@solidjs/signals 0.3.1 → 0.3.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/prod.js CHANGED
@@ -43,66 +43,62 @@ function schedule() {
43
43
  if (scheduled)
44
44
  return;
45
45
  scheduled = true;
46
- if (!globalQueue.K)
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+ if (!globalQueue.J)
47
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  queueMicrotask(flushSync);
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  }
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+ var pureQueue = [];
49
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  var Queue = class {
50
- n = null;
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- K = false;
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- s = [[], [], []];
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- F = [];
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+ o = null;
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+ J = false;
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+ K = [[], []];
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+ E = [];
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  created = clock;
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  enqueue(type, node) {
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- this.s[0].push(node);
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+ pureQueue.push(node);
57
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  if (type)
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- this.s[type].push(node);
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+ this.K[type - 1].push(node);
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  schedule();
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  }
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  run(type) {
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- if (this.s[type].length) {
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- if (type === EFFECT_PURE) {
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- runPureQueue(this.s[type]);
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- this.s[type] = [];
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- } else {
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- const effects = this.s[type];
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- this.s[type] = [];
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- runEffectQueue(effects);
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- }
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+ if (type === EFFECT_PURE) {
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+ pureQueue.length && runPureQueue(pureQueue);
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+ pureQueue = [];
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+ return;
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+ } else if (this.K[type - 1].length) {
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+ const effects = this.K[type - 1];
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+ this.K[type - 1] = [];
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+ runEffectQueue(effects);
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  }
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- let rerun = false;
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- for (let i = 0; i < this.F.length; i++) {
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- rerun = this.F[i].run(type) || rerun;
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+ for (let i = 0; i < this.E.length; i++) {
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+ this.E[i].run(type);
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  }
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- if (type === EFFECT_PURE)
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- return rerun || !!this.s[type].length;
78
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  }
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  flush() {
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- if (this.K)
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+ if (this.J)
81
78
  return;
82
- this.K = true;
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+ this.J = true;
83
80
  try {
84
- while (this.run(EFFECT_PURE)) {
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- }
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+ this.run(EFFECT_PURE);
86
82
  incrementClock();
87
83
  scheduled = false;
88
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  this.run(EFFECT_RENDER);
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  this.run(EFFECT_USER);
90
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  } finally {
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- this.K = false;
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+ this.J = false;
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  }
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  }
94
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  addChild(child) {
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- this.F.push(child);
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- child.n = this;
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+ this.E.push(child);
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+ child.o = this;
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93
  }
98
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  removeChild(child) {
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- const index = this.F.indexOf(child);
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+ const index = this.E.indexOf(child);
100
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  if (index >= 0)
101
- this.F.splice(index, 1);
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+ this.E.splice(index, 1);
102
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  }
103
99
  notify(...args) {
104
- if (this.n)
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- return this.n.notify(...args);
100
+ if (this.o)
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+ return this.o.notify(...args);
106
102
  return false;
107
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  }
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  };
@@ -114,7 +110,7 @@ function flushSync() {
114
110
  }
115
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  function runTop(node) {
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  const ancestors = [];
117
- for (let current = node; current !== null; current = current.n) {
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+ for (let current = node; current !== null; current = current.o) {
118
114
  if (current.a !== STATE_CLEAN) {
119
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  ancestors.push(current);
120
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  }
@@ -179,32 +175,32 @@ var Owner = class {
179
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  // We flatten the owner tree into a linked list so that we don't need a pointer to .firstChild
180
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  // However, the children are actually added in reverse creation order
181
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  // See comment at the top of the file for an example of the _nextSibling traversal
182
- n = null;
178
+ o = null;
183
179
  m = null;
184
- t = null;
180
+ s = null;
185
181
  a = STATE_CLEAN;
186
182
  l = null;
187
- o = defaultContext;
183
+ p = defaultContext;
188
184
  h = globalQueue;
189
185
  W = 0;
190
186
  id = null;
191
187
  constructor(id = null, skipAppend = false) {
192
188
  this.id = id;
193
189
  if (currentOwner) {
194
- if (!id && currentOwner.id)
190
+ if (id == null && currentOwner.id != null)
195
191
  this.id = currentOwner.getNextChildId();
196
192
  !skipAppend && currentOwner.append(this);
197
193
  }
198
194
  }
199
195
  append(child) {
200
- child.n = this;
201
- child.t = this;
196
+ child.o = this;
197
+ child.s = this;
202
198
  if (this.m)
203
- this.m.t = child;
199
+ this.m.s = child;
204
200
  child.m = this.m;
205
201
  this.m = child;
206
- if (child.o !== this.o) {
207
- child.o = { ...this.o, ...child.o };
202
+ if (child.p !== this.p) {
203
+ child.p = { ...this.p, ...child.p };
208
204
  }
209
205
  if (this.h)
210
206
  child.h = this.h;
@@ -212,8 +208,8 @@ var Owner = class {
212
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  dispose(self = true) {
213
209
  if (this.a === STATE_DISPOSED)
214
210
  return;
215
- let head = self ? this.t || this.n : this, current = this.m, next = null;
216
- while (current && current.n === this) {
211
+ let head = self ? this.s || this.o : this, current = this.m, next = null;
212
+ while (current && current.o === this) {
217
213
  current.dispose(true);
218
214
  current.y();
219
215
  next = current.m;
@@ -224,16 +220,16 @@ var Owner = class {
224
220
  if (self)
225
221
  this.y();
226
222
  if (current)
227
- current.t = !self ? this : this.t;
223
+ current.s = !self ? this : this.s;
228
224
  if (head)
229
225
  head.m = current;
230
226
  }
231
227
  y() {
232
- if (this.t)
233
- this.t.m = null;
234
- this.n = null;
235
- this.t = null;
236
- this.o = defaultContext;
228
+ if (this.s)
229
+ this.s.m = null;
230
+ this.o = null;
231
+ this.s = null;
232
+ this.p = defaultContext;
237
233
  this.a = STATE_DISPOSED;
238
234
  this.emptyDisposal();
239
235
  }
@@ -251,7 +247,7 @@ var Owner = class {
251
247
  this.l = null;
252
248
  }
253
249
  getNextChildId() {
254
- if (this.id)
250
+ if (this.id != null)
255
251
  return formatId(this.id, this.W++);
256
252
  throw new Error("Cannot get child id from owner without an id");
257
253
  }
@@ -263,7 +259,7 @@ function getContext(context, owner = currentOwner) {
263
259
  if (!owner) {
264
260
  throw new NoOwnerError();
265
261
  }
266
- const value = hasContext(context, owner) ? owner.o[context.id] : context.defaultValue;
262
+ const value = hasContext(context, owner) ? owner.p[context.id] : context.defaultValue;
267
263
  if (isUndefined(value)) {
268
264
  throw new ContextNotFoundError();
269
265
  }
@@ -273,13 +269,13 @@ function setContext(context, value, owner = currentOwner) {
273
269
  if (!owner) {
274
270
  throw new NoOwnerError();
275
271
  }
276
- owner.o = {
277
- ...owner.o,
272
+ owner.p = {
273
+ ...owner.p,
278
274
  [context.id]: isUndefined(value) ? context.defaultValue : value
279
275
  };
280
276
  }
281
277
  function hasContext(context, owner = currentOwner) {
282
- return !isUndefined(owner?.o[context.id]);
278
+ return !isUndefined(owner?.p[context.id]);
283
279
  }
284
280
  function onCleanup(fn) {
285
281
  if (!currentOwner)
@@ -321,7 +317,7 @@ var Computation = class extends Owner {
321
317
  c = null;
322
318
  e = null;
323
319
  g;
324
- G;
320
+ F;
325
321
  z;
326
322
  // Used in __DEV__ mode, hopefully removed in production
327
323
  ba;
@@ -334,7 +330,7 @@ var Computation = class extends Owner {
334
330
  /** Which flags raised by sources are handled, vs. being passed through. */
335
331
  T = DEFAULT_FLAGS;
336
332
  A = -1;
337
- B = false;
333
+ w = false;
338
334
  constructor(initialValue, compute2, options) {
339
335
  super(null, compute2 === null);
340
336
  this.z = compute2;
@@ -356,7 +352,7 @@ var Computation = class extends Owner {
356
352
  track(this);
357
353
  newFlags |= this.f & ~currentMask;
358
354
  if (this.f & ERROR_BIT) {
359
- throw this.G;
355
+ throw this.F;
360
356
  } else {
361
357
  return this.g;
362
358
  }
@@ -396,7 +392,7 @@ var Computation = class extends Owner {
396
392
  const valueChanged = newValue !== UNCHANGED && (!!(this.f & UNINITIALIZED_BIT) || this.f & LOADING_BIT & ~flags || this.S === false || !this.S(this.g, newValue));
397
393
  if (valueChanged) {
398
394
  this.g = newValue;
399
- this.G = void 0;
395
+ this.F = void 0;
400
396
  }
401
397
  const changedFlagsMask = this.f ^ flags, changedFlags = changedFlagsMask & flags;
402
398
  this.f = flags;
@@ -416,9 +412,9 @@ var Computation = class extends Owner {
416
412
  * Set the current node's state, and recursively mark all of this node's observers as STATE_CHECK
417
413
  */
418
414
  r(state, skipQueue) {
419
- if (this.a >= state && !this.B)
415
+ if (this.a >= state && !this.w)
420
416
  return;
421
- this.B = !!skipQueue;
417
+ this.w = !!skipQueue;
422
418
  this.a = state;
423
419
  if (this.e) {
424
420
  for (let i = 0; i < this.e.length; i++) {
@@ -455,7 +451,7 @@ var Computation = class extends Owner {
455
451
  }
456
452
  }
457
453
  L(error) {
458
- this.G = error;
454
+ this.F = error;
459
455
  this.write(UNCHANGED, this.f & ~LOADING_BIT | ERROR_BIT | UNINITIALIZED_BIT);
460
456
  }
461
457
  /**
@@ -756,27 +752,27 @@ function flattenArray(children, results = [], options) {
756
752
  var Effect = class extends Computation {
757
753
  M;
758
754
  N;
759
- C;
755
+ B;
760
756
  U = false;
761
757
  O;
762
- u;
758
+ t;
763
759
  constructor(initialValue, compute2, effect, error, options) {
764
760
  super(initialValue, compute2, options);
765
761
  this.M = effect;
766
762
  this.N = error;
767
763
  this.O = initialValue;
768
- this.u = options?.render ? EFFECT_RENDER : EFFECT_USER;
769
- if (this.u === EFFECT_RENDER) {
764
+ this.t = options?.render ? EFFECT_RENDER : EFFECT_USER;
765
+ if (this.t === EFFECT_RENDER) {
770
766
  this.z = (p) => getClock() > this.h.created && !(this.f & ERROR_BIT) ? latest(() => compute2(p)) : compute2(p);
771
767
  }
772
768
  this.x();
773
- !options?.defer && (this.u === EFFECT_USER ? this.h.enqueue(this.u, this) : this.V());
769
+ !options?.defer && (this.t === EFFECT_USER ? this.h.enqueue(this.t, this) : this.V());
774
770
  }
775
771
  write(value, flags = 0) {
776
772
  if (this.a == STATE_DIRTY) {
777
773
  this.f;
778
774
  this.f = flags;
779
- if (this.u === EFFECT_RENDER) {
775
+ if (this.t === EFFECT_RENDER) {
780
776
  this.h.notify(this, LOADING_BIT | ERROR_BIT, flags);
781
777
  }
782
778
  }
@@ -790,17 +786,17 @@ var Effect = class extends Computation {
790
786
  if (this.a >= state || skipQueue)
791
787
  return;
792
788
  if (this.a === STATE_CLEAN)
793
- this.h.enqueue(this.u, this);
789
+ this.h.enqueue(this.t, this);
794
790
  this.a = state;
795
791
  }
796
792
  L(error) {
797
- this.G = error;
798
- this.C?.();
793
+ this.F = error;
794
+ this.B?.();
799
795
  this.h.notify(this, LOADING_BIT, 0);
800
796
  this.f = ERROR_BIT;
801
- if (this.u === EFFECT_USER) {
797
+ if (this.t === EFFECT_USER) {
802
798
  try {
803
- return this.N ? this.C = this.N(error) : console.error(new EffectError(this.M, error));
799
+ return this.N ? this.B = this.N(error) : console.error(new EffectError(this.M, error));
804
800
  } catch (e) {
805
801
  error = e;
806
802
  }
@@ -814,15 +810,15 @@ var Effect = class extends Computation {
814
810
  this.M = void 0;
815
811
  this.O = void 0;
816
812
  this.N = void 0;
817
- this.C?.();
818
- this.C = void 0;
813
+ this.B?.();
814
+ this.B = void 0;
819
815
  super.y();
820
816
  }
821
817
  V() {
822
818
  if (this.U && this.a !== STATE_DISPOSED) {
823
- this.C?.();
819
+ this.B?.();
824
820
  try {
825
- this.C = this.M(this.g, this.O);
821
+ this.B = this.M(this.g, this.O);
826
822
  } catch (e) {
827
823
  if (!this.h.notify(this, ERROR_BIT, ERROR_BIT))
828
824
  throw e;
@@ -839,9 +835,9 @@ var EagerComputation = class extends Computation {
839
835
  !options?.defer && this.x();
840
836
  }
841
837
  r(state, skipQueue) {
842
- if (this.a >= state && !this.B)
838
+ if (this.a >= state && !this.w)
843
839
  return;
844
- if (this.a === STATE_CLEAN && !skipQueue)
840
+ if (!skipQueue && (this.a === STATE_CLEAN || this.a === STATE_CHECK && this.w))
845
841
  this.h.enqueue(EFFECT_PURE, this);
846
842
  super.r(state, skipQueue);
847
843
  }
@@ -851,28 +847,28 @@ var ProjectionComputation = class extends Computation {
851
847
  super(void 0, compute2);
852
848
  }
853
849
  r(state, skipQueue) {
854
- if (this.a >= state && !this.B)
850
+ if (this.a >= state && !this.w)
855
851
  return;
856
- if (!skipQueue && (this.a === STATE_CLEAN || this.a === STATE_CHECK && this.B))
852
+ if (!skipQueue && (this.a === STATE_CLEAN || this.a === STATE_CHECK && this.w))
857
853
  this.h.enqueue(EFFECT_PURE, this);
858
854
  super.r(state, true);
859
- this.B = !!skipQueue;
855
+ this.w = !!skipQueue;
860
856
  }
861
857
  };
862
858
 
863
859
  // src/core/boundaries.ts
864
860
  var BoundaryComputation = class extends EagerComputation {
865
- H;
861
+ G;
866
862
  constructor(compute2, propagationMask) {
867
863
  super(void 0, compute2, { defer: true });
868
- this.H = propagationMask;
864
+ this.G = propagationMask;
869
865
  }
870
866
  write(value, flags) {
871
- super.write(value, flags & ~this.H);
872
- if (this.H & LOADING_BIT && !(this.f & UNINITIALIZED_BIT)) {
867
+ super.write(value, flags & ~this.G);
868
+ if (this.G & LOADING_BIT && !(this.f & UNINITIALIZED_BIT)) {
873
869
  flags &= ~LOADING_BIT;
874
870
  }
875
- this.h.notify(this, this.H, flags);
871
+ this.h.notify(this, this.G, flags);
876
872
  return this.g;
877
873
  }
878
874
  };
@@ -890,20 +886,20 @@ function createBoundChildren(owner, fn, queue, mask) {
890
886
  );
891
887
  }
892
888
  var ConditionalQueue = class extends Queue {
893
- p;
889
+ n;
894
890
  P = /* @__PURE__ */ new Set();
895
891
  Q = /* @__PURE__ */ new Set();
896
892
  constructor(disabled) {
897
893
  super();
898
- this.p = disabled;
894
+ this.n = disabled;
899
895
  }
900
896
  run(type) {
901
- if (type && this.p.read())
897
+ if (!type || this.n.read())
902
898
  return;
903
899
  return super.run(type);
904
900
  }
905
901
  notify(node, type, flags) {
906
- if (this.p.read()) {
902
+ if (this.n.read()) {
907
903
  if (type === LOADING_BIT) {
908
904
  flags & LOADING_BIT ? this.Q.add(node) : this.Q.delete(node);
909
905
  }
@@ -918,22 +914,27 @@ var ConditionalQueue = class extends Queue {
918
914
  var CollectionQueue = class extends Queue {
919
915
  R;
920
916
  b = /* @__PURE__ */ new Set();
921
- p = new Computation(false, null);
917
+ n = new Computation(false, null);
922
918
  constructor(type) {
923
919
  super();
924
920
  this.R = type;
925
921
  }
922
+ run(type) {
923
+ if (!type || this.n.read())
924
+ return;
925
+ return super.run(type);
926
+ }
926
927
  notify(node, type, flags) {
927
928
  if (!(type & this.R))
928
929
  return super.notify(node, type, flags);
929
930
  if (flags & this.R) {
930
931
  this.b.add(node);
931
932
  if (this.b.size === 1)
932
- this.p.write(true);
933
+ this.n.write(true);
933
934
  } else {
934
935
  this.b.delete(node);
935
936
  if (this.b.size === 0)
936
- this.p.write(false);
937
+ this.n.write(false);
937
938
  }
938
939
  type &= ~this.R;
939
940
  return type ? super.notify(node, type, flags) : true;
@@ -944,8 +945,8 @@ function createBoundary(fn, condition) {
944
945
  const queue = new ConditionalQueue(new Computation(void 0, () => condition() === "hidden" /* HIDDEN */));
945
946
  const tree = createBoundChildren(owner, fn, queue, 0);
946
947
  new EagerComputation(void 0, () => {
947
- const disabled = queue.p.read();
948
- tree.H = disabled ? ERROR_BIT | LOADING_BIT : 0;
948
+ const disabled = queue.n.read();
949
+ tree.G = disabled ? ERROR_BIT | LOADING_BIT : 0;
949
950
  if (!disabled) {
950
951
  queue.Q.forEach((node) => queue.notify(node, LOADING_BIT, LOADING_BIT));
951
952
  queue.P.forEach((node) => queue.notify(node, ERROR_BIT, ERROR_BIT));
@@ -953,16 +954,16 @@ function createBoundary(fn, condition) {
953
954
  queue.P.clear();
954
955
  }
955
956
  });
956
- return () => queue.p.read() ? void 0 : tree.read();
957
+ return () => queue.n.read() ? void 0 : tree.read();
957
958
  }
958
959
  function createCollectionBoundary(type, fn, fallback) {
959
960
  const owner = new Owner();
960
961
  const queue = new CollectionQueue(type);
961
962
  const tree = createBoundChildren(owner, fn, queue, type);
962
963
  const decision = new Computation(void 0, () => {
963
- if (!queue.p.read()) {
964
+ if (!queue.n.read()) {
964
965
  const resolved = tree.read();
965
- if (!queue.p.read())
966
+ if (!queue.n.read())
966
967
  return resolved;
967
968
  }
968
969
  return fallback(queue);
@@ -976,11 +977,11 @@ function createErrorBoundary(fn, fallback) {
976
977
  return createCollectionBoundary(
977
978
  ERROR_BIT,
978
979
  fn,
979
- (queue) => fallback(queue.b.values().next().value.G, () => {
980
+ (queue) => fallback(queue.b.values().next().value.F, () => {
980
981
  incrementClock();
981
982
  for (let node of queue.b) {
982
983
  node.a = STATE_DIRTY;
983
- node.h?.enqueue(node.u, node);
984
+ node.h?.enqueue(node.t, node);
984
985
  }
985
986
  })
986
987
  );
@@ -1016,7 +1017,7 @@ function createMemo(compute2, value, options) {
1016
1017
  return resolvedValue;
1017
1018
  }
1018
1019
  resolvedValue = node.wait();
1019
- if (!node.c?.length && node.m?.n !== node) {
1020
+ if (!node.c?.length && node.m?.o !== node) {
1020
1021
  node.dispose();
1021
1022
  node = void 0;
1022
1023
  }
@@ -1651,52 +1652,52 @@ function omit(props, ...keys) {
1651
1652
  function mapArray(list, map, options) {
1652
1653
  const keyFn = typeof options?.keyed === "function" ? options.keyed : void 0;
1653
1654
  return updateKeyedMap.bind({
1654
- I: new Owner(),
1655
+ H: new Owner(),
1655
1656
  i: 0,
1656
1657
  _: list,
1657
- w: [],
1658
- D: map,
1658
+ u: [],
1659
+ C: map,
1659
1660
  d: [],
1660
1661
  b: [],
1661
- E: keyFn,
1662
+ D: keyFn,
1662
1663
  j: keyFn || options?.keyed === false ? [] : void 0,
1663
1664
  k: map.length > 1 ? [] : void 0,
1664
- J: options?.fallback
1665
+ I: options?.fallback
1665
1666
  });
1666
1667
  }
1667
1668
  function updateKeyedMap() {
1668
1669
  const newItems = this._() || [], newLen = newItems.length;
1669
1670
  newItems[$TRACK];
1670
- runWithOwner(this.I, () => {
1671
+ runWithOwner(this.H, () => {
1671
1672
  let i, j, mapper = this.j ? () => {
1672
1673
  this.j[j] = new Computation(newItems[j], null);
1673
1674
  this.k && (this.k[j] = new Computation(j, null));
1674
- return this.D(
1675
+ return this.C(
1675
1676
  Computation.prototype.read.bind(this.j[j]),
1676
1677
  this.k ? Computation.prototype.read.bind(this.k[j]) : void 0
1677
1678
  );
1678
1679
  } : this.k ? () => {
1679
1680
  const item = newItems[j];
1680
1681
  this.k[j] = new Computation(j, null);
1681
- return this.D(() => item, Computation.prototype.read.bind(this.k[j]));
1682
+ return this.C(() => item, Computation.prototype.read.bind(this.k[j]));
1682
1683
  } : () => {
1683
1684
  const item = newItems[j];
1684
- return this.D(() => item);
1685
+ return this.C(() => item);
1685
1686
  };
1686
1687
  if (newLen === 0) {
1687
1688
  if (this.i !== 0) {
1688
- this.I.dispose(false);
1689
+ this.H.dispose(false);
1689
1690
  this.b = [];
1690
- this.w = [];
1691
+ this.u = [];
1691
1692
  this.d = [];
1692
1693
  this.i = 0;
1693
1694
  this.j && (this.j = []);
1694
1695
  this.k && (this.k = []);
1695
1696
  }
1696
- if (this.J && !this.d[0]) {
1697
+ if (this.I && !this.d[0]) {
1697
1698
  this.d[0] = compute(
1698
1699
  this.b[0] = new Owner(),
1699
- this.J,
1700
+ this.I,
1700
1701
  null
1701
1702
  );
1702
1703
  }
@@ -1705,17 +1706,17 @@ function updateKeyedMap() {
1705
1706
  this.b[0].dispose();
1706
1707
  this.d = new Array(newLen);
1707
1708
  for (j = 0; j < newLen; j++) {
1708
- this.w[j] = newItems[j];
1709
+ this.u[j] = newItems[j];
1709
1710
  this.d[j] = compute(this.b[j] = new Owner(), mapper, null);
1710
1711
  }
1711
1712
  this.i = newLen;
1712
1713
  } else {
1713
1714
  let start, end, newEnd, item, key, newIndices, newIndicesNext, temp = new Array(newLen), tempNodes = new Array(newLen), tempRows = this.j ? new Array(newLen) : void 0, tempIndexes = this.k ? new Array(newLen) : void 0;
1714
- for (start = 0, end = Math.min(this.i, newLen); start < end && (this.w[start] === newItems[start] || this.j && compare(this.E, this.w[start], newItems[start])); start++) {
1715
+ for (start = 0, end = Math.min(this.i, newLen); start < end && (this.u[start] === newItems[start] || this.j && compare(this.D, this.u[start], newItems[start])); start++) {
1715
1716
  if (this.j)
1716
1717
  this.j[start].write(newItems[start]);
1717
1718
  }
1718
- for (end = this.i - 1, newEnd = newLen - 1; end >= start && newEnd >= start && (this.w[end] === newItems[newEnd] || this.j && compare(this.E, this.w[end], newItems[newEnd])); end--, newEnd--) {
1719
+ for (end = this.i - 1, newEnd = newLen - 1; end >= start && newEnd >= start && (this.u[end] === newItems[newEnd] || this.j && compare(this.D, this.u[end], newItems[newEnd])); end--, newEnd--) {
1719
1720
  temp[newEnd] = this.d[end];
1720
1721
  tempNodes[newEnd] = this.b[end];
1721
1722
  tempRows && (tempRows[newEnd] = this.j[end]);
@@ -1725,14 +1726,14 @@ function updateKeyedMap() {
1725
1726
  newIndicesNext = new Array(newEnd + 1);
1726
1727
  for (j = newEnd; j >= start; j--) {
1727
1728
  item = newItems[j];
1728
- key = this.E ? this.E(item) : item;
1729
+ key = this.D ? this.D(item) : item;
1729
1730
  i = newIndices.get(key);
1730
1731
  newIndicesNext[j] = i === void 0 ? -1 : i;
1731
1732
  newIndices.set(key, j);
1732
1733
  }
1733
1734
  for (i = start; i <= end; i++) {
1734
- item = this.w[i];
1735
- key = this.E ? this.E(item) : item;
1735
+ item = this.u[i];
1736
+ key = this.D ? this.D(item) : item;
1736
1737
  j = newIndices.get(key);
1737
1738
  if (j !== void 0 && j !== -1) {
1738
1739
  temp[j] = this.d[i];
@@ -1761,39 +1762,39 @@ function updateKeyedMap() {
1761
1762
  }
1762
1763
  }
1763
1764
  this.d = this.d.slice(0, this.i = newLen);
1764
- this.w = newItems.slice(0);
1765
+ this.u = newItems.slice(0);
1765
1766
  }
1766
1767
  });
1767
1768
  return this.d;
1768
1769
  }
1769
1770
  function repeat(count, map, options) {
1770
1771
  return updateRepeat.bind({
1771
- I: new Owner(),
1772
+ H: new Owner(),
1772
1773
  i: 0,
1773
1774
  q: 0,
1774
1775
  $: count,
1775
- D: map,
1776
+ C: map,
1776
1777
  b: [],
1777
1778
  d: [],
1778
1779
  aa: options?.from,
1779
- J: options?.fallback
1780
+ I: options?.fallback
1780
1781
  });
1781
1782
  }
1782
1783
  function updateRepeat() {
1783
1784
  const newLen = this.$();
1784
1785
  const from = this.aa?.() || 0;
1785
- runWithOwner(this.I, () => {
1786
+ runWithOwner(this.H, () => {
1786
1787
  if (newLen === 0) {
1787
1788
  if (this.i !== 0) {
1788
- this.I.dispose(false);
1789
+ this.H.dispose(false);
1789
1790
  this.b = [];
1790
1791
  this.d = [];
1791
1792
  this.i = 0;
1792
1793
  }
1793
- if (this.J && !this.d[0]) {
1794
+ if (this.I && !this.d[0]) {
1794
1795
  this.d[0] = compute(
1795
1796
  this.b[0] = new Owner(),
1796
- this.J,
1797
+ this.I,
1797
1798
  null
1798
1799
  );
1799
1800
  }
@@ -1823,7 +1824,7 @@ function updateRepeat() {
1823
1824
  for (let i2 = 0; i2 < difference; i2++) {
1824
1825
  this.d[i2] = compute(
1825
1826
  this.b[i2] = new Owner(),
1826
- () => this.D(i2 + from),
1827
+ () => this.C(i2 + from),
1827
1828
  null
1828
1829
  );
1829
1830
  }
@@ -1831,7 +1832,7 @@ function updateRepeat() {
1831
1832
  for (let i = prevTo; i < to; i++) {
1832
1833
  this.d[i - from] = compute(
1833
1834
  this.b[i - from] = new Owner(),
1834
- () => this.D(i),
1835
+ () => this.C(i),
1835
1836
  null
1836
1837
  );
1837
1838
  }
@@ -6,6 +6,7 @@ export declare class CollectionQueue extends Queue {
6
6
  _nodes: Set<Effect>;
7
7
  _disabled: Computation<boolean>;
8
8
  constructor(type: number);
9
+ run(type: number): void;
9
10
  notify(node: Effect, type: number, flags: number): boolean;
10
11
  }
11
12
  export declare enum BoundaryMode {
@@ -15,11 +15,11 @@ export interface IQueue {
15
15
  export declare class Queue implements IQueue {
16
16
  _parent: IQueue | null;
17
17
  _running: boolean;
18
- _queues: [Computation[], Effect[], Effect[]];
18
+ _queues: [Effect[], Effect[]];
19
19
  _children: IQueue[];
20
20
  created: number;
21
21
  enqueue<T extends Computation | Effect>(type: number, node: T): void;
22
- run(type: number): boolean | undefined;
22
+ run(type: number): void;
23
23
  flush(): void;
24
24
  addChild(child: IQueue): void;
25
25
  removeChild(child: IQueue): void;