@socketsecurity/cli-with-sentry 0.15.55 → 0.15.56

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (37) hide show
  1. package/bin/cli.js +2 -2
  2. package/dist/cli.js +24 -24
  3. package/dist/cli.js.map +1 -1
  4. package/dist/constants.js +49 -29
  5. package/dist/constants.js.map +1 -1
  6. package/dist/{shadow-bin.js → shadow-npm-bin.js} +6 -6
  7. package/dist/shadow-npm-bin.js.map +1 -0
  8. package/dist/{shadow-inject.js → shadow-npm-inject.js} +1 -1
  9. package/dist/shadow-npm-inject.js.map +1 -0
  10. package/dist/types/constants.d.mts +9 -5
  11. package/dist/types/constants.d.mts.map +1 -1
  12. package/dist/utils.js +5 -5
  13. package/dist/utils.js.map +1 -1
  14. package/external/@coana-tech/cli/cli.mjs +122 -7
  15. package/external/blessed-contrib/lib/layout/grid.js +400 -32
  16. package/external/blessed-contrib/lib/widget/charts/bar.js +8338 -67
  17. package/external/blessed-contrib/lib/widget/charts/line.js +17861 -196
  18. package/external/blessed-contrib/lib/widget/table.js +140 -121
  19. package/package.json +12 -11
  20. package/dist/shadow-bin.js.map +0 -1
  21. package/dist/shadow-inject.js.map +0 -1
  22. package/external/blessed-contrib/index.js +0 -28
  23. package/external/blessed-contrib/lib/layout/carousel.js +0 -74
  24. package/external/blessed-contrib/lib/server-utils.js +0 -73
  25. package/external/blessed-contrib/lib/utils.js +0 -73
  26. package/external/blessed-contrib/lib/widget/canvas.js +0 -51
  27. package/external/blessed-contrib/lib/widget/charts/stacked-bar.js +0 -218
  28. package/external/blessed-contrib/lib/widget/donut.js +0 -149
  29. package/external/blessed-contrib/lib/widget/gauge-list.js +0 -106
  30. package/external/blessed-contrib/lib/widget/gauge.js +0 -125
  31. package/external/blessed-contrib/lib/widget/lcd.js +0 -451
  32. package/external/blessed-contrib/lib/widget/log.js +0 -33
  33. package/external/blessed-contrib/lib/widget/map.js +0 -86
  34. package/external/blessed-contrib/lib/widget/markdown.js +0 -64
  35. package/external/blessed-contrib/lib/widget/picture.js +0 -66
  36. package/external/blessed-contrib/lib/widget/sparkline.js +0 -58
  37. package/external/blessed-contrib/lib/widget/tree.js +0 -167
@@ -1,125 +0,0 @@
1
- 'use strict';
2
-
3
- var Node = require('../../../blessed/lib/widgets/node')
4
- , Canvas = require('./canvas');
5
-
6
- function Gauge(options) {
7
- if (!(this instanceof Node)) {
8
- return new Gauge(options);
9
- }
10
-
11
- var self = this;
12
-
13
- options = options || {};
14
- self.options = options;
15
- self.options.stroke = options.stroke || 'magenta';
16
- self.options.fill = options.fill || 'white';
17
- self.options.data = options.data || [];
18
- self.options.showLabel = options.showLabel !== false;
19
-
20
- Canvas.call(this, options, require('ansi-term'));
21
-
22
- this.on('attach', function() {
23
- if (self.options.stack) {
24
- var stack = this.stack = self.options.stack;
25
- this.setStack(stack);
26
- } else {
27
- var percent = this.percent = self.options.percent || 0;
28
- this.setData(percent);
29
- }
30
- });
31
- }
32
-
33
- Gauge.prototype = Object.create(Canvas.prototype);
34
-
35
- Gauge.prototype.calcSize = function() {
36
- this.canvasSize = {width: this.width-2, height: this.height};
37
- };
38
-
39
- Gauge.prototype.type = 'gauge';
40
-
41
- Gauge.prototype.setData = function(data){
42
- if (typeof(data) == typeof([]) && data.length > 0){
43
- this.setStack(data);
44
- } else if(typeof(data) == typeof(1)) {
45
- this.setPercent(data);
46
- }
47
- };
48
-
49
- Gauge.prototype.setPercent = function(percent) {
50
-
51
- if (!this.ctx) {
52
- throw 'error: canvas context does not exist. setData() for gauges must be called after the gauge has been added to the screen via screen.append()';
53
- }
54
-
55
- var c = this.ctx;
56
-
57
- c.strokeStyle = this.options.stroke;//'magenta'
58
- c.fillStyle = this.options.fill;//'white'
59
-
60
- c.clearRect(0, 0, this.canvasSize.width, this.canvasSize.height);
61
- if (percent < 1.001){
62
- percent = percent * 100;
63
- }
64
- var width = percent/100*(this.canvasSize.width-3);
65
- c.fillRect(1, 2, width, 2);
66
-
67
- var textX = 7;
68
- if (width<textX) {
69
- c.strokeStyle = 'normal';
70
- }
71
-
72
- if (this.options.showLabel) c.fillText(Math.round(percent)+'%', textX, 3);
73
- };
74
-
75
- Gauge.prototype.setStack = function(stack) {
76
- var colors = ['green','magenta','cyan','red','blue'];
77
-
78
- if (!this.ctx) {
79
- throw 'error: canvas context does not exist. setData() for gauges must be called after the gauge has been added to the screen via screen.append()';
80
- }
81
-
82
- var c = this.ctx;
83
- var leftStart = 1;
84
- var textLeft = 5;
85
- c.clearRect(0, 0, this.canvasSize.width, this.canvasSize.height);
86
-
87
- for (var i = 0; i < stack.length; i++) {
88
- var currentStack = stack[i];
89
-
90
- let percent;
91
- if (typeof(currentStack) == typeof({}))
92
- percent = currentStack.percent;
93
- else
94
- percent = currentStack;
95
-
96
- c.strokeStyle = currentStack.stroke || colors[(i%colors.length)]; // use specified or choose from the array of colors
97
- c.fillStyle = this.options.fill;//'white'
98
-
99
- textLeft = 5;
100
- if (percent < 1.001){
101
- percent = percent * 100;
102
- }
103
- var width = percent/100*(this.canvasSize.width-3);
104
-
105
- c.fillRect(leftStart, 2, width, 2);
106
-
107
- textLeft = (width / 2) - 1;
108
- // if (textLeft)
109
- var textX = leftStart+textLeft;
110
-
111
- if ((leftStart+width)<textX) {
112
- c.strokeStyle = 'normal';
113
- }
114
- if (this.options.showLabel) c.fillText(percent+'%', textX, 3);
115
-
116
- leftStart += width;
117
- }
118
- };
119
-
120
- Gauge.prototype.getOptionsPrototype = function() {
121
- return {percent: 10};
122
- };
123
-
124
-
125
- module.exports = Gauge;
@@ -1,451 +0,0 @@
1
- 'use strict';
2
-
3
- var Node = require('../../../blessed/lib/widgets/node')
4
- , Canvas = require('./canvas');
5
-
6
- function LCD(options) {
7
- if (!(this instanceof Node)) {
8
- return new LCD(options);
9
- }
10
- var self = this;
11
-
12
- options = options || {};
13
- self.options = options;
14
-
15
- //these options need to be modified epending on the resulting positioning/size
16
- self.options.segmentWidth = options.segmentWidth || 0.06; // how wide are the segments in % so 50% = 0.5
17
- self.options.segmentInterval = options.segmentInterval || 0.11; // spacing between the segments in % so 50% = 0.5
18
- self.options.strokeWidth = options.strokeWidth || 0.11; // spacing between the segments in % so 50% = 0.5
19
-
20
- //default display settings
21
- self.options.elements = options.elements || 3; // how many elements in the display. or how many characters can be displayed.
22
- self.options.display = options.display || 321; // what should be displayed before anything is set
23
- self.options.elementSpacing = options.spacing || 4; // spacing between each element
24
- self.options.elementPadding = options.padding || 2; // how far away from the edges to put the elements
25
-
26
- //coloring
27
- self.options.color = options.color || 'white';
28
-
29
- Canvas.call(this, options);
30
-
31
- this.segment16 = null;
32
-
33
- this.on('attach', function() {
34
- var display = self.options.display || 1234;
35
- if (!this.segment16)
36
- this.segment16 = new SixteenSegment(this.options.elements, this.ctx, this.canvasSize.width, this.canvasSize.height, 0, 0, this.options);
37
-
38
- this.setDisplay(display);
39
- });
40
- }
41
-
42
- LCD.prototype = Object.create(Canvas.prototype);
43
-
44
- LCD.prototype.calcSize = function() {
45
- this.canvasSize = {width: this.width*2-8, height: (this.height*4)-12};
46
- };
47
-
48
- LCD.prototype.type = 'lcd';
49
- LCD.prototype.increaseWidth = function(){
50
- if (this.segment16){
51
- this.segment16.SegmentWidth+=0.01;
52
- }
53
- };
54
- LCD.prototype.decreaseWidth = function(){
55
- if (this.segment16){
56
- this.segment16.SegmentWidth-=0.01;
57
- }
58
- };
59
- LCD.prototype.increaseInterval = function(){
60
- if (this.segment16){
61
- this.segment16.SegmentInterval+=0.01;
62
- }
63
- };
64
- LCD.prototype.decreaseInterval = function(){
65
- if (this.segment16){
66
- this.segment16.SegmentInterval-=0.01;
67
- }
68
- };
69
- LCD.prototype.increaseStroke = function(){
70
- if (this.segment16){
71
- this.segment16.StrokeWidth+=0.05;
72
- }
73
- };
74
- LCD.prototype.decreaseStroke = function(){
75
- if (this.segment16){
76
- this.segment16.StrokeWidth-=0.05;
77
- }
78
- };
79
- LCD.prototype.setOptions = function(options){
80
- if (this.segment16){
81
- this.segment16.setOptions(options);
82
- }
83
- };
84
-
85
- LCD.prototype.setData = function(data){
86
- this.setDisplay(data.toString());
87
- };
88
-
89
- LCD.prototype.getOptionsPrototype = function() {
90
- return {
91
- label: 'LCD Test',
92
- segmentWidth: 0.06,
93
- segmentInterval: 0.11,
94
- strokeWidth: 0.1,
95
- elements: 5,
96
- display: 3210,
97
- elementSpacing: 4,
98
- elementPadding: 2
99
- };
100
- };
101
-
102
- LCD.prototype.setDisplay = function(display) {
103
-
104
- if (!this.ctx) {
105
- throw 'error: canvas context does not exist. setData() for line charts must be called after the chart has been added to the screen via screen.append()';
106
- }
107
-
108
- this.ctx.clearRect(0, 0, this.canvasSize.width, this.canvasSize.height);
109
-
110
- this.segment16.DisplayText(display);
111
- };
112
-
113
- function ElementArray(count) {
114
- this.SetCount = SetCount;
115
- this.SetText = SetText;
116
- this.SetElementValue = SetElementValue;
117
- this.NullMask = 0x10;
118
- this.Elements = [];
119
- this.SetCount(count || 0);
120
-
121
- function SetCount(count) {
122
- var c = parseInt(count, 10);
123
- if (isNaN(c)) {
124
- throw 'Invalid element count: ' + count;
125
- }
126
- this.Elements = [c];
127
- for (var i = 0; i < c; i++) {
128
- this.Elements[i] = 0;
129
- }
130
- }
131
-
132
- function SetText(value, charMaps) {
133
- // Get the string of the value passed in
134
- if (value === null) {
135
- value = '';
136
- }
137
- value = value.toString();
138
-
139
- // Clear the elements
140
- for (var i = 0; i < this.Elements.length; i++) {
141
- this.SetElementValue(i, 0);
142
- }
143
- if (value.length === 0) {
144
- return;
145
- }
146
- // Set the bitmask to dispay the proper character for each element
147
- for (var e = 0; e < this.Elements.length && e < value.length; e++){
148
- var c = value[e];
149
- var mask = charMaps[c];
150
- // Use blank of there is no bitmask for this character
151
- if (mask === null || mask === undefined) {
152
- mask = this.NullMask;
153
- }
154
- this.SetElementValue(e, mask);
155
- }
156
- }
157
- function SetElementValue(i, value) {
158
- if (i >= 0 && i < this.Elements.length){
159
- this.Elements[i] = parseInt(value, 10);
160
- }
161
- }
162
- }
163
-
164
- //thx to https://github.com/Enderer/sixteensegment!!!
165
- //although it needed HEAVY rework since it was already somewhat busted ;-(
166
- function SixteenSegment(count, canvas, width, height, x, y, options){
167
- this.ElementArray = new ElementArray(count);
168
-
169
- this.SegmentWidth = options.segmentWidth;//(this.ElementWidth * 0.0015) * 5 //0.1; // Width of segments (% of Element Width)
170
- this.SegmentInterval = options.segmentInterval;//(this.ElementWidth * 0.0015) * 10 // 0.20; // Spacing between segments (% of Element Width)
171
- this.BevelWidth = 0.01; // Size of corner bevel (% of Element Width)
172
- this.SideBevelEnabled = true; // Should the sides be beveled
173
- this.StrokeLight = options.color; // Color of an on segment outline
174
-
175
- this.StrokeWidth = options.strokeWidth; // Width of segment outline
176
- this.Padding = options.elementPadding; // Padding around the display
177
- this.Spacing = options.elementSpacing; // Spacing between elements
178
-
179
- this.ElementWidth = (width - (this.Spacing*count))/count;
180
- this.ElementHeight = height - (this.Padding*2);
181
-
182
- // console.error("w %s h %s", this.ElementWidth, this.ElementHeight);
183
-
184
- this.FillLight = 'red'; // Color of an on segment
185
- this.FillDark = 'cyan'; // Color of an off segment
186
- this.StrokeDark = 'black'; // Color of an off segment outline
187
-
188
- this.X = 0;
189
- this.Y = 0;
190
-
191
- this.ElementCount = count;
192
-
193
- this.CalcElementDimensions = CalcElementDimensions;
194
- this.FlipVertical = FlipVertical;
195
- this.FlipHorizontal = FlipHorizontal;
196
- this.CalcPoints = CalcPoints;
197
- this.DisplayText = DisplayText;
198
- this.Draw = Draw;
199
- this.setOptions = setOptions;
200
-
201
- this.Width = width || canvas.width;
202
- this.Height = height || canvas.height;
203
-
204
- this.Canvas = canvas;
205
- this.CalcPoints();
206
- this.ElementArray.SetCount(count);
207
-
208
- function setOptions(options){
209
- if (options.elements)
210
- this.ElementArray.SetCount(options.elements);
211
-
212
- this.SegmentWidth = options.segmentWidth || this.SegmentWidth;
213
- this.SegmentInterval = options.segmentInterval || this.SegmentInterval;
214
- this.BevelWidth = 0.01;
215
- this.SideBevelEnabled = true;
216
- this.StrokeLight = options.color || this.StrokeLight;
217
-
218
- this.StrokeWidth = options.strokeWidth || this.StrokeWidth;
219
- this.Padding = options.elementPadding || this.Padding;
220
- this.Spacing = options.elementSpacing || this.Spacing;
221
-
222
- this.ElementWidth = (width - (this.Spacing*count))/count;
223
- this.ElementHeight = height - (this.Padding*2);
224
- }
225
-
226
- function DisplayText(value) {
227
- // Recalculate points in case any settings changed
228
- // console.error("si: %s, sw: %s", this.SegmentInterval, this.SegmentWidth);
229
- // console.error("st: %s", this.StrokeWidth);
230
- // Set the display patterns and draw the canvas
231
- this.ElementArray.SetText(value, CharacterMasks);
232
- this.CalcPoints();
233
- this.Draw(this.Canvas, this.ElementArray.Elements);
234
- }
235
-
236
- function CalcElementDimensions() {
237
- var n = this.ElementCount;
238
- var h = this.ElementHeight;
239
- h -= this.Padding * 2;
240
-
241
- var w = this.Width;
242
- w -= this.Spacing * (n - 1);
243
- w -= this.Padding * 2;
244
- w /= n;
245
- var output = { Width: w, Height: h };
246
- // console.error(output);
247
- return output;
248
- }
249
-
250
- function FlipVertical(points, height) {
251
- var flipped = [];
252
- for(var i=0;i<points.length;i++) {
253
- flipped[i] = {};
254
- flipped[i].x = points[i].x;
255
- flipped[i].y = height - points[i].y;
256
- }
257
- return flipped;
258
- }
259
-
260
- function FlipHorizontal(points, width) {
261
- var flipped = [];
262
- for(var i=0;i<points.length;i++) {
263
- flipped[i] = {};
264
- flipped[i].x = width - points[i].x;
265
- flipped[i].y = points[i].y;
266
- }
267
- return flipped;
268
- }
269
-
270
- function Draw(context, elements) {
271
- // Get the context and clear the area
272
- context.clearRect(this.X, this.Y, this.Width, this.Height);
273
- context.save();
274
-
275
- // Calculate the width and spacing of each element
276
- var elementWidth = this.CalcElementDimensions().Width;
277
- // console.error("width: %s", elementWidth);
278
- // Offset to adjust for starting point and padding
279
- context.translate(this.X, this.Y);
280
- context.translate(this.Padding, this.Padding);
281
-
282
- // Draw each segment of each element
283
- for (var i = 0; i < elements.length; i++) {
284
- var element = elements[i];
285
- for (var s = 0; s < this.Points.length; s++) {
286
- // Pick the on or off color based on the bitmask
287
- var color = (element & 1 << s) ? this.FillLight : this.FillDark;
288
- var stroke = (element & 1 << s) ? this.StrokeLight : this.StrokeDark;
289
- if (stroke == this.StrokeDark) continue;
290
- // console.error("c: %s, s: %s", color, stroke);
291
- context.lineWidth = this.StrokeWidth;
292
- context.strokeStyle = stroke;
293
- context.fillStyle = color;
294
- context.moveTo(0,0);
295
- context.beginPath();
296
- context.moveTo(this.Points[s][0].x, this.Points[s][0].y);
297
- // Create the segment path
298
- var maxX = 0;
299
- for(var p = 1; p < this.Points[s].length; p++) {
300
- if (this.Points[s][p].x > maxX)
301
- maxX = this.Points[s][p].x;
302
- context.lineTo(Math.round(this.Points[s][p].x), Math.round(this.Points[s][p].y));
303
- }
304
- context.closePath();
305
- context.fill();
306
- context.stroke();
307
- if (this.StrokeWidth > 0) {
308
- context.stroke();
309
- }
310
- }
311
- context.translate(elementWidth+this.Spacing, 0);
312
- }
313
- context.restore();
314
- }
315
-
316
- function CalcPoints() {
317
- var w = this.ElementWidth,
318
- h = this.ElementHeight,
319
- sw = this.SegmentWidth * w,
320
- si = this.SegmentInterval * w,
321
- bw = this.BevelWidth * sw,
322
- ib = (this.SideBevelEnabled) ? 1 : 0,
323
- sf = sw * 0.8,
324
- slope = h / w,
325
- sqrt2 = Math.SQRT2,
326
- sqrt3 = Math.sqrt(3);
327
-
328
- // Base position of points w/out bevel and interval
329
- var w0 = w / 2 - sw / 2, h0 = 0,
330
- w1 = w / 2, h1 = sw / 2,
331
- w2 = w / 2 + sw / 2, h2 = sw,
332
- w3 = w - sw, h3 = h / 2 - sw / 2,
333
- w4 = w - sw / 2, h4 = h / 2,
334
- w5 = w, h5 = h / 2 + sw / 2;
335
-
336
- // Order of segments stored in Points[][]
337
- var A1 = 0, A2 = 1, B = 2, C = 3, D1 = 4, D2 = 5, E = 6, F = 7,
338
- G1 = 8, G2 = 9, H = 10, I = 11, J = 12, K = 13, L = 14, M = 15;
339
-
340
- // Create the points array for all segments
341
- var points = [];
342
- points[A1] = [
343
- { x: bw * 2 + si / sqrt2, y: h0 },
344
- { x: w1 - si / 2 - sw / 2 * ib, y: h0 },
345
- { x: w1 - si / 2, y: h1 },
346
- { x: w0 - si / 2, y: h2 },
347
- { x: sw + si / sqrt2, y: h2 },
348
- { x: bw + si / sqrt2, y: h0 + bw }
349
- ];
350
- points[G2] = [
351
- { x: w2 + si / sqrt2, y: h3 },
352
- { x: w3 - si / 2 * sqrt3, y: h3 },
353
- { x: w4 - si / 2 * sqrt3, y: h4 },
354
- { x: w3 - si / 2 * sqrt3, y: h5 },
355
- { x: w2 + si / sqrt2, y: h5 },
356
- { x: w1 + si / sqrt2, y: h4 }
357
- ];
358
- points[B] = [
359
- { x: w5, y: h0 + bw * 2 + si / sqrt2 },
360
- { x: w5, y: h4 - si / 2 - sw / 2 * ib },
361
- { x: w4, y: h4 - si / 2 },
362
- { x: w3, y: h3 - si / 2 },
363
- { x: w3, y: h2 + si / sqrt2 },
364
- { x: w5 - bw, y: h0 + bw + si / sqrt2 }
365
- ];
366
- points[I] = [
367
- { x: w2, y: h2 + si / 2 * sqrt3 },
368
- { x: w2, y: h3 - si / sqrt2 },
369
- { x: w1, y: h4 - si / sqrt2 },
370
- { x: w0, y: h3 - si / sqrt2 },
371
- { x: w0, y: h2 + si / 2 * sqrt3 },
372
- { x: w1, y: h1 + si / 2 * sqrt3 }
373
- ];
374
- points[H] = [
375
- { x: (sw + sf) / slope + si, y: h2 + si },
376
- { x: w0 - si, y: w0 * slope - sf - si },
377
- { x: w0 - si, y: h3 - si },
378
- { x: (h3 - sf) / slope - si, y: h3 - si },
379
- { x: sw + si, y: h2 * slope + sf + si },
380
- { x: sw + si, y: h2 + si }
381
- ];
382
- points[A2] = this.FlipHorizontal(points[A1], w); // A2
383
- points[C] = this.FlipVertical(points[2], h); // C
384
- points[D1] = this.FlipVertical(points[0], h); // D1
385
- points[D2] = this.FlipHorizontal(points[4], w); // D2
386
- points[E] = this.FlipHorizontal(points[3], w); // E
387
- points[F] = this.FlipHorizontal(points[2], w); // F
388
- points[G1] = this.FlipHorizontal(points[9], w); // G1
389
- points[J] = this.FlipHorizontal(points[10], w); // J
390
- points[K] = this.FlipVertical(points[12], h); // K
391
- points[L] = this.FlipVertical(points[11], h); // L
392
- points[M] = this.FlipVertical(points[10], h); // M
393
- this.Points = points;
394
- }
395
- }
396
- var CharacterMasks = (function() {
397
- // Segment Bitmasks for individual segments.
398
- // Binary Or them together to create bitmasks
399
- // a1|a2|b|c|d1|d2|e|f|g1|g2|h|i|j|k|l|m
400
- var a1 = 1 << 0, a2 = 1 << 1, b = 1 << 2, c = 1 << 3,
401
- d1 = 1 << 4, d2 = 1 << 5, e = 1 << 6, f = 1 << 7,
402
- g1 = 1 << 8, g2 = 1 << 9, h = 1 << 10, i = 1 << 11,
403
- j = 1 << 12, k = 1 << 13, l = 1 << 14, m = 1 << 15;
404
- // Character map associates characters with a bit pattern
405
- return {
406
- ' ' : 0,
407
- '' : 0,
408
- '0' : a1|a2|b|c|d1|d2|e|f|j|m,
409
- '1' : b|c|j,
410
- '2' : a1|a2|b|d1|d2|e|g1|g2,
411
- '3' : a1|a2|b|c|d1|d2|g2,
412
- '4' : b|c|f|g1|g2,
413
- '5' : a1|a2|c|d1|d2|f|g1|g2,
414
- '6' : a1|a2|c|d1|d2|e|f|g1|g2,
415
- '7' : a1|a2|b|c,
416
- '8' : a1|a2|b|c|d1|d2|e|f|g1|g2,
417
- '9' : a1|a2|b|c|f|g1|g2,
418
- 'A' : e|f|a1|a2|b|c|g1|g2,
419
- 'B' : a1|a2|b|c|d1|d2|g2|i|l,
420
- 'C' : a1|a2|f|e|d1|d2,
421
- 'D' : a1|a2|b|c|d1|d2|i|l,
422
- 'E' : a1|a2|f|e|d1|d2|g1|g2,
423
- 'F' : a1|a2|e|f|g1 ,
424
- 'G' : a1|a2|c|d1|d2|e|f|g2,
425
- 'H' : b|c|e|f|g1|g2,
426
- 'I' : a1|a2|d1|d2|i|l,
427
- 'J' : b|c|d1|d2|e,
428
- 'K' : e|f|g1|j|k,
429
- 'L' : d1|d2|e|f,
430
- 'M' : b|c|e|f|h|j,
431
- 'N' : b|c|e|f|h|k,
432
- 'O' : a1|a2|b|c|d1|d2|e|f,
433
- 'P' : a1|a2|b|e|f|g1|g2,
434
- 'Q' : a1|a2|b|c|d1|d2|e|f|k,
435
- 'R' : a1|a2|b|e|f|g1|g2|k,
436
- 'S' : a1|a2|c|d1|d2|f|g1|g2,
437
- 'T' : a1|a2|i|l,
438
- 'U' : b|c|d1|d2|e|f,
439
- 'V' : e|f|j|m,
440
- 'W' : b|c|e|f|k|m,
441
- 'X' : h|j|k|m,
442
- 'Y' : b|f|g1|g2|l,
443
- 'Z' : a1|a2|d1|d2|j|m,
444
- '-' : g1|g2,
445
- '?' : a1|a2|b|g2|l,
446
- '+' : g1|g2|i|l,
447
- '*' : g1|g2|h|i|j|k|l|m
448
- };
449
- }());
450
-
451
- module.exports = LCD;
@@ -1,33 +0,0 @@
1
- 'use strict';
2
-
3
- var List = require('../../../blessed/lib/widgets/list')
4
- , Node = require('../../../blessed/lib/widgets/node');
5
-
6
- function Log(options) {
7
- if (!(this instanceof Node)) {
8
- return new Log(options);
9
- }
10
-
11
- options = options || {};
12
- options.bufferLength = options.bufferLength || 30;
13
- this.options = options;
14
- List.call(this, options);
15
-
16
- this.logLines = [];
17
- this.interactive = false;
18
- }
19
-
20
- Log.prototype = Object.create(List.prototype);
21
-
22
- Log.prototype.log = function(str) {
23
- this.logLines.push(str);
24
- if (this.logLines.length>this.options.bufferLength) {
25
- this.logLines.shift();
26
- }
27
- this.setItems(this.logLines);
28
- this.scrollTo(this.logLines.length);
29
- };
30
-
31
- Log.prototype.type = 'log';
32
-
33
- module.exports = Log;
@@ -1,86 +0,0 @@
1
- 'use strict';
2
-
3
- var InnerMap = require('map-canvas')
4
- , Node = require('../../../blessed/lib/widgets/node')
5
- , Canvas = require('./canvas');
6
-
7
- function Map(options) {
8
- var self = this;
9
-
10
- if (!(this instanceof Node)) {
11
- return new Map(options);
12
- }
13
-
14
- Canvas.call(this, options);
15
-
16
- this.on('attach', function() {
17
-
18
- options.style = options.style || {};
19
-
20
- var opts = { excludeAntartica: (options.excludeAntarctica === undefined) ? true : options.excludeAntarctica
21
- , disableBackground: (options.disableBackground === undefined) ? true : options.disableBackground
22
- , disableMapBackground: (options.disableMapBackground === undefined) ? true : options.disableMapBackground
23
- , disableGraticule: (options.disableGraticule === undefined) ? true : options.disableGraticule
24
- , disableFill: (options.disableFill === undefined) ? true : options.disableFill
25
- , width: self.ctx._canvas.width
26
- , height: self.ctx._canvas.height
27
- , shapeColor: options.style.shapeColor || 'green'};
28
-
29
- opts.startLon = options.startLon || undefined;
30
- opts.endLon = options.endLon || undefined;
31
- opts.startLat = options.startLat || undefined;
32
- opts.endLat = options.endLat || undefined;
33
- opts.region = options.region || undefined;
34
- opts.labelSpace = options.labelSpace || 5;
35
-
36
- this.ctx.strokeStyle= options.style.stroke || 'green';
37
- this.ctx.fillStyle=options.style.fill || 'green';
38
-
39
- self.innerMap = new InnerMap(opts, this._canvas);
40
- self.innerMap.draw();
41
-
42
- if (self.options.markers) {
43
-
44
- for (var m in self.options.markers) {
45
- self.addMarker(self.options.markers[m]);
46
- }
47
- }
48
- });
49
-
50
- }
51
-
52
- Map.prototype = Object.create(Canvas.prototype);
53
-
54
- Map.prototype.calcSize = function() {
55
- this.canvasSize = {width: this.width*2-12, height: this.height*4};
56
- };
57
-
58
- Map.prototype.type = 'map';
59
-
60
- Map.prototype.addMarker = function(options) {
61
- if (!this.innerMap) {
62
- throw 'error: canvas context does not exist. addMarker() for maps must be called after the map has been added to the screen via screen.append()';
63
- }
64
-
65
- this.innerMap.addMarker(options);
66
- };
67
-
68
- Map.prototype.getOptionsPrototype = function() {
69
-
70
- return { startLon: 10
71
- , endLon: 10
72
- , startLat: 10
73
- , endLat: 10
74
- , region: 'us'
75
- , markers:
76
- [ {'lon' : '-79.0000', 'lat' : '37.5000', color: 'red', char: 'X' }
77
- ,{'lon' : '79.0000', 'lat' : '37.5000', color: 'blue', char: 'O' }
78
- ]
79
- };
80
- };
81
-
82
- Map.prototype.clearMarkers = function() {
83
- this.innerMap.draw();
84
- };
85
-
86
- module.exports = Map;