@snaptrude/plugin-core 0.9.5 → 0.9.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +25 -0
- package/api-manifest.full.json +8442 -0
- package/api-manifest.json +221 -7
- package/dist/api/core/camera/index.d.ts +16 -0
- package/dist/api/core/camera/index.d.ts.map +1 -1
- package/dist/api/core/io/import/index.d.ts +3 -1
- package/dist/api/core/io/import/index.d.ts.map +1 -1
- package/dist/api/core/project/index.d.ts +68 -1
- package/dist/api/core/project/index.d.ts.map +1 -1
- package/dist/api/core/storeys/index.d.ts +14 -0
- package/dist/api/core/storeys/index.d.ts.map +1 -1
- package/dist/api/design/create/bulk-items.d.ts +177 -0
- package/dist/api/design/create/bulk-items.d.ts.map +1 -0
- package/dist/api/design/create/index.d.ts +273 -8
- package/dist/api/design/create/index.d.ts.map +1 -1
- package/dist/api/design/create/opening-fields.d.ts +29 -0
- package/dist/api/design/create/opening-fields.d.ts.map +1 -0
- package/dist/api/design/delete/index.d.ts +4 -0
- package/dist/api/design/delete/index.d.ts.map +1 -1
- package/dist/api/design/dimensions.d.ts +427 -0
- package/dist/api/design/dimensions.d.ts.map +1 -0
- package/dist/api/design/furniture/index.d.ts +33 -0
- package/dist/api/design/furniture/index.d.ts.map +1 -1
- package/dist/api/design/index.d.ts +5 -0
- package/dist/api/design/index.d.ts.map +1 -1
- package/dist/api/design/visibility.d.ts +28 -0
- package/dist/api/design/visibility.d.ts.map +1 -1
- package/dist/api/presentation/annotate.d.ts +2 -2
- package/dist/api/presentation/shapes.d.ts +2 -2
- package/dist/handles.d.ts +19 -0
- package/dist/handles.d.ts.map +1 -1
- package/dist/index.cjs +2019 -1865
- package/dist/index.cjs.map +1 -1
- package/dist/index.js +1994 -1865
- package/dist/index.js.map +1 -1
- package/package.json +13 -13
- package/src/api/core/camera/index.ts +17 -0
- package/src/api/core/io/import/index.ts +11 -3
- package/src/api/core/project/index.ts +62 -1
- package/src/api/core/storeys/index.ts +15 -0
- package/src/api/design/create/bulk-items.ts +182 -0
- package/src/api/design/create/index.ts +296 -18
- package/src/api/design/create/opening-fields.ts +29 -0
- package/src/api/design/delete/index.ts +4 -0
- package/src/api/design/dimensions.ts +453 -0
- package/src/api/design/furniture/index.ts +34 -0
- package/src/api/design/index.ts +5 -0
- package/src/api/design/visibility.ts +34 -0
- package/src/handles.ts +24 -0
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@snaptrude/plugin-core",
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-
"version": "0.9.
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"version": "0.9.7",
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"type": "module",
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"main": "./dist/index.js",
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"module": "./dist/index.js",
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@@ -16,17 +16,6 @@
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"publishConfig": {
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"access": "public"
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},
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"scripts": {
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"check-types": "tsc --noEmit",
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"build": "tsup --clean",
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"dev": "tsup --watch",
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"clean-dist": "rm -rf dist",
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"test": "node --test test/*.test.mjs",
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"generate:manifest": "node scripts/generate-manifest.mjs",
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"generate:manifest:check": "node scripts/generate-manifest.mjs --check",
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"generate:manifest:all": "node scripts/generate-manifest.mjs --all",
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"generate:manifest:all:check": "node scripts/generate-manifest.mjs --all --check"
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},
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"devDependencies": {
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"ts-morph": "^28.0.0",
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"tsup": "^8.5.1",
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},
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"peerDependencies": {
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"zod": "^3.25.0 || ^4.0.0"
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},
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"scripts": {
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"check-types": "tsc --noEmit",
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"build": "tsup --clean",
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"dev": "tsup --watch",
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"clean-dist": "rm -rf dist",
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"test": "node --test test/*.test.mjs",
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"generate:manifest": "node scripts/generate-manifest.mjs",
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"generate:manifest:check": "node scripts/generate-manifest.mjs --check",
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"generate:manifest:all": "node scripts/generate-manifest.mjs --all",
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"generate:manifest:all:check": "node scripts/generate-manifest.mjs --all --check"
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}
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}
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}
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@@ -62,6 +62,23 @@ export abstract class PluginCameraApi {
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view: PluginStandardView,
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): PluginApiReturn<boolean>
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/**
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* Get the current camera mode. Paired with {@linkcode PluginCameraApi.setMode}.
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*
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* @returns `"2d"` when the editor is in plan view, `"3d"` otherwise.
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*
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* @examplePrompt Am I in 2D or 3D?
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* @examplePrompt What view mode is the editor in?
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*
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* # Example
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* ```ts
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* if ((await snaptrude.core.camera.getMode()) === "2d") {
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* await snaptrude.core.camera.setMode("3d")
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* }
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* ```
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*/
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public abstract getMode(): PluginApiReturn<PluginCameraMode>
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/**
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* Toggle the modelling mode between `2d` (plan) and `3d`. Mirrors the canvas
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* 2D/3D toggle: `3d` enters the isometric perspective view, `2d` drops to the
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@@ -183,7 +183,10 @@ export abstract class PluginCoreIoImportApi {
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* if (cad) console.log("DWG imported as CAD underlay:", cad)
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* ```
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*/
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-
public abstract dwg(
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public abstract dwg(
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source: string,
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storey?: number,
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): PluginApiReturn<ImportJobHandle>
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/**
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* Sketch a CAD underlay from **already-parsed CAD JSON** — synchronous, with no
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* )
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* ```
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*/
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public abstract cadJson(
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public abstract cadJson(
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cad: CadJsonInput,
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storey?: number,
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): PluginApiReturn<UnderlayHandle>
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/**
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* Import a **3D model** file and place it in the scene as a component.
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* @returns the placed {@linkcode ComponentHandle}.
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* @throws if writes are disabled, the source can't be loaded, the format is
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* unsupported, conversion/placement fails, or the converted model cannot be
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* found in the library after upload
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* found in the library after upload; `PRECONDITION_FAILED`
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* (`details.engineCode: "TOOL_ACTIVE"`) while the interactive furniture tool is
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* active — finish or cancel it first.
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*
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* @examplePrompt Import this SketchUp model onto storey 1
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* @examplePrompt Bring in this OBJ file and place it at the origin
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@@ -1,15 +1,47 @@
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import * as z from "zod"
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import { PluginApiReturn } from "../../../types"
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import { PUnitType } from "../units"
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/**
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* Project-level settings and info.
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*
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* Accessed via `snaptrude.core.project`.
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* Accessed via `snaptrude.core.project`. Exposes
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* {@linkcode PluginProjectApi.getInfo} (project identity) and
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* {@linkcode PluginProjectApi.settings} (snap + grid controls).
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*/
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export abstract class PluginProjectApi {
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constructor() {}
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/**
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* Read identity and headline facts about the currently open project — id,
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* display name, unit type, storey count, active storey, and site location
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* when the project is geo-located.
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*
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* `activeStorey` and `storeyCount` are both scoped to the ACTIVE BUILDING, so
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* they always describe the same building. In a multi-building project
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* `storeyCount` is therefore NOT the total across every building — use
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* `core.storeys.list()`, which spans all buildings, for that.
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*
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* @returns A {@linkcode PluginProjectInfo}. `name` is `null` only when the
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* project genuinely has no title; `location` is `null` only when the project
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* is not geo-located. Neither is used to signal a failure.
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* @throws PRECONDITION_FAILED when no project is open.
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* @throws OPERATION_FAILED when the project lookup or the site-location read
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* fails. A failed read is never reported as `null`.
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*
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* @examplePrompt What is this project called?
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* @examplePrompt Where is this project located?
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* @examplePrompt Give me a summary of this project
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* @examplePrompt How many storeys does this project have?
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*
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* # Example
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* ```ts
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* const info = await snaptrude.core.project.getInfo()
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* console.log(info.name, info.units, info.storeyCount)
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* ```
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*/
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public abstract getInfo(): PluginApiReturn<PluginProjectInfo>
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/** Project settings — snaps and grid. See {@linkcode PluginProjectSettingsApi}. */
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public abstract settings: PluginProjectSettingsApi
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}
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})
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export type PluginToleranceArgs = z.infer<typeof PluginToleranceArgs>
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/**
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* Identity and headline facts about the currently open project.
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*
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* `location` is a read-only projection of {@linkcode PluginProgramSiteApi.getLocation}
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* — `program.site.*` remains the full site surface (context, weather, polygons).
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* It is mirrored here because "what and where is this project" is one question.
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*
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* | Property | Type | Description |
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* |---|---|---|
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* | `projectId` | `string` | The open project's id (floorkey) |
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* | `name` | `string \| null` | Display name; `null` only when the project has no title (a failed lookup throws) |
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* | `units` | {@linkcode PUnitType} | The project's unit type |
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* | `activeStorey` | `number` | The active storey value, in the active building |
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* | `storeyCount` | `number` | How many storeys the ACTIVE BUILDING has (not the project-wide total — `core.storeys.list()` spans all buildings) |
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* | `location` | `{ latitude, longitude } \| null` | Site location; `null` only when not geo-located (a failed read throws) |
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*/
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export const PluginProjectInfo = z.object({
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projectId: z.string(),
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name: z.string().nullable(),
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units: PUnitType,
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activeStorey: z.number(),
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storeyCount: z.number(),
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location: z
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.object({ latitude: z.number(), longitude: z.number() })
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.nullable(),
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})
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export type PluginProjectInfo = z.infer<typeof PluginProjectInfo>
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options?: { name?: string },
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): PluginApiReturn<PluginStoryUpdateResult>
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/**
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* Get the active storey's value. Paired with {@linkcode PluginCoreStoreysApi.setActive}.
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*
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* @returns The active storey value, in the same numbering `list` and `get` use.
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*
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* @examplePrompt Which storey am I on?
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* @examplePrompt What is the current storey?
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*
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* # Example
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* ```ts
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* const storey = await snaptrude.core.storeys.getActive()
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* ```
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*/
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public abstract getActive(): PluginApiReturn<number>
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/**
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* Make a storey the active storey — the same as clicking it in the storey/layer
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* panel. Subsequent draws and creates target this storey, and in 2D the
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import * as z from "zod"
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import { ContourHandle, ProfileHandle, Vec3Handle } from "../../../handles"
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import { PluginOpeningBaseOptions } from "./opening-fields"
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/**
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* Maximum items per bulk `design.create.*` call. A bounded request keeps
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* validation, command capture and rollback work finite; split a larger import
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* into separate awaited batches, each with its own undo entry.
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*/
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export const PLUGIN_CREATE_BATCH_LIMIT = 1000
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// ---------------------------------------------------------------------------
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// wallRuns
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// ---------------------------------------------------------------------------
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/**
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* One wall run to create via {@linkcode PluginDesignCreateApi.wallRuns} — the
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* same inputs as {@linkcode PluginDesignCreateApi.walls}, one run per item.
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*
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* | Property | Type | Description |
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* |---|---|---|
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* | `profile` | {@linkcode ProfileHandle} | Ordered curve chain (wall centerlines) |
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* | `height` | `number`? | Wall height (Snaptrude units, > 0; default engine default) |
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* | `thickness` | `number`? | Wall thickness (Snaptrude units, > 0; default: `wallType`'s total layer thickness when given, else engine default) |
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* | `wallType` | `string`? | Wall type name from `design.types.list("wall")` — layers/material/thickness defaults (default generic) |
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* | `storey` | `number`? (int) | Target storey (must exist) — the run's walls are assigned + lifted to its base in the same undo entry (default: geometry-derived) |
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*/
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export const PluginCreateWallRunItem = z.object({
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profile: ProfileHandle,
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height: z.number().optional(),
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thickness: z.number().optional(),
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wallType: z.string().min(1).optional(),
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storey: z.number().int().optional(),
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})
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export type PluginCreateWallRunItem = z.infer<typeof PluginCreateWallRunItem>
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/** The `items` array of {@linkcode PluginDesignCreateApi.wallRuns} (1…1000). */
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export const PluginCreateWallRunItems = z
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.array(PluginCreateWallRunItem)
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.min(1)
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.max(PLUGIN_CREATE_BATCH_LIMIT)
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export type PluginCreateWallRunItems = z.infer<typeof PluginCreateWallRunItems>
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// ---------------------------------------------------------------------------
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// floors
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// ---------------------------------------------------------------------------
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/**
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* One floor to create via {@linkcode PluginDesignCreateApi.floors} — the same
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* footprint-extrude inputs as {@linkcode PluginDesignCreateApi.floor}.
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*
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* | Property | Type | Description |
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* |---|---|---|
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* | `contour` | {@linkcode ContourHandle} | Footprint (outer profile + holes) |
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* | `thickness` | `number` | Floor thickness (Snaptrude units, > 0) |
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* | `position` | {@linkcode Vec3Handle}? | Offset from origin (default origin) |
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57
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+
*/
|
|
58
|
+
export const PluginCreateFloorItem = z.object({
|
|
59
|
+
contour: ContourHandle,
|
|
60
|
+
thickness: z.number(),
|
|
61
|
+
position: Vec3Handle.optional(),
|
|
62
|
+
})
|
|
63
|
+
export type PluginCreateFloorItem = z.infer<typeof PluginCreateFloorItem>
|
|
64
|
+
|
|
65
|
+
/** The `items` array of {@linkcode PluginDesignCreateApi.floors} (1…1000). */
|
|
66
|
+
export const PluginCreateFloorItems = z
|
|
67
|
+
.array(PluginCreateFloorItem)
|
|
68
|
+
.min(1)
|
|
69
|
+
.max(PLUGIN_CREATE_BATCH_LIMIT)
|
|
70
|
+
export type PluginCreateFloorItems = z.infer<typeof PluginCreateFloorItems>
|
|
71
|
+
|
|
72
|
+
// ---------------------------------------------------------------------------
|
|
73
|
+
// doors / windows
|
|
74
|
+
// ---------------------------------------------------------------------------
|
|
75
|
+
|
|
76
|
+
/**
|
|
77
|
+
* One door to place via {@linkcode PluginDesignCreateApi.doors} — the same
|
|
78
|
+
* fields as a `"door"` {@linkcode PluginDesignCreateOpeningOptions}, so the
|
|
79
|
+
* size overrides singular {@linkcode PluginDesignCreateApi.door} lacks are
|
|
80
|
+
* available per item. `facing` is a WORLD POINT on the side of the wall the
|
|
81
|
+
* door opens into, not a direction. Rejects unknown fields.
|
|
82
|
+
*
|
|
83
|
+
* | Property | Type | Description |
|
|
84
|
+
* |---|---|---|
|
|
85
|
+
* | `catalogId` | `string` | Library id: team `_id` or general `fullName` |
|
|
86
|
+
* | `hostWall` | {@linkcode ComponentHandle} | The wall to host the door |
|
|
87
|
+
* | `position` | {@linkcode Vec3Handle} | World point projected onto the wall |
|
|
88
|
+
* | `facing` | {@linkcode Vec3Handle}? | World point on the side the door faces (default engine-chosen) |
|
|
89
|
+
* | `label` | `string`? | Instance name (optional) |
|
|
90
|
+
* | `width` | `number`? | Width override (Snaptrude units, > 0; default the catalog item's) |
|
|
91
|
+
* | `height` | `number`? | Height override (Snaptrude units, > 0; default the catalog item's) |
|
|
92
|
+
*/
|
|
93
|
+
export const PluginCreateDoorItem = z
|
|
94
|
+
.object({ ...PluginOpeningBaseOptions })
|
|
95
|
+
.strict()
|
|
96
|
+
export type PluginCreateDoorItem = z.infer<typeof PluginCreateDoorItem>
|
|
97
|
+
|
|
98
|
+
/** The `items` array of {@linkcode PluginDesignCreateApi.doors} (1…1000). */
|
|
99
|
+
export const PluginCreateDoorItems = z
|
|
100
|
+
.array(PluginCreateDoorItem)
|
|
101
|
+
.min(1)
|
|
102
|
+
.max(PLUGIN_CREATE_BATCH_LIMIT)
|
|
103
|
+
export type PluginCreateDoorItems = z.infer<typeof PluginCreateDoorItems>
|
|
104
|
+
|
|
105
|
+
/**
|
|
106
|
+
* One window to place via {@linkcode PluginDesignCreateApi.windows} — the same
|
|
107
|
+
* fields as a `"window"` {@linkcode PluginDesignCreateOpeningOptions}.
|
|
108
|
+
* `sillHeight` is a nonnegative Snaptrude-unit distance from the host wall's
|
|
109
|
+
* base to the BOTTOM of the window, not to its center. `facing` is a WORLD
|
|
110
|
+
* POINT on the desired side of the wall, not a direction. Rejects unknown
|
|
111
|
+
* fields.
|
|
112
|
+
*
|
|
113
|
+
* | Property | Type | Description |
|
|
114
|
+
* |---|---|---|
|
|
115
|
+
* | `catalogId` | `string` | Library id: team `_id` or general `fullName` |
|
|
116
|
+
* | `hostWall` | {@linkcode ComponentHandle} | The wall to host the window |
|
|
117
|
+
* | `position` | {@linkcode Vec3Handle} | World point projected onto the wall |
|
|
118
|
+
* | `facing` | {@linkcode Vec3Handle}? | World point on the side the window faces (default engine-chosen) |
|
|
119
|
+
* | `label` | `string`? | Instance name (optional) |
|
|
120
|
+
* | `width` | `number`? | Width override (Snaptrude units, > 0; default the catalog item's) |
|
|
121
|
+
* | `height` | `number`? | Height override (Snaptrude units, > 0; default the catalog item's) |
|
|
122
|
+
* | `sillHeight` | `number`? | Wall base to window bottom (Snaptrude units, ≥ 0; default the catalog item's) |
|
|
123
|
+
*/
|
|
124
|
+
export const PluginCreateWindowItem = z
|
|
125
|
+
.object({
|
|
126
|
+
...PluginOpeningBaseOptions,
|
|
127
|
+
sillHeight: z.number().finite().nonnegative().optional(),
|
|
128
|
+
})
|
|
129
|
+
.strict()
|
|
130
|
+
export type PluginCreateWindowItem = z.infer<typeof PluginCreateWindowItem>
|
|
131
|
+
|
|
132
|
+
/** The `items` array of {@linkcode PluginDesignCreateApi.windows} (1…1000). */
|
|
133
|
+
export const PluginCreateWindowItems = z
|
|
134
|
+
.array(PluginCreateWindowItem)
|
|
135
|
+
.min(1)
|
|
136
|
+
.max(PLUGIN_CREATE_BATCH_LIMIT)
|
|
137
|
+
export type PluginCreateWindowItems = z.infer<typeof PluginCreateWindowItems>
|
|
138
|
+
|
|
139
|
+
// ---------------------------------------------------------------------------
|
|
140
|
+
// furnitureItems
|
|
141
|
+
// ---------------------------------------------------------------------------
|
|
142
|
+
|
|
143
|
+
/**
|
|
144
|
+
* One furniture instance to place via
|
|
145
|
+
* {@linkcode PluginDesignCreateApi.furnitureItems} — the same inputs as
|
|
146
|
+
* {@linkcode PluginDesignCreateApi.furniture} minus `createNewSourceMesh`: in a
|
|
147
|
+
* batch the host owns source-mesh persistence (a source is recorded once per
|
|
148
|
+
* call, however many items reuse it).
|
|
149
|
+
*
|
|
150
|
+
* `position.y` is the REST elevation: the item is grounded so its bounding-box
|
|
151
|
+
* base sits exactly at `position.y` (the same surface-flush contract as
|
|
152
|
+
* interactive drag-drop) — pass the floor/storey elevation to stand furniture
|
|
153
|
+
* on it; never add half the item's height yourself.
|
|
154
|
+
*
|
|
155
|
+
* | Property | Type | Description |
|
|
156
|
+
* |---|---|---|
|
|
157
|
+
* | `catalogId` | `string` | Library id: team `_id` or general `fullName` |
|
|
158
|
+
* | `position` | {@linkcode Vec3Handle} | Absolute world placement point (`y` = rest elevation) |
|
|
159
|
+
* | `label` | `string`? | Instance name and readable label (default auto `${name}Ins${n}`) |
|
|
160
|
+
* | `angleInDegrees` | `number`? | Rotation about the vertical axis, in degrees (default unrotated) |
|
|
161
|
+
*/
|
|
162
|
+
export const PluginCreateFurnitureItem = z.object({
|
|
163
|
+
catalogId: z.string().min(1),
|
|
164
|
+
position: Vec3Handle,
|
|
165
|
+
label: z.string().optional(),
|
|
166
|
+
angleInDegrees: z.number().optional(),
|
|
167
|
+
})
|
|
168
|
+
export type PluginCreateFurnitureItem = z.infer<
|
|
169
|
+
typeof PluginCreateFurnitureItem
|
|
170
|
+
>
|
|
171
|
+
|
|
172
|
+
/**
|
|
173
|
+
* The `items` array of {@linkcode PluginDesignCreateApi.furnitureItems}
|
|
174
|
+
* (1…1000).
|
|
175
|
+
*/
|
|
176
|
+
export const PluginCreateFurnitureItems = z
|
|
177
|
+
.array(PluginCreateFurnitureItem)
|
|
178
|
+
.min(1)
|
|
179
|
+
.max(PLUGIN_CREATE_BATCH_LIMIT)
|
|
180
|
+
export type PluginCreateFurnitureItems = z.infer<
|
|
181
|
+
typeof PluginCreateFurnitureItems
|
|
182
|
+
>
|