@snaptrude/plugin-core 0.8.0 → 0.9.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (111) hide show
  1. package/CHANGELOG.md +16 -1
  2. package/api-manifest.full.json +1350 -89
  3. package/api-manifest.json +826 -40
  4. package/dist/api/analysis/daylight.d.ts +603 -0
  5. package/dist/api/analysis/daylight.d.ts.map +1 -0
  6. package/dist/api/analysis/heatmaps.d.ts +438 -14
  7. package/dist/api/analysis/heatmaps.d.ts.map +1 -1
  8. package/dist/api/analysis/index.d.ts +15 -0
  9. package/dist/api/analysis/index.d.ts.map +1 -1
  10. package/dist/api/analysis/solar.d.ts +249 -0
  11. package/dist/api/analysis/solar.d.ts.map +1 -0
  12. package/dist/api/analysis/weather.d.ts +193 -0
  13. package/dist/api/analysis/weather.d.ts.map +1 -0
  14. package/dist/api/core/camera/index.d.ts +37 -0
  15. package/dist/api/core/camera/index.d.ts.map +1 -1
  16. package/dist/api/core/geom/create/index.d.ts +318 -1
  17. package/dist/api/core/geom/create/index.d.ts.map +1 -1
  18. package/dist/api/core/index.d.ts +9 -0
  19. package/dist/api/core/index.d.ts.map +1 -1
  20. package/dist/api/core/io/export/index.d.ts +3 -1
  21. package/dist/api/core/io/export/index.d.ts.map +1 -1
  22. package/dist/api/core/io/import/index.d.ts +61 -0
  23. package/dist/api/core/io/import/index.d.ts.map +1 -1
  24. package/dist/api/core/mode/index.d.ts +99 -0
  25. package/dist/api/core/mode/index.d.ts.map +1 -0
  26. package/dist/api/core/storeys/index.d.ts +251 -0
  27. package/dist/api/core/storeys/index.d.ts.map +1 -0
  28. package/dist/api/core/tags.d.ts +24 -0
  29. package/dist/api/core/tags.d.ts.map +1 -1
  30. package/dist/api/core/zoom/index.d.ts +4 -0
  31. package/dist/api/core/zoom/index.d.ts.map +1 -1
  32. package/dist/api/design/create/index.d.ts +115 -4
  33. package/dist/api/design/create/index.d.ts.map +1 -1
  34. package/dist/api/design/delete/index.d.ts +3 -0
  35. package/dist/api/design/delete/index.d.ts.map +1 -1
  36. package/dist/api/design/query/geometry/index.d.ts +112 -0
  37. package/dist/api/design/query/geometry/index.d.ts.map +1 -1
  38. package/dist/api/design/query/index.d.ts +4 -0
  39. package/dist/api/design/query/index.d.ts.map +1 -1
  40. package/dist/api/design/query/referenceLines.d.ts +45 -0
  41. package/dist/api/design/query/referenceLines.d.ts.map +1 -0
  42. package/dist/api/design/query/spaces.d.ts +173 -0
  43. package/dist/api/design/query/spaces.d.ts.map +1 -1
  44. package/dist/api/design/transform/index.d.ts +12 -0
  45. package/dist/api/design/transform/index.d.ts.map +1 -1
  46. package/dist/api/design/update/index.d.ts +51 -1
  47. package/dist/api/design/update/index.d.ts.map +1 -1
  48. package/dist/api/entity/buildableEnvelope.d.ts +4 -0
  49. package/dist/api/entity/buildableEnvelope.d.ts.map +1 -1
  50. package/dist/api/entity/referenceLine.d.ts +8 -0
  51. package/dist/api/entity/referenceLine.d.ts.map +1 -1
  52. package/dist/api/entity/story.d.ts +20 -0
  53. package/dist/api/entity/story.d.ts.map +1 -1
  54. package/dist/api/index.d.ts +5 -0
  55. package/dist/api/index.d.ts.map +1 -1
  56. package/dist/api/presentation/export.d.ts +4 -0
  57. package/dist/api/presentation/export.d.ts.map +1 -1
  58. package/dist/api/presentation/import.d.ts +6 -0
  59. package/dist/api/presentation/import.d.ts.map +1 -1
  60. package/dist/api/presentation/index.d.ts +9 -0
  61. package/dist/api/presentation/index.d.ts.map +1 -1
  62. package/dist/api/presentation/placedViews.d.ts +370 -0
  63. package/dist/api/presentation/placedViews.d.ts.map +1 -0
  64. package/dist/api/presentation/shapes.d.ts +481 -0
  65. package/dist/api/presentation/shapes.d.ts.map +1 -0
  66. package/dist/api/program/site.d.ts +94 -0
  67. package/dist/api/program/site.d.ts.map +1 -1
  68. package/dist/api/program/spreadsheet.d.ts +260 -28
  69. package/dist/api/program/spreadsheet.d.ts.map +1 -1
  70. package/dist/api/workspace/index.d.ts +460 -0
  71. package/dist/api/workspace/index.d.ts.map +1 -0
  72. package/dist/index.cjs +2625 -1758
  73. package/dist/index.cjs.map +1 -1
  74. package/dist/index.js +2515 -1758
  75. package/dist/index.js.map +1 -1
  76. package/package.json +3 -2
  77. package/scripts/generate-manifest.mjs +45 -0
  78. package/src/api/analysis/daylight.ts +470 -0
  79. package/src/api/analysis/heatmaps.ts +444 -17
  80. package/src/api/analysis/index.ts +15 -0
  81. package/src/api/analysis/solar.ts +237 -0
  82. package/src/api/analysis/weather.ts +179 -0
  83. package/src/api/core/camera/index.ts +39 -0
  84. package/src/api/core/geom/create/index.ts +344 -1
  85. package/src/api/core/index.ts +9 -0
  86. package/src/api/core/io/export/index.ts +3 -1
  87. package/src/api/core/io/import/index.ts +64 -0
  88. package/src/api/core/mode/index.ts +96 -0
  89. package/src/api/core/storeys/index.ts +279 -0
  90. package/src/api/core/tags.ts +27 -0
  91. package/src/api/core/zoom/index.ts +4 -0
  92. package/src/api/design/create/index.ts +138 -1
  93. package/src/api/design/delete/index.ts +3 -0
  94. package/src/api/design/query/geometry/index.ts +125 -3
  95. package/src/api/design/query/index.ts +4 -0
  96. package/src/api/design/query/referenceLines.ts +52 -0
  97. package/src/api/design/query/spaces.ts +143 -0
  98. package/src/api/design/transform/index.ts +12 -0
  99. package/src/api/design/update/index.ts +66 -1
  100. package/src/api/entity/buildableEnvelope.ts +4 -0
  101. package/src/api/entity/referenceLine.ts +8 -0
  102. package/src/api/entity/story.ts +20 -0
  103. package/src/api/index.ts +5 -0
  104. package/src/api/presentation/export.ts +4 -0
  105. package/src/api/presentation/import.ts +6 -0
  106. package/src/api/presentation/index.ts +9 -0
  107. package/src/api/presentation/placedViews.ts +363 -0
  108. package/src/api/presentation/shapes.ts +274 -0
  109. package/src/api/program/site.ts +95 -0
  110. package/src/api/program/spreadsheet.ts +251 -6
  111. package/src/api/workspace/index.ts +516 -0
@@ -0,0 +1,279 @@
1
+ import * as z from "zod"
2
+ import { PluginApiReturn } from "../../../types"
3
+ import { ComponentHandle } from "../../../handles"
4
+ import {
5
+ PluginStoryGetProperty,
6
+ PluginStoryGetResult,
7
+ PluginStoryGetAllResult,
8
+ PluginStoryCreateResult,
9
+ PluginStoryUpdateResult,
10
+ PluginStorySetActiveResult,
11
+ PluginStoryDeleteResult,
12
+ PluginStoryDuplicateResult,
13
+ } from "../../entity/story"
14
+
15
+ /**
16
+ * Storey (floor) management.
17
+ *
18
+ * A storey represents a building floor in the Snaptrude project. Storeys are
19
+ * identified by their integer **storey value** (e.g. `1` for the ground floor,
20
+ * `2` for the first floor, `-1` for a basement).
21
+ *
22
+ * This is the canonical home for storey operations; it shares its implementation
23
+ * and schemas with the deprecated `entity.story` surface. All methods are **host
24
+ * API calls** that return Promises and support undo/redo via Snaptrude's command
25
+ * system (except {@linkcode PluginCoreStoreysApi.setActive}, a view change).
26
+ *
27
+ * Accessed via `snaptrude.core.storeys`.
28
+ */
29
+ export abstract class PluginCoreStoreysApi {
30
+ constructor() {}
31
+
32
+ /**
33
+ * Get properties of a storey by its storey number.
34
+ *
35
+ * Only the properties listed in `properties` are returned — unlisted
36
+ * properties will be `undefined` in the result.
37
+ *
38
+ * @param storyValue - Integer storey number
39
+ * (e.g. `1` for ground floor, `2` for first floor, `-1` for basement)
40
+ * @param properties - Array of property names to retrieve. See
41
+ * {@linkcode PluginStoryGetProperty} for available values.
42
+ * @returns A partial {@linkcode PluginStoryGetResult} containing only the requested properties
43
+ * @throws If the storey with the given value does not exist
44
+ *
45
+ * @examplePrompt What is the height of the ground floor?
46
+ * @examplePrompt How many rooms are on the second storey?
47
+ * @examplePrompt Get the total floor area of level 3
48
+ * @examplePrompt Is the first floor hidden in the viewport?
49
+ * @examplePrompt Show me the name and height of storey 2
50
+ *
51
+ * # Example
52
+ * ```ts
53
+ * const info = await snaptrude.core.storeys.get(1, ["height", "name", "spacesCount"])
54
+ * console.log(info.name, info.height, info.spacesCount)
55
+ * ```
56
+ */
57
+ public abstract get(
58
+ storyValue: number,
59
+ properties: PluginStoryGetProperty[],
60
+ ): PluginApiReturn<PluginStoryGetResult>
61
+
62
+ /**
63
+ * List all storeys in the current project.
64
+ *
65
+ * Returns basic identification data for every storey. Storeys are sorted
66
+ * from **top to bottom** (highest storey value first).
67
+ *
68
+ * @returns A {@linkcode PluginCoreStoreysListResult} with a `storeys` array,
69
+ * each entry containing `value`, `id`, and `name`
70
+ *
71
+ * @examplePrompt How many floors does this building have?
72
+ * @examplePrompt List all the storeys in the project
73
+ * @examplePrompt Show me every level with its name
74
+ * @examplePrompt Which storeys exist in this model?
75
+ *
76
+ * # Example
77
+ * ```ts
78
+ * const { storeys } = await snaptrude.core.storeys.list()
79
+ * for (const s of storeys) {
80
+ * console.log(`Storey ${s.value}: ${s.name} (id: ${s.id})`)
81
+ * }
82
+ * ```
83
+ */
84
+ public abstract list(): PluginApiReturn<PluginCoreStoreysListResult>
85
+
86
+ /**
87
+ * Create a new storey (floor) in the project.
88
+ *
89
+ * The new storey is inserted at the position specified by `storyValue`. This
90
+ * operation is undoable.
91
+ *
92
+ * @param storyValue - Integer storey number
93
+ * to create (e.g. `3` to add a third floor)
94
+ * @param height - Optional height in Babylon
95
+ * units. If omitted, the project's default storey height is used.
96
+ * @returns A {@linkcode PluginStoryCreateResult} with `storyId` and `storyValue`
97
+ * @throws If a storey with the given value already exists or creation fails
98
+ *
99
+ * @examplePrompt Add a third floor to the building
100
+ * @examplePrompt Create a new storey above the second floor
101
+ * @examplePrompt Add a basement level to this project
102
+ * @examplePrompt Insert a new level with a custom floor height
103
+ *
104
+ * # Example
105
+ * ```ts
106
+ * // Create a new third floor with custom height
107
+ * const { storyId } = await snaptrude.core.storeys.create(3, 4.5)
108
+ * ```
109
+ */
110
+ public abstract create(
111
+ storyValue: number,
112
+ height?: number,
113
+ ): PluginApiReturn<PluginStoryCreateResult>
114
+
115
+ /**
116
+ * Update a storey's floor-to-floor `height` and/or `name`.
117
+ *
118
+ * **Height** is the same operation as editing the height in the Storeys panel:
119
+ * the walls, columns, and masses on the storey are **stretched** to the new
120
+ * height, every storey **above shifts up/down** by the delta so the stack stays
121
+ * contiguous, and coupled elements (staircases, parametric curtain walls,
122
+ * furniture offsets) are re-fitted. The whole height cascade is committed as
123
+ * **one undo step**. Height-locked elements are left untouched.
124
+ *
125
+ * **Name** is the same as renaming the storey in the Storeys panel: it is
126
+ * persisted immediately but, mirroring the panel, is **not** part of the height
127
+ * undo step.
128
+ *
129
+ * At least one of `height` or `options.name` must be supplied. Omitting the
130
+ * `height` argument (e.g. for a rename-only update) leaves the height untouched.
131
+ *
132
+ * @param storyValue - Integer storey number identifying the storey to update
133
+ * @param height - New floor-to-floor height in
134
+ * Babylon units. Omit to leave the height unchanged.
135
+ * @param options - `name` (new display name for the storey)
136
+ * @returns A {@linkcode PluginStoryUpdateResult} with the storey's
137
+ * `storyValue`, `height`, and `name` after the update
138
+ * @throws `PRECONDITION_FAILED` if no storey has the given value;
139
+ * `VALIDATION` if neither `height` nor `options.name` is supplied;
140
+ * `STORY_HEIGHT_REJECTED` if the engine rejects the height;
141
+ * `STORY_UPDATE_FAILED` if the storey cannot be re-read after the update
142
+ *
143
+ * @examplePrompt Change the ground floor height to 3.5 metres
144
+ * @examplePrompt Make the second storey taller
145
+ * @examplePrompt Rename the ground floor to "Lobby"
146
+ * @examplePrompt Set the floor-to-floor height of level 1
147
+ *
148
+ * # Example
149
+ * ```ts
150
+ * // Set ground floor height to 5 Babylon units — walls stretch and the
151
+ * // floors above move up to match, all in a single undo step.
152
+ * const result = await snaptrude.core.storeys.update(1, 5)
153
+ * // Rename only, leaving the height untouched.
154
+ * await snaptrude.core.storeys.update(1, undefined, { name: "Lobby" })
155
+ * ```
156
+ */
157
+ public abstract update(
158
+ storyValue: number,
159
+ height?: number,
160
+ options?: { name?: string },
161
+ ): PluginApiReturn<PluginStoryUpdateResult>
162
+
163
+ /**
164
+ * Make a storey the active storey — the same as clicking it in the storey/layer
165
+ * panel. Subsequent draws and creates target this storey, and in 2D the
166
+ * viewport switches to it. This is a view/navigation change: it is **not**
167
+ * undoable and commits nothing to the model.
168
+ *
169
+ * @param storyValue - Integer storey number to activate
170
+ * @returns A {@linkcode PluginStorySetActiveResult} echoing the now-active `storyValue`
171
+ * @throws `PRECONDITION_FAILED` if no storey has the given value
172
+ *
173
+ * @examplePrompt Switch to the second floor
174
+ * @examplePrompt Make the ground storey active
175
+ * @examplePrompt Go to the basement level
176
+ * @examplePrompt Set level 3 as the current storey
177
+ *
178
+ * # Example
179
+ * ```ts
180
+ * // Activate storey 2, then draw a wall — it lands on storey 2.
181
+ * await snaptrude.core.storeys.setActive(2)
182
+ * ```
183
+ */
184
+ public abstract setActive(
185
+ storyValue: number,
186
+ ): PluginApiReturn<PluginStorySetActiveResult>
187
+
188
+ /**
189
+ * Delete a storey and everything on it — the same as removing it from the
190
+ * storey panel. Every element placed on the storey (walls, floors, masses, …)
191
+ * is deleted with it, the remaining storeys are re-stacked, and the active
192
+ * storey falls back to an adjacent one. Committed as a single undo step.
193
+ *
194
+ * @param storyValue - Integer storey number to delete
195
+ * @returns A {@linkcode PluginStoryDeleteResult} with the deleted `storyValue`
196
+ * and the `newActiveStory` the editor fell back to
197
+ * @throws `PRECONDITION_FAILED` if no storey has the given value; or if plugin
198
+ * writes are disabled
199
+ *
200
+ * @examplePrompt Delete the top floor
201
+ * @examplePrompt Remove the basement level
202
+ * @examplePrompt Get rid of storey 3
203
+ * @examplePrompt Delete the second floor and everything on it
204
+ *
205
+ * # Example
206
+ * ```ts
207
+ * const { newActiveStory } = await snaptrude.core.storeys.delete(3)
208
+ * console.log(`Deleted storey 3; now on storey ${newActiveStory}`)
209
+ * ```
210
+ */
211
+ public abstract delete(
212
+ storyValue: number,
213
+ ): PluginApiReturn<PluginStoryDeleteResult>
214
+
215
+ /**
216
+ * Copy a storey into the adjacent level, up or down.
217
+ *
218
+ * By default the **whole storey** is copied: every eligible element on the
219
+ * active storey (walls, floors, roofs, masses, columns, beams, staircases,
220
+ * ceilings, parametric curtain walls, and furniture) is copied into the storey
221
+ * one level `"up"` or `"down"`. Pass `options.components` to copy only a subset
222
+ * instead. The target storey is **created automatically** if it does not yet
223
+ * exist, inheriting the source storey's height.
224
+ *
225
+ * Copies are **instanced** by default (`unique: false`) — they share geometry
226
+ * with the source, so later edits propagate. Set `unique: true` for independent
227
+ * geometry. Doors and windows are never copied on their own; they ride along
228
+ * with their host wall. Locked, throw-away, and unsupported elements are skipped
229
+ * and counted in `skipped`. The whole operation is a single undo step.
230
+ *
231
+ * @param direction - `"up"` to copy into the storey above, `"down"` for below
232
+ * @param options - `components` (restrict to a subset of the storey's elements;
233
+ * omit for the whole storey) and `unique` (default `false` = instanced copies;
234
+ * `true` = independent geometry)
235
+ * @returns A {@linkcode PluginStoryDuplicateResult} with the `sourceStory`, the
236
+ * `targetStories` the copies landed on, the `created` component handles, the
237
+ * `createdStoryValues` for any storeys generated to receive them, and the
238
+ * `skipped` count of ineligible elements
239
+ * @throws `NO_ACTIVE_STRUCTURE` if there is no active structure to copy into;
240
+ * `NO_ELIGIBLE_ELEMENTS` if nothing on the source storey (or in
241
+ * `options.components`) is copyable; `HANDLE_INVALID` for a stale or foreign
242
+ * supplied handle; or if plugin writes are disabled
243
+ *
244
+ * @examplePrompt Copy this floor to the storey above
245
+ * @examplePrompt Copy the ground floor down into a new basement
246
+ * @examplePrompt Repeat this level upwards with its own independent geometry
247
+ * @examplePrompt Copy just the selected walls onto the next floor up
248
+ *
249
+ * # Example
250
+ * ```ts
251
+ * // Copy the whole active storey one level up (instanced copies).
252
+ * const { targetStories, created, skipped } =
253
+ * await snaptrude.core.storeys.copy("up")
254
+ * console.log(`Copied ${created.length} elements onto storey ${targetStories}`)
255
+ * if (skipped) console.log(`${skipped} elements were skipped`)
256
+ * ```
257
+ */
258
+ public abstract copy(
259
+ direction: "up" | "down",
260
+ options?: { components?: ComponentHandle[]; unique?: boolean },
261
+ ): PluginApiReturn<PluginStoryDuplicateResult>
262
+ }
263
+
264
+ /**
265
+ * Result of {@linkcode PluginCoreStoreysApi.list} — the {@linkcode PluginStoryGetAllResult}
266
+ * shape with the array field renamed `stories` → `storeys`. Each entry shares the
267
+ * same element type: `{ value, id, name }`, sorted top to bottom.
268
+ *
269
+ * | Property | Type | Description |
270
+ * |---|---|---|
271
+ * | `storeys` | `Array<{ value, id, name }>` | All storeys, sorted top to bottom |
272
+ */
273
+ export const PluginCoreStoreysListResult = z.object({
274
+ storeys: PluginStoryGetAllResult.shape.stories,
275
+ })
276
+
277
+ export type PluginCoreStoreysListResult = z.infer<
278
+ typeof PluginCoreStoreysListResult
279
+ >
@@ -131,11 +131,38 @@ export abstract class PluginCoreTagsApi {
131
131
  * const { tags } = await snaptrude.core.tags.getTagsForComponent("cmp_42")
132
132
  * for (const t of tags) console.log(t.categoryName, t.tagName)
133
133
  * ```
134
+ *
135
+ * @deprecated Use `core.tags.listForComponent`
134
136
  */
135
137
  public abstract getTagsForComponent(
136
138
  componentId: ComponentHandle,
137
139
  ): PluginApiReturn<PluginCoreTagsGetTagsForComponentResult>
138
140
 
141
+ /**
142
+ * List the tags carried by a component.
143
+ *
144
+ * Returns one entry per category the component is tagged in, each carrying the
145
+ * category and tag names and the tag color. Canonical home of the read formerly
146
+ * at `getTagsForComponent` (now deprecated).
147
+ *
148
+ * @param componentId - The `Component.id` to read.
149
+ * @returns A {@linkcode PluginCoreTagsGetTagsForComponentResult} with a `tags`
150
+ * array (empty when the component has none or does not exist).
151
+ *
152
+ * @examplePrompt What tags does this space have?
153
+ * @examplePrompt List the tags on component cmp_42
154
+ * @examplePrompt Show the labels applied to this room
155
+ *
156
+ * # Example
157
+ * ```ts
158
+ * const { tags } = await snaptrude.core.tags.listForComponent("cmp_42")
159
+ * for (const t of tags) console.log(t.categoryName, t.tagName)
160
+ * ```
161
+ */
162
+ public abstract listForComponent(
163
+ componentId: ComponentHandle,
164
+ ): PluginApiReturn<PluginCoreTagsGetTagsForComponentResult>
165
+
139
166
  /**
140
167
  * List the components carrying a given tag or category.
141
168
  *
@@ -24,6 +24,8 @@ export abstract class PluginZoomApi {
24
24
  * ```ts
25
25
  * await snaptrude.core.zoom.extents()
26
26
  * ```
27
+ *
28
+ * @deprecated Use `core.camera.zoomExtents`
27
29
  */
28
30
  public abstract extents(): PluginApiReturn<boolean>
29
31
 
@@ -42,6 +44,8 @@ export abstract class PluginZoomApi {
42
44
  * ```ts
43
45
  * await snaptrude.core.zoom.selection()
44
46
  * ```
47
+ *
48
+ * @deprecated Use `core.camera.zoomSelection`
45
49
  */
46
50
  public abstract selection(): PluginApiReturn<boolean>
47
51
  }
@@ -1,6 +1,7 @@
1
1
  import * as z from "zod"
2
2
  import { PluginApiReturn } from "../../../types"
3
3
  import {
4
+ BrepHandle,
4
5
  ComponentHandle,
5
6
  ContourHandle,
6
7
  ProfileHandle,
@@ -11,6 +12,12 @@ import {
11
12
  PluginMassType,
12
13
  PluginDepartmentId,
13
14
  } from "../../entity/space"
15
+ import {
16
+ PluginBuildableEnvelopePolygonVertex,
17
+ PluginBuildableEnvelopeSetbackTier,
18
+ PluginBuildableEnvelopeVerticalCap,
19
+ PluginBuildableEnvelopeCreateResult,
20
+ } from "../../entity/buildableEnvelope"
14
21
 
15
22
  /**
16
23
  * `design.create.*` — author new scene-committed BIM entities.
@@ -52,7 +59,7 @@ export abstract class PluginDesignCreateApi {
52
59
  * @param departmentId - Department assignment (default department)
53
60
  * @param storey - Target storey number to place the space on — the same integer
54
61
  * `entity.story` uses (`1` ground, `2` first floor, `-1` basement). Default:
55
- * the active storey. Folds an `entity.story.setActive` call into the create,
62
+ * the active storey. Folds a `core.storeys.setActive` call into the create,
56
63
  * placing the space at that storey's floor elevation (any `position` offset is
57
64
  * applied on top). Throws if no storey has that value.
58
65
  * @returns the {@linkcode ComponentHandle} of the created space
@@ -66,6 +73,10 @@ export abstract class PluginDesignCreateApi {
66
73
  * @examplePrompt Can you create a Kitchen space from the sketch I just drew?
67
74
  * @examplePrompt Create a bedroom on the second floor from this outline
68
75
  *
76
+ * @performance For MORE THAN ONE space, call `design.create.spaces(items[])` — the whole
77
+ * batch is one host round-trip. Looping this single-space creator is N round-trips (slow,
78
+ * and a large loop can trip the plugin rate limit).
79
+ *
69
80
  * # Example
70
81
  * ```ts
71
82
  * const v = snaptrude.core.math.vec3
@@ -126,6 +137,51 @@ export abstract class PluginDesignCreateApi {
126
137
  massType?: PluginMassType,
127
138
  ): PluginApiReturn<ComponentHandle>
128
139
 
140
+ /**
141
+ * Create a **mass** from a custom solid built with a `core.geom.create` brep
142
+ * constructor (`brepFromFaces`, `brepFromExtrusion`, `brepFromLoft`,
143
+ * `brepFromMesh`, or a brep boolean) — the free-form counterpart of
144
+ * {@linkcode PluginDesignCreateApi.mass}, for solids that are not simple
145
+ * footprint extrusions (pyramids, wedges, faceted volumes).
146
+ *
147
+ * Only accepts breps **minted by a `core.geom.create` brep constructor** —
148
+ * scene-derived breps from `design.query.geometry.getBrep` are read-only and
149
+ * throw. The mass is created as a generic mass (`massType` "Generic mass") at
150
+ * the exact coordinates the solid was authored in, committed as a single
151
+ * undo step, and synced to collaborators like any other creator.
152
+ *
153
+ * @param brep - A solid from a `core.geom.create` brep constructor
154
+ * @param label - Label (maps to `room_type`)
155
+ * @returns the {@linkcode ComponentHandle} of the created mass
156
+ * @throws if the brep handle is invalid, or the brep was not created by a
157
+ * `core.geom.create` brep constructor
158
+ *
159
+ * @examplePrompt Create a mass from these faces
160
+ * @examplePrompt Turn this custom brep into a scene mass
161
+ * @examplePrompt Add a pyramid-shaped mass to the model
162
+ *
163
+ * # Example
164
+ * ```ts
165
+ * const apex = { x: 0, y: 4, z: 0 }
166
+ * const a = { x: -2, y: 0, z: -2 }
167
+ * const b = { x: 2, y: 0, z: -2 }
168
+ * const c = { x: 2, y: 0, z: 2 }
169
+ * const d = { x: -2, y: 0, z: 2 }
170
+ * const brep = await snaptrude.core.geom.create.brepFromFaces([
171
+ * [a, d, c, b],
172
+ * [a, b, apex],
173
+ * [b, c, apex],
174
+ * [c, d, apex],
175
+ * [d, a, apex],
176
+ * ])
177
+ * const pyramid = await snaptrude.design.create.massFromBrep(brep, "Pavilion")
178
+ * ```
179
+ */
180
+ public abstract massFromBrep(
181
+ brep: BrepHandle,
182
+ label?: string,
183
+ ): PluginApiReturn<ComponentHandle>
184
+
129
185
  /**
130
186
  * Create a **slab** by extruding a footprint contour by `thickness`
131
187
  * (default direction: down).
@@ -685,6 +741,11 @@ export abstract class PluginDesignCreateApi {
685
741
  * @examplePrompt Array these walls with a 3m offset
686
742
  * @examplePrompt Clone the desk as a unique copy, not an instance
687
743
  *
744
+ * @performance To place N repeats of the same geometry, bulk-create the seed(s) once then
745
+ * call this ONCE with `{ count: N - 1 }` — one host round-trip for all copies. Never
746
+ * reproduce geometry by looping `design.create.*` N times. Copy only after the create
747
+ * that mints the seed ids.
748
+ *
688
749
  * # Example
689
750
  * ```ts
690
751
  * const { vec3 } = snaptrude.core.math
@@ -717,6 +778,10 @@ export abstract class PluginDesignCreateApi {
717
778
  * @examplePrompt Add three rooms with different heights in a single undo step
718
779
  * @examplePrompt Create one room on the ground floor and one on the first floor
719
780
  *
781
+ * @performance Bulk creator — the whole batch is ONE host round-trip. Always prefer this
782
+ * over calling `design.create.space` in a loop: build the full `items[]` array first
783
+ * (all per-item math and geometry up front), then make one call.
784
+ *
720
785
  * # Example
721
786
  * ```ts
722
787
  * const rect = await snaptrude.core.geom.create.profileRect(4, 3)
@@ -730,6 +795,58 @@ export abstract class PluginDesignCreateApi {
730
795
  public abstract spaces(
731
796
  items: PluginCreateSpaceItem[],
732
797
  ): PluginApiReturn<ComponentHandle[]>
798
+
799
+ /**
800
+ * Create a new parametric buildable envelope — the zoning-regulated volume a
801
+ * building may occupy — generated from a site polygon, tiered setbacks, a
802
+ * height or floor-count cap, and optional FAR and lot-coverage limits. The host
803
+ * mints the envelope id and returns it. Canonical home of the create formerly
804
+ * at `entity.buildableEnvelope.create` (now deprecated).
805
+ *
806
+ * @param sitePolygon - Site polygon vertices in `lengthUnit`; minimum 3 vertices.
807
+ * @param lengthUnit - Unit used by all length fields (`"ft" | "m"`).
808
+ * @param setbacks - Setback profile, ground tier first; minimum 1 tier.
809
+ * @param verticalCap - Maximum height or floor count.
810
+ * @param floorToFloor - Required floor-to-floor height in `lengthUnit`.
811
+ * @param farRatio - Optional FAR value, positive when provided.
812
+ * @param lotCoverageMaxPct - Optional lot coverage cap, `0..100`.
813
+ * @returns A {@linkcode PluginBuildableEnvelopeCreateResult} with the
814
+ * `buildableEnvelopeId` of the created envelope.
815
+ * @throws If validation fails or generation produces no renderable geometry.
816
+ *
817
+ * @examplePrompt Create a buildable envelope for my site
818
+ * @examplePrompt Generate the zoning envelope with 10ft front setbacks
819
+ * @examplePrompt Show the maximum buildable volume with a 150ft height limit
820
+ * @examplePrompt Create a zoning envelope capped at 12 floors with FAR 3
821
+ *
822
+ * # Example
823
+ * ```ts
824
+ * const { buildableEnvelopeId } = await snaptrude.design.create.buildableEnvelope(
825
+ * [
826
+ * { x: 0, z: 0 },
827
+ * { x: 100, z: 0 },
828
+ * { x: 100, z: 80 },
829
+ * { x: 0, z: 80 },
830
+ * ],
831
+ * "ft",
832
+ * [
833
+ * { aboveHeight: 0, front: 10, side: 5, rear: 10 },
834
+ * { aboveHeight: 100, front: 20, side: 10, rear: 20 },
835
+ * ],
836
+ * { kind: "max_height", maxHeight: 150 },
837
+ * 12,
838
+ * )
839
+ * ```
840
+ */
841
+ public abstract buildableEnvelope(
842
+ sitePolygon: PluginBuildableEnvelopePolygonVertex[],
843
+ lengthUnit: "ft" | "m",
844
+ setbacks: PluginBuildableEnvelopeSetbackTier[],
845
+ verticalCap: PluginBuildableEnvelopeVerticalCap,
846
+ floorToFloor: number,
847
+ farRatio?: number,
848
+ lotCoverageMaxPct?: number,
849
+ ): PluginApiReturn<PluginBuildableEnvelopeCreateResult>
733
850
  }
734
851
 
735
852
  // ---------------------------------------------------------------------------
@@ -851,6 +968,26 @@ export type PluginDesignCreateMassArgs = z.infer<
851
968
  typeof PluginDesignCreateMassArgs
852
969
  >
853
970
 
971
+ // ---------------------------------------------------------------------------
972
+ // massFromBrep
973
+ // ---------------------------------------------------------------------------
974
+
975
+ /**
976
+ * Arguments for {@linkcode PluginDesignCreateApi.massFromBrep}.
977
+ *
978
+ * | Property | Type | Description |
979
+ * |---|---|---|
980
+ * | `brep` | {@linkcode BrepHandle} | A solid from a `core.geom.create` brep constructor |
981
+ * | `label` | `string`? | Label (maps to `room_type`) |
982
+ */
983
+ export const PluginDesignCreateMassFromBrepArgs = z.object({
984
+ brep: BrepHandle,
985
+ label: z.string().optional(),
986
+ })
987
+ export type PluginDesignCreateMassFromBrepArgs = z.infer<
988
+ typeof PluginDesignCreateMassFromBrepArgs
989
+ >
990
+
854
991
  // ---------------------------------------------------------------------------
855
992
  // slab
856
993
  // ---------------------------------------------------------------------------
@@ -52,6 +52,9 @@ export abstract class PluginDesignDeleteApi {
52
52
  * @examplePrompt Delete all the furniture I picked
53
53
  * @examplePrompt Remove the door and window I just created
54
54
  *
55
+ * @performance Array delete — pass every target in one call (one host round-trip). There is
56
+ * no per-item delete; collect the whole set and never loop this per entity.
57
+ *
55
58
  * # Example
56
59
  * ```ts
57
60
  * // Hard-delete every furniture item on storey 2 (a single undo entry)