@snaptrude/plugin-core 0.0.0-dev-20260908074328 → 0.0.0-dev-20260911064951
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +18 -16
- package/dist/api/core/io/import/index.d.ts +3 -1
- package/dist/api/core/io/import/index.d.ts.map +1 -1
- package/dist/api/design/create/bulk-items.d.ts +185 -0
- package/dist/api/design/create/bulk-items.d.ts.map +1 -0
- package/dist/api/design/create/index.d.ts +315 -50
- package/dist/api/design/create/index.d.ts.map +1 -1
- package/dist/api/design/create/opening-fields.d.ts +37 -0
- package/dist/api/design/create/opening-fields.d.ts.map +1 -0
- package/dist/api/design/delete/index.d.ts +6 -20
- package/dist/api/design/delete/index.d.ts.map +1 -1
- package/dist/api/design/dimensions.d.ts +427 -0
- package/dist/api/design/dimensions.d.ts.map +1 -0
- package/dist/api/design/doors/index.d.ts +20 -13
- package/dist/api/design/doors/index.d.ts.map +1 -1
- package/dist/api/design/index.d.ts +5 -0
- package/dist/api/design/index.d.ts.map +1 -1
- package/dist/api/design/query/index.d.ts +0 -2
- package/dist/api/design/query/index.d.ts.map +1 -1
- package/dist/api/design/query/spaces.d.ts +0 -61
- package/dist/api/design/query/spaces.d.ts.map +1 -1
- package/dist/api/entity/space.d.ts +0 -3
- package/dist/api/entity/space.d.ts.map +1 -1
- package/dist/api/presentation/annotate.d.ts +2 -2
- package/dist/api/presentation/placedViews.d.ts +1 -35
- package/dist/api/presentation/placedViews.d.ts.map +1 -1
- package/dist/api/presentation/shapes.d.ts +2 -2
- package/dist/api/presentation/sheets.d.ts +2 -20
- package/dist/api/presentation/sheets.d.ts.map +1 -1
- package/dist/errors/codes.d.ts +3 -8
- package/dist/errors/codes.d.ts.map +1 -1
- package/dist/handles.d.ts +19 -0
- package/dist/handles.d.ts.map +1 -1
- package/dist/index.cjs +2031 -1940
- package/dist/index.cjs.map +1 -1
- package/dist/index.js +2008 -1935
- package/dist/index.js.map +1 -1
- package/package.json +1 -1
- package/src/api/core/io/import/index.ts +11 -3
- package/src/api/design/create/bulk-items.ts +186 -0
- package/src/api/design/create/index.ts +341 -70
- package/src/api/design/create/opening-fields.ts +37 -0
- package/src/api/design/delete/index.ts +5 -20
- package/src/api/design/dimensions.ts +453 -0
- package/src/api/design/doors/index.ts +20 -13
- package/src/api/design/index.ts +5 -0
- package/src/api/design/query/index.ts +0 -2
- package/src/api/design/query/spaces.ts +0 -68
- package/src/api/entity/space.ts +0 -2
- package/src/api/presentation/placedViews.ts +1 -29
- package/src/api/presentation/sheets.ts +3 -19
- package/src/errors/codes.ts +2 -30
- package/src/handles.ts +24 -0
- package/test/errors.test.mjs +0 -4
- package/snaptrude-plugin-core-0.11.0.tgz +0 -0
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@@ -18,12 +18,21 @@ import {
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PluginBuildableEnvelopeVerticalCap,
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PluginBuildableEnvelopeCreateResult,
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} from "../../entity/buildableEnvelope"
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import { PluginOpeningBaseOptions } from "./opening-fields"
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import type {
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PluginCreateDoorItem,
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PluginCreateFloorItem,
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PluginCreateFurnitureItem,
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PluginCreateWallRunItem,
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PluginCreateWindowItem,
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} from "./bulk-items"
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/**
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* `design.create.*` — author new scene-committed BIM entities.
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*
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* Every creator takes geometry handles + scalars and returns a
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* {@linkcode ComponentHandle} (or `ComponentHandle[]` for plural creators
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* {@linkcode ComponentHandle} (or `ComponentHandle[]` for plural creators;
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* `wallRuns` returns one `ComponentHandle[]` per run) — the
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* `Component.id` of the created entity, resolvable across the rest of the
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* `design.*` surface. Creation is an undoable host call; it **throws** on failure
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* (no `Result` wrapper — consistent with `core.geom.create.*`).
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@@ -217,26 +226,11 @@ export abstract class PluginDesignCreateApi {
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* Create a **floor** by extruding a footprint contour by `thickness`
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* (extruded upward).
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*
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* The parametric engine owns floor topology and may resolve the request
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* differently than asked: drawing against existing floors can **split** the
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* footprint into several floors, or **merge** it into a pre-existing
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* neighbour (that floor's region grows; nothing new is created). The call
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* honors the engine's resolution and returns **every floor that covers the
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* requested footprint after the operation** — the newly created floor(s),
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* and/or the pre-existing floor that absorbed it. The array is never empty
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* on success; a lone independently-created floor comes back as `[floor]`.
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*
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* **Breaking change in 0.11.0** — previously returned a single
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* {@linkcode ComponentHandle}; callers must switch to the array (the first
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* element preserves the old single-floor behavior for simple creates).
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*
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* @param contour - Footprint (outer + holes)
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* @param thickness - Floor thickness (> 0)
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* @param position - Offset from origin
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* @returns the {@linkcode ComponentHandle}
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*
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* @throws if the contour is invalid, the thickness is not positive, or the
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* engine rejected the operation (nothing covers the footprint)
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* @returns the {@linkcode ComponentHandle} of the created floor
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* @throws if the contour is invalid or the thickness is not positive
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*
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* @examplePrompt Create a floor from this room outline
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* @examplePrompt Add a 100mm thick floor over the footprint
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@@ -247,13 +241,57 @@ export abstract class PluginDesignCreateApi {
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* ```ts
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* const rect = await snaptrude.core.geom.create.profileRect(5, 4)
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* const contour = await snaptrude.core.geom.create.contourFromProfile(rect)
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* const
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* const floor = await snaptrude.design.create.floor(contour, 0.1)
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* ```
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*
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* @performance For MORE THAN ONE floor, call `design.create.floors(items[])` — one
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* host round-trip and ONE undo entry for the whole batch. Looping this single-floor
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* creator is N round-trips and N undo entries.
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*/
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public abstract floor(
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contour: ContourHandle,
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thickness: number,
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position?: Vec3Handle,
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): PluginApiReturn<ComponentHandle>
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/**
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* Create **many floors** in one undoable operation (bulk plural of
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* {@linkcode floor}). Each item extrudes its own footprint contour (outer
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* profile + holes) upward by its own `thickness`, at its own optional
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* position offset. Validate-all-or-throw; one command.
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*
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* @param items - One {@linkcode PluginCreateFloorItem} per floor to create
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* (≥1, ≤1000)
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* @returns the created floors as {@linkcode ComponentHandle}`[]`, in input order
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* @throws `VALIDATION` if the items fail the schema (empty array, more than
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* 1000 items, a non-positive thickness) or a contour is degenerate;
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* `HANDLE_INVALID` if a `contour` or `position` handle is unknown or
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* released; `OPERATION_FAILED` if extrusion fails (nothing is created —
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* `details.itemIndex` is the failing item); `METHOD_NOT_PERMITTED` if the
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* plugin may not write.
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*
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* @examplePrompt Create floors for all these room outlines at once
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* @examplePrompt Add a floor to every space in one operation
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* @examplePrompt Bulk create the floor plates for this building
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* @examplePrompt Lay 100mm floors across these five footprints in one undo step
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* @examplePrompt Create the ground and first floor slabs together
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*
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* @performance Bulk creator — the whole batch is ONE host round-trip and ONE undo
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* entry. Always prefer this over calling `design.create.floor` in a loop: build the
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* full `items[]` array first (all contours and offsets up front), then make one call.
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*
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* # Example
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* ```ts
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* const rect = await snaptrude.core.geom.create.profileRect(5, 4)
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* const contour = await snaptrude.core.geom.create.contourFromProfile(rect)
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* const [ground, upper] = await snaptrude.design.create.floors([
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* { contour, thickness: 0.1 },
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* { contour, thickness: 0.1, position: await snaptrude.core.math.vec3.new(0, 3, 0) },
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* ])
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* ```
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*/
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public abstract floors(
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items: PluginCreateFloorItem[],
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): PluginApiReturn<ComponentHandle[]>
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/**
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* single undo entry. The storey must already exist
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* (`core.storeys.create` first). Default: geometry-derived — a profile
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* drawn at y = 0 lands on storey 1; the ACTIVE storey is NOT consulted.
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* @returns
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* parametric engine owns wall topology — curves touching existing walls
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* may merge into or split against them, so the returned count can differ
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* from the input curve count. Profile-ordered 1:1 matches come first,
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* then the remaining merged/split products in creation order. Re-query
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* (e.g. `design.query.spaces.listGeneratedBim`) rather than assuming a
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* wall per input curve.
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* @returns a {@linkcode ComponentHandle}`[]` (one per wall), in profile order
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* @throws if the profile is empty, `wallType` names no wall type in the
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* project, `storey` does not exist, or wall creation fails
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*
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* centerlines, 3, undefined, brick.label,
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* )
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* ```
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*
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* @performance For MORE THAN ONE run, call `design.create.wallRuns(items[])` — one
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* host round-trip and ONE undo entry for every run in the batch. Looping this
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* single-run creator is N round-trips and N undo entries.
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*/
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public abstract walls(
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profile: ProfileHandle,
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storey?: number,
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): PluginApiReturn<ComponentHandle[]>
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/**
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* Create **many wall runs** in one undoable operation (bulk plural of
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* {@linkcode walls}). Each item is one full run — a wall per curve in that
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* item's profile chain, mitred at shared endpoints. Junctions resolve within a
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* run, not between runs. Each item carries its own
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* dimensions, `wallType` and `storey`, so a single call can build a whole
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* floor plate or several storeys at once. Validate-all-or-throw; one command.
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*
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* @param items - One {@linkcode PluginCreateWallRunItem} per run to create
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* (≥1, ≤1000)
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* @returns one {@linkcode ComponentHandle}`[]` per item, in input order —
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* each inner array holding that run's walls in profile-curve order
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* @throws `VALIDATION` if the items fail the schema (empty array, more than
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* 1000 items, a non-positive height or thickness, a zero-length curve);
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* `HANDLE_INVALID` if a `profile` handle is unknown or released;
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* `PRECONDITION_FAILED` if a profile has no curves, `wallType` names no
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* wall type in the project, or `storey` does not exist;
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* `OPERATION_FAILED` if wall creation fails (nothing is created —
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* `details.itemIndex` is the failing item); `METHOD_NOT_PERMITTED` if the
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* plugin may not write.
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*
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* @examplePrompt Draw all the walls of this floor plan at once
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* @examplePrompt Build every room's perimeter in one operation
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* @examplePrompt Bulk create wall runs from these centerlines
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* @examplePrompt Create the walls for both storeys in a single undo step
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* @examplePrompt Turn these polylines into 200mm brick walls together
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*
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* @performance Bulk creator — the whole batch is ONE host round-trip and ONE undo
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* entry. Always prefer this over calling `design.create.walls` in a loop: build the
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* full `items[]` array first (all profiles up front), then make one call.
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*
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* # Example
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* ```ts
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* const v = snaptrude.core.math.vec3
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* const ground = await snaptrude.core.geom.create.profileFromLinePoints([
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* await v.new(0, 0, 0),
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* await v.new(8, 0, 0),
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* await v.new(8, 0, 6),
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* ])
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* const upper = await snaptrude.core.geom.create.profileFromLinePoints([
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* await v.new(0, 0, 0),
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* await v.new(8, 0, 0),
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* ])
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* const [groundWalls, upperWalls] = await snaptrude.design.create.wallRuns([
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* { profile: ground, height: 3, thickness: 0.2 },
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* { profile: upper, height: 3, storey: 2 },
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* ])
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* console.log(groundWalls.length, "walls on the ground floor")
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* ```
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*/
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public abstract wallRuns(
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items: PluginCreateWallRunItem[],
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): PluginApiReturn<ComponentHandle[][]>
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/**
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* Create a **staircase** from a parametric preset, placed at a point.
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* `position.y` (the same surface-flush contract as interactive drag-drop) —
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* pass the floor/storey elevation to stand furniture on it; never add half
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* the item's height yourself.
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* @param options - Optional placement options: `label` — instance name
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* (default auto `${name}Ins${n}`);
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*
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* @param options - Optional placement options: `label` — instance name and
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* readable label (`design.query.getLabel`; default auto `${name}Ins${n}`);
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* `createNewSourceMesh` — legacy flag, kept for compatibility. The host owns
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* source-mesh persistence: a catalog source is recorded exactly once, by the
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* first placement that brings it in, and this flag cannot skip that record.
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* @param angleInDegrees - Optional signed rotation about the vertical axis, in
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* Applied at creation time so it is part of the placement's single undo entry.
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* Default: the item's own (unrotated) orientation.
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* @returns the {@linkcode ComponentHandle} of the placed furniture instance
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* @throws if the catalog id is unknown, the source mesh fails to load, or placement fails
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* @throws if the catalog id is unknown, the source mesh fails to load, or placement fails;
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* `PRECONDITION_FAILED` (`details.engineCode: "TOOL_ACTIVE"`) while the interactive
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* furniture tool is active — finish or cancel it first
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*
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* @examplePrompt Place a chair from the library at this spot
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* @examplePrompt Add a sofa from the furniture catalog to the living room
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* ```
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* @performance For MORE THAN ONE item, call `design.create.furnitureItems(items[])` —
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* one host round-trip and ONE undo entry, and a catalog source shared by several
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* items is fetched once. Looping this single-item creator is N round-trips.
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*/
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public abstract furniture(
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catalogId: string,
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position: Vec3Handle,
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options?: {
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label?: string
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createNewSourceMesh?: boolean
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},
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options?: { label?: string; createNewSourceMesh?: boolean },
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angleInDegrees?: number,
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/**
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|
698
|
+
* Place **many furniture items** in one undoable operation (bulk plural of
|
|
699
|
+
* {@linkcode furniture}). Each item names a catalog id and an absolute world
|
|
700
|
+
* position (`position.y` is the REST elevation — the same grounding contract
|
|
701
|
+
* as the singular creator), with optional label and rotation. A catalog
|
|
702
|
+
* source shared by several items is fetched and recorded once for the whole
|
|
703
|
+
* batch, so the host — not the caller — owns source persistence (there is no
|
|
704
|
+
* per-item `createNewSourceMesh`). Validate-all-or-throw; one command.
|
|
705
|
+
*
|
|
706
|
+
* @param items - One {@linkcode PluginCreateFurnitureItem} per instance to
|
|
707
|
+
* place (≥1, ≤1000)
|
|
708
|
+
* @returns the placed instances as {@linkcode ComponentHandle}`[]`, in input order
|
|
709
|
+
* @throws `VALIDATION` if the items fail the schema (empty array, more than
|
|
710
|
+
* 1000 items); `HANDLE_INVALID` if a `position` handle is unknown or
|
|
711
|
+
* released; `PRECONDITION_FAILED` if a catalog id is unknown, a furniture
|
|
712
|
+
* tool is active, or a parametric group is active (exit it first, or place
|
|
713
|
+
* items one at a time with `furniture`); `OPERATION_FAILED` if a source
|
|
714
|
+
* mesh fails to load or placement fails (nothing is created —
|
|
715
|
+
* `details.itemIndex` is the failing item); `METHOD_NOT_PERMITTED` if the plugin may not write.
|
|
716
|
+
*
|
|
717
|
+
* @examplePrompt Place all the desks for this office at once
|
|
718
|
+
* @examplePrompt Furnish every bedroom in one operation
|
|
719
|
+
* @examplePrompt Bulk place these chairs around the table
|
|
720
|
+
* @examplePrompt Add the whole furniture layout in a single undo step
|
|
721
|
+
* @examplePrompt Drop twenty copies of this chair at these positions
|
|
722
|
+
*
|
|
723
|
+
* @performance Bulk creator — the whole batch is ONE host round-trip and ONE undo
|
|
724
|
+
* entry, and each distinct catalog source loads once. Always prefer this over
|
|
725
|
+
* calling `design.create.furniture` in a loop: build the full `items[]` array
|
|
726
|
+
* first (all positions and angles up front), then make one call.
|
|
727
|
+
*
|
|
728
|
+
* # Example
|
|
729
|
+
* ```ts
|
|
730
|
+
* const v = snaptrude.core.math.vec3
|
|
731
|
+
* const [chair] = await snaptrude.design.furniture.listCatalog()
|
|
732
|
+
* const placed = await snaptrude.design.create.furnitureItems([
|
|
733
|
+
* { catalogId: chair.id, position: await v.new(3, 0, 5), label: "Chair-01" },
|
|
734
|
+
* { catalogId: chair.id, position: await v.new(4, 0, 5), angleInDegrees: 90 },
|
|
735
|
+
* { catalogId: chair.id, position: await v.new(5, 0, 5), angleInDegrees: 180 },
|
|
736
|
+
* ])
|
|
737
|
+
* ```
|
|
738
|
+
*/
|
|
739
|
+
public abstract furnitureItems(
|
|
740
|
+
items: PluginCreateFurnitureItem[],
|
|
741
|
+
): PluginApiReturn<ComponentHandle[]>
|
|
742
|
+
|
|
604
743
|
/**
|
|
605
744
|
* Place a **door** from the catalog into a host wall.
|
|
606
745
|
*
|
|
@@ -614,12 +753,15 @@ export abstract class PluginDesignCreateApi {
|
|
|
614
753
|
* @param catalogId - Library id: team `_id` or general `fullName`
|
|
615
754
|
* @param hostWall - The wall to host the door
|
|
616
755
|
* @param position - World point projected onto the wall to locate the opening
|
|
617
|
-
* @param options - Optional placement options: `label` — instance name
|
|
618
|
-
*
|
|
619
|
-
*
|
|
620
|
-
*
|
|
621
|
-
*
|
|
622
|
-
*
|
|
756
|
+
* @param options - Optional placement options: `label` — instance name;
|
|
757
|
+
* `hinge` — world point near the jamb the door is hinged on (the door is
|
|
758
|
+
* reflected along the wall so its hinged jamb is the one nearer this
|
|
759
|
+
* point; default the catalog item's authored hinge side)
|
|
760
|
+
* @param facing - World point on the side of the wall the door swings open
|
|
761
|
+
* to (the room it opens into — where the plan symbol draws the swing arc).
|
|
762
|
+
* Any point clearly on that side works (e.g. the room's center). Default:
|
|
763
|
+
* the engine picks a side (nondeterministic when `position` sits on the
|
|
764
|
+
* wall centerline).
|
|
623
765
|
* @returns the {@linkcode ComponentHandle} of the placed door
|
|
624
766
|
* @throws if the catalog id is unknown, the host is not a wall, the source
|
|
625
767
|
* mesh fails to load, or the projected point falls **outside** the host wall
|
|
@@ -630,6 +772,7 @@ export abstract class PluginDesignCreateApi {
|
|
|
630
772
|
* @examplePrompt Insert the entrance door into this wall
|
|
631
773
|
* @examplePrompt Add a door to the wall and call it Entry-01
|
|
632
774
|
* @examplePrompt Add a door that opens into the living room
|
|
775
|
+
* @examplePrompt Put a door here hinged on the north jamb
|
|
633
776
|
*
|
|
634
777
|
* # Example
|
|
635
778
|
* ```ts
|
|
@@ -649,16 +792,83 @@ export abstract class PluginDesignCreateApi {
|
|
|
649
792
|
* undefined,
|
|
650
793
|
* await snaptrude.core.math.vec3.new(3, 0, 9),
|
|
651
794
|
* )
|
|
795
|
+
* // …and hinged on the jamb nearest a point (here the +x end of the opening):
|
|
796
|
+
* const hingedRight = await snaptrude.design.create.door(
|
|
797
|
+
* entry.id,
|
|
798
|
+
* wall,
|
|
799
|
+
* await snaptrude.core.math.vec3.new(3, 0, 5),
|
|
800
|
+
* { hinge: await snaptrude.core.math.vec3.new(3.5, 0, 5) },
|
|
801
|
+
* await snaptrude.core.math.vec3.new(3, 0, 9),
|
|
802
|
+
* )
|
|
652
803
|
* ```
|
|
804
|
+
*
|
|
805
|
+
* @performance For MORE THAN ONE door, call `design.create.doors(items[])` — one host
|
|
806
|
+
* round-trip and ONE undo entry, with each host wall re-cut once per opening inside
|
|
807
|
+
* that single call. Looping this single-door creator is N round-trips.
|
|
653
808
|
*/
|
|
654
809
|
public abstract door(
|
|
655
810
|
catalogId: string,
|
|
656
811
|
hostWall: ComponentHandle,
|
|
657
812
|
position: Vec3Handle,
|
|
658
|
-
options?: { label?: string },
|
|
813
|
+
options?: { label?: string; hinge?: Vec3Handle },
|
|
659
814
|
facing?: Vec3Handle,
|
|
660
815
|
): PluginApiReturn<ComponentHandle>
|
|
661
816
|
|
|
817
|
+
/**
|
|
818
|
+
* Place **many doors** into host walls in one undoable operation (bulk plural
|
|
819
|
+
* of {@linkcode door}). Each item carries its own catalog id, host wall,
|
|
820
|
+
* world position, and optional `facing`, `label`, `width` and `height` — the
|
|
821
|
+
* same fields as a `"door"` {@linkcode PluginDesignCreateOpeningOptions}.
|
|
822
|
+
* Validate-all-or-throw; one command.
|
|
823
|
+
*
|
|
824
|
+
* As with the singular creator, placing an opening **re-cuts its host wall**:
|
|
825
|
+
* the wall you passed as `hostWall` stops resolving once the call returns.
|
|
826
|
+
* Several items MAY name the same original wall handle in one call — the host
|
|
827
|
+
* chains the re-cuts internally — but after the call recover the surviving
|
|
828
|
+
* wall with `design.query.getHost(opening)`, never by reusing the handle you
|
|
829
|
+
* passed in.
|
|
830
|
+
*
|
|
831
|
+
* @param items - One {@linkcode PluginCreateDoorItem} per door to place
|
|
832
|
+
* (≥1, ≤1000)
|
|
833
|
+
* @returns the placed doors as {@linkcode ComponentHandle}`[]`, in input order
|
|
834
|
+
* @throws `VALIDATION` if the items fail the schema (empty array, more than
|
|
835
|
+
* 1000 items, unknown fields, a non-positive `width`/`height`);
|
|
836
|
+
* `HANDLE_INVALID` if a `position`, `facing` or `hinge` handle is unknown
|
|
837
|
+
* or released; `PRECONDITION_FAILED` if a catalog id is unknown, a `hostWall`
|
|
838
|
+
* is not a wall / is locked / is not in the active proposal, the projected
|
|
839
|
+
* point falls outside its host wall, or a door tool is active;
|
|
840
|
+
* `OPERATION_FAILED` if a source mesh fails to load or placement fails
|
|
841
|
+
* (nothing is created — `details.itemIndex` is the failing item);
|
|
842
|
+
* `METHOD_NOT_PERMITTED` if the plugin may not write.
|
|
843
|
+
*
|
|
844
|
+
* @examplePrompt Add doors to all of these walls at once
|
|
845
|
+
* @examplePrompt Place a door in every room in one operation
|
|
846
|
+
* @examplePrompt Bulk add the entrance doors from this schedule
|
|
847
|
+
* @examplePrompt Put three doors on this wall in a single undo step
|
|
848
|
+
* @examplePrompt Add all the doors for this floor plan together
|
|
849
|
+
*
|
|
850
|
+
* @performance Bulk creator — the whole batch is ONE host round-trip and ONE undo
|
|
851
|
+
* entry, and each distinct catalog source loads once. Always prefer this over
|
|
852
|
+
* calling `design.create.door` in a loop: build the full `items[]` array first
|
|
853
|
+
* (all host walls and points up front), then make one call.
|
|
854
|
+
*
|
|
855
|
+
* # Example
|
|
856
|
+
* ```ts
|
|
857
|
+
* const v = snaptrude.core.math.vec3
|
|
858
|
+
* const [wall] = await snaptrude.design.query.listWalls({ isSelected: true })
|
|
859
|
+
* const [entry] = await snaptrude.design.doors.listCatalog()
|
|
860
|
+
* const [front, side] = await snaptrude.design.create.doors([
|
|
861
|
+
* { catalogId: entry.id, hostWall: wall, position: await v.new(2, 0, 5), label: "D-01" },
|
|
862
|
+
* { catalogId: entry.id, hostWall: wall, position: await v.new(6, 0, 5), width: 1.2 },
|
|
863
|
+
* ])
|
|
864
|
+
* // `wall` was re-cut twice and no longer resolves — ask the opening for its host:
|
|
865
|
+
* const currentWall = await snaptrude.design.query.getHost(front)
|
|
866
|
+
* ```
|
|
867
|
+
*/
|
|
868
|
+
public abstract doors(
|
|
869
|
+
items: PluginCreateDoorItem[],
|
|
870
|
+
): PluginApiReturn<ComponentHandle[]>
|
|
871
|
+
|
|
662
872
|
/**
|
|
663
873
|
* Place a **window** from the catalog into a host wall.
|
|
664
874
|
*
|
|
@@ -672,11 +882,14 @@ export abstract class PluginDesignCreateApi {
|
|
|
672
882
|
* @param catalogId - Library id: team `_id` or general `fullName`
|
|
673
883
|
* @param hostWall - The wall to host the window
|
|
674
884
|
* @param position - World point projected onto the wall to locate the opening
|
|
675
|
-
* @param options - Optional placement options: `label` — instance name
|
|
676
|
-
*
|
|
677
|
-
*
|
|
678
|
-
*
|
|
679
|
-
*
|
|
885
|
+
* @param options - Optional placement options: `label` — instance name;
|
|
886
|
+
* `hinge` — world point near the jamb the window is hinged on (same rule
|
|
887
|
+
* as {@linkcode PluginDesignCreateApi.door}; default the catalog item's
|
|
888
|
+
* authored side)
|
|
889
|
+
* @param facing - World point on the side of the wall the window opens to
|
|
890
|
+
* (matters for asymmetric windows, e.g. casement swing) — same convention
|
|
891
|
+
* as {@linkcode PluginDesignCreateApi.door}. Default: the engine picks a
|
|
892
|
+
* side (nondeterministic when `position` sits on the centerline).
|
|
680
893
|
* @returns the {@linkcode ComponentHandle} of the placed window
|
|
681
894
|
* @throws if the catalog id is unknown, the host is not a wall, the source
|
|
682
895
|
* mesh fails to load, or the projected point falls **outside** the host wall
|
|
@@ -699,15 +912,75 @@ export abstract class PluginDesignCreateApi {
|
|
|
699
912
|
* { label: "Win-01" },
|
|
700
913
|
* )
|
|
701
914
|
* ```
|
|
915
|
+
*
|
|
916
|
+
* @performance For MORE THAN ONE window, call `design.create.windows(items[])` — one
|
|
917
|
+
* host round-trip and ONE undo entry, with each host wall re-cut once per opening
|
|
918
|
+
* inside that single call. Looping this single-window creator is N round-trips.
|
|
702
919
|
*/
|
|
703
920
|
public abstract window(
|
|
704
921
|
catalogId: string,
|
|
705
922
|
hostWall: ComponentHandle,
|
|
706
923
|
position: Vec3Handle,
|
|
707
|
-
options?: { label?: string },
|
|
924
|
+
options?: { label?: string; hinge?: Vec3Handle },
|
|
708
925
|
facing?: Vec3Handle,
|
|
709
926
|
): PluginApiReturn<ComponentHandle>
|
|
710
927
|
|
|
928
|
+
/**
|
|
929
|
+
* Place **many windows** into host walls in one undoable operation (bulk
|
|
930
|
+
* plural of {@linkcode window}). Each item carries its own catalog id, host
|
|
931
|
+
* wall, world position, and optional `facing`, `label`, `width`, `height` and
|
|
932
|
+
* `sillHeight` — the same fields as a `"window"`
|
|
933
|
+
* {@linkcode PluginDesignCreateOpeningOptions}. `sillHeight` is measured from
|
|
934
|
+
* the host wall base to the BOTTOM of the window. Validate-all-or-throw; one
|
|
935
|
+
* command.
|
|
936
|
+
*
|
|
937
|
+
* As with the singular creator, placing an opening **re-cuts its host wall**:
|
|
938
|
+
* the wall you passed as `hostWall` stops resolving once the call returns.
|
|
939
|
+
* Several items MAY name the same original wall handle in one call — the host
|
|
940
|
+
* chains the re-cuts internally — but after the call recover the surviving
|
|
941
|
+
* wall with `design.query.getHost(opening)`, never by reusing the handle you
|
|
942
|
+
* passed in.
|
|
943
|
+
*
|
|
944
|
+
* @param items - One {@linkcode PluginCreateWindowItem} per window to place
|
|
945
|
+
* (≥1, ≤1000)
|
|
946
|
+
* @returns the placed windows as {@linkcode ComponentHandle}`[]`, in input order
|
|
947
|
+
* @throws `VALIDATION` if the items fail the schema (empty array, more than
|
|
948
|
+
* 1000 items, unknown fields, a non-positive `width`/`height`, a negative
|
|
949
|
+
* `sillHeight`); `HANDLE_INVALID` if a `position`, `facing` or `hinge`
|
|
950
|
+
* handle is unknown or released; `PRECONDITION_FAILED` if a catalog id is unknown, a
|
|
951
|
+
* `hostWall` is not a wall / is locked / is not in the active proposal, the
|
|
952
|
+
* projected point falls outside its host wall, or a window tool is active;
|
|
953
|
+
* `OPERATION_FAILED` if a source mesh fails to load or placement fails
|
|
954
|
+
* (nothing is created — `details.itemIndex` is the failing item);
|
|
955
|
+
* `METHOD_NOT_PERMITTED` if the plugin may not write.
|
|
956
|
+
*
|
|
957
|
+
* @examplePrompt Add windows along this whole facade at once
|
|
958
|
+
* @examplePrompt Place a window in every bedroom in one operation
|
|
959
|
+
* @examplePrompt Bulk add the windows from this schedule
|
|
960
|
+
* @examplePrompt Put four windows on this wall in a single undo step
|
|
961
|
+
* @examplePrompt Add all the windows with a 0.9m sill height together
|
|
962
|
+
*
|
|
963
|
+
* @performance Bulk creator — the whole batch is ONE host round-trip and ONE undo
|
|
964
|
+
* entry, and each distinct catalog source loads once. Always prefer this over
|
|
965
|
+
* calling `design.create.window` in a loop: build the full `items[]` array first
|
|
966
|
+
* (all host walls and points up front), then make one call.
|
|
967
|
+
*
|
|
968
|
+
* # Example
|
|
969
|
+
* ```ts
|
|
970
|
+
* const v = snaptrude.core.math.vec3
|
|
971
|
+
* const [wall] = await snaptrude.design.query.listWalls({ isSelected: true })
|
|
972
|
+
* const [casement] = await snaptrude.design.windows.listCatalog()
|
|
973
|
+
* const placed = await snaptrude.design.create.windows([
|
|
974
|
+
* { catalogId: casement.id, hostWall: wall, position: await v.new(2, 0, 5), sillHeight: 0.9 },
|
|
975
|
+
* { catalogId: casement.id, hostWall: wall, position: await v.new(5, 0, 5), sillHeight: 0.9 },
|
|
976
|
+
* ])
|
|
977
|
+
* const currentWall = await snaptrude.design.query.getHost(placed[0])
|
|
978
|
+
* ```
|
|
979
|
+
*/
|
|
980
|
+
public abstract windows(
|
|
981
|
+
items: PluginCreateWindowItem[],
|
|
982
|
+
): PluginApiReturn<ComponentHandle[]>
|
|
983
|
+
|
|
711
984
|
/**
|
|
712
985
|
* Place a catalog **door or window** into a host wall with optional size overrides.
|
|
713
986
|
*
|
|
@@ -717,7 +990,7 @@ export abstract class PluginDesignCreateApi {
|
|
|
717
990
|
* its center. Placement is asynchronous and committed as one undoable creation.
|
|
718
991
|
*
|
|
719
992
|
* @param options - Opening kind, catalog and host references, placement, and
|
|
720
|
-
* optional facing, label, and dimensions
|
|
993
|
+
* optional facing (swing side), hinge (hinged jamb), label, and dimensions
|
|
721
994
|
* @returns the {@linkcode ComponentHandle} of the placed door or window
|
|
722
995
|
* @throws if the options are invalid, the catalog id is unknown, the host is
|
|
723
996
|
* not a wall, loading fails, or the opening cannot be placed on the host
|
|
@@ -725,8 +998,9 @@ export abstract class PluginDesignCreateApi {
|
|
|
725
998
|
* @examplePrompt Add a 1m wide door to this wall here
|
|
726
999
|
* @examplePrompt Place a window with a 0.9m sill height on the selected wall
|
|
727
1000
|
*
|
|
728
|
-
* @performance Single-opening creator — use it for one hosted opening.
|
|
729
|
-
*
|
|
1001
|
+
* @performance Single-opening creator — use it for one hosted opening. For MORE
|
|
1002
|
+
* THAN ONE, call `design.create.doors(items[])` / `design.create.windows(items[])`:
|
|
1003
|
+
* the same per-item fields, one host round-trip, ONE undo entry.
|
|
730
1004
|
*
|
|
731
1005
|
* # Example
|
|
732
1006
|
* ```ts
|
|
@@ -1245,7 +1519,7 @@ export const PluginDesignCreateWallsArgs = z.object({
|
|
|
1245
1519
|
export type PluginDesignCreateWallsArgs = z.infer<
|
|
1246
1520
|
typeof PluginDesignCreateWallsArgs
|
|
1247
1521
|
>
|
|
1248
|
-
// TRANSPORT: positional signature shipped:
|
|
1522
|
+
// TRANSPORT: positional signature shipped — storey is the trailing 5th arg:
|
|
1249
1523
|
// walls(profile: ProfileHandle, height?: number, thickness?: number, wallType?: string, storey?: number)
|
|
1250
1524
|
|
|
1251
1525
|
// ---------------------------------------------------------------------------
|
|
@@ -1288,7 +1562,7 @@ export type PluginDesignCreateStaircaseArgs = z.infer<
|
|
|
1288
1562
|
* | `catalogId` | `string` | Library id: team `_id` or general `fullName` |
|
|
1289
1563
|
* | `position` | {@linkcode Vec3Handle} | Absolute world placement point |
|
|
1290
1564
|
* | `label` | `string`? | Instance name (default auto `${name}Ins${n}`) |
|
|
1291
|
-
* | `createNewSourceMesh` | `boolean`? |
|
|
1565
|
+
* | `createNewSourceMesh` | `boolean`? | Legacy, kept for compatibility; the host records a catalog source exactly once and this flag cannot skip it |
|
|
1292
1566
|
* | `angleInDegrees` | `number`? | Rotation about the vertical axis, in degrees (default unrotated) |
|
|
1293
1567
|
*/
|
|
1294
1568
|
export const PluginDesignCreateFurnitureArgs = z.object({
|
|
@@ -1317,7 +1591,8 @@ export type PluginDesignCreateFurnitureArgs = z.infer<
|
|
|
1317
1591
|
* | `hostWall` | {@linkcode ComponentHandle} | The wall to host the door |
|
|
1318
1592
|
* | `position` | {@linkcode Vec3Handle} | World point projected onto the wall |
|
|
1319
1593
|
* | `label` | `string`? | Instance name (optional) |
|
|
1320
|
-
* | `facing` | {@linkcode Vec3Handle}? | World point on the side of the wall the door
|
|
1594
|
+
* | `facing` | {@linkcode Vec3Handle}? | World point on the side of the wall the door swings open to (default engine-chosen) |
|
|
1595
|
+
* | `hinge` | {@linkcode Vec3Handle}? | World point near the jamb the door is hinged on (default the catalog item's authored side) |
|
|
1321
1596
|
*/
|
|
1322
1597
|
export const PluginDesignCreateDoorArgs = z.object({
|
|
1323
1598
|
catalogId: z.string().min(1),
|
|
@@ -1325,12 +1600,13 @@ export const PluginDesignCreateDoorArgs = z.object({
|
|
|
1325
1600
|
position: Vec3Handle,
|
|
1326
1601
|
label: z.string().optional(),
|
|
1327
1602
|
facing: Vec3Handle.optional(),
|
|
1603
|
+
hinge: Vec3Handle.optional(),
|
|
1328
1604
|
})
|
|
1329
1605
|
export type PluginDesignCreateDoorArgs = z.infer<
|
|
1330
1606
|
typeof PluginDesignCreateDoorArgs
|
|
1331
1607
|
>
|
|
1332
|
-
// TRANSPORT: positional signature shipped — facing is the trailing 5th arg:
|
|
1333
|
-
// door(catalogId: string, hostWall: ComponentHandle, position: Vec3Handle, options?: { label? }, facing?: Vec3Handle)
|
|
1608
|
+
// TRANSPORT: positional signature shipped — facing is the trailing 5th arg, hinge rides in options:
|
|
1609
|
+
// door(catalogId: string, hostWall: ComponentHandle, position: Vec3Handle, options?: { label?, hinge? }, facing?: Vec3Handle)
|
|
1334
1610
|
|
|
1335
1611
|
// ---------------------------------------------------------------------------
|
|
1336
1612
|
// window
|
|
@@ -1345,7 +1621,8 @@ export type PluginDesignCreateDoorArgs = z.infer<
|
|
|
1345
1621
|
* | `hostWall` | {@linkcode ComponentHandle} | The wall to host the window |
|
|
1346
1622
|
* | `position` | {@linkcode Vec3Handle} | World point projected onto the wall |
|
|
1347
1623
|
* | `label` | `string`? | Instance name (optional) |
|
|
1348
|
-
* | `facing` | {@linkcode Vec3Handle}? | World point on the side of the wall the window
|
|
1624
|
+
* | `facing` | {@linkcode Vec3Handle}? | World point on the side of the wall the window opens to (default engine-chosen) |
|
|
1625
|
+
* | `hinge` | {@linkcode Vec3Handle}? | World point near the jamb the window is hinged on (default the catalog item's authored side) |
|
|
1349
1626
|
*/
|
|
1350
1627
|
export const PluginDesignCreateWindowArgs = z.object({
|
|
1351
1628
|
catalogId: z.string().min(1),
|
|
@@ -1353,27 +1630,18 @@ export const PluginDesignCreateWindowArgs = z.object({
|
|
|
1353
1630
|
position: Vec3Handle,
|
|
1354
1631
|
label: z.string().optional(),
|
|
1355
1632
|
facing: Vec3Handle.optional(),
|
|
1633
|
+
hinge: Vec3Handle.optional(),
|
|
1356
1634
|
})
|
|
1357
1635
|
export type PluginDesignCreateWindowArgs = z.infer<
|
|
1358
1636
|
typeof PluginDesignCreateWindowArgs
|
|
1359
1637
|
>
|
|
1360
|
-
// TRANSPORT: positional signature shipped — facing is the trailing 5th arg:
|
|
1361
|
-
// window(catalogId: string, hostWall: ComponentHandle, position: Vec3Handle, options?: { label? }, facing?: Vec3Handle)
|
|
1638
|
+
// TRANSPORT: positional signature shipped — facing is the trailing 5th arg, hinge rides in options:
|
|
1639
|
+
// window(catalogId: string, hostWall: ComponentHandle, position: Vec3Handle, options?: { label?, hinge? }, facing?: Vec3Handle)
|
|
1362
1640
|
|
|
1363
1641
|
// ---------------------------------------------------------------------------
|
|
1364
1642
|
// opening
|
|
1365
1643
|
// ---------------------------------------------------------------------------
|
|
1366
1644
|
|
|
1367
|
-
const PluginOpeningBaseOptions = {
|
|
1368
|
-
catalogId: z.string().min(1),
|
|
1369
|
-
hostWall: ComponentHandle,
|
|
1370
|
-
position: Vec3Handle,
|
|
1371
|
-
facing: Vec3Handle.optional(),
|
|
1372
|
-
label: z.string().optional(),
|
|
1373
|
-
width: z.number().finite().positive().optional(),
|
|
1374
|
-
height: z.number().finite().positive().optional(),
|
|
1375
|
-
}
|
|
1376
|
-
|
|
1377
1645
|
/**
|
|
1378
1646
|
* Options for {@linkcode PluginDesignCreateApi.opening}, discriminated by
|
|
1379
1647
|
* `kind`. Width and height are positive Snaptrude engine-unit values.
|
|
@@ -1550,3 +1818,6 @@ export const PluginCreateSpaceItem = z.object({
|
|
|
1550
1818
|
storey: z.number().int().optional(),
|
|
1551
1819
|
})
|
|
1552
1820
|
export type PluginCreateSpaceItem = z.infer<typeof PluginCreateSpaceItem>
|
|
1821
|
+
|
|
1822
|
+
export * from "./opening-fields"
|
|
1823
|
+
export * from "./bulk-items"
|
|
@@ -0,0 +1,37 @@
|
|
|
1
|
+
import * as z from "zod"
|
|
2
|
+
import { ComponentHandle, Vec3Handle } from "../../../handles"
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* The shared field bag every hosted opening (door / window) carries — used by
|
|
6
|
+
* {@linkcode PluginDesignCreateOpeningOptions} and by the bulk item schemas in
|
|
7
|
+
* `bulk-items.ts`, so singular and plural openings validate identically.
|
|
8
|
+
*
|
|
9
|
+
* `facing` and `hinge` are WORLD POINTS, not directions: `facing` sits on the
|
|
10
|
+
* side of the wall the leaf swings open to (where the plan symbol draws the
|
|
11
|
+
* swing arc); `hinge` sits near the jamb the leaf is hinged on — the item is
|
|
12
|
+
* reflected along the wall so its hinged jamb is the one nearer that point.
|
|
13
|
+
* Either may be omitted (engine-chosen side / the catalog item's authored
|
|
14
|
+
* hinge side). Neither has a visible effect on symmetric items such as
|
|
15
|
+
* sliders or fixed windows.
|
|
16
|
+
*
|
|
17
|
+
* | Property | Type | Description |
|
|
18
|
+
* |---|---|---|
|
|
19
|
+
* | `catalogId` | `string` | Library id: team `_id` or general `fullName` |
|
|
20
|
+
* | `hostWall` | {@linkcode ComponentHandle} | The wall to host the opening |
|
|
21
|
+
* | `position` | {@linkcode Vec3Handle} | World point projected onto the wall |
|
|
22
|
+
* | `facing` | {@linkcode Vec3Handle}? | World point on the side of the wall the opening swings open to (default engine-chosen) |
|
|
23
|
+
* | `hinge` | {@linkcode Vec3Handle}? | World point near the jamb the opening is hinged on (default the catalog item's authored side) |
|
|
24
|
+
* | `label` | `string`? | Instance name (optional) |
|
|
25
|
+
* | `width` | `number`? | Width override (Snaptrude units, > 0; default the catalog item's) |
|
|
26
|
+
* | `height` | `number`? | Height override (Snaptrude units, > 0; default the catalog item's) |
|
|
27
|
+
*/
|
|
28
|
+
export const PluginOpeningBaseOptions = {
|
|
29
|
+
catalogId: z.string().min(1),
|
|
30
|
+
hostWall: ComponentHandle,
|
|
31
|
+
position: Vec3Handle,
|
|
32
|
+
facing: Vec3Handle.optional(),
|
|
33
|
+
hinge: Vec3Handle.optional(),
|
|
34
|
+
label: z.string().optional(),
|
|
35
|
+
width: z.number().finite().positive().optional(),
|
|
36
|
+
height: z.number().finite().positive().optional(),
|
|
37
|
+
}
|