@snaptrude/plugin-core 0.0.0-dev-20260827135706 → 0.0.0-dev-20260827194031
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/api-manifest.json +26 -3
- package/dist/api/design/family.d.ts +152 -8
- package/dist/api/design/family.d.ts.map +1 -1
- package/dist/api/design/query/index.d.ts +7 -0
- package/dist/api/design/query/index.d.ts.map +1 -1
- package/dist/index.cjs +23 -1
- package/dist/index.cjs.map +1 -1
- package/dist/index.js +20 -1
- package/dist/index.js.map +1 -1
- package/package.json +1 -1
- package/src/api/design/family.ts +164 -8
- package/src/api/design/query/index.ts +2 -0
package/package.json
CHANGED
package/src/api/design/family.ts
CHANGED
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@@ -1,5 +1,6 @@
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import * as z from "zod"
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import { PluginApiReturn } from "../../types"
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import { ComponentHandle, Vec3Components } from "../../handles"
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/**
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* `snaptrude.design.family.*` — author NATIVE parametric families from a JSON spec.
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@@ -142,23 +143,96 @@ export abstract class PluginDesignFamilyApi {
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public abstract list(): PluginApiReturn<PluginFamilySummary[]>
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/**
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-
*
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* Put a family into the model — either the prepared draft or any family from
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* {@linkcode PluginDesignFamilyApi.list}.
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*
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*
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* with a ghost on the cursor; the user clicks in the canvas to drop it, the
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* same as for any other family. Tell the user to click.
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* Two modes, chosen by whether you pass `position`:
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*
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*
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* **With `position`** the component is created there and then, undoably. Use
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* this when you know where it goes — you were given coordinates, or you are
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* copying an existing instance. The returned `component` handle works with
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* `design.transform.move` / `.rotate` and with
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* {@linkcode PluginDesignFamilyApi.setParameters}.
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*
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* **Without `position`** it arms placement mode with a ghost on the cursor
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* and returns immediately — no geometry yet. The USER clicks to drop it, so
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* tell them to. Prefer this when the location is a judgement call.
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*
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* To COPY a placed component, place its family again at the new position with
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* the same `values` — there is no separate copy call.
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*
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* @param args Which family, where, and at what parameter values
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* @returns What was placed; `component` is present only in positioned mode
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*
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* @examplePrompt Place it in the model
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* @examplePrompt
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* @examplePrompt Put a louvre screen at the origin
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* @examplePrompt Copy that table two metres to the right
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*
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* # Example
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* ```ts
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* // positioned — geometry exists when this resolves
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* const { component } = await snaptrude.design.family.place({
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* id: "revit:gypsum-stud-partition~90ad72",
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* position: { x: 0, y: 0, z: 0 },
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* rotation: 90,
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* })
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* await snaptrude.design.transform.move([component], { x: 2, y: 0, z: 0 })
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*
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* // interactive — the user clicks
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* await snaptrude.design.family.place()
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* ```
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*/
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public abstract place(
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public abstract place(
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args?: PluginDesignFamilyPlaceArgs,
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): PluginApiReturn<PluginFamilyPlaceResult>
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/**
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* Read a placed component's current parameter values and its sheet.
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*
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* Use before {@linkcode PluginDesignFamilyApi.setParameters} so you change
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* what is actually there: parameter KEYS are the family's own, not the
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* label the user says, and a Revit-imported family carries parameters that
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* do not drive geometry at all.
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*
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* @param args The component to read
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* @returns Its definition, current values, and the parameter sheet
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*
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* @examplePrompt What size is that table?
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* @examplePrompt Show me the parameters on this partition
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*
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* # Example
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* ```ts
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* const { values, parameters } = await snaptrude.design.family.getParameters({ component })
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* ```
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*/
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public abstract getParameters(
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args: PluginDesignFamilyGetParametersArgs,
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): PluginApiReturn<PluginFamilyInstanceParameters | null>
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/**
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* Change a placed component's parameters and rebuild its geometry in place.
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*
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* Partial: pass only what changes. The component keeps its position,
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* rotation and identity — this is an edit, not a replace, and it is undoable.
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*
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* Only parameters with `drivesGeometry` actually move the mesh. Setting one
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* that does not is accepted and stored (it round-trips to Revit) but nothing
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* visible happens — say so rather than claiming a change the user cannot see.
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*
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* @param args The component and the values to change
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* @returns The values now in effect
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*
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* @examplePrompt Make that table seat 8
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* @examplePrompt Change the stud spacing to 400
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*
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* # Example
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* ```ts
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* await snaptrude.design.family.setParameters({ component, values: { seats: 8 } })
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* ```
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*/
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public abstract setParameters(
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args: PluginDesignFamilySetParametersArgs,
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): PluginApiReturn<PluginFamilyInstanceParameters>
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/**
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* Commit the prepared bundle to the project's parametric-definition library,
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@@ -301,7 +375,7 @@ export interface PluginFamilyFlexResult {
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error?: string
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}
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/** One
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/** One family available to place — from the session registry or the catalog. */
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export interface PluginFamilySummary {
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id: string
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version: number
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@@ -309,6 +383,18 @@ export interface PluginFamilySummary {
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category?: string
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/** Number of rows on the family's parameter sheet. */
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parameters: number
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/**
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* Where the family came from, which decides how far you can edit it.
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*
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* `"native"` — authored from a JSON spec through this API. Its recipe is
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* data, so every parameter genuinely re-runs the geometry.
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*
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* `"revit"` — imported from a Revit family. Parameters exist and are
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* editable, but only those the importer could bind to geometry actually
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* change the mesh; the rest are carried for round-tripping. Check
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* `drivesGeometry` on the parameter before promising the user a change.
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*/
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kind: "native" | "revit"
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}
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/** What `place` reports. */
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@@ -316,9 +402,27 @@ export interface PluginFamilyPlaceResult {
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ok: boolean
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familyId?: string
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version?: number
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/**
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* The created component — present ONLY when `position` was given. In
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* interactive mode nothing exists yet, so there is nothing to hand back;
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* the user has not clicked.
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*/
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component?: ComponentHandle
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error?: string
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}
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/** A placed component's parameter state, from `getParameters` / `setParameters`. */
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export interface PluginFamilyInstanceParameters {
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/** The definition this instance is pinned to. */
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familyId: string
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version: number
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label: string
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/** Current values, keyed by parameter key. */
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values: Record<string, number | string>
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/** The sheet: what each key means, its bounds, and whether it moves geometry. */
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parameters: PluginFamilyParameter[]
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}
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/** What `create` reports. */
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export interface PluginFamilyCreateResult {
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ok: boolean
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@@ -386,3 +490,55 @@ export const PluginDesignFamilyCreateArgs = z.object({
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teamId: z.string().optional(),
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})
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export type PluginDesignFamilyCreateArgs = z.infer<typeof PluginDesignFamilyCreateArgs>
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/**
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* Arguments for {@linkcode PluginDesignFamilyApi.place}.
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*
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* | Property | Type | Description |
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* |---|---|---|
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* | `id` | `string` | Family to place, from {@linkcode PluginDesignFamilyApi.list}. Omit to place the prepared draft |
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* | `version` | `number` | Exact version; defaults to the newest known |
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* | `position` | `{ x, y, z }` | Place HERE, without user interaction. Omit to arm the cursor instead |
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* | `rotation` | `number` | Yaw in degrees about +Y. Only with `position` |
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* | `values` | `Record<string, number \| string>` | Parameter values for THIS instance |
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* | `storey` | `number` | Storey to place on; defaults to the active one |
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*/
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export const PluginDesignFamilyPlaceArgs = z.object({
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id: z.string().optional(),
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version: z.number().int().positive().optional(),
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position: Vec3Components.optional(),
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rotation: z.number().optional(),
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values: z.record(z.string(), z.union([z.number(), z.string()])).optional(),
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storey: z.number().int().optional(),
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})
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export type PluginDesignFamilyPlaceArgs = z.infer<typeof PluginDesignFamilyPlaceArgs>
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/**
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* Arguments for {@linkcode PluginDesignFamilyApi.getParameters}.
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*
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* | Property | Type | Description |
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* |---|---|---|
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* | `component` | {@linkcode ComponentHandle} | A placed parametric component |
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*/
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export const PluginDesignFamilyGetParametersArgs = z.object({
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component: ComponentHandle,
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})
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export type PluginDesignFamilyGetParametersArgs = z.infer<
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typeof PluginDesignFamilyGetParametersArgs
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>
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/**
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* Arguments for {@linkcode PluginDesignFamilyApi.setParameters}.
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*
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* | Property | Type | Description |
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* |---|---|---|
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* | `component` | {@linkcode ComponentHandle} | A placed parametric component |
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* | `values` | `Record<string, number \| string>` | Values to change (partial) |
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*/
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export const PluginDesignFamilySetParametersArgs = z.object({
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component: ComponentHandle,
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values: z.record(z.string(), z.union([z.number(), z.string()])),
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})
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export type PluginDesignFamilySetParametersArgs = z.infer<
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typeof PluginDesignFamilySetParametersArgs
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>
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@@ -41,6 +41,7 @@ import { PluginDesignQueryReferenceLinesApi } from "./referenceLines"
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* | `"curtainWall"` | Parametric curtain wall |
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* | `"mullion"` | Curtain-wall mullion |
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* | `"panel"` | Curtain-wall panel |
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* | `"parametricComponent"` | A placed parametric family instance (native or Revit-imported). Its geometry is rebuilt from `design.family` parameters, so read and drive it through `design.family.getParameters` / `setParameters` rather than editing its meshes. |
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*/
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export const PluginEntityType = z.enum([
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"wall",
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"curtainWall",
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"mullion",
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"panel",
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"parametricComponent",
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])
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export type PluginEntityType = z.infer<typeof PluginEntityType>
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