@smwb/ui-solid 0.10.0 → 0.11.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +16 -0
- package/dist/assets/styles/less/components/table/table.entry.css +1 -1
- package/dist/assets/styles/less/components/treeView/treeView.entry.css +1 -1
- package/dist/components/dataDisplay/table/tableHeadCell.js +32 -23
- package/dist/components/dataDisplay/table/tableHeadCell.js.map +1 -1
- package/dist/components/layout/floatingWindow/floatingWindow.js +186 -173
- package/dist/components/layout/floatingWindow/floatingWindow.js.map +1 -1
- package/dist/connects/rt/index.d.ts +2 -0
- package/dist/connects/rt/table/index.d.ts +2 -0
- package/dist/connects/rt/table/table.d.ts +48 -0
- package/dist/headless/components/dataDisplay/table/tableHeadCell.js +32 -23
- package/dist/headless/components/dataDisplay/table/tableHeadCell.js.map +1 -1
- package/dist/headless/components/layout/floatingWindow/floatingWindow.js +186 -173
- package/dist/headless/components/layout/floatingWindow/floatingWindow.js.map +1 -1
- package/dist/headless/source/components/dataDisplay/table/tableHeadCell.jsx +7 -4
- package/dist/headless/source/components/dataDisplay/table/tableHeadCell.jsx.map +1 -1
- package/dist/headless/source/components/layout/floatingWindow/floatingWindow.jsx +20 -5
- package/dist/headless/source/components/layout/floatingWindow/floatingWindow.jsx.map +1 -1
- package/dist/headless/source/connects/rt/index.js +5 -0
- package/dist/headless/source/connects/rt/index.js.map +7 -0
- package/dist/headless/source/connects/rt/table/index.js +6 -0
- package/dist/headless/source/connects/rt/table/index.js.map +7 -0
- package/dist/headless/source/connects/rt/table/table.jsx +183 -0
- package/dist/headless/source/connects/rt/table/table.jsx.map +1 -0
- package/dist/source/components/dataDisplay/table/tableHeadCell.jsx +7 -4
- package/dist/source/components/dataDisplay/table/tableHeadCell.jsx.map +1 -1
- package/dist/source/components/layout/floatingWindow/floatingWindow.jsx +20 -5
- package/dist/source/components/layout/floatingWindow/floatingWindow.jsx.map +1 -1
- package/dist/source/connects/rt/index.js +5 -0
- package/dist/source/connects/rt/index.js.map +7 -0
- package/dist/source/connects/rt/table/index.js +6 -0
- package/dist/source/connects/rt/table/index.js.map +7 -0
- package/dist/source/connects/rt/table/table.jsx +183 -0
- package/dist/source/connects/rt/table/table.jsx.map +1 -0
- package/package.json +18 -5
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import { For, Show, createMemo, createSignal, splitProps } from "solid-js";
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import {
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createSolidTable,
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flexRender,
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getCoreRowModel,
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getExpandedRowModel,
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getPaginationRowModel,
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getSortedRowModel
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} from "@tanstack/solid-table";
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import {
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Table as SmwbTable,
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TableBody,
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TableCell,
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TableHead,
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TableHeadCell,
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TableRow
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} from "../../../components/dataDisplay/table";
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import { ProgressIndicator } from "../../../components/feedBack/progressIndicator";
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import { Message } from "../../../components/feedBack/message";
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function Table(props) {
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const [local, rest] = splitProps(props, [
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"data",
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"columns",
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"sortable",
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"defaultSorting",
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"onSortingChange",
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"withPagination",
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"isInfinite",
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"limit",
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"limitOptions",
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"onNextPage",
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"onPrevPage",
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"expandable",
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"getRowCanExpand",
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"renderSubComponent",
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"cellAlign",
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"error",
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"onHeadCellClick",
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"onBodyRowClick",
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"isLoading"
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]);
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const limit = () => local.limit ?? 5;
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const [sorting, setSorting] = createSignal(local.defaultSorting ?? []);
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const table = createSolidTable({
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get data() {
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return local.data;
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},
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get columns() {
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return local.columns;
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},
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state: {
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get sorting() {
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return sorting();
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}
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},
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initialState: { pagination: { pageIndex: 0, pageSize: limit() } },
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manualPagination: local.isInfinite,
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getCoreRowModel: getCoreRowModel(),
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onSortingChange: (updater) => {
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const next = typeof updater === "function" ? updater(sorting()) : updater;
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setSorting(next);
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local.onSortingChange?.(next);
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},
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get getSortedRowModel() {
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return local.sortable ? getSortedRowModel() : void 0;
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},
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get getPaginationRowModel() {
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return local.withPagination ? getPaginationRowModel() : void 0;
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},
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get getExpandedRowModel() {
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return local.expandable ? getExpandedRowModel() : void 0;
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},
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get getRowCanExpand() {
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return local.expandable ? local.getRowCanExpand : void 0;
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}
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});
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const pagination = createMemo(() => {
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if (!local.withPagination) return void 0;
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const state = table.getState().pagination;
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const base = {
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limit: state.pageSize,
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page: state.pageIndex + 1,
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limitOptions: local.limitOptions ?? [5, 10, 15],
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onNext: () => {
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table.nextPage();
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local.onNextPage?.();
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},
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onPrev: () => {
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table.previousPage();
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local.onPrevPage?.();
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},
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onLimitChange: (value) => table.setPageSize(value)
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};
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return local.isInfinite ? { ...base, hasNextPage: local.data.length >= state.pageSize } : { ...base, totalCount: table.getFilteredRowModel().rows.length };
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});
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const columnCount = () => table.getVisibleFlatColumns().length || 1;
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const paginationProp = createMemo(() => {
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const settings = pagination();
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return settings ? { paginationSettings: settings } : {};
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});
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const align = () => local.cellAlign ?? "left";
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return <SmwbTable
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{...rest}
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{...paginationProp()}
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isLoading={local.isLoading ?? false}
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hovered={!!local.onBodyRowClick}
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>
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<TableHead>
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<For each={table.getHeaderGroups()}>
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{(headerGroup) => <TableRow>
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<For each={headerGroup.headers}>
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{(header) => {
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const canSort = () => !!local.sortable && header.column.getCanSort();
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return <TableHeadCell
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cellAlign={align()}
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sortable={canSort()}
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sortDirection={header.column.getIsSorted() || false}
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onSort={() => {
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if (canSort()) header.column.toggleSorting();
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}}
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onClick={() => {
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local.onHeadCellClick?.(header.column.columnDef);
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}}
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{...header.getSize() ? { style: { width: `${header.getSize()}px` } } : {}}
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>
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<Show when={!header.isPlaceholder}>
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{flexRender(header.column.columnDef.header, header.getContext())}
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</Show>
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</TableHeadCell>;
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}}
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</For>
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</TableRow>}
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</For>
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</TableHead>
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<TableBody>
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<Show
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when={!local.isLoading}
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fallback={<TableRow class="smwb-table__loader__row">
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<TableCell class="smwb-table__loader" colSpan={columnCount()}>
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<ProgressIndicator variant="circular" type="indeterminate" />
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</TableCell>
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</TableRow>}
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>
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<Show
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when={!local.error}
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fallback={<TableRow class="smwb-table__loader__row">
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<TableCell class="smwb-table__loader" colSpan={columnCount()}>
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<Message variant="filled" type="error">
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{local.error}
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</Message>
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</TableCell>
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</TableRow>}
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>
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<For each={table.getRowModel().rows}>
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{(row) => <>
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<TableRow onClick={(event) => local.onBodyRowClick?.(row, event)}>
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<For each={row.getVisibleCells()}>
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{(cell) => <TableCell cellAlign={align()} {...cell.column.columnDef.meta?.cellProps}>
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{flexRender(cell.column.columnDef.cell, cell.getContext())}
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</TableCell>}
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</For>
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</TableRow>
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<Show when={row.getIsExpanded() && local.renderSubComponent}>
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<TableRow>
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<TableCell colSpan={row.getVisibleCells().length}>
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{local.renderSubComponent?.({ row })}
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</TableCell>
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</TableRow>
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</Show>
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</>}
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</For>
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</Show>
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</Show>
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</TableBody>
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</SmwbTable>;
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}
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var table_default = Table;
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export {
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Table,
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table_default as default
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};
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//# sourceMappingURL=table.jsx.map
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{"version":3,"sources":["../../../../../../src/connects/rt/table/table.tsx"],"sourcesContent":["import { For, Show, createMemo, createSignal, splitProps, type JSX } from \"solid-js\";\nimport {\n createSolidTable,\n flexRender,\n getCoreRowModel,\n getExpandedRowModel,\n getPaginationRowModel,\n getSortedRowModel,\n type ColumnDef,\n type Row,\n type RowData,\n type SortingState,\n type TableOptions,\n} from \"@tanstack/solid-table\";\n\nimport {\n Table as SmwbTable,\n TableBody,\n TableCell,\n TableHead,\n TableHeadCell,\n TableRow,\n type SortDirection,\n type TableProps as SmwbTableProps,\n type TablePaginationProps,\n} from \"../../../components/dataDisplay/table\";\nimport { ProgressIndicator } from \"../../../components/feedBack/progressIndicator\";\nimport { Message } from \"../../../components/feedBack/message\";\n\ndeclare module \"@tanstack/table-core\" {\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\n interface ColumnMeta<TData extends RowData, TValue> {\n /** Extra attributes for every body cell of the column. */\n cellProps?: JSX.ThHTMLAttributes<HTMLTableCellElement>;\n }\n}\n\nexport interface RtTableProps<TData extends RowData, TValue = unknown> extends SmwbTableProps {\n data: TData[];\n columns: ColumnDef<TData, TValue>[];\n /** Enables the sort affordance in head cells and the sorted row model. */\n sortable?: boolean;\n /** Initial sorting, e.g. `[{ id: \"name\", desc: false }]`. */\n defaultSorting?: SortingState;\n onSortingChange?: (sorting: SortingState) => void;\n withPagination?: boolean;\n /** Rows come from the outside page by page; the total is unknown. */\n isInfinite?: boolean;\n limit?: number;\n limitOptions?: number[];\n onNextPage?: () => void;\n onPrevPage?: () => void;\n expandable?: boolean;\n getRowCanExpand?: (row: Row<TData>) => boolean;\n renderSubComponent?: (props: { row: Row<TData> }) => JSX.Element;\n cellAlign?: \"left\" | \"right\" | \"center\";\n error?: string;\n onHeadCellClick?: (column: ColumnDef<TData, TValue>) => void;\n onBodyRowClick?: (row: Row<TData>, event: MouseEvent) => void;\n}\n\n/**\n * TanStack Table bound to the smwb table components.\n *\n * The connector owns only what the two sides must agree on — row models, the\n * sort affordance in the head cell, the pagination footer, and the loading /\n * error / empty rows. Everything else stays TanStack's: columns are plain\n * `ColumnDef`s and cells are rendered through `flexRender`, so any column\n * definition written against the React connector works here unchanged.\n *\n * `@tanstack/solid-table` is an optional peer: it ships with the connector's\n * subpath only, and a consumer that never imports the subpath never installs it.\n */\nexport function Table<TData extends RowData, TValue = unknown>(\n props: RtTableProps<TData, TValue>\n): JSX.Element {\n const [local, rest] = splitProps(props, [\n \"data\",\n \"columns\",\n \"sortable\",\n \"defaultSorting\",\n \"onSortingChange\",\n \"withPagination\",\n \"isInfinite\",\n \"limit\",\n \"limitOptions\",\n \"onNextPage\",\n \"onPrevPage\",\n \"expandable\",\n \"getRowCanExpand\",\n \"renderSubComponent\",\n \"cellAlign\",\n \"error\",\n \"onHeadCellClick\",\n \"onBodyRowClick\",\n \"isLoading\",\n ]);\n\n const limit = (): number => local.limit ?? 5;\n const [sorting, setSorting] = createSignal<SortingState>(local.defaultSorting ?? []);\n\n // Options are a getter object: Solid has no render pass to rebuild them on,\n // so the table reads current data, columns and sorting on every access.\n const table = createSolidTable({\n get data() {\n return local.data;\n },\n get columns() {\n return local.columns;\n },\n state: {\n get sorting() {\n return sorting();\n },\n },\n initialState: { pagination: { pageIndex: 0, pageSize: limit() } },\n manualPagination: local.isInfinite,\n getCoreRowModel: getCoreRowModel(),\n onSortingChange: (updater) => {\n const next = typeof updater === \"function\" ? updater(sorting()) : updater;\n setSorting(next);\n local.onSortingChange?.(next);\n },\n get getSortedRowModel() {\n return local.sortable ? getSortedRowModel() : undefined;\n },\n get getPaginationRowModel() {\n return local.withPagination ? getPaginationRowModel() : undefined;\n },\n get getExpandedRowModel() {\n return local.expandable ? getExpandedRowModel() : undefined;\n },\n get getRowCanExpand() {\n return local.expandable ? local.getRowCanExpand : undefined;\n },\n } as TableOptions<TData>);\n\n const pagination = createMemo<TablePaginationProps | undefined>(() => {\n if (!local.withPagination) return undefined;\n const state = table.getState().pagination;\n const base = {\n limit: state.pageSize,\n page: state.pageIndex + 1,\n limitOptions: local.limitOptions ?? [5, 10, 15],\n onNext: () => {\n table.nextPage();\n local.onNextPage?.();\n },\n onPrev: () => {\n table.previousPage();\n local.onPrevPage?.();\n },\n onLimitChange: (value: number) => table.setPageSize(value),\n };\n return local.isInfinite\n ? { ...base, hasNextPage: local.data.length >= state.pageSize }\n : { ...base, totalCount: table.getFilteredRowModel().rows.length };\n });\n\n const columnCount = (): number => table.getVisibleFlatColumns().length || 1;\n\n // Spread instead of a prop: with exactOptionalPropertyTypes an explicit\n // `undefined` is not the same as an absent prop, and the footer is absent\n // whenever pagination is off.\n const paginationProp = createMemo(() => {\n const settings = pagination();\n return settings ? { paginationSettings: settings } : {};\n });\n\n const align = (): \"left\" | \"right\" | \"center\" => local.cellAlign ?? \"left\";\n\n return (\n <SmwbTable\n {...rest}\n {...paginationProp()}\n isLoading={local.isLoading ?? false}\n hovered={!!local.onBodyRowClick}\n >\n <TableHead>\n <For each={table.getHeaderGroups()}>\n {(headerGroup) => (\n <TableRow>\n <For each={headerGroup.headers}>\n {(header) => {\n const canSort = (): boolean => !!local.sortable && header.column.getCanSort();\n return (\n <TableHeadCell\n cellAlign={align()}\n sortable={canSort()}\n sortDirection={(header.column.getIsSorted() || false) as SortDirection}\n onSort={() => {\n if (canSort()) header.column.toggleSorting();\n }}\n onClick={() => {\n local.onHeadCellClick?.(header.column.columnDef);\n }}\n {...(header.getSize() ? { style: { width: `${header.getSize()}px` } } : {})}\n >\n <Show when={!header.isPlaceholder}>\n {flexRender(header.column.columnDef.header, header.getContext())}\n </Show>\n </TableHeadCell>\n );\n }}\n </For>\n </TableRow>\n )}\n </For>\n </TableHead>\n\n <TableBody>\n <Show\n when={!local.isLoading}\n fallback={\n <TableRow class=\"smwb-table__loader__row\">\n <TableCell class=\"smwb-table__loader\" colSpan={columnCount()}>\n <ProgressIndicator variant=\"circular\" type=\"indeterminate\" />\n </TableCell>\n </TableRow>\n }\n >\n <Show\n when={!local.error}\n fallback={\n <TableRow class=\"smwb-table__loader__row\">\n <TableCell class=\"smwb-table__loader\" colSpan={columnCount()}>\n <Message variant=\"filled\" type=\"error\">\n {local.error}\n </Message>\n </TableCell>\n </TableRow>\n }\n >\n <For each={table.getRowModel().rows}>\n {(row) => (\n <>\n <TableRow onClick={(event: MouseEvent) => local.onBodyRowClick?.(row, event)}>\n <For each={row.getVisibleCells()}>\n {(cell) => (\n <TableCell cellAlign={align()} {...cell.column.columnDef.meta?.cellProps}>\n {flexRender(cell.column.columnDef.cell, cell.getContext())}\n </TableCell>\n )}\n </For>\n </TableRow>\n <Show when={row.getIsExpanded() && local.renderSubComponent}>\n <TableRow>\n <TableCell colSpan={row.getVisibleCells().length}>\n {local.renderSubComponent?.({ row })}\n </TableCell>\n </TableRow>\n </Show>\n </>\n )}\n </For>\n </Show>\n </Show>\n </TableBody>\n </SmwbTable>\n );\n}\n\nexport default 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import { mergeProps, splitProps } from "solid-js";
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import { Show, mergeProps, splitProps } from "solid-js";
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const direction = () => local.sortDirection !== void 0 ? local.sortDirection : local.isSortedByAsc ? "asc" : local.isSortedByDesc ? "desc" : false;
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const iconName = () => direction() === "asc" ? "expand_more" : direction() === "desc" ? "expand_less" : "";
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const iconName = () => direction() === "asc" ? "expand_more" : direction() === "desc" ? "expand_less" : "unfold_more";
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<
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</Show>
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{"version":3,"sources":["../../../../../src/components/dataDisplay/table/tableHeadCell.tsx"],"sourcesContent":["import { type JSX, type ParentProps, mergeProps, splitProps } from \"solid-js\";\nimport cn from \"clsx\";\nimport { Icon } from \"../../base/icon\";\nimport { mergeRefs, type Ref } from \"../../../primitives/mergeRefs\";\n\nexport type SortDirection = \"asc\" | \"desc\" | false;\n\nexport interface TableHeadCellProps extends JSX.ThHTMLAttributes<HTMLTableCellElement> {\n cellAlign?: \"left\" | \"right\" | \"center\";\n /** @deprecated use `sortDirection=\"desc\"`. */\n isSortedByDesc?: boolean;\n /** @deprecated use `sortDirection=\"asc\"`. */\n isSortedByAsc?: boolean;\n /** Enables the interactive sort affordance with keyboard/aria support. */\n sortable?: boolean;\n /** Current sort direction for this column. */\n sortDirection?: SortDirection;\n /** Invoked when the user activates the sort control. */\n onSort?: () => void;\n ref?: Ref<HTMLTableCellElement>;\n}\n\nexport function TableHeadCell(props: ParentProps<TableHeadCellProps>): JSX.Element {\n const merged = mergeProps({ cellAlign: \"left\" as const }, props);\n const [local, rest] = splitProps(merged, [\n \"children\",\n \"class\",\n \"cellAlign\",\n \"isSortedByAsc\",\n \"isSortedByDesc\",\n \"sortable\",\n \"sortDirection\",\n \"onSort\",\n \"ref\",\n ]);\n\n const direction = (): SortDirection =>\n local.sortDirection !== undefined ? local.sortDirection : local.isSortedByAsc ? \"asc\" : local.isSortedByDesc ? \"desc\" : false;\n\n const ariaSort = (): \"ascending\" | \"descending\" | \"none\" | undefined =>\n local.sortable ? (direction() === \"asc\" ? \"ascending\" : direction() === \"desc\" ? \"descending\" : \"none\") : undefined;\n\n const iconName = (): string
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{"version":3,"sources":["../../../../../src/components/dataDisplay/table/tableHeadCell.tsx"],"sourcesContent":["import { type JSX, type ParentProps, Show, mergeProps, splitProps } from \"solid-js\";\nimport cn from \"clsx\";\nimport { Icon } from \"../../base/icon\";\nimport { mergeRefs, type Ref } from \"../../../primitives/mergeRefs\";\n\nexport type SortDirection = \"asc\" | \"desc\" | false;\n\nexport interface TableHeadCellProps extends JSX.ThHTMLAttributes<HTMLTableCellElement> {\n cellAlign?: \"left\" | \"right\" | \"center\";\n /** @deprecated use `sortDirection=\"desc\"`. */\n isSortedByDesc?: boolean;\n /** @deprecated use `sortDirection=\"asc\"`. */\n isSortedByAsc?: boolean;\n /** Enables the interactive sort affordance with keyboard/aria support. */\n sortable?: boolean;\n /** Current sort direction for this column. */\n sortDirection?: SortDirection;\n /** Invoked when the user activates the sort control. */\n onSort?: () => void;\n ref?: Ref<HTMLTableCellElement>;\n}\n\nexport function TableHeadCell(props: ParentProps<TableHeadCellProps>): JSX.Element {\n const merged = mergeProps({ cellAlign: \"left\" as const }, props);\n const [local, rest] = splitProps(merged, [\n \"children\",\n \"class\",\n \"cellAlign\",\n \"isSortedByAsc\",\n \"isSortedByDesc\",\n \"sortable\",\n \"sortDirection\",\n \"onSort\",\n \"ref\",\n ]);\n\n const direction = (): SortDirection =>\n local.sortDirection !== undefined ? local.sortDirection : local.isSortedByAsc ? \"asc\" : local.isSortedByDesc ? \"desc\" : false;\n\n const ariaSort = (): \"ascending\" | \"descending\" | \"none\" | undefined =>\n local.sortable ? (direction() === \"asc\" ? \"ascending\" : direction() === \"desc\" ? \"descending\" : \"none\") : undefined;\n\n /**\n * A sortable column always shows a marker: the current direction once sorted,\n * and `unfold_more` before that — otherwise nothing tells the reader the column\n * can be sorted at all. A cell that is not sortable shows nothing; it used to\n * render an `<Icon name=\"\">`, which reserved a gap and warned about a missing\n * icon under `source: \"smwb\"`.\n */\n const iconName = (): string =>\n direction() === \"asc\" ? \"expand_more\" : direction() === \"desc\" ? \"expand_less\" : \"unfold_more\";\n\n const onKeyDown: JSX.EventHandler<HTMLSpanElement, KeyboardEvent> = (event) => {\n if (local.sortable && local.onSort && (event.key === \"Enter\" || event.key === \" \")) {\n event.preventDefault();\n local.onSort();\n }\n };\n\n return (\n <th\n {...rest}\n ref={mergeRefs(local.ref)}\n aria-sort={ariaSort()}\n class={cn(\"smwb-table__cell\", \"smwb-head-cell\", local.class, {\n [`smwb-align_${local.cellAlign}`]: !!local.cellAlign,\n \"smwb-head-cell_sortable\": local.sortable,\n \"smwb-head-cell_sorted\": !!local.sortable && direction() !== false,\n })}\n >\n <span\n class=\"smwb-head-cell__content\"\n onClick={local.sortable ? () => local.onSort?.() : undefined}\n onKeyDown={local.sortable ? onKeyDown : undefined}\n role={local.sortable ? \"button\" : undefined}\n tabindex={local.sortable ? 0 : undefined}\n >\n {local.children}\n <Show when={local.sortable}>\n <Icon class=\"smwb-head-cell__icon\" name={iconName()} size={18} weight={800} />\n </Show>\n </span>\n </th>\n );\n}\n\nexport default TableHeadCell;\n"],"mappings":"AAAA,SAAqC,MAAM,YAAY,kBAAkB;AACzE,OAAO,QAAQ;AACf,SAAS,YAAY;AACrB,SAAS,iBAA2B;AAmB7B,SAAS,cAAc,OAAqD;AACjF,QAAM,SAAS,WAAW,EAAE,WAAW,OAAgB,GAAG,KAAK;AAC/D,QAAM,CAAC,OAAO,IAAI,IAAI,WAAW,QAAQ;AAAA,IACvC;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,EACF,CAAC;AAED,QAAM,YAAY,MAChB,MAAM,kBAAkB,SAAY,MAAM,gBAAgB,MAAM,gBAAgB,QAAQ,MAAM,iBAAiB,SAAS;AAE1H,QAAM,WAAW,MACf,MAAM,WAAY,UAAU,MAAM,QAAQ,cAAc,UAAU,MAAM,SAAS,eAAe,SAAU;AAS5G,QAAM,WAAW,MACf,UAAU,MAAM,QAAQ,gBAAgB,UAAU,MAAM,SAAS,gBAAgB;AAEnF,QAAM,YAA8D,CAAC,UAAU;AAC7E,QAAI,MAAM,YAAY,MAAM,WAAW,MAAM,QAAQ,WAAW,MAAM,QAAQ,MAAM;AAClF,YAAM,eAAe;AACrB,YAAM,OAAO;AAAA,IACf;AAAA,EACF;AAEA,SACE,CAAC;AAAA,QACK;AAAA,IACJ,KAAK,UAAU,MAAM,GAAG;AAAA,IACxB,WAAW,SAAS;AAAA,IACpB,OAAO,GAAG,oBAAoB,kBAAkB,MAAM,OAAO;AAAA,MAC3D,CAAC,cAAc,MAAM,SAAS,EAAE,GAAG,CAAC,CAAC,MAAM;AAAA,MAC3C,2BAA2B,MAAM;AAAA,MACjC,yBAAyB,CAAC,CAAC,MAAM,YAAY,UAAU,MAAM;AAAA,IAC/D,CAAC;AAAA,GACF;AAAA,MACC,CAAC;AAAA,IACC,MAAM;AAAA,IACN,SAAS,MAAM,WAAW,MAAM,MAAM,SAAS,IAAI;AAAA,IACnD,WAAW,MAAM,WAAW,YAAY;AAAA,IACxC,MAAM,MAAM,WAAW,WAAW;AAAA,IAClC,UAAU,MAAM,WAAW,IAAI;AAAA,GAChC;AAAA,SACE,MAAM,SAAS;AAAA,QAChB,CAAC,KAAK,MAAM,MAAM,UAAU;AAAA,UAC1B,CAAC,KAAK,MAAM,uBAAuB,MAAM,SAAS,GAAG,MAAM,IAAI,QAAQ,KAAK,EAAE;AAAA,QAChF,EAFC,KAEM;AAAA,MACT,EAXC,KAWM;AAAA,IACT,EAtBC;AAwBL;AAEA,IAAO,wBAAQ;","names":[],"file":"tableHeadCell.jsx"}
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{"version":3,"sources":["../../../../../src/components/layout/floatingWindow/floatingWindow.tsx"],"sourcesContent":["import \"@smwb/ui-styles/less/components/floatingWindow/floatingWindow.entry.less\";\nimport {\n type Accessor,\n For,\n type JSX,\n type ParentProps,\n Show,\n createEffect,\n createMemo,\n mergeProps,\n onCleanup,\n splitProps,\n} from \"solid-js\";\nimport { Portal, isServer } from \"solid-js/web\";\nimport cn from \"clsx\";\nimport { Icon } from \"../../base/icon\";\nimport { createCssTransition } from \"../../../primitives/createCssTransition\";\nimport { createControllableState } from \"../../../primitives/createControllableState\";\nimport { createId } from \"../../../primitives/createId\";\nimport { mergeRefs, type Ref } from \"../../../primitives/mergeRefs\";\n\nexport interface FloatingWindowPosition {\n x: number;\n y: number;\n}\n\nexport interface FloatingWindowSize {\n width: number;\n height: number;\n}\n\n/** The eight edge/corner resize directions. */\nexport type FloatingWindowResizeDir = \"n\" | \"s\" | \"e\" | \"w\" | \"ne\" | \"nw\" | \"se\" | \"sw\";\n\nexport interface FloatingWindowProps extends Omit<JSX.HTMLAttributes<HTMLDivElement>, \"onResize\" | \"title\"> {\n /** Controlled open state of the window. */\n open: boolean;\n /** Title bar content. When given, the window is labelled by it. */\n title?: JSX.Element;\n /** Extra header controls, rendered before the built-in collapse/close buttons. */\n headerActions?: JSX.Element;\n\n /** Controlled top-left position in viewport px. */\n position?: FloatingWindowPosition;\n /** Initial position when uncontrolled. */\n defaultPosition?: FloatingWindowPosition;\n /** Called on every move frame and on viewport re-clamp, with the clamped position. */\n onPositionChange?: ((position: FloatingWindowPosition) => void) | undefined;\n /** Called once when a move gesture ends — the point at which to persist. */\n onMoveEnd?: ((position: FloatingWindowPosition) => void) | undefined;\n\n /** Controlled size in px. */\n size?: FloatingWindowSize;\n /** Initial size when uncontrolled. */\n defaultSize?: FloatingWindowSize;\n /** Called on every resize frame and on viewport re-clamp, with the clamped size. */\n onResize?: ((size: FloatingWindowSize) => void) | undefined;\n /** Called once when a resize gesture ends — the point at which to persist. */\n onResizeEnd?: ((size: FloatingWindowSize) => void) | undefined;\n\n /** Minimum width in px (default 200). */\n minWidth?: number;\n /** Minimum height in px (default 120). */\n minHeight?: number;\n /** Maximum width in px (default: viewport width). */\n maxWidth?: number;\n /** Maximum height in px (default: viewport height). */\n maxHeight?: number;\n /** Px of the window that must stay inside the viewport (default 56). */\n keepVisible?: number;\n /** Step in px for keyboard moving (default 24). */\n moveStep?: number;\n /** Step in px for keyboard resizing (default 24). */\n resizeStep?: number;\n\n /** Inline stacking order. The host owns z-order across several windows. */\n zIndex?: number;\n /** Called on pointerdown anywhere in the window, so the host can raise it. */\n onActivate?: (() => void) | undefined;\n\n /** Shade the window down to its title bar. */\n collapsed?: boolean;\n /** Initial collapsed state when uncontrolled. */\n defaultCollapsed?: boolean;\n onCollapsedChange?: ((collapsed: boolean) => void) | undefined;\n /** Render the built-in collapse toggle (default true). */\n collapsible?: boolean;\n\n /** Allow drag-to-move by the title bar (default true). */\n movable?: boolean;\n /** Allow drag-to-resize from the edges and corners (default true). */\n resizable?: boolean;\n /** Close on Escape while focus is inside the window (default false). */\n closeOnEsc?: boolean;\n onClose?: (() => void) | undefined;\n\n /** Accessible label for the move handle. */\n moveHandleAriaLabel?: string;\n /** Accessible label for the resize handle. */\n resizeHandleAriaLabel?: string;\n /** Accessible label for the close button. */\n closeAriaLabel?: string;\n /** Accessible label for the collapse toggle while expanded. */\n collapseAriaLabel?: string;\n /** Accessible label for the collapse toggle while collapsed. */\n expandAriaLabel?: string;\n\n \"aria-label\"?: string;\n ref?: Ref<HTMLDivElement>;\n}\n\ninterface Rect {\n x: number;\n y: number;\n width: number;\n height: number;\n}\n\ninterface Viewport {\n width: number;\n height: number;\n}\n\n/** Sign vector per resize direction: how the pointer delta maps onto x/y/width/height. */\nconst RESIZE_DIRS: Record<FloatingWindowResizeDir, { dx: 0 | 1; dy: 0 | 1; dw: -1 | 0 | 1; dh: -1 | 0 | 1 }> = {\n n: { dx: 0, dy: 1, dw: 0, dh: -1 },\n s: { dx: 0, dy: 0, dw: 0, dh: 1 },\n e: { dx: 0, dy: 0, dw: 1, dh: 0 },\n w: { dx: 1, dy: 0, dw: -1, dh: 0 },\n ne: { dx: 0, dy: 1, dw: 1, dh: -1 },\n nw: { dx: 1, dy: 1, dw: -1, dh: -1 },\n se: { dx: 0, dy: 0, dw: 1, dh: 1 },\n sw: { dx: 1, dy: 0, dw: -1, dh: 1 },\n};\n\nconst RESIZE_ORDER: FloatingWindowResizeDir[] = [\"n\", \"s\", \"e\", \"w\", \"ne\", \"nw\", \"se\", \"sw\"];\n\nconst viewportOf = (): Viewport =>\n typeof window === \"undefined\" ? { width: 0, height: 0 } : { width: window.innerWidth, height: window.innerHeight };\n\n/**\n * Free-floating, non-modal window: draggable by its title bar, resizable from every\n * edge and corner, clamped so a grabbable strip always stays on screen.\n *\n * Unlike Sheet/Modal it is deliberately NOT an overlay layer: no backdrop, no focus\n * trap, no `data-smwb-overlay-layer`. Several windows are meant to be open and usable\n * at once alongside the page behind them, so it must not trap focus, swallow clicks,\n * or steal Escape from a Modal stacked above it. Stacking order is the host's job —\n * pass `zIndex` and raise the window from `onActivate`.\n */\nexport function FloatingWindow(props: ParentProps<FloatingWindowProps>): JSX.Element {\n const merged = mergeProps(\n {\n minWidth: 200,\n minHeight: 120,\n keepVisible: 56,\n moveStep: 24,\n resizeStep: 24,\n collapsible: true,\n movable: true,\n resizable: true,\n closeOnEsc: false,\n defaultPosition: { x: 24, y: 24 },\n defaultSize: { width: 360, height: 420 },\n defaultCollapsed: false,\n moveHandleAriaLabel: \"Move window\",\n resizeHandleAriaLabel: \"Resize window\",\n closeAriaLabel: \"Close window\",\n collapseAriaLabel: \"Collapse window\",\n expandAriaLabel: \"Expand window\",\n },\n props\n );\n const [local, rest] = splitProps(merged, [\n \"open\",\n \"title\",\n \"headerActions\",\n \"position\",\n \"defaultPosition\",\n \"onPositionChange\",\n \"onMoveEnd\",\n \"size\",\n \"defaultSize\",\n \"onResize\",\n \"onResizeEnd\",\n \"minWidth\",\n \"minHeight\",\n \"maxWidth\",\n \"maxHeight\",\n \"keepVisible\",\n \"moveStep\",\n \"resizeStep\",\n \"zIndex\",\n \"onActivate\",\n \"collapsed\",\n \"defaultCollapsed\",\n \"onCollapsedChange\",\n \"collapsible\",\n \"movable\",\n \"resizable\",\n \"closeOnEsc\",\n \"onClose\",\n \"moveHandleAriaLabel\",\n \"resizeHandleAriaLabel\",\n \"closeAriaLabel\",\n \"collapseAriaLabel\",\n \"expandAriaLabel\",\n \"class\",\n \"style\",\n \"children\",\n \"ref\",\n ]);\n\n let rootEl: HTMLDivElement | undefined;\n const titleId = createId(undefined, \"smwb-floating-window-title\");\n\n const transition = createCssTransition({\n in: () => local.open,\n timeout: { enter: 120, exit: 120 },\n classNames: { enterDone: \"smwb-floating-window_entered\" },\n appear: true,\n });\n\n const [position, setPosition] = createControllableState<FloatingWindowPosition>({\n value: () => local.position,\n defaultValue: local.defaultPosition,\n onChange: (next) => local.onPositionChange?.(next),\n });\n const [size, setSize] = createControllableState<FloatingWindowSize>({\n value: () => local.size,\n defaultValue: local.defaultSize,\n onChange: (next) => local.onResize?.(next),\n });\n const [collapsed, setCollapsed] = createControllableState<boolean>({\n value: () => local.collapsed,\n defaultValue: local.defaultCollapsed,\n onChange: (next) => local.onCollapsedChange?.(next),\n });\n\n /**\n * Size first, then position against the clamped size. `y` is never negative, so the\n * title bar can never be dragged above the top edge and become ungrabbable — the gap\n * that makes an off-screen Sheet unrecoverable.\n */\n const clampRect = (rect: Rect, vp: Viewport): Rect => {\n const maxW = local.maxWidth ?? vp.width;\n const maxH = local.maxHeight ?? vp.height;\n const width = Math.max(local.minWidth, Math.min(maxW, rect.width));\n const height = Math.max(local.minHeight, Math.min(maxH, rect.height));\n const keep = Math.min(local.keepVisible, width);\n const x = Math.max(keep - width, Math.min(vp.width - keep, rect.x));\n const y = Math.max(0, Math.min(Math.max(0, vp.height - keep), rect.y));\n return { x, y, width, height };\n };\n\n /** The clamped geometry actually rendered. Clamping the CONTROLLED value (not just drag\n * frames) means a rect restored from a larger monitor lands on screen immediately. */\n const rect: Accessor<Rect> = createMemo(() =>\n clampRect({ x: position().x, y: position().y, width: size().width, height: size().height }, viewportOf())\n );\n\n const commitRect = (next: Rect): void => {\n const clamped = clampRect(next, viewportOf());\n const pos = position();\n const dim = size();\n if (clamped.x !== pos.x || clamped.y !== pos.y) setPosition({ x: clamped.x, y: clamped.y });\n if (clamped.width !== dim.width || clamped.height !== dim.height) {\n setSize({ width: clamped.width, height: clamped.height });\n }\n };\n\n // Re-clamp when the viewport shrinks, so a window parked near an edge on a large\n // screen stays reachable on a small one. Sheet has no such listener, which is why a\n // dragged sheet survives a viewport shrink oversized.\n createEffect(() => {\n if (isServer || !local.open) return;\n const onViewportResize = (): void => commitRect(rect());\n window.addEventListener(\"resize\", onViewportResize);\n onCleanup(() => window.removeEventListener(\"resize\", onViewportResize));\n });\n\n // Escape only while focus is inside this window. FloatingWindow is not an overlay\n // layer, so `isTopOverlayLayer` (document order, not z-index) would be the wrong\n // arbiter with several windows open.\n createEffect(() => {\n if (isServer || !local.open || !local.closeOnEsc || !local.onClose) return;\n const onKeyDown = (event: KeyboardEvent): void => {\n if (event.key !== \"Escape\") return;\n if (!rootEl || !rootEl.contains(document.activeElement)) return;\n local.onClose?.();\n };\n document.addEventListener(\"keydown\", onKeyDown);\n onCleanup(() => document.removeEventListener(\"keydown\", onKeyDown));\n });\n\n const activate = (): void => {\n local.onActivate?.();\n // Only when focus is elsewhere — an unconditional focus() would steal the caret\n // from an input inside the window on every raise.\n if (rootEl && !rootEl.contains(document.activeElement)) rootEl.focus({ preventScroll: true });\n };\n\n // Pointer capture keeps `pointermove` flowing to the handle even outside it, so there\n // are no document-level listeners to leak (Sheet's pattern, not screenDivider's).\n let move: { px: number; py: number; x: number; y: number } | null = null;\n\n const onMoveHandlePointerDown = (event: PointerEvent & { currentTarget: HTMLDivElement }): void => {\n if (!local.movable) return;\n // Header buttons stay clickable.\n if ((event.target as Element | null)?.closest(\"button,[data-no-drag]\")) return;\n event.preventDefault();\n const current = rect();\n move = { px: event.clientX, py: event.clientY, x: current.x, y: current.y };\n try {\n event.currentTarget.setPointerCapture?.(event.pointerId);\n } catch {\n /* best-effort */\n }\n };\n\n const onMoveHandlePointerMove = (event: PointerEvent): void => {\n if (!move) return;\n const current = rect();\n commitRect({\n ...current,\n x: move.x + event.clientX - move.px,\n y: move.y + event.clientY - move.py,\n });\n };\n\n const endMove = (event: PointerEvent & { currentTarget: HTMLDivElement }): void => {\n if (move) {\n move = null;\n const current = rect();\n local.onMoveEnd?.({ x: current.x, y: current.y });\n }\n if (event.currentTarget.hasPointerCapture?.(event.pointerId)) {\n event.currentTarget.releasePointerCapture?.(event.pointerId);\n }\n };\n\n let resize: { dir: FloatingWindowResizeDir; px: number; py: number; rect: Rect } | null = null;\n\n const onResizePointerDown = (\n dir: FloatingWindowResizeDir,\n event: PointerEvent & { currentTarget: HTMLDivElement }\n ): void => {\n event.preventDefault();\n event.stopPropagation();\n resize = { dir, px: event.clientX, py: event.clientY, rect: rect() };\n // Grabbing a resize grip is an interaction with the window, so raise it too. (The root\n // listener cannot be relied on here — see the `on:pointerdown` note on the root.)\n activate();\n try {\n event.currentTarget.setPointerCapture?.(event.pointerId);\n } catch {\n /* best-effort */\n }\n };\n\n const onResizePointerMove = (event: PointerEvent): void => {\n if (!resize) return;\n const sign = RESIZE_DIRS[resize.dir];\n const dx = event.clientX - resize.px;\n const dy = event.clientY - resize.py;\n const start = resize.rect;\n // A west/north drag moves the origin AND changes the size, so width is recomputed from\n // the moved edge rather than from the delta alone — otherwise dragging past minWidth\n // would keep sliding the window instead of stopping at the minimum.\n //\n // The size must be clamped to BOTH bounds here, before the origin is derived from it.\n // Clamping only the minimum and leaving the maximum to commitRect's own clamp would\n // compute the origin from a width that then gets shrunk, so the edge the user is NOT\n // dragging would drift away under the cursor.\n const vp = viewportOf();\n const maxW = local.maxWidth ?? vp.width;\n const maxH = local.maxHeight ?? vp.height;\n const width = Math.min(maxW, Math.max(local.minWidth, start.width + sign.dw * dx));\n const height = Math.min(maxH, Math.max(local.minHeight, start.height + sign.dh * dy));\n commitRect({\n x: sign.dx ? start.x + start.width - width : start.x,\n y: sign.dy ? start.y + start.height - height : start.y,\n width,\n height,\n });\n };\n\n const endResize = (event: PointerEvent & { currentTarget: HTMLDivElement }): void => {\n if (resize) {\n resize = null;\n const current = rect();\n local.onResizeEnd?.({ width: current.width, height: current.height });\n }\n if (event.currentTarget.hasPointerCapture?.(event.pointerId)) {\n event.currentTarget.releasePointerCapture?.(event.pointerId);\n }\n };\n\n /** A keypress is a COMPLETE gesture, so it reports move/resize end as well as the\n * per-frame change — otherwise a consumer that persists only on `*End` (the documented\n * way to avoid thrashing storage during a drag) would silently never save\n * keyboard-driven geometry. */\n const endKeyboardGesture = (resized: boolean): void => {\n const current = rect();\n if (resized) local.onResizeEnd?.({ width: current.width, height: current.height });\n else local.onMoveEnd?.({ x: current.x, y: current.y });\n };\n\n /** Arrows move; Shift+Arrows resize. */\n const onMoveHandleKeyDown: JSX.EventHandler<HTMLSpanElement, KeyboardEvent> = (event) => {\n const current = rect();\n const step = event.shiftKey ? local.resizeStep : local.moveStep;\n const delta: Record<string, [number, number]> = {\n ArrowLeft: [-step, 0],\n ArrowRight: [step, 0],\n ArrowUp: [0, -step],\n ArrowDown: [0, step],\n };\n const d = delta[event.key];\n if (!d) return;\n event.preventDefault();\n if (event.shiftKey) {\n commitRect({ ...current, width: current.width + d[0], height: current.height + d[1] });\n } else {\n commitRect({ ...current, x: current.x + d[0], y: current.y + d[1] });\n }\n endKeyboardGesture(event.shiftKey);\n };\n\n const onResizeHandleKeyDown: JSX.EventHandler<HTMLDivElement, KeyboardEvent> = (event) => {\n const current = rect();\n const vp = viewportOf();\n if (event.key === \"ArrowLeft\" || event.key === \"ArrowRight\") {\n event.preventDefault();\n const dir = event.key === \"ArrowRight\" ? 1 : -1;\n commitRect({ ...current, width: current.width + dir * local.resizeStep });\n } else if (event.key === \"ArrowUp\" || event.key === \"ArrowDown\") {\n event.preventDefault();\n const dir = event.key === \"ArrowDown\" ? 1 : -1;\n commitRect({ ...current, height: current.height + dir * local.resizeStep });\n } else if (event.key === \"Home\") {\n event.preventDefault();\n commitRect({ ...current, width: local.minWidth, height: local.minHeight });\n } else if (event.key === \"End\") {\n event.preventDefault();\n commitRect({ ...current, width: local.maxWidth ?? vp.width, height: local.maxHeight ?? vp.height });\n } else {\n return;\n }\n endKeyboardGesture(true);\n };\n\n const toggleCollapsed = (): void => setCollapsed((prev) => !prev);\n\n return (\n <Show when={transition.mounted()}>\n <Portal mount={(isServer ? undefined : document.body) as Node}>\n <div\n {...rest}\n ref={mergeRefs(local.ref, (el) => (rootEl = el as HTMLDivElement))}\n data-testid=\"floating-window\"\n role=\"dialog\"\n tabindex={-1}\n aria-labelledby={local.title ? titleId : undefined}\n class={cn(\"smwb-floating-window\", local.class, transition.classes(), {\n \"smwb-collapsed\": collapsed(),\n })}\n style={{\n left: `${rect().x}px`,\n top: `${rect().y}px`,\n width: `${rect().width}px`,\n ...(collapsed() ? {} : { height: `${rect().height}px` }),\n ...(local.zIndex === undefined ? {} : { \"z-index\": local.zIndex }),\n ...(typeof local.style === \"object\" && local.style ? local.style : {}),\n }}\n // `on:pointerdown` (native listener), NOT `onPointerDown` (delegated). Solid's\n // delegated dispatcher walks `_$host`, the LOGICAL owner chain, and Portal sets\n // `_$host` to its marker's parent — so an event raised inside content a consumer\n // portals into this window never reaches this handler, and clicking such a panel\n // would silently fail to raise the window. A native listener follows the real DOM\n // tree, where the portaled container genuinely is a descendant.\n on:pointerdown={activate}\n >\n <div\n class=\"smwb-floating-window__header\"\n data-testid=\"floating-window-header\"\n onPointerDown={onMoveHandlePointerDown}\n onPointerMove={onMoveHandlePointerMove}\n onPointerUp={endMove}\n onPointerCancel={endMove}\n >\n {/* The move affordance is the grip, not the header: the header also hosts the\n collapse/close buttons and any consumer `headerActions`, and nesting those\n inside a role=\"button\" is an a11y violation. Pointer drag still works\n anywhere on the header; only the keyboard affordance lives here. */}\n <span\n class=\"smwb-floating-window__grip\"\n data-testid=\"floating-window-move\"\n role=\"button\"\n tabindex={0}\n aria-label={local.moveHandleAriaLabel}\n onKeyDown={onMoveHandleKeyDown}\n >\n <Icon name=\"drag_indicator\" />\n </span>\n <Show when={local.title}>\n <span class=\"smwb-floating-window__title\" id={titleId}>\n {local.title}\n </span>\n </Show>\n <div class=\"smwb-floating-window__actions\" data-no-drag>\n {local.headerActions}\n <Show when={local.collapsible}>\n <button\n type=\"button\"\n class=\"smwb-floating-window__action\"\n data-testid=\"floating-window-collapse\"\n aria-label={collapsed() ? local.expandAriaLabel : local.collapseAriaLabel}\n aria-expanded={!collapsed()}\n onClick={toggleCollapsed}\n >\n <Icon name={collapsed() ? \"open_in_full\" : \"close_fullscreen\"} />\n </button>\n </Show>\n <Show when={local.onClose}>\n <button\n type=\"button\"\n class=\"smwb-floating-window__action\"\n data-testid=\"floating-window-close\"\n aria-label={local.closeAriaLabel}\n onClick={() => local.onClose?.()}\n >\n <Icon name=\"close\" />\n </button>\n </Show>\n </div>\n </div>\n\n <Show when={!collapsed()}>\n <div class=\"smwb-floating-window__body\" data-testid=\"floating-window-body\">\n {local.children}\n </div>\n </Show>\n\n <Show when={local.resizable && !collapsed()}>\n <For each={RESIZE_ORDER}>\n {(dir) => (\n <div\n class={cn(\"smwb-floating-window__resize\", `smwb-floating-window__resize_${dir}`)}\n data-testid={`floating-window-resize-${dir}`}\n // Only the south-east grip is reachable by keyboard: eight tab stops per\n // window would make Tab unusable once a few windows are open.\n {...(dir === \"se\"\n ? {\n role: \"separator\",\n tabindex: 0,\n \"aria-label\": local.resizeHandleAriaLabel,\n \"aria-valuemin\": local.minWidth,\n \"aria-valuemax\": Math.round(local.maxWidth ?? viewportOf().width),\n \"aria-valuenow\": Math.round(rect().width),\n onKeyDown: onResizeHandleKeyDown,\n }\n : { \"aria-hidden\": true, tabindex: -1 })}\n onPointerDown={(event) => onResizePointerDown(dir, event)}\n onPointerMove={onResizePointerMove}\n onPointerUp={endResize}\n onPointerCancel={endResize}\n />\n )}\n </For>\n </Show>\n </div>\n </Portal>\n </Show>\n );\n}\n\nexport default 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{"version":3,"sources":["../../../../../src/components/layout/floatingWindow/floatingWindow.tsx"],"sourcesContent":["import \"@smwb/ui-styles/less/components/floatingWindow/floatingWindow.entry.less\";\nimport {\n type Accessor,\n For,\n type JSX,\n type ParentProps,\n Show,\n createEffect,\n createMemo,\n createSignal,\n mergeProps,\n onCleanup,\n splitProps,\n} from \"solid-js\";\nimport { Portal, isServer } from \"solid-js/web\";\nimport cn from \"clsx\";\nimport { Icon } from \"../../base/icon\";\nimport { createCssTransition } from \"../../../primitives/createCssTransition\";\nimport { createControllableState } from \"../../../primitives/createControllableState\";\nimport { createId } from \"../../../primitives/createId\";\nimport { mergeRefs, type Ref } from \"../../../primitives/mergeRefs\";\n\nexport interface FloatingWindowPosition {\n x: number;\n y: number;\n}\n\nexport interface FloatingWindowSize {\n width: number;\n height: number;\n}\n\n/** The eight edge/corner resize directions. */\nexport type FloatingWindowResizeDir = \"n\" | \"s\" | \"e\" | \"w\" | \"ne\" | \"nw\" | \"se\" | \"sw\";\n\nexport interface FloatingWindowProps extends Omit<JSX.HTMLAttributes<HTMLDivElement>, \"onResize\" | \"title\"> {\n /** Controlled open state of the window. */\n open: boolean;\n /** Title bar content. When given, the window is labelled by it. */\n title?: JSX.Element;\n /** Extra header controls, rendered before the built-in collapse/close buttons. */\n headerActions?: JSX.Element;\n\n /** Controlled top-left position in viewport px. */\n position?: FloatingWindowPosition;\n /** Initial position when uncontrolled. */\n defaultPosition?: FloatingWindowPosition;\n /** Called on every move frame and on viewport re-clamp, with the clamped position. */\n onPositionChange?: ((position: FloatingWindowPosition) => void) | undefined;\n /** Called once when a move gesture ends — the point at which to persist. */\n onMoveEnd?: ((position: FloatingWindowPosition) => void) | undefined;\n\n /** Controlled size in px. */\n size?: FloatingWindowSize;\n /** Initial size when uncontrolled. */\n defaultSize?: FloatingWindowSize;\n /** Called on every resize frame and on viewport re-clamp, with the clamped size. */\n onResize?: ((size: FloatingWindowSize) => void) | undefined;\n /** Called once when a resize gesture ends — the point at which to persist. */\n onResizeEnd?: ((size: FloatingWindowSize) => void) | undefined;\n\n /** Minimum width in px (default 200). */\n minWidth?: number;\n /** Minimum height in px (default 120). */\n minHeight?: number;\n /** Maximum width in px (default: viewport width). */\n maxWidth?: number;\n /** Maximum height in px (default: viewport height). */\n maxHeight?: number;\n /** Px of the window that must stay inside the viewport (default 56). */\n keepVisible?: number;\n /** Step in px for keyboard moving (default 24). */\n moveStep?: number;\n /** Step in px for keyboard resizing (default 24). */\n resizeStep?: number;\n\n /** Inline stacking order. The host owns z-order across several windows. */\n zIndex?: number;\n /** Called on pointerdown anywhere in the window, so the host can raise it. */\n onActivate?: (() => void) | undefined;\n\n /** Shade the window down to its title bar. */\n collapsed?: boolean;\n /** Initial collapsed state when uncontrolled. */\n defaultCollapsed?: boolean;\n onCollapsedChange?: ((collapsed: boolean) => void) | undefined;\n /** Render the built-in collapse toggle (default true). */\n collapsible?: boolean;\n\n /** Allow drag-to-move by the title bar (default true). */\n movable?: boolean;\n /** Allow drag-to-resize from the edges and corners (default true). */\n resizable?: boolean;\n /** Close on Escape while focus is inside the window (default false). */\n closeOnEsc?: boolean;\n onClose?: (() => void) | undefined;\n\n /** Accessible label for the move handle. */\n moveHandleAriaLabel?: string;\n /** Accessible label for the resize handle. */\n resizeHandleAriaLabel?: string;\n /** Accessible label for the close button. */\n closeAriaLabel?: string;\n /** Accessible label for the collapse toggle while expanded. */\n collapseAriaLabel?: string;\n /** Accessible label for the collapse toggle while collapsed. */\n expandAriaLabel?: string;\n\n \"aria-label\"?: string;\n ref?: Ref<HTMLDivElement>;\n}\n\ninterface Rect {\n x: number;\n y: number;\n width: number;\n height: number;\n}\n\ninterface Viewport {\n width: number;\n height: number;\n}\n\n/** Sign vector per resize direction: how the pointer delta maps onto x/y/width/height. */\nconst RESIZE_DIRS: Record<FloatingWindowResizeDir, { dx: 0 | 1; dy: 0 | 1; dw: -1 | 0 | 1; dh: -1 | 0 | 1 }> = {\n n: { dx: 0, dy: 1, dw: 0, dh: -1 },\n s: { dx: 0, dy: 0, dw: 0, dh: 1 },\n e: { dx: 0, dy: 0, dw: 1, dh: 0 },\n w: { dx: 1, dy: 0, dw: -1, dh: 0 },\n ne: { dx: 0, dy: 1, dw: 1, dh: -1 },\n nw: { dx: 1, dy: 1, dw: -1, dh: -1 },\n se: { dx: 0, dy: 0, dw: 1, dh: 1 },\n sw: { dx: 1, dy: 0, dw: -1, dh: 1 },\n};\n\nconst RESIZE_ORDER: FloatingWindowResizeDir[] = [\"n\", \"s\", \"e\", \"w\", \"ne\", \"nw\", \"se\", \"sw\"];\n\nconst viewportOf = (): Viewport =>\n typeof window === \"undefined\" ? { width: 0, height: 0 } : { width: window.innerWidth, height: window.innerHeight };\n\n/**\n * Free-floating, non-modal window: draggable by its title bar, resizable from every\n * edge and corner, clamped so a grabbable strip always stays on screen.\n *\n * Unlike Sheet/Modal it is deliberately NOT an overlay layer: no backdrop, no focus\n * trap, no `data-smwb-overlay-layer`. Several windows are meant to be open and usable\n * at once alongside the page behind them, so it must not trap focus, swallow clicks,\n * or steal Escape from a Modal stacked above it. Stacking order is the host's job —\n * pass `zIndex` and raise the window from `onActivate`.\n */\nexport function FloatingWindow(props: ParentProps<FloatingWindowProps>): JSX.Element {\n const merged = mergeProps(\n {\n minWidth: 200,\n minHeight: 120,\n keepVisible: 56,\n moveStep: 24,\n resizeStep: 24,\n collapsible: true,\n movable: true,\n resizable: true,\n closeOnEsc: false,\n defaultPosition: { x: 24, y: 24 },\n defaultSize: { width: 360, height: 420 },\n defaultCollapsed: false,\n moveHandleAriaLabel: \"Move window\",\n resizeHandleAriaLabel: \"Resize window\",\n closeAriaLabel: \"Close window\",\n collapseAriaLabel: \"Collapse window\",\n expandAriaLabel: \"Expand window\",\n },\n props\n );\n const [local, rest] = splitProps(merged, [\n \"open\",\n \"title\",\n \"headerActions\",\n \"position\",\n \"defaultPosition\",\n \"onPositionChange\",\n \"onMoveEnd\",\n \"size\",\n \"defaultSize\",\n \"onResize\",\n \"onResizeEnd\",\n \"minWidth\",\n \"minHeight\",\n \"maxWidth\",\n \"maxHeight\",\n \"keepVisible\",\n \"moveStep\",\n \"resizeStep\",\n \"zIndex\",\n \"onActivate\",\n \"collapsed\",\n \"defaultCollapsed\",\n \"onCollapsedChange\",\n \"collapsible\",\n \"movable\",\n \"resizable\",\n \"closeOnEsc\",\n \"onClose\",\n \"moveHandleAriaLabel\",\n \"resizeHandleAriaLabel\",\n \"closeAriaLabel\",\n \"collapseAriaLabel\",\n \"expandAriaLabel\",\n \"class\",\n \"style\",\n \"children\",\n \"ref\",\n ]);\n\n let rootEl: HTMLDivElement | undefined;\n const titleId = createId(undefined, \"smwb-floating-window-title\");\n\n const transition = createCssTransition({\n in: () => local.open,\n timeout: { enter: 120, exit: 120 },\n classNames: { enterDone: \"smwb-floating-window_entered\" },\n appear: true,\n });\n\n const [position, setPosition] = createControllableState<FloatingWindowPosition>({\n value: () => local.position,\n defaultValue: local.defaultPosition,\n onChange: (next) => local.onPositionChange?.(next),\n });\n const [size, setSize] = createControllableState<FloatingWindowSize>({\n value: () => local.size,\n defaultValue: local.defaultSize,\n onChange: (next) => local.onResize?.(next),\n });\n const [collapsed, setCollapsed] = createControllableState<boolean>({\n value: () => local.collapsed,\n defaultValue: local.defaultCollapsed,\n onChange: (next) => local.onCollapsedChange?.(next),\n });\n\n /**\n * Size first, then position against the clamped size. `y` is never negative, so the\n * title bar can never be dragged above the top edge and become ungrabbable — the gap\n * that makes an off-screen Sheet unrecoverable.\n */\n const clampRect = (rect: Rect, vp: Viewport): Rect => {\n const maxW = local.maxWidth ?? vp.width;\n const maxH = local.maxHeight ?? vp.height;\n const width = Math.max(local.minWidth, Math.min(maxW, rect.width));\n const height = Math.max(local.minHeight, Math.min(maxH, rect.height));\n const keep = Math.min(local.keepVisible, width);\n const x = Math.max(keep - width, Math.min(vp.width - keep, rect.x));\n const y = Math.max(0, Math.min(Math.max(0, vp.height - keep), rect.y));\n return { x, y, width, height };\n };\n\n /**\n * Where a window is placed before anyone touches it: fully inside the viewport when\n * it fits at all. `clampRect` alone only keeps `keepVisible` px reachable, which is\n * right for a window the user parked at an edge but wrong on opening — a 760px\n * default on a 375px phone opened a quarter of a screen off to the right.\n */\n const fitRect = (rect: Rect, vp: Viewport): Rect => {\n const clamped = clampRect(rect, vp);\n return {\n ...clamped,\n x: Math.max(0, Math.min(clamped.x, vp.width - clamped.width)),\n y: Math.max(0, Math.min(clamped.y, vp.height - clamped.height)),\n };\n };\n\n // Set by the first move/resize: from then on the user's placement wins and only the\n // reachability clamp applies, so a window can still be parked half off-screen.\n const [placed, setPlaced] = createSignal(false);\n\n /** The geometry actually rendered. Clamping the CONTROLLED value (not just drag\n * frames) means a rect restored from a larger monitor lands on screen immediately. */\n const rect: Accessor<Rect> = createMemo(() => {\n const current = { x: position().x, y: position().y, width: size().width, height: size().height };\n return placed() ? clampRect(current, viewportOf()) : fitRect(current, viewportOf());\n });\n\n const commitRect = (next: Rect, gesture = true): void => {\n if (gesture) setPlaced(true);\n const clamped = clampRect(next, viewportOf());\n const pos = position();\n const dim = size();\n if (clamped.x !== pos.x || clamped.y !== pos.y) setPosition({ x: clamped.x, y: clamped.y });\n if (clamped.width !== dim.width || clamped.height !== dim.height) {\n setSize({ width: clamped.width, height: clamped.height });\n }\n };\n\n // A closed window forgets that it was moved: opening it again should land on screen\n // like the first time, whatever the viewport is now.\n createEffect(() => {\n if (!local.open) setPlaced(false);\n });\n\n // Re-clamp when the viewport shrinks, so a window parked near an edge on a large\n // screen stays reachable on a small one. Sheet has no such listener, which is why a\n // dragged sheet survives a viewport shrink oversized.\n createEffect(() => {\n if (isServer || !local.open) return;\n const onViewportResize = (): void => commitRect(rect(), false);\n window.addEventListener(\"resize\", onViewportResize);\n onCleanup(() => window.removeEventListener(\"resize\", onViewportResize));\n });\n\n // Escape only while focus is inside this window. FloatingWindow is not an overlay\n // layer, so `isTopOverlayLayer` (document order, not z-index) would be the wrong\n // arbiter with several windows open.\n createEffect(() => {\n if (isServer || !local.open || !local.closeOnEsc || !local.onClose) return;\n const onKeyDown = (event: KeyboardEvent): void => {\n if (event.key !== \"Escape\") return;\n if (!rootEl || !rootEl.contains(document.activeElement)) return;\n local.onClose?.();\n };\n document.addEventListener(\"keydown\", onKeyDown);\n onCleanup(() => document.removeEventListener(\"keydown\", onKeyDown));\n });\n\n const activate = (): void => {\n local.onActivate?.();\n // Only when focus is elsewhere — an unconditional focus() would steal the caret\n // from an input inside the window on every raise.\n if (rootEl && !rootEl.contains(document.activeElement)) rootEl.focus({ preventScroll: true });\n };\n\n // Pointer capture keeps `pointermove` flowing to the handle even outside it, so there\n // are no document-level listeners to leak (Sheet's pattern, not screenDivider's).\n let move: { px: number; py: number; x: number; y: number } | null = null;\n\n const onMoveHandlePointerDown = (event: PointerEvent & { currentTarget: HTMLDivElement }): void => {\n if (!local.movable) return;\n // Header buttons stay clickable.\n if ((event.target as Element | null)?.closest(\"button,[data-no-drag]\")) return;\n event.preventDefault();\n const current = rect();\n move = { px: event.clientX, py: event.clientY, x: current.x, y: current.y };\n try {\n event.currentTarget.setPointerCapture?.(event.pointerId);\n } catch {\n /* best-effort */\n }\n };\n\n const onMoveHandlePointerMove = (event: PointerEvent): void => {\n if (!move) return;\n const current = rect();\n commitRect({\n ...current,\n x: move.x + event.clientX - move.px,\n y: move.y + event.clientY - move.py,\n });\n };\n\n const endMove = (event: PointerEvent & { currentTarget: HTMLDivElement }): void => {\n if (move) {\n move = null;\n const current = rect();\n local.onMoveEnd?.({ x: current.x, y: current.y });\n }\n if (event.currentTarget.hasPointerCapture?.(event.pointerId)) {\n event.currentTarget.releasePointerCapture?.(event.pointerId);\n }\n };\n\n let resize: { dir: FloatingWindowResizeDir; px: number; py: number; rect: Rect } | null = null;\n\n const onResizePointerDown = (\n dir: FloatingWindowResizeDir,\n event: PointerEvent & { currentTarget: HTMLDivElement }\n ): void => {\n event.preventDefault();\n event.stopPropagation();\n resize = { dir, px: event.clientX, py: event.clientY, rect: rect() };\n // Grabbing a resize grip is an interaction with the window, so raise it too. (The root\n // listener cannot be relied on here — see the `on:pointerdown` note on the root.)\n activate();\n try {\n event.currentTarget.setPointerCapture?.(event.pointerId);\n } catch {\n /* best-effort */\n }\n };\n\n const onResizePointerMove = (event: PointerEvent): void => {\n if (!resize) return;\n const sign = RESIZE_DIRS[resize.dir];\n const dx = event.clientX - resize.px;\n const dy = event.clientY - resize.py;\n const start = resize.rect;\n // A west/north drag moves the origin AND changes the size, so width is recomputed from\n // the moved edge rather than from the delta alone — otherwise dragging past minWidth\n // would keep sliding the window instead of stopping at the minimum.\n //\n // The size must be clamped to BOTH bounds here, before the origin is derived from it.\n // Clamping only the minimum and leaving the maximum to commitRect's own clamp would\n // compute the origin from a width that then gets shrunk, so the edge the user is NOT\n // dragging would drift away under the cursor.\n const vp = viewportOf();\n const maxW = local.maxWidth ?? vp.width;\n const maxH = local.maxHeight ?? vp.height;\n const width = Math.min(maxW, Math.max(local.minWidth, start.width + sign.dw * dx));\n const height = Math.min(maxH, Math.max(local.minHeight, start.height + sign.dh * dy));\n commitRect({\n x: sign.dx ? start.x + start.width - width : start.x,\n y: sign.dy ? start.y + start.height - height : start.y,\n width,\n height,\n });\n };\n\n const endResize = (event: PointerEvent & { currentTarget: HTMLDivElement }): void => {\n if (resize) {\n resize = null;\n const current = rect();\n local.onResizeEnd?.({ width: current.width, height: current.height });\n }\n if (event.currentTarget.hasPointerCapture?.(event.pointerId)) {\n event.currentTarget.releasePointerCapture?.(event.pointerId);\n }\n };\n\n /** A keypress is a COMPLETE gesture, so it reports move/resize end as well as the\n * per-frame change — otherwise a consumer that persists only on `*End` (the documented\n * way to avoid thrashing storage during a drag) would silently never save\n * keyboard-driven geometry. */\n const endKeyboardGesture = (resized: boolean): void => {\n const current = rect();\n if (resized) local.onResizeEnd?.({ width: current.width, height: current.height });\n else local.onMoveEnd?.({ x: current.x, y: current.y });\n };\n\n /** Arrows move; Shift+Arrows resize. */\n const onMoveHandleKeyDown: JSX.EventHandler<HTMLSpanElement, KeyboardEvent> = (event) => {\n const current = rect();\n const step = event.shiftKey ? local.resizeStep : local.moveStep;\n const delta: Record<string, [number, number]> = {\n ArrowLeft: [-step, 0],\n ArrowRight: [step, 0],\n ArrowUp: [0, -step],\n ArrowDown: [0, step],\n };\n const d = delta[event.key];\n if (!d) return;\n event.preventDefault();\n if (event.shiftKey) {\n commitRect({ ...current, width: current.width + d[0], height: current.height + d[1] });\n } else {\n commitRect({ ...current, x: current.x + d[0], y: current.y + d[1] });\n }\n endKeyboardGesture(event.shiftKey);\n };\n\n const onResizeHandleKeyDown: JSX.EventHandler<HTMLDivElement, KeyboardEvent> = (event) => {\n const current = rect();\n const vp = viewportOf();\n if (event.key === \"ArrowLeft\" || event.key === \"ArrowRight\") {\n event.preventDefault();\n const dir = event.key === \"ArrowRight\" ? 1 : -1;\n commitRect({ ...current, width: current.width + dir * local.resizeStep });\n } else if (event.key === \"ArrowUp\" || event.key === \"ArrowDown\") {\n event.preventDefault();\n const dir = event.key === \"ArrowDown\" ? 1 : -1;\n commitRect({ ...current, height: current.height + dir * local.resizeStep });\n } else if (event.key === \"Home\") {\n event.preventDefault();\n commitRect({ ...current, width: local.minWidth, height: local.minHeight });\n } else if (event.key === \"End\") {\n event.preventDefault();\n commitRect({ ...current, width: local.maxWidth ?? vp.width, height: local.maxHeight ?? vp.height });\n } else {\n return;\n }\n endKeyboardGesture(true);\n };\n\n const toggleCollapsed = (): void => setCollapsed((prev) => !prev);\n\n return (\n <Show when={transition.mounted()}>\n <Portal mount={(isServer ? undefined : document.body) as Node}>\n <div\n {...rest}\n ref={mergeRefs(local.ref, (el) => (rootEl = el as HTMLDivElement))}\n data-testid=\"floating-window\"\n role=\"dialog\"\n tabindex={-1}\n aria-labelledby={local.title ? titleId : undefined}\n class={cn(\"smwb-floating-window\", local.class, transition.classes(), {\n \"smwb-collapsed\": collapsed(),\n })}\n style={{\n left: `${rect().x}px`,\n top: `${rect().y}px`,\n width: `${rect().width}px`,\n ...(collapsed() ? {} : { height: `${rect().height}px` }),\n ...(local.zIndex === undefined ? {} : { \"z-index\": local.zIndex }),\n ...(typeof local.style === \"object\" && local.style ? local.style : {}),\n }}\n // `on:pointerdown` (native listener), NOT `onPointerDown` (delegated). Solid's\n // delegated dispatcher walks `_$host`, the LOGICAL owner chain, and Portal sets\n // `_$host` to its marker's parent — so an event raised inside content a consumer\n // portals into this window never reaches this handler, and clicking such a panel\n // would silently fail to raise the window. A native listener follows the real DOM\n // tree, where the portaled container genuinely is a descendant.\n on:pointerdown={activate}\n >\n <div\n class=\"smwb-floating-window__header\"\n data-testid=\"floating-window-header\"\n onPointerDown={onMoveHandlePointerDown}\n onPointerMove={onMoveHandlePointerMove}\n onPointerUp={endMove}\n onPointerCancel={endMove}\n >\n {/* The move affordance is the grip, not the header: the header also hosts the\n collapse/close buttons and any consumer `headerActions`, and nesting those\n inside a role=\"button\" is an a11y violation. Pointer drag still works\n anywhere on the header; only the keyboard affordance lives here. */}\n <span\n class=\"smwb-floating-window__grip\"\n data-testid=\"floating-window-move\"\n role=\"button\"\n tabindex={0}\n aria-label={local.moveHandleAriaLabel}\n onKeyDown={onMoveHandleKeyDown}\n >\n <Icon name=\"drag_indicator\" />\n </span>\n <Show when={local.title}>\n <span class=\"smwb-floating-window__title\" id={titleId}>\n {local.title}\n </span>\n </Show>\n <div class=\"smwb-floating-window__actions\" data-no-drag>\n {local.headerActions}\n <Show when={local.collapsible}>\n <button\n type=\"button\"\n class=\"smwb-floating-window__action\"\n data-testid=\"floating-window-collapse\"\n aria-label={collapsed() ? local.expandAriaLabel : local.collapseAriaLabel}\n aria-expanded={!collapsed()}\n onClick={toggleCollapsed}\n >\n <Icon name={collapsed() ? \"open_in_full\" : \"close_fullscreen\"} />\n </button>\n </Show>\n <Show when={local.onClose}>\n <button\n type=\"button\"\n class=\"smwb-floating-window__action\"\n data-testid=\"floating-window-close\"\n aria-label={local.closeAriaLabel}\n onClick={() => local.onClose?.()}\n >\n <Icon name=\"close\" />\n </button>\n </Show>\n </div>\n </div>\n\n <Show when={!collapsed()}>\n <div class=\"smwb-floating-window__body\" data-testid=\"floating-window-body\">\n {local.children}\n </div>\n </Show>\n\n <Show when={local.resizable && !collapsed()}>\n <For each={RESIZE_ORDER}>\n {(dir) => (\n <div\n class={cn(\"smwb-floating-window__resize\", `smwb-floating-window__resize_${dir}`)}\n data-testid={`floating-window-resize-${dir}`}\n // Only the south-east grip is reachable by keyboard: eight tab stops per\n // window would make Tab unusable once a few windows are open.\n {...(dir === \"se\"\n ? {\n role: \"separator\",\n tabindex: 0,\n \"aria-label\": local.resizeHandleAriaLabel,\n \"aria-valuemin\": local.minWidth,\n \"aria-valuemax\": Math.round(local.maxWidth ?? viewportOf().width),\n \"aria-valuenow\": Math.round(rect().width),\n onKeyDown: onResizeHandleKeyDown,\n }\n : { \"aria-hidden\": true, tabindex: -1 })}\n onPointerDown={(event) => onResizePointerDown(dir, event)}\n onPointerMove={onResizePointerMove}\n onPointerUp={endResize}\n onPointerCancel={endResize}\n />\n )}\n </For>\n </Show>\n </div>\n </Portal>\n </Show>\n );\n}\n\nexport default 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@@ -0,0 +1,7 @@
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1
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+
{
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2
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+
"version": 3,
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3
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+
"sources": ["../../../../../src/connects/rt/table/index.ts"],
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4
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+
"sourcesContent": ["export { Table, default } from \"./table\";\nexport type { RtTableProps } from \"./table\";\n"],
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5
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+
"mappings": "AAAA,SAAS,OAAO,WAAAA,gBAAe;",
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6
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+
"names": ["default"]
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7
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+
}
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