@smoud/playable-sdk 1.0.8 → 1.0.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +8 -20
- package/dist/esm/index.js +2 -1
- package/dist/iife/index.js +2 -1
- package/dist/index.js +2 -1
- package/package.json +1 -1
package/README.md
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@@ -143,20 +143,6 @@ To generate a playable ad ready for an ad network, use the build command:
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npm run build <ad-network>
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```
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##### Examples:
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To build for **Applovin**, run:
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```sh
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npm run build applovin
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```
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To build for **IronSource DAPI**, run:
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```sh
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npm run build ironsource -- --protocol dapi
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```
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Supported **Ad Networks**:
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- `applovin`
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@@ -177,13 +163,15 @@ Supported **Ad Networks**:
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- `mytarget`
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- `liftoff`
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See more details in [`GitHub repository.`](https://github.com/smoudjs/playable-scripts?tab=readme-ov-file#installation)
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### Custom Build Pipeline
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Before setting up a custom pipeline, consider using `@smoud/playable-scripts`. It provides an API to extend the standard build function and simplifies the process. See details [here](https://github.com/smoudjs/playable-scripts).
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Before setting up a custom pipeline, consider using `@smoud/playable-scripts`. It provides an API to extend the standard build function and simplifies the process. See more details [here](https://github.com/smoudjs/playable-scripts).
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If you still prefer a fully custom build, you need to manage the following aspects yourself:
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#### 1️⃣ Define Required Variables
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Your build script should replace or define these variables within the `window` object before the rest of your code executes:
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@@ -195,17 +183,17 @@ APP_STORE_URL = 'https://apps.apple.com/app/id123456789';
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BUILD_HASH = 'random-build-hash';
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```
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#### 2️ Applying Ad-Specific Adjustments
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Certain networks use different ad protocols. Ensure that your build includes or removes code based on the network.
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Check [Ad Network Resources & Requirements](#Ad-Network-Resources-&-Requirements) for more details.
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#### 3️⃣ Minification & Optimization
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To ensure the best performance, your build should include a **JavaScript minimizer** to remove unnecessary code.
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##### Recommended Tools:
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- [Terser](https://github.com/terser/terser) – Best for JS minification.
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- [UglifyJS](https://github.com/mishoo/UglifyJS) – Alternative for JS compression.
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package/dist/esm/index.js
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@@ -120,7 +120,7 @@ function ensureProtocol() {
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}
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// src/core.ts
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var destinationUrl =
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var destinationUrl = "";
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var isSDKInitialized = false;
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var isProtocolInitialized = false;
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var isForcePaused = false;
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@@ -333,6 +333,7 @@ var _sdk = class _sdk {
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*/
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static init(callback) {
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if (isSDKInitialized) return;
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destinationUrl = /android/i.test(navigator.userAgent) ? GOOGLE_PLAY_URL : APP_STORE_URL;
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ensureProtocol();
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if (callback) initCallback = callback;
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if ("mraid" === AD_PROTOCOL && isMraid()) {
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package/dist/iife/index.js
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@@ -122,7 +122,7 @@
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}
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// src/core.ts
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var destinationUrl =
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var destinationUrl = "";
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var isSDKInitialized = false;
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var isProtocolInitialized = false;
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var isForcePaused = false;
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*/
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static init(callback) {
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if (isSDKInitialized) return;
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destinationUrl = /android/i.test(navigator.userAgent) ? GOOGLE_PLAY_URL : APP_STORE_URL;
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ensureProtocol();
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if (callback) initCallback = callback;
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if ("mraid" === AD_PROTOCOL && isMraid()) {
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package/dist/index.js
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@@ -147,7 +147,7 @@ function ensureProtocol() {
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}
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// src/core.ts
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var destinationUrl =
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var destinationUrl = "";
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var isSDKInitialized = false;
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var isProtocolInitialized = false;
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var isForcePaused = false;
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@@ -360,6 +360,7 @@ var _sdk = class _sdk {
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*/
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static init(callback) {
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if (isSDKInitialized) return;
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destinationUrl = /android/i.test(navigator.userAgent) ? GOOGLE_PLAY_URL : APP_STORE_URL;
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ensureProtocol();
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if (callback) initCallback = callback;
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if ("mraid" === AD_PROTOCOL && isMraid()) {
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package/package.json
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@@ -1,6 +1,6 @@
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{
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"name": "@smoud/playable-sdk",
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"version": "1.0.
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"version": "1.0.9",
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"description": "It's unified Playable SDK that supports MRAID, Google, Facebook, Vungle, and many more Ad Networks, simplifying playable ad development with a standardized interface for seamless cross-network compatibility.",
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"main": "dist/index.js",
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"module": "dist/esm/index.js",
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