@smoud/playable-sdk 1.0.10 → 1.0.12
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +3 -3
- package/dist/esm/index.js +7 -2
- package/dist/iife/index.js +7 -2
- package/dist/index.js +7 -2
- package/package.json +2 -2
package/README.md
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@@ -3,8 +3,8 @@
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[](https://www.npmjs.com/package/@smoud/playable-sdk)
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[](https://www.npmjs.com/package/@smoud/playable-sdk)
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[](https://www.npmjs.com/package/@smoud/playable-sdk)
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[](https://
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[](https://
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[](https://github.com/smoudjs/playable-sdk)
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[](https://github.com/smoudjs/playable-sdk/blob/master/LICENSE)
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It's powerful, unified SDK that seamlessly integrates multiple ad network SDKs, including MRAID, Google, Facebook, Vungle, and many more. Designed for effortless playable ad development, it provides a standardized interface, ensuring compatibility, optimization, and easy deployment across various platforms. With `@smoud/playable-sdk`, you can streamline your workflow, maximize reach, and focus on crafting engaging interactive ads without worrying about SDK fragmentation. 🚀
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@@ -167,7 +167,7 @@ See more details in [`GitHub repository.`](https://github.com/smoudjs/playable-s
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### Custom Build Pipeline
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Before setting up a custom pipeline, consider using `@smoud/playable-scripts`. It provides an API to extend the standard build function and simplifies the process. See more details [here](https://github.com/smoudjs/playable-scripts).
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Before setting up a custom pipeline, consider using `@smoud/playable-scripts`. It provides an API to extend the standard build function and simplifies the process. See more details [here](https://github.com/smoudjs/playable-scripts?tab=readme-ov-file#api-reference).
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If you still prefer a fully custom build, you need to manage the following aspects yourself:
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package/dist/esm/index.js
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@@ -336,7 +336,7 @@ var _sdk = class _sdk {
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ensureProtocol();
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if (callback) initCallback = callback;
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if ("mraid" === AD_PROTOCOL && isMraid()) {
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if (mraid.getState() !== "ready"
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if (mraid.getState() !== "ready") {
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mraid.addEventListener("ready", startMraidProtocol);
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} else {
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startMraidProtocol();
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}
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};
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/** Current version of the SDK */
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_sdk.version = "1.0.
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_sdk.version = "1.0.12";
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/** Current maximum width of the playable ad container in pixels */
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_sdk.maxWidth = Math.floor(window.innerWidth);
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/** Current maximum height of the playable ad container in pixels */
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@@ -592,6 +592,11 @@ _sdk.volume = 1;
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/** Number of user interactions with the playable ad */
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_sdk.interactions = 0;
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var sdk = _sdk;
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window["console"].log(
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`%c @smoud/playable-sdk %c v${sdk.version} `,
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"background: #007acc; color: #fff; font-size: 14px; padding: 4px 8px; border-top-left-radius: 4px; border-bottom-left-radius: 4px;",
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"background: #e1e4e8; color: #333; font-size: 14px; padding: 4px 8px; border-top-right-radius: 4px; border-bottom-right-radius: 4px;"
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);
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window.PlayableSDK = sdk;
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export {
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sdk as default,
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package/dist/iife/index.js
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ensureProtocol();
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if (callback) initCallback = callback;
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if ("mraid" === AD_PROTOCOL && isMraid()) {
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if (mraid.getState() !== "ready"
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if (mraid.getState() !== "ready") {
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mraid.addEventListener("ready", startMraidProtocol);
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} else {
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startMraidProtocol();
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}
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};
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/** Current version of the SDK */
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_sdk.version = "1.0.
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_sdk.version = "1.0.12";
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/** Current maximum width of the playable ad container in pixels */
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_sdk.maxWidth = Math.floor(window.innerWidth);
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/** Current maximum height of the playable ad container in pixels */
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/** Number of user interactions with the playable ad */
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_sdk.interactions = 0;
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var sdk = _sdk;
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window["console"].log(
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`%c @smoud/playable-sdk %c v${sdk.version} `,
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"background: #007acc; color: #fff; font-size: 14px; padding: 4px 8px; border-top-left-radius: 4px; border-bottom-left-radius: 4px;",
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"background: #e1e4e8; color: #333; font-size: 14px; padding: 4px 8px; border-top-right-radius: 4px; border-bottom-right-radius: 4px;"
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);
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window.PlayableSDK = sdk;
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})();
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package/dist/index.js
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@@ -363,7 +363,7 @@ var _sdk = class _sdk {
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ensureProtocol();
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if (callback) initCallback = callback;
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if ("mraid" === AD_PROTOCOL && isMraid()) {
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if (mraid.getState() !== "ready"
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if (mraid.getState() !== "ready") {
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mraid.addEventListener("ready", startMraidProtocol);
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} else {
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startMraidProtocol();
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}
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};
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/** Current version of the SDK */
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_sdk.version = "1.0.
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_sdk.version = "1.0.12";
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/** Current maximum width of the playable ad container in pixels */
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_sdk.maxWidth = Math.floor(window.innerWidth);
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/** Current maximum height of the playable ad container in pixels */
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/** Number of user interactions with the playable ad */
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_sdk.interactions = 0;
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var sdk = _sdk;
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window["console"].log(
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`%c @smoud/playable-sdk %c v${sdk.version} `,
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"background: #007acc; color: #fff; font-size: 14px; padding: 4px 8px; border-top-left-radius: 4px; border-bottom-left-radius: 4px;",
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"background: #e1e4e8; color: #333; font-size: 14px; padding: 4px 8px; border-top-right-radius: 4px; border-bottom-right-radius: 4px;"
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);
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window.PlayableSDK = sdk;
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// Annotate the CommonJS export names for ESM import in node:
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0 && (module.exports = {
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package/package.json
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{
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"name": "@smoud/playable-sdk",
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"version": "1.0.
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"version": "1.0.12",
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"description": "It's unified Playable SDK that supports MRAID, Google, Facebook, Vungle, and many more Ad Networks, simplifying playable ad development with a standardized interface for seamless cross-network compatibility.",
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"main": "dist/index.js",
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"module": "dist/esm/index.js",
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"defines.d.ts"
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],
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"scripts": {
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"build": "npx tsup
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"build": "npx tsup",
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"test": "jest",
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"deploy": "npm run test && npm run build && npm publish --access public"
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},
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