@smoregg/sdk 1.2.0 → 2.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cjs/config.cjs.map +1 -1
- package/dist/cjs/controller.cjs +215 -145
- package/dist/cjs/controller.cjs.map +1 -1
- package/dist/cjs/screen.cjs +220 -178
- package/dist/cjs/screen.cjs.map +1 -1
- package/dist/cjs/testing.cjs +160 -151
- package/dist/cjs/testing.cjs.map +1 -1
- package/dist/esm/config.js.map +1 -1
- package/dist/esm/controller.js +216 -146
- package/dist/esm/controller.js.map +1 -1
- package/dist/esm/screen.js +221 -179
- package/dist/esm/screen.js.map +1 -1
- package/dist/esm/testing.js +160 -151
- package/dist/esm/testing.js.map +1 -1
- package/dist/types/config.d.ts +1 -2
- package/dist/types/config.d.ts.map +1 -1
- package/dist/types/controller.d.ts +22 -43
- package/dist/types/controller.d.ts.map +1 -1
- package/dist/types/index.d.ts +14 -14
- package/dist/types/index.d.ts.map +1 -1
- package/dist/types/screen.d.ts +26 -37
- package/dist/types/screen.d.ts.map +1 -1
- package/dist/types/testing.d.ts +16 -0
- package/dist/types/testing.d.ts.map +1 -1
- package/dist/types/types.d.ts +244 -338
- package/dist/types/types.d.ts.map +1 -1
- package/dist/umd/smore-sdk.umd.js +595 -474
- package/dist/umd/smore-sdk.umd.js.map +1 -1
- package/dist/umd/smore-sdk.umd.min.js +1 -1
- package/dist/umd/smore-sdk.umd.min.js.map +1 -1
- package/package.json +1 -1
- package/dist/cjs/SmoreHost.cjs +0 -306
- package/dist/cjs/SmoreHost.cjs.map +0 -1
- package/dist/cjs/SmorePlayer.cjs +0 -229
- package/dist/cjs/SmorePlayer.cjs.map +0 -1
- package/dist/cjs/components/DirectionPad.cjs +0 -68
- package/dist/cjs/components/DirectionPad.cjs.map +0 -1
- package/dist/cjs/components/DirectionPad.module.css.cjs +0 -12
- package/dist/cjs/components/DirectionPad.module.css.cjs.map +0 -1
- package/dist/cjs/components/HoldButton.cjs +0 -57
- package/dist/cjs/components/HoldButton.cjs.map +0 -1
- package/dist/cjs/components/HoldButton.module.css.cjs +0 -12
- package/dist/cjs/components/HoldButton.module.css.cjs.map +0 -1
- package/dist/cjs/components/IframeGameBridge.cjs +0 -115
- package/dist/cjs/components/IframeGameBridge.cjs.map +0 -1
- package/dist/cjs/components/SwipeArea.cjs +0 -58
- package/dist/cjs/components/SwipeArea.cjs.map +0 -1
- package/dist/cjs/components/SwipeArea.module.css.cjs +0 -12
- package/dist/cjs/components/SwipeArea.module.css.cjs.map +0 -1
- package/dist/cjs/components/TapButton.cjs +0 -58
- package/dist/cjs/components/TapButton.cjs.map +0 -1
- package/dist/cjs/components/TapButton.module.css.cjs +0 -12
- package/dist/cjs/components/TapButton.module.css.cjs.map +0 -1
- package/dist/cjs/context/RoomProvider.cjs +0 -118
- package/dist/cjs/context/RoomProvider.cjs.map +0 -1
- package/dist/cjs/hooks/useExternalGames.cjs +0 -49
- package/dist/cjs/hooks/useExternalGames.cjs.map +0 -1
- package/dist/cjs/hooks/useGameHost.cjs +0 -206
- package/dist/cjs/hooks/useGameHost.cjs.map +0 -1
- package/dist/cjs/hooks/useGamePlayer.cjs +0 -134
- package/dist/cjs/hooks/useGamePlayer.cjs.map +0 -1
- package/dist/cjs/iframe/index.cjs +0 -260
- package/dist/cjs/iframe/index.cjs.map +0 -1
- package/dist/cjs/node_modules/.pnpm/style-inject@0.3.0/node_modules/style-inject/dist/style-inject.es.cjs +0 -33
- package/dist/cjs/node_modules/.pnpm/style-inject@0.3.0/node_modules/style-inject/dist/style-inject.es.cjs.map +0 -1
- package/dist/cjs/server/index.cjs +0 -45
- package/dist/cjs/server/index.cjs.map +0 -1
- package/dist/cjs/transport/DirectTransport.cjs +0 -23
- package/dist/cjs/transport/DirectTransport.cjs.map +0 -1
- package/dist/cjs/utils/connectionMonitor.cjs +0 -77
- package/dist/cjs/utils/connectionMonitor.cjs.map +0 -1
- package/dist/cjs/utils/preloadAssets.cjs +0 -66
- package/dist/cjs/utils/preloadAssets.cjs.map +0 -1
- package/dist/cjs/utils/serverTime.cjs +0 -43
- package/dist/cjs/utils/serverTime.cjs.map +0 -1
- package/dist/esm/SmoreHost.js +0 -304
- package/dist/esm/SmoreHost.js.map +0 -1
- package/dist/esm/SmorePlayer.js +0 -227
- package/dist/esm/SmorePlayer.js.map +0 -1
- package/dist/esm/components/DirectionPad.js +0 -66
- package/dist/esm/components/DirectionPad.js.map +0 -1
- package/dist/esm/components/DirectionPad.module.css.js +0 -8
- package/dist/esm/components/DirectionPad.module.css.js.map +0 -1
- package/dist/esm/components/HoldButton.js +0 -55
- package/dist/esm/components/HoldButton.js.map +0 -1
- package/dist/esm/components/HoldButton.module.css.js +0 -8
- package/dist/esm/components/HoldButton.module.css.js.map +0 -1
- package/dist/esm/components/IframeGameBridge.js +0 -113
- package/dist/esm/components/IframeGameBridge.js.map +0 -1
- package/dist/esm/components/SwipeArea.js +0 -56
- package/dist/esm/components/SwipeArea.js.map +0 -1
- package/dist/esm/components/SwipeArea.module.css.js +0 -8
- package/dist/esm/components/SwipeArea.module.css.js.map +0 -1
- package/dist/esm/components/TapButton.js +0 -56
- package/dist/esm/components/TapButton.js.map +0 -1
- package/dist/esm/components/TapButton.module.css.js +0 -8
- package/dist/esm/components/TapButton.module.css.js.map +0 -1
- package/dist/esm/context/RoomProvider.js +0 -109
- package/dist/esm/context/RoomProvider.js.map +0 -1
- package/dist/esm/hooks/useExternalGames.js +0 -47
- package/dist/esm/hooks/useExternalGames.js.map +0 -1
- package/dist/esm/hooks/useGameHost.js +0 -204
- package/dist/esm/hooks/useGameHost.js.map +0 -1
- package/dist/esm/hooks/useGamePlayer.js +0 -132
- package/dist/esm/hooks/useGamePlayer.js.map +0 -1
- package/dist/esm/iframe/index.js +0 -257
- package/dist/esm/iframe/index.js.map +0 -1
- package/dist/esm/node_modules/.pnpm/style-inject@0.3.0/node_modules/style-inject/dist/style-inject.es.js +0 -29
- package/dist/esm/node_modules/.pnpm/style-inject@0.3.0/node_modules/style-inject/dist/style-inject.es.js.map +0 -1
- package/dist/esm/server/index.js +0 -43
- package/dist/esm/server/index.js.map +0 -1
- package/dist/esm/transport/DirectTransport.js +0 -21
- package/dist/esm/transport/DirectTransport.js.map +0 -1
- package/dist/esm/utils/connectionMonitor.js +0 -75
- package/dist/esm/utils/connectionMonitor.js.map +0 -1
- package/dist/esm/utils/preloadAssets.js +0 -63
- package/dist/esm/utils/preloadAssets.js.map +0 -1
- package/dist/esm/utils/serverTime.js +0 -41
- package/dist/esm/utils/serverTime.js.map +0 -1
- package/dist/types/SmoreHost.d.ts +0 -187
- package/dist/types/SmoreHost.d.ts.map +0 -1
- package/dist/types/SmorePlayer.d.ts +0 -146
- package/dist/types/SmorePlayer.d.ts.map +0 -1
- package/dist/types/components/DirectionPad.d.ts +0 -21
- package/dist/types/components/DirectionPad.d.ts.map +0 -1
- package/dist/types/components/HoldButton.d.ts +0 -22
- package/dist/types/components/HoldButton.d.ts.map +0 -1
- package/dist/types/components/IframeGameBridge.d.ts +0 -38
- package/dist/types/components/IframeGameBridge.d.ts.map +0 -1
- package/dist/types/components/SwipeArea.d.ts +0 -19
- package/dist/types/components/SwipeArea.d.ts.map +0 -1
- package/dist/types/components/TapButton.d.ts +0 -19
- package/dist/types/components/TapButton.d.ts.map +0 -1
- package/dist/types/components/index.d.ts +0 -6
- package/dist/types/components/index.d.ts.map +0 -1
- package/dist/types/context/RoomProvider.d.ts +0 -69
- package/dist/types/context/RoomProvider.d.ts.map +0 -1
- package/dist/types/context/index.d.ts +0 -3
- package/dist/types/context/index.d.ts.map +0 -1
- package/dist/types/dev/DevSimulator.d.ts +0 -31
- package/dist/types/dev/DevSimulator.d.ts.map +0 -1
- package/dist/types/dev/index.d.ts +0 -2
- package/dist/types/dev/index.d.ts.map +0 -1
- package/dist/types/hooks/index.d.ts +0 -7
- package/dist/types/hooks/index.d.ts.map +0 -1
- package/dist/types/hooks/useExternalGames.d.ts +0 -32
- package/dist/types/hooks/useExternalGames.d.ts.map +0 -1
- package/dist/types/hooks/useGameHost.d.ts +0 -67
- package/dist/types/hooks/useGameHost.d.ts.map +0 -1
- package/dist/types/hooks/useGamePlayer.d.ts +0 -55
- package/dist/types/hooks/useGamePlayer.d.ts.map +0 -1
- package/dist/types/iframe/IframeRoomProvider.d.ts +0 -31
- package/dist/types/iframe/IframeRoomProvider.d.ts.map +0 -1
- package/dist/types/iframe/index.d.ts +0 -18
- package/dist/types/iframe/index.d.ts.map +0 -1
- package/dist/types/iframe/vanilla-entry.d.ts +0 -7
- package/dist/types/iframe/vanilla-entry.d.ts.map +0 -1
- package/dist/types/iframe/vanilla.d.ts +0 -49
- package/dist/types/iframe/vanilla.d.ts.map +0 -1
- package/dist/types/server/createGameRelay.d.ts +0 -26
- package/dist/types/server/createGameRelay.d.ts.map +0 -1
- package/dist/types/server/index.d.ts +0 -3
- package/dist/types/server/index.d.ts.map +0 -1
- package/dist/types/utils/connectionMonitor.d.ts +0 -57
- package/dist/types/utils/connectionMonitor.d.ts.map +0 -1
- package/dist/types/utils/index.d.ts +0 -7
- package/dist/types/utils/index.d.ts.map +0 -1
- package/dist/types/utils/preloadAssets.d.ts +0 -29
- package/dist/types/utils/preloadAssets.d.ts.map +0 -1
- package/dist/types/utils/serverTime.d.ts +0 -28
- package/dist/types/utils/serverTime.d.ts.map +0 -1
- package/dist/umd/smore-sdk-iframe.umd.js +0 -266
- package/dist/umd/smore-sdk-iframe.umd.js.map +0 -1
- package/dist/umd/smore-sdk-iframe.umd.min.js +0 -2
- package/dist/umd/smore-sdk-iframe.umd.min.js.map +0 -1
- package/dist/umd/smore-sdk-vanilla.umd.js +0 -1275
- package/dist/umd/smore-sdk-vanilla.umd.js.map +0 -1
- package/dist/umd/smore-sdk-vanilla.umd.min.js +0 -2
- package/dist/umd/smore-sdk-vanilla.umd.min.js.map +0 -1
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{"version":3,"file":"index.js","sources":["../../../src/transport/protocol.ts","../../../src/transport/PostMessageTransport.ts","../../../src/iframe/vanilla.ts"],"sourcesContent":["/**\n * postMessage protocol types for iframe ↔ parent communication.\n */\n\nexport const SMORE_MSG_PREFIX = 'smore:' as const;\n\nexport interface SmoreReadyMessage {\n type: 'smore:ready';\n}\n\nexport interface SmoreInitMessage {\n type: 'smore:init';\n payload: {\n side: 'host' | 'player';\n roomCode: string;\n players: any[];\n leaderId: string | null;\n myIndex?: number;\n isLeader?: boolean;\n };\n}\n\nexport interface SmoreEmitMessage {\n type: 'smore:emit';\n payload: {\n event: string;\n data?: any;\n ackId?: string;\n };\n}\n\nexport interface SmoreEventMessage {\n type: 'smore:event';\n payload: {\n event: string;\n data?: any;\n };\n}\n\nexport interface SmoreAckMessage {\n type: 'smore:ack';\n payload: {\n ackId: string;\n data?: any;\n };\n}\n\nexport interface SmoreUpdateMessage {\n type: 'smore:update';\n payload: {\n players?: any[];\n leaderId?: string | null;\n };\n}\n\nexport interface SmoreLoadedMessage {\n type: 'smore:loaded';\n}\n\nexport type SmoreMessage =\n | SmoreReadyMessage\n | SmoreInitMessage\n | SmoreEmitMessage\n | SmoreEventMessage\n | SmoreAckMessage\n | SmoreUpdateMessage\n | SmoreLoadedMessage;\n\nexport function isSmoreMessage(data: any): data is SmoreMessage {\n return data && typeof data === 'object' && typeof data.type === 'string' && data.type.startsWith(SMORE_MSG_PREFIX);\n}\n","/**\n * PostMessageTransport - Transport over window.postMessage for iframe-hosted games.\n *\n * Used inside an iframe. Sends `smore:emit` to parent and listens for `smore:event` from parent.\n */\n\nimport type { Transport, TransportEventHandler } from './types';\nimport type { SmoreEventMessage, SmoreAckMessage } from './protocol';\nimport { isSmoreMessage } from './protocol';\n\nexport class PostMessageTransport implements Transport {\n private handlers = new Map<string, Set<TransportEventHandler>>();\n private ackCallbacks = new Map<string, (...args: any[]) => void>();\n private ackCounter = 0;\n private parentOrigin: string;\n private boundMessageHandler: (e: MessageEvent) => void;\n\n constructor(parentOrigin: string = '*') {\n this.parentOrigin = parentOrigin;\n this.boundMessageHandler = this.handleMessage.bind(this);\n window.addEventListener('message', this.boundMessageHandler);\n }\n\n emit(event: string, ...args: any[]): void {\n // Detect if last arg is a callback (ack pattern)\n let data: any = args[0];\n let ackId: string | undefined;\n\n if (args.length >= 2 && typeof args[args.length - 1] === 'function') {\n data = args.length === 2 ? args[0] : args[0];\n const callback = args[args.length - 1];\n ackId = `ack_${++this.ackCounter}`;\n this.ackCallbacks.set(ackId, callback);\n }\n\n window.parent.postMessage(\n { type: 'smore:emit', payload: { event, data, ackId } },\n this.parentOrigin,\n );\n }\n\n on(event: string, handler: TransportEventHandler): void {\n let set = this.handlers.get(event);\n if (!set) {\n set = new Set();\n this.handlers.set(event, set);\n }\n set.add(handler);\n }\n\n off(event: string, handler?: TransportEventHandler): void {\n if (!handler) {\n this.handlers.delete(event);\n return;\n }\n this.handlers.get(event)?.delete(handler);\n }\n\n destroy(): void {\n window.removeEventListener('message', this.boundMessageHandler);\n this.handlers.clear();\n this.ackCallbacks.clear();\n }\n\n private handleMessage(e: MessageEvent): void {\n // Origin validation: only accept messages from the expected parent\n if (this.parentOrigin !== '*' && e.origin !== this.parentOrigin) return;\n\n const msg = e.data;\n if (!isSmoreMessage(msg)) return;\n\n if (msg.type === 'smore:event') {\n const { event, data } = (msg as SmoreEventMessage).payload;\n const set = this.handlers.get(event);\n if (set) {\n set.forEach((handler) => handler(data));\n }\n } else if (msg.type === 'smore:ack') {\n const { ackId, data } = (msg as SmoreAckMessage).payload;\n const cb = this.ackCallbacks.get(ackId);\n if (cb) {\n this.ackCallbacks.delete(ackId);\n cb(data);\n }\n }\n }\n}\n","/**\n * Vanilla JS bridge API for iframe-hosted games.\n * No React - pure JavaScript with PostMessage transport.\n */\n\nimport { PostMessageTransport } from '../transport/PostMessageTransport';\nimport { isSmoreMessage, type SmoreInitMessage } from '../transport/protocol';\n\n/**\n * Validates event name format.\n * Rules:\n * - Only English letters (a-z, A-Z), hyphens (-), and underscores (_) allowed\n * - Must start and end with a letter (no leading/trailing - or _)\n * - Colons are reserved for system prefix\n */\nconst EVENT_NAME_REGEX = /^[a-zA-Z]([a-zA-Z_-]*[a-zA-Z])?$/;\n\nfunction validateEventName(event: string): boolean {\n if (!EVENT_NAME_REGEX.test(event)) {\n console.error(\n `[SDK] Invalid event name \"${event}\". Event names must:\\n` +\n ` - Only contain letters (a-z, A-Z), hyphens (-), and underscores (_)\\n` +\n ` - Start and end with a letter (no leading/trailing - or _)`\n );\n return false;\n }\n return true;\n}\n\nexport interface HostBridgeOptions {\n parentOrigin?: string;\n gameId: string;\n listeners?: Record<string, (data: any) => void>;\n onPlayerJoin?: (playerIndex: number) => void;\n onPlayerLeave?: (playerIndex: number) => void;\n onReady?: (room: { roomCode: string; players: any[]; leaderId: string | null }) => void;\n /** Called when any device's custom state changes (AirConsole pattern) */\n onCustomStateChange?: (playerIndex: number, state: Record<string, any>) => void;\n}\n\nexport interface HostBridge {\n broadcast: (event: string, data?: any) => void;\n sendToPlayer: (playerIndex: number, event: string, data?: any) => void;\n emitGameOver: (results: any) => void;\n setLoaded: () => void;\n /** Set custom device state (AirConsole pattern) - merges with existing state */\n setCustomState: (state: Record<string, any>) => void;\n destroy: () => void;\n}\n\nexport interface PlayerBridgeOptions {\n parentOrigin?: string;\n gameId: string;\n listeners?: Record<string, (data: any) => void>;\n onReady?: (room: { roomCode: string; isLeader: boolean; myIndex: number }) => void;\n /** Called when any device's custom state changes (AirConsole pattern) */\n onCustomStateChange?: (playerIndex: number, state: Record<string, any>) => void;\n}\n\nexport interface PlayerBridge {\n emit: (event: string, data?: any) => void;\n onEvent: (event: string, handler: (data: any) => void) => () => void;\n /** Set custom device state (AirConsole pattern) - merges with existing state */\n setCustomState: (state: Record<string, any>) => void;\n destroy: () => void;\n}\n\nexport function createHostBridge(options: HostBridgeOptions): HostBridge {\n const { parentOrigin = '*', gameId, listeners, onPlayerJoin, onPlayerLeave, onReady, onCustomStateChange } = options;\n\n let transport: PostMessageTransport | null = null;\n let isInitialized = false;\n\n // Immediately signal ready to parent\n window.parent.postMessage({ type: 'smore:ready' }, parentOrigin);\n\n const messageHandler = (e: MessageEvent) => {\n if (parentOrigin !== '*' && e.origin !== parentOrigin) return;\n const msg = e.data;\n if (!isSmoreMessage(msg)) return;\n\n if (msg.type === 'smore:init') {\n const { side, roomCode, players, leaderId } = (msg as SmoreInitMessage).payload;\n\n if (side !== 'host') {\n console.error('[HostBridge] Received init for wrong side:', side);\n return;\n }\n\n // Create transport and wire up event handlers\n transport = new PostMessageTransport(parentOrigin);\n\n // Handle input events\n if (listeners) {\n Object.keys(listeners).forEach((event) => {\n validateEventName(event);\n const handler = listeners[event];\n transport!.on(event, handler);\n });\n }\n\n // Handle player join/leave events\n if (onPlayerJoin) {\n transport.on('player:joined', (payload: any) => {\n const playerIndex = payload.player?.playerIndex ?? payload.playerIndex;\n if (playerIndex !== undefined) {\n onPlayerJoin(playerIndex);\n }\n });\n }\n if (onPlayerLeave) {\n transport.on('player:left', (payload: any) => {\n const playerIndex = payload.player?.playerIndex ?? payload.playerIndex;\n if (playerIndex !== undefined) {\n onPlayerLeave(playerIndex);\n }\n });\n }\n\n // Handle custom device state changes (AirConsole pattern)\n if (onCustomStateChange) {\n transport.on('smore:custom-state-change', (data: { playerIndex?: number; state: Record<string, any> }) => {\n if (data.playerIndex !== undefined) {\n onCustomStateChange(data.playerIndex, data.state);\n }\n });\n }\n\n isInitialized = true;\n\n // Call onReady callback\n if (onReady) {\n onReady({ roomCode, players, leaderId });\n }\n }\n };\n\n window.addEventListener('message', messageHandler);\n\n return {\n broadcast: (event: string, data?: any) => {\n if (!transport) {\n console.warn('[HostBridge] Cannot broadcast before init');\n return;\n }\n validateEventName(event);\n transport.emit(event, data);\n },\n\n sendToPlayer: (playerIndex: number, event: string, data?: any) => {\n if (!transport) {\n console.warn('[HostBridge] Cannot sendToPlayer before init');\n return;\n }\n transport.emit(event, { targetPlayerIndex: playerIndex, ...data });\n },\n\n emitGameOver: (results: any) => {\n if (!transport) {\n console.warn('[HostBridge] Cannot emitGameOver before init');\n return;\n }\n transport.emit('game-over', results);\n },\n\n setLoaded: () => {\n window.parent.postMessage({ type: 'smore:loaded' }, parentOrigin);\n },\n\n setCustomState: (state: Record<string, any>) => {\n if (!transport) {\n console.warn('[HostBridge] Cannot setCustomState before init');\n return;\n }\n window.parent.postMessage(\n { type: 'smore:emit', payload: { event: 'smore:custom-state-change', data: { state } } },\n parentOrigin\n );\n },\n\n destroy: () => {\n window.removeEventListener('message', messageHandler);\n transport?.destroy();\n transport = null;\n isInitialized = false;\n },\n };\n}\n\nexport function createPlayerBridge(options: PlayerBridgeOptions): PlayerBridge {\n const { parentOrigin = '*', gameId, listeners, onReady, onCustomStateChange } = options;\n\n let transport: PostMessageTransport | null = null;\n let isInitialized = false;\n\n // Immediately signal ready to parent\n window.parent.postMessage({ type: 'smore:ready' }, parentOrigin);\n\n const messageHandler = (e: MessageEvent) => {\n if (parentOrigin !== '*' && e.origin !== parentOrigin) return;\n const msg = e.data;\n if (!isSmoreMessage(msg)) return;\n\n if (msg.type === 'smore:init') {\n const { side, roomCode, myIndex, isLeader } = (msg as SmoreInitMessage).payload;\n\n if (side !== 'player') {\n console.error('[PlayerBridge] Received init for wrong side:', side);\n return;\n }\n\n if (myIndex === undefined) {\n console.error('[PlayerBridge] Missing myIndex in init payload');\n return;\n }\n\n // Create transport and wire up listeners\n transport = new PostMessageTransport(parentOrigin);\n\n // Wire up game-specific event listeners\n if (listeners) {\n Object.keys(listeners).forEach((event) => {\n validateEventName(event);\n const handler = listeners[event];\n transport!.on(event, handler);\n });\n }\n\n // Handle custom device state changes (AirConsole pattern)\n if (onCustomStateChange) {\n transport!.on('smore:custom-state-change', (data: { playerIndex?: number; state: Record<string, any> }) => {\n if (data.playerIndex !== undefined) {\n onCustomStateChange(data.playerIndex, data.state);\n }\n });\n }\n\n isInitialized = true;\n\n // Call onReady callback\n if (onReady) {\n onReady({ roomCode, isLeader: !!isLeader, myIndex });\n }\n }\n };\n\n window.addEventListener('message', messageHandler);\n\n return {\n emit: (event: string, data?: any) => {\n if (!transport) {\n console.warn('[PlayerBridge] Cannot emit before init');\n return;\n }\n validateEventName(event);\n transport.emit(event, data);\n },\n\n onEvent: (event: string, handler: (data: any) => void) => {\n if (!transport) {\n console.warn('[PlayerBridge] Cannot onEvent before init');\n return () => {};\n }\n validateEventName(event);\n transport.on(event, handler);\n return () => {\n transport?.off(event, handler);\n };\n },\n\n setCustomState: (state: Record<string, any>) => {\n if (!transport) {\n console.warn('[PlayerBridge] Cannot setCustomState before init');\n return;\n }\n window.parent.postMessage(\n { type: 'smore:emit', payload: { event: 'smore:custom-state-change', data: { state } } },\n parentOrigin\n );\n },\n\n destroy: () => {\n window.removeEventListener('message', messageHandler);\n transport?.destroy();\n transport = null;\n isInitialized = false;\n },\n 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{"version":3,"file":"style-inject.es.js","sources":["../../../../../../../../../../node_modules/.pnpm/style-inject@0.3.0/node_modules/style-inject/dist/style-inject.es.js"],"sourcesContent":["function styleInject(css, ref) {\n if ( ref === void 0 ) ref = {};\n var insertAt = ref.insertAt;\n\n if (!css || typeof document === 'undefined') { return; }\n\n var head = document.head || document.getElementsByTagName('head')[0];\n var style = document.createElement('style');\n style.type = 'text/css';\n\n if (insertAt === 'top') {\n if (head.firstChild) {\n head.insertBefore(style, head.firstChild);\n } else {\n head.appendChild(style);\n }\n } else {\n head.appendChild(style);\n }\n\n if (style.styleSheet) {\n style.styleSheet.cssText = css;\n } else {\n style.appendChild(document.createTextNode(css));\n }\n}\n\nexport default styleInject;\n"],"names":[],"mappings":"AAAA,SAAS,WAAW,CAAC,GAAG,EAAE,GAAG,EAAE;AAC/B,EAAE,KAAK,GAAG,KAAK,MAAM,GAAG,GAAG,GAAG,EAAE;AAChC,EAAE,IAAI,QAAQ,GAAG,GAAG,CAAC,QAAQ;;AAE7B,EAAE,IAAI,CAAC,GAAG,IAAI,OAAO,QAAQ,KAAK,WAAW,EAAE,EAAE,OAAO,CAAC;;AAEzD,EAAE,IAAI,IAAI,GAAG,QAAQ,CAAC,IAAI,IAAI,QAAQ,CAAC,oBAAoB,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;AACtE,EAAE,IAAI,KAAK,GAAG,QAAQ,CAAC,aAAa,CAAC,OAAO,CAAC;AAC7C,EAAE,KAAK,CAAC,IAAI,GAAG,UAAU;;AAEzB,EAAE,IAAI,QAAQ,KAAK,KAAK,EAAE;AAC1B,IAAI,IAAI,IAAI,CAAC,UAAU,EAAE;AACzB,MAAM,IAAI,CAAC,YAAY,CAAC,KAAK,EAAE,IAAI,CAAC,UAAU,CAAC;AAC/C,IAAI,CAAC,MAAM;AACX,MAAM,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC;AAC7B,IAAI;AACJ,EAAE,CAAC,MAAM;AACT,IAAI,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC;AAC3B,EAAE;;AAEF,EAAE,IAAI,KAAK,CAAC,UAAU,EAAE;AACxB,IAAI,KAAK,CAAC,UAAU,CAAC,OAAO,GAAG,GAAG;AAClC,EAAE,CAAC,MAAM;AACT,IAAI,KAAK,CAAC,WAAW,CAAC,QAAQ,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC;AACnD,EAAE;AACF;;;;","x_google_ignoreList":[0]}
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package/dist/esm/server/index.js
DELETED
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function createGameRelay(config) {
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return function setupHandlers(io, socket, getRoomHostSocketId, getPlayerSocketId) {
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const { gameId, playerToHost, hostBroadcast, hostToPlayer } = config;
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{"version":3,"file":"index.js","sources":["../../../src/server/createGameRelay.ts"],"sourcesContent":["import type { Server, Socket } from 'socket.io';\n\nexport interface RelayEvent {\n from: string;\n toHost?: string;\n withAck?: boolean;\n}\n\nexport interface BroadcastEvent {\n from: string;\n toPlayers?: string;\n}\n\nexport interface TargetedEvent {\n from: string;\n toPlayer?: string;\n}\n\nexport interface CreateGameRelayConfig {\n gameId: string;\n playerToHost?: RelayEvent[];\n hostBroadcast?: BroadcastEvent[];\n hostToPlayer?: TargetedEvent[];\n}\n\nexport type GameRelaySetup = (\n io: Server,\n socket: Socket & { sessionId?: string; roomCode?: string },\n getRoomHostSocketId: (roomCode: string) => string | null,\n getPlayerSocketId?: (sessionId: string) => string | null,\n) => void;\n\nexport function createGameRelay(config: CreateGameRelayConfig): GameRelaySetup {\n return function setupHandlers(io, socket, getRoomHostSocketId, getPlayerSocketId) {\n const { gameId, playerToHost, hostBroadcast, hostToPlayer } = config;\n\n // Player → Host relay\n playerToHost?.forEach(({ from, toHost, withAck }) => {\n socket.on(from, (data: any, callback?: Function) => {\n const roomCode = (socket as any).roomCode;\n if (!roomCode) {\n if (withAck && callback) callback({ success: false, error: 'No room' });\n return;\n }\n const hostSocketId = getRoomHostSocketId(roomCode);\n if (!hostSocketId) {\n if (withAck && callback) callback({ success: false, error: 'No host' });\n return;\n }\n io.to(hostSocketId).emit(toHost || from, {\n sessionId: (socket as any).sessionId,\n ...data,\n });\n if (withAck && callback) callback({ success: true });\n });\n });\n\n // Host → All Players broadcast\n hostBroadcast?.forEach(({ from, toPlayers }) => {\n socket.on(from, (data: any) => {\n const roomCode = (socket as any).roomCode;\n if (!roomCode) return;\n socket.to(roomCode).emit(toPlayers || from, data);\n });\n });\n\n // Host → Specific Player\n hostToPlayer?.forEach(({ from, toPlayer }) => {\n socket.on(from, (data: { sessionId: string; [key: string]: any }) => {\n if (!getPlayerSocketId) return;\n const targetSocketId = getPlayerSocketId(data.sessionId);\n if (!targetSocketId) return;\n const { sessionId, ...rest } = data;\n io.to(targetSocketId).emit(toPlayer || from, rest);\n });\n });\n };\n}\n"],"names":[],"mappings":"AAgCO,SAAS,gBAAgB,MAAA,EAA+C;AAC7E,EAAA,OAAO,SAAS,aAAA,CAAc,EAAA,EAAI,MAAA,EAAQ,qBAAqB,iBAAA,EAAmB;AAChF,IAAA,MAAM,EAAE,MAAA,EAAQ,YAAA,EAAc,aAAA,EAAe,cAAa,GAAI,MAAA;AAG9D,IAAA,YAAA,EAAc,QAAQ,CAAC,EAAE,IAAA,EAAM,MAAA,EAAQ,SAAQ,KAAM;AACnD,MAAA,MAAA,CAAO,EAAA,CAAG,IAAA,EAAM,CAAC,IAAA,EAAW,QAAA,KAAwB;AAClD,QAAA,MAAM,WAAY,MAAA,CAAe,QAAA;AACjC,QAAA,IAAI,CAAC,QAAA,EAAU;AACb,UAAA,IAAI,OAAA,IAAW,UAAU,QAAA,CAAS,EAAE,SAAS,KAAA,EAAO,KAAA,EAAO,WAAW,CAAA;AACtE,UAAA;AAAA,QACF;AACA,QAAA,MAAM,YAAA,GAAe,oBAAoB,QAAQ,CAAA;AACjD,QAAA,IAAI,CAAC,YAAA,EAAc;AACjB,UAAA,IAAI,OAAA,IAAW,UAAU,QAAA,CAAS,EAAE,SAAS,KAAA,EAAO,KAAA,EAAO,WAAW,CAAA;AACtE,UAAA;AAAA,QACF;AACA,QAAA,EAAA,CAAG,EAAA,CAAG,YAAY,CAAA,CAAE,IAAA,CAAK,UAAU,IAAA,EAAM;AAAA,UACvC,WAAY,MAAA,CAAe,SAAA;AAAA,UAC3B,GAAG;AAAA,SACJ,CAAA;AACD,QAAA,IAAI,WAAW,QAAA,EAAU,QAAA,CAAS,EAAE,OAAA,EAAS,MAAM,CAAA;AAAA,MACrD,CAAC,CAAA;AAAA,IACH,CAAC,CAAA;AAGD,IAAA,aAAA,EAAe,OAAA,CAAQ,CAAC,EAAE,IAAA,EAAM,WAAU,KAAM;AAC9C,MAAA,MAAA,CAAO,EAAA,CAAG,IAAA,EAAM,CAAC,IAAA,KAAc;AAC7B,QAAA,MAAM,WAAY,MAAA,CAAe,QAAA;AACjC,QAAA,IAAI,CAAC,QAAA,EAAU;AACf,QAAA,MAAA,CAAO,GAAG,QAAQ,CAAA,CAAE,IAAA,CAAK,SAAA,IAAa,MAAM,IAAI,CAAA;AAAA,MAClD,CAAC,CAAA;AAAA,IACH,CAAC,CAAA;AAGD,IAAA,YAAA,EAAc,OAAA,CAAQ,CAAC,EAAE,IAAA,EAAM,UAAS,KAAM;AAC5C,MAAA,MAAA,CAAO,EAAA,CAAG,IAAA,EAAM,CAAC,IAAA,KAAoD;AACnE,QAAA,IAAI,CAAC,iBAAA,EAAmB;AACxB,QAAA,MAAM,cAAA,GAAiB,iBAAA,CAAkB,IAAA,CAAK,SAAS,CAAA;AACvD,QAAA,IAAI,CAAC,cAAA,EAAgB;AACrB,QAAA,MAAM,EAAE,SAAA,EAAW,GAAG,IAAA,EAAK,GAAI,IAAA;AAC/B,QAAA,EAAA,CAAG,GAAG,cAAc,CAAA,CAAE,IAAA,CAAK,QAAA,IAAY,MAAM,IAAI,CAAA;AAAA,MACnD,CAAC,CAAA;AAAA,IACH,CAAC,CAAA;AAAA,EACH,CAAA;AACF;;;;"}
|
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{"version":3,"file":"DirectTransport.js","sources":["../../../src/transport/DirectTransport.ts"],"sourcesContent":["/**\n * DirectTransport - Wraps a Socket.IO socket as a Transport.\n * Used by bundled (internal) games. Behaviour is identical to using socket directly.\n */\n\nimport type { Socket } from 'socket.io-client';\nimport type { Transport, TransportEventHandler } from './types';\n\nexport class DirectTransport implements Transport {\n constructor(private socket: Socket) {}\n\n emit(event: string, ...args: unknown[]): void {\n this.socket.emit(event, ...args);\n }\n\n on(event: string, handler: TransportEventHandler): void {\n this.socket.on(event, handler);\n }\n\n off(event: string, handler?: TransportEventHandler): void {\n if (handler) {\n this.socket.off(event, handler);\n } else {\n this.socket.off(event);\n }\n }\n}\n"],"names":[],"mappings":"AAQO,MAAM,eAAA,CAAqC;AAAA,EAChD,YAAoB,MAAA,EAAgB;AAAhB,IAAA,IAAA,CAAA,MAAA,GAAA,MAAA;AAAA,EAAiB;AAAA,EAErC,IAAA,CAAK,UAAkB,IAAA,EAAuB;AAC5C,IAAA,IAAA,CAAK,MAAA,CAAO,IAAA,CAAK,KAAA,EAAO,GAAG,IAAI,CAAA;AAAA,EACjC;AAAA,EAEA,EAAA,CAAG,OAAe,OAAA,EAAsC;AACtD,IAAA,IAAA,CAAK,MAAA,CAAO,EAAA,CAAG,KAAA,EAAO,OAAO,CAAA;AAAA,EAC/B;AAAA,EAEA,GAAA,CAAI,OAAe,OAAA,EAAuC;AACxD,IAAA,IAAI,OAAA,EAAS;AACX,MAAA,IAAA,CAAK,MAAA,CAAO,GAAA,CAAI,KAAA,EAAO,OAAO,CAAA;AAAA,IAChC,CAAA,MAAO;AACL,MAAA,IAAA,CAAK,MAAA,CAAO,IAAI,KAAK,CAAA;AAAA,IACvB;AAAA,EACF;AACF;;;;"}
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function createConnectionMonitor(socket, options) {
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|
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|
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|
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};
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|
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const startResumeCountdown = () => {
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|
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|
|
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|
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|
|
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|
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|
|
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|
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|
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|
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|
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|
|
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|
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|
|
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|
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|
|
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|
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|
|
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|
-
}, 1e3);
|
|
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|
-
resumeTimeout = setTimeout(() => {
|
|
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|
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|
|
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|
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|
|
42
|
-
console.log(`[ConnectionMonitor] Resuming game`);
|
|
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|
-
onResume();
|
|
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|
-
}, resumeCountdown);
|
|
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|
-
};
|
|
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|
-
const handleDisconnect = () => {
|
|
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|
-
if (!paused) {
|
|
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|
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|
|
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|
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|
|
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|
-
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|
|
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|
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|
|
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|
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};
|
|
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|
-
const handleReconnect = () => {
|
|
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|
-
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|
|
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|
-
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|
|
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|
-
};
|
|
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|
-
socket.on("disconnect", handleDisconnect);
|
|
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|
-
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|
|
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|
-
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|
|
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|
-
checkConnection();
|
|
61
|
-
return {
|
|
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|
-
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|
|
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|
-
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|
|
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|
-
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|
|
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|
-
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|
|
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|
-
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|
|
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|
-
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|
|
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|
-
},
|
|
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|
-
isPaused: () => paused,
|
|
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|
-
getLatency: () => latency
|
|
71
|
-
};
|
|
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|
-
}
|
|
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|
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|
|
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|
-
export { createConnectionMonitor };
|
|
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|
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//# sourceMappingURL=connectionMonitor.js.map
|
|
@@ -1 +0,0 @@
|
|
|
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|
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{"version":3,"file":"connectionMonitor.js","sources":["../../../src/utils/connectionMonitor.ts"],"sourcesContent":["/**\n * Connection monitor for detecting unstable connections.\n * AirConsole pattern: onPause/onResume for connection issues.\n *\n * @example\n * ```typescript\n * const monitor = createConnectionMonitor(socket, {\n * onPause: () => {\n * pauseGame();\n * muteAudio();\n * },\n * onResume: () => {\n * resumeGame();\n * unmuteAudio();\n * },\n * onCountdown: (secondsLeft) => {\n * showCountdown(secondsLeft);\n * },\n * });\n *\n * // Later\n * monitor.destroy();\n * ```\n */\n\nimport type { Socket } from 'socket.io-client';\n\nexport interface ConnectionMonitorOptions {\n /** Called when connection becomes unstable or disconnects */\n onPause: () => void;\n /** Called after connection restores and countdown completes */\n onResume: () => void;\n /** Latency threshold to trigger pause (ms), default 2000 */\n latencyThreshold?: number;\n /** Resume countdown duration (ms), default 3000 */\n resumeCountdown?: number;\n /** Called during resume countdown with seconds remaining */\n onCountdown?: (secondsLeft: number) => void;\n}\n\nexport interface ConnectionMonitor {\n /** Clean up listeners and intervals */\n destroy: () => void;\n /** Check if currently paused */\n isPaused: () => boolean;\n /** Get current latency (ms) */\n getLatency: () => number;\n}\n\n/**\n * Creates a connection monitor that detects network issues and triggers pause/resume.\n *\n * Monitors both:\n * - Socket.IO disconnect/reconnect events\n * - High latency via periodic ping\n *\n * When connection is lost or latency exceeds threshold, calls onPause().\n * When connection restores, starts countdown and calls onResume() after delay.\n */\nexport function createConnectionMonitor(\n socket: Socket,\n options: ConnectionMonitorOptions\n): ConnectionMonitor {\n const {\n onPause,\n onResume,\n latencyThreshold = 2000,\n resumeCountdown = 3000,\n onCountdown,\n } = options;\n\n let paused = false;\n let latency = 0;\n let pingInterval: NodeJS.Timeout | null = null;\n let resumeTimeout: NodeJS.Timeout | null = null;\n let countdownInterval: NodeJS.Timeout | null = null;\n\n /**\n * Check latency via ping/pong.\n * If latency is too high and not already paused, pause.\n * If latency is good and paused, start resume countdown.\n */\n const checkConnection = () => {\n const start = Date.now();\n\n socket.emit('ping', {}, () => {\n latency = Date.now() - start;\n\n if (latency > latencyThreshold && !paused) {\n // Connection unstable\n paused = true;\n console.warn(`[ConnectionMonitor] High latency (${latency}ms), pausing`);\n onPause();\n } else if (latency <= latencyThreshold && paused) {\n // Connection restored - start countdown\n console.log(`[ConnectionMonitor] Connection restored, starting countdown`);\n startResumeCountdown();\n }\n });\n };\n\n /**\n * Start resume countdown after connection restores.\n * Calls onCountdown every second, then onResume at the end.\n */\n const startResumeCountdown = () => {\n // Clear any existing countdown\n if (resumeTimeout) clearTimeout(resumeTimeout);\n if (countdownInterval) clearInterval(countdownInterval);\n\n let secondsLeft = Math.ceil(resumeCountdown / 1000);\n onCountdown?.(secondsLeft);\n\n countdownInterval = setInterval(() => {\n secondsLeft--;\n if (secondsLeft > 0) {\n onCountdown?.(secondsLeft);\n }\n }, 1000);\n\n resumeTimeout = setTimeout(() => {\n if (countdownInterval) clearInterval(countdownInterval);\n paused = false;\n console.log(`[ConnectionMonitor] Resuming game`);\n onResume();\n }, resumeCountdown);\n };\n\n /**\n * Handle socket disconnect event.\n * Immediately pause if not already paused.\n */\n const handleDisconnect = () => {\n if (!paused) {\n paused = true;\n console.warn('[ConnectionMonitor] Socket disconnected, pausing');\n onPause();\n }\n };\n\n /**\n * Handle socket reconnect event.\n * Will trigger resume via latency check.\n */\n const handleReconnect = () => {\n console.log('[ConnectionMonitor] Socket reconnected');\n // Let latency check handle resume to avoid premature resume\n checkConnection();\n };\n\n // Register socket event listeners\n socket.on('disconnect', handleDisconnect);\n socket.io.on('reconnect', handleReconnect);\n\n // Start periodic latency check\n pingInterval = setInterval(checkConnection, 5000);\n checkConnection(); // Initial check\n\n return {\n destroy: () => {\n if (pingInterval) clearInterval(pingInterval);\n if (resumeTimeout) clearTimeout(resumeTimeout);\n if (countdownInterval) clearInterval(countdownInterval);\n socket.off('disconnect', handleDisconnect);\n socket.io.off('reconnect', handleReconnect);\n },\n isPaused: () => paused,\n getLatency: () => latency,\n };\n}\n"],"names":[],"mappings":"AA2DO,SAAS,uBAAA,CACd,QACA,OAAA,EACmB;AACnB,EAAA,MAAM;AAAA,IACJ,OAAA;AAAA,IACA,QAAA;AAAA,IACA,gBAAA,GAAmB,GAAA;AAAA,IACnB,eAAA,GAAkB,GAAA;AAAA,IAClB;AAAA,GACF,GAAI,OAAA;AAEJ,EAAA,IAAI,MAAA,GAAS,KAAA;AACb,EAAA,IAAI,OAAA,GAAU,CAAA;AACd,EAAA,IAAI,YAAA,GAAsC,IAAA;AAC1C,EAAA,IAAI,aAAA,GAAuC,IAAA;AAC3C,EAAA,IAAI,iBAAA,GAA2C,IAAA;AAO/C,EAAA,MAAM,kBAAkB,MAAM;AAC5B,IAAA,MAAM,KAAA,GAAQ,KAAK,GAAA,EAAI;AAEvB,IAAA,MAAA,CAAO,IAAA,CAAK,MAAA,EAAQ,EAAC,EAAG,MAAM;AAC5B,MAAA,OAAA,GAAU,IAAA,CAAK,KAAI,GAAI,KAAA;AAEvB,MAAA,IAAI,OAAA,GAAU,gBAAA,IAAoB,CAAC,MAAA,EAAQ;AAEzC,QAAA,MAAA,GAAS,IAAA;AACT,QAAA,OAAA,CAAQ,IAAA,CAAK,CAAA,kCAAA,EAAqC,OAAO,CAAA,YAAA,CAAc,CAAA;AACvE,QAAA,OAAA,EAAQ;AAAA,MACV,CAAA,MAAA,IAAW,OAAA,IAAW,gBAAA,IAAoB,MAAA,EAAQ;AAEhD,QAAA,OAAA,CAAQ,IAAI,CAAA,2DAAA,CAA6D,CAAA;AACzE,QAAA,oBAAA,EAAqB;AAAA,MACvB;AAAA,IACF,CAAC,CAAA;AAAA,EACH,CAAA;AAMA,EAAA,MAAM,uBAAuB,MAAM;AAEjC,IAAA,IAAI,aAAA,eAA4B,aAAa,CAAA;AAC7C,IAAA,IAAI,iBAAA,gBAAiC,iBAAiB,CAAA;AAEtD,IAAA,IAAI,WAAA,GAAc,IAAA,CAAK,IAAA,CAAK,eAAA,GAAkB,GAAI,CAAA;AAClD,IAAA,WAAA,GAAc,WAAW,CAAA;AAEzB,IAAA,iBAAA,GAAoB,YAAY,MAAM;AACpC,MAAA,WAAA,EAAA;AACA,MAAA,IAAI,cAAc,CAAA,EAAG;AACnB,QAAA,WAAA,GAAc,WAAW,CAAA;AAAA,MAC3B;AAAA,IACF,GAAG,GAAI,CAAA;AAEP,IAAA,aAAA,GAAgB,WAAW,MAAM;AAC/B,MAAA,IAAI,iBAAA,gBAAiC,iBAAiB,CAAA;AACtD,MAAA,MAAA,GAAS,KAAA;AACT,MAAA,OAAA,CAAQ,IAAI,CAAA,iCAAA,CAAmC,CAAA;AAC/C,MAAA,QAAA,EAAS;AAAA,IACX,GAAG,eAAe,CAAA;AAAA,EACpB,CAAA;AAMA,EAAA,MAAM,mBAAmB,MAAM;AAC7B,IAAA,IAAI,CAAC,MAAA,EAAQ;AACX,MAAA,MAAA,GAAS,IAAA;AACT,MAAA,OAAA,CAAQ,KAAK,kDAAkD,CAAA;AAC/D,MAAA,OAAA,EAAQ;AAAA,IACV;AAAA,EACF,CAAA;AAMA,EAAA,MAAM,kBAAkB,MAAM;AAC5B,IAAA,OAAA,CAAQ,IAAI,wCAAwC,CAAA;AAEpD,IAAA,eAAA,EAAgB;AAAA,EAClB,CAAA;AAGA,EAAA,MAAA,CAAO,EAAA,CAAG,cAAc,gBAAgB,CAAA;AACxC,EAAA,MAAA,CAAO,EAAA,CAAG,EAAA,CAAG,WAAA,EAAa,eAAe,CAAA;AAGzC,EAAA,YAAA,GAAe,WAAA,CAAY,iBAAiB,GAAI,CAAA;AAChD,EAAA,eAAA,EAAgB;AAEhB,EAAA,OAAO;AAAA,IACL,SAAS,MAAM;AACb,MAAA,IAAI,YAAA,gBAA4B,YAAY,CAAA;AAC5C,MAAA,IAAI,aAAA,eAA4B,aAAa,CAAA;AAC7C,MAAA,IAAI,iBAAA,gBAAiC,iBAAiB,CAAA;AACtD,MAAA,MAAA,CAAO,GAAA,CAAI,cAAc,gBAAgB,CAAA;AACzC,MAAA,MAAA,CAAO,EAAA,CAAG,GAAA,CAAI,WAAA,EAAa,eAAe,CAAA;AAAA,IAC5C,CAAA;AAAA,IACA,UAAU,MAAM,MAAA;AAAA,IAChB,YAAY,MAAM;AAAA,GACpB;AACF;;;;"}
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{"version":3,"file":"preloadAssets.js","sources":["../../../src/utils/preloadAssets.ts"],"sourcesContent":["/**\n * Preload assets (images, audio, etc.) before game starts.\n * AirConsole best practice: load all resources before onReady.\n *\n * @example\n * ```typescript\n * await preloadAssets([\n * '/sprites/player.png',\n * '/audio/background.mp3',\n * ]);\n * bridge.setLoaded(); // Signal ready after preload\n * ```\n */\n\nexport interface PreloadProgress {\n loaded: number;\n total: number;\n percent: number;\n currentUrl: string;\n}\n\nexport interface PreloadOptions {\n onProgress?: (progress: PreloadProgress) => void;\n timeout?: number; // ms, default 30000\n}\n\nexport async function preloadAssets(\n urls: string[],\n options: PreloadOptions = {}\n): Promise<void> {\n const { onProgress, timeout = 30000 } = options;\n const total = urls.length;\n let loaded = 0;\n\n const loadPromises = urls.map((url) => {\n return new Promise<void>((resolve, reject) => {\n const timeoutId = setTimeout(() => {\n reject(new Error(`Timeout loading: ${url}`));\n }, timeout);\n\n if (url.match(/\\.(png|jpg|jpeg|gif|svg|webp)$/i)) {\n // Image\n const img = new Image();\n img.onload = () => {\n clearTimeout(timeoutId);\n loaded++;\n onProgress?.({ loaded, total, percent: (loaded / total) * 100, currentUrl: url });\n resolve();\n };\n img.onerror = () => {\n clearTimeout(timeoutId);\n reject(new Error(`Failed to load image: ${url}`));\n };\n img.src = url;\n } else if (url.match(/\\.(mp3|wav|ogg|m4a)$/i)) {\n // Audio\n const audio = new Audio();\n audio.oncanplaythrough = () => {\n clearTimeout(timeoutId);\n loaded++;\n onProgress?.({ loaded, total, percent: (loaded / total) * 100, currentUrl: url });\n resolve();\n };\n audio.onerror = () => {\n clearTimeout(timeoutId);\n reject(new Error(`Failed to load audio: ${url}`));\n };\n audio.src = url;\n audio.load();\n } else {\n // Generic fetch for other resources\n fetch(url)\n .then((res) => {\n clearTimeout(timeoutId);\n if (!res.ok) throw new Error(`HTTP ${res.status}`);\n loaded++;\n onProgress?.({ loaded, total, percent: (loaded / total) * 100, currentUrl: url });\n resolve();\n })\n .catch((err) => {\n clearTimeout(timeoutId);\n reject(new Error(`Failed to fetch: ${url} - ${err.message}`));\n });\n }\n });\n });\n\n await Promise.all(loadPromises);\n}\n\n/**\n * Preload a single image and return the Image element.\n */\nexport function preloadImage(url: string): Promise<HTMLImageElement> {\n return new Promise((resolve, reject) => {\n const img = new Image();\n img.onload = () => resolve(img);\n img.onerror = () => reject(new Error(`Failed to load: ${url}`));\n img.src = url;\n });\n}\n"],"names":[],"mappings":"AA0BA,eAAsB,aAAA,CACpB,IAAA,EACA,OAAA,GAA0B,EAAC,EACZ;AACf,EAAA,MAAM,EAAE,UAAA,EAAY,OAAA,GAAU,GAAA,EAAM,GAAI,OAAA;AACxC,EAAA,MAAM,QAAQ,IAAA,CAAK,MAAA;AACnB,EAAA,IAAI,MAAA,GAAS,CAAA;AAEb,EAAA,MAAM,YAAA,GAAe,IAAA,CAAK,GAAA,CAAI,CAAC,GAAA,KAAQ;AACrC,IAAA,OAAO,IAAI,OAAA,CAAc,CAAC,OAAA,EAAS,MAAA,KAAW;AAC5C,MAAA,MAAM,SAAA,GAAY,WAAW,MAAM;AACjC,QAAA,MAAA,CAAO,IAAI,KAAA,CAAM,CAAA,iBAAA,EAAoB,GAAG,EAAE,CAAC,CAAA;AAAA,MAC7C,GAAG,OAAO,CAAA;AAEV,MAAA,IAAI,GAAA,CAAI,KAAA,CAAM,iCAAiC,CAAA,EAAG;AAEhD,QAAA,MAAM,GAAA,GAAM,IAAI,KAAA,EAAM;AACtB,QAAA,GAAA,CAAI,SAAS,MAAM;AACjB,UAAA,YAAA,CAAa,SAAS,CAAA;AACtB,UAAA,MAAA,EAAA;AACA,UAAA,UAAA,GAAa,EAAE,QAAQ,KAAA,EAAO,OAAA,EAAU,SAAS,KAAA,GAAS,GAAA,EAAK,UAAA,EAAY,GAAA,EAAK,CAAA;AAChF,UAAA,OAAA,EAAQ;AAAA,QACV,CAAA;AACA,QAAA,GAAA,CAAI,UAAU,MAAM;AAClB,UAAA,YAAA,CAAa,SAAS,CAAA;AACtB,UAAA,MAAA,CAAO,IAAI,KAAA,CAAM,CAAA,sBAAA,EAAyB,GAAG,EAAE,CAAC,CAAA;AAAA,QAClD,CAAA;AACA,QAAA,GAAA,CAAI,GAAA,GAAM,GAAA;AAAA,MACZ,CAAA,MAAA,IAAW,GAAA,CAAI,KAAA,CAAM,uBAAuB,CAAA,EAAG;AAE7C,QAAA,MAAM,KAAA,GAAQ,IAAI,KAAA,EAAM;AACxB,QAAA,KAAA,CAAM,mBAAmB,MAAM;AAC7B,UAAA,YAAA,CAAa,SAAS,CAAA;AACtB,UAAA,MAAA,EAAA;AACA,UAAA,UAAA,GAAa,EAAE,QAAQ,KAAA,EAAO,OAAA,EAAU,SAAS,KAAA,GAAS,GAAA,EAAK,UAAA,EAAY,GAAA,EAAK,CAAA;AAChF,UAAA,OAAA,EAAQ;AAAA,QACV,CAAA;AACA,QAAA,KAAA,CAAM,UAAU,MAAM;AACpB,UAAA,YAAA,CAAa,SAAS,CAAA;AACtB,UAAA,MAAA,CAAO,IAAI,KAAA,CAAM,CAAA,sBAAA,EAAyB,GAAG,EAAE,CAAC,CAAA;AAAA,QAClD,CAAA;AACA,QAAA,KAAA,CAAM,GAAA,GAAM,GAAA;AACZ,QAAA,KAAA,CAAM,IAAA,EAAK;AAAA,MACb,CAAA,MAAO;AAEL,QAAA,KAAA,CAAM,GAAG,CAAA,CACN,IAAA,CAAK,CAAC,GAAA,KAAQ;AACb,UAAA,YAAA,CAAa,SAAS,CAAA;AACtB,UAAA,IAAI,CAAC,IAAI,EAAA,EAAI,MAAM,IAAI,KAAA,CAAM,CAAA,KAAA,EAAQ,GAAA,CAAI,MAAM,CAAA,CAAE,CAAA;AACjD,UAAA,MAAA,EAAA;AACA,UAAA,UAAA,GAAa,EAAE,QAAQ,KAAA,EAAO,OAAA,EAAU,SAAS,KAAA,GAAS,GAAA,EAAK,UAAA,EAAY,GAAA,EAAK,CAAA;AAChF,UAAA,OAAA,EAAQ;AAAA,QACV,CAAC,CAAA,CACA,KAAA,CAAM,CAAC,GAAA,KAAQ;AACd,UAAA,YAAA,CAAa,SAAS,CAAA;AACtB,UAAA,MAAA,CAAO,IAAI,MAAM,CAAA,iBAAA,EAAoB,GAAG,MAAM,GAAA,CAAI,OAAO,EAAE,CAAC,CAAA;AAAA,QAC9D,CAAC,CAAA;AAAA,MACL;AAAA,IACF,CAAC,CAAA;AAAA,EACH,CAAC,CAAA;AAED,EAAA,MAAM,OAAA,CAAQ,IAAI,YAAY,CAAA;AAChC;AAKO,SAAS,aAAa,GAAA,EAAwC;AACnE,EAAA,OAAO,IAAI,OAAA,CAAQ,CAAC,OAAA,EAAS,MAAA,KAAW;AACtC,IAAA,MAAM,GAAA,GAAM,IAAI,KAAA,EAAM;AACtB,IAAA,GAAA,CAAI,MAAA,GAAS,MAAM,OAAA,CAAQ,GAAG,CAAA;AAC9B,IAAA,GAAA,CAAI,OAAA,GAAU,MAAM,MAAA,CAAO,IAAI,MAAM,CAAA,gBAAA,EAAmB,GAAG,EAAE,CAAC,CAAA;AAC9D,IAAA,GAAA,CAAI,GAAA,GAAM,GAAA;AAAA,EACZ,CAAC,CAAA;AACH;;;;"}
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{"version":3,"file":"serverTime.js","sources":["../../../src/utils/serverTime.ts"],"sourcesContent":["/**\n * Server time synchronization utility.\n * AirConsole pattern: getServerTime() for synchronized clocks.\n *\n * Used for quiz games (who pressed first), action games (latency compensation).\n *\n * @example\n * ```typescript\n * const timeSync = createTimeSync(socket);\n * await timeSync.sync(); // Initial sync\n *\n * const serverNow = timeSync.getServerTime();\n * socket.emit('answer', { timestamp: serverNow });\n * ```\n */\n\nimport type { Socket } from 'socket.io-client';\n\nexport interface TimeSync {\n /** Synchronize with server (call once at start) */\n sync: () => Promise<void>;\n /** Get current server time (after sync) */\n getServerTime: () => number;\n /** Get latency to server in ms */\n getLatency: () => number;\n /** Check if synchronized */\n isSynced: () => boolean;\n}\n\nexport function createTimeSync(socket: Socket): TimeSync {\n let offset = 0; // serverTime - clientTime\n let latency = 0;\n let synced = false;\n\n return {\n sync: () => {\n return new Promise((resolve, reject) => {\n const requestTime = Date.now();\n\n socket.emit('smore:time-sync', { requestTime }, (response: any) => {\n if (!response?.success) {\n reject(new Error('Time sync failed'));\n return;\n }\n\n const responseTime = Date.now();\n const roundTrip = responseTime - requestTime;\n latency = roundTrip / 2;\n\n // Server time when we received response (estimated)\n const serverTimeAtResponse = response.serverTime + latency;\n offset = serverTimeAtResponse - responseTime;\n\n synced = true;\n console.log(`[TimeSync] Synced. Offset: ${offset}ms, Latency: ${latency}ms`);\n resolve();\n });\n\n // Timeout\n setTimeout(() => {\n if (!synced) reject(new Error('Time sync timeout'));\n }, 5000);\n });\n },\n\n getServerTime: () => {\n if (!synced) {\n console.warn('[TimeSync] Not synced yet, returning local time');\n return Date.now();\n }\n return Date.now() + offset;\n },\n\n getLatency: () => latency,\n\n isSynced: () => synced,\n };\n}\n"],"names":[],"mappings":"AA6BO,SAAS,eAAe,MAAA,EAA0B;AACvD,EAAA,IAAI,MAAA,GAAS,CAAA;AACb,EAAA,IAAI,OAAA,GAAU,CAAA;AACd,EAAA,IAAI,MAAA,GAAS,KAAA;AAEb,EAAA,OAAO;AAAA,IACL,MAAM,MAAM;AACV,MAAA,OAAO,IAAI,OAAA,CAAQ,CAAC,OAAA,EAAS,MAAA,KAAW;AACtC,QAAA,MAAM,WAAA,GAAc,KAAK,GAAA,EAAI;AAE7B,QAAA,MAAA,CAAO,KAAK,iBAAA,EAAmB,EAAE,WAAA,EAAY,EAAG,CAAC,QAAA,KAAkB;AACjE,UAAA,IAAI,CAAC,UAAU,OAAA,EAAS;AACtB,YAAA,MAAA,CAAO,IAAI,KAAA,CAAM,kBAAkB,CAAC,CAAA;AACpC,YAAA;AAAA,UACF;AAEA,UAAA,MAAM,YAAA,GAAe,KAAK,GAAA,EAAI;AAC9B,UAAA,MAAM,YAAY,YAAA,GAAe,WAAA;AACjC,UAAA,OAAA,GAAU,SAAA,GAAY,CAAA;AAGtB,UAAA,MAAM,oBAAA,GAAuB,SAAS,UAAA,GAAa,OAAA;AACnD,UAAA,MAAA,GAAS,oBAAA,GAAuB,YAAA;AAEhC,UAAA,MAAA,GAAS,IAAA;AACT,UAAA,OAAA,CAAQ,GAAA,CAAI,CAAA,2BAAA,EAA8B,MAAM,CAAA,aAAA,EAAgB,OAAO,CAAA,EAAA,CAAI,CAAA;AAC3E,UAAA,OAAA,EAAQ;AAAA,QACV,CAAC,CAAA;AAGD,QAAA,UAAA,CAAW,MAAM;AACf,UAAA,IAAI,CAAC,MAAA,EAAQ,MAAA,CAAO,IAAI,KAAA,CAAM,mBAAmB,CAAC,CAAA;AAAA,QACpD,GAAG,GAAI,CAAA;AAAA,MACT,CAAC,CAAA;AAAA,IACH,CAAA;AAAA,IAEA,eAAe,MAAM;AACnB,MAAA,IAAI,CAAC,MAAA,EAAQ;AACX,QAAA,OAAA,CAAQ,KAAK,iDAAiD,CAAA;AAC9D,QAAA,OAAO,KAAK,GAAA,EAAI;AAAA,MAClB;AACA,MAAA,OAAO,IAAA,CAAK,KAAI,GAAI,MAAA;AAAA,IACtB,CAAA;AAAA,IAEA,YAAY,MAAM,OAAA;AAAA,IAElB,UAAU,MAAM;AAAA,GAClB;AACF;;;;"}
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/**
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* SmoreHost - Unified Host-side class for the S'MORE SDK (AirConsole style)
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*
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* Works in any environment: React, Phaser, Vanilla JS.
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* Automatically detects iframe vs bundled environment.
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*
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* @example Iframe game (auto-detection)
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* ```ts
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* const host = new SmoreHost({
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* onPlayerJoin: (playerIndex) => console.log('Player joined:', playerIndex),
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* listeners: {
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* tap: (playerIndex, data) => handleTap(playerIndex, data),
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* },
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* });
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*
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* // Later
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* host.broadcast('phase-update', { phase: 'playing' });
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* host.gameOver({ scores: { 0: 100, 1: 50 } });
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* ```
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*
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* @example Bundled game (direct socket)
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* ```ts
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* const host = new SmoreHost({
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* socket,
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* roomCode: 'ABCD',
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* players: [...],
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* leaderIndex: 0,
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* listeners: { ... },
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* });
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* ```
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*/
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import type { Socket } from 'socket.io-client';
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/**
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* Player information exposed to game developers.
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* Uses playerIndex (0, 1, 2, ...) instead of internal sessionId.
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*/
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export interface SmorePlayer {
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/** Player index (0, 1, 2, ...) */
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playerIndex: number;
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/** Player's chosen nickname */
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nickname: string;
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/** Whether player is currently connected */
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connected: boolean;
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/** Player's character appearance (optional) */
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appearance?: {
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skinColor?: string;
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hairColor?: string;
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shirtColor?: string;
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pantsColor?: string;
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};
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}
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/**
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* Configuration for SmoreHost constructor.
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*/
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export interface SmoreHostConfig {
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/** Called when the host is initialized and ready (iframe games only) */
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onReady?: () => void;
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/** Called when a player joins the room */
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onPlayerJoin?: (playerIndex: number) => void;
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/** Called when a player leaves the room */
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onPlayerLeave?: (playerIndex: number) => void;
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/**
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* Event listeners for specific events.
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* Keys are event names (no colons), values are handler functions.
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* Handler receives (playerIndex, data).
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*/
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listeners?: Record<string, (playerIndex: number, data: any) => void>;
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/** Socket.IO socket instance (bundled games only) */
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socket?: Socket;
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/** Room code (bundled games only) */
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roomCode?: string;
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/** Initial players array (bundled games only) */
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players?: SmorePlayer[];
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/** Leader player index (bundled games only) */
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leaderIndex?: number;
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/** Parent window origin for postMessage validation (iframe games) */
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parentOrigin?: string;
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}
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/**
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* SmoreHost - Main host-side class for game development.
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*
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* Automatically detects iframe vs bundled environment:
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* - Iframe: Uses PostMessageTransport, waits for smore:init from parent
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* - Bundled: Uses DirectTransport with provided socket
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*/
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export declare class SmoreHost {
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private transport;
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private config;
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private _players;
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private _roomCode;
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private _leaderIndex;
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private _isReady;
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private _isDestroyed;
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private boundMessageHandler;
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private registeredHandlers;
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constructor(config?: SmoreHostConfig);
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private initBundled;
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private initIframe;
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private mapPlayersFromInit;
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private findLeaderIndex;
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private setupEventHandlers;
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private registerHandler;
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/**
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* Get all players in the room.
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* Returns a copy to prevent external mutation.
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*/
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get players(): SmorePlayer[];
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/**
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* Get the room code.
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*/
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get roomCode(): string;
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/**
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* Get the leader's player index (-1 if no leader).
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*/
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get leaderIndex(): number;
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/**
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* Check if the host is initialized and ready.
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*/
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get isReady(): boolean;
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/**
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* Broadcast an event to all players.
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*
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* @param event - Event name (no colons allowed)
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* @param data - Optional data payload
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*
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* @example
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* ```ts
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* host.broadcast('phase-update', { phase: 'playing' });
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* host.broadcast('timer-tick', { remaining: 30 });
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* ```
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*/
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broadcast(event: string, data?: any): void;
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/**
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* Send an event to a specific player.
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*
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* @param playerIndex - Target player index (0, 1, 2, ...)
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* @param event - Event name (no colons allowed)
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* @param data - Optional data payload
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*
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* @example
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* ```ts
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* host.sendToPlayer(0, 'your-turn', { timeLimit: 30 });
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* host.sendToPlayer(1, 'wait', { message: 'Not your turn' });
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* ```
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*/
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sendToPlayer(playerIndex: number, event: string, data?: any): void;
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/**
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* Signal game over with results.
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* This will broadcast the game over event to all players.
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*
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* @param results - Game results (scores, winner, etc.)
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*
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* @example
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* ```ts
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* host.gameOver({
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* scores: { 0: 100, 1: 75, 2: 50 },
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* winner: 0,
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* });
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* ```
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*/
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gameOver(results?: any): void;
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/**
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* Add a listener for a specific event after construction.
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*
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* @param event - Event name (no colons allowed)
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* @param handler - Handler function (playerIndex, data) => void
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* @returns Cleanup function to remove the listener
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*
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* @example
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* ```ts
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* const cleanup = host.on('tap', (playerIndex, data) => {
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* console.log(`Player ${playerIndex} tapped`);
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* });
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*
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* // Later
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* cleanup();
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* ```
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*/
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on(event: string, handler: (playerIndex: number, data: any) => void): () => void;
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/**
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* Clean up all resources.
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* Call this when unmounting/destroying the game.
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*/
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destroy(): void;
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private ensureReady;
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}
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//# sourceMappingURL=SmoreHost.d.ts.map
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@@ -1 +0,0 @@
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