@smoregg/sdk 1.0.0 → 1.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -14,6 +14,7 @@ function createMockScreen(options = {}) {
14
14
  onControllerReconnect: onReconnectCb,
15
15
  onCharacterUpdated: onCharacterUpdatedCb,
16
16
  onRateLimited: onRateLimitedCb,
17
+ onAllReady: onAllReadyCb,
17
18
  onError: onErrorCb
18
19
  } = options;
19
20
  let _controllers = [...initialControllers];
@@ -27,6 +28,7 @@ function createMockScreen(options = {}) {
27
28
  let onControllerReconnectCallback;
28
29
  let onCharacterUpdatedCallback;
29
30
  let onRateLimitedCallback;
31
+ let onAllReadyCallback;
30
32
  let onErrorCallback;
31
33
  onReadyCallback = onReadyCb;
32
34
  onControllerJoinCallback = onJoinCb;
@@ -35,6 +37,7 @@ function createMockScreen(options = {}) {
35
37
  onControllerReconnectCallback = onReconnectCb;
36
38
  onCharacterUpdatedCallback = onCharacterUpdatedCb;
37
39
  onRateLimitedCallback = onRateLimitedCb;
40
+ onAllReadyCallback = onAllReadyCb;
38
41
  onErrorCallback = onErrorCb;
39
42
  const broadcasts = [];
40
43
  const sends = [];
@@ -109,6 +112,14 @@ function createMockScreen(options = {}) {
109
112
  }
110
113
  broadcasts.push({ event: "smore:game-over", data: { results } });
111
114
  },
115
+ signalReady() {
116
+ if (_isDestroyed) {
117
+ throw new Error("Cannot call signalReady: screen is destroyed");
118
+ }
119
+ if (!_isReady) {
120
+ throw new Error("Cannot call signalReady: screen is not ready");
121
+ }
122
+ },
112
123
  // === Event Subscription ===
113
124
  on(event, handler) {
114
125
  events.validateEventName(event);
@@ -242,6 +253,11 @@ function createMockScreen(options = {}) {
242
253
  onRateLimitedCallback(event);
243
254
  }
244
255
  },
256
+ simulateAllReady() {
257
+ if (onAllReadyCallback) {
258
+ onAllReadyCallback();
259
+ }
260
+ },
245
261
  simulateError(error) {
246
262
  if (onErrorCallback) {
247
263
  onErrorCallback(error);
@@ -281,6 +297,7 @@ function createMockController(options = {}) {
281
297
  onControllerReconnect: onReconnectCb,
282
298
  onCharacterUpdated: onCharacterUpdatedCb,
283
299
  onRateLimited: onRateLimitedCb,
300
+ onAllReady: onAllReadyCb,
284
301
  onError: onErrorCb
285
302
  } = options;
286
303
  let _isReady = false;
@@ -294,6 +311,7 @@ function createMockController(options = {}) {
294
311
  let onControllerReconnectCallback;
295
312
  let onCharacterUpdatedCallback;
296
313
  let onRateLimitedCallback;
314
+ let onAllReadyCallback;
297
315
  let onErrorCallback;
298
316
  onReadyCallback = onReadyCb;
299
317
  onControllerJoinCallback = onJoinCb;
@@ -302,6 +320,7 @@ function createMockController(options = {}) {
302
320
  onControllerReconnectCallback = onReconnectCb;
303
321
  onCharacterUpdatedCallback = onCharacterUpdatedCb;
304
322
  onRateLimitedCallback = onRateLimitedCb;
323
+ onAllReadyCallback = onAllReadyCb;
305
324
  onErrorCallback = onErrorCb;
306
325
  const sentEvents = [];
307
326
  const controller = {
@@ -339,6 +358,14 @@ function createMockController(options = {}) {
339
358
  events.validateEventName(event);
340
359
  sentEvents.push({ event, data });
341
360
  },
361
+ signalReady() {
362
+ if (_isDestroyed) {
363
+ throw new Error("Cannot call signalReady: controller is destroyed");
364
+ }
365
+ if (!_isReady) {
366
+ throw new Error("Cannot call signalReady: controller is not ready");
367
+ }
368
+ },
342
369
  // === Event Subscription ===
343
370
  on(event, handler) {
344
371
  events.validateEventName(event);
@@ -483,6 +510,11 @@ function createMockController(options = {}) {
483
510
  onRateLimitedCallback(event);
484
511
  }
485
512
  },
513
+ simulateAllReady() {
514
+ if (onAllReadyCallback) {
515
+ onAllReadyCallback();
516
+ }
517
+ },
486
518
  simulateError(error) {
487
519
  if (onErrorCallback) {
488
520
  onErrorCallback(error);
@@ -1 +1 @@
1
- {"version":3,"file":"testing.cjs","sources":["../../src/testing.ts"],"sourcesContent":["/**\n * @smoregg/sdk - Testing Utilities\n *\n * Mock implementations of Screen and Controller for unit testing.\n * All methods work synchronously for predictable test execution.\n *\n * @packageDocumentation\n */\n\nimport type {\n EventMap,\n EventNames,\n EventData,\n CharacterAppearance,\n ControllerInfo,\n PlayerIndex,\n GameResults,\n ScreenEventHandler,\n ControllerEventHandler,\n MockScreen,\n MockController,\n MockOptions,\n} from './types';\nimport { validateEventName } from './events';\n\n// =============================================================================\n// MOCK SCREEN IMPLEMENTATION\n// =============================================================================\n\ninterface RecordedBroadcast {\n event: string;\n data: unknown;\n}\n\ninterface RecordedSend {\n playerIndex: PlayerIndex;\n event: string;\n data: unknown;\n}\n\n/**\n * Create a mock Screen for testing game logic.\n *\n * All methods work synchronously. Events can be simulated and recorded\n * for assertions in unit tests.\n *\n * @example\n * ```ts\n * const screen = createMockScreen<MyEvents>({\n * controllers: [\n * { playerIndex: 0, nickname: 'Player 1', connected: true },\n * { playerIndex: 1, nickname: 'Player 2', connected: true },\n * ],\n * });\n *\n * // Simulate player input\n * screen.simulateEvent(0, 'tap', { x: 100, y: 200 });\n *\n * // Check what was broadcast\n * expect(screen.getBroadcasts()).toContainEqual({\n * event: 'score-update',\n * data: { scores: { 0: 10 } },\n * });\n * ```\n */\nexport function createMockScreen<TEvents extends EventMap = EventMap>(\n options: MockOptions = {},\n): MockScreen<TEvents> {\n const {\n roomCode = 'TEST',\n controllers: initialControllers = [],\n autoReady = true,\n onReady: onReadyCb,\n onControllerJoin: onJoinCb,\n onControllerLeave: onLeaveCb,\n onControllerDisconnect: onDisconnectCb,\n onControllerReconnect: onReconnectCb,\n onCharacterUpdated: onCharacterUpdatedCb,\n onRateLimited: onRateLimitedCb,\n onError: onErrorCb,\n } = options;\n\n // Internal state\n let _controllers: ControllerInfo[] = [...initialControllers];\n let _isReady = false;\n let _isDestroyed = false;\n\n // Event listeners\n const listeners = new Map<string, Set<ScreenEventHandler>>();\n\n // Lifecycle callbacks\n let onReadyCallback: (() => void) | undefined;\n let onControllerJoinCallback:\n | ((index: PlayerIndex, info: ControllerInfo) => void)\n | undefined;\n let onControllerLeaveCallback: ((index: PlayerIndex) => void) | undefined;\n let onControllerDisconnectCallback: ((index: PlayerIndex) => void) | undefined;\n let onControllerReconnectCallback:\n | ((index: PlayerIndex, info: ControllerInfo) => void)\n | undefined;\n let onCharacterUpdatedCallback:\n | ((index: PlayerIndex, appearance: CharacterAppearance | null) => void)\n | undefined;\n let onRateLimitedCallback: ((event: string) => void) | undefined;\n let onErrorCallback: ((error: any) => void) | undefined;\n\n // Assign callbacks from options\n onReadyCallback = onReadyCb;\n onControllerJoinCallback = onJoinCb;\n onControllerLeaveCallback = onLeaveCb;\n onControllerDisconnectCallback = onDisconnectCb;\n onControllerReconnectCallback = onReconnectCb;\n onCharacterUpdatedCallback = onCharacterUpdatedCb;\n onRateLimitedCallback = onRateLimitedCb;\n onErrorCallback = onErrorCb;\n\n // Recorded events for testing\n const broadcasts: RecordedBroadcast[] = [];\n const sends: RecordedSend[] = [];\n\n // Screen implementation\n const screen: MockScreen<TEvents> = {\n // === Properties ===\n get controllers() {\n return [..._controllers];\n },\n get roomCode() {\n return roomCode;\n },\n get isReady() {\n return _isReady;\n },\n get isDestroyed() {\n return _isDestroyed;\n },\n\n // === Communication Methods ===\n broadcast<K extends EventNames<TEvents>>(\n event: K,\n data: EventData<TEvents, K>,\n ): void {\n if (_isDestroyed) {\n throw new Error('Cannot broadcast: screen is destroyed');\n }\n if (!_isReady) {\n throw new Error('Cannot broadcast: screen is not ready');\n }\n validateEventName(event as string);\n broadcasts.push({ event: event as string, data });\n },\n\n broadcastRaw(event: string, data?: unknown): void {\n if (_isDestroyed) {\n throw new Error('Cannot broadcast: screen is destroyed');\n }\n if (!_isReady) {\n throw new Error('Cannot broadcast: screen is not ready');\n }\n validateEventName(event);\n broadcasts.push({ event, data });\n },\n\n sendToController<K extends EventNames<TEvents>>(\n playerIndex: PlayerIndex,\n event: K,\n data: EventData<TEvents, K>,\n ): void {\n if (_isDestroyed) {\n throw new Error('Cannot send: screen is destroyed');\n }\n if (!_isReady) {\n throw new Error('Cannot send: screen is not ready');\n }\n validateEventName(event as string);\n if (!_controllers.some((c) => c.playerIndex === playerIndex)) {\n throw new Error(`Invalid player index: ${playerIndex}`);\n }\n sends.push({ playerIndex, event: event as string, data });\n },\n\n sendToControllerRaw(\n playerIndex: PlayerIndex,\n event: string,\n data?: unknown,\n ): void {\n if (_isDestroyed) {\n throw new Error('Cannot send: screen is destroyed');\n }\n if (!_isReady) {\n throw new Error('Cannot send: screen is not ready');\n }\n validateEventName(event);\n if (!_controllers.some((c) => c.playerIndex === playerIndex)) {\n throw new Error(`Invalid player index: ${playerIndex}`);\n }\n sends.push({ playerIndex, event, data });\n },\n\n // === Game Lifecycle ===\n gameOver(results?: GameResults): void {\n if (_isDestroyed) {\n throw new Error('Cannot call gameOver: screen is destroyed');\n }\n if (!_isReady) {\n throw new Error('Cannot call gameOver: screen is not ready');\n }\n broadcasts.push({ event: 'smore:game-over', data: { results } });\n },\n\n // === Event Subscription ===\n on<K extends EventNames<TEvents>>(\n event: K,\n handler: ScreenEventHandler<EventData<TEvents, K>>,\n ): () => void {\n validateEventName(event as string);\n const eventStr = event as string;\n if (!listeners.has(eventStr)) {\n listeners.set(eventStr, new Set());\n }\n listeners.get(eventStr)!.add(handler as ScreenEventHandler);\n\n return () => {\n listeners.get(eventStr)?.delete(handler as ScreenEventHandler);\n };\n },\n\n once<K extends EventNames<TEvents>>(\n event: K,\n handler: ScreenEventHandler<EventData<TEvents, K>>,\n ): () => void {\n validateEventName(event as string);\n const wrapper: ScreenEventHandler<EventData<TEvents, K>> = (playerIndex, data) => {\n handler(playerIndex, data);\n screen.off(event, wrapper);\n };\n return screen.on(event, wrapper);\n },\n\n off<K extends EventNames<TEvents>>(\n event: K,\n handler?: ScreenEventHandler<EventData<TEvents, K>>,\n ): void {\n validateEventName(event as string);\n const eventStr = event as string;\n if (!handler) {\n listeners.delete(eventStr);\n } else {\n listeners.get(eventStr)?.delete(handler as ScreenEventHandler);\n }\n },\n\n // === Utilities ===\n getController(playerIndex: PlayerIndex): ControllerInfo | undefined {\n return _controllers.find((c) => c.playerIndex === playerIndex);\n },\n\n getControllerCount(): number {\n return _controllers.filter(c => c.connected).length;\n },\n\n hasAnyConnectedControllers(): boolean {\n return _controllers.some(c => c.connected);\n },\n\n // === Cleanup ===\n /**\n * Note: destroy() clears recorded broadcast/event arrays. Call getBroadcasts() before destroy() if assertions are needed.\n */\n destroy(): void {\n _isDestroyed = true;\n listeners.clear();\n broadcasts.length = 0;\n sends.length = 0;\n },\n\n // === Mock-specific methods ===\n simulateEvent<K extends EventNames<TEvents>>(\n playerIndex: PlayerIndex,\n event: K,\n data: EventData<TEvents, K>,\n ): void {\n validateEventName(event as string);\n const eventStr = event as string;\n const handlers = listeners.get(eventStr);\n if (handlers) {\n handlers.forEach((handler) => {\n handler(playerIndex, data);\n });\n }\n },\n\n simulateControllerJoin(info: ControllerInfo): void {\n _controllers.push(info);\n if (onControllerJoinCallback) {\n onControllerJoinCallback(info.playerIndex, info);\n }\n },\n\n simulateControllerLeave(playerIndex: PlayerIndex): void {\n _controllers = _controllers.filter((c) => c.playerIndex !== playerIndex);\n if (onControllerLeaveCallback) {\n onControllerLeaveCallback(playerIndex);\n }\n },\n\n /**\n * Simulate a controller network disconnect (player still in room but unreachable).\n *\n * @example\n * ```ts\n * screen.simulateControllerDisconnect(0);\n * expect(screen.getController(0)?.connected).toBe(false);\n * ```\n */\n simulateControllerDisconnect(playerIndex: PlayerIndex): void {\n const controller = _controllers.find((c) => c.playerIndex === playerIndex);\n if (!controller) {\n throw new Error(`Controller ${playerIndex} not found`);\n }\n // Mark as disconnected (need to create new object since ControllerInfo is readonly)\n _controllers = _controllers.map((c) =>\n c.playerIndex === playerIndex\n ? { ...c, connected: false }\n : c\n );\n if (onControllerDisconnectCallback) {\n onControllerDisconnectCallback(playerIndex);\n }\n },\n\n /**\n * Simulate a controller network reconnect after disconnect.\n *\n * @example\n * ```ts\n * screen.simulateControllerDisconnect(0);\n * screen.simulateControllerReconnect(0);\n * expect(screen.getController(0)?.connected).toBe(true);\n * ```\n */\n simulateControllerReconnect(playerIndex: PlayerIndex): void {\n const controller = _controllers.find((c) => c.playerIndex === playerIndex);\n if (!controller) {\n throw new Error(`Controller ${playerIndex} not found`);\n }\n // Mark as connected (need to create new object since ControllerInfo is readonly)\n const reconnectedController = { ...controller, connected: true };\n _controllers = _controllers.map((c) =>\n c.playerIndex === playerIndex ? reconnectedController : c\n );\n if (onControllerReconnectCallback) {\n onControllerReconnectCallback(playerIndex, reconnectedController);\n }\n },\n\n simulateCharacterUpdate(playerIndex: PlayerIndex, appearance: CharacterAppearance | null): void {\n const controller = _controllers.find((c) => c.playerIndex === playerIndex);\n if (!controller) {\n throw new Error(`Controller ${playerIndex} not found`);\n }\n _controllers = _controllers.map((c) =>\n c.playerIndex === playerIndex ? { ...c, appearance } : c\n );\n if (onCharacterUpdatedCallback) {\n onCharacterUpdatedCallback(playerIndex, appearance);\n }\n },\n\n simulateRateLimited(event: string): void {\n if (onRateLimitedCallback) {\n onRateLimitedCallback(event);\n }\n },\n\n simulateError(error: any): void {\n if (onErrorCallback) {\n onErrorCallback(error);\n }\n },\n\n getBroadcasts(): Array<{ event: string; data: unknown }> {\n return [...broadcasts];\n },\n\n getSentToController(\n playerIndex: PlayerIndex,\n ): Array<{ event: string; data: unknown }> {\n return sends\n .filter((s) => s.playerIndex === playerIndex)\n .map((s) => ({ event: s.event, data: s.data }));\n },\n\n clearRecordedEvents(): void {\n broadcasts.length = 0;\n sends.length = 0;\n },\n\n triggerReady(): void {\n _isReady = true;\n if (onReadyCallback) {\n onReadyCallback();\n }\n },\n };\n\n /**\n * Auto-trigger ready if enabled.\n *\n * **Note:** `autoReady` uses `setTimeout(0)` which fires asynchronously (next tick).\n * For synchronous test control, use `autoReady: false` and call `triggerReady()` manually.\n */\n if (autoReady) {\n setTimeout(() => screen.triggerReady(), 0);\n }\n\n return screen;\n}\n\n// =============================================================================\n// MOCK CONTROLLER IMPLEMENTATION\n// =============================================================================\n\ninterface RecordedEvent {\n event: string;\n data: unknown;\n}\n\n/**\n * Create a mock Controller for testing player input logic.\n *\n * All methods work synchronously. Events can be simulated and recorded\n * for assertions in unit tests.\n *\n * @example\n * ```ts\n * const controller = createMockController<MyEvents>({\n * myIndex: 0,\n * });\n *\n * // Simulate receiving from screen\n * controller.simulateEvent('your-turn', { timeLimit: 30 });\n *\n * // Check what was sent\n * expect(controller.getSentEvents()).toContainEqual({\n * event: 'answer',\n * data: { choice: 2 },\n * });\n * ```\n */\nexport function createMockController<TEvents extends EventMap = EventMap>(\n options: MockOptions = {},\n): MockController<TEvents> {\n const {\n roomCode = 'TEST',\n myIndex = 0,\n autoReady = true,\n onReady: onReadyCb,\n onControllerJoin: onJoinCb,\n onControllerLeave: onLeaveCb,\n onControllerDisconnect: onDisconnectCb,\n onControllerReconnect: onReconnectCb,\n onCharacterUpdated: onCharacterUpdatedCb,\n onRateLimited: onRateLimitedCb,\n onError: onErrorCb,\n } = options;\n\n // Internal state -- uses a full ControllerInfo[] array (matching MockScreen pattern)\n // to preserve nickname/appearance data from simulatePlayerJoin()\n let _isReady = false;\n let _isDestroyed = false;\n let _controllers: ControllerInfo[] = options.controllers ?? [];\n\n // Event listeners\n const listeners = new Map<string, Set<ControllerEventHandler>>();\n\n // Lifecycle callbacks\n let onReadyCallback: (() => void) | undefined;\n let onControllerJoinCallback:\n | ((index: PlayerIndex, info: ControllerInfo) => void)\n | undefined;\n let onControllerLeaveCallback: ((index: PlayerIndex) => void) | undefined;\n let onControllerDisconnectCallback: ((index: PlayerIndex) => void) | undefined;\n let onControllerReconnectCallback:\n | ((index: PlayerIndex, info: ControllerInfo) => void)\n | undefined;\n let onCharacterUpdatedCallback:\n | ((index: PlayerIndex, appearance: CharacterAppearance | null) => void)\n | undefined;\n let onRateLimitedCallback: ((event: string) => void) | undefined;\n let onErrorCallback: ((error: any) => void) | undefined;\n\n // Assign callbacks from options\n onReadyCallback = onReadyCb;\n onControllerJoinCallback = onJoinCb;\n onControllerLeaveCallback = onLeaveCb;\n onControllerDisconnectCallback = onDisconnectCb;\n onControllerReconnectCallback = onReconnectCb;\n onCharacterUpdatedCallback = onCharacterUpdatedCb;\n onRateLimitedCallback = onRateLimitedCb;\n onErrorCallback = onErrorCb;\n\n // Recorded events for testing\n const sentEvents: RecordedEvent[] = [];\n\n // Controller implementation\n const controller: MockController<TEvents> = {\n // === Properties ===\n get myIndex() {\n return myIndex;\n },\n get roomCode() {\n return roomCode;\n },\n get isReady() {\n return _isReady;\n },\n get isDestroyed() {\n return _isDestroyed;\n },\n\n get controllers(): readonly ControllerInfo[] {\n return [..._controllers];\n },\n\n getControllerCount(): number {\n return _controllers.filter(c => c.connected).length;\n },\n\n // === Communication Methods ===\n send<K extends EventNames<TEvents>>(\n event: K,\n data: EventData<TEvents, K>,\n ): void {\n if (_isDestroyed) {\n throw new Error('Cannot send: controller is destroyed');\n }\n validateEventName(event as string);\n sentEvents.push({ event: event as string, data });\n },\n\n sendRaw(event: string, data?: unknown): void {\n if (_isDestroyed) {\n throw new Error('Cannot send: controller is destroyed');\n }\n validateEventName(event);\n sentEvents.push({ event, data });\n },\n\n // === Event Subscription ===\n on<K extends EventNames<TEvents>>(\n event: K,\n handler: ControllerEventHandler<EventData<TEvents, K>>,\n ): () => void {\n validateEventName(event as string);\n const eventStr = event as string;\n if (!listeners.has(eventStr)) {\n listeners.set(eventStr, new Set());\n }\n listeners.get(eventStr)!.add(handler as ControllerEventHandler);\n\n return () => {\n listeners.get(eventStr)?.delete(handler as ControllerEventHandler);\n };\n },\n\n once<K extends EventNames<TEvents>>(\n event: K,\n handler: ControllerEventHandler<EventData<TEvents, K>>,\n ): () => void {\n validateEventName(event as string);\n const wrapper: ControllerEventHandler<EventData<TEvents, K>> = (data) => {\n handler(data);\n controller.off(event, wrapper);\n };\n return controller.on(event, wrapper);\n },\n\n off<K extends EventNames<TEvents>>(\n event: K,\n handler?: ControllerEventHandler<EventData<TEvents, K>>,\n ): void {\n validateEventName(event as string);\n const eventStr = event as string;\n if (!handler) {\n listeners.delete(eventStr);\n } else {\n listeners.get(eventStr)?.delete(handler as ControllerEventHandler);\n }\n },\n\n // === Cleanup ===\n destroy(): void {\n _isDestroyed = true;\n listeners.clear();\n sentEvents.length = 0;\n },\n\n // === Mock-specific methods ===\n simulateEvent<K extends EventNames<TEvents>>(\n event: K,\n data: EventData<TEvents, K>,\n ): void {\n validateEventName(event as string);\n const eventStr = event as string;\n const handlers = listeners.get(eventStr);\n if (handlers) {\n handlers.forEach((handler) => {\n handler(data);\n });\n }\n },\n\n getSentEvents(): Array<{ event: string; data: unknown }> {\n return [...sentEvents];\n },\n\n clearRecordedEvents(): void {\n sentEvents.length = 0;\n },\n\n triggerReady(): void {\n _isReady = true;\n if (onReadyCallback) {\n onReadyCallback();\n }\n },\n\n /**\n * Simulate a new player joining the room.\n * Stores full ControllerInfo (nickname, appearance, etc.) for later retrieval.\n *\n * @example\n * ```ts\n * controller.simulatePlayerJoin(2, { playerIndex: 2, nickname: 'Alice', connected: true });\n * expect(controller.getControllerCount()).toBe(3);\n * expect(controller.controllers.find(c => c.playerIndex === 2)?.nickname).toBe('Alice');\n * ```\n */\n simulatePlayerJoin(playerIndex: PlayerIndex, info: ControllerInfo): void {\n if (!_controllers.some(c => c.playerIndex === playerIndex)) {\n _controllers = [..._controllers, { ...info, connected: info.connected ?? true }];\n }\n if (onControllerJoinCallback) {\n onControllerJoinCallback(playerIndex, info);\n }\n },\n\n /**\n * Simulate a player leaving the room (fully removed).\n *\n * @example\n * ```ts\n * controller.simulatePlayerLeave(1);\n * expect(controller.controllers.some(c => c.playerIndex === 1)).toBe(false);\n * ```\n */\n simulatePlayerLeave(playerIndex: PlayerIndex): void {\n _controllers = _controllers.filter(c => c.playerIndex !== playerIndex);\n if (onControllerLeaveCallback) {\n onControllerLeaveCallback(playerIndex);\n }\n },\n\n /**\n * Simulate a player network disconnect (player still in room but unreachable).\n *\n * @example\n * ```ts\n * controller.simulatePlayerDisconnect(1);\n * expect(controller.controllers.find(c => c.playerIndex === 1)?.connected).toBe(false);\n * ```\n */\n simulatePlayerDisconnect(playerIndex: PlayerIndex): void {\n _controllers = _controllers.map(c =>\n c.playerIndex === playerIndex ? { ...c, connected: false } : c\n );\n if (onControllerDisconnectCallback) {\n onControllerDisconnectCallback(playerIndex);\n }\n },\n\n /**\n * Simulate a player network reconnect after disconnect.\n *\n * @example\n * ```ts\n * controller.simulatePlayerDisconnect(1);\n * controller.simulatePlayerReconnect(1, { playerIndex: 1, nickname: 'Bob', connected: true });\n * expect(controller.controllers.find(c => c.playerIndex === 1)?.connected).toBe(true);\n * ```\n */\n simulatePlayerReconnect(playerIndex: PlayerIndex, info: ControllerInfo): void {\n _controllers = _controllers.map(c =>\n c.playerIndex === playerIndex ? { ...info, connected: true } : c\n );\n if (onControllerReconnectCallback) {\n onControllerReconnectCallback(playerIndex, info);\n }\n },\n\n simulateCharacterUpdate(playerIndex: PlayerIndex, appearance: CharacterAppearance | null): void {\n const controller = _controllers.find((c) => c.playerIndex === playerIndex);\n if (!controller) {\n throw new Error(`Controller ${playerIndex} not found`);\n }\n _controllers = _controllers.map((c) =>\n c.playerIndex === playerIndex ? { ...c, appearance } : c\n );\n if (onCharacterUpdatedCallback) {\n onCharacterUpdatedCallback(playerIndex, appearance);\n }\n },\n\n simulateRateLimited(event: string): void {\n if (onRateLimitedCallback) {\n onRateLimitedCallback(event);\n }\n },\n\n simulateError(error: any): void {\n if (onErrorCallback) {\n onErrorCallback(error);\n }\n },\n };\n\n /**\n * Auto-trigger ready if enabled.\n *\n * **Note:** `autoReady` uses `setTimeout(0)` which fires asynchronously (next tick).\n * For synchronous test control, use `autoReady: false` and call `triggerReady()` manually.\n */\n if (autoReady) {\n setTimeout(() => controller.triggerReady(), 0);\n }\n\n return controller;\n}\n\n// =============================================================================\n// EXPORTS\n// =============================================================================\n\nexport type { MockScreen, MockController, MockOptions };\n"],"names":["validateEventName","controller"],"mappings":";;;;AAiEO,SAAS,gBAAA,CACd,OAAA,GAAuB,EAAC,EACH;AACrB,EAAA,MAAM;AAAA,IACJ,QAAA,GAAW,MAAA;AAAA,IACX,WAAA,EAAa,qBAAqB,EAAC;AAAA,IACnC,SAAA,GAAY,IAAA;AAAA,IACZ,OAAA,EAAS,SAAA;AAAA,IACT,gBAAA,EAAkB,QAAA;AAAA,IAClB,iBAAA,EAAmB,SAAA;AAAA,IACnB,sBAAA,EAAwB,cAAA;AAAA,IACxB,qBAAA,EAAuB,aAAA;AAAA,IACvB,kBAAA,EAAoB,oBAAA;AAAA,IACpB,aAAA,EAAe,eAAA;AAAA,IACf,OAAA,EAAS;AAAA,GACX,GAAI,OAAA;AAGJ,EAAA,IAAI,YAAA,GAAiC,CAAC,GAAG,kBAAkB,CAAA;AAC3D,EAAA,IAAI,QAAA,GAAW,KAAA;AACf,EAAA,IAAI,YAAA,GAAe,KAAA;AAGnB,EAAA,MAAM,SAAA,uBAAgB,GAAA,EAAqC;AAG3D,EAAA,IAAI,eAAA;AACJ,EAAA,IAAI,wBAAA;AAGJ,EAAA,IAAI,yBAAA;AACJ,EAAA,IAAI,8BAAA;AACJ,EAAA,IAAI,6BAAA;AAGJ,EAAA,IAAI,0BAAA;AAGJ,EAAA,IAAI,qBAAA;AACJ,EAAA,IAAI,eAAA;AAGJ,EAAA,eAAA,GAAkB,SAAA;AAClB,EAAA,wBAAA,GAA2B,QAAA;AAC3B,EAAA,yBAAA,GAA4B,SAAA;AAC5B,EAAA,8BAAA,GAAiC,cAAA;AACjC,EAAA,6BAAA,GAAgC,aAAA;AAChC,EAAA,0BAAA,GAA6B,oBAAA;AAC7B,EAAA,qBAAA,GAAwB,eAAA;AACxB,EAAA,eAAA,GAAkB,SAAA;AAGlB,EAAA,MAAM,aAAkC,EAAC;AACzC,EAAA,MAAM,QAAwB,EAAC;AAG/B,EAAA,MAAM,MAAA,GAA8B;AAAA;AAAA,IAElC,IAAI,WAAA,GAAc;AAChB,MAAA,OAAO,CAAC,GAAG,YAAY,CAAA;AAAA,IACzB,CAAA;AAAA,IACA,IAAI,QAAA,GAAW;AACb,MAAA,OAAO,QAAA;AAAA,IACT,CAAA;AAAA,IACA,IAAI,OAAA,GAAU;AACZ,MAAA,OAAO,QAAA;AAAA,IACT,CAAA;AAAA,IACA,IAAI,WAAA,GAAc;AAChB,MAAA,OAAO,YAAA;AAAA,IACT,CAAA;AAAA;AAAA,IAGA,SAAA,CACE,OACA,IAAA,EACM;AACN,MAAA,IAAI,YAAA,EAAc;AAChB,QAAA,MAAM,IAAI,MAAM,uCAAuC,CAAA;AAAA,MACzD;AACA,MAAA,IAAI,CAAC,QAAA,EAAU;AACb,QAAA,MAAM,IAAI,MAAM,uCAAuC,CAAA;AAAA,MACzD;AACA,MAAAA,wBAAA,CAAkB,KAAe,CAAA;AACjC,MAAA,UAAA,CAAW,IAAA,CAAK,EAAE,KAAA,EAAwB,IAAA,EAAM,CAAA;AAAA,IAClD,CAAA;AAAA,IAEA,YAAA,CAAa,OAAe,IAAA,EAAsB;AAChD,MAAA,IAAI,YAAA,EAAc;AAChB,QAAA,MAAM,IAAI,MAAM,uCAAuC,CAAA;AAAA,MACzD;AACA,MAAA,IAAI,CAAC,QAAA,EAAU;AACb,QAAA,MAAM,IAAI,MAAM,uCAAuC,CAAA;AAAA,MACzD;AACA,MAAAA,wBAAA,CAAkB,KAAK,CAAA;AACvB,MAAA,UAAA,CAAW,IAAA,CAAK,EAAE,KAAA,EAAO,IAAA,EAAM,CAAA;AAAA,IACjC,CAAA;AAAA,IAEA,gBAAA,CACE,WAAA,EACA,KAAA,EACA,IAAA,EACM;AACN,MAAA,IAAI,YAAA,EAAc;AAChB,QAAA,MAAM,IAAI,MAAM,kCAAkC,CAAA;AAAA,MACpD;AACA,MAAA,IAAI,CAAC,QAAA,EAAU;AACb,QAAA,MAAM,IAAI,MAAM,kCAAkC,CAAA;AAAA,MACpD;AACA,MAAAA,wBAAA,CAAkB,KAAe,CAAA;AACjC,MAAA,IAAI,CAAC,aAAa,IAAA,CAAK,CAAC,MAAM,CAAA,CAAE,WAAA,KAAgB,WAAW,CAAA,EAAG;AAC5D,QAAA,MAAM,IAAI,KAAA,CAAM,CAAA,sBAAA,EAAyB,WAAW,CAAA,CAAE,CAAA;AAAA,MACxD;AACA,MAAA,KAAA,CAAM,IAAA,CAAK,EAAE,WAAA,EAAa,KAAA,EAAwB,MAAM,CAAA;AAAA,IAC1D,CAAA;AAAA,IAEA,mBAAA,CACE,WAAA,EACA,KAAA,EACA,IAAA,EACM;AACN,MAAA,IAAI,YAAA,EAAc;AAChB,QAAA,MAAM,IAAI,MAAM,kCAAkC,CAAA;AAAA,MACpD;AACA,MAAA,IAAI,CAAC,QAAA,EAAU;AACb,QAAA,MAAM,IAAI,MAAM,kCAAkC,CAAA;AAAA,MACpD;AACA,MAAAA,wBAAA,CAAkB,KAAK,CAAA;AACvB,MAAA,IAAI,CAAC,aAAa,IAAA,CAAK,CAAC,MAAM,CAAA,CAAE,WAAA,KAAgB,WAAW,CAAA,EAAG;AAC5D,QAAA,MAAM,IAAI,KAAA,CAAM,CAAA,sBAAA,EAAyB,WAAW,CAAA,CAAE,CAAA;AAAA,MACxD;AACA,MAAA,KAAA,CAAM,IAAA,CAAK,EAAE,WAAA,EAAa,KAAA,EAAO,MAAM,CAAA;AAAA,IACzC,CAAA;AAAA;AAAA,IAGA,SAAS,OAAA,EAA6B;AACpC,MAAA,IAAI,YAAA,EAAc;AAChB,QAAA,MAAM,IAAI,MAAM,2CAA2C,CAAA;AAAA,MAC7D;AACA,MAAA,IAAI,CAAC,QAAA,EAAU;AACb,QAAA,MAAM,IAAI,MAAM,2CAA2C,CAAA;AAAA,MAC7D;AACA,MAAA,UAAA,CAAW,IAAA,CAAK,EAAE,KAAA,EAAO,iBAAA,EAAmB,MAAM,EAAE,OAAA,IAAW,CAAA;AAAA,IACjE,CAAA;AAAA;AAAA,IAGA,EAAA,CACE,OACA,OAAA,EACY;AACZ,MAAAA,wBAAA,CAAkB,KAAe,CAAA;AACjC,MAAA,MAAM,QAAA,GAAW,KAAA;AACjB,MAAA,IAAI,CAAC,SAAA,CAAU,GAAA,CAAI,QAAQ,CAAA,EAAG;AAC5B,QAAA,SAAA,CAAU,GAAA,CAAI,QAAA,kBAAU,IAAI,GAAA,EAAK,CAAA;AAAA,MACnC;AACA,MAAA,SAAA,CAAU,GAAA,CAAI,QAAQ,CAAA,CAAG,GAAA,CAAI,OAA6B,CAAA;AAE1D,MAAA,OAAO,MAAM;AACX,QAAA,SAAA,CAAU,GAAA,CAAI,QAAQ,CAAA,EAAG,MAAA,CAAO,OAA6B,CAAA;AAAA,MAC/D,CAAA;AAAA,IACF,CAAA;AAAA,IAEA,IAAA,CACE,OACA,OAAA,EACY;AACZ,MAAAA,wBAAA,CAAkB,KAAe,CAAA;AACjC,MAAA,MAAM,OAAA,GAAqD,CAAC,WAAA,EAAa,IAAA,KAAS;AAChF,QAAA,OAAA,CAAQ,aAAa,IAAI,CAAA;AACzB,QAAA,MAAA,CAAO,GAAA,CAAI,OAAO,OAAO,CAAA;AAAA,MAC3B,CAAA;AACA,MAAA,OAAO,MAAA,CAAO,EAAA,CAAG,KAAA,EAAO,OAAO,CAAA;AAAA,IACjC,CAAA;AAAA,IAEA,GAAA,CACE,OACA,OAAA,EACM;AACN,MAAAA,wBAAA,CAAkB,KAAe,CAAA;AACjC,MAAA,MAAM,QAAA,GAAW,KAAA;AACjB,MAAA,IAAI,CAAC,OAAA,EAAS;AACZ,QAAA,SAAA,CAAU,OAAO,QAAQ,CAAA;AAAA,MAC3B,CAAA,MAAO;AACL,QAAA,SAAA,CAAU,GAAA,CAAI,QAAQ,CAAA,EAAG,MAAA,CAAO,OAA6B,CAAA;AAAA,MAC/D;AAAA,IACF,CAAA;AAAA;AAAA,IAGA,cAAc,WAAA,EAAsD;AAClE,MAAA,OAAO,aAAa,IAAA,CAAK,CAAC,CAAA,KAAM,CAAA,CAAE,gBAAgB,WAAW,CAAA;AAAA,IAC/D,CAAA;AAAA,IAEA,kBAAA,GAA6B;AAC3B,MAAA,OAAO,YAAA,CAAa,MAAA,CAAO,CAAA,CAAA,KAAK,CAAA,CAAE,SAAS,CAAA,CAAE,MAAA;AAAA,IAC/C,CAAA;AAAA,IAEA,0BAAA,GAAsC;AACpC,MAAA,OAAO,YAAA,CAAa,IAAA,CAAK,CAAA,CAAA,KAAK,CAAA,CAAE,SAAS,CAAA;AAAA,IAC3C,CAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAMA,OAAA,GAAgB;AACd,MAAA,YAAA,GAAe,IAAA;AACf,MAAA,SAAA,CAAU,KAAA,EAAM;AAChB,MAAA,UAAA,CAAW,MAAA,GAAS,CAAA;AACpB,MAAA,KAAA,CAAM,MAAA,GAAS,CAAA;AAAA,IACjB,CAAA;AAAA;AAAA,IAGA,aAAA,CACE,WAAA,EACA,KAAA,EACA,IAAA,EACM;AACN,MAAAA,wBAAA,CAAkB,KAAe,CAAA;AACjC,MAAA,MAAM,QAAA,GAAW,KAAA;AACjB,MAAA,MAAM,QAAA,GAAW,SAAA,CAAU,GAAA,CAAI,QAAQ,CAAA;AACvC,MAAA,IAAI,QAAA,EAAU;AACZ,QAAA,QAAA,CAAS,OAAA,CAAQ,CAAC,OAAA,KAAY;AAC5B,UAAA,OAAA,CAAQ,aAAa,IAAI,CAAA;AAAA,QAC3B,CAAC,CAAA;AAAA,MACH;AAAA,IACF,CAAA;AAAA,IAEA,uBAAuB,IAAA,EAA4B;AACjD,MAAA,YAAA,CAAa,KAAK,IAAI,CAAA;AACtB,MAAA,IAAI,wBAAA,EAA0B;AAC5B,QAAA,wBAAA,CAAyB,IAAA,CAAK,aAAa,IAAI,CAAA;AAAA,MACjD;AAAA,IACF,CAAA;AAAA,IAEA,wBAAwB,WAAA,EAAgC;AACtD,MAAA,YAAA,GAAe,aAAa,MAAA,CAAO,CAAC,CAAA,KAAM,CAAA,CAAE,gBAAgB,WAAW,CAAA;AACvE,MAAA,IAAI,yBAAA,EAA2B;AAC7B,QAAA,yBAAA,CAA0B,WAAW,CAAA;AAAA,MACvC;AAAA,IACF,CAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAWA,6BAA6B,WAAA,EAAgC;AAC3D,MAAA,MAAM,aAAa,YAAA,CAAa,IAAA,CAAK,CAAC,CAAA,KAAM,CAAA,CAAE,gBAAgB,WAAW,CAAA;AACzE,MAAA,IAAI,CAAC,UAAA,EAAY;AACf,QAAA,MAAM,IAAI,KAAA,CAAM,CAAA,WAAA,EAAc,WAAW,CAAA,UAAA,CAAY,CAAA;AAAA,MACvD;AAEA,MAAA,YAAA,GAAe,YAAA,CAAa,GAAA;AAAA,QAAI,CAAC,CAAA,KAC/B,CAAA,CAAE,WAAA,KAAgB,WAAA,GACd,EAAE,GAAG,CAAA,EAAG,SAAA,EAAW,KAAA,EAAM,GACzB;AAAA,OACN;AACA,MAAA,IAAI,8BAAA,EAAgC;AAClC,QAAA,8BAAA,CAA+B,WAAW,CAAA;AAAA,MAC5C;AAAA,IACF,CAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAYA,4BAA4B,WAAA,EAAgC;AAC1D,MAAA,MAAM,aAAa,YAAA,CAAa,IAAA,CAAK,CAAC,CAAA,KAAM,CAAA,CAAE,gBAAgB,WAAW,CAAA;AACzE,MAAA,IAAI,CAAC,UAAA,EAAY;AACf,QAAA,MAAM,IAAI,KAAA,CAAM,CAAA,WAAA,EAAc,WAAW,CAAA,UAAA,CAAY,CAAA;AAAA,MACvD;AAEA,MAAA,MAAM,qBAAA,GAAwB,EAAE,GAAG,UAAA,EAAY,WAAW,IAAA,EAAK;AAC/D,MAAA,YAAA,GAAe,YAAA,CAAa,GAAA;AAAA,QAAI,CAAC,CAAA,KAC/B,CAAA,CAAE,WAAA,KAAgB,cAAc,qBAAA,GAAwB;AAAA,OAC1D;AACA,MAAA,IAAI,6BAAA,EAA+B;AACjC,QAAA,6BAAA,CAA8B,aAAa,qBAAqB,CAAA;AAAA,MAClE;AAAA,IACF,CAAA;AAAA,IAEA,uBAAA,CAAwB,aAA0B,UAAA,EAA8C;AAC9F,MAAA,MAAM,aAAa,YAAA,CAAa,IAAA,CAAK,CAAC,CAAA,KAAM,CAAA,CAAE,gBAAgB,WAAW,CAAA;AACzE,MAAA,IAAI,CAAC,UAAA,EAAY;AACf,QAAA,MAAM,IAAI,KAAA,CAAM,CAAA,WAAA,EAAc,WAAW,CAAA,UAAA,CAAY,CAAA;AAAA,MACvD;AACA,MAAA,YAAA,GAAe,YAAA,CAAa,GAAA;AAAA,QAAI,CAAC,MAC/B,CAAA,CAAE,WAAA,KAAgB,cAAc,EAAE,GAAG,CAAA,EAAG,UAAA,EAAW,GAAI;AAAA,OACzD;AACA,MAAA,IAAI,0BAAA,EAA4B;AAC9B,QAAA,0BAAA,CAA2B,aAAa,UAAU,CAAA;AAAA,MACpD;AAAA,IACF,CAAA;AAAA,IAEA,oBAAoB,KAAA,EAAqB;AACvC,MAAA,IAAI,qBAAA,EAAuB;AACzB,QAAA,qBAAA,CAAsB,KAAK,CAAA;AAAA,MAC7B;AAAA,IACF,CAAA;AAAA,IAEA,cAAc,KAAA,EAAkB;AAC9B,MAAA,IAAI,eAAA,EAAiB;AACnB,QAAA,eAAA,CAAgB,KAAK,CAAA;AAAA,MACvB;AAAA,IACF,CAAA;AAAA,IAEA,aAAA,GAAyD;AACvD,MAAA,OAAO,CAAC,GAAG,UAAU,CAAA;AAAA,IACvB,CAAA;AAAA,IAEA,oBACE,WAAA,EACyC;AACzC,MAAA,OAAO,MACJ,MAAA,CAAO,CAAC,MAAM,CAAA,CAAE,WAAA,KAAgB,WAAW,CAAA,CAC3C,GAAA,CAAI,CAAC,CAAA,MAAO,EAAE,KAAA,EAAO,CAAA,CAAE,OAAO,IAAA,EAAM,CAAA,CAAE,MAAK,CAAE,CAAA;AAAA,IAClD,CAAA;AAAA,IAEA,mBAAA,GAA4B;AAC1B,MAAA,UAAA,CAAW,MAAA,GAAS,CAAA;AACpB,MAAA,KAAA,CAAM,MAAA,GAAS,CAAA;AAAA,IACjB,CAAA;AAAA,IAEA,YAAA,GAAqB;AACnB,MAAA,QAAA,GAAW,IAAA;AACX,MAAA,IAAI,eAAA,EAAiB;AACnB,QAAA,eAAA,EAAgB;AAAA,MAClB;AAAA,IACF;AAAA,GACF;AAQA,EAAA,IAAI,SAAA,EAAW;AACb,IAAA,UAAA,CAAW,MAAM,MAAA,CAAO,YAAA,EAAa,EAAG,CAAC,CAAA;AAAA,EAC3C;AAEA,EAAA,OAAO,MAAA;AACT;AAiCO,SAAS,oBAAA,CACd,OAAA,GAAuB,EAAC,EACC;AACzB,EAAA,MAAM;AAAA,IACJ,QAAA,GAAW,MAAA;AAAA,IACX,OAAA,GAAU,CAAA;AAAA,IACV,SAAA,GAAY,IAAA;AAAA,IACZ,OAAA,EAAS,SAAA;AAAA,IACT,gBAAA,EAAkB,QAAA;AAAA,IAClB,iBAAA,EAAmB,SAAA;AAAA,IACnB,sBAAA,EAAwB,cAAA;AAAA,IACxB,qBAAA,EAAuB,aAAA;AAAA,IACvB,kBAAA,EAAoB,oBAAA;AAAA,IACpB,aAAA,EAAe,eAAA;AAAA,IACf,OAAA,EAAS;AAAA,GACX,GAAI,OAAA;AAIJ,EAAA,IAAI,QAAA,GAAW,KAAA;AACf,EAAA,IAAI,YAAA,GAAe,KAAA;AACnB,EAAA,IAAI,YAAA,GAAiC,OAAA,CAAQ,WAAA,IAAe,EAAC;AAG7D,EAAA,MAAM,SAAA,uBAAgB,GAAA,EAAyC;AAG/D,EAAA,IAAI,eAAA;AACJ,EAAA,IAAI,wBAAA;AAGJ,EAAA,IAAI,yBAAA;AACJ,EAAA,IAAI,8BAAA;AACJ,EAAA,IAAI,6BAAA;AAGJ,EAAA,IAAI,0BAAA;AAGJ,EAAA,IAAI,qBAAA;AACJ,EAAA,IAAI,eAAA;AAGJ,EAAA,eAAA,GAAkB,SAAA;AAClB,EAAA,wBAAA,GAA2B,QAAA;AAC3B,EAAA,yBAAA,GAA4B,SAAA;AAC5B,EAAA,8BAAA,GAAiC,cAAA;AACjC,EAAA,6BAAA,GAAgC,aAAA;AAChC,EAAA,0BAAA,GAA6B,oBAAA;AAC7B,EAAA,qBAAA,GAAwB,eAAA;AACxB,EAAA,eAAA,GAAkB,SAAA;AAGlB,EAAA,MAAM,aAA8B,EAAC;AAGrC,EAAA,MAAM,UAAA,GAAsC;AAAA;AAAA,IAE1C,IAAI,OAAA,GAAU;AACZ,MAAA,OAAO,OAAA;AAAA,IACT,CAAA;AAAA,IACA,IAAI,QAAA,GAAW;AACb,MAAA,OAAO,QAAA;AAAA,IACT,CAAA;AAAA,IACA,IAAI,OAAA,GAAU;AACZ,MAAA,OAAO,QAAA;AAAA,IACT,CAAA;AAAA,IACA,IAAI,WAAA,GAAc;AAChB,MAAA,OAAO,YAAA;AAAA,IACT,CAAA;AAAA,IAEA,IAAI,WAAA,GAAyC;AAC3C,MAAA,OAAO,CAAC,GAAG,YAAY,CAAA;AAAA,IACzB,CAAA;AAAA,IAEA,kBAAA,GAA6B;AAC3B,MAAA,OAAO,YAAA,CAAa,MAAA,CAAO,CAAA,CAAA,KAAK,CAAA,CAAE,SAAS,CAAA,CAAE,MAAA;AAAA,IAC/C,CAAA;AAAA;AAAA,IAGA,IAAA,CACE,OACA,IAAA,EACM;AACN,MAAA,IAAI,YAAA,EAAc;AAChB,QAAA,MAAM,IAAI,MAAM,sCAAsC,CAAA;AAAA,MACxD;AACA,MAAAA,wBAAA,CAAkB,KAAe,CAAA;AACjC,MAAA,UAAA,CAAW,IAAA,CAAK,EAAE,KAAA,EAAwB,IAAA,EAAM,CAAA;AAAA,IAClD,CAAA;AAAA,IAEA,OAAA,CAAQ,OAAe,IAAA,EAAsB;AAC3C,MAAA,IAAI,YAAA,EAAc;AAChB,QAAA,MAAM,IAAI,MAAM,sCAAsC,CAAA;AAAA,MACxD;AACA,MAAAA,wBAAA,CAAkB,KAAK,CAAA;AACvB,MAAA,UAAA,CAAW,IAAA,CAAK,EAAE,KAAA,EAAO,IAAA,EAAM,CAAA;AAAA,IACjC,CAAA;AAAA;AAAA,IAGA,EAAA,CACE,OACA,OAAA,EACY;AACZ,MAAAA,wBAAA,CAAkB,KAAe,CAAA;AACjC,MAAA,MAAM,QAAA,GAAW,KAAA;AACjB,MAAA,IAAI,CAAC,SAAA,CAAU,GAAA,CAAI,QAAQ,CAAA,EAAG;AAC5B,QAAA,SAAA,CAAU,GAAA,CAAI,QAAA,kBAAU,IAAI,GAAA,EAAK,CAAA;AAAA,MACnC;AACA,MAAA,SAAA,CAAU,GAAA,CAAI,QAAQ,CAAA,CAAG,GAAA,CAAI,OAAiC,CAAA;AAE9D,MAAA,OAAO,MAAM;AACX,QAAA,SAAA,CAAU,GAAA,CAAI,QAAQ,CAAA,EAAG,MAAA,CAAO,OAAiC,CAAA;AAAA,MACnE,CAAA;AAAA,IACF,CAAA;AAAA,IAEA,IAAA,CACE,OACA,OAAA,EACY;AACZ,MAAAA,wBAAA,CAAkB,KAAe,CAAA;AACjC,MAAA,MAAM,OAAA,GAAyD,CAAC,IAAA,KAAS;AACvE,QAAA,OAAA,CAAQ,IAAI,CAAA;AACZ,QAAA,UAAA,CAAW,GAAA,CAAI,OAAO,OAAO,CAAA;AAAA,MAC/B,CAAA;AACA,MAAA,OAAO,UAAA,CAAW,EAAA,CAAG,KAAA,EAAO,OAAO,CAAA;AAAA,IACrC,CAAA;AAAA,IAEA,GAAA,CACE,OACA,OAAA,EACM;AACN,MAAAA,wBAAA,CAAkB,KAAe,CAAA;AACjC,MAAA,MAAM,QAAA,GAAW,KAAA;AACjB,MAAA,IAAI,CAAC,OAAA,EAAS;AACZ,QAAA,SAAA,CAAU,OAAO,QAAQ,CAAA;AAAA,MAC3B,CAAA,MAAO;AACL,QAAA,SAAA,CAAU,GAAA,CAAI,QAAQ,CAAA,EAAG,MAAA,CAAO,OAAiC,CAAA;AAAA,MACnE;AAAA,IACF,CAAA;AAAA;AAAA,IAGA,OAAA,GAAgB;AACd,MAAA,YAAA,GAAe,IAAA;AACf,MAAA,SAAA,CAAU,KAAA,EAAM;AAChB,MAAA,UAAA,CAAW,MAAA,GAAS,CAAA;AAAA,IACtB,CAAA;AAAA;AAAA,IAGA,aAAA,CACE,OACA,IAAA,EACM;AACN,MAAAA,wBAAA,CAAkB,KAAe,CAAA;AACjC,MAAA,MAAM,QAAA,GAAW,KAAA;AACjB,MAAA,MAAM,QAAA,GAAW,SAAA,CAAU,GAAA,CAAI,QAAQ,CAAA;AACvC,MAAA,IAAI,QAAA,EAAU;AACZ,QAAA,QAAA,CAAS,OAAA,CAAQ,CAAC,OAAA,KAAY;AAC5B,UAAA,OAAA,CAAQ,IAAI,CAAA;AAAA,QACd,CAAC,CAAA;AAAA,MACH;AAAA,IACF,CAAA;AAAA,IAEA,aAAA,GAAyD;AACvD,MAAA,OAAO,CAAC,GAAG,UAAU,CAAA;AAAA,IACvB,CAAA;AAAA,IAEA,mBAAA,GAA4B;AAC1B,MAAA,UAAA,CAAW,MAAA,GAAS,CAAA;AAAA,IACtB,CAAA;AAAA,IAEA,YAAA,GAAqB;AACnB,MAAA,QAAA,GAAW,IAAA;AACX,MAAA,IAAI,eAAA,EAAiB;AACnB,QAAA,eAAA,EAAgB;AAAA,MAClB;AAAA,IACF,CAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAaA,kBAAA,CAAmB,aAA0B,IAAA,EAA4B;AACvE,MAAA,IAAI,CAAC,YAAA,CAAa,IAAA,CAAK,OAAK,CAAA,CAAE,WAAA,KAAgB,WAAW,CAAA,EAAG;AAC1D,QAAA,YAAA,GAAe,CAAC,GAAG,YAAA,EAAc,EAAE,GAAG,MAAM,SAAA,EAAW,IAAA,CAAK,SAAA,IAAa,IAAA,EAAM,CAAA;AAAA,MACjF;AACA,MAAA,IAAI,wBAAA,EAA0B;AAC5B,QAAA,wBAAA,CAAyB,aAAa,IAAI,CAAA;AAAA,MAC5C;AAAA,IACF,CAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAWA,oBAAoB,WAAA,EAAgC;AAClD,MAAA,YAAA,GAAe,YAAA,CAAa,MAAA,CAAO,CAAA,CAAA,KAAK,CAAA,CAAE,gBAAgB,WAAW,CAAA;AACrE,MAAA,IAAI,yBAAA,EAA2B;AAC7B,QAAA,yBAAA,CAA0B,WAAW,CAAA;AAAA,MACvC;AAAA,IACF,CAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAWA,yBAAyB,WAAA,EAAgC;AACvD,MAAA,YAAA,GAAe,YAAA,CAAa,GAAA;AAAA,QAAI,CAAA,CAAA,KAC9B,EAAE,WAAA,KAAgB,WAAA,GAAc,EAAE,GAAG,CAAA,EAAG,SAAA,EAAW,KAAA,EAAM,GAAI;AAAA,OAC/D;AACA,MAAA,IAAI,8BAAA,EAAgC;AAClC,QAAA,8BAAA,CAA+B,WAAW,CAAA;AAAA,MAC5C;AAAA,IACF,CAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAYA,uBAAA,CAAwB,aAA0B,IAAA,EAA4B;AAC5E,MAAA,YAAA,GAAe,YAAA,CAAa,GAAA;AAAA,QAAI,CAAA,CAAA,KAC9B,EAAE,WAAA,KAAgB,WAAA,GAAc,EAAE,GAAG,IAAA,EAAM,SAAA,EAAW,IAAA,EAAK,GAAI;AAAA,OACjE;AACA,MAAA,IAAI,6BAAA,EAA+B;AACjC,QAAA,6BAAA,CAA8B,aAAa,IAAI,CAAA;AAAA,MACjD;AAAA,IACF,CAAA;AAAA,IAEA,uBAAA,CAAwB,aAA0B,UAAA,EAA8C;AAC9F,MAAA,MAAMC,cAAa,YAAA,CAAa,IAAA,CAAK,CAAC,CAAA,KAAM,CAAA,CAAE,gBAAgB,WAAW,CAAA;AACzE,MAAA,IAAI,CAACA,WAAAA,EAAY;AACf,QAAA,MAAM,IAAI,KAAA,CAAM,CAAA,WAAA,EAAc,WAAW,CAAA,UAAA,CAAY,CAAA;AAAA,MACvD;AACA,MAAA,YAAA,GAAe,YAAA,CAAa,GAAA;AAAA,QAAI,CAAC,MAC/B,CAAA,CAAE,WAAA,KAAgB,cAAc,EAAE,GAAG,CAAA,EAAG,UAAA,EAAW,GAAI;AAAA,OACzD;AACA,MAAA,IAAI,0BAAA,EAA4B;AAC9B,QAAA,0BAAA,CAA2B,aAAa,UAAU,CAAA;AAAA,MACpD;AAAA,IACF,CAAA;AAAA,IAEA,oBAAoB,KAAA,EAAqB;AACvC,MAAA,IAAI,qBAAA,EAAuB;AACzB,QAAA,qBAAA,CAAsB,KAAK,CAAA;AAAA,MAC7B;AAAA,IACF,CAAA;AAAA,IAEA,cAAc,KAAA,EAAkB;AAC9B,MAAA,IAAI,eAAA,EAAiB;AACnB,QAAA,eAAA,CAAgB,KAAK,CAAA;AAAA,MACvB;AAAA,IACF;AAAA,GACF;AAQA,EAAA,IAAI,SAAA,EAAW;AACb,IAAA,UAAA,CAAW,MAAM,UAAA,CAAW,YAAA,EAAa,EAAG,CAAC,CAAA;AAAA,EAC/C;AAEA,EAAA,OAAO,UAAA;AACT;;;;;"}
1
+ {"version":3,"file":"testing.cjs","sources":["../../src/testing.ts"],"sourcesContent":["/**\n * @smoregg/sdk - Testing Utilities\n *\n * Mock implementations of Screen and Controller for unit testing.\n * All methods work synchronously for predictable test execution.\n *\n * @packageDocumentation\n */\n\nimport type {\n EventMap,\n EventNames,\n EventData,\n CharacterAppearance,\n ControllerInfo,\n PlayerIndex,\n GameResults,\n ScreenEventHandler,\n ControllerEventHandler,\n MockScreen,\n MockController,\n MockOptions,\n} from './types';\nimport { validateEventName } from './events';\n\n// =============================================================================\n// MOCK SCREEN IMPLEMENTATION\n// =============================================================================\n\ninterface RecordedBroadcast {\n event: string;\n data: unknown;\n}\n\ninterface RecordedSend {\n playerIndex: PlayerIndex;\n event: string;\n data: unknown;\n}\n\n/**\n * Create a mock Screen for testing game logic.\n *\n * All methods work synchronously. Events can be simulated and recorded\n * for assertions in unit tests.\n *\n * @example\n * ```ts\n * const screen = createMockScreen<MyEvents>({\n * controllers: [\n * { playerIndex: 0, nickname: 'Player 1', connected: true },\n * { playerIndex: 1, nickname: 'Player 2', connected: true },\n * ],\n * });\n *\n * // Simulate player input\n * screen.simulateEvent(0, 'tap', { x: 100, y: 200 });\n *\n * // Check what was broadcast\n * expect(screen.getBroadcasts()).toContainEqual({\n * event: 'score-update',\n * data: { scores: { 0: 10 } },\n * });\n * ```\n */\nexport function createMockScreen<TEvents extends EventMap = EventMap>(\n options: MockOptions = {},\n): MockScreen<TEvents> {\n const {\n roomCode = 'TEST',\n controllers: initialControllers = [],\n autoReady = true,\n onReady: onReadyCb,\n onControllerJoin: onJoinCb,\n onControllerLeave: onLeaveCb,\n onControllerDisconnect: onDisconnectCb,\n onControllerReconnect: onReconnectCb,\n onCharacterUpdated: onCharacterUpdatedCb,\n onRateLimited: onRateLimitedCb,\n onAllReady: onAllReadyCb,\n onError: onErrorCb,\n } = options;\n\n // Internal state\n let _controllers: ControllerInfo[] = [...initialControllers];\n let _isReady = false;\n let _isDestroyed = false;\n\n // Event listeners\n const listeners = new Map<string, Set<ScreenEventHandler>>();\n\n // Lifecycle callbacks\n let onReadyCallback: (() => void) | undefined;\n let onControllerJoinCallback:\n | ((index: PlayerIndex, info: ControllerInfo) => void)\n | undefined;\n let onControllerLeaveCallback: ((index: PlayerIndex) => void) | undefined;\n let onControllerDisconnectCallback: ((index: PlayerIndex) => void) | undefined;\n let onControllerReconnectCallback:\n | ((index: PlayerIndex, info: ControllerInfo) => void)\n | undefined;\n let onCharacterUpdatedCallback:\n | ((index: PlayerIndex, appearance: CharacterAppearance | null) => void)\n | undefined;\n let onRateLimitedCallback: ((event: string) => void) | undefined;\n let onAllReadyCallback: (() => void) | undefined;\n let onErrorCallback: ((error: any) => void) | undefined;\n\n // Assign callbacks from options\n onReadyCallback = onReadyCb;\n onControllerJoinCallback = onJoinCb;\n onControllerLeaveCallback = onLeaveCb;\n onControllerDisconnectCallback = onDisconnectCb;\n onControllerReconnectCallback = onReconnectCb;\n onCharacterUpdatedCallback = onCharacterUpdatedCb;\n onRateLimitedCallback = onRateLimitedCb;\n onAllReadyCallback = onAllReadyCb;\n onErrorCallback = onErrorCb;\n\n // Recorded events for testing\n const broadcasts: RecordedBroadcast[] = [];\n const sends: RecordedSend[] = [];\n\n // Screen implementation\n const screen: MockScreen<TEvents> = {\n // === Properties ===\n get controllers() {\n return [..._controllers];\n },\n get roomCode() {\n return roomCode;\n },\n get isReady() {\n return _isReady;\n },\n get isDestroyed() {\n return _isDestroyed;\n },\n\n // === Communication Methods ===\n broadcast<K extends EventNames<TEvents>>(\n event: K,\n data: EventData<TEvents, K>,\n ): void {\n if (_isDestroyed) {\n throw new Error('Cannot broadcast: screen is destroyed');\n }\n if (!_isReady) {\n throw new Error('Cannot broadcast: screen is not ready');\n }\n validateEventName(event as string);\n broadcasts.push({ event: event as string, data });\n },\n\n broadcastRaw(event: string, data?: unknown): void {\n if (_isDestroyed) {\n throw new Error('Cannot broadcast: screen is destroyed');\n }\n if (!_isReady) {\n throw new Error('Cannot broadcast: screen is not ready');\n }\n validateEventName(event);\n broadcasts.push({ event, data });\n },\n\n sendToController<K extends EventNames<TEvents>>(\n playerIndex: PlayerIndex,\n event: K,\n data: EventData<TEvents, K>,\n ): void {\n if (_isDestroyed) {\n throw new Error('Cannot send: screen is destroyed');\n }\n if (!_isReady) {\n throw new Error('Cannot send: screen is not ready');\n }\n validateEventName(event as string);\n if (!_controllers.some((c) => c.playerIndex === playerIndex)) {\n throw new Error(`Invalid player index: ${playerIndex}`);\n }\n sends.push({ playerIndex, event: event as string, data });\n },\n\n sendToControllerRaw(\n playerIndex: PlayerIndex,\n event: string,\n data?: unknown,\n ): void {\n if (_isDestroyed) {\n throw new Error('Cannot send: screen is destroyed');\n }\n if (!_isReady) {\n throw new Error('Cannot send: screen is not ready');\n }\n validateEventName(event);\n if (!_controllers.some((c) => c.playerIndex === playerIndex)) {\n throw new Error(`Invalid player index: ${playerIndex}`);\n }\n sends.push({ playerIndex, event, data });\n },\n\n // === Game Lifecycle ===\n gameOver(results?: GameResults): void {\n if (_isDestroyed) {\n throw new Error('Cannot call gameOver: screen is destroyed');\n }\n if (!_isReady) {\n throw new Error('Cannot call gameOver: screen is not ready');\n }\n broadcasts.push({ event: 'smore:game-over', data: { results } });\n },\n\n signalReady(): void {\n if (_isDestroyed) {\n throw new Error('Cannot call signalReady: screen is destroyed');\n }\n if (!_isReady) {\n throw new Error('Cannot call signalReady: screen is not ready');\n }\n // No-op in mock (real implementation emits to server)\n },\n\n // === Event Subscription ===\n on<K extends EventNames<TEvents>>(\n event: K,\n handler: ScreenEventHandler<EventData<TEvents, K>>,\n ): () => void {\n validateEventName(event as string);\n const eventStr = event as string;\n if (!listeners.has(eventStr)) {\n listeners.set(eventStr, new Set());\n }\n listeners.get(eventStr)!.add(handler as ScreenEventHandler);\n\n return () => {\n listeners.get(eventStr)?.delete(handler as ScreenEventHandler);\n };\n },\n\n once<K extends EventNames<TEvents>>(\n event: K,\n handler: ScreenEventHandler<EventData<TEvents, K>>,\n ): () => void {\n validateEventName(event as string);\n const wrapper: ScreenEventHandler<EventData<TEvents, K>> = (playerIndex, data) => {\n handler(playerIndex, data);\n screen.off(event, wrapper);\n };\n return screen.on(event, wrapper);\n },\n\n off<K extends EventNames<TEvents>>(\n event: K,\n handler?: ScreenEventHandler<EventData<TEvents, K>>,\n ): void {\n validateEventName(event as string);\n const eventStr = event as string;\n if (!handler) {\n listeners.delete(eventStr);\n } else {\n listeners.get(eventStr)?.delete(handler as ScreenEventHandler);\n }\n },\n\n // === Utilities ===\n getController(playerIndex: PlayerIndex): ControllerInfo | undefined {\n return _controllers.find((c) => c.playerIndex === playerIndex);\n },\n\n getControllerCount(): number {\n return _controllers.filter(c => c.connected).length;\n },\n\n hasAnyConnectedControllers(): boolean {\n return _controllers.some(c => c.connected);\n },\n\n // === Cleanup ===\n /**\n * Note: destroy() clears recorded broadcast/event arrays. Call getBroadcasts() before destroy() if assertions are needed.\n */\n destroy(): void {\n _isDestroyed = true;\n listeners.clear();\n broadcasts.length = 0;\n sends.length = 0;\n },\n\n // === Mock-specific methods ===\n simulateEvent<K extends EventNames<TEvents>>(\n playerIndex: PlayerIndex,\n event: K,\n data: EventData<TEvents, K>,\n ): void {\n validateEventName(event as string);\n const eventStr = event as string;\n const handlers = listeners.get(eventStr);\n if (handlers) {\n handlers.forEach((handler) => {\n handler(playerIndex, data);\n });\n }\n },\n\n simulateControllerJoin(info: ControllerInfo): void {\n _controllers.push(info);\n if (onControllerJoinCallback) {\n onControllerJoinCallback(info.playerIndex, info);\n }\n },\n\n simulateControllerLeave(playerIndex: PlayerIndex): void {\n _controllers = _controllers.filter((c) => c.playerIndex !== playerIndex);\n if (onControllerLeaveCallback) {\n onControllerLeaveCallback(playerIndex);\n }\n },\n\n /**\n * Simulate a controller network disconnect (player still in room but unreachable).\n *\n * @example\n * ```ts\n * screen.simulateControllerDisconnect(0);\n * expect(screen.getController(0)?.connected).toBe(false);\n * ```\n */\n simulateControllerDisconnect(playerIndex: PlayerIndex): void {\n const controller = _controllers.find((c) => c.playerIndex === playerIndex);\n if (!controller) {\n throw new Error(`Controller ${playerIndex} not found`);\n }\n // Mark as disconnected (need to create new object since ControllerInfo is readonly)\n _controllers = _controllers.map((c) =>\n c.playerIndex === playerIndex\n ? { ...c, connected: false }\n : c\n );\n if (onControllerDisconnectCallback) {\n onControllerDisconnectCallback(playerIndex);\n }\n },\n\n /**\n * Simulate a controller network reconnect after disconnect.\n *\n * @example\n * ```ts\n * screen.simulateControllerDisconnect(0);\n * screen.simulateControllerReconnect(0);\n * expect(screen.getController(0)?.connected).toBe(true);\n * ```\n */\n simulateControllerReconnect(playerIndex: PlayerIndex): void {\n const controller = _controllers.find((c) => c.playerIndex === playerIndex);\n if (!controller) {\n throw new Error(`Controller ${playerIndex} not found`);\n }\n // Mark as connected (need to create new object since ControllerInfo is readonly)\n const reconnectedController = { ...controller, connected: true };\n _controllers = _controllers.map((c) =>\n c.playerIndex === playerIndex ? reconnectedController : c\n );\n if (onControllerReconnectCallback) {\n onControllerReconnectCallback(playerIndex, reconnectedController);\n }\n },\n\n simulateCharacterUpdate(playerIndex: PlayerIndex, appearance: CharacterAppearance | null): void {\n const controller = _controllers.find((c) => c.playerIndex === playerIndex);\n if (!controller) {\n throw new Error(`Controller ${playerIndex} not found`);\n }\n _controllers = _controllers.map((c) =>\n c.playerIndex === playerIndex ? { ...c, appearance } : c\n );\n if (onCharacterUpdatedCallback) {\n onCharacterUpdatedCallback(playerIndex, appearance);\n }\n },\n\n simulateRateLimited(event: string): void {\n if (onRateLimitedCallback) {\n onRateLimitedCallback(event);\n }\n },\n\n simulateAllReady(): void {\n if (onAllReadyCallback) {\n onAllReadyCallback();\n }\n },\n\n simulateError(error: any): void {\n if (onErrorCallback) {\n onErrorCallback(error);\n }\n },\n\n getBroadcasts(): Array<{ event: string; data: unknown }> {\n return [...broadcasts];\n },\n\n getSentToController(\n playerIndex: PlayerIndex,\n ): Array<{ event: string; data: unknown }> {\n return sends\n .filter((s) => s.playerIndex === playerIndex)\n .map((s) => ({ event: s.event, data: s.data }));\n },\n\n clearRecordedEvents(): void {\n broadcasts.length = 0;\n sends.length = 0;\n },\n\n triggerReady(): void {\n _isReady = true;\n if (onReadyCallback) {\n onReadyCallback();\n }\n },\n };\n\n /**\n * Auto-trigger ready if enabled.\n *\n * **Note:** `autoReady` uses `setTimeout(0)` which fires asynchronously (next tick).\n * For synchronous test control, use `autoReady: false` and call `triggerReady()` manually.\n */\n if (autoReady) {\n setTimeout(() => screen.triggerReady(), 0);\n }\n\n return screen;\n}\n\n// =============================================================================\n// MOCK CONTROLLER IMPLEMENTATION\n// =============================================================================\n\ninterface RecordedEvent {\n event: string;\n data: unknown;\n}\n\n/**\n * Create a mock Controller for testing player input logic.\n *\n * All methods work synchronously. Events can be simulated and recorded\n * for assertions in unit tests.\n *\n * @example\n * ```ts\n * const controller = createMockController<MyEvents>({\n * myIndex: 0,\n * });\n *\n * // Simulate receiving from screen\n * controller.simulateEvent('your-turn', { timeLimit: 30 });\n *\n * // Check what was sent\n * expect(controller.getSentEvents()).toContainEqual({\n * event: 'answer',\n * data: { choice: 2 },\n * });\n * ```\n */\nexport function createMockController<TEvents extends EventMap = EventMap>(\n options: MockOptions = {},\n): MockController<TEvents> {\n const {\n roomCode = 'TEST',\n myIndex = 0,\n autoReady = true,\n onReady: onReadyCb,\n onControllerJoin: onJoinCb,\n onControllerLeave: onLeaveCb,\n onControllerDisconnect: onDisconnectCb,\n onControllerReconnect: onReconnectCb,\n onCharacterUpdated: onCharacterUpdatedCb,\n onRateLimited: onRateLimitedCb,\n onAllReady: onAllReadyCb,\n onError: onErrorCb,\n } = options;\n\n // Internal state -- uses a full ControllerInfo[] array (matching MockScreen pattern)\n // to preserve nickname/appearance data from simulatePlayerJoin()\n let _isReady = false;\n let _isDestroyed = false;\n let _controllers: ControllerInfo[] = options.controllers ?? [];\n\n // Event listeners\n const listeners = new Map<string, Set<ControllerEventHandler>>();\n\n // Lifecycle callbacks\n let onReadyCallback: (() => void) | undefined;\n let onControllerJoinCallback:\n | ((index: PlayerIndex, info: ControllerInfo) => void)\n | undefined;\n let onControllerLeaveCallback: ((index: PlayerIndex) => void) | undefined;\n let onControllerDisconnectCallback: ((index: PlayerIndex) => void) | undefined;\n let onControllerReconnectCallback:\n | ((index: PlayerIndex, info: ControllerInfo) => void)\n | undefined;\n let onCharacterUpdatedCallback:\n | ((index: PlayerIndex, appearance: CharacterAppearance | null) => void)\n | undefined;\n let onRateLimitedCallback: ((event: string) => void) | undefined;\n let onAllReadyCallback: (() => void) | undefined;\n let onErrorCallback: ((error: any) => void) | undefined;\n\n // Assign callbacks from options\n onReadyCallback = onReadyCb;\n onControllerJoinCallback = onJoinCb;\n onControllerLeaveCallback = onLeaveCb;\n onControllerDisconnectCallback = onDisconnectCb;\n onControllerReconnectCallback = onReconnectCb;\n onCharacterUpdatedCallback = onCharacterUpdatedCb;\n onRateLimitedCallback = onRateLimitedCb;\n onAllReadyCallback = onAllReadyCb;\n onErrorCallback = onErrorCb;\n\n // Recorded events for testing\n const sentEvents: RecordedEvent[] = [];\n\n // Controller implementation\n const controller: MockController<TEvents> = {\n // === Properties ===\n get myIndex() {\n return myIndex;\n },\n get roomCode() {\n return roomCode;\n },\n get isReady() {\n return _isReady;\n },\n get isDestroyed() {\n return _isDestroyed;\n },\n\n get controllers(): readonly ControllerInfo[] {\n return [..._controllers];\n },\n\n getControllerCount(): number {\n return _controllers.filter(c => c.connected).length;\n },\n\n // === Communication Methods ===\n send<K extends EventNames<TEvents>>(\n event: K,\n data: EventData<TEvents, K>,\n ): void {\n if (_isDestroyed) {\n throw new Error('Cannot send: controller is destroyed');\n }\n validateEventName(event as string);\n sentEvents.push({ event: event as string, data });\n },\n\n sendRaw(event: string, data?: unknown): void {\n if (_isDestroyed) {\n throw new Error('Cannot send: controller is destroyed');\n }\n validateEventName(event);\n sentEvents.push({ event, data });\n },\n\n signalReady(): void {\n if (_isDestroyed) {\n throw new Error('Cannot call signalReady: controller is destroyed');\n }\n if (!_isReady) {\n throw new Error('Cannot call signalReady: controller is not ready');\n }\n // No-op in mock (real implementation emits to server)\n },\n\n // === Event Subscription ===\n on<K extends EventNames<TEvents>>(\n event: K,\n handler: ControllerEventHandler<EventData<TEvents, K>>,\n ): () => void {\n validateEventName(event as string);\n const eventStr = event as string;\n if (!listeners.has(eventStr)) {\n listeners.set(eventStr, new Set());\n }\n listeners.get(eventStr)!.add(handler as ControllerEventHandler);\n\n return () => {\n listeners.get(eventStr)?.delete(handler as ControllerEventHandler);\n };\n },\n\n once<K extends EventNames<TEvents>>(\n event: K,\n handler: ControllerEventHandler<EventData<TEvents, K>>,\n ): () => void {\n validateEventName(event as string);\n const wrapper: ControllerEventHandler<EventData<TEvents, K>> = (data) => {\n handler(data);\n controller.off(event, wrapper);\n };\n return controller.on(event, wrapper);\n },\n\n off<K extends EventNames<TEvents>>(\n event: K,\n handler?: ControllerEventHandler<EventData<TEvents, K>>,\n ): void {\n validateEventName(event as string);\n const eventStr = event as string;\n if (!handler) {\n listeners.delete(eventStr);\n } else {\n listeners.get(eventStr)?.delete(handler as ControllerEventHandler);\n }\n },\n\n // === Cleanup ===\n destroy(): void {\n _isDestroyed = true;\n listeners.clear();\n sentEvents.length = 0;\n },\n\n // === Mock-specific methods ===\n simulateEvent<K extends EventNames<TEvents>>(\n event: K,\n data: EventData<TEvents, K>,\n ): void {\n validateEventName(event as string);\n const eventStr = event as string;\n const handlers = listeners.get(eventStr);\n if (handlers) {\n handlers.forEach((handler) => {\n handler(data);\n });\n }\n },\n\n getSentEvents(): Array<{ event: string; data: unknown }> {\n return [...sentEvents];\n },\n\n clearRecordedEvents(): void {\n sentEvents.length = 0;\n },\n\n triggerReady(): void {\n _isReady = true;\n if (onReadyCallback) {\n onReadyCallback();\n }\n },\n\n /**\n * Simulate a new player joining the room.\n * Stores full ControllerInfo (nickname, appearance, etc.) for later retrieval.\n *\n * @example\n * ```ts\n * controller.simulatePlayerJoin(2, { playerIndex: 2, nickname: 'Alice', connected: true });\n * expect(controller.getControllerCount()).toBe(3);\n * expect(controller.controllers.find(c => c.playerIndex === 2)?.nickname).toBe('Alice');\n * ```\n */\n simulatePlayerJoin(playerIndex: PlayerIndex, info: ControllerInfo): void {\n if (!_controllers.some(c => c.playerIndex === playerIndex)) {\n _controllers = [..._controllers, { ...info, connected: info.connected ?? true }];\n }\n if (onControllerJoinCallback) {\n onControllerJoinCallback(playerIndex, info);\n }\n },\n\n /**\n * Simulate a player leaving the room (fully removed).\n *\n * @example\n * ```ts\n * controller.simulatePlayerLeave(1);\n * expect(controller.controllers.some(c => c.playerIndex === 1)).toBe(false);\n * ```\n */\n simulatePlayerLeave(playerIndex: PlayerIndex): void {\n _controllers = _controllers.filter(c => c.playerIndex !== playerIndex);\n if (onControllerLeaveCallback) {\n onControllerLeaveCallback(playerIndex);\n }\n },\n\n /**\n * Simulate a player network disconnect (player still in room but unreachable).\n *\n * @example\n * ```ts\n * controller.simulatePlayerDisconnect(1);\n * expect(controller.controllers.find(c => c.playerIndex === 1)?.connected).toBe(false);\n * ```\n */\n simulatePlayerDisconnect(playerIndex: PlayerIndex): void {\n _controllers = _controllers.map(c =>\n c.playerIndex === playerIndex ? { ...c, connected: false } : c\n );\n if (onControllerDisconnectCallback) {\n onControllerDisconnectCallback(playerIndex);\n }\n },\n\n /**\n * Simulate a player network reconnect after disconnect.\n *\n * @example\n * ```ts\n * controller.simulatePlayerDisconnect(1);\n * controller.simulatePlayerReconnect(1, { playerIndex: 1, nickname: 'Bob', connected: true });\n * expect(controller.controllers.find(c => c.playerIndex === 1)?.connected).toBe(true);\n * ```\n */\n simulatePlayerReconnect(playerIndex: PlayerIndex, info: ControllerInfo): void {\n _controllers = _controllers.map(c =>\n c.playerIndex === playerIndex ? { ...info, connected: true } : c\n );\n if (onControllerReconnectCallback) {\n onControllerReconnectCallback(playerIndex, info);\n }\n },\n\n simulateCharacterUpdate(playerIndex: PlayerIndex, appearance: CharacterAppearance | null): void {\n const controller = _controllers.find((c) => c.playerIndex === playerIndex);\n if (!controller) {\n throw new Error(`Controller ${playerIndex} not found`);\n }\n _controllers = _controllers.map((c) =>\n c.playerIndex === playerIndex ? { ...c, appearance } : c\n );\n if (onCharacterUpdatedCallback) {\n onCharacterUpdatedCallback(playerIndex, appearance);\n }\n },\n\n simulateRateLimited(event: string): void {\n if (onRateLimitedCallback) {\n onRateLimitedCallback(event);\n }\n },\n\n simulateAllReady(): void {\n if (onAllReadyCallback) {\n onAllReadyCallback();\n }\n },\n\n simulateError(error: any): void {\n if (onErrorCallback) {\n onErrorCallback(error);\n }\n },\n };\n\n /**\n * Auto-trigger ready if enabled.\n *\n * **Note:** `autoReady` uses `setTimeout(0)` which fires asynchronously (next tick).\n * For synchronous test control, use `autoReady: false` and call `triggerReady()` manually.\n */\n if (autoReady) {\n setTimeout(() => controller.triggerReady(), 0);\n }\n\n return controller;\n}\n\n// =============================================================================\n// EXPORTS\n// =============================================================================\n\nexport type { MockScreen, MockController, MockOptions };\n"],"names":["validateEventName","controller"],"mappings":";;;;AAiEO,SAAS,gBAAA,CACd,OAAA,GAAuB,EAAC,EACH;AACrB,EAAA,MAAM;AAAA,IACJ,QAAA,GAAW,MAAA;AAAA,IACX,WAAA,EAAa,qBAAqB,EAAC;AAAA,IACnC,SAAA,GAAY,IAAA;AAAA,IACZ,OAAA,EAAS,SAAA;AAAA,IACT,gBAAA,EAAkB,QAAA;AAAA,IAClB,iBAAA,EAAmB,SAAA;AAAA,IACnB,sBAAA,EAAwB,cAAA;AAAA,IACxB,qBAAA,EAAuB,aAAA;AAAA,IACvB,kBAAA,EAAoB,oBAAA;AAAA,IACpB,aAAA,EAAe,eAAA;AAAA,IACf,UAAA,EAAY,YAAA;AAAA,IACZ,OAAA,EAAS;AAAA,GACX,GAAI,OAAA;AAGJ,EAAA,IAAI,YAAA,GAAiC,CAAC,GAAG,kBAAkB,CAAA;AAC3D,EAAA,IAAI,QAAA,GAAW,KAAA;AACf,EAAA,IAAI,YAAA,GAAe,KAAA;AAGnB,EAAA,MAAM,SAAA,uBAAgB,GAAA,EAAqC;AAG3D,EAAA,IAAI,eAAA;AACJ,EAAA,IAAI,wBAAA;AAGJ,EAAA,IAAI,yBAAA;AACJ,EAAA,IAAI,8BAAA;AACJ,EAAA,IAAI,6BAAA;AAGJ,EAAA,IAAI,0BAAA;AAGJ,EAAA,IAAI,qBAAA;AACJ,EAAA,IAAI,kBAAA;AACJ,EAAA,IAAI,eAAA;AAGJ,EAAA,eAAA,GAAkB,SAAA;AAClB,EAAA,wBAAA,GAA2B,QAAA;AAC3B,EAAA,yBAAA,GAA4B,SAAA;AAC5B,EAAA,8BAAA,GAAiC,cAAA;AACjC,EAAA,6BAAA,GAAgC,aAAA;AAChC,EAAA,0BAAA,GAA6B,oBAAA;AAC7B,EAAA,qBAAA,GAAwB,eAAA;AACxB,EAAA,kBAAA,GAAqB,YAAA;AACrB,EAAA,eAAA,GAAkB,SAAA;AAGlB,EAAA,MAAM,aAAkC,EAAC;AACzC,EAAA,MAAM,QAAwB,EAAC;AAG/B,EAAA,MAAM,MAAA,GAA8B;AAAA;AAAA,IAElC,IAAI,WAAA,GAAc;AAChB,MAAA,OAAO,CAAC,GAAG,YAAY,CAAA;AAAA,IACzB,CAAA;AAAA,IACA,IAAI,QAAA,GAAW;AACb,MAAA,OAAO,QAAA;AAAA,IACT,CAAA;AAAA,IACA,IAAI,OAAA,GAAU;AACZ,MAAA,OAAO,QAAA;AAAA,IACT,CAAA;AAAA,IACA,IAAI,WAAA,GAAc;AAChB,MAAA,OAAO,YAAA;AAAA,IACT,CAAA;AAAA;AAAA,IAGA,SAAA,CACE,OACA,IAAA,EACM;AACN,MAAA,IAAI,YAAA,EAAc;AAChB,QAAA,MAAM,IAAI,MAAM,uCAAuC,CAAA;AAAA,MACzD;AACA,MAAA,IAAI,CAAC,QAAA,EAAU;AACb,QAAA,MAAM,IAAI,MAAM,uCAAuC,CAAA;AAAA,MACzD;AACA,MAAAA,wBAAA,CAAkB,KAAe,CAAA;AACjC,MAAA,UAAA,CAAW,IAAA,CAAK,EAAE,KAAA,EAAwB,IAAA,EAAM,CAAA;AAAA,IAClD,CAAA;AAAA,IAEA,YAAA,CAAa,OAAe,IAAA,EAAsB;AAChD,MAAA,IAAI,YAAA,EAAc;AAChB,QAAA,MAAM,IAAI,MAAM,uCAAuC,CAAA;AAAA,MACzD;AACA,MAAA,IAAI,CAAC,QAAA,EAAU;AACb,QAAA,MAAM,IAAI,MAAM,uCAAuC,CAAA;AAAA,MACzD;AACA,MAAAA,wBAAA,CAAkB,KAAK,CAAA;AACvB,MAAA,UAAA,CAAW,IAAA,CAAK,EAAE,KAAA,EAAO,IAAA,EAAM,CAAA;AAAA,IACjC,CAAA;AAAA,IAEA,gBAAA,CACE,WAAA,EACA,KAAA,EACA,IAAA,EACM;AACN,MAAA,IAAI,YAAA,EAAc;AAChB,QAAA,MAAM,IAAI,MAAM,kCAAkC,CAAA;AAAA,MACpD;AACA,MAAA,IAAI,CAAC,QAAA,EAAU;AACb,QAAA,MAAM,IAAI,MAAM,kCAAkC,CAAA;AAAA,MACpD;AACA,MAAAA,wBAAA,CAAkB,KAAe,CAAA;AACjC,MAAA,IAAI,CAAC,aAAa,IAAA,CAAK,CAAC,MAAM,CAAA,CAAE,WAAA,KAAgB,WAAW,CAAA,EAAG;AAC5D,QAAA,MAAM,IAAI,KAAA,CAAM,CAAA,sBAAA,EAAyB,WAAW,CAAA,CAAE,CAAA;AAAA,MACxD;AACA,MAAA,KAAA,CAAM,IAAA,CAAK,EAAE,WAAA,EAAa,KAAA,EAAwB,MAAM,CAAA;AAAA,IAC1D,CAAA;AAAA,IAEA,mBAAA,CACE,WAAA,EACA,KAAA,EACA,IAAA,EACM;AACN,MAAA,IAAI,YAAA,EAAc;AAChB,QAAA,MAAM,IAAI,MAAM,kCAAkC,CAAA;AAAA,MACpD;AACA,MAAA,IAAI,CAAC,QAAA,EAAU;AACb,QAAA,MAAM,IAAI,MAAM,kCAAkC,CAAA;AAAA,MACpD;AACA,MAAAA,wBAAA,CAAkB,KAAK,CAAA;AACvB,MAAA,IAAI,CAAC,aAAa,IAAA,CAAK,CAAC,MAAM,CAAA,CAAE,WAAA,KAAgB,WAAW,CAAA,EAAG;AAC5D,QAAA,MAAM,IAAI,KAAA,CAAM,CAAA,sBAAA,EAAyB,WAAW,CAAA,CAAE,CAAA;AAAA,MACxD;AACA,MAAA,KAAA,CAAM,IAAA,CAAK,EAAE,WAAA,EAAa,KAAA,EAAO,MAAM,CAAA;AAAA,IACzC,CAAA;AAAA;AAAA,IAGA,SAAS,OAAA,EAA6B;AACpC,MAAA,IAAI,YAAA,EAAc;AAChB,QAAA,MAAM,IAAI,MAAM,2CAA2C,CAAA;AAAA,MAC7D;AACA,MAAA,IAAI,CAAC,QAAA,EAAU;AACb,QAAA,MAAM,IAAI,MAAM,2CAA2C,CAAA;AAAA,MAC7D;AACA,MAAA,UAAA,CAAW,IAAA,CAAK,EAAE,KAAA,EAAO,iBAAA,EAAmB,MAAM,EAAE,OAAA,IAAW,CAAA;AAAA,IACjE,CAAA;AAAA,IAEA,WAAA,GAAoB;AAClB,MAAA,IAAI,YAAA,EAAc;AAChB,QAAA,MAAM,IAAI,MAAM,8CAA8C,CAAA;AAAA,MAChE;AACA,MAAA,IAAI,CAAC,QAAA,EAAU;AACb,QAAA,MAAM,IAAI,MAAM,8CAA8C,CAAA;AAAA,MAChE;AAAA,IAEF,CAAA;AAAA;AAAA,IAGA,EAAA,CACE,OACA,OAAA,EACY;AACZ,MAAAA,wBAAA,CAAkB,KAAe,CAAA;AACjC,MAAA,MAAM,QAAA,GAAW,KAAA;AACjB,MAAA,IAAI,CAAC,SAAA,CAAU,GAAA,CAAI,QAAQ,CAAA,EAAG;AAC5B,QAAA,SAAA,CAAU,GAAA,CAAI,QAAA,kBAAU,IAAI,GAAA,EAAK,CAAA;AAAA,MACnC;AACA,MAAA,SAAA,CAAU,GAAA,CAAI,QAAQ,CAAA,CAAG,GAAA,CAAI,OAA6B,CAAA;AAE1D,MAAA,OAAO,MAAM;AACX,QAAA,SAAA,CAAU,GAAA,CAAI,QAAQ,CAAA,EAAG,MAAA,CAAO,OAA6B,CAAA;AAAA,MAC/D,CAAA;AAAA,IACF,CAAA;AAAA,IAEA,IAAA,CACE,OACA,OAAA,EACY;AACZ,MAAAA,wBAAA,CAAkB,KAAe,CAAA;AACjC,MAAA,MAAM,OAAA,GAAqD,CAAC,WAAA,EAAa,IAAA,KAAS;AAChF,QAAA,OAAA,CAAQ,aAAa,IAAI,CAAA;AACzB,QAAA,MAAA,CAAO,GAAA,CAAI,OAAO,OAAO,CAAA;AAAA,MAC3B,CAAA;AACA,MAAA,OAAO,MAAA,CAAO,EAAA,CAAG,KAAA,EAAO,OAAO,CAAA;AAAA,IACjC,CAAA;AAAA,IAEA,GAAA,CACE,OACA,OAAA,EACM;AACN,MAAAA,wBAAA,CAAkB,KAAe,CAAA;AACjC,MAAA,MAAM,QAAA,GAAW,KAAA;AACjB,MAAA,IAAI,CAAC,OAAA,EAAS;AACZ,QAAA,SAAA,CAAU,OAAO,QAAQ,CAAA;AAAA,MAC3B,CAAA,MAAO;AACL,QAAA,SAAA,CAAU,GAAA,CAAI,QAAQ,CAAA,EAAG,MAAA,CAAO,OAA6B,CAAA;AAAA,MAC/D;AAAA,IACF,CAAA;AAAA;AAAA,IAGA,cAAc,WAAA,EAAsD;AAClE,MAAA,OAAO,aAAa,IAAA,CAAK,CAAC,CAAA,KAAM,CAAA,CAAE,gBAAgB,WAAW,CAAA;AAAA,IAC/D,CAAA;AAAA,IAEA,kBAAA,GAA6B;AAC3B,MAAA,OAAO,YAAA,CAAa,MAAA,CAAO,CAAA,CAAA,KAAK,CAAA,CAAE,SAAS,CAAA,CAAE,MAAA;AAAA,IAC/C,CAAA;AAAA,IAEA,0BAAA,GAAsC;AACpC,MAAA,OAAO,YAAA,CAAa,IAAA,CAAK,CAAA,CAAA,KAAK,CAAA,CAAE,SAAS,CAAA;AAAA,IAC3C,CAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAMA,OAAA,GAAgB;AACd,MAAA,YAAA,GAAe,IAAA;AACf,MAAA,SAAA,CAAU,KAAA,EAAM;AAChB,MAAA,UAAA,CAAW,MAAA,GAAS,CAAA;AACpB,MAAA,KAAA,CAAM,MAAA,GAAS,CAAA;AAAA,IACjB,CAAA;AAAA;AAAA,IAGA,aAAA,CACE,WAAA,EACA,KAAA,EACA,IAAA,EACM;AACN,MAAAA,wBAAA,CAAkB,KAAe,CAAA;AACjC,MAAA,MAAM,QAAA,GAAW,KAAA;AACjB,MAAA,MAAM,QAAA,GAAW,SAAA,CAAU,GAAA,CAAI,QAAQ,CAAA;AACvC,MAAA,IAAI,QAAA,EAAU;AACZ,QAAA,QAAA,CAAS,OAAA,CAAQ,CAAC,OAAA,KAAY;AAC5B,UAAA,OAAA,CAAQ,aAAa,IAAI,CAAA;AAAA,QAC3B,CAAC,CAAA;AAAA,MACH;AAAA,IACF,CAAA;AAAA,IAEA,uBAAuB,IAAA,EAA4B;AACjD,MAAA,YAAA,CAAa,KAAK,IAAI,CAAA;AACtB,MAAA,IAAI,wBAAA,EAA0B;AAC5B,QAAA,wBAAA,CAAyB,IAAA,CAAK,aAAa,IAAI,CAAA;AAAA,MACjD;AAAA,IACF,CAAA;AAAA,IAEA,wBAAwB,WAAA,EAAgC;AACtD,MAAA,YAAA,GAAe,aAAa,MAAA,CAAO,CAAC,CAAA,KAAM,CAAA,CAAE,gBAAgB,WAAW,CAAA;AACvE,MAAA,IAAI,yBAAA,EAA2B;AAC7B,QAAA,yBAAA,CAA0B,WAAW,CAAA;AAAA,MACvC;AAAA,IACF,CAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAWA,6BAA6B,WAAA,EAAgC;AAC3D,MAAA,MAAM,aAAa,YAAA,CAAa,IAAA,CAAK,CAAC,CAAA,KAAM,CAAA,CAAE,gBAAgB,WAAW,CAAA;AACzE,MAAA,IAAI,CAAC,UAAA,EAAY;AACf,QAAA,MAAM,IAAI,KAAA,CAAM,CAAA,WAAA,EAAc,WAAW,CAAA,UAAA,CAAY,CAAA;AAAA,MACvD;AAEA,MAAA,YAAA,GAAe,YAAA,CAAa,GAAA;AAAA,QAAI,CAAC,CAAA,KAC/B,CAAA,CAAE,WAAA,KAAgB,WAAA,GACd,EAAE,GAAG,CAAA,EAAG,SAAA,EAAW,KAAA,EAAM,GACzB;AAAA,OACN;AACA,MAAA,IAAI,8BAAA,EAAgC;AAClC,QAAA,8BAAA,CAA+B,WAAW,CAAA;AAAA,MAC5C;AAAA,IACF,CAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAYA,4BAA4B,WAAA,EAAgC;AAC1D,MAAA,MAAM,aAAa,YAAA,CAAa,IAAA,CAAK,CAAC,CAAA,KAAM,CAAA,CAAE,gBAAgB,WAAW,CAAA;AACzE,MAAA,IAAI,CAAC,UAAA,EAAY;AACf,QAAA,MAAM,IAAI,KAAA,CAAM,CAAA,WAAA,EAAc,WAAW,CAAA,UAAA,CAAY,CAAA;AAAA,MACvD;AAEA,MAAA,MAAM,qBAAA,GAAwB,EAAE,GAAG,UAAA,EAAY,WAAW,IAAA,EAAK;AAC/D,MAAA,YAAA,GAAe,YAAA,CAAa,GAAA;AAAA,QAAI,CAAC,CAAA,KAC/B,CAAA,CAAE,WAAA,KAAgB,cAAc,qBAAA,GAAwB;AAAA,OAC1D;AACA,MAAA,IAAI,6BAAA,EAA+B;AACjC,QAAA,6BAAA,CAA8B,aAAa,qBAAqB,CAAA;AAAA,MAClE;AAAA,IACF,CAAA;AAAA,IAEA,uBAAA,CAAwB,aAA0B,UAAA,EAA8C;AAC9F,MAAA,MAAM,aAAa,YAAA,CAAa,IAAA,CAAK,CAAC,CAAA,KAAM,CAAA,CAAE,gBAAgB,WAAW,CAAA;AACzE,MAAA,IAAI,CAAC,UAAA,EAAY;AACf,QAAA,MAAM,IAAI,KAAA,CAAM,CAAA,WAAA,EAAc,WAAW,CAAA,UAAA,CAAY,CAAA;AAAA,MACvD;AACA,MAAA,YAAA,GAAe,YAAA,CAAa,GAAA;AAAA,QAAI,CAAC,MAC/B,CAAA,CAAE,WAAA,KAAgB,cAAc,EAAE,GAAG,CAAA,EAAG,UAAA,EAAW,GAAI;AAAA,OACzD;AACA,MAAA,IAAI,0BAAA,EAA4B;AAC9B,QAAA,0BAAA,CAA2B,aAAa,UAAU,CAAA;AAAA,MACpD;AAAA,IACF,CAAA;AAAA,IAEA,oBAAoB,KAAA,EAAqB;AACvC,MAAA,IAAI,qBAAA,EAAuB;AACzB,QAAA,qBAAA,CAAsB,KAAK,CAAA;AAAA,MAC7B;AAAA,IACF,CAAA;AAAA,IAEA,gBAAA,GAAyB;AACvB,MAAA,IAAI,kBAAA,EAAoB;AACtB,QAAA,kBAAA,EAAmB;AAAA,MACrB;AAAA,IACF,CAAA;AAAA,IAEA,cAAc,KAAA,EAAkB;AAC9B,MAAA,IAAI,eAAA,EAAiB;AACnB,QAAA,eAAA,CAAgB,KAAK,CAAA;AAAA,MACvB;AAAA,IACF,CAAA;AAAA,IAEA,aAAA,GAAyD;AACvD,MAAA,OAAO,CAAC,GAAG,UAAU,CAAA;AAAA,IACvB,CAAA;AAAA,IAEA,oBACE,WAAA,EACyC;AACzC,MAAA,OAAO,MACJ,MAAA,CAAO,CAAC,MAAM,CAAA,CAAE,WAAA,KAAgB,WAAW,CAAA,CAC3C,GAAA,CAAI,CAAC,CAAA,MAAO,EAAE,KAAA,EAAO,CAAA,CAAE,OAAO,IAAA,EAAM,CAAA,CAAE,MAAK,CAAE,CAAA;AAAA,IAClD,CAAA;AAAA,IAEA,mBAAA,GAA4B;AAC1B,MAAA,UAAA,CAAW,MAAA,GAAS,CAAA;AACpB,MAAA,KAAA,CAAM,MAAA,GAAS,CAAA;AAAA,IACjB,CAAA;AAAA,IAEA,YAAA,GAAqB;AACnB,MAAA,QAAA,GAAW,IAAA;AACX,MAAA,IAAI,eAAA,EAAiB;AACnB,QAAA,eAAA,EAAgB;AAAA,MAClB;AAAA,IACF;AAAA,GACF;AAQA,EAAA,IAAI,SAAA,EAAW;AACb,IAAA,UAAA,CAAW,MAAM,MAAA,CAAO,YAAA,EAAa,EAAG,CAAC,CAAA;AAAA,EAC3C;AAEA,EAAA,OAAO,MAAA;AACT;AAiCO,SAAS,oBAAA,CACd,OAAA,GAAuB,EAAC,EACC;AACzB,EAAA,MAAM;AAAA,IACJ,QAAA,GAAW,MAAA;AAAA,IACX,OAAA,GAAU,CAAA;AAAA,IACV,SAAA,GAAY,IAAA;AAAA,IACZ,OAAA,EAAS,SAAA;AAAA,IACT,gBAAA,EAAkB,QAAA;AAAA,IAClB,iBAAA,EAAmB,SAAA;AAAA,IACnB,sBAAA,EAAwB,cAAA;AAAA,IACxB,qBAAA,EAAuB,aAAA;AAAA,IACvB,kBAAA,EAAoB,oBAAA;AAAA,IACpB,aAAA,EAAe,eAAA;AAAA,IACf,UAAA,EAAY,YAAA;AAAA,IACZ,OAAA,EAAS;AAAA,GACX,GAAI,OAAA;AAIJ,EAAA,IAAI,QAAA,GAAW,KAAA;AACf,EAAA,IAAI,YAAA,GAAe,KAAA;AACnB,EAAA,IAAI,YAAA,GAAiC,OAAA,CAAQ,WAAA,IAAe,EAAC;AAG7D,EAAA,MAAM,SAAA,uBAAgB,GAAA,EAAyC;AAG/D,EAAA,IAAI,eAAA;AACJ,EAAA,IAAI,wBAAA;AAGJ,EAAA,IAAI,yBAAA;AACJ,EAAA,IAAI,8BAAA;AACJ,EAAA,IAAI,6BAAA;AAGJ,EAAA,IAAI,0BAAA;AAGJ,EAAA,IAAI,qBAAA;AACJ,EAAA,IAAI,kBAAA;AACJ,EAAA,IAAI,eAAA;AAGJ,EAAA,eAAA,GAAkB,SAAA;AAClB,EAAA,wBAAA,GAA2B,QAAA;AAC3B,EAAA,yBAAA,GAA4B,SAAA;AAC5B,EAAA,8BAAA,GAAiC,cAAA;AACjC,EAAA,6BAAA,GAAgC,aAAA;AAChC,EAAA,0BAAA,GAA6B,oBAAA;AAC7B,EAAA,qBAAA,GAAwB,eAAA;AACxB,EAAA,kBAAA,GAAqB,YAAA;AACrB,EAAA,eAAA,GAAkB,SAAA;AAGlB,EAAA,MAAM,aAA8B,EAAC;AAGrC,EAAA,MAAM,UAAA,GAAsC;AAAA;AAAA,IAE1C,IAAI,OAAA,GAAU;AACZ,MAAA,OAAO,OAAA;AAAA,IACT,CAAA;AAAA,IACA,IAAI,QAAA,GAAW;AACb,MAAA,OAAO,QAAA;AAAA,IACT,CAAA;AAAA,IACA,IAAI,OAAA,GAAU;AACZ,MAAA,OAAO,QAAA;AAAA,IACT,CAAA;AAAA,IACA,IAAI,WAAA,GAAc;AAChB,MAAA,OAAO,YAAA;AAAA,IACT,CAAA;AAAA,IAEA,IAAI,WAAA,GAAyC;AAC3C,MAAA,OAAO,CAAC,GAAG,YAAY,CAAA;AAAA,IACzB,CAAA;AAAA,IAEA,kBAAA,GAA6B;AAC3B,MAAA,OAAO,YAAA,CAAa,MAAA,CAAO,CAAA,CAAA,KAAK,CAAA,CAAE,SAAS,CAAA,CAAE,MAAA;AAAA,IAC/C,CAAA;AAAA;AAAA,IAGA,IAAA,CACE,OACA,IAAA,EACM;AACN,MAAA,IAAI,YAAA,EAAc;AAChB,QAAA,MAAM,IAAI,MAAM,sCAAsC,CAAA;AAAA,MACxD;AACA,MAAAA,wBAAA,CAAkB,KAAe,CAAA;AACjC,MAAA,UAAA,CAAW,IAAA,CAAK,EAAE,KAAA,EAAwB,IAAA,EAAM,CAAA;AAAA,IAClD,CAAA;AAAA,IAEA,OAAA,CAAQ,OAAe,IAAA,EAAsB;AAC3C,MAAA,IAAI,YAAA,EAAc;AAChB,QAAA,MAAM,IAAI,MAAM,sCAAsC,CAAA;AAAA,MACxD;AACA,MAAAA,wBAAA,CAAkB,KAAK,CAAA;AACvB,MAAA,UAAA,CAAW,IAAA,CAAK,EAAE,KAAA,EAAO,IAAA,EAAM,CAAA;AAAA,IACjC,CAAA;AAAA,IAEA,WAAA,GAAoB;AAClB,MAAA,IAAI,YAAA,EAAc;AAChB,QAAA,MAAM,IAAI,MAAM,kDAAkD,CAAA;AAAA,MACpE;AACA,MAAA,IAAI,CAAC,QAAA,EAAU;AACb,QAAA,MAAM,IAAI,MAAM,kDAAkD,CAAA;AAAA,MACpE;AAAA,IAEF,CAAA;AAAA;AAAA,IAGA,EAAA,CACE,OACA,OAAA,EACY;AACZ,MAAAA,wBAAA,CAAkB,KAAe,CAAA;AACjC,MAAA,MAAM,QAAA,GAAW,KAAA;AACjB,MAAA,IAAI,CAAC,SAAA,CAAU,GAAA,CAAI,QAAQ,CAAA,EAAG;AAC5B,QAAA,SAAA,CAAU,GAAA,CAAI,QAAA,kBAAU,IAAI,GAAA,EAAK,CAAA;AAAA,MACnC;AACA,MAAA,SAAA,CAAU,GAAA,CAAI,QAAQ,CAAA,CAAG,GAAA,CAAI,OAAiC,CAAA;AAE9D,MAAA,OAAO,MAAM;AACX,QAAA,SAAA,CAAU,GAAA,CAAI,QAAQ,CAAA,EAAG,MAAA,CAAO,OAAiC,CAAA;AAAA,MACnE,CAAA;AAAA,IACF,CAAA;AAAA,IAEA,IAAA,CACE,OACA,OAAA,EACY;AACZ,MAAAA,wBAAA,CAAkB,KAAe,CAAA;AACjC,MAAA,MAAM,OAAA,GAAyD,CAAC,IAAA,KAAS;AACvE,QAAA,OAAA,CAAQ,IAAI,CAAA;AACZ,QAAA,UAAA,CAAW,GAAA,CAAI,OAAO,OAAO,CAAA;AAAA,MAC/B,CAAA;AACA,MAAA,OAAO,UAAA,CAAW,EAAA,CAAG,KAAA,EAAO,OAAO,CAAA;AAAA,IACrC,CAAA;AAAA,IAEA,GAAA,CACE,OACA,OAAA,EACM;AACN,MAAAA,wBAAA,CAAkB,KAAe,CAAA;AACjC,MAAA,MAAM,QAAA,GAAW,KAAA;AACjB,MAAA,IAAI,CAAC,OAAA,EAAS;AACZ,QAAA,SAAA,CAAU,OAAO,QAAQ,CAAA;AAAA,MAC3B,CAAA,MAAO;AACL,QAAA,SAAA,CAAU,GAAA,CAAI,QAAQ,CAAA,EAAG,MAAA,CAAO,OAAiC,CAAA;AAAA,MACnE;AAAA,IACF,CAAA;AAAA;AAAA,IAGA,OAAA,GAAgB;AACd,MAAA,YAAA,GAAe,IAAA;AACf,MAAA,SAAA,CAAU,KAAA,EAAM;AAChB,MAAA,UAAA,CAAW,MAAA,GAAS,CAAA;AAAA,IACtB,CAAA;AAAA;AAAA,IAGA,aAAA,CACE,OACA,IAAA,EACM;AACN,MAAAA,wBAAA,CAAkB,KAAe,CAAA;AACjC,MAAA,MAAM,QAAA,GAAW,KAAA;AACjB,MAAA,MAAM,QAAA,GAAW,SAAA,CAAU,GAAA,CAAI,QAAQ,CAAA;AACvC,MAAA,IAAI,QAAA,EAAU;AACZ,QAAA,QAAA,CAAS,OAAA,CAAQ,CAAC,OAAA,KAAY;AAC5B,UAAA,OAAA,CAAQ,IAAI,CAAA;AAAA,QACd,CAAC,CAAA;AAAA,MACH;AAAA,IACF,CAAA;AAAA,IAEA,aAAA,GAAyD;AACvD,MAAA,OAAO,CAAC,GAAG,UAAU,CAAA;AAAA,IACvB,CAAA;AAAA,IAEA,mBAAA,GAA4B;AAC1B,MAAA,UAAA,CAAW,MAAA,GAAS,CAAA;AAAA,IACtB,CAAA;AAAA,IAEA,YAAA,GAAqB;AACnB,MAAA,QAAA,GAAW,IAAA;AACX,MAAA,IAAI,eAAA,EAAiB;AACnB,QAAA,eAAA,EAAgB;AAAA,MAClB;AAAA,IACF,CAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAaA,kBAAA,CAAmB,aAA0B,IAAA,EAA4B;AACvE,MAAA,IAAI,CAAC,YAAA,CAAa,IAAA,CAAK,OAAK,CAAA,CAAE,WAAA,KAAgB,WAAW,CAAA,EAAG;AAC1D,QAAA,YAAA,GAAe,CAAC,GAAG,YAAA,EAAc,EAAE,GAAG,MAAM,SAAA,EAAW,IAAA,CAAK,SAAA,IAAa,IAAA,EAAM,CAAA;AAAA,MACjF;AACA,MAAA,IAAI,wBAAA,EAA0B;AAC5B,QAAA,wBAAA,CAAyB,aAAa,IAAI,CAAA;AAAA,MAC5C;AAAA,IACF,CAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAWA,oBAAoB,WAAA,EAAgC;AAClD,MAAA,YAAA,GAAe,YAAA,CAAa,MAAA,CAAO,CAAA,CAAA,KAAK,CAAA,CAAE,gBAAgB,WAAW,CAAA;AACrE,MAAA,IAAI,yBAAA,EAA2B;AAC7B,QAAA,yBAAA,CAA0B,WAAW,CAAA;AAAA,MACvC;AAAA,IACF,CAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAWA,yBAAyB,WAAA,EAAgC;AACvD,MAAA,YAAA,GAAe,YAAA,CAAa,GAAA;AAAA,QAAI,CAAA,CAAA,KAC9B,EAAE,WAAA,KAAgB,WAAA,GAAc,EAAE,GAAG,CAAA,EAAG,SAAA,EAAW,KAAA,EAAM,GAAI;AAAA,OAC/D;AACA,MAAA,IAAI,8BAAA,EAAgC;AAClC,QAAA,8BAAA,CAA+B,WAAW,CAAA;AAAA,MAC5C;AAAA,IACF,CAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAYA,uBAAA,CAAwB,aAA0B,IAAA,EAA4B;AAC5E,MAAA,YAAA,GAAe,YAAA,CAAa,GAAA;AAAA,QAAI,CAAA,CAAA,KAC9B,EAAE,WAAA,KAAgB,WAAA,GAAc,EAAE,GAAG,IAAA,EAAM,SAAA,EAAW,IAAA,EAAK,GAAI;AAAA,OACjE;AACA,MAAA,IAAI,6BAAA,EAA+B;AACjC,QAAA,6BAAA,CAA8B,aAAa,IAAI,CAAA;AAAA,MACjD;AAAA,IACF,CAAA;AAAA,IAEA,uBAAA,CAAwB,aAA0B,UAAA,EAA8C;AAC9F,MAAA,MAAMC,cAAa,YAAA,CAAa,IAAA,CAAK,CAAC,CAAA,KAAM,CAAA,CAAE,gBAAgB,WAAW,CAAA;AACzE,MAAA,IAAI,CAACA,WAAAA,EAAY;AACf,QAAA,MAAM,IAAI,KAAA,CAAM,CAAA,WAAA,EAAc,WAAW,CAAA,UAAA,CAAY,CAAA;AAAA,MACvD;AACA,MAAA,YAAA,GAAe,YAAA,CAAa,GAAA;AAAA,QAAI,CAAC,MAC/B,CAAA,CAAE,WAAA,KAAgB,cAAc,EAAE,GAAG,CAAA,EAAG,UAAA,EAAW,GAAI;AAAA,OACzD;AACA,MAAA,IAAI,0BAAA,EAA4B;AAC9B,QAAA,0BAAA,CAA2B,aAAa,UAAU,CAAA;AAAA,MACpD;AAAA,IACF,CAAA;AAAA,IAEA,oBAAoB,KAAA,EAAqB;AACvC,MAAA,IAAI,qBAAA,EAAuB;AACzB,QAAA,qBAAA,CAAsB,KAAK,CAAA;AAAA,MAC7B;AAAA,IACF,CAAA;AAAA,IAEA,gBAAA,GAAyB;AACvB,MAAA,IAAI,kBAAA,EAAoB;AACtB,QAAA,kBAAA,EAAmB;AAAA,MACrB;AAAA,IACF,CAAA;AAAA,IAEA,cAAc,KAAA,EAAkB;AAC9B,MAAA,IAAI,eAAA,EAAiB;AACnB,QAAA,eAAA,CAAgB,KAAK,CAAA;AAAA,MACvB;AAAA,IACF;AAAA,GACF;AAQA,EAAA,IAAI,SAAA,EAAW;AACb,IAAA,UAAA,CAAW,MAAM,UAAA,CAAW,YAAA,EAAa,EAAG,CAAC,CAAA;AAAA,EAC/C;AAEA,EAAA,OAAO,UAAA;AACT;;;;;"}
@@ -149,6 +149,10 @@ class ControllerImpl {
149
149
  myIndex: this._myIndex
150
150
  });
151
151
  this.config.onReady?.();
152
+ if (this.config.autoReady !== false) {
153
+ this.logger.lifecycle("Auto-signaling ready (autoReady enabled)");
154
+ this.signalReady();
155
+ }
152
156
  resolve();
153
157
  }
154
158
  handleUpdate(msg) {
@@ -278,6 +282,10 @@ class ControllerImpl {
278
282
  this.logger.warn(`Rate limited: ${event}`);
279
283
  this.config.onRateLimited?.(event);
280
284
  });
285
+ this.registerHandler(SMORE_EVENTS.ALL_READY, () => {
286
+ this.logger.lifecycle("All participants ready");
287
+ this.config.onAllReady?.();
288
+ });
281
289
  if (this.config.onHostDisconnect) {
282
290
  this.logger.warn("onHostDisconnect is reserved for future use and currently non-functional");
283
291
  }
@@ -339,6 +347,11 @@ class ControllerImpl {
339
347
  this.logSend(event, data);
340
348
  this.transport.emit(event, data);
341
349
  }
350
+ signalReady() {
351
+ this.ensureReady("signalReady");
352
+ this.logSend(SMORE_EVENTS.GAME_READY, {});
353
+ this.transport.emit(SMORE_EVENTS.GAME_READY, {});
354
+ }
342
355
  // ---------------------------------------------------------------------------
343
356
  // Event Subscription
344
357
  // ---------------------------------------------------------------------------
@@ -1 +1 @@
1
- {"version":3,"file":"controller.js","sources":["../../src/controller.ts"],"sourcesContent":["/**\n * createController - Factory function for creating a Controller instance.\n *\n * Returns a Promise that resolves when the controller is ready and initialized.\n * Uses PostMessageTransport for iframe communication with parent window.\n *\n * @example Promise-based (recommended)\n * ```ts\n * const controller = await createController<MyEvents>({\n * listeners: {\n * 'phase-update': (data) => setPhase(data.phase),\n * },\n * });\n *\n * console.log(`Ready! My index: ${controller.myIndex}`);\n * controller.send('tap', { x: 100, y: 200 });\n * ```\n *\n * @example Callback-based\n * ```ts\n * const controller = createController<MyEvents>({\n * onReady: () => {\n * console.log('Ready!');\n * },\n * listeners: { ... },\n * });\n * // Use controller.instance for immediate access\n * ```\n */\n\nimport type {\n Controller,\n ControllerConfig,\n ControllerEventHandler,\n ControllerInfo,\n EventData,\n EventMap,\n EventNames,\n PlayerIndex,\n RoomCode,\n} from './types';\nimport { PostMessageTransport } from './transport/PostMessageTransport';\nimport type { TransportEventHandler } from './transport/types';\nimport {\n isBridgeMessage,\n validateInitPayload,\n type BridgeInitMessage,\n type BridgeUpdateMessage,\n} from './transport/protocol';\nimport { SmoreSDKError } from './errors';\nimport { SMORE_EVENTS, validateEventName } from './events';\nimport { DebugLogger } from './logger';\n\n// =============================================================================\n// CONSTANTS\n// =============================================================================\n\nconst DEFAULT_TIMEOUT = 10000;\n\n// =============================================================================\n// CONTROLLER IMPLEMENTATION\n// =============================================================================\n\nclass ControllerImpl<TEvents extends EventMap> implements Controller<TEvents> {\n private transport: PostMessageTransport | null = null;\n private config: ControllerConfig<TEvents>;\n private logger: DebugLogger;\n private _roomCode: RoomCode = '';\n private _myIndex: PlayerIndex = -1;\n private _isReady: boolean = false;\n private _isDestroyed: boolean = false;\n private boundMessageHandler: ((e: MessageEvent) => void) | null = null;\n private registeredHandlers: Array<{ event: string; handler: TransportEventHandler }> = [];\n private eventListeners = new Map<string, Set<ControllerEventHandler<unknown>>>();\n // Maps user-facing handler -> transport wrappedHandler for proper cleanup in on()/off()\n private handlerToTransport = new Map<Function, { event: string; transportHandler: TransportEventHandler }>();\n private _controllers: ControllerInfo[] = [];\n // Tracks event names registered via config.listeners so off(event) without handler won't remove them\n private _configListenerEvents = new Set<string>();\n\n constructor(config: ControllerConfig<TEvents> = {}) {\n this.config = config;\n this.logger = new DebugLogger(config.debug, '[SmoreController]');\n\n // Validate event names in listeners\n if (config.listeners) {\n for (const event of Object.keys(config.listeners)) {\n validateEventName(event);\n }\n }\n }\n\n // ---------------------------------------------------------------------------\n // Properties (readonly)\n // ---------------------------------------------------------------------------\n\n get myIndex(): PlayerIndex {\n return this._myIndex;\n }\n\n get roomCode(): RoomCode {\n return this._roomCode;\n }\n\n get isReady(): boolean {\n return this._isReady;\n }\n\n get isDestroyed(): boolean {\n return this._isDestroyed;\n }\n\n /**\n * Read-only list of all known controllers (players) in the room.\n * Returns full ControllerInfo including playerIndex, nickname, connected status, and appearance.\n *\n * Returns a new shallow copy on every access. Cache the result if accessing\n * repeatedly in the same frame/tick.\n */\n get controllers(): readonly ControllerInfo[] {\n return [...this._controllers];\n }\n\n /**\n * Returns the number of currently connected players.\n */\n getControllerCount(): number {\n return this._controllers.filter(c => c.connected).length;\n }\n\n // ---------------------------------------------------------------------------\n // Initialization\n // ---------------------------------------------------------------------------\n\n async initialize(): Promise<void> {\n const parentOrigin = this.config.parentOrigin ?? '*';\n const timeout = this.config.timeout ?? DEFAULT_TIMEOUT;\n\n this.logger.lifecycle('Initializing controller...', { parentOrigin, timeout });\n\n return new Promise<void>((resolve, reject) => {\n const timeoutId = setTimeout(() => {\n this.cleanup();\n const error = new SmoreSDKError(\n 'TIMEOUT',\n `Controller initialization timed out after ${timeout}ms. ` +\n `Make sure the parent window sends _bridge:init message. ` +\n `Check that the iframe has correct sandbox attributes (allow-scripts required) and same-origin/cross-origin settings. ` +\n `Create a new Controller instance to retry (this instance has been cleaned up).`,\n { details: { timeout } },\n );\n this.handleError(error);\n reject(error);\n }, timeout);\n\n // Listen for init message from parent\n this.boundMessageHandler = (e: MessageEvent) => {\n if (parentOrigin !== '*' && e.origin !== parentOrigin) return;\n\n const msg = e.data;\n if (!isBridgeMessage(msg)) return;\n\n if (msg.type === '_bridge:init') {\n clearTimeout(timeoutId);\n this.handleInit(msg as BridgeInitMessage, parentOrigin, resolve, reject);\n } else if (msg.type === '_bridge:update') {\n this.handleUpdate(msg as BridgeUpdateMessage);\n }\n };\n\n window.addEventListener('message', this.boundMessageHandler);\n\n // Signal ready to parent\n this.logger.lifecycle('Sending _bridge:ready to parent');\n window.parent.postMessage({ type: '_bridge:ready' }, parentOrigin);\n });\n }\n\n private handleInit(\n msg: BridgeInitMessage,\n parentOrigin: string,\n resolve: () => void,\n reject: (err: Error) => void,\n ): void {\n const initPayload = msg.payload;\n\n this.logger.debug('Received _bridge:init', initPayload);\n\n // MIN-A1-1: Runtime validation of _bridge:init payload structure\n try {\n validateInitPayload(initPayload);\n } catch (err) {\n const error = new SmoreSDKError(\n 'INIT_FAILED',\n `Invalid _bridge:init payload: ${err instanceof Error ? err.message : String(err)}`,\n { details: { payload: initPayload } }\n );\n this.logger.warn('_bridge:init validation failed', error);\n this.handleError(error);\n reject(error);\n return;\n }\n\n const initData = initPayload;\n\n if (initData.side !== 'player') {\n const error = new SmoreSDKError(\n 'INIT_FAILED',\n `Controller received init for wrong side: ${initData.side}`,\n { details: { side: initData.side } },\n );\n this.handleError(error);\n reject(error);\n return;\n }\n\n if (initData.myIndex === undefined) {\n const error = new SmoreSDKError(\n 'INIT_FAILED',\n 'Missing myIndex in init payload',\n { details: initData },\n );\n this.handleError(error);\n reject(error);\n return;\n }\n\n // Initialize transport\n this.transport = new PostMessageTransport(parentOrigin);\n this._roomCode = initData.roomCode;\n this._myIndex = initData.myIndex;\n\n // Track known players for join/leave detection (full ControllerInfo)\n const initPlayers = initData.players as Record<string, unknown>[];\n this._controllers = initPlayers\n .filter(p => typeof p.playerIndex === 'number')\n .map((p) => ({\n playerIndex: (p.playerIndex as number),\n nickname: (p.nickname as string) || (p.name as string) || `Player ${(p.playerIndex as number) + 1}`,\n connected: p.connected !== false,\n appearance: (p.appearance ?? p.character) as ControllerInfo['appearance'],\n }));\n\n this.setupEventHandlers();\n\n this._isReady = true;\n this.logger.lifecycle('Controller ready', {\n roomCode: this._roomCode,\n myIndex: this._myIndex,\n });\n\n this.config.onReady?.();\n resolve();\n }\n\n private handleUpdate(msg: BridgeUpdateMessage): void {\n if (!this._isReady) {\n this.logger.debug('Ignoring _bridge:update before init completes');\n return;\n }\n const updateData = msg.payload;\n this.logger.debug('Received _bridge:update', updateData);\n\n if (updateData.players && Array.isArray(updateData.players)) {\n const players = updateData.players as Record<string, unknown>[];\n const newControllers: ControllerInfo[] = players\n .filter(p => typeof p.playerIndex === 'number')\n .map(p => ({\n playerIndex: p.playerIndex as number,\n nickname: (p.nickname as string) || (p.name as string) || `Player ${(p.playerIndex as number) + 1}`,\n connected: p.connected !== false,\n appearance: (p.appearance ?? p.character) as ControllerInfo['appearance'],\n }));\n\n const oldControllers = this._controllers;\n\n // Detect joins\n for (const nc of newControllers) {\n if (!oldControllers.some(oc => oc.playerIndex === nc.playerIndex)) {\n this.config.onControllerJoin?.(nc.playerIndex, nc);\n }\n }\n\n // Detect leaves\n for (const oc of oldControllers) {\n if (!newControllers.some(nc => nc.playerIndex === oc.playerIndex)) {\n this.config.onControllerLeave?.(oc.playerIndex);\n }\n }\n\n // Update connected state for existing players and fire disconnect/reconnect callbacks\n for (const nc of newControllers) {\n const oc = oldControllers.find(c => c.playerIndex === nc.playerIndex);\n if (oc) {\n // Detect disconnect (was connected, now not)\n if (oc.connected && !nc.connected) {\n this.logger.debug('Player disconnected (via update)', { playerIndex: nc.playerIndex });\n this.config.onControllerDisconnect?.(nc.playerIndex);\n }\n // Detect reconnect (was disconnected, now connected)\n if (!oc.connected && nc.connected) {\n this.logger.debug('Player reconnected (via update)', { playerIndex: nc.playerIndex });\n this.config.onControllerReconnect?.(nc.playerIndex, nc);\n }\n }\n }\n\n this._controllers = newControllers;\n }\n }\n\n private setupEventHandlers(): void {\n if (!this.transport) return;\n\n // System events: player join/leave\n // These smore:* events are forwarded by IframeGameBridge's GAME_FACING_EVENTS allowlist.\n // Each handler updates _controllers to stay consistent and prevent duplicate\n // callbacks if _bridge:update also fires with the same data.\n this.registerHandler(SMORE_EVENTS.PLAYER_JOINED, (raw: unknown) => {\n const data = raw as { player?: Record<string, unknown>; playerIndex?: number };\n const playerInfo = data.player as Record<string, unknown> | undefined;\n const playerIndex = playerInfo?.playerIndex as number | undefined ?? data.playerIndex;\n if (playerIndex !== undefined) {\n if (this._controllers.some(c => c.playerIndex === playerIndex)) return;\n const controllerInfo: ControllerInfo = playerInfo ? {\n playerIndex,\n nickname: (playerInfo.nickname as string) || (playerInfo.name as string) || `Player ${playerIndex + 1}`,\n connected: playerInfo.connected !== false,\n appearance: (playerInfo.appearance ?? playerInfo.character) as ControllerInfo['appearance'],\n } : {\n playerIndex,\n nickname: `Player ${playerIndex + 1}`,\n connected: true,\n };\n this._controllers = [...this._controllers, controllerInfo];\n this.logger.debug('Player joined', { playerIndex });\n this.config.onControllerJoin?.(playerIndex, controllerInfo);\n }\n });\n\n this.registerHandler(SMORE_EVENTS.PLAYER_LEFT, (raw: unknown) => {\n const data = raw as { player?: { playerIndex?: number }; playerIndex?: number };\n const playerIndex = data.player?.playerIndex ?? data.playerIndex;\n if (playerIndex !== undefined) {\n if (!this._controllers.some(c => c.playerIndex === playerIndex)) return;\n this._controllers = this._controllers.filter(c => c.playerIndex !== playerIndex);\n this.logger.debug('Player left', { playerIndex });\n this.config.onControllerLeave?.(playerIndex);\n }\n });\n\n this.registerHandler(SMORE_EVENTS.PLAYER_DISCONNECTED, (raw: unknown) => {\n const data = raw as { player?: Record<string, unknown>; playerIndex?: number };\n const playerData = data.player;\n const playerIndex = (playerData?.playerIndex as number | undefined) ?? data.playerIndex;\n if (playerIndex !== undefined) {\n // Update connected state in _controllers\n this._controllers = this._controllers.map(c =>\n c.playerIndex === playerIndex ? { ...c, connected: false } : c\n );\n this.logger.debug('Player disconnected', { playerIndex });\n this.config.onControllerDisconnect?.(playerIndex);\n }\n });\n\n this.registerHandler(SMORE_EVENTS.PLAYER_RECONNECTED, (raw: unknown) => {\n const data = raw as { player?: Record<string, unknown>; playerIndex?: number };\n const playerData = data.player;\n const playerIndex = (playerData?.playerIndex as number | undefined) ?? data.playerIndex;\n if (playerIndex !== undefined) {\n // Build ControllerInfo to match Screen SDK behavior\n const controllerInfo: ControllerInfo = playerData ? {\n playerIndex,\n nickname: (playerData.nickname as string) || (playerData.name as string) || `Player ${playerIndex + 1}`,\n connected: true,\n appearance: (playerData.appearance ?? playerData.character) as ControllerInfo['appearance'],\n } : {\n playerIndex,\n nickname: `Player ${playerIndex + 1}`,\n connected: true,\n };\n // Update full ControllerInfo in _controllers (reconnect may carry updated data)\n this._controllers = this._controllers.map(c =>\n c.playerIndex === playerIndex ? controllerInfo : c\n );\n this.logger.debug('Player reconnected', { playerIndex });\n this.config.onControllerReconnect?.(playerIndex, controllerInfo);\n }\n });\n\n // Character updated: update appearance in _controllers\n // Server emits { player: player.toDTO(), room: room.toDTO() }\n this.registerHandler(SMORE_EVENTS.PLAYER_CHARACTER_UPDATED, (raw: unknown) => {\n const payload = raw as { player?: { playerIndex?: number; character?: Record<string, unknown> | null; name?: string; nickname?: string } };\n const playerData = payload?.player;\n if (playerData && typeof playerData.playerIndex === 'number') {\n const appearance = (playerData.character ?? null) as ControllerInfo['appearance'];\n this._controllers = this._controllers.map(c =>\n c.playerIndex === playerData.playerIndex ? { ...c, appearance } : c\n );\n this.logger.debug('Player character updated', { playerIndex: playerData.playerIndex });\n this.config.onCharacterUpdated?.(playerData.playerIndex, appearance ?? null);\n }\n });\n\n // Rate limited: notify when server rate-limits an event\n this.registerHandler(SMORE_EVENTS.RATE_LIMITED, (raw: unknown) => {\n const data = raw as { event?: string };\n const event = data?.event ?? 'unknown';\n this.logger.warn(`Rate limited: ${event}`);\n this.config.onRateLimited?.(event);\n });\n\n // Host disconnect/reconnect callbacks (@experimental)\n // The server emits 'smore:host-disconnected' and 'smore:host-reconnected' events,\n // but they are not in IframeGameBridge's GAME_FACING_EVENTS allowlist, so they\n // won't reach SDK games. Once GAME_FACING_EVENTS is updated to include these,\n // register handlers here:\n // this.registerHandler('smore:host-disconnected', () => this.config.onHostDisconnect?.());\n // this.registerHandler('smore:host-reconnected', () => this.config.onHostReconnect?.());\n if (this.config.onHostDisconnect) {\n this.logger.warn('onHostDisconnect is reserved for future use and currently non-functional');\n }\n if (this.config.onHostReconnect) {\n this.logger.warn('onHostReconnect is reserved for future use and currently non-functional');\n }\n\n // User event listeners from config\n // These are tracked in _configListenerEvents so off(event) without handler won't remove them.\n if (this.config.listeners) {\n for (const [event, handler] of Object.entries(this.config.listeners)) {\n if (!handler) continue;\n this._configListenerEvents.add(event);\n\n this.registerHandler(event, (data: unknown) => {\n this.logReceive(event, data);\n try {\n (handler as ControllerEventHandler<unknown>)(data);\n } catch (err) {\n this.handleError(\n new SmoreSDKError('UNKNOWN', `Error in handler for event \"${event}\"`, {\n cause: err instanceof Error ? err : undefined,\n details: { event },\n })\n );\n }\n });\n }\n }\n }\n\n private registerHandler(event: string, handler: TransportEventHandler): void {\n if (!this.transport) return;\n this.transport.on(event, handler);\n this.registeredHandlers.push({ event, handler });\n }\n\n // ---------------------------------------------------------------------------\n // Communication Methods\n // ---------------------------------------------------------------------------\n\n /**\n * Send an event to the Screen. Controller-to-Controller direct communication\n * is not supported; all messages must go through the Screen.\n *\n * Data is sent to the Screen only (not to other controllers). For Screen→Controller communication,\n * Screen uses broadcast() or sendToController().\n *\n * @note Fire-and-forget sends (no callback) will silently fail if rate-limited.\n * Use the onError callback or smore:rate-limited event to detect rate limiting.\n */\n send<K extends EventNames<TEvents>>(event: K, data: EventData<TEvents, K>): void {\n this.ensureReady('send');\n validateEventName(event);\n\n if (typeof data !== 'object' || data === null) {\n this.logger.warn(\n 'Event data should be an object. Primitive values will be wrapped as { data: value } by the relay server. ' +\n 'To avoid confusion, wrap explicitly: send(\"event\", { value: 42 }) instead of send(\"event\", 42).'\n );\n }\n\n this.logSend(event, data);\n this.transport!.emit(event, data);\n }\n\n sendRaw(event: string, data?: unknown): void {\n this.ensureReady('sendRaw');\n validateEventName(event);\n\n this.logSend(event, data);\n this.transport!.emit(event, data);\n }\n\n // ---------------------------------------------------------------------------\n // Event Subscription\n // ---------------------------------------------------------------------------\n\n /**\n * Register a handler for custom events.\n *\n * When receiving events from Screen's `broadcast()`:\n * handler receives `(data)` — no playerIndex included.\n *\n * When receiving events from Screen's `sendToController()`:\n * handler receives `(data)` — targeted to this specific controller.\n *\n * @note Unlike Screen's `on()` which receives `(playerIndex, data)`,\n * Controller's `on()` receives only `(data)` since there's only one player per controller.\n *\n * Controller's on() handler signature: (data) => void\n * Unlike Screen's (playerIndex, data) => void, Controller doesn't receive playerIndex\n * because Controller only receives events from Screen, not from other controllers.\n * The sender is always the Screen, so playerIndex is not applicable.\n *\n * **Important:** If called before the Controller is ready (i.e., before `await createController()`\n * resolves or before the `onReady` callback fires), the handler is stored locally but\n * will NOT receive events until the transport is initialized. Always call `on()` after\n * initialization completes, or use `config.listeners` for handlers needed from the start.\n */\n on<K extends EventNames<TEvents>>(\n event: K,\n handler: ControllerEventHandler<EventData<TEvents, K>>,\n ): () => void {\n validateEventName(event);\n\n // Add to local listeners map\n let listeners = this.eventListeners.get(event);\n if (!listeners) {\n listeners = new Set();\n this.eventListeners.set(event, listeners);\n }\n listeners.add(handler as ControllerEventHandler<unknown>);\n\n // Register with transport if ready\n const transportHandler: TransportEventHandler = (data: unknown) => {\n this.logReceive(event, data);\n try {\n (handler as ControllerEventHandler<unknown>)(data);\n } catch (err) {\n this.handleError(\n new SmoreSDKError('UNKNOWN', `Error in handler for event \"${event}\"`, {\n cause: err instanceof Error ? err : undefined,\n details: { event },\n })\n );\n }\n };\n\n if (this.transport) {\n this.transport.on(event, transportHandler);\n this.registeredHandlers.push({ event, handler: transportHandler });\n this.handlerToTransport.set(handler as Function, { event, transportHandler });\n }\n\n // Return unsubscribe function\n return () => {\n listeners?.delete(handler as ControllerEventHandler<unknown>);\n if (listeners?.size === 0) {\n this.eventListeners.delete(event);\n }\n this.transport?.off(event, transportHandler);\n this.registeredHandlers = this.registeredHandlers.filter(\n (h) => h.handler !== transportHandler,\n );\n this.handlerToTransport.delete(handler as Function);\n };\n }\n\n /**\n * Add a one-time listener that auto-removes after first call.\n *\n * @note The handler is internally wrapped, so it cannot be removed via\n * `off(event, originalHandler)`. Use the returned unsubscribe function instead.\n *\n * @example\n * ```ts\n * const unsubscribe = controller.once('game-start', (data) => {\n * console.log('Game started!', data);\n * });\n *\n * // To cancel before it fires:\n * unsubscribe();\n * ```\n */\n once<K extends EventNames<TEvents>>(\n event: K,\n handler: ControllerEventHandler<EventData<TEvents, K>>,\n ): () => void {\n const unsubscribe = this.on(event, ((data: EventData<TEvents, K>) => {\n unsubscribe();\n handler(data);\n }) as ControllerEventHandler<EventData<TEvents, K>>);\n return unsubscribe;\n }\n\n off<K extends EventNames<TEvents>>(\n event: K,\n handler?: ControllerEventHandler<EventData<TEvents, K>>,\n ): void {\n if (!handler) {\n // Remove all dynamically-added listeners for this event, but preserve\n // config listeners (registered via ControllerConfig.listeners) which are\n // permanent for the lifetime of the Controller instance.\n if (this._configListenerEvents.has(event)) {\n // Only remove handlers that were added via on(), not config listeners.\n for (const [key, val] of this.handlerToTransport) {\n if (val.event === event) {\n this.transport?.off(event, val.transportHandler);\n this.registeredHandlers = this.registeredHandlers.filter(\n (h) => h.handler !== val.transportHandler,\n );\n this.handlerToTransport.delete(key);\n }\n }\n } else {\n // No config listener for this event -- safe to remove everything\n this.eventListeners.delete(event);\n this.transport?.off(event);\n this.registeredHandlers = this.registeredHandlers.filter((h) => h.event !== event);\n for (const [key, val] of this.handlerToTransport) {\n if (val.event === event) this.handlerToTransport.delete(key);\n }\n }\n } else {\n // Remove specific handler\n const listeners = this.eventListeners.get(event);\n listeners?.delete(handler as ControllerEventHandler<unknown>);\n if (listeners?.size === 0) {\n this.eventListeners.delete(event);\n }\n // Remove specific transport handler via handlerToTransport map\n const entry = this.handlerToTransport.get(handler as Function);\n if (entry) {\n this.transport?.off(event, entry.transportHandler);\n this.registeredHandlers = this.registeredHandlers.filter(\n (h) => h.handler !== entry.transportHandler,\n );\n this.handlerToTransport.delete(handler as Function);\n }\n }\n }\n\n // ---------------------------------------------------------------------------\n // Cleanup\n // ---------------------------------------------------------------------------\n\n destroy(): void {\n if (this._isDestroyed) return;\n\n this.logger.lifecycle('Destroying controller');\n this.cleanup();\n this._isDestroyed = true;\n }\n\n private cleanup(): void {\n this._isReady = false;\n\n // Remove all registered handlers\n for (const { event, handler } of this.registeredHandlers) {\n this.transport?.off(event, handler);\n }\n this.registeredHandlers = [];\n\n // Clear event listeners\n this.eventListeners.clear();\n this.handlerToTransport.clear();\n\n // Destroy transport\n if (this.transport) {\n this.transport.destroy();\n this.transport = null;\n }\n\n // Remove message listener\n if (this.boundMessageHandler) {\n window.removeEventListener('message', this.boundMessageHandler);\n this.boundMessageHandler = null;\n }\n }\n\n // ---------------------------------------------------------------------------\n // Private Helpers\n // ---------------------------------------------------------------------------\n\n private ensureReady(method: string): void {\n if (this._isDestroyed) {\n throw new SmoreSDKError(\n 'DESTROYED',\n `Cannot call ${method}() after destroy()`,\n { details: { method } },\n );\n }\n if (!this._isReady || !this.transport) {\n throw new SmoreSDKError(\n 'NOT_READY',\n `Cannot call ${method}() before controller is ready. ` +\n `Use await createController() or wait for onReady callback.`,\n { details: { method, isReady: this._isReady } },\n );\n }\n }\n\n private handleError(error: SmoreSDKError): void {\n // Always log at warn level so errors are never completely silent\n this.logger.warn(`Error in handler: ${error.message}`);\n if (this.config.onError) {\n this.config.onError(error.toSmoreError());\n } else {\n this.logger.error(error.message, error.details);\n }\n }\n\n private logSend(event: string, data?: unknown): void {\n this.logger.send(event, data);\n }\n\n private logReceive(event: string, data?: unknown): void {\n this.logger.receive(event, data);\n }\n}\n\n// =============================================================================\n// FACTORY FUNCTION\n// =============================================================================\n\n/**\n * Create a Controller instance for the player/phone side of your game.\n *\n * Returns a Promise that resolves when the controller is ready.\n * The returned object also has an `instance` property for immediate access.\n *\n * @template TEvents - Event map type for type-safe events\n * @param config - Controller configuration\n * @returns Promise that resolves to the Controller instance when ready\n *\n * @example Promise-based (recommended)\n * ```ts\n * const controller = await createController<MyEvents>({\n * listeners: {\n * 'phase-update': (data) => setPhase(data.phase),\n * },\n * });\n *\n * controller.send('tap', { x: 100, y: 200 });\n * ```\n *\n * @example Callback-based\n * ```ts\n * const result = createController<MyEvents>({\n * onReady: () => {\n * result.instance.send('ready', {});\n * },\n * listeners: { ... },\n * });\n * ```\n */\nexport function createController<TEvents extends EventMap = EventMap>(\n config?: ControllerConfig<TEvents>,\n): Promise<Controller<TEvents>> & { instance: Controller<TEvents> } {\n const controller = new ControllerImpl<TEvents>(config ?? {});\n\n const promise = controller.initialize().then(() => controller as Controller<TEvents>);\n\n // Attach instance property for immediate access\n (promise as Promise<Controller<TEvents>> & { instance: Controller<TEvents> }).instance =\n controller;\n\n return promise as Promise<Controller<TEvents>> & { instance: Controller<TEvents> };\n}\n"],"names":[],"mappings":";;;;;;AAyDA,MAAM,eAAA,GAAkB,GAAA;AAMxB,MAAM,cAAA,CAAwE;AAAA,EACpE,SAAA,GAAyC,IAAA;AAAA,EACzC,MAAA;AAAA,EACA,MAAA;AAAA,EACA,SAAA,GAAsB,EAAA;AAAA,EACtB,QAAA,GAAwB,EAAA;AAAA,EACxB,QAAA,GAAoB,KAAA;AAAA,EACpB,YAAA,GAAwB,KAAA;AAAA,EACxB,mBAAA,GAA0D,IAAA;AAAA,EAC1D,qBAA+E,EAAC;AAAA,EAChF,cAAA,uBAAqB,GAAA,EAAkD;AAAA;AAAA,EAEvE,kBAAA,uBAAyB,GAAA,EAA0E;AAAA,EACnG,eAAiC,EAAC;AAAA;AAAA,EAElC,qBAAA,uBAA4B,GAAA,EAAY;AAAA,EAEhD,WAAA,CAAY,MAAA,GAAoC,EAAC,EAAG;AAClD,IAAA,IAAA,CAAK,MAAA,GAAS,MAAA;AACd,IAAA,IAAA,CAAK,MAAA,GAAS,IAAI,WAAA,CAAY,MAAA,CAAO,OAAO,mBAAmB,CAAA;AAG/D,IAAA,IAAI,OAAO,SAAA,EAAW;AACpB,MAAA,KAAA,MAAW,KAAA,IAAS,MAAA,CAAO,IAAA,CAAK,MAAA,CAAO,SAAS,CAAA,EAAG;AACjD,QAAA,iBAAA,CAAkB,KAAK,CAAA;AAAA,MACzB;AAAA,IACF;AAAA,EACF;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,OAAA,GAAuB;AACzB,IAAA,OAAO,IAAA,CAAK,QAAA;AAAA,EACd;AAAA,EAEA,IAAI,QAAA,GAAqB;AACvB,IAAA,OAAO,IAAA,CAAK,SAAA;AAAA,EACd;AAAA,EAEA,IAAI,OAAA,GAAmB;AACrB,IAAA,OAAO,IAAA,CAAK,QAAA;AAAA,EACd;AAAA,EAEA,IAAI,WAAA,GAAuB;AACzB,IAAA,OAAO,IAAA,CAAK,YAAA;AAAA,EACd;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,IAAI,WAAA,GAAyC;AAC3C,IAAA,OAAO,CAAC,GAAG,IAAA,CAAK,YAAY,CAAA;AAAA,EAC9B;AAAA;AAAA;AAAA;AAAA,EAKA,kBAAA,GAA6B;AAC3B,IAAA,OAAO,KAAK,YAAA,CAAa,MAAA,CAAO,CAAA,CAAA,KAAK,CAAA,CAAE,SAAS,CAAA,CAAE,MAAA;AAAA,EACpD;AAAA;AAAA;AAAA;AAAA,EAMA,MAAM,UAAA,GAA4B;AAChC,IAAA,MAAM,YAAA,GAAe,IAAA,CAAK,MAAA,CAAO,YAAA,IAAgB,GAAA;AACjD,IAAA,MAAM,OAAA,GAAU,IAAA,CAAK,MAAA,CAAO,OAAA,IAAW,eAAA;AAEvC,IAAA,IAAA,CAAK,OAAO,SAAA,CAAU,4BAAA,EAA8B,EAAE,YAAA,EAAc,SAAS,CAAA;AAE7E,IAAA,OAAO,IAAI,OAAA,CAAc,CAAC,OAAA,EAAS,MAAA,KAAW;AAC5C,MAAA,MAAM,SAAA,GAAY,WAAW,MAAM;AACjC,QAAA,IAAA,CAAK,OAAA,EAAQ;AACb,QAAA,MAAM,QAAQ,IAAI,aAAA;AAAA,UAChB,SAAA;AAAA,UACA,6CAA6C,OAAO,CAAA,+PAAA,CAAA;AAAA,UAIpD,EAAE,OAAA,EAAS,EAAE,OAAA,EAAQ;AAAE,SACzB;AACA,QAAA,IAAA,CAAK,YAAY,KAAK,CAAA;AACtB,QAAA,MAAA,CAAO,KAAK,CAAA;AAAA,MACd,GAAG,OAAO,CAAA;AAGV,MAAA,IAAA,CAAK,mBAAA,GAAsB,CAAC,CAAA,KAAoB;AAC9C,QAAA,IAAI,YAAA,KAAiB,GAAA,IAAO,CAAA,CAAE,MAAA,KAAW,YAAA,EAAc;AAEvD,QAAA,MAAM,MAAM,CAAA,CAAE,IAAA;AACd,QAAA,IAAI,CAAC,eAAA,CAAgB,GAAG,CAAA,EAAG;AAE3B,QAAA,IAAI,GAAA,CAAI,SAAS,cAAA,EAAgB;AAC/B,UAAA,YAAA,CAAa,SAAS,CAAA;AACtB,UAAA,IAAA,CAAK,UAAA,CAAW,GAAA,EAA0B,YAAA,EAAc,OAAA,EAAS,MAAM,CAAA;AAAA,QACzE,CAAA,MAAA,IAAW,GAAA,CAAI,IAAA,KAAS,gBAAA,EAAkB;AACxC,UAAA,IAAA,CAAK,aAAa,GAA0B,CAAA;AAAA,QAC9C;AAAA,MACF,CAAA;AAEA,MAAA,MAAA,CAAO,gBAAA,CAAiB,SAAA,EAAW,IAAA,CAAK,mBAAmB,CAAA;AAG3D,MAAA,IAAA,CAAK,MAAA,CAAO,UAAU,iCAAiC,CAAA;AACvD,MAAA,MAAA,CAAO,OAAO,WAAA,CAAY,EAAE,IAAA,EAAM,eAAA,IAAmB,YAAY,CAAA;AAAA,IACnE,CAAC,CAAA;AAAA,EACH;AAAA,EAEQ,UAAA,CACN,GAAA,EACA,YAAA,EACA,OAAA,EACA,MAAA,EACM;AACN,IAAA,MAAM,cAAc,GAAA,CAAI,OAAA;AAExB,IAAA,IAAA,CAAK,MAAA,CAAO,KAAA,CAAM,uBAAA,EAAyB,WAAW,CAAA;AAGtD,IAAA,IAAI;AACF,MAAA,mBAAA,CAAoB,WAAW,CAAA;AAAA,IACjC,SAAS,GAAA,EAAK;AACZ,MAAA,MAAM,QAAQ,IAAI,aAAA;AAAA,QAChB,aAAA;AAAA,QACA,iCAAiC,GAAA,YAAe,KAAA,GAAQ,IAAI,OAAA,GAAU,MAAA,CAAO,GAAG,CAAC,CAAA,CAAA;AAAA,QACjF,EAAE,OAAA,EAAS,EAAE,OAAA,EAAS,aAAY;AAAE,OACtC;AACA,MAAA,IAAA,CAAK,MAAA,CAAO,IAAA,CAAK,gCAAA,EAAkC,KAAK,CAAA;AACxD,MAAA,IAAA,CAAK,YAAY,KAAK,CAAA;AACtB,MAAA,MAAA,CAAO,KAAK,CAAA;AACZ,MAAA;AAAA,IACF;AAEA,IAAA,MAAM,QAAA,GAAW,WAAA;AAEjB,IAAA,IAAI,QAAA,CAAS,SAAS,QAAA,EAAU;AAC9B,MAAA,MAAM,QAAQ,IAAI,aAAA;AAAA,QAChB,aAAA;AAAA,QACA,CAAA,yCAAA,EAA4C,SAAS,IAAI,CAAA,CAAA;AAAA,QACzD,EAAE,OAAA,EAAS,EAAE,IAAA,EAAM,QAAA,CAAS,MAAK;AAAE,OACrC;AACA,MAAA,IAAA,CAAK,YAAY,KAAK,CAAA;AACtB,MAAA,MAAA,CAAO,KAAK,CAAA;AACZ,MAAA;AAAA,IACF;AAEA,IAAA,IAAI,QAAA,CAAS,YAAY,MAAA,EAAW;AAClC,MAAA,MAAM,QAAQ,IAAI,aAAA;AAAA,QAChB,aAAA;AAAA,QACA,iCAAA;AAAA,QACA,EAAE,SAAS,QAAA;AAAS,OACtB;AACA,MAAA,IAAA,CAAK,YAAY,KAAK,CAAA;AACtB,MAAA,MAAA,CAAO,KAAK,CAAA;AACZ,MAAA;AAAA,IACF;AAGA,IAAA,IAAA,CAAK,SAAA,GAAY,IAAI,oBAAA,CAAqB,YAAY,CAAA;AACtD,IAAA,IAAA,CAAK,YAAY,QAAA,CAAS,QAAA;AAC1B,IAAA,IAAA,CAAK,WAAW,QAAA,CAAS,OAAA;AAGzB,IAAA,MAAM,cAAc,QAAA,CAAS,OAAA;AAC7B,IAAA,IAAA,CAAK,YAAA,GAAe,WAAA,CACjB,MAAA,CAAO,CAAA,CAAA,KAAK,OAAO,CAAA,CAAE,WAAA,KAAgB,QAAQ,CAAA,CAC7C,GAAA,CAAI,CAAC,CAAA,MAAO;AAAA,MACX,aAAc,CAAA,CAAE,WAAA;AAAA,MAChB,QAAA,EAAW,EAAE,QAAA,IAAwB,CAAA,CAAE,QAAmB,CAAA,OAAA,EAAW,CAAA,CAAE,cAAyB,CAAC,CAAA,CAAA;AAAA,MACjG,SAAA,EAAW,EAAE,SAAA,KAAc,KAAA;AAAA,MAC3B,UAAA,EAAa,CAAA,CAAE,UAAA,IAAc,CAAA,CAAE;AAAA,KACjC,CAAE,CAAA;AAEJ,IAAA,IAAA,CAAK,kBAAA,EAAmB;AAExB,IAAA,IAAA,CAAK,QAAA,GAAW,IAAA;AAChB,IAAA,IAAA,CAAK,MAAA,CAAO,UAAU,kBAAA,EAAoB;AAAA,MACxC,UAAU,IAAA,CAAK,SAAA;AAAA,MACf,SAAS,IAAA,CAAK;AAAA,KACf,CAAA;AAED,IAAA,IAAA,CAAK,OAAO,OAAA,IAAU;AACtB,IAAA,OAAA,EAAQ;AAAA,EACV;AAAA,EAEQ,aAAa,GAAA,EAAgC;AACnD,IAAA,IAAI,CAAC,KAAK,QAAA,EAAU;AAClB,MAAA,IAAA,CAAK,MAAA,CAAO,MAAM,+CAA+C,CAAA;AACjE,MAAA;AAAA,IACF;AACA,IAAA,MAAM,aAAa,GAAA,CAAI,OAAA;AACvB,IAAA,IAAA,CAAK,MAAA,CAAO,KAAA,CAAM,yBAAA,EAA2B,UAAU,CAAA;AAEvD,IAAA,IAAI,WAAW,OAAA,IAAW,KAAA,CAAM,OAAA,CAAQ,UAAA,CAAW,OAAO,CAAA,EAAG;AAC3D,MAAA,MAAM,UAAU,UAAA,CAAW,OAAA;AAC3B,MAAA,MAAM,cAAA,GAAmC,OAAA,CACtC,MAAA,CAAO,CAAA,CAAA,KAAK,OAAO,EAAE,WAAA,KAAgB,QAAQ,CAAA,CAC7C,GAAA,CAAI,CAAA,CAAA,MAAM;AAAA,QACT,aAAa,CAAA,CAAE,WAAA;AAAA,QACf,QAAA,EAAW,EAAE,QAAA,IAAwB,CAAA,CAAE,QAAmB,CAAA,OAAA,EAAW,CAAA,CAAE,cAAyB,CAAC,CAAA,CAAA;AAAA,QACjG,SAAA,EAAW,EAAE,SAAA,KAAc,KAAA;AAAA,QAC3B,UAAA,EAAa,CAAA,CAAE,UAAA,IAAc,CAAA,CAAE;AAAA,OACjC,CAAE,CAAA;AAEJ,MAAA,MAAM,iBAAiB,IAAA,CAAK,YAAA;AAG5B,MAAA,KAAA,MAAW,MAAM,cAAA,EAAgB;AAC/B,QAAA,IAAI,CAAC,eAAe,IAAA,CAAK,CAAA,EAAA,KAAM,GAAG,WAAA,KAAgB,EAAA,CAAG,WAAW,CAAA,EAAG;AACjE,UAAA,IAAA,CAAK,MAAA,CAAO,gBAAA,GAAmB,EAAA,CAAG,WAAA,EAAa,EAAE,CAAA;AAAA,QACnD;AAAA,MACF;AAGA,MAAA,KAAA,MAAW,MAAM,cAAA,EAAgB;AAC/B,QAAA,IAAI,CAAC,eAAe,IAAA,CAAK,CAAA,EAAA,KAAM,GAAG,WAAA,KAAgB,EAAA,CAAG,WAAW,CAAA,EAAG;AACjE,UAAA,IAAA,CAAK,MAAA,CAAO,iBAAA,GAAoB,EAAA,CAAG,WAAW,CAAA;AAAA,QAChD;AAAA,MACF;AAGA,MAAA,KAAA,MAAW,MAAM,cAAA,EAAgB;AAC/B,QAAA,MAAM,KAAK,cAAA,CAAe,IAAA,CAAK,OAAK,CAAA,CAAE,WAAA,KAAgB,GAAG,WAAW,CAAA;AACpE,QAAA,IAAI,EAAA,EAAI;AAEN,UAAA,IAAI,EAAA,CAAG,SAAA,IAAa,CAAC,EAAA,CAAG,SAAA,EAAW;AACjC,YAAA,IAAA,CAAK,OAAO,KAAA,CAAM,kCAAA,EAAoC,EAAE,WAAA,EAAa,EAAA,CAAG,aAAa,CAAA;AACrF,YAAA,IAAA,CAAK,MAAA,CAAO,sBAAA,GAAyB,EAAA,CAAG,WAAW,CAAA;AAAA,UACrD;AAEA,UAAA,IAAI,CAAC,EAAA,CAAG,SAAA,IAAa,EAAA,CAAG,SAAA,EAAW;AACjC,YAAA,IAAA,CAAK,OAAO,KAAA,CAAM,iCAAA,EAAmC,EAAE,WAAA,EAAa,EAAA,CAAG,aAAa,CAAA;AACpF,YAAA,IAAA,CAAK,MAAA,CAAO,qBAAA,GAAwB,EAAA,CAAG,WAAA,EAAa,EAAE,CAAA;AAAA,UACxD;AAAA,QACF;AAAA,MACF;AAEA,MAAA,IAAA,CAAK,YAAA,GAAe,cAAA;AAAA,IACtB;AAAA,EACF;AAAA,EAEQ,kBAAA,GAA2B;AACjC,IAAA,IAAI,CAAC,KAAK,SAAA,EAAW;AAMrB,IAAA,IAAA,CAAK,eAAA,CAAgB,YAAA,CAAa,aAAA,EAAe,CAAC,GAAA,KAAiB;AACjE,MAAA,MAAM,IAAA,GAAO,GAAA;AACb,MAAA,MAAM,aAAa,IAAA,CAAK,MAAA;AACxB,MAAA,MAAM,WAAA,GAAc,UAAA,EAAY,WAAA,IAAqC,IAAA,CAAK,WAAA;AAC1E,MAAA,IAAI,gBAAgB,MAAA,EAAW;AAC7B,QAAA,IAAI,KAAK,YAAA,CAAa,IAAA,CAAK,OAAK,CAAA,CAAE,WAAA,KAAgB,WAAW,CAAA,EAAG;AAChE,QAAA,MAAM,iBAAiC,UAAA,GAAa;AAAA,UAClD,WAAA;AAAA,UACA,UAAW,UAAA,CAAW,QAAA,IAAwB,WAAW,IAAA,IAAmB,CAAA,OAAA,EAAU,cAAc,CAAC,CAAA,CAAA;AAAA,UACrG,SAAA,EAAW,WAAW,SAAA,KAAc,KAAA;AAAA,UACpC,UAAA,EAAa,UAAA,CAAW,UAAA,IAAc,UAAA,CAAW;AAAA,SACnD,GAAI;AAAA,UACF,WAAA;AAAA,UACA,QAAA,EAAU,CAAA,OAAA,EAAU,WAAA,GAAc,CAAC,CAAA,CAAA;AAAA,UACnC,SAAA,EAAW;AAAA,SACb;AACA,QAAA,IAAA,CAAK,YAAA,GAAe,CAAC,GAAG,IAAA,CAAK,cAAc,cAAc,CAAA;AACzD,QAAA,IAAA,CAAK,MAAA,CAAO,KAAA,CAAM,eAAA,EAAiB,EAAE,aAAa,CAAA;AAClD,QAAA,IAAA,CAAK,MAAA,CAAO,gBAAA,GAAmB,WAAA,EAAa,cAAc,CAAA;AAAA,MAC5D;AAAA,IACF,CAAC,CAAA;AAED,IAAA,IAAA,CAAK,eAAA,CAAgB,YAAA,CAAa,WAAA,EAAa,CAAC,GAAA,KAAiB;AAC/D,MAAA,MAAM,IAAA,GAAO,GAAA;AACb,MAAA,MAAM,WAAA,GAAc,IAAA,CAAK,MAAA,EAAQ,WAAA,IAAe,IAAA,CAAK,WAAA;AACrD,MAAA,IAAI,gBAAgB,MAAA,EAAW;AAC7B,QAAA,IAAI,CAAC,KAAK,YAAA,CAAa,IAAA,CAAK,OAAK,CAAA,CAAE,WAAA,KAAgB,WAAW,CAAA,EAAG;AACjE,QAAA,IAAA,CAAK,eAAe,IAAA,CAAK,YAAA,CAAa,OAAO,CAAA,CAAA,KAAK,CAAA,CAAE,gBAAgB,WAAW,CAAA;AAC/E,QAAA,IAAA,CAAK,MAAA,CAAO,KAAA,CAAM,aAAA,EAAe,EAAE,aAAa,CAAA;AAChD,QAAA,IAAA,CAAK,MAAA,CAAO,oBAAoB,WAAW,CAAA;AAAA,MAC7C;AAAA,IACF,CAAC,CAAA;AAED,IAAA,IAAA,CAAK,eAAA,CAAgB,YAAA,CAAa,mBAAA,EAAqB,CAAC,GAAA,KAAiB;AACvE,MAAA,MAAM,IAAA,GAAO,GAAA;AACb,MAAA,MAAM,aAAa,IAAA,CAAK,MAAA;AACxB,MAAA,MAAM,WAAA,GAAe,UAAA,EAAY,WAAA,IAAsC,IAAA,CAAK,WAAA;AAC5E,MAAA,IAAI,gBAAgB,MAAA,EAAW;AAE7B,QAAA,IAAA,CAAK,YAAA,GAAe,KAAK,YAAA,CAAa,GAAA;AAAA,UAAI,CAAA,CAAA,KACxC,EAAE,WAAA,KAAgB,WAAA,GAAc,EAAE,GAAG,CAAA,EAAG,SAAA,EAAW,KAAA,EAAM,GAAI;AAAA,SAC/D;AACA,QAAA,IAAA,CAAK,MAAA,CAAO,KAAA,CAAM,qBAAA,EAAuB,EAAE,aAAa,CAAA;AACxD,QAAA,IAAA,CAAK,MAAA,CAAO,yBAAyB,WAAW,CAAA;AAAA,MAClD;AAAA,IACF,CAAC,CAAA;AAED,IAAA,IAAA,CAAK,eAAA,CAAgB,YAAA,CAAa,kBAAA,EAAoB,CAAC,GAAA,KAAiB;AACtE,MAAA,MAAM,IAAA,GAAO,GAAA;AACb,MAAA,MAAM,aAAa,IAAA,CAAK,MAAA;AACxB,MAAA,MAAM,WAAA,GAAe,UAAA,EAAY,WAAA,IAAsC,IAAA,CAAK,WAAA;AAC5E,MAAA,IAAI,gBAAgB,MAAA,EAAW;AAE7B,QAAA,MAAM,iBAAiC,UAAA,GAAa;AAAA,UAClD,WAAA;AAAA,UACA,UAAW,UAAA,CAAW,QAAA,IAAwB,WAAW,IAAA,IAAmB,CAAA,OAAA,EAAU,cAAc,CAAC,CAAA,CAAA;AAAA,UACrG,SAAA,EAAW,IAAA;AAAA,UACX,UAAA,EAAa,UAAA,CAAW,UAAA,IAAc,UAAA,CAAW;AAAA,SACnD,GAAI;AAAA,UACF,WAAA;AAAA,UACA,QAAA,EAAU,CAAA,OAAA,EAAU,WAAA,GAAc,CAAC,CAAA,CAAA;AAAA,UACnC,SAAA,EAAW;AAAA,SACb;AAEA,QAAA,IAAA,CAAK,YAAA,GAAe,KAAK,YAAA,CAAa,GAAA;AAAA,UAAI,CAAA,CAAA,KACxC,CAAA,CAAE,WAAA,KAAgB,WAAA,GAAc,cAAA,GAAiB;AAAA,SACnD;AACA,QAAA,IAAA,CAAK,MAAA,CAAO,KAAA,CAAM,oBAAA,EAAsB,EAAE,aAAa,CAAA;AACvD,QAAA,IAAA,CAAK,MAAA,CAAO,qBAAA,GAAwB,WAAA,EAAa,cAAc,CAAA;AAAA,MACjE;AAAA,IACF,CAAC,CAAA;AAID,IAAA,IAAA,CAAK,eAAA,CAAgB,YAAA,CAAa,wBAAA,EAA0B,CAAC,GAAA,KAAiB;AAC5E,MAAA,MAAM,OAAA,GAAU,GAAA;AAChB,MAAA,MAAM,aAAa,OAAA,EAAS,MAAA;AAC5B,MAAA,IAAI,UAAA,IAAc,OAAO,UAAA,CAAW,WAAA,KAAgB,QAAA,EAAU;AAC5D,QAAA,MAAM,UAAA,GAAc,WAAW,SAAA,IAAa,IAAA;AAC5C,QAAA,IAAA,CAAK,YAAA,GAAe,KAAK,YAAA,CAAa,GAAA;AAAA,UAAI,CAAA,CAAA,KACxC,EAAE,WAAA,KAAgB,UAAA,CAAW,cAAc,EAAE,GAAG,CAAA,EAAG,UAAA,EAAW,GAAI;AAAA,SACpE;AACA,QAAA,IAAA,CAAK,OAAO,KAAA,CAAM,0BAAA,EAA4B,EAAE,WAAA,EAAa,UAAA,CAAW,aAAa,CAAA;AACrF,QAAA,IAAA,CAAK,MAAA,CAAO,kBAAA,GAAqB,UAAA,CAAW,WAAA,EAAa,cAAc,IAAI,CAAA;AAAA,MAC7E;AAAA,IACF,CAAC,CAAA;AAGD,IAAA,IAAA,CAAK,eAAA,CAAgB,YAAA,CAAa,YAAA,EAAc,CAAC,GAAA,KAAiB;AAChE,MAAA,MAAM,IAAA,GAAO,GAAA;AACb,MAAA,MAAM,KAAA,GAAQ,MAAM,KAAA,IAAS,SAAA;AAC7B,MAAA,IAAA,CAAK,MAAA,CAAO,IAAA,CAAK,CAAA,cAAA,EAAiB,KAAK,CAAA,CAAE,CAAA;AACzC,MAAA,IAAA,CAAK,MAAA,CAAO,gBAAgB,KAAK,CAAA;AAAA,IACnC,CAAC,CAAA;AASD,IAAA,IAAI,IAAA,CAAK,OAAO,gBAAA,EAAkB;AAChC,MAAA,IAAA,CAAK,MAAA,CAAO,KAAK,0EAA0E,CAAA;AAAA,IAC7F;AACA,IAAA,IAAI,IAAA,CAAK,OAAO,eAAA,EAAiB;AAC/B,MAAA,IAAA,CAAK,MAAA,CAAO,KAAK,yEAAyE,CAAA;AAAA,IAC5F;AAIA,IAAA,IAAI,IAAA,CAAK,OAAO,SAAA,EAAW;AACzB,MAAA,KAAA,MAAW,CAAC,OAAO,OAAO,CAAA,IAAK,OAAO,OAAA,CAAQ,IAAA,CAAK,MAAA,CAAO,SAAS,CAAA,EAAG;AACpE,QAAA,IAAI,CAAC,OAAA,EAAS;AACd,QAAA,IAAA,CAAK,qBAAA,CAAsB,IAAI,KAAK,CAAA;AAEpC,QAAA,IAAA,CAAK,eAAA,CAAgB,KAAA,EAAO,CAAC,IAAA,KAAkB;AAC7C,UAAA,IAAA,CAAK,UAAA,CAAW,OAAO,IAAI,CAAA;AAC3B,UAAA,IAAI;AACF,YAAC,QAA4C,IAAI,CAAA;AAAA,UACnD,SAAS,GAAA,EAAK;AACZ,YAAA,IAAA,CAAK,WAAA;AAAA,cACH,IAAI,aAAA,CAAc,SAAA,EAAW,CAAA,4BAAA,EAA+B,KAAK,CAAA,CAAA,CAAA,EAAK;AAAA,gBACpE,KAAA,EAAO,GAAA,YAAe,KAAA,GAAQ,GAAA,GAAM,MAAA;AAAA,gBACpC,OAAA,EAAS,EAAE,KAAA;AAAM,eAClB;AAAA,aACH;AAAA,UACF;AAAA,QACF,CAAC,CAAA;AAAA,MACH;AAAA,IACF;AAAA,EACF;AAAA,EAEQ,eAAA,CAAgB,OAAe,OAAA,EAAsC;AAC3E,IAAA,IAAI,CAAC,KAAK,SAAA,EAAW;AACrB,IAAA,IAAA,CAAK,SAAA,CAAU,EAAA,CAAG,KAAA,EAAO,OAAO,CAAA;AAChC,IAAA,IAAA,CAAK,kBAAA,CAAmB,IAAA,CAAK,EAAE,KAAA,EAAO,SAAS,CAAA;AAAA,EACjD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAgBA,IAAA,CAAoC,OAAU,IAAA,EAAmC;AAC/E,IAAA,IAAA,CAAK,YAAY,MAAM,CAAA;AACvB,IAAA,iBAAA,CAAkB,KAAK,CAAA;AAEvB,IAAA,IAAI,OAAO,IAAA,KAAS,QAAA,IAAY,IAAA,KAAS,IAAA,EAAM;AAC7C,MAAA,IAAA,CAAK,MAAA,CAAO,IAAA;AAAA,QACV;AAAA,OAEF;AAAA,IACF;AAEA,IAAA,IAAA,CAAK,OAAA,CAAQ,OAAO,IAAI,CAAA;AACxB,IAAA,IAAA,CAAK,SAAA,CAAW,IAAA,CAAK,KAAA,EAAO,IAAI,CAAA;AAAA,EAClC;AAAA,EAEA,OAAA,CAAQ,OAAe,IAAA,EAAsB;AAC3C,IAAA,IAAA,CAAK,YAAY,SAAS,CAAA;AAC1B,IAAA,iBAAA,CAAkB,KAAK,CAAA;AAEvB,IAAA,IAAA,CAAK,OAAA,CAAQ,OAAO,IAAI,CAAA;AACxB,IAAA,IAAA,CAAK,SAAA,CAAW,IAAA,CAAK,KAAA,EAAO,IAAI,CAAA;AAAA,EAClC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EA4BA,EAAA,CACE,OACA,OAAA,EACY;AACZ,IAAA,iBAAA,CAAkB,KAAK,CAAA;AAGvB,IAAA,IAAI,SAAA,GAAY,IAAA,CAAK,cAAA,CAAe,GAAA,CAAI,KAAK,CAAA;AAC7C,IAAA,IAAI,CAAC,SAAA,EAAW;AACd,MAAA,SAAA,uBAAgB,GAAA,EAAI;AACpB,MAAA,IAAA,CAAK,cAAA,CAAe,GAAA,CAAI,KAAA,EAAO,SAAS,CAAA;AAAA,IAC1C;AACA,IAAA,SAAA,CAAU,IAAI,OAA0C,CAAA;AAGxD,IAAA,MAAM,gBAAA,GAA0C,CAAC,IAAA,KAAkB;AACjE,MAAA,IAAA,CAAK,UAAA,CAAW,OAAO,IAAI,CAAA;AAC3B,MAAA,IAAI;AACF,QAAC,QAA4C,IAAI,CAAA;AAAA,MACnD,SAAS,GAAA,EAAK;AACZ,QAAA,IAAA,CAAK,WAAA;AAAA,UACH,IAAI,aAAA,CAAc,SAAA,EAAW,CAAA,4BAAA,EAA+B,KAAK,CAAA,CAAA,CAAA,EAAK;AAAA,YACpE,KAAA,EAAO,GAAA,YAAe,KAAA,GAAQ,GAAA,GAAM,MAAA;AAAA,YACpC,OAAA,EAAS,EAAE,KAAA;AAAM,WAClB;AAAA,SACH;AAAA,MACF;AAAA,IACF,CAAA;AAEA,IAAA,IAAI,KAAK,SAAA,EAAW;AAClB,MAAA,IAAA,CAAK,SAAA,CAAU,EAAA,CAAG,KAAA,EAAO,gBAAgB,CAAA;AACzC,MAAA,IAAA,CAAK,mBAAmB,IAAA,CAAK,EAAE,KAAA,EAAO,OAAA,EAAS,kBAAkB,CAAA;AACjE,MAAA,IAAA,CAAK,mBAAmB,GAAA,CAAI,OAAA,EAAqB,EAAE,KAAA,EAAO,kBAAkB,CAAA;AAAA,IAC9E;AAGA,IAAA,OAAO,MAAM;AACX,MAAA,SAAA,EAAW,OAAO,OAA0C,CAAA;AAC5D,MAAA,IAAI,SAAA,EAAW,SAAS,CAAA,EAAG;AACzB,QAAA,IAAA,CAAK,cAAA,CAAe,OAAO,KAAK,CAAA;AAAA,MAClC;AACA,MAAA,IAAA,CAAK,SAAA,EAAW,GAAA,CAAI,KAAA,EAAO,gBAAgB,CAAA;AAC3C,MAAA,IAAA,CAAK,kBAAA,GAAqB,KAAK,kBAAA,CAAmB,MAAA;AAAA,QAChD,CAAC,CAAA,KAAM,CAAA,CAAE,OAAA,KAAY;AAAA,OACvB;AACA,MAAA,IAAA,CAAK,kBAAA,CAAmB,OAAO,OAAmB,CAAA;AAAA,IACpD,CAAA;AAAA,EACF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAkBA,IAAA,CACE,OACA,OAAA,EACY;AACZ,IAAA,MAAM,WAAA,GAAc,IAAA,CAAK,EAAA,CAAG,KAAA,GAAQ,CAAC,IAAA,KAAgC;AACnE,MAAA,WAAA,EAAY;AACZ,MAAA,OAAA,CAAQ,IAAI,CAAA;AAAA,IACd,CAAA,EAAmD;AACnD,IAAA,OAAO,WAAA;AAAA,EACT;AAAA,EAEA,GAAA,CACE,OACA,OAAA,EACM;AACN,IAAA,IAAI,CAAC,OAAA,EAAS;AAIZ,MAAA,IAAI,IAAA,CAAK,qBAAA,CAAsB,GAAA,CAAI,KAAK,CAAA,EAAG;AAEzC,QAAA,KAAA,MAAW,CAAC,GAAA,EAAK,GAAG,CAAA,IAAK,KAAK,kBAAA,EAAoB;AAChD,UAAA,IAAI,GAAA,CAAI,UAAU,KAAA,EAAO;AACvB,YAAA,IAAA,CAAK,SAAA,EAAW,GAAA,CAAI,KAAA,EAAO,GAAA,CAAI,gBAAgB,CAAA;AAC/C,YAAA,IAAA,CAAK,kBAAA,GAAqB,KAAK,kBAAA,CAAmB,MAAA;AAAA,cAChD,CAAC,CAAA,KAAM,CAAA,CAAE,OAAA,KAAY,GAAA,CAAI;AAAA,aAC3B;AACA,YAAA,IAAA,CAAK,kBAAA,CAAmB,OAAO,GAAG,CAAA;AAAA,UACpC;AAAA,QACF;AAAA,MACF,CAAA,MAAO;AAEL,QAAA,IAAA,CAAK,cAAA,CAAe,OAAO,KAAK,CAAA;AAChC,QAAA,IAAA,CAAK,SAAA,EAAW,IAAI,KAAK,CAAA;AACzB,QAAA,IAAA,CAAK,kBAAA,GAAqB,KAAK,kBAAA,CAAmB,MAAA,CAAO,CAAC,CAAA,KAAM,CAAA,CAAE,UAAU,KAAK,CAAA;AACjF,QAAA,KAAA,MAAW,CAAC,GAAA,EAAK,GAAG,CAAA,IAAK,KAAK,kBAAA,EAAoB;AAChD,UAAA,IAAI,IAAI,KAAA,KAAU,KAAA,EAAO,IAAA,CAAK,kBAAA,CAAmB,OAAO,GAAG,CAAA;AAAA,QAC7D;AAAA,MACF;AAAA,IACF,CAAA,MAAO;AAEL,MAAA,MAAM,SAAA,GAAY,IAAA,CAAK,cAAA,CAAe,GAAA,CAAI,KAAK,CAAA;AAC/C,MAAA,SAAA,EAAW,OAAO,OAA0C,CAAA;AAC5D,MAAA,IAAI,SAAA,EAAW,SAAS,CAAA,EAAG;AACzB,QAAA,IAAA,CAAK,cAAA,CAAe,OAAO,KAAK,CAAA;AAAA,MAClC;AAEA,MAAA,MAAM,KAAA,GAAQ,IAAA,CAAK,kBAAA,CAAmB,GAAA,CAAI,OAAmB,CAAA;AAC7D,MAAA,IAAI,KAAA,EAAO;AACT,QAAA,IAAA,CAAK,SAAA,EAAW,GAAA,CAAI,KAAA,EAAO,KAAA,CAAM,gBAAgB,CAAA;AACjD,QAAA,IAAA,CAAK,kBAAA,GAAqB,KAAK,kBAAA,CAAmB,MAAA;AAAA,UAChD,CAAC,CAAA,KAAM,CAAA,CAAE,OAAA,KAAY,KAAA,CAAM;AAAA,SAC7B;AACA,QAAA,IAAA,CAAK,kBAAA,CAAmB,OAAO,OAAmB,CAAA;AAAA,MACpD;AAAA,IACF;AAAA,EACF;AAAA;AAAA;AAAA;AAAA,EAMA,OAAA,GAAgB;AACd,IAAA,IAAI,KAAK,YAAA,EAAc;AAEvB,IAAA,IAAA,CAAK,MAAA,CAAO,UAAU,uBAAuB,CAAA;AAC7C,IAAA,IAAA,CAAK,OAAA,EAAQ;AACb,IAAA,IAAA,CAAK,YAAA,GAAe,IAAA;AAAA,EACtB;AAAA,EAEQ,OAAA,GAAgB;AACtB,IAAA,IAAA,CAAK,QAAA,GAAW,KAAA;AAGhB,IAAA,KAAA,MAAW,EAAE,KAAA,EAAO,OAAA,EAAQ,IAAK,KAAK,kBAAA,EAAoB;AACxD,MAAA,IAAA,CAAK,SAAA,EAAW,GAAA,CAAI,KAAA,EAAO,OAAO,CAAA;AAAA,IACpC;AACA,IAAA,IAAA,CAAK,qBAAqB,EAAC;AAG3B,IAAA,IAAA,CAAK,eAAe,KAAA,EAAM;AAC1B,IAAA,IAAA,CAAK,mBAAmB,KAAA,EAAM;AAG9B,IAAA,IAAI,KAAK,SAAA,EAAW;AAClB,MAAA,IAAA,CAAK,UAAU,OAAA,EAAQ;AACvB,MAAA,IAAA,CAAK,SAAA,GAAY,IAAA;AAAA,IACnB;AAGA,IAAA,IAAI,KAAK,mBAAA,EAAqB;AAC5B,MAAA,MAAA,CAAO,mBAAA,CAAoB,SAAA,EAAW,IAAA,CAAK,mBAAmB,CAAA;AAC9D,MAAA,IAAA,CAAK,mBAAA,GAAsB,IAAA;AAAA,IAC7B;AAAA,EACF;AAAA;AAAA;AAAA;AAAA,EAMQ,YAAY,MAAA,EAAsB;AACxC,IAAA,IAAI,KAAK,YAAA,EAAc;AACrB,MAAA,MAAM,IAAI,aAAA;AAAA,QACR,WAAA;AAAA,QACA,eAAe,MAAM,CAAA,kBAAA,CAAA;AAAA,QACrB,EAAE,OAAA,EAAS,EAAE,MAAA,EAAO;AAAE,OACxB;AAAA,IACF;AACA,IAAA,IAAI,CAAC,IAAA,CAAK,QAAA,IAAY,CAAC,KAAK,SAAA,EAAW;AACrC,MAAA,MAAM,IAAI,aAAA;AAAA,QACR,WAAA;AAAA,QACA,eAAe,MAAM,CAAA,yFAAA,CAAA;AAAA,QAErB,EAAE,OAAA,EAAS,EAAE,QAAQ,OAAA,EAAS,IAAA,CAAK,UAAS;AAAE,OAChD;AAAA,IACF;AAAA,EACF;AAAA,EAEQ,YAAY,KAAA,EAA4B;AAE9C,IAAA,IAAA,CAAK,MAAA,CAAO,IAAA,CAAK,CAAA,kBAAA,EAAqB,KAAA,CAAM,OAAO,CAAA,CAAE,CAAA;AACrD,IAAA,IAAI,IAAA,CAAK,OAAO,OAAA,EAAS;AACvB,MAAA,IAAA,CAAK,MAAA,CAAO,OAAA,CAAQ,KAAA,CAAM,YAAA,EAAc,CAAA;AAAA,IAC1C,CAAA,MAAO;AACL,MAAA,IAAA,CAAK,MAAA,CAAO,KAAA,CAAM,KAAA,CAAM,OAAA,EAAS,MAAM,OAAO,CAAA;AAAA,IAChD;AAAA,EACF;AAAA,EAEQ,OAAA,CAAQ,OAAe,IAAA,EAAsB;AACnD,IAAA,IAAA,CAAK,MAAA,CAAO,IAAA,CAAK,KAAA,EAAO,IAAI,CAAA;AAAA,EAC9B;AAAA,EAEQ,UAAA,CAAW,OAAe,IAAA,EAAsB;AACtD,IAAA,IAAA,CAAK,MAAA,CAAO,OAAA,CAAQ,KAAA,EAAO,IAAI,CAAA;AAAA,EACjC;AACF;AAqCO,SAAS,iBACd,MAAA,EACkE;AAClE,EAAA,MAAM,UAAA,GAAa,IAAI,cAAA,CAAwB,MAAA,IAAU,EAAE,CAAA;AAE3D,EAAA,MAAM,UAAU,UAAA,CAAW,UAAA,EAAW,CAAE,IAAA,CAAK,MAAM,UAAiC,CAAA;AAGpF,EAAC,QAA6E,QAAA,GAC5E,UAAA;AAEF,EAAA,OAAO,OAAA;AACT;;;;"}
1
+ {"version":3,"file":"controller.js","sources":["../../src/controller.ts"],"sourcesContent":["/**\n * createController - Factory function for creating a Controller instance.\n *\n * Returns a Promise that resolves when the controller is ready and initialized.\n * Uses PostMessageTransport for iframe communication with parent window.\n *\n * @example Promise-based (recommended)\n * ```ts\n * const controller = await createController<MyEvents>({\n * listeners: {\n * 'phase-update': (data) => setPhase(data.phase),\n * },\n * });\n *\n * console.log(`Ready! My index: ${controller.myIndex}`);\n * controller.send('tap', { x: 100, y: 200 });\n * ```\n *\n * @example Callback-based\n * ```ts\n * const controller = createController<MyEvents>({\n * onReady: () => {\n * console.log('Ready!');\n * },\n * listeners: { ... },\n * });\n * // Use controller.instance for immediate access\n * ```\n */\n\nimport type {\n Controller,\n ControllerConfig,\n ControllerEventHandler,\n ControllerInfo,\n EventData,\n EventMap,\n EventNames,\n PlayerIndex,\n RoomCode,\n} from './types';\nimport { PostMessageTransport } from './transport/PostMessageTransport';\nimport type { TransportEventHandler } from './transport/types';\nimport {\n isBridgeMessage,\n validateInitPayload,\n type BridgeInitMessage,\n type BridgeUpdateMessage,\n} from './transport/protocol';\nimport { SmoreSDKError } from './errors';\nimport { SMORE_EVENTS, validateEventName } from './events';\nimport { DebugLogger } from './logger';\n\n// =============================================================================\n// CONSTANTS\n// =============================================================================\n\nconst DEFAULT_TIMEOUT = 10000;\n\n// =============================================================================\n// CONTROLLER IMPLEMENTATION\n// =============================================================================\n\nclass ControllerImpl<TEvents extends EventMap> implements Controller<TEvents> {\n private transport: PostMessageTransport | null = null;\n private config: ControllerConfig<TEvents>;\n private logger: DebugLogger;\n private _roomCode: RoomCode = '';\n private _myIndex: PlayerIndex = -1;\n private _isReady: boolean = false;\n private _isDestroyed: boolean = false;\n private boundMessageHandler: ((e: MessageEvent) => void) | null = null;\n private registeredHandlers: Array<{ event: string; handler: TransportEventHandler }> = [];\n private eventListeners = new Map<string, Set<ControllerEventHandler<unknown>>>();\n // Maps user-facing handler -> transport wrappedHandler for proper cleanup in on()/off()\n private handlerToTransport = new Map<Function, { event: string; transportHandler: TransportEventHandler }>();\n private _controllers: ControllerInfo[] = [];\n // Tracks event names registered via config.listeners so off(event) without handler won't remove them\n private _configListenerEvents = new Set<string>();\n\n constructor(config: ControllerConfig<TEvents> = {}) {\n this.config = config;\n this.logger = new DebugLogger(config.debug, '[SmoreController]');\n\n // Validate event names in listeners\n if (config.listeners) {\n for (const event of Object.keys(config.listeners)) {\n validateEventName(event);\n }\n }\n }\n\n // ---------------------------------------------------------------------------\n // Properties (readonly)\n // ---------------------------------------------------------------------------\n\n get myIndex(): PlayerIndex {\n return this._myIndex;\n }\n\n get roomCode(): RoomCode {\n return this._roomCode;\n }\n\n get isReady(): boolean {\n return this._isReady;\n }\n\n get isDestroyed(): boolean {\n return this._isDestroyed;\n }\n\n /**\n * Read-only list of all known controllers (players) in the room.\n * Returns full ControllerInfo including playerIndex, nickname, connected status, and appearance.\n *\n * Returns a new shallow copy on every access. Cache the result if accessing\n * repeatedly in the same frame/tick.\n */\n get controllers(): readonly ControllerInfo[] {\n return [...this._controllers];\n }\n\n /**\n * Returns the number of currently connected players.\n */\n getControllerCount(): number {\n return this._controllers.filter(c => c.connected).length;\n }\n\n // ---------------------------------------------------------------------------\n // Initialization\n // ---------------------------------------------------------------------------\n\n async initialize(): Promise<void> {\n const parentOrigin = this.config.parentOrigin ?? '*';\n const timeout = this.config.timeout ?? DEFAULT_TIMEOUT;\n\n this.logger.lifecycle('Initializing controller...', { parentOrigin, timeout });\n\n return new Promise<void>((resolve, reject) => {\n const timeoutId = setTimeout(() => {\n this.cleanup();\n const error = new SmoreSDKError(\n 'TIMEOUT',\n `Controller initialization timed out after ${timeout}ms. ` +\n `Make sure the parent window sends _bridge:init message. ` +\n `Check that the iframe has correct sandbox attributes (allow-scripts required) and same-origin/cross-origin settings. ` +\n `Create a new Controller instance to retry (this instance has been cleaned up).`,\n { details: { timeout } },\n );\n this.handleError(error);\n reject(error);\n }, timeout);\n\n // Listen for init message from parent\n this.boundMessageHandler = (e: MessageEvent) => {\n if (parentOrigin !== '*' && e.origin !== parentOrigin) return;\n\n const msg = e.data;\n if (!isBridgeMessage(msg)) return;\n\n if (msg.type === '_bridge:init') {\n clearTimeout(timeoutId);\n this.handleInit(msg as BridgeInitMessage, parentOrigin, resolve, reject);\n } else if (msg.type === '_bridge:update') {\n this.handleUpdate(msg as BridgeUpdateMessage);\n }\n };\n\n window.addEventListener('message', this.boundMessageHandler);\n\n // Signal ready to parent\n this.logger.lifecycle('Sending _bridge:ready to parent');\n window.parent.postMessage({ type: '_bridge:ready' }, parentOrigin);\n });\n }\n\n private handleInit(\n msg: BridgeInitMessage,\n parentOrigin: string,\n resolve: () => void,\n reject: (err: Error) => void,\n ): void {\n const initPayload = msg.payload;\n\n this.logger.debug('Received _bridge:init', initPayload);\n\n // MIN-A1-1: Runtime validation of _bridge:init payload structure\n try {\n validateInitPayload(initPayload);\n } catch (err) {\n const error = new SmoreSDKError(\n 'INIT_FAILED',\n `Invalid _bridge:init payload: ${err instanceof Error ? err.message : String(err)}`,\n { details: { payload: initPayload } }\n );\n this.logger.warn('_bridge:init validation failed', error);\n this.handleError(error);\n reject(error);\n return;\n }\n\n const initData = initPayload;\n\n if (initData.side !== 'player') {\n const error = new SmoreSDKError(\n 'INIT_FAILED',\n `Controller received init for wrong side: ${initData.side}`,\n { details: { side: initData.side } },\n );\n this.handleError(error);\n reject(error);\n return;\n }\n\n if (initData.myIndex === undefined) {\n const error = new SmoreSDKError(\n 'INIT_FAILED',\n 'Missing myIndex in init payload',\n { details: initData },\n );\n this.handleError(error);\n reject(error);\n return;\n }\n\n // Initialize transport\n this.transport = new PostMessageTransport(parentOrigin);\n this._roomCode = initData.roomCode;\n this._myIndex = initData.myIndex;\n\n // Track known players for join/leave detection (full ControllerInfo)\n const initPlayers = initData.players as Record<string, unknown>[];\n this._controllers = initPlayers\n .filter(p => typeof p.playerIndex === 'number')\n .map((p) => ({\n playerIndex: (p.playerIndex as number),\n nickname: (p.nickname as string) || (p.name as string) || `Player ${(p.playerIndex as number) + 1}`,\n connected: p.connected !== false,\n appearance: (p.appearance ?? p.character) as ControllerInfo['appearance'],\n }));\n\n this.setupEventHandlers();\n\n this._isReady = true;\n this.logger.lifecycle('Controller ready', {\n roomCode: this._roomCode,\n myIndex: this._myIndex,\n });\n\n this.config.onReady?.();\n\n // Auto-signal ready unless explicitly disabled\n if (this.config.autoReady !== false) {\n this.logger.lifecycle('Auto-signaling ready (autoReady enabled)');\n this.signalReady();\n }\n\n resolve();\n }\n\n private handleUpdate(msg: BridgeUpdateMessage): void {\n if (!this._isReady) {\n this.logger.debug('Ignoring _bridge:update before init completes');\n return;\n }\n const updateData = msg.payload;\n this.logger.debug('Received _bridge:update', updateData);\n\n if (updateData.players && Array.isArray(updateData.players)) {\n const players = updateData.players as Record<string, unknown>[];\n const newControllers: ControllerInfo[] = players\n .filter(p => typeof p.playerIndex === 'number')\n .map(p => ({\n playerIndex: p.playerIndex as number,\n nickname: (p.nickname as string) || (p.name as string) || `Player ${(p.playerIndex as number) + 1}`,\n connected: p.connected !== false,\n appearance: (p.appearance ?? p.character) as ControllerInfo['appearance'],\n }));\n\n const oldControllers = this._controllers;\n\n // Detect joins\n for (const nc of newControllers) {\n if (!oldControllers.some(oc => oc.playerIndex === nc.playerIndex)) {\n this.config.onControllerJoin?.(nc.playerIndex, nc);\n }\n }\n\n // Detect leaves\n for (const oc of oldControllers) {\n if (!newControllers.some(nc => nc.playerIndex === oc.playerIndex)) {\n this.config.onControllerLeave?.(oc.playerIndex);\n }\n }\n\n // Update connected state for existing players and fire disconnect/reconnect callbacks\n for (const nc of newControllers) {\n const oc = oldControllers.find(c => c.playerIndex === nc.playerIndex);\n if (oc) {\n // Detect disconnect (was connected, now not)\n if (oc.connected && !nc.connected) {\n this.logger.debug('Player disconnected (via update)', { playerIndex: nc.playerIndex });\n this.config.onControllerDisconnect?.(nc.playerIndex);\n }\n // Detect reconnect (was disconnected, now connected)\n if (!oc.connected && nc.connected) {\n this.logger.debug('Player reconnected (via update)', { playerIndex: nc.playerIndex });\n this.config.onControllerReconnect?.(nc.playerIndex, nc);\n }\n }\n }\n\n this._controllers = newControllers;\n }\n }\n\n private setupEventHandlers(): void {\n if (!this.transport) return;\n\n // System events: player join/leave\n // These smore:* events are forwarded by IframeGameBridge's GAME_FACING_EVENTS allowlist.\n // Each handler updates _controllers to stay consistent and prevent duplicate\n // callbacks if _bridge:update also fires with the same data.\n this.registerHandler(SMORE_EVENTS.PLAYER_JOINED, (raw: unknown) => {\n const data = raw as { player?: Record<string, unknown>; playerIndex?: number };\n const playerInfo = data.player as Record<string, unknown> | undefined;\n const playerIndex = playerInfo?.playerIndex as number | undefined ?? data.playerIndex;\n if (playerIndex !== undefined) {\n if (this._controllers.some(c => c.playerIndex === playerIndex)) return;\n const controllerInfo: ControllerInfo = playerInfo ? {\n playerIndex,\n nickname: (playerInfo.nickname as string) || (playerInfo.name as string) || `Player ${playerIndex + 1}`,\n connected: playerInfo.connected !== false,\n appearance: (playerInfo.appearance ?? playerInfo.character) as ControllerInfo['appearance'],\n } : {\n playerIndex,\n nickname: `Player ${playerIndex + 1}`,\n connected: true,\n };\n this._controllers = [...this._controllers, controllerInfo];\n this.logger.debug('Player joined', { playerIndex });\n this.config.onControllerJoin?.(playerIndex, controllerInfo);\n }\n });\n\n this.registerHandler(SMORE_EVENTS.PLAYER_LEFT, (raw: unknown) => {\n const data = raw as { player?: { playerIndex?: number }; playerIndex?: number };\n const playerIndex = data.player?.playerIndex ?? data.playerIndex;\n if (playerIndex !== undefined) {\n if (!this._controllers.some(c => c.playerIndex === playerIndex)) return;\n this._controllers = this._controllers.filter(c => c.playerIndex !== playerIndex);\n this.logger.debug('Player left', { playerIndex });\n this.config.onControllerLeave?.(playerIndex);\n }\n });\n\n this.registerHandler(SMORE_EVENTS.PLAYER_DISCONNECTED, (raw: unknown) => {\n const data = raw as { player?: Record<string, unknown>; playerIndex?: number };\n const playerData = data.player;\n const playerIndex = (playerData?.playerIndex as number | undefined) ?? data.playerIndex;\n if (playerIndex !== undefined) {\n // Update connected state in _controllers\n this._controllers = this._controllers.map(c =>\n c.playerIndex === playerIndex ? { ...c, connected: false } : c\n );\n this.logger.debug('Player disconnected', { playerIndex });\n this.config.onControllerDisconnect?.(playerIndex);\n }\n });\n\n this.registerHandler(SMORE_EVENTS.PLAYER_RECONNECTED, (raw: unknown) => {\n const data = raw as { player?: Record<string, unknown>; playerIndex?: number };\n const playerData = data.player;\n const playerIndex = (playerData?.playerIndex as number | undefined) ?? data.playerIndex;\n if (playerIndex !== undefined) {\n // Build ControllerInfo to match Screen SDK behavior\n const controllerInfo: ControllerInfo = playerData ? {\n playerIndex,\n nickname: (playerData.nickname as string) || (playerData.name as string) || `Player ${playerIndex + 1}`,\n connected: true,\n appearance: (playerData.appearance ?? playerData.character) as ControllerInfo['appearance'],\n } : {\n playerIndex,\n nickname: `Player ${playerIndex + 1}`,\n connected: true,\n };\n // Update full ControllerInfo in _controllers (reconnect may carry updated data)\n this._controllers = this._controllers.map(c =>\n c.playerIndex === playerIndex ? controllerInfo : c\n );\n this.logger.debug('Player reconnected', { playerIndex });\n this.config.onControllerReconnect?.(playerIndex, controllerInfo);\n }\n });\n\n // Character updated: update appearance in _controllers\n // Server emits { player: player.toDTO(), room: room.toDTO() }\n this.registerHandler(SMORE_EVENTS.PLAYER_CHARACTER_UPDATED, (raw: unknown) => {\n const payload = raw as { player?: { playerIndex?: number; character?: Record<string, unknown> | null; name?: string; nickname?: string } };\n const playerData = payload?.player;\n if (playerData && typeof playerData.playerIndex === 'number') {\n const appearance = (playerData.character ?? null) as ControllerInfo['appearance'];\n this._controllers = this._controllers.map(c =>\n c.playerIndex === playerData.playerIndex ? { ...c, appearance } : c\n );\n this.logger.debug('Player character updated', { playerIndex: playerData.playerIndex });\n this.config.onCharacterUpdated?.(playerData.playerIndex, appearance ?? null);\n }\n });\n\n // Rate limited: notify when server rate-limits an event\n this.registerHandler(SMORE_EVENTS.RATE_LIMITED, (raw: unknown) => {\n const data = raw as { event?: string };\n const event = data?.event ?? 'unknown';\n this.logger.warn(`Rate limited: ${event}`);\n this.config.onRateLimited?.(event);\n });\n\n // All ready: all participants have signaled ready\n this.registerHandler(SMORE_EVENTS.ALL_READY, () => {\n this.logger.lifecycle('All participants ready');\n this.config.onAllReady?.();\n });\n\n // Host disconnect/reconnect callbacks (@experimental)\n // The server emits 'smore:host-disconnected' and 'smore:host-reconnected' events,\n // but they are not in IframeGameBridge's GAME_FACING_EVENTS allowlist, so they\n // won't reach SDK games. Once GAME_FACING_EVENTS is updated to include these,\n // register handlers here:\n // this.registerHandler('smore:host-disconnected', () => this.config.onHostDisconnect?.());\n // this.registerHandler('smore:host-reconnected', () => this.config.onHostReconnect?.());\n if (this.config.onHostDisconnect) {\n this.logger.warn('onHostDisconnect is reserved for future use and currently non-functional');\n }\n if (this.config.onHostReconnect) {\n this.logger.warn('onHostReconnect is reserved for future use and currently non-functional');\n }\n\n // User event listeners from config\n // These are tracked in _configListenerEvents so off(event) without handler won't remove them.\n if (this.config.listeners) {\n for (const [event, handler] of Object.entries(this.config.listeners)) {\n if (!handler) continue;\n this._configListenerEvents.add(event);\n\n this.registerHandler(event, (data: unknown) => {\n this.logReceive(event, data);\n try {\n (handler as ControllerEventHandler<unknown>)(data);\n } catch (err) {\n this.handleError(\n new SmoreSDKError('UNKNOWN', `Error in handler for event \"${event}\"`, {\n cause: err instanceof Error ? err : undefined,\n details: { event },\n })\n );\n }\n });\n }\n }\n }\n\n private registerHandler(event: string, handler: TransportEventHandler): void {\n if (!this.transport) return;\n this.transport.on(event, handler);\n this.registeredHandlers.push({ event, handler });\n }\n\n // ---------------------------------------------------------------------------\n // Communication Methods\n // ---------------------------------------------------------------------------\n\n /**\n * Send an event to the Screen. Controller-to-Controller direct communication\n * is not supported; all messages must go through the Screen.\n *\n * Data is sent to the Screen only (not to other controllers). For Screen→Controller communication,\n * Screen uses broadcast() or sendToController().\n *\n * @note Fire-and-forget sends (no callback) will silently fail if rate-limited.\n * Use the onError callback or smore:rate-limited event to detect rate limiting.\n */\n send<K extends EventNames<TEvents>>(event: K, data: EventData<TEvents, K>): void {\n this.ensureReady('send');\n validateEventName(event);\n\n if (typeof data !== 'object' || data === null) {\n this.logger.warn(\n 'Event data should be an object. Primitive values will be wrapped as { data: value } by the relay server. ' +\n 'To avoid confusion, wrap explicitly: send(\"event\", { value: 42 }) instead of send(\"event\", 42).'\n );\n }\n\n this.logSend(event, data);\n this.transport!.emit(event, data);\n }\n\n sendRaw(event: string, data?: unknown): void {\n this.ensureReady('sendRaw');\n validateEventName(event);\n\n this.logSend(event, data);\n this.transport!.emit(event, data);\n }\n\n signalReady(): void {\n this.ensureReady('signalReady');\n this.logSend(SMORE_EVENTS.GAME_READY, {});\n this.transport!.emit(SMORE_EVENTS.GAME_READY, {});\n }\n\n // ---------------------------------------------------------------------------\n // Event Subscription\n // ---------------------------------------------------------------------------\n\n /**\n * Register a handler for custom events.\n *\n * When receiving events from Screen's `broadcast()`:\n * handler receives `(data)` — no playerIndex included.\n *\n * When receiving events from Screen's `sendToController()`:\n * handler receives `(data)` — targeted to this specific controller.\n *\n * @note Unlike Screen's `on()` which receives `(playerIndex, data)`,\n * Controller's `on()` receives only `(data)` since there's only one player per controller.\n *\n * Controller's on() handler signature: (data) => void\n * Unlike Screen's (playerIndex, data) => void, Controller doesn't receive playerIndex\n * because Controller only receives events from Screen, not from other controllers.\n * The sender is always the Screen, so playerIndex is not applicable.\n *\n * **Important:** If called before the Controller is ready (i.e., before `await createController()`\n * resolves or before the `onReady` callback fires), the handler is stored locally but\n * will NOT receive events until the transport is initialized. Always call `on()` after\n * initialization completes, or use `config.listeners` for handlers needed from the start.\n */\n on<K extends EventNames<TEvents>>(\n event: K,\n handler: ControllerEventHandler<EventData<TEvents, K>>,\n ): () => void {\n validateEventName(event);\n\n // Add to local listeners map\n let listeners = this.eventListeners.get(event);\n if (!listeners) {\n listeners = new Set();\n this.eventListeners.set(event, listeners);\n }\n listeners.add(handler as ControllerEventHandler<unknown>);\n\n // Register with transport if ready\n const transportHandler: TransportEventHandler = (data: unknown) => {\n this.logReceive(event, data);\n try {\n (handler as ControllerEventHandler<unknown>)(data);\n } catch (err) {\n this.handleError(\n new SmoreSDKError('UNKNOWN', `Error in handler for event \"${event}\"`, {\n cause: err instanceof Error ? err : undefined,\n details: { event },\n })\n );\n }\n };\n\n if (this.transport) {\n this.transport.on(event, transportHandler);\n this.registeredHandlers.push({ event, handler: transportHandler });\n this.handlerToTransport.set(handler as Function, { event, transportHandler });\n }\n\n // Return unsubscribe function\n return () => {\n listeners?.delete(handler as ControllerEventHandler<unknown>);\n if (listeners?.size === 0) {\n this.eventListeners.delete(event);\n }\n this.transport?.off(event, transportHandler);\n this.registeredHandlers = this.registeredHandlers.filter(\n (h) => h.handler !== transportHandler,\n );\n this.handlerToTransport.delete(handler as Function);\n };\n }\n\n /**\n * Add a one-time listener that auto-removes after first call.\n *\n * @note The handler is internally wrapped, so it cannot be removed via\n * `off(event, originalHandler)`. Use the returned unsubscribe function instead.\n *\n * @example\n * ```ts\n * const unsubscribe = controller.once('game-start', (data) => {\n * console.log('Game started!', data);\n * });\n *\n * // To cancel before it fires:\n * unsubscribe();\n * ```\n */\n once<K extends EventNames<TEvents>>(\n event: K,\n handler: ControllerEventHandler<EventData<TEvents, K>>,\n ): () => void {\n const unsubscribe = this.on(event, ((data: EventData<TEvents, K>) => {\n unsubscribe();\n handler(data);\n }) as ControllerEventHandler<EventData<TEvents, K>>);\n return unsubscribe;\n }\n\n off<K extends EventNames<TEvents>>(\n event: K,\n handler?: ControllerEventHandler<EventData<TEvents, K>>,\n ): void {\n if (!handler) {\n // Remove all dynamically-added listeners for this event, but preserve\n // config listeners (registered via ControllerConfig.listeners) which are\n // permanent for the lifetime of the Controller instance.\n if (this._configListenerEvents.has(event)) {\n // Only remove handlers that were added via on(), not config listeners.\n for (const [key, val] of this.handlerToTransport) {\n if (val.event === event) {\n this.transport?.off(event, val.transportHandler);\n this.registeredHandlers = this.registeredHandlers.filter(\n (h) => h.handler !== val.transportHandler,\n );\n this.handlerToTransport.delete(key);\n }\n }\n } else {\n // No config listener for this event -- safe to remove everything\n this.eventListeners.delete(event);\n this.transport?.off(event);\n this.registeredHandlers = this.registeredHandlers.filter((h) => h.event !== event);\n for (const [key, val] of this.handlerToTransport) {\n if (val.event === event) this.handlerToTransport.delete(key);\n }\n }\n } else {\n // Remove specific handler\n const listeners = this.eventListeners.get(event);\n listeners?.delete(handler as ControllerEventHandler<unknown>);\n if (listeners?.size === 0) {\n this.eventListeners.delete(event);\n }\n // Remove specific transport handler via handlerToTransport map\n const entry = this.handlerToTransport.get(handler as Function);\n if (entry) {\n this.transport?.off(event, entry.transportHandler);\n this.registeredHandlers = this.registeredHandlers.filter(\n (h) => h.handler !== entry.transportHandler,\n );\n this.handlerToTransport.delete(handler as Function);\n }\n }\n }\n\n // ---------------------------------------------------------------------------\n // Cleanup\n // ---------------------------------------------------------------------------\n\n destroy(): void {\n if (this._isDestroyed) return;\n\n this.logger.lifecycle('Destroying controller');\n this.cleanup();\n this._isDestroyed = true;\n }\n\n private cleanup(): void {\n this._isReady = false;\n\n // Remove all registered handlers\n for (const { event, handler } of this.registeredHandlers) {\n this.transport?.off(event, handler);\n }\n this.registeredHandlers = [];\n\n // Clear event listeners\n this.eventListeners.clear();\n this.handlerToTransport.clear();\n\n // Destroy transport\n if (this.transport) {\n this.transport.destroy();\n this.transport = null;\n }\n\n // Remove message listener\n if (this.boundMessageHandler) {\n window.removeEventListener('message', this.boundMessageHandler);\n this.boundMessageHandler = null;\n }\n }\n\n // ---------------------------------------------------------------------------\n // Private Helpers\n // ---------------------------------------------------------------------------\n\n private ensureReady(method: string): void {\n if (this._isDestroyed) {\n throw new SmoreSDKError(\n 'DESTROYED',\n `Cannot call ${method}() after destroy()`,\n { details: { method } },\n );\n }\n if (!this._isReady || !this.transport) {\n throw new SmoreSDKError(\n 'NOT_READY',\n `Cannot call ${method}() before controller is ready. ` +\n `Use await createController() or wait for onReady callback.`,\n { details: { method, isReady: this._isReady } },\n );\n }\n }\n\n private handleError(error: SmoreSDKError): void {\n // Always log at warn level so errors are never completely silent\n this.logger.warn(`Error in handler: ${error.message}`);\n if (this.config.onError) {\n this.config.onError(error.toSmoreError());\n } else {\n this.logger.error(error.message, error.details);\n }\n }\n\n private logSend(event: string, data?: unknown): void {\n this.logger.send(event, data);\n }\n\n private logReceive(event: string, data?: unknown): void {\n this.logger.receive(event, data);\n }\n}\n\n// =============================================================================\n// FACTORY FUNCTION\n// =============================================================================\n\n/**\n * Create a Controller instance for the player/phone side of your game.\n *\n * Returns a Promise that resolves when the controller is ready.\n * The returned object also has an `instance` property for immediate access.\n *\n * @template TEvents - Event map type for type-safe events\n * @param config - Controller configuration\n * @returns Promise that resolves to the Controller instance when ready\n *\n * @example Promise-based (recommended)\n * ```ts\n * const controller = await createController<MyEvents>({\n * listeners: {\n * 'phase-update': (data) => setPhase(data.phase),\n * },\n * });\n *\n * controller.send('tap', { x: 100, y: 200 });\n * ```\n *\n * @example Callback-based\n * ```ts\n * const result = createController<MyEvents>({\n * onReady: () => {\n * result.instance.send('ready', {});\n * },\n * listeners: { ... },\n * });\n * ```\n */\nexport function createController<TEvents extends EventMap = EventMap>(\n config?: ControllerConfig<TEvents>,\n): Promise<Controller<TEvents>> & { instance: Controller<TEvents> } {\n const controller = new ControllerImpl<TEvents>(config ?? {});\n\n const promise = controller.initialize().then(() => controller as Controller<TEvents>);\n\n // Attach instance property for immediate access\n (promise as Promise<Controller<TEvents>> & { instance: Controller<TEvents> }).instance =\n controller;\n\n return promise as Promise<Controller<TEvents>> & { instance: Controller<TEvents> };\n}\n"],"names":[],"mappings":";;;;;;AAyDA,MAAM,eAAA,GAAkB,GAAA;AAMxB,MAAM,cAAA,CAAwE;AAAA,EACpE,SAAA,GAAyC,IAAA;AAAA,EACzC,MAAA;AAAA,EACA,MAAA;AAAA,EACA,SAAA,GAAsB,EAAA;AAAA,EACtB,QAAA,GAAwB,EAAA;AAAA,EACxB,QAAA,GAAoB,KAAA;AAAA,EACpB,YAAA,GAAwB,KAAA;AAAA,EACxB,mBAAA,GAA0D,IAAA;AAAA,EAC1D,qBAA+E,EAAC;AAAA,EAChF,cAAA,uBAAqB,GAAA,EAAkD;AAAA;AAAA,EAEvE,kBAAA,uBAAyB,GAAA,EAA0E;AAAA,EACnG,eAAiC,EAAC;AAAA;AAAA,EAElC,qBAAA,uBAA4B,GAAA,EAAY;AAAA,EAEhD,WAAA,CAAY,MAAA,GAAoC,EAAC,EAAG;AAClD,IAAA,IAAA,CAAK,MAAA,GAAS,MAAA;AACd,IAAA,IAAA,CAAK,MAAA,GAAS,IAAI,WAAA,CAAY,MAAA,CAAO,OAAO,mBAAmB,CAAA;AAG/D,IAAA,IAAI,OAAO,SAAA,EAAW;AACpB,MAAA,KAAA,MAAW,KAAA,IAAS,MAAA,CAAO,IAAA,CAAK,MAAA,CAAO,SAAS,CAAA,EAAG;AACjD,QAAA,iBAAA,CAAkB,KAAK,CAAA;AAAA,MACzB;AAAA,IACF;AAAA,EACF;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,OAAA,GAAuB;AACzB,IAAA,OAAO,IAAA,CAAK,QAAA;AAAA,EACd;AAAA,EAEA,IAAI,QAAA,GAAqB;AACvB,IAAA,OAAO,IAAA,CAAK,SAAA;AAAA,EACd;AAAA,EAEA,IAAI,OAAA,GAAmB;AACrB,IAAA,OAAO,IAAA,CAAK,QAAA;AAAA,EACd;AAAA,EAEA,IAAI,WAAA,GAAuB;AACzB,IAAA,OAAO,IAAA,CAAK,YAAA;AAAA,EACd;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,IAAI,WAAA,GAAyC;AAC3C,IAAA,OAAO,CAAC,GAAG,IAAA,CAAK,YAAY,CAAA;AAAA,EAC9B;AAAA;AAAA;AAAA;AAAA,EAKA,kBAAA,GAA6B;AAC3B,IAAA,OAAO,KAAK,YAAA,CAAa,MAAA,CAAO,CAAA,CAAA,KAAK,CAAA,CAAE,SAAS,CAAA,CAAE,MAAA;AAAA,EACpD;AAAA;AAAA;AAAA;AAAA,EAMA,MAAM,UAAA,GAA4B;AAChC,IAAA,MAAM,YAAA,GAAe,IAAA,CAAK,MAAA,CAAO,YAAA,IAAgB,GAAA;AACjD,IAAA,MAAM,OAAA,GAAU,IAAA,CAAK,MAAA,CAAO,OAAA,IAAW,eAAA;AAEvC,IAAA,IAAA,CAAK,OAAO,SAAA,CAAU,4BAAA,EAA8B,EAAE,YAAA,EAAc,SAAS,CAAA;AAE7E,IAAA,OAAO,IAAI,OAAA,CAAc,CAAC,OAAA,EAAS,MAAA,KAAW;AAC5C,MAAA,MAAM,SAAA,GAAY,WAAW,MAAM;AACjC,QAAA,IAAA,CAAK,OAAA,EAAQ;AACb,QAAA,MAAM,QAAQ,IAAI,aAAA;AAAA,UAChB,SAAA;AAAA,UACA,6CAA6C,OAAO,CAAA,+PAAA,CAAA;AAAA,UAIpD,EAAE,OAAA,EAAS,EAAE,OAAA,EAAQ;AAAE,SACzB;AACA,QAAA,IAAA,CAAK,YAAY,KAAK,CAAA;AACtB,QAAA,MAAA,CAAO,KAAK,CAAA;AAAA,MACd,GAAG,OAAO,CAAA;AAGV,MAAA,IAAA,CAAK,mBAAA,GAAsB,CAAC,CAAA,KAAoB;AAC9C,QAAA,IAAI,YAAA,KAAiB,GAAA,IAAO,CAAA,CAAE,MAAA,KAAW,YAAA,EAAc;AAEvD,QAAA,MAAM,MAAM,CAAA,CAAE,IAAA;AACd,QAAA,IAAI,CAAC,eAAA,CAAgB,GAAG,CAAA,EAAG;AAE3B,QAAA,IAAI,GAAA,CAAI,SAAS,cAAA,EAAgB;AAC/B,UAAA,YAAA,CAAa,SAAS,CAAA;AACtB,UAAA,IAAA,CAAK,UAAA,CAAW,GAAA,EAA0B,YAAA,EAAc,OAAA,EAAS,MAAM,CAAA;AAAA,QACzE,CAAA,MAAA,IAAW,GAAA,CAAI,IAAA,KAAS,gBAAA,EAAkB;AACxC,UAAA,IAAA,CAAK,aAAa,GAA0B,CAAA;AAAA,QAC9C;AAAA,MACF,CAAA;AAEA,MAAA,MAAA,CAAO,gBAAA,CAAiB,SAAA,EAAW,IAAA,CAAK,mBAAmB,CAAA;AAG3D,MAAA,IAAA,CAAK,MAAA,CAAO,UAAU,iCAAiC,CAAA;AACvD,MAAA,MAAA,CAAO,OAAO,WAAA,CAAY,EAAE,IAAA,EAAM,eAAA,IAAmB,YAAY,CAAA;AAAA,IACnE,CAAC,CAAA;AAAA,EACH;AAAA,EAEQ,UAAA,CACN,GAAA,EACA,YAAA,EACA,OAAA,EACA,MAAA,EACM;AACN,IAAA,MAAM,cAAc,GAAA,CAAI,OAAA;AAExB,IAAA,IAAA,CAAK,MAAA,CAAO,KAAA,CAAM,uBAAA,EAAyB,WAAW,CAAA;AAGtD,IAAA,IAAI;AACF,MAAA,mBAAA,CAAoB,WAAW,CAAA;AAAA,IACjC,SAAS,GAAA,EAAK;AACZ,MAAA,MAAM,QAAQ,IAAI,aAAA;AAAA,QAChB,aAAA;AAAA,QACA,iCAAiC,GAAA,YAAe,KAAA,GAAQ,IAAI,OAAA,GAAU,MAAA,CAAO,GAAG,CAAC,CAAA,CAAA;AAAA,QACjF,EAAE,OAAA,EAAS,EAAE,OAAA,EAAS,aAAY;AAAE,OACtC;AACA,MAAA,IAAA,CAAK,MAAA,CAAO,IAAA,CAAK,gCAAA,EAAkC,KAAK,CAAA;AACxD,MAAA,IAAA,CAAK,YAAY,KAAK,CAAA;AACtB,MAAA,MAAA,CAAO,KAAK,CAAA;AACZ,MAAA;AAAA,IACF;AAEA,IAAA,MAAM,QAAA,GAAW,WAAA;AAEjB,IAAA,IAAI,QAAA,CAAS,SAAS,QAAA,EAAU;AAC9B,MAAA,MAAM,QAAQ,IAAI,aAAA;AAAA,QAChB,aAAA;AAAA,QACA,CAAA,yCAAA,EAA4C,SAAS,IAAI,CAAA,CAAA;AAAA,QACzD,EAAE,OAAA,EAAS,EAAE,IAAA,EAAM,QAAA,CAAS,MAAK;AAAE,OACrC;AACA,MAAA,IAAA,CAAK,YAAY,KAAK,CAAA;AACtB,MAAA,MAAA,CAAO,KAAK,CAAA;AACZ,MAAA;AAAA,IACF;AAEA,IAAA,IAAI,QAAA,CAAS,YAAY,MAAA,EAAW;AAClC,MAAA,MAAM,QAAQ,IAAI,aAAA;AAAA,QAChB,aAAA;AAAA,QACA,iCAAA;AAAA,QACA,EAAE,SAAS,QAAA;AAAS,OACtB;AACA,MAAA,IAAA,CAAK,YAAY,KAAK,CAAA;AACtB,MAAA,MAAA,CAAO,KAAK,CAAA;AACZ,MAAA;AAAA,IACF;AAGA,IAAA,IAAA,CAAK,SAAA,GAAY,IAAI,oBAAA,CAAqB,YAAY,CAAA;AACtD,IAAA,IAAA,CAAK,YAAY,QAAA,CAAS,QAAA;AAC1B,IAAA,IAAA,CAAK,WAAW,QAAA,CAAS,OAAA;AAGzB,IAAA,MAAM,cAAc,QAAA,CAAS,OAAA;AAC7B,IAAA,IAAA,CAAK,YAAA,GAAe,WAAA,CACjB,MAAA,CAAO,CAAA,CAAA,KAAK,OAAO,CAAA,CAAE,WAAA,KAAgB,QAAQ,CAAA,CAC7C,GAAA,CAAI,CAAC,CAAA,MAAO;AAAA,MACX,aAAc,CAAA,CAAE,WAAA;AAAA,MAChB,QAAA,EAAW,EAAE,QAAA,IAAwB,CAAA,CAAE,QAAmB,CAAA,OAAA,EAAW,CAAA,CAAE,cAAyB,CAAC,CAAA,CAAA;AAAA,MACjG,SAAA,EAAW,EAAE,SAAA,KAAc,KAAA;AAAA,MAC3B,UAAA,EAAa,CAAA,CAAE,UAAA,IAAc,CAAA,CAAE;AAAA,KACjC,CAAE,CAAA;AAEJ,IAAA,IAAA,CAAK,kBAAA,EAAmB;AAExB,IAAA,IAAA,CAAK,QAAA,GAAW,IAAA;AAChB,IAAA,IAAA,CAAK,MAAA,CAAO,UAAU,kBAAA,EAAoB;AAAA,MACxC,UAAU,IAAA,CAAK,SAAA;AAAA,MACf,SAAS,IAAA,CAAK;AAAA,KACf,CAAA;AAED,IAAA,IAAA,CAAK,OAAO,OAAA,IAAU;AAGtB,IAAA,IAAI,IAAA,CAAK,MAAA,CAAO,SAAA,KAAc,KAAA,EAAO;AACnC,MAAA,IAAA,CAAK,MAAA,CAAO,UAAU,0CAA0C,CAAA;AAChE,MAAA,IAAA,CAAK,WAAA,EAAY;AAAA,IACnB;AAEA,IAAA,OAAA,EAAQ;AAAA,EACV;AAAA,EAEQ,aAAa,GAAA,EAAgC;AACnD,IAAA,IAAI,CAAC,KAAK,QAAA,EAAU;AAClB,MAAA,IAAA,CAAK,MAAA,CAAO,MAAM,+CAA+C,CAAA;AACjE,MAAA;AAAA,IACF;AACA,IAAA,MAAM,aAAa,GAAA,CAAI,OAAA;AACvB,IAAA,IAAA,CAAK,MAAA,CAAO,KAAA,CAAM,yBAAA,EAA2B,UAAU,CAAA;AAEvD,IAAA,IAAI,WAAW,OAAA,IAAW,KAAA,CAAM,OAAA,CAAQ,UAAA,CAAW,OAAO,CAAA,EAAG;AAC3D,MAAA,MAAM,UAAU,UAAA,CAAW,OAAA;AAC3B,MAAA,MAAM,cAAA,GAAmC,OAAA,CACtC,MAAA,CAAO,CAAA,CAAA,KAAK,OAAO,EAAE,WAAA,KAAgB,QAAQ,CAAA,CAC7C,GAAA,CAAI,CAAA,CAAA,MAAM;AAAA,QACT,aAAa,CAAA,CAAE,WAAA;AAAA,QACf,QAAA,EAAW,EAAE,QAAA,IAAwB,CAAA,CAAE,QAAmB,CAAA,OAAA,EAAW,CAAA,CAAE,cAAyB,CAAC,CAAA,CAAA;AAAA,QACjG,SAAA,EAAW,EAAE,SAAA,KAAc,KAAA;AAAA,QAC3B,UAAA,EAAa,CAAA,CAAE,UAAA,IAAc,CAAA,CAAE;AAAA,OACjC,CAAE,CAAA;AAEJ,MAAA,MAAM,iBAAiB,IAAA,CAAK,YAAA;AAG5B,MAAA,KAAA,MAAW,MAAM,cAAA,EAAgB;AAC/B,QAAA,IAAI,CAAC,eAAe,IAAA,CAAK,CAAA,EAAA,KAAM,GAAG,WAAA,KAAgB,EAAA,CAAG,WAAW,CAAA,EAAG;AACjE,UAAA,IAAA,CAAK,MAAA,CAAO,gBAAA,GAAmB,EAAA,CAAG,WAAA,EAAa,EAAE,CAAA;AAAA,QACnD;AAAA,MACF;AAGA,MAAA,KAAA,MAAW,MAAM,cAAA,EAAgB;AAC/B,QAAA,IAAI,CAAC,eAAe,IAAA,CAAK,CAAA,EAAA,KAAM,GAAG,WAAA,KAAgB,EAAA,CAAG,WAAW,CAAA,EAAG;AACjE,UAAA,IAAA,CAAK,MAAA,CAAO,iBAAA,GAAoB,EAAA,CAAG,WAAW,CAAA;AAAA,QAChD;AAAA,MACF;AAGA,MAAA,KAAA,MAAW,MAAM,cAAA,EAAgB;AAC/B,QAAA,MAAM,KAAK,cAAA,CAAe,IAAA,CAAK,OAAK,CAAA,CAAE,WAAA,KAAgB,GAAG,WAAW,CAAA;AACpE,QAAA,IAAI,EAAA,EAAI;AAEN,UAAA,IAAI,EAAA,CAAG,SAAA,IAAa,CAAC,EAAA,CAAG,SAAA,EAAW;AACjC,YAAA,IAAA,CAAK,OAAO,KAAA,CAAM,kCAAA,EAAoC,EAAE,WAAA,EAAa,EAAA,CAAG,aAAa,CAAA;AACrF,YAAA,IAAA,CAAK,MAAA,CAAO,sBAAA,GAAyB,EAAA,CAAG,WAAW,CAAA;AAAA,UACrD;AAEA,UAAA,IAAI,CAAC,EAAA,CAAG,SAAA,IAAa,EAAA,CAAG,SAAA,EAAW;AACjC,YAAA,IAAA,CAAK,OAAO,KAAA,CAAM,iCAAA,EAAmC,EAAE,WAAA,EAAa,EAAA,CAAG,aAAa,CAAA;AACpF,YAAA,IAAA,CAAK,MAAA,CAAO,qBAAA,GAAwB,EAAA,CAAG,WAAA,EAAa,EAAE,CAAA;AAAA,UACxD;AAAA,QACF;AAAA,MACF;AAEA,MAAA,IAAA,CAAK,YAAA,GAAe,cAAA;AAAA,IACtB;AAAA,EACF;AAAA,EAEQ,kBAAA,GAA2B;AACjC,IAAA,IAAI,CAAC,KAAK,SAAA,EAAW;AAMrB,IAAA,IAAA,CAAK,eAAA,CAAgB,YAAA,CAAa,aAAA,EAAe,CAAC,GAAA,KAAiB;AACjE,MAAA,MAAM,IAAA,GAAO,GAAA;AACb,MAAA,MAAM,aAAa,IAAA,CAAK,MAAA;AACxB,MAAA,MAAM,WAAA,GAAc,UAAA,EAAY,WAAA,IAAqC,IAAA,CAAK,WAAA;AAC1E,MAAA,IAAI,gBAAgB,MAAA,EAAW;AAC7B,QAAA,IAAI,KAAK,YAAA,CAAa,IAAA,CAAK,OAAK,CAAA,CAAE,WAAA,KAAgB,WAAW,CAAA,EAAG;AAChE,QAAA,MAAM,iBAAiC,UAAA,GAAa;AAAA,UAClD,WAAA;AAAA,UACA,UAAW,UAAA,CAAW,QAAA,IAAwB,WAAW,IAAA,IAAmB,CAAA,OAAA,EAAU,cAAc,CAAC,CAAA,CAAA;AAAA,UACrG,SAAA,EAAW,WAAW,SAAA,KAAc,KAAA;AAAA,UACpC,UAAA,EAAa,UAAA,CAAW,UAAA,IAAc,UAAA,CAAW;AAAA,SACnD,GAAI;AAAA,UACF,WAAA;AAAA,UACA,QAAA,EAAU,CAAA,OAAA,EAAU,WAAA,GAAc,CAAC,CAAA,CAAA;AAAA,UACnC,SAAA,EAAW;AAAA,SACb;AACA,QAAA,IAAA,CAAK,YAAA,GAAe,CAAC,GAAG,IAAA,CAAK,cAAc,cAAc,CAAA;AACzD,QAAA,IAAA,CAAK,MAAA,CAAO,KAAA,CAAM,eAAA,EAAiB,EAAE,aAAa,CAAA;AAClD,QAAA,IAAA,CAAK,MAAA,CAAO,gBAAA,GAAmB,WAAA,EAAa,cAAc,CAAA;AAAA,MAC5D;AAAA,IACF,CAAC,CAAA;AAED,IAAA,IAAA,CAAK,eAAA,CAAgB,YAAA,CAAa,WAAA,EAAa,CAAC,GAAA,KAAiB;AAC/D,MAAA,MAAM,IAAA,GAAO,GAAA;AACb,MAAA,MAAM,WAAA,GAAc,IAAA,CAAK,MAAA,EAAQ,WAAA,IAAe,IAAA,CAAK,WAAA;AACrD,MAAA,IAAI,gBAAgB,MAAA,EAAW;AAC7B,QAAA,IAAI,CAAC,KAAK,YAAA,CAAa,IAAA,CAAK,OAAK,CAAA,CAAE,WAAA,KAAgB,WAAW,CAAA,EAAG;AACjE,QAAA,IAAA,CAAK,eAAe,IAAA,CAAK,YAAA,CAAa,OAAO,CAAA,CAAA,KAAK,CAAA,CAAE,gBAAgB,WAAW,CAAA;AAC/E,QAAA,IAAA,CAAK,MAAA,CAAO,KAAA,CAAM,aAAA,EAAe,EAAE,aAAa,CAAA;AAChD,QAAA,IAAA,CAAK,MAAA,CAAO,oBAAoB,WAAW,CAAA;AAAA,MAC7C;AAAA,IACF,CAAC,CAAA;AAED,IAAA,IAAA,CAAK,eAAA,CAAgB,YAAA,CAAa,mBAAA,EAAqB,CAAC,GAAA,KAAiB;AACvE,MAAA,MAAM,IAAA,GAAO,GAAA;AACb,MAAA,MAAM,aAAa,IAAA,CAAK,MAAA;AACxB,MAAA,MAAM,WAAA,GAAe,UAAA,EAAY,WAAA,IAAsC,IAAA,CAAK,WAAA;AAC5E,MAAA,IAAI,gBAAgB,MAAA,EAAW;AAE7B,QAAA,IAAA,CAAK,YAAA,GAAe,KAAK,YAAA,CAAa,GAAA;AAAA,UAAI,CAAA,CAAA,KACxC,EAAE,WAAA,KAAgB,WAAA,GAAc,EAAE,GAAG,CAAA,EAAG,SAAA,EAAW,KAAA,EAAM,GAAI;AAAA,SAC/D;AACA,QAAA,IAAA,CAAK,MAAA,CAAO,KAAA,CAAM,qBAAA,EAAuB,EAAE,aAAa,CAAA;AACxD,QAAA,IAAA,CAAK,MAAA,CAAO,yBAAyB,WAAW,CAAA;AAAA,MAClD;AAAA,IACF,CAAC,CAAA;AAED,IAAA,IAAA,CAAK,eAAA,CAAgB,YAAA,CAAa,kBAAA,EAAoB,CAAC,GAAA,KAAiB;AACtE,MAAA,MAAM,IAAA,GAAO,GAAA;AACb,MAAA,MAAM,aAAa,IAAA,CAAK,MAAA;AACxB,MAAA,MAAM,WAAA,GAAe,UAAA,EAAY,WAAA,IAAsC,IAAA,CAAK,WAAA;AAC5E,MAAA,IAAI,gBAAgB,MAAA,EAAW;AAE7B,QAAA,MAAM,iBAAiC,UAAA,GAAa;AAAA,UAClD,WAAA;AAAA,UACA,UAAW,UAAA,CAAW,QAAA,IAAwB,WAAW,IAAA,IAAmB,CAAA,OAAA,EAAU,cAAc,CAAC,CAAA,CAAA;AAAA,UACrG,SAAA,EAAW,IAAA;AAAA,UACX,UAAA,EAAa,UAAA,CAAW,UAAA,IAAc,UAAA,CAAW;AAAA,SACnD,GAAI;AAAA,UACF,WAAA;AAAA,UACA,QAAA,EAAU,CAAA,OAAA,EAAU,WAAA,GAAc,CAAC,CAAA,CAAA;AAAA,UACnC,SAAA,EAAW;AAAA,SACb;AAEA,QAAA,IAAA,CAAK,YAAA,GAAe,KAAK,YAAA,CAAa,GAAA;AAAA,UAAI,CAAA,CAAA,KACxC,CAAA,CAAE,WAAA,KAAgB,WAAA,GAAc,cAAA,GAAiB;AAAA,SACnD;AACA,QAAA,IAAA,CAAK,MAAA,CAAO,KAAA,CAAM,oBAAA,EAAsB,EAAE,aAAa,CAAA;AACvD,QAAA,IAAA,CAAK,MAAA,CAAO,qBAAA,GAAwB,WAAA,EAAa,cAAc,CAAA;AAAA,MACjE;AAAA,IACF,CAAC,CAAA;AAID,IAAA,IAAA,CAAK,eAAA,CAAgB,YAAA,CAAa,wBAAA,EAA0B,CAAC,GAAA,KAAiB;AAC5E,MAAA,MAAM,OAAA,GAAU,GAAA;AAChB,MAAA,MAAM,aAAa,OAAA,EAAS,MAAA;AAC5B,MAAA,IAAI,UAAA,IAAc,OAAO,UAAA,CAAW,WAAA,KAAgB,QAAA,EAAU;AAC5D,QAAA,MAAM,UAAA,GAAc,WAAW,SAAA,IAAa,IAAA;AAC5C,QAAA,IAAA,CAAK,YAAA,GAAe,KAAK,YAAA,CAAa,GAAA;AAAA,UAAI,CAAA,CAAA,KACxC,EAAE,WAAA,KAAgB,UAAA,CAAW,cAAc,EAAE,GAAG,CAAA,EAAG,UAAA,EAAW,GAAI;AAAA,SACpE;AACA,QAAA,IAAA,CAAK,OAAO,KAAA,CAAM,0BAAA,EAA4B,EAAE,WAAA,EAAa,UAAA,CAAW,aAAa,CAAA;AACrF,QAAA,IAAA,CAAK,MAAA,CAAO,kBAAA,GAAqB,UAAA,CAAW,WAAA,EAAa,cAAc,IAAI,CAAA;AAAA,MAC7E;AAAA,IACF,CAAC,CAAA;AAGD,IAAA,IAAA,CAAK,eAAA,CAAgB,YAAA,CAAa,YAAA,EAAc,CAAC,GAAA,KAAiB;AAChE,MAAA,MAAM,IAAA,GAAO,GAAA;AACb,MAAA,MAAM,KAAA,GAAQ,MAAM,KAAA,IAAS,SAAA;AAC7B,MAAA,IAAA,CAAK,MAAA,CAAO,IAAA,CAAK,CAAA,cAAA,EAAiB,KAAK,CAAA,CAAE,CAAA;AACzC,MAAA,IAAA,CAAK,MAAA,CAAO,gBAAgB,KAAK,CAAA;AAAA,IACnC,CAAC,CAAA;AAGD,IAAA,IAAA,CAAK,eAAA,CAAgB,YAAA,CAAa,SAAA,EAAW,MAAM;AACjD,MAAA,IAAA,CAAK,MAAA,CAAO,UAAU,wBAAwB,CAAA;AAC9C,MAAA,IAAA,CAAK,OAAO,UAAA,IAAa;AAAA,IAC3B,CAAC,CAAA;AASD,IAAA,IAAI,IAAA,CAAK,OAAO,gBAAA,EAAkB;AAChC,MAAA,IAAA,CAAK,MAAA,CAAO,KAAK,0EAA0E,CAAA;AAAA,IAC7F;AACA,IAAA,IAAI,IAAA,CAAK,OAAO,eAAA,EAAiB;AAC/B,MAAA,IAAA,CAAK,MAAA,CAAO,KAAK,yEAAyE,CAAA;AAAA,IAC5F;AAIA,IAAA,IAAI,IAAA,CAAK,OAAO,SAAA,EAAW;AACzB,MAAA,KAAA,MAAW,CAAC,OAAO,OAAO,CAAA,IAAK,OAAO,OAAA,CAAQ,IAAA,CAAK,MAAA,CAAO,SAAS,CAAA,EAAG;AACpE,QAAA,IAAI,CAAC,OAAA,EAAS;AACd,QAAA,IAAA,CAAK,qBAAA,CAAsB,IAAI,KAAK,CAAA;AAEpC,QAAA,IAAA,CAAK,eAAA,CAAgB,KAAA,EAAO,CAAC,IAAA,KAAkB;AAC7C,UAAA,IAAA,CAAK,UAAA,CAAW,OAAO,IAAI,CAAA;AAC3B,UAAA,IAAI;AACF,YAAC,QAA4C,IAAI,CAAA;AAAA,UACnD,SAAS,GAAA,EAAK;AACZ,YAAA,IAAA,CAAK,WAAA;AAAA,cACH,IAAI,aAAA,CAAc,SAAA,EAAW,CAAA,4BAAA,EAA+B,KAAK,CAAA,CAAA,CAAA,EAAK;AAAA,gBACpE,KAAA,EAAO,GAAA,YAAe,KAAA,GAAQ,GAAA,GAAM,MAAA;AAAA,gBACpC,OAAA,EAAS,EAAE,KAAA;AAAM,eAClB;AAAA,aACH;AAAA,UACF;AAAA,QACF,CAAC,CAAA;AAAA,MACH;AAAA,IACF;AAAA,EACF;AAAA,EAEQ,eAAA,CAAgB,OAAe,OAAA,EAAsC;AAC3E,IAAA,IAAI,CAAC,KAAK,SAAA,EAAW;AACrB,IAAA,IAAA,CAAK,SAAA,CAAU,EAAA,CAAG,KAAA,EAAO,OAAO,CAAA;AAChC,IAAA,IAAA,CAAK,kBAAA,CAAmB,IAAA,CAAK,EAAE,KAAA,EAAO,SAAS,CAAA;AAAA,EACjD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAgBA,IAAA,CAAoC,OAAU,IAAA,EAAmC;AAC/E,IAAA,IAAA,CAAK,YAAY,MAAM,CAAA;AACvB,IAAA,iBAAA,CAAkB,KAAK,CAAA;AAEvB,IAAA,IAAI,OAAO,IAAA,KAAS,QAAA,IAAY,IAAA,KAAS,IAAA,EAAM;AAC7C,MAAA,IAAA,CAAK,MAAA,CAAO,IAAA;AAAA,QACV;AAAA,OAEF;AAAA,IACF;AAEA,IAAA,IAAA,CAAK,OAAA,CAAQ,OAAO,IAAI,CAAA;AACxB,IAAA,IAAA,CAAK,SAAA,CAAW,IAAA,CAAK,KAAA,EAAO,IAAI,CAAA;AAAA,EAClC;AAAA,EAEA,OAAA,CAAQ,OAAe,IAAA,EAAsB;AAC3C,IAAA,IAAA,CAAK,YAAY,SAAS,CAAA;AAC1B,IAAA,iBAAA,CAAkB,KAAK,CAAA;AAEvB,IAAA,IAAA,CAAK,OAAA,CAAQ,OAAO,IAAI,CAAA;AACxB,IAAA,IAAA,CAAK,SAAA,CAAW,IAAA,CAAK,KAAA,EAAO,IAAI,CAAA;AAAA,EAClC;AAAA,EAEA,WAAA,GAAoB;AAClB,IAAA,IAAA,CAAK,YAAY,aAAa,CAAA;AAC9B,IAAA,IAAA,CAAK,OAAA,CAAQ,YAAA,CAAa,UAAA,EAAY,EAAE,CAAA;AACxC,IAAA,IAAA,CAAK,SAAA,CAAW,IAAA,CAAK,YAAA,CAAa,UAAA,EAAY,EAAE,CAAA;AAAA,EAClD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EA4BA,EAAA,CACE,OACA,OAAA,EACY;AACZ,IAAA,iBAAA,CAAkB,KAAK,CAAA;AAGvB,IAAA,IAAI,SAAA,GAAY,IAAA,CAAK,cAAA,CAAe,GAAA,CAAI,KAAK,CAAA;AAC7C,IAAA,IAAI,CAAC,SAAA,EAAW;AACd,MAAA,SAAA,uBAAgB,GAAA,EAAI;AACpB,MAAA,IAAA,CAAK,cAAA,CAAe,GAAA,CAAI,KAAA,EAAO,SAAS,CAAA;AAAA,IAC1C;AACA,IAAA,SAAA,CAAU,IAAI,OAA0C,CAAA;AAGxD,IAAA,MAAM,gBAAA,GAA0C,CAAC,IAAA,KAAkB;AACjE,MAAA,IAAA,CAAK,UAAA,CAAW,OAAO,IAAI,CAAA;AAC3B,MAAA,IAAI;AACF,QAAC,QAA4C,IAAI,CAAA;AAAA,MACnD,SAAS,GAAA,EAAK;AACZ,QAAA,IAAA,CAAK,WAAA;AAAA,UACH,IAAI,aAAA,CAAc,SAAA,EAAW,CAAA,4BAAA,EAA+B,KAAK,CAAA,CAAA,CAAA,EAAK;AAAA,YACpE,KAAA,EAAO,GAAA,YAAe,KAAA,GAAQ,GAAA,GAAM,MAAA;AAAA,YACpC,OAAA,EAAS,EAAE,KAAA;AAAM,WAClB;AAAA,SACH;AAAA,MACF;AAAA,IACF,CAAA;AAEA,IAAA,IAAI,KAAK,SAAA,EAAW;AAClB,MAAA,IAAA,CAAK,SAAA,CAAU,EAAA,CAAG,KAAA,EAAO,gBAAgB,CAAA;AACzC,MAAA,IAAA,CAAK,mBAAmB,IAAA,CAAK,EAAE,KAAA,EAAO,OAAA,EAAS,kBAAkB,CAAA;AACjE,MAAA,IAAA,CAAK,mBAAmB,GAAA,CAAI,OAAA,EAAqB,EAAE,KAAA,EAAO,kBAAkB,CAAA;AAAA,IAC9E;AAGA,IAAA,OAAO,MAAM;AACX,MAAA,SAAA,EAAW,OAAO,OAA0C,CAAA;AAC5D,MAAA,IAAI,SAAA,EAAW,SAAS,CAAA,EAAG;AACzB,QAAA,IAAA,CAAK,cAAA,CAAe,OAAO,KAAK,CAAA;AAAA,MAClC;AACA,MAAA,IAAA,CAAK,SAAA,EAAW,GAAA,CAAI,KAAA,EAAO,gBAAgB,CAAA;AAC3C,MAAA,IAAA,CAAK,kBAAA,GAAqB,KAAK,kBAAA,CAAmB,MAAA;AAAA,QAChD,CAAC,CAAA,KAAM,CAAA,CAAE,OAAA,KAAY;AAAA,OACvB;AACA,MAAA,IAAA,CAAK,kBAAA,CAAmB,OAAO,OAAmB,CAAA;AAAA,IACpD,CAAA;AAAA,EACF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAkBA,IAAA,CACE,OACA,OAAA,EACY;AACZ,IAAA,MAAM,WAAA,GAAc,IAAA,CAAK,EAAA,CAAG,KAAA,GAAQ,CAAC,IAAA,KAAgC;AACnE,MAAA,WAAA,EAAY;AACZ,MAAA,OAAA,CAAQ,IAAI,CAAA;AAAA,IACd,CAAA,EAAmD;AACnD,IAAA,OAAO,WAAA;AAAA,EACT;AAAA,EAEA,GAAA,CACE,OACA,OAAA,EACM;AACN,IAAA,IAAI,CAAC,OAAA,EAAS;AAIZ,MAAA,IAAI,IAAA,CAAK,qBAAA,CAAsB,GAAA,CAAI,KAAK,CAAA,EAAG;AAEzC,QAAA,KAAA,MAAW,CAAC,GAAA,EAAK,GAAG,CAAA,IAAK,KAAK,kBAAA,EAAoB;AAChD,UAAA,IAAI,GAAA,CAAI,UAAU,KAAA,EAAO;AACvB,YAAA,IAAA,CAAK,SAAA,EAAW,GAAA,CAAI,KAAA,EAAO,GAAA,CAAI,gBAAgB,CAAA;AAC/C,YAAA,IAAA,CAAK,kBAAA,GAAqB,KAAK,kBAAA,CAAmB,MAAA;AAAA,cAChD,CAAC,CAAA,KAAM,CAAA,CAAE,OAAA,KAAY,GAAA,CAAI;AAAA,aAC3B;AACA,YAAA,IAAA,CAAK,kBAAA,CAAmB,OAAO,GAAG,CAAA;AAAA,UACpC;AAAA,QACF;AAAA,MACF,CAAA,MAAO;AAEL,QAAA,IAAA,CAAK,cAAA,CAAe,OAAO,KAAK,CAAA;AAChC,QAAA,IAAA,CAAK,SAAA,EAAW,IAAI,KAAK,CAAA;AACzB,QAAA,IAAA,CAAK,kBAAA,GAAqB,KAAK,kBAAA,CAAmB,MAAA,CAAO,CAAC,CAAA,KAAM,CAAA,CAAE,UAAU,KAAK,CAAA;AACjF,QAAA,KAAA,MAAW,CAAC,GAAA,EAAK,GAAG,CAAA,IAAK,KAAK,kBAAA,EAAoB;AAChD,UAAA,IAAI,IAAI,KAAA,KAAU,KAAA,EAAO,IAAA,CAAK,kBAAA,CAAmB,OAAO,GAAG,CAAA;AAAA,QAC7D;AAAA,MACF;AAAA,IACF,CAAA,MAAO;AAEL,MAAA,MAAM,SAAA,GAAY,IAAA,CAAK,cAAA,CAAe,GAAA,CAAI,KAAK,CAAA;AAC/C,MAAA,SAAA,EAAW,OAAO,OAA0C,CAAA;AAC5D,MAAA,IAAI,SAAA,EAAW,SAAS,CAAA,EAAG;AACzB,QAAA,IAAA,CAAK,cAAA,CAAe,OAAO,KAAK,CAAA;AAAA,MAClC;AAEA,MAAA,MAAM,KAAA,GAAQ,IAAA,CAAK,kBAAA,CAAmB,GAAA,CAAI,OAAmB,CAAA;AAC7D,MAAA,IAAI,KAAA,EAAO;AACT,QAAA,IAAA,CAAK,SAAA,EAAW,GAAA,CAAI,KAAA,EAAO,KAAA,CAAM,gBAAgB,CAAA;AACjD,QAAA,IAAA,CAAK,kBAAA,GAAqB,KAAK,kBAAA,CAAmB,MAAA;AAAA,UAChD,CAAC,CAAA,KAAM,CAAA,CAAE,OAAA,KAAY,KAAA,CAAM;AAAA,SAC7B;AACA,QAAA,IAAA,CAAK,kBAAA,CAAmB,OAAO,OAAmB,CAAA;AAAA,MACpD;AAAA,IACF;AAAA,EACF;AAAA;AAAA;AAAA;AAAA,EAMA,OAAA,GAAgB;AACd,IAAA,IAAI,KAAK,YAAA,EAAc;AAEvB,IAAA,IAAA,CAAK,MAAA,CAAO,UAAU,uBAAuB,CAAA;AAC7C,IAAA,IAAA,CAAK,OAAA,EAAQ;AACb,IAAA,IAAA,CAAK,YAAA,GAAe,IAAA;AAAA,EACtB;AAAA,EAEQ,OAAA,GAAgB;AACtB,IAAA,IAAA,CAAK,QAAA,GAAW,KAAA;AAGhB,IAAA,KAAA,MAAW,EAAE,KAAA,EAAO,OAAA,EAAQ,IAAK,KAAK,kBAAA,EAAoB;AACxD,MAAA,IAAA,CAAK,SAAA,EAAW,GAAA,CAAI,KAAA,EAAO,OAAO,CAAA;AAAA,IACpC;AACA,IAAA,IAAA,CAAK,qBAAqB,EAAC;AAG3B,IAAA,IAAA,CAAK,eAAe,KAAA,EAAM;AAC1B,IAAA,IAAA,CAAK,mBAAmB,KAAA,EAAM;AAG9B,IAAA,IAAI,KAAK,SAAA,EAAW;AAClB,MAAA,IAAA,CAAK,UAAU,OAAA,EAAQ;AACvB,MAAA,IAAA,CAAK,SAAA,GAAY,IAAA;AAAA,IACnB;AAGA,IAAA,IAAI,KAAK,mBAAA,EAAqB;AAC5B,MAAA,MAAA,CAAO,mBAAA,CAAoB,SAAA,EAAW,IAAA,CAAK,mBAAmB,CAAA;AAC9D,MAAA,IAAA,CAAK,mBAAA,GAAsB,IAAA;AAAA,IAC7B;AAAA,EACF;AAAA;AAAA;AAAA;AAAA,EAMQ,YAAY,MAAA,EAAsB;AACxC,IAAA,IAAI,KAAK,YAAA,EAAc;AACrB,MAAA,MAAM,IAAI,aAAA;AAAA,QACR,WAAA;AAAA,QACA,eAAe,MAAM,CAAA,kBAAA,CAAA;AAAA,QACrB,EAAE,OAAA,EAAS,EAAE,MAAA,EAAO;AAAE,OACxB;AAAA,IACF;AACA,IAAA,IAAI,CAAC,IAAA,CAAK,QAAA,IAAY,CAAC,KAAK,SAAA,EAAW;AACrC,MAAA,MAAM,IAAI,aAAA;AAAA,QACR,WAAA;AAAA,QACA,eAAe,MAAM,CAAA,yFAAA,CAAA;AAAA,QAErB,EAAE,OAAA,EAAS,EAAE,QAAQ,OAAA,EAAS,IAAA,CAAK,UAAS;AAAE,OAChD;AAAA,IACF;AAAA,EACF;AAAA,EAEQ,YAAY,KAAA,EAA4B;AAE9C,IAAA,IAAA,CAAK,MAAA,CAAO,IAAA,CAAK,CAAA,kBAAA,EAAqB,KAAA,CAAM,OAAO,CAAA,CAAE,CAAA;AACrD,IAAA,IAAI,IAAA,CAAK,OAAO,OAAA,EAAS;AACvB,MAAA,IAAA,CAAK,MAAA,CAAO,OAAA,CAAQ,KAAA,CAAM,YAAA,EAAc,CAAA;AAAA,IAC1C,CAAA,MAAO;AACL,MAAA,IAAA,CAAK,MAAA,CAAO,KAAA,CAAM,KAAA,CAAM,OAAA,EAAS,MAAM,OAAO,CAAA;AAAA,IAChD;AAAA,EACF;AAAA,EAEQ,OAAA,CAAQ,OAAe,IAAA,EAAsB;AACnD,IAAA,IAAA,CAAK,MAAA,CAAO,IAAA,CAAK,KAAA,EAAO,IAAI,CAAA;AAAA,EAC9B;AAAA,EAEQ,UAAA,CAAW,OAAe,IAAA,EAAsB;AACtD,IAAA,IAAA,CAAK,MAAA,CAAO,OAAA,CAAQ,KAAA,EAAO,IAAI,CAAA;AAAA,EACjC;AACF;AAqCO,SAAS,iBACd,MAAA,EACkE;AAClE,EAAA,MAAM,UAAA,GAAa,IAAI,cAAA,CAAwB,MAAA,IAAU,EAAE,CAAA;AAE3D,EAAA,MAAM,UAAU,UAAA,CAAW,UAAA,EAAW,CAAE,IAAA,CAAK,MAAM,UAAiC,CAAA;AAGpF,EAAC,QAA6E,QAAA,GAC5E,UAAA;AAEF,EAAA,OAAO,OAAA;AACT;;;;"}
@@ -14,6 +14,9 @@ const SMORE_EVENTS = {
14
14
  PLAYER_CHARACTER_UPDATED: "smore:player-character-updated",
15
15
  // Rate limiting
16
16
  RATE_LIMITED: "smore:rate-limited",
17
+ // Game ready sync
18
+ GAME_READY: "smore:game-ready",
19
+ ALL_READY: "smore:all-ready",
17
20
  // Send to specific player (internal use)
18
21
  SEND_TO_PLAYER: "smore:send-to-player"
19
22
  // Used internally by platform, not handled by SDK
@@ -1 +1 @@
1
- {"version":3,"file":"events.js","sources":["../../src/events.ts"],"sourcesContent":["/**\n * SDK system event constants (socket level)\n *\n * smore:* prefix = platform service events\n * User events are validated to prevent ':' usage via validateEventName()\n *\n * Note: iframe ↔ parent internal communication uses _bridge:* prefix (transport/protocol.ts)\n */\n\nimport { SmoreSDKError } from './errors';\n\n/**\n * Platform system event names (internal use only).\n *\n * These events are reserved by the S'MORE platform and cannot be used by game code.\n * All platform events use the `smore:` prefix to avoid conflicts with user events.\n *\n * User-defined events are validated to prevent `:` usage via validateEventName().\n *\n * @internal Not part of the public SDK API. Do not import directly.\n */\nexport const SMORE_EVENTS = {\n // Game lifecycle\n GAME_OVER: 'smore:game-over',\n RETURN_TO_LOBBY: 'smore:return-to-lobby', // Used internally by platform, not handled by SDK\n\n // Player management\n PLAYER_JOINED: 'smore:player-joined',\n PLAYER_LEFT: 'smore:player-left',\n PLAYER_DISCONNECTED: 'smore:player-disconnected',\n PLAYER_RECONNECTED: 'smore:player-reconnected',\n\n // Character change\n PLAYER_CHARACTER_UPDATED: 'smore:player-character-updated',\n\n // Rate limiting\n RATE_LIMITED: 'smore:rate-limited',\n\n // Send to specific player (internal use)\n SEND_TO_PLAYER: 'smore:send-to-player', // Used internally by platform, not handled by SDK\n} as const;\n\nexport type SmoreEvent = typeof SMORE_EVENTS[keyof typeof SMORE_EVENTS];\n\nexport const SYSTEM_EVENTS: ReadonlySet<string> = new Set(\n Object.values(SMORE_EVENTS)\n);\n\n\nexport const EVENT_NAME_REGEX = /^[a-zA-Z]([a-zA-Z0-9_-]*[a-zA-Z0-9])?$/;\n\nexport const EVENT_NAME_MAX_LENGTH = 128;\n\n/**\n * Validate a user-defined event name.\n *\n * Enforces naming rules to prevent conflicts with platform system events:\n * - Must start with a letter\n * - Can contain letters, numbers, hyphens, underscores\n * - Must end with a letter or number\n * - Cannot contain `:` (reserved for platform events like `smore:*`)\n * - Maximum length: 128 characters\n *\n * @throws {SmoreSDKError} INVALID_EVENT if validation fails\n *\n * @example\n * ```ts\n * validateEventName('player-ready'); // OK\n * validateEventName('score_update'); // OK\n * validateEventName('tap123'); // OK\n * validateEventName('smore:internal'); // Throws: colon not allowed\n * validateEventName('123start'); // Throws: must start with letter\n * ```\n */\nexport function validateEventName(event: string): void {\n if (!event || typeof event !== 'string') {\n throw new SmoreSDKError('INVALID_EVENT', 'Event name must be a non-empty string');\n }\n if (event.length > EVENT_NAME_MAX_LENGTH) {\n throw new SmoreSDKError(\n 'INVALID_EVENT',\n `Event name exceeds maximum length of ${EVENT_NAME_MAX_LENGTH} characters (got ${event.length}).`,\n { details: { event: event.slice(0, 50) + '...' } }\n );\n }\n if (!EVENT_NAME_REGEX.test(event)) {\n throw new SmoreSDKError(\n 'INVALID_EVENT',\n `Invalid event name \"${event}\". Event names must start with a letter, ` +\n `contain only letters, numbers, hyphens, or underscores, and end with a letter or number.`,\n { details: { event } }\n );\n }\n}\n\n/**\n * Check if an event name is a system event.\n *\n * System events use the `smore:` prefix and are reserved for platform use.\n * Prefix-based check is intentional for forward-compatibility with new system events.\n *\n * @param event - Event name to check\n * @returns true if the event is a system event\n */\nexport function isSystemEvent(event: string): boolean {\n return event.startsWith('smore:');\n}\n"],"names":[],"mappings":";;AAqBO,MAAM,YAAA,GAAe;AAAA;AAAA,EAE1B,SAAA,EAAW,iBAAA;AAAA,EACX,eAAA,EAAiB,uBAAA;AAAA;AAAA;AAAA,EAGjB,aAAA,EAAe,qBAAA;AAAA,EACf,WAAA,EAAa,mBAAA;AAAA,EACb,mBAAA,EAAqB,2BAAA;AAAA,EACrB,kBAAA,EAAoB,0BAAA;AAAA;AAAA,EAGpB,wBAAA,EAA0B,gCAAA;AAAA;AAAA,EAG1B,YAAA,EAAc,oBAAA;AAAA;AAAA,EAGd,cAAA,EAAgB;AAAA;AAClB;AAIkD,IAAI,GAAA;AAAA,EACpD,MAAA,CAAO,OAAO,YAAY;AAC5B;AAGO,MAAM,gBAAA,GAAmB;AAEzB,MAAM,qBAAA,GAAwB;AAuB9B,SAAS,kBAAkB,KAAA,EAAqB;AACrD,EAAA,IAAI,CAAC,KAAA,IAAS,OAAO,KAAA,KAAU,QAAA,EAAU;AACvC,IAAA,MAAM,IAAI,aAAA,CAAc,eAAA,EAAiB,uCAAuC,CAAA;AAAA,EAClF;AACA,EAAA,IAAI,KAAA,CAAM,SAAS,qBAAA,EAAuB;AACxC,IAAA,MAAM,IAAI,aAAA;AAAA,MACR,eAAA;AAAA,MACA,CAAA,qCAAA,EAAwC,qBAAqB,CAAA,iBAAA,EAAoB,KAAA,CAAM,MAAM,CAAA,EAAA,CAAA;AAAA,MAC7F,EAAE,OAAA,EAAS,EAAE,KAAA,EAAO,KAAA,CAAM,MAAM,CAAA,EAAG,EAAE,CAAA,GAAI,KAAA,EAAM;AAAE,KACnD;AAAA,EACF;AACA,EAAA,IAAI,CAAC,gBAAA,CAAiB,IAAA,CAAK,KAAK,CAAA,EAAG;AACjC,IAAA,MAAM,IAAI,aAAA;AAAA,MACR,eAAA;AAAA,MACA,uBAAuB,KAAK,CAAA,iIAAA,CAAA;AAAA,MAE5B,EAAE,OAAA,EAAS,EAAE,KAAA,EAAM;AAAE,KACvB;AAAA,EACF;AACF;;;;"}
1
+ {"version":3,"file":"events.js","sources":["../../src/events.ts"],"sourcesContent":["/**\n * SDK system event constants (socket level)\n *\n * smore:* prefix = platform service events\n * User events are validated to prevent ':' usage via validateEventName()\n *\n * Note: iframe ↔ parent internal communication uses _bridge:* prefix (transport/protocol.ts)\n */\n\nimport { SmoreSDKError } from './errors';\n\n/**\n * Platform system event names (internal use only).\n *\n * These events are reserved by the S'MORE platform and cannot be used by game code.\n * All platform events use the `smore:` prefix to avoid conflicts with user events.\n *\n * User-defined events are validated to prevent `:` usage via validateEventName().\n *\n * @internal Not part of the public SDK API. Do not import directly.\n */\nexport const SMORE_EVENTS = {\n // Game lifecycle\n GAME_OVER: 'smore:game-over',\n RETURN_TO_LOBBY: 'smore:return-to-lobby', // Used internally by platform, not handled by SDK\n\n // Player management\n PLAYER_JOINED: 'smore:player-joined',\n PLAYER_LEFT: 'smore:player-left',\n PLAYER_DISCONNECTED: 'smore:player-disconnected',\n PLAYER_RECONNECTED: 'smore:player-reconnected',\n\n // Character change\n PLAYER_CHARACTER_UPDATED: 'smore:player-character-updated',\n\n // Rate limiting\n RATE_LIMITED: 'smore:rate-limited',\n\n // Game ready sync\n GAME_READY: 'smore:game-ready',\n ALL_READY: 'smore:all-ready',\n\n // Send to specific player (internal use)\n SEND_TO_PLAYER: 'smore:send-to-player', // Used internally by platform, not handled by SDK\n} as const;\n\nexport type SmoreEvent = typeof SMORE_EVENTS[keyof typeof SMORE_EVENTS];\n\nexport const SYSTEM_EVENTS: ReadonlySet<string> = new Set(\n Object.values(SMORE_EVENTS)\n);\n\n\nexport const EVENT_NAME_REGEX = /^[a-zA-Z]([a-zA-Z0-9_-]*[a-zA-Z0-9])?$/;\n\nexport const EVENT_NAME_MAX_LENGTH = 128;\n\n/**\n * Validate a user-defined event name.\n *\n * Enforces naming rules to prevent conflicts with platform system events:\n * - Must start with a letter\n * - Can contain letters, numbers, hyphens, underscores\n * - Must end with a letter or number\n * - Cannot contain `:` (reserved for platform events like `smore:*`)\n * - Maximum length: 128 characters\n *\n * @throws {SmoreSDKError} INVALID_EVENT if validation fails\n *\n * @example\n * ```ts\n * validateEventName('player-ready'); // OK\n * validateEventName('score_update'); // OK\n * validateEventName('tap123'); // OK\n * validateEventName('smore:internal'); // Throws: colon not allowed\n * validateEventName('123start'); // Throws: must start with letter\n * ```\n */\nexport function validateEventName(event: string): void {\n if (!event || typeof event !== 'string') {\n throw new SmoreSDKError('INVALID_EVENT', 'Event name must be a non-empty string');\n }\n if (event.length > EVENT_NAME_MAX_LENGTH) {\n throw new SmoreSDKError(\n 'INVALID_EVENT',\n `Event name exceeds maximum length of ${EVENT_NAME_MAX_LENGTH} characters (got ${event.length}).`,\n { details: { event: event.slice(0, 50) + '...' } }\n );\n }\n if (!EVENT_NAME_REGEX.test(event)) {\n throw new SmoreSDKError(\n 'INVALID_EVENT',\n `Invalid event name \"${event}\". Event names must start with a letter, ` +\n `contain only letters, numbers, hyphens, or underscores, and end with a letter or number.`,\n { details: { event } }\n );\n }\n}\n\n/**\n * Check if an event name is a system event.\n *\n * System events use the `smore:` prefix and are reserved for platform use.\n * Prefix-based check is intentional for forward-compatibility with new system events.\n *\n * @param event - Event name to check\n * @returns true if the event is a system event\n */\nexport function isSystemEvent(event: string): boolean {\n return event.startsWith('smore:');\n}\n"],"names":[],"mappings":";;AAqBO,MAAM,YAAA,GAAe;AAAA;AAAA,EAE1B,SAAA,EAAW,iBAAA;AAAA,EACX,eAAA,EAAiB,uBAAA;AAAA;AAAA;AAAA,EAGjB,aAAA,EAAe,qBAAA;AAAA,EACf,WAAA,EAAa,mBAAA;AAAA,EACb,mBAAA,EAAqB,2BAAA;AAAA,EACrB,kBAAA,EAAoB,0BAAA;AAAA;AAAA,EAGpB,wBAAA,EAA0B,gCAAA;AAAA;AAAA,EAG1B,YAAA,EAAc,oBAAA;AAAA;AAAA,EAGd,UAAA,EAAY,kBAAA;AAAA,EACZ,SAAA,EAAW,iBAAA;AAAA;AAAA,EAGX,cAAA,EAAgB;AAAA;AAClB;AAIkD,IAAI,GAAA;AAAA,EACpD,MAAA,CAAO,OAAO,YAAY;AAC5B;AAGO,MAAM,gBAAA,GAAmB;AAEzB,MAAM,qBAAA,GAAwB;AAuB9B,SAAS,kBAAkB,KAAA,EAAqB;AACrD,EAAA,IAAI,CAAC,KAAA,IAAS,OAAO,KAAA,KAAU,QAAA,EAAU;AACvC,IAAA,MAAM,IAAI,aAAA,CAAc,eAAA,EAAiB,uCAAuC,CAAA;AAAA,EAClF;AACA,EAAA,IAAI,KAAA,CAAM,SAAS,qBAAA,EAAuB;AACxC,IAAA,MAAM,IAAI,aAAA;AAAA,MACR,eAAA;AAAA,MACA,CAAA,qCAAA,EAAwC,qBAAqB,CAAA,iBAAA,EAAoB,KAAA,CAAM,MAAM,CAAA,EAAA,CAAA;AAAA,MAC7F,EAAE,OAAA,EAAS,EAAE,KAAA,EAAO,KAAA,CAAM,MAAM,CAAA,EAAG,EAAE,CAAA,GAAI,KAAA,EAAM;AAAE,KACnD;AAAA,EACF;AACA,EAAA,IAAI,CAAC,gBAAA,CAAiB,IAAA,CAAK,KAAK,CAAA,EAAG;AACjC,IAAA,MAAM,IAAI,aAAA;AAAA,MACR,eAAA;AAAA,MACA,uBAAuB,KAAK,CAAA,iIAAA,CAAA;AAAA,MAE5B,EAAE,OAAA,EAAS,EAAE,KAAA,EAAM;AAAE,KACvB;AAAA,EACF;AACF;;;;"}
@@ -103,6 +103,10 @@ class ScreenImpl {
103
103
  controllers: this._controllers.length
104
104
  });
105
105
  this.config.onReady?.();
106
+ if (this.config.autoReady !== false) {
107
+ this.logger.lifecycle("Auto-signaling ready (autoReady enabled)");
108
+ this.signalReady();
109
+ }
106
110
  resolve();
107
111
  } else if (msg.type === "_bridge:update") {
108
112
  if (!this._isReady) {
@@ -221,6 +225,10 @@ class ScreenImpl {
221
225
  this.logger.warn(`Rate limited: ${event}`);
222
226
  this.config.onRateLimited?.(event);
223
227
  });
228
+ this.registerTransportHandler(SMORE_EVENTS.ALL_READY, () => {
229
+ this.logger.lifecycle("All participants ready");
230
+ this.config.onAllReady?.();
231
+ });
224
232
  if (this.config.listeners) {
225
233
  for (const [event, handler] of Object.entries(this.config.listeners)) {
226
234
  if (!handler) continue;
@@ -390,6 +398,11 @@ class ScreenImpl {
390
398
  this.logger.lifecycle("Game over", results);
391
399
  this.transport.emit(SMORE_EVENTS.GAME_OVER, { results });
392
400
  }
401
+ signalReady() {
402
+ this.ensureReady("signalReady");
403
+ this.logger.lifecycle("Signaling ready");
404
+ this.transport.emit(SMORE_EVENTS.GAME_READY, {});
405
+ }
393
406
  // ---------------------------------------------------------------------------
394
407
  // Event Subscription
395
408
  // ---------------------------------------------------------------------------