@smoregg/sdk 0.6.2 → 1.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +29 -38
- package/dist/cjs/controller.cjs +312 -144
- package/dist/cjs/controller.cjs.map +1 -1
- package/dist/cjs/errors.cjs +36 -0
- package/dist/cjs/errors.cjs.map +1 -0
- package/dist/cjs/events.cjs +43 -19
- package/dist/cjs/events.cjs.map +1 -1
- package/dist/cjs/index.cjs +3 -8
- package/dist/cjs/index.cjs.map +1 -1
- package/dist/cjs/logger.cjs +75 -0
- package/dist/cjs/logger.cjs.map +1 -0
- package/dist/cjs/screen.cjs +315 -215
- package/dist/cjs/screen.cjs.map +1 -1
- package/dist/cjs/testing.cjs +297 -22
- package/dist/cjs/testing.cjs.map +1 -1
- package/dist/cjs/transport/DirectTransport.cjs.map +1 -1
- package/dist/cjs/transport/PostMessageTransport.cjs +11 -6
- package/dist/cjs/transport/PostMessageTransport.cjs.map +1 -1
- package/dist/cjs/transport/protocol.cjs +25 -5
- package/dist/cjs/transport/protocol.cjs.map +1 -1
- package/dist/esm/controller.js +305 -136
- package/dist/esm/controller.js.map +1 -1
- package/dist/esm/errors.js +34 -0
- package/dist/esm/errors.js.map +1 -0
- package/dist/esm/events.js +41 -18
- package/dist/esm/events.js.map +1 -1
- package/dist/esm/index.js +3 -4
- package/dist/esm/index.js.map +1 -1
- package/dist/esm/logger.js +73 -0
- package/dist/esm/logger.js.map +1 -0
- package/dist/esm/screen.js +303 -202
- package/dist/esm/screen.js.map +1 -1
- package/dist/esm/testing.js +297 -22
- package/dist/esm/testing.js.map +1 -1
- package/dist/esm/transport/DirectTransport.js.map +1 -1
- package/dist/esm/transport/PostMessageTransport.js +12 -7
- package/dist/esm/transport/PostMessageTransport.js.map +1 -1
- package/dist/esm/transport/protocol.js +23 -4
- package/dist/esm/transport/protocol.js.map +1 -1
- package/dist/types/controller.d.ts +1 -14
- package/dist/types/controller.d.ts.map +1 -1
- package/dist/types/errors.d.ts +45 -0
- package/dist/types/errors.d.ts.map +1 -0
- package/dist/types/events.d.ts +54 -12
- package/dist/types/events.d.ts.map +1 -1
- package/dist/types/index.d.ts +4 -6
- package/dist/types/index.d.ts.map +1 -1
- package/dist/types/logger.d.ts +35 -0
- package/dist/types/logger.d.ts.map +1 -0
- package/dist/types/screen.d.ts +1 -14
- package/dist/types/screen.d.ts.map +1 -1
- package/dist/types/testing.d.ts +0 -1
- package/dist/types/testing.d.ts.map +1 -1
- package/dist/types/transport/DirectTransport.d.ts +2 -1
- package/dist/types/transport/DirectTransport.d.ts.map +1 -1
- package/dist/types/transport/PostMessageTransport.d.ts +17 -2
- package/dist/types/transport/PostMessageTransport.d.ts.map +1 -1
- package/dist/types/transport/index.d.ts +2 -2
- package/dist/types/transport/index.d.ts.map +1 -1
- package/dist/types/transport/protocol.d.ts +71 -23
- package/dist/types/transport/protocol.d.ts.map +1 -1
- package/dist/types/transport/types.d.ts +24 -2
- package/dist/types/transport/types.d.ts.map +1 -1
- package/dist/types/types.d.ts +373 -215
- package/dist/types/types.d.ts.map +1 -1
- package/dist/umd/smore-sdk.umd.js +1011 -349
- package/dist/umd/smore-sdk.umd.js.map +1 -1
- package/dist/umd/smore-sdk.umd.min.js +1 -1
- package/dist/umd/smore-sdk.umd.min.js.map +1 -1
- package/package.json +8 -13
package/dist/esm/testing.js
CHANGED
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@@ -1,14 +1,42 @@
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+
import { validateEventName } from './events.js';
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function createMockScreen(options = {}) {
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const {
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roomCode = "TEST",
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controllers: initialControllers = [],
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autoReady = true
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autoReady = true,
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onReady: onReadyCb,
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onControllerJoin: onJoinCb,
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onControllerLeave: onLeaveCb,
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onControllerDisconnect: onDisconnectCb,
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onControllerReconnect: onReconnectCb,
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onCharacterUpdated: onCharacterUpdatedCb,
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onRateLimited: onRateLimitedCb,
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onAllReady: onAllReadyCb,
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onError: onErrorCb
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} = options;
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let _controllers = [...initialControllers];
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let _isReady = false;
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let _isDestroyed = false;
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-
let _leaderIndex = initialControllers[0]?.playerIndex ?? -1;
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const listeners = /* @__PURE__ */ new Map();
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let onReadyCallback;
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let onControllerJoinCallback;
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let onControllerLeaveCallback;
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let onControllerDisconnectCallback;
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let onControllerReconnectCallback;
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let onCharacterUpdatedCallback;
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let onRateLimitedCallback;
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let onAllReadyCallback;
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let onErrorCallback;
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onReadyCallback = onReadyCb;
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onControllerJoinCallback = onJoinCb;
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onControllerLeaveCallback = onLeaveCb;
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onControllerDisconnectCallback = onDisconnectCb;
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onControllerReconnectCallback = onReconnectCb;
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onCharacterUpdatedCallback = onCharacterUpdatedCb;
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onRateLimitedCallback = onRateLimitedCb;
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onAllReadyCallback = onAllReadyCb;
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onErrorCallback = onErrorCb;
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const broadcasts = [];
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const sends = [];
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const screen = {
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@@ -19,9 +47,6 @@ function createMockScreen(options = {}) {
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get roomCode() {
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return roomCode;
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},
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get leaderIndex() {
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return _leaderIndex;
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},
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get isReady() {
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return _isReady;
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},
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@@ -33,18 +58,30 @@ function createMockScreen(options = {}) {
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if (_isDestroyed) {
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throw new Error("Cannot broadcast: screen is destroyed");
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}
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if (!_isReady) {
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throw new Error("Cannot broadcast: screen is not ready");
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}
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validateEventName(event);
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broadcasts.push({ event, data });
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},
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broadcastRaw(event, data) {
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if (_isDestroyed) {
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throw new Error("Cannot broadcast: screen is destroyed");
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}
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if (!_isReady) {
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throw new Error("Cannot broadcast: screen is not ready");
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}
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validateEventName(event);
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broadcasts.push({ event, data });
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},
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sendToController(playerIndex, event, data) {
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if (_isDestroyed) {
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throw new Error("Cannot send: screen is destroyed");
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}
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if (!_isReady) {
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throw new Error("Cannot send: screen is not ready");
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}
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validateEventName(event);
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if (!_controllers.some((c) => c.playerIndex === playerIndex)) {
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throw new Error(`Invalid player index: ${playerIndex}`);
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}
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@@ -54,6 +91,10 @@ function createMockScreen(options = {}) {
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if (_isDestroyed) {
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throw new Error("Cannot send: screen is destroyed");
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}
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if (!_isReady) {
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throw new Error("Cannot send: screen is not ready");
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}
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validateEventName(event);
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if (!_controllers.some((c) => c.playerIndex === playerIndex)) {
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throw new Error(`Invalid player index: ${playerIndex}`);
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}
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@@ -61,10 +102,25 @@ function createMockScreen(options = {}) {
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},
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// === Game Lifecycle ===
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gameOver(results) {
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-
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if (_isDestroyed) {
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throw new Error("Cannot call gameOver: screen is destroyed");
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}
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if (!_isReady) {
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throw new Error("Cannot call gameOver: screen is not ready");
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}
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broadcasts.push({ event: "smore:game-over", data: { results } });
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},
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signalReady() {
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if (_isDestroyed) {
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throw new Error("Cannot call signalReady: screen is destroyed");
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}
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if (!_isReady) {
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throw new Error("Cannot call signalReady: screen is not ready");
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}
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},
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// === Event Subscription ===
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on(event, handler) {
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validateEventName(event);
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const eventStr = event;
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if (!listeners.has(eventStr)) {
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listeners.set(eventStr, /* @__PURE__ */ new Set());
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@@ -75,6 +131,7 @@ function createMockScreen(options = {}) {
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};
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},
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once(event, handler) {
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validateEventName(event);
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const wrapper = (playerIndex, data) => {
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handler(playerIndex, data);
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screen.off(event, wrapper);
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return screen.on(event, wrapper);
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},
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off(event, handler) {
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validateEventName(event);
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const eventStr = event;
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if (!handler) {
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listeners.delete(eventStr);
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@@ -93,13 +151,16 @@ function createMockScreen(options = {}) {
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getController(playerIndex) {
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return _controllers.find((c) => c.playerIndex === playerIndex);
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},
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isLeader(playerIndex) {
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return playerIndex === _leaderIndex;
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},
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getControllerCount() {
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return _controllers.length;
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return _controllers.filter((c) => c.connected).length;
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},
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hasAnyConnectedControllers() {
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return _controllers.some((c) => c.connected);
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},
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// === Cleanup ===
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/**
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* Note: destroy() clears recorded broadcast/event arrays. Call getBroadcasts() before destroy() if assertions are needed.
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*/
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destroy() {
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_isDestroyed = true;
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listeners.clear();
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},
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// === Mock-specific methods ===
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simulateEvent(playerIndex, event, data) {
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validateEventName(event);
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const eventStr = event;
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const handlers = listeners.get(eventStr);
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if (handlers) {
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},
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simulateControllerJoin(info) {
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_controllers.push(info);
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if (
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if (onControllerJoinCallback) {
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onControllerJoinCallback(info.playerIndex, info);
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}
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},
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simulateControllerLeave(playerIndex) {
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_controllers = _controllers.filter((c) => c.playerIndex !== playerIndex);
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if (
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if (onControllerLeaveCallback) {
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onControllerLeaveCallback(playerIndex);
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}
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},
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/**
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* Simulate a controller network disconnect (player still in room but unreachable).
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*
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* @example
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* ```ts
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* screen.simulateControllerDisconnect(0);
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* expect(screen.getController(0)?.connected).toBe(false);
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* ```
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*/
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simulateControllerDisconnect(playerIndex) {
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const controller = _controllers.find((c) => c.playerIndex === playerIndex);
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if (!controller) {
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throw new Error(`Controller ${playerIndex} not found`);
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}
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_controllers = _controllers.map(
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(c) => c.playerIndex === playerIndex ? { ...c, connected: false } : c
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);
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if (onControllerDisconnectCallback) {
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onControllerDisconnectCallback(playerIndex);
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}
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},
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/**
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* Simulate a controller network reconnect after disconnect.
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*
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* @example
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* ```ts
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* screen.simulateControllerDisconnect(0);
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* screen.simulateControllerReconnect(0);
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* expect(screen.getController(0)?.connected).toBe(true);
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* ```
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*/
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simulateControllerReconnect(playerIndex) {
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const controller = _controllers.find((c) => c.playerIndex === playerIndex);
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if (!controller) {
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throw new Error(`Controller ${playerIndex} not found`);
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}
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const reconnectedController = { ...controller, connected: true };
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_controllers = _controllers.map(
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(c) => c.playerIndex === playerIndex ? reconnectedController : c
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);
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if (onControllerReconnectCallback) {
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onControllerReconnectCallback(playerIndex, reconnectedController);
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}
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},
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simulateCharacterUpdate(playerIndex, appearance) {
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const controller = _controllers.find((c) => c.playerIndex === playerIndex);
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if (!controller) {
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throw new Error(`Controller ${playerIndex} not found`);
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}
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_controllers = _controllers.map(
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(c) => c.playerIndex === playerIndex ? { ...c, appearance } : c
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);
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if (onCharacterUpdatedCallback) {
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onCharacterUpdatedCallback(playerIndex, appearance);
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}
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},
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simulateRateLimited(event) {
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if (onRateLimitedCallback) {
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onRateLimitedCallback(event);
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}
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},
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simulateAllReady() {
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if (onAllReadyCallback) {
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onAllReadyCallback();
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}
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},
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simulateError(error) {
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if (onErrorCallback) {
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onErrorCallback(error);
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}
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},
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getBroadcasts() {
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@@ -140,6 +273,9 @@ function createMockScreen(options = {}) {
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},
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triggerReady() {
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_isReady = true;
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if (onReadyCallback) {
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onReadyCallback();
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}
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}
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};
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if (autoReady) {
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@@ -151,22 +287,45 @@ function createMockController(options = {}) {
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const {
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roomCode = "TEST",
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myIndex = 0,
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-
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-
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autoReady = true,
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onReady: onReadyCb,
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onControllerJoin: onJoinCb,
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onControllerLeave: onLeaveCb,
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triggerReady() {
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/**
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* Stores full ControllerInfo (nickname, appearance, etc.) for later retrieval.
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*
|
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|
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|
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|
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* controller.simulatePlayerJoin(2, { playerIndex: 2, nickname: 'Alice', connected: true });
|
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|
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* expect(controller.getControllerCount()).toBe(3);
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* expect(controller.controllers.find(c => c.playerIndex === 2)?.nickname).toBe('Alice');
|
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|
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* ```
|
|
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|
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*/
|
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simulatePlayerJoin(playerIndex, info) {
|
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|
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if (!_controllers.some((c) => c.playerIndex === playerIndex)) {
|
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|
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_controllers = [..._controllers, { ...info, connected: info.connected ?? true }];
|
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}
|
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|
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|
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onControllerJoinCallback(playerIndex, info);
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}
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},
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|
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/**
|
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|
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* Simulate a player leaving the room (fully removed).
|
|
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|
+
*
|
|
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|
+
* @example
|
|
448
|
+
* ```ts
|
|
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|
+
* controller.simulatePlayerLeave(1);
|
|
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|
+
* expect(controller.controllers.some(c => c.playerIndex === 1)).toBe(false);
|
|
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|
+
* ```
|
|
452
|
+
*/
|
|
453
|
+
simulatePlayerLeave(playerIndex) {
|
|
454
|
+
_controllers = _controllers.filter((c) => c.playerIndex !== playerIndex);
|
|
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|
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if (onControllerLeaveCallback) {
|
|
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|
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onControllerLeaveCallback(playerIndex);
|
|
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|
+
}
|
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|
+
},
|
|
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|
+
/**
|
|
460
|
+
* Simulate a player network disconnect (player still in room but unreachable).
|
|
461
|
+
*
|
|
462
|
+
* @example
|
|
463
|
+
* ```ts
|
|
464
|
+
* controller.simulatePlayerDisconnect(1);
|
|
465
|
+
* expect(controller.controllers.find(c => c.playerIndex === 1)?.connected).toBe(false);
|
|
466
|
+
* ```
|
|
467
|
+
*/
|
|
468
|
+
simulatePlayerDisconnect(playerIndex) {
|
|
469
|
+
_controllers = _controllers.map(
|
|
470
|
+
(c) => c.playerIndex === playerIndex ? { ...c, connected: false } : c
|
|
471
|
+
);
|
|
472
|
+
if (onControllerDisconnectCallback) {
|
|
473
|
+
onControllerDisconnectCallback(playerIndex);
|
|
474
|
+
}
|
|
475
|
+
},
|
|
476
|
+
/**
|
|
477
|
+
* Simulate a player network reconnect after disconnect.
|
|
478
|
+
*
|
|
479
|
+
* @example
|
|
480
|
+
* ```ts
|
|
481
|
+
* controller.simulatePlayerDisconnect(1);
|
|
482
|
+
* controller.simulatePlayerReconnect(1, { playerIndex: 1, nickname: 'Bob', connected: true });
|
|
483
|
+
* expect(controller.controllers.find(c => c.playerIndex === 1)?.connected).toBe(true);
|
|
484
|
+
* ```
|
|
485
|
+
*/
|
|
486
|
+
simulatePlayerReconnect(playerIndex, info) {
|
|
487
|
+
_controllers = _controllers.map(
|
|
488
|
+
(c) => c.playerIndex === playerIndex ? { ...info, connected: true } : c
|
|
489
|
+
);
|
|
490
|
+
if (onControllerReconnectCallback) {
|
|
491
|
+
onControllerReconnectCallback(playerIndex, info);
|
|
492
|
+
}
|
|
493
|
+
},
|
|
494
|
+
simulateCharacterUpdate(playerIndex, appearance) {
|
|
495
|
+
const controller2 = _controllers.find((c) => c.playerIndex === playerIndex);
|
|
496
|
+
if (!controller2) {
|
|
497
|
+
throw new Error(`Controller ${playerIndex} not found`);
|
|
498
|
+
}
|
|
499
|
+
_controllers = _controllers.map(
|
|
500
|
+
(c) => c.playerIndex === playerIndex ? { ...c, appearance } : c
|
|
501
|
+
);
|
|
502
|
+
if (onCharacterUpdatedCallback) {
|
|
503
|
+
onCharacterUpdatedCallback(playerIndex, appearance);
|
|
504
|
+
}
|
|
505
|
+
},
|
|
506
|
+
simulateRateLimited(event) {
|
|
507
|
+
if (onRateLimitedCallback) {
|
|
508
|
+
onRateLimitedCallback(event);
|
|
509
|
+
}
|
|
510
|
+
},
|
|
511
|
+
simulateAllReady() {
|
|
512
|
+
if (onAllReadyCallback) {
|
|
513
|
+
onAllReadyCallback();
|
|
514
|
+
}
|
|
515
|
+
},
|
|
516
|
+
simulateError(error) {
|
|
517
|
+
if (onErrorCallback) {
|
|
518
|
+
onErrorCallback(error);
|
|
519
|
+
}
|
|
245
520
|
}
|
|
246
521
|
};
|
|
247
522
|
if (autoReady) {
|
package/dist/esm/testing.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"testing.js","sources":["../../src/testing.ts"],"sourcesContent":["/**\n * @smoregg/sdk - Testing Utilities\n *\n * Mock implementations of Screen and Controller for unit testing.\n * All methods work synchronously for predictable test execution.\n *\n * @packageDocumentation\n */\n\nimport type {\n EventMap,\n EventNames,\n EventData,\n ControllerInfo,\n PlayerIndex,\n GameResults,\n ScreenEventHandler,\n ControllerEventHandler,\n MockScreen,\n MockController,\n MockOptions,\n} from './types';\n\n// =============================================================================\n// MOCK SCREEN IMPLEMENTATION\n// =============================================================================\n\ninterface RecordedBroadcast {\n event: string;\n data: unknown;\n}\n\ninterface RecordedSend {\n playerIndex: PlayerIndex;\n event: string;\n data: unknown;\n}\n\n/**\n * Create a mock Screen for testing game logic.\n *\n * All methods work synchronously. Events can be simulated and recorded\n * for assertions in unit tests.\n *\n * @example\n * ```ts\n * const screen = createMockScreen<MyEvents>({\n * controllers: [\n * { playerIndex: 0, nickname: 'Player 1', connected: true },\n * { playerIndex: 1, nickname: 'Player 2', connected: true },\n * ],\n * });\n *\n * // Simulate player input\n * screen.simulateEvent(0, 'tap', { x: 100, y: 200 });\n *\n * // Check what was broadcast\n * expect(screen.getBroadcasts()).toContainEqual({\n * event: 'score-update',\n * data: { scores: { 0: 10 } },\n * });\n * ```\n */\nexport function createMockScreen<TEvents extends EventMap = EventMap>(\n options: MockOptions = {},\n): MockScreen<TEvents> {\n const {\n roomCode = 'TEST',\n controllers: initialControllers = [],\n autoReady = true,\n } = options;\n\n // Internal state\n let _controllers: ControllerInfo[] = [...initialControllers];\n let _isReady = false;\n let _isDestroyed = false;\n let _leaderIndex: PlayerIndex = initialControllers[0]?.playerIndex ?? -1;\n\n // Event listeners\n const listeners = new Map<string, Set<ScreenEventHandler>>();\n\n // Lifecycle callbacks\n let onReadyCallback: (() => void) | undefined;\n let onControllerJoinCallback:\n | ((index: PlayerIndex, info: ControllerInfo) => void)\n | undefined;\n let onControllerLeaveCallback: ((index: PlayerIndex) => void) | undefined;\n\n // Recorded events for testing\n const broadcasts: RecordedBroadcast[] = [];\n const sends: RecordedSend[] = [];\n\n // Screen implementation\n const screen: MockScreen<TEvents> = {\n // === Properties ===\n get controllers() {\n return [..._controllers];\n },\n get roomCode() {\n return roomCode;\n },\n get leaderIndex() {\n return _leaderIndex;\n },\n get isReady() {\n return _isReady;\n },\n get isDestroyed() {\n return _isDestroyed;\n },\n\n // === Communication Methods ===\n broadcast<K extends EventNames<TEvents>>(\n event: K,\n data: EventData<TEvents, K>,\n ): void {\n if (_isDestroyed) {\n throw new Error('Cannot broadcast: screen is destroyed');\n }\n broadcasts.push({ event: event as string, data });\n },\n\n broadcastRaw(event: string, data?: unknown): void {\n if (_isDestroyed) {\n throw new Error('Cannot broadcast: screen is destroyed');\n }\n broadcasts.push({ event, data });\n },\n\n sendToController<K extends EventNames<TEvents>>(\n playerIndex: PlayerIndex,\n event: K,\n data: EventData<TEvents, K>,\n ): void {\n if (_isDestroyed) {\n throw new Error('Cannot send: screen is destroyed');\n }\n if (!_controllers.some((c) => c.playerIndex === playerIndex)) {\n throw new Error(`Invalid player index: ${playerIndex}`);\n }\n sends.push({ playerIndex, event: event as string, data });\n },\n\n sendToControllerRaw(\n playerIndex: PlayerIndex,\n event: string,\n data?: unknown,\n ): void {\n if (_isDestroyed) {\n throw new Error('Cannot send: screen is destroyed');\n }\n if (!_controllers.some((c) => c.playerIndex === playerIndex)) {\n throw new Error(`Invalid player index: ${playerIndex}`);\n }\n sends.push({ playerIndex, event, data });\n },\n\n // === Game Lifecycle ===\n gameOver(results?: GameResults): void {\n screen.broadcastRaw('game-over', results);\n },\n\n // === Event Subscription ===\n on<K extends EventNames<TEvents>>(\n event: K,\n handler: ScreenEventHandler<EventData<TEvents, K>>,\n ): () => void {\n const eventStr = event as string;\n if (!listeners.has(eventStr)) {\n listeners.set(eventStr, new Set());\n }\n listeners.get(eventStr)!.add(handler as ScreenEventHandler);\n\n return () => {\n listeners.get(eventStr)?.delete(handler as ScreenEventHandler);\n };\n },\n\n once<K extends EventNames<TEvents>>(\n event: K,\n handler: ScreenEventHandler<EventData<TEvents, K>>,\n ): () => void {\n const wrapper: ScreenEventHandler<EventData<TEvents, K>> = (playerIndex, data) => {\n handler(playerIndex, data);\n screen.off(event, wrapper);\n };\n return screen.on(event, wrapper);\n },\n\n off<K extends EventNames<TEvents>>(\n event: K,\n handler?: ScreenEventHandler<EventData<TEvents, K>>,\n ): void {\n const eventStr = event as string;\n if (!handler) {\n listeners.delete(eventStr);\n } else {\n listeners.get(eventStr)?.delete(handler as ScreenEventHandler);\n }\n },\n\n // === Utilities ===\n getController(playerIndex: PlayerIndex): ControllerInfo | undefined {\n return _controllers.find((c) => c.playerIndex === playerIndex);\n },\n\n isLeader(playerIndex: PlayerIndex): boolean {\n return playerIndex === _leaderIndex;\n },\n\n getControllerCount(): number {\n return _controllers.length;\n },\n\n // === Cleanup ===\n destroy(): void {\n _isDestroyed = true;\n listeners.clear();\n broadcasts.length = 0;\n sends.length = 0;\n },\n\n // === Mock-specific methods ===\n simulateEvent<K extends EventNames<TEvents>>(\n playerIndex: PlayerIndex,\n event: K,\n data: EventData<TEvents, K>,\n ): void {\n const eventStr = event as string;\n const handlers = listeners.get(eventStr);\n if (handlers) {\n handlers.forEach((handler) => {\n handler(playerIndex, data);\n });\n }\n },\n\n simulateControllerJoin(info: ControllerInfo): void {\n _controllers.push(info);\n if (_leaderIndex === -1) {\n _leaderIndex = info.playerIndex;\n }\n if (onControllerJoinCallback) {\n onControllerJoinCallback(info.playerIndex, info);\n }\n },\n\n simulateControllerLeave(playerIndex: PlayerIndex): void {\n _controllers = _controllers.filter((c) => c.playerIndex !== playerIndex);\n if (_leaderIndex === playerIndex) {\n _leaderIndex = _controllers[0]?.playerIndex ?? -1;\n }\n if (onControllerLeaveCallback) {\n onControllerLeaveCallback(playerIndex);\n }\n },\n\n getBroadcasts(): Array<{ event: string; data: unknown }> {\n return [...broadcasts];\n },\n\n getSentToController(\n playerIndex: PlayerIndex,\n ): Array<{ event: string; data: unknown }> {\n return sends\n .filter((s) => s.playerIndex === playerIndex)\n .map((s) => ({ event: s.event, data: s.data }));\n },\n\n clearRecordedEvents(): void {\n broadcasts.length = 0;\n sends.length = 0;\n },\n\n triggerReady(): void {\n _isReady = true;\n if (onReadyCallback) {\n onReadyCallback();\n }\n },\n };\n\n // Auto-trigger ready if enabled\n if (autoReady) {\n setTimeout(() => screen.triggerReady(), 0);\n }\n\n return screen;\n}\n\n// =============================================================================\n// MOCK CONTROLLER IMPLEMENTATION\n// =============================================================================\n\ninterface RecordedEvent {\n event: string;\n data: unknown;\n}\n\n/**\n * Create a mock Controller for testing player input logic.\n *\n * All methods work synchronously. Events can be simulated and recorded\n * for assertions in unit tests.\n *\n * @example\n * ```ts\n * const controller = createMockController<MyEvents>({\n * myIndex: 0,\n * isLeader: true,\n * });\n *\n * // Simulate receiving from screen\n * controller.simulateEvent('your-turn', { timeLimit: 30 });\n *\n * // Check what was sent\n * expect(controller.getSentEvents()).toContainEqual({\n * event: 'answer',\n * data: { choice: 2 },\n * });\n * ```\n */\nexport function createMockController<TEvents extends EventMap = EventMap>(\n options: MockOptions = {},\n): MockController<TEvents> {\n const {\n roomCode = 'TEST',\n myIndex = 0,\n isLeader: initialIsLeader = false,\n autoReady = true,\n } = options;\n\n // Internal state\n let _isReady = false;\n let _isDestroyed = false;\n let _isLeader = initialIsLeader;\n\n // Event listeners\n const listeners = new Map<string, Set<ControllerEventHandler>>();\n\n // Lifecycle callbacks\n let onReadyCallback: (() => void) | undefined;\n\n // Recorded events for testing\n const sentEvents: RecordedEvent[] = [];\n\n // Controller implementation\n const controller: MockController<TEvents> = {\n // === Properties ===\n get myIndex() {\n return myIndex;\n },\n get isLeader() {\n return _isLeader;\n },\n get roomCode() {\n return roomCode;\n },\n get isReady() {\n return _isReady;\n },\n get isDestroyed() {\n return _isDestroyed;\n },\n\n // === Communication Methods ===\n send<K extends EventNames<TEvents>>(\n event: K,\n data: EventData<TEvents, K>,\n ): void {\n if (_isDestroyed) {\n throw new Error('Cannot send: controller is destroyed');\n }\n sentEvents.push({ event: event as string, data });\n },\n\n sendRaw(event: string, data?: unknown): void {\n if (_isDestroyed) {\n throw new Error('Cannot send: controller is destroyed');\n }\n sentEvents.push({ event, data });\n },\n\n // === Event Subscription ===\n on<K extends EventNames<TEvents>>(\n event: K,\n handler: ControllerEventHandler<EventData<TEvents, K>>,\n ): () => void {\n const eventStr = event as string;\n if (!listeners.has(eventStr)) {\n listeners.set(eventStr, new Set());\n }\n listeners.get(eventStr)!.add(handler as ControllerEventHandler);\n\n return () => {\n listeners.get(eventStr)?.delete(handler as ControllerEventHandler);\n };\n },\n\n once<K extends EventNames<TEvents>>(\n event: K,\n handler: ControllerEventHandler<EventData<TEvents, K>>,\n ): () => void {\n const wrapper: ControllerEventHandler<EventData<TEvents, K>> = (data) => {\n handler(data);\n controller.off(event, wrapper);\n };\n return controller.on(event, wrapper);\n },\n\n off<K extends EventNames<TEvents>>(\n event: K,\n handler?: ControllerEventHandler<EventData<TEvents, K>>,\n ): void {\n const eventStr = event as string;\n if (!handler) {\n listeners.delete(eventStr);\n } else {\n listeners.get(eventStr)?.delete(handler as ControllerEventHandler);\n }\n },\n\n // === Cleanup ===\n destroy(): void {\n _isDestroyed = true;\n listeners.clear();\n sentEvents.length = 0;\n },\n\n // === Mock-specific methods ===\n simulateEvent<K extends EventNames<TEvents>>(\n event: K,\n data: EventData<TEvents, K>,\n ): void {\n const eventStr = event as string;\n const handlers = listeners.get(eventStr);\n if (handlers) {\n handlers.forEach((handler) => {\n handler(data);\n });\n }\n },\n\n getSentEvents(): Array<{ event: string; data: unknown }> {\n return [...sentEvents];\n },\n\n clearRecordedEvents(): void {\n sentEvents.length = 0;\n },\n\n triggerReady(): void {\n _isReady = true;\n if (onReadyCallback) {\n onReadyCallback();\n }\n },\n\n setLeader(isLeader: boolean): void {\n _isLeader = isLeader;\n },\n };\n\n // Auto-trigger ready if enabled\n if (autoReady) {\n setTimeout(() => controller.triggerReady(), 0);\n }\n\n return controller;\n}\n\n// =============================================================================\n// EXPORTS\n// =============================================================================\n\nexport type { MockScreen, MockController, 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{"version":3,"file":"testing.js","sources":["../../src/testing.ts"],"sourcesContent":["/**\n * @smoregg/sdk - Testing Utilities\n *\n * Mock implementations of Screen and Controller for unit testing.\n * All methods work synchronously for predictable test execution.\n *\n * @packageDocumentation\n */\n\nimport type {\n EventMap,\n EventNames,\n EventData,\n CharacterAppearance,\n ControllerInfo,\n PlayerIndex,\n GameResults,\n ScreenEventHandler,\n ControllerEventHandler,\n MockScreen,\n MockController,\n MockOptions,\n} from './types';\nimport { validateEventName } from './events';\n\n// =============================================================================\n// MOCK SCREEN IMPLEMENTATION\n// =============================================================================\n\ninterface RecordedBroadcast {\n event: string;\n data: unknown;\n}\n\ninterface RecordedSend {\n playerIndex: PlayerIndex;\n event: string;\n data: unknown;\n}\n\n/**\n * Create a mock Screen for testing game logic.\n *\n * All methods work synchronously. Events can be simulated and recorded\n * for assertions in unit tests.\n *\n * @example\n * ```ts\n * const screen = createMockScreen<MyEvents>({\n * controllers: [\n * { playerIndex: 0, nickname: 'Player 1', connected: true },\n * { playerIndex: 1, nickname: 'Player 2', connected: true },\n * ],\n * });\n *\n * // Simulate player input\n * screen.simulateEvent(0, 'tap', { x: 100, y: 200 });\n *\n * // Check what was broadcast\n * expect(screen.getBroadcasts()).toContainEqual({\n * event: 'score-update',\n * data: { scores: { 0: 10 } },\n * });\n * ```\n */\nexport function createMockScreen<TEvents extends EventMap = EventMap>(\n options: MockOptions = {},\n): MockScreen<TEvents> {\n const {\n roomCode = 'TEST',\n controllers: initialControllers = [],\n autoReady = true,\n onReady: onReadyCb,\n onControllerJoin: onJoinCb,\n onControllerLeave: onLeaveCb,\n onControllerDisconnect: onDisconnectCb,\n onControllerReconnect: onReconnectCb,\n onCharacterUpdated: onCharacterUpdatedCb,\n onRateLimited: onRateLimitedCb,\n onAllReady: onAllReadyCb,\n onError: onErrorCb,\n } = options;\n\n // Internal state\n let _controllers: ControllerInfo[] = [...initialControllers];\n let _isReady = false;\n let _isDestroyed = false;\n\n // Event listeners\n const listeners = new Map<string, Set<ScreenEventHandler>>();\n\n // Lifecycle callbacks\n let onReadyCallback: (() => void) | undefined;\n let onControllerJoinCallback:\n | ((index: PlayerIndex, info: ControllerInfo) => void)\n | undefined;\n let onControllerLeaveCallback: ((index: PlayerIndex) => void) | undefined;\n let onControllerDisconnectCallback: ((index: PlayerIndex) => void) | undefined;\n let onControllerReconnectCallback:\n | ((index: PlayerIndex, info: ControllerInfo) => void)\n | undefined;\n let onCharacterUpdatedCallback:\n | ((index: PlayerIndex, appearance: CharacterAppearance | null) => void)\n | undefined;\n let onRateLimitedCallback: ((event: string) => void) | undefined;\n let onAllReadyCallback: (() => void) | undefined;\n let onErrorCallback: ((error: any) => void) | undefined;\n\n // Assign callbacks from options\n onReadyCallback = onReadyCb;\n onControllerJoinCallback = onJoinCb;\n onControllerLeaveCallback = onLeaveCb;\n onControllerDisconnectCallback = onDisconnectCb;\n onControllerReconnectCallback = onReconnectCb;\n onCharacterUpdatedCallback = onCharacterUpdatedCb;\n onRateLimitedCallback = onRateLimitedCb;\n onAllReadyCallback = onAllReadyCb;\n onErrorCallback = onErrorCb;\n\n // Recorded events for testing\n const broadcasts: RecordedBroadcast[] = [];\n const sends: RecordedSend[] = [];\n\n // Screen implementation\n const screen: MockScreen<TEvents> = {\n // === Properties ===\n get controllers() {\n return [..._controllers];\n },\n get roomCode() {\n return roomCode;\n },\n get isReady() {\n return _isReady;\n },\n get isDestroyed() {\n return _isDestroyed;\n },\n\n // === Communication Methods ===\n broadcast<K extends EventNames<TEvents>>(\n event: K,\n data: EventData<TEvents, K>,\n ): void {\n if (_isDestroyed) {\n throw new Error('Cannot broadcast: screen is destroyed');\n }\n if (!_isReady) {\n throw new Error('Cannot broadcast: screen is not ready');\n }\n validateEventName(event as string);\n broadcasts.push({ event: event as string, data });\n },\n\n broadcastRaw(event: string, data?: unknown): void {\n if (_isDestroyed) {\n throw new Error('Cannot broadcast: screen is destroyed');\n }\n if (!_isReady) {\n throw new Error('Cannot broadcast: screen is not ready');\n }\n validateEventName(event);\n broadcasts.push({ event, data });\n },\n\n sendToController<K extends EventNames<TEvents>>(\n playerIndex: PlayerIndex,\n event: K,\n data: EventData<TEvents, K>,\n ): void {\n if (_isDestroyed) {\n throw new Error('Cannot send: screen is destroyed');\n }\n if (!_isReady) {\n throw new Error('Cannot send: screen is not ready');\n }\n validateEventName(event as string);\n if (!_controllers.some((c) => c.playerIndex === playerIndex)) {\n throw new Error(`Invalid player index: ${playerIndex}`);\n }\n sends.push({ playerIndex, event: event as string, data });\n },\n\n sendToControllerRaw(\n playerIndex: PlayerIndex,\n event: string,\n data?: unknown,\n ): void {\n if (_isDestroyed) {\n throw new Error('Cannot send: screen is destroyed');\n }\n if (!_isReady) {\n throw new Error('Cannot send: screen is not ready');\n }\n validateEventName(event);\n if (!_controllers.some((c) => c.playerIndex === playerIndex)) {\n throw new Error(`Invalid player index: ${playerIndex}`);\n }\n sends.push({ playerIndex, event, data });\n },\n\n // === Game Lifecycle ===\n gameOver(results?: GameResults): void {\n if (_isDestroyed) {\n throw new Error('Cannot call gameOver: screen is destroyed');\n }\n if (!_isReady) {\n throw new Error('Cannot call gameOver: screen is not ready');\n }\n broadcasts.push({ event: 'smore:game-over', data: { results } });\n },\n\n signalReady(): void {\n if (_isDestroyed) {\n throw new Error('Cannot call signalReady: screen is destroyed');\n }\n if (!_isReady) {\n throw new Error('Cannot call signalReady: screen is not ready');\n }\n // No-op in mock (real implementation emits to server)\n },\n\n // === Event Subscription ===\n on<K extends EventNames<TEvents>>(\n event: K,\n handler: ScreenEventHandler<EventData<TEvents, K>>,\n ): () => void {\n validateEventName(event as string);\n const eventStr = event as string;\n if (!listeners.has(eventStr)) {\n listeners.set(eventStr, new Set());\n }\n listeners.get(eventStr)!.add(handler as ScreenEventHandler);\n\n return () => {\n listeners.get(eventStr)?.delete(handler as ScreenEventHandler);\n };\n },\n\n once<K extends EventNames<TEvents>>(\n event: K,\n handler: ScreenEventHandler<EventData<TEvents, K>>,\n ): () => void {\n validateEventName(event as string);\n const wrapper: ScreenEventHandler<EventData<TEvents, K>> = (playerIndex, data) => {\n handler(playerIndex, data);\n screen.off(event, wrapper);\n };\n return screen.on(event, wrapper);\n },\n\n off<K extends EventNames<TEvents>>(\n event: K,\n handler?: ScreenEventHandler<EventData<TEvents, K>>,\n ): void {\n validateEventName(event as string);\n const eventStr = event as string;\n if (!handler) {\n listeners.delete(eventStr);\n } else {\n listeners.get(eventStr)?.delete(handler as ScreenEventHandler);\n }\n },\n\n // === Utilities ===\n getController(playerIndex: PlayerIndex): ControllerInfo | undefined {\n return _controllers.find((c) => c.playerIndex === playerIndex);\n },\n\n getControllerCount(): number {\n return _controllers.filter(c => c.connected).length;\n },\n\n hasAnyConnectedControllers(): boolean {\n return _controllers.some(c => c.connected);\n },\n\n // === Cleanup ===\n /**\n * Note: destroy() clears recorded broadcast/event arrays. Call getBroadcasts() before destroy() if assertions are needed.\n */\n destroy(): void {\n _isDestroyed = true;\n listeners.clear();\n broadcasts.length = 0;\n sends.length = 0;\n },\n\n // === Mock-specific methods ===\n simulateEvent<K extends EventNames<TEvents>>(\n playerIndex: PlayerIndex,\n event: K,\n data: EventData<TEvents, K>,\n ): void {\n validateEventName(event as string);\n const eventStr = event as string;\n const handlers = listeners.get(eventStr);\n if (handlers) {\n handlers.forEach((handler) => {\n handler(playerIndex, data);\n });\n }\n },\n\n simulateControllerJoin(info: ControllerInfo): void {\n _controllers.push(info);\n if (onControllerJoinCallback) {\n onControllerJoinCallback(info.playerIndex, info);\n }\n },\n\n simulateControllerLeave(playerIndex: PlayerIndex): void {\n _controllers = _controllers.filter((c) => c.playerIndex !== playerIndex);\n if (onControllerLeaveCallback) {\n onControllerLeaveCallback(playerIndex);\n }\n },\n\n /**\n * Simulate a controller network disconnect (player still in room but unreachable).\n *\n * @example\n * ```ts\n * screen.simulateControllerDisconnect(0);\n * expect(screen.getController(0)?.connected).toBe(false);\n * ```\n */\n simulateControllerDisconnect(playerIndex: PlayerIndex): void {\n const controller = _controllers.find((c) => c.playerIndex === playerIndex);\n if (!controller) {\n throw new Error(`Controller ${playerIndex} not found`);\n }\n // Mark as disconnected (need to create new object since ControllerInfo is readonly)\n _controllers = _controllers.map((c) =>\n c.playerIndex === playerIndex\n ? { ...c, connected: false }\n : c\n );\n if (onControllerDisconnectCallback) {\n onControllerDisconnectCallback(playerIndex);\n }\n },\n\n /**\n * Simulate a controller network reconnect after disconnect.\n *\n * @example\n * ```ts\n * screen.simulateControllerDisconnect(0);\n * screen.simulateControllerReconnect(0);\n * expect(screen.getController(0)?.connected).toBe(true);\n * ```\n */\n simulateControllerReconnect(playerIndex: PlayerIndex): void {\n const controller = _controllers.find((c) => c.playerIndex === playerIndex);\n if (!controller) {\n throw new Error(`Controller ${playerIndex} not found`);\n }\n // Mark as connected (need to create new object since ControllerInfo is readonly)\n const reconnectedController = { ...controller, connected: true };\n _controllers = _controllers.map((c) =>\n c.playerIndex === playerIndex ? reconnectedController : c\n );\n if (onControllerReconnectCallback) {\n onControllerReconnectCallback(playerIndex, reconnectedController);\n }\n },\n\n simulateCharacterUpdate(playerIndex: PlayerIndex, appearance: CharacterAppearance | null): void {\n const controller = _controllers.find((c) => c.playerIndex === playerIndex);\n if (!controller) {\n throw new Error(`Controller ${playerIndex} not found`);\n }\n _controllers = _controllers.map((c) =>\n c.playerIndex === playerIndex ? { ...c, appearance } : c\n );\n if (onCharacterUpdatedCallback) {\n onCharacterUpdatedCallback(playerIndex, appearance);\n }\n },\n\n simulateRateLimited(event: string): void {\n if (onRateLimitedCallback) {\n onRateLimitedCallback(event);\n }\n },\n\n simulateAllReady(): void {\n if (onAllReadyCallback) {\n onAllReadyCallback();\n }\n },\n\n simulateError(error: any): void {\n if (onErrorCallback) {\n onErrorCallback(error);\n }\n },\n\n getBroadcasts(): Array<{ event: string; data: unknown }> {\n return [...broadcasts];\n },\n\n getSentToController(\n playerIndex: PlayerIndex,\n ): Array<{ event: string; data: unknown }> {\n return sends\n .filter((s) => s.playerIndex === playerIndex)\n .map((s) => ({ event: s.event, data: s.data }));\n },\n\n clearRecordedEvents(): void {\n broadcasts.length = 0;\n sends.length = 0;\n },\n\n triggerReady(): void {\n _isReady = true;\n if (onReadyCallback) {\n onReadyCallback();\n }\n },\n };\n\n /**\n * Auto-trigger ready if enabled.\n *\n * **Note:** `autoReady` uses `setTimeout(0)` which fires asynchronously (next tick).\n * For synchronous test control, use `autoReady: false` and call `triggerReady()` manually.\n */\n if (autoReady) {\n setTimeout(() => screen.triggerReady(), 0);\n }\n\n return screen;\n}\n\n// =============================================================================\n// MOCK CONTROLLER IMPLEMENTATION\n// =============================================================================\n\ninterface RecordedEvent {\n event: string;\n data: unknown;\n}\n\n/**\n * Create a mock Controller for testing player input logic.\n *\n * All methods work synchronously. Events can be simulated and recorded\n * for assertions in unit tests.\n *\n * @example\n * ```ts\n * const controller = createMockController<MyEvents>({\n * myIndex: 0,\n * });\n *\n * // Simulate receiving from screen\n * controller.simulateEvent('your-turn', { timeLimit: 30 });\n *\n * // Check what was sent\n * expect(controller.getSentEvents()).toContainEqual({\n * event: 'answer',\n * data: { choice: 2 },\n * });\n * ```\n */\nexport function createMockController<TEvents extends EventMap = EventMap>(\n options: MockOptions = {},\n): MockController<TEvents> {\n const {\n roomCode = 'TEST',\n myIndex = 0,\n autoReady = true,\n onReady: onReadyCb,\n onControllerJoin: onJoinCb,\n onControllerLeave: onLeaveCb,\n onControllerDisconnect: onDisconnectCb,\n onControllerReconnect: onReconnectCb,\n onCharacterUpdated: onCharacterUpdatedCb,\n onRateLimited: onRateLimitedCb,\n onAllReady: onAllReadyCb,\n onError: onErrorCb,\n } = options;\n\n // Internal state -- uses a full ControllerInfo[] array (matching MockScreen pattern)\n // to preserve nickname/appearance data from simulatePlayerJoin()\n let _isReady = false;\n let _isDestroyed = false;\n let _controllers: ControllerInfo[] = options.controllers ?? [];\n\n // Event listeners\n const listeners = new Map<string, Set<ControllerEventHandler>>();\n\n // Lifecycle callbacks\n let onReadyCallback: (() => void) | undefined;\n let onControllerJoinCallback:\n | ((index: PlayerIndex, info: ControllerInfo) => void)\n | undefined;\n let onControllerLeaveCallback: ((index: PlayerIndex) => void) | undefined;\n let onControllerDisconnectCallback: ((index: PlayerIndex) => void) | undefined;\n let onControllerReconnectCallback:\n | ((index: PlayerIndex, info: ControllerInfo) => void)\n | undefined;\n let onCharacterUpdatedCallback:\n | ((index: PlayerIndex, appearance: CharacterAppearance | null) => void)\n | undefined;\n let onRateLimitedCallback: ((event: string) => void) | undefined;\n let onAllReadyCallback: (() => void) | undefined;\n let onErrorCallback: ((error: any) => void) | undefined;\n\n // Assign callbacks from options\n onReadyCallback = onReadyCb;\n onControllerJoinCallback = onJoinCb;\n onControllerLeaveCallback = onLeaveCb;\n onControllerDisconnectCallback = onDisconnectCb;\n onControllerReconnectCallback = onReconnectCb;\n onCharacterUpdatedCallback = onCharacterUpdatedCb;\n onRateLimitedCallback = onRateLimitedCb;\n onAllReadyCallback = onAllReadyCb;\n onErrorCallback = onErrorCb;\n\n // Recorded events for testing\n const sentEvents: RecordedEvent[] = [];\n\n // Controller implementation\n const controller: MockController<TEvents> = {\n // === Properties ===\n get myIndex() {\n return myIndex;\n },\n get roomCode() {\n return roomCode;\n },\n get isReady() {\n return _isReady;\n },\n get isDestroyed() {\n return _isDestroyed;\n },\n\n get controllers(): readonly ControllerInfo[] {\n return [..._controllers];\n },\n\n getControllerCount(): number {\n return _controllers.filter(c => c.connected).length;\n },\n\n // === Communication Methods ===\n send<K extends EventNames<TEvents>>(\n event: K,\n data: EventData<TEvents, K>,\n ): void {\n if (_isDestroyed) {\n throw new Error('Cannot send: controller is destroyed');\n }\n validateEventName(event as string);\n sentEvents.push({ event: event as string, data });\n },\n\n sendRaw(event: string, data?: unknown): void {\n if (_isDestroyed) {\n throw new Error('Cannot send: controller is destroyed');\n }\n validateEventName(event);\n sentEvents.push({ event, data });\n },\n\n signalReady(): void {\n if (_isDestroyed) {\n throw new Error('Cannot call signalReady: controller is destroyed');\n }\n if (!_isReady) {\n throw new Error('Cannot call signalReady: controller is not ready');\n }\n // No-op in mock (real implementation emits to server)\n },\n\n // === Event Subscription ===\n on<K extends EventNames<TEvents>>(\n event: K,\n handler: ControllerEventHandler<EventData<TEvents, K>>,\n ): () => void {\n validateEventName(event as string);\n const eventStr = event as string;\n if (!listeners.has(eventStr)) {\n listeners.set(eventStr, new Set());\n }\n listeners.get(eventStr)!.add(handler as ControllerEventHandler);\n\n return () => {\n listeners.get(eventStr)?.delete(handler as ControllerEventHandler);\n };\n },\n\n once<K extends EventNames<TEvents>>(\n event: K,\n handler: ControllerEventHandler<EventData<TEvents, K>>,\n ): () => void {\n validateEventName(event as string);\n const wrapper: ControllerEventHandler<EventData<TEvents, K>> = (data) => {\n handler(data);\n controller.off(event, wrapper);\n };\n return controller.on(event, wrapper);\n },\n\n off<K extends EventNames<TEvents>>(\n event: K,\n handler?: ControllerEventHandler<EventData<TEvents, K>>,\n ): void {\n validateEventName(event as string);\n const eventStr = event as string;\n if (!handler) {\n listeners.delete(eventStr);\n } else {\n listeners.get(eventStr)?.delete(handler as ControllerEventHandler);\n }\n },\n\n // === Cleanup ===\n destroy(): void {\n _isDestroyed = true;\n listeners.clear();\n sentEvents.length = 0;\n },\n\n // === Mock-specific methods ===\n simulateEvent<K extends EventNames<TEvents>>(\n event: K,\n data: EventData<TEvents, K>,\n ): void {\n validateEventName(event as string);\n const eventStr = event as string;\n const handlers = listeners.get(eventStr);\n if (handlers) {\n handlers.forEach((handler) => {\n handler(data);\n });\n }\n },\n\n getSentEvents(): Array<{ event: string; data: unknown }> {\n return [...sentEvents];\n },\n\n clearRecordedEvents(): void {\n sentEvents.length = 0;\n },\n\n triggerReady(): void {\n _isReady = true;\n if (onReadyCallback) {\n onReadyCallback();\n }\n },\n\n /**\n * Simulate a new player joining the room.\n * Stores full ControllerInfo (nickname, appearance, etc.) for later retrieval.\n *\n * @example\n * ```ts\n * controller.simulatePlayerJoin(2, { playerIndex: 2, nickname: 'Alice', connected: true });\n * expect(controller.getControllerCount()).toBe(3);\n * expect(controller.controllers.find(c => c.playerIndex === 2)?.nickname).toBe('Alice');\n * ```\n */\n simulatePlayerJoin(playerIndex: PlayerIndex, info: ControllerInfo): void {\n if (!_controllers.some(c => c.playerIndex === playerIndex)) {\n _controllers = [..._controllers, { ...info, connected: info.connected ?? true }];\n }\n if (onControllerJoinCallback) {\n onControllerJoinCallback(playerIndex, info);\n }\n },\n\n /**\n * Simulate a player leaving the room (fully removed).\n *\n * @example\n * ```ts\n * controller.simulatePlayerLeave(1);\n * expect(controller.controllers.some(c => c.playerIndex === 1)).toBe(false);\n * ```\n */\n simulatePlayerLeave(playerIndex: PlayerIndex): void {\n _controllers = _controllers.filter(c => c.playerIndex !== playerIndex);\n if (onControllerLeaveCallback) {\n onControllerLeaveCallback(playerIndex);\n }\n },\n\n /**\n * Simulate a player network disconnect (player still in room but unreachable).\n *\n * @example\n * ```ts\n * controller.simulatePlayerDisconnect(1);\n * expect(controller.controllers.find(c => c.playerIndex === 1)?.connected).toBe(false);\n * ```\n */\n simulatePlayerDisconnect(playerIndex: PlayerIndex): void {\n _controllers = _controllers.map(c =>\n c.playerIndex === playerIndex ? { ...c, connected: false } : c\n );\n if (onControllerDisconnectCallback) {\n onControllerDisconnectCallback(playerIndex);\n }\n },\n\n /**\n * Simulate a player network reconnect after disconnect.\n *\n * @example\n * ```ts\n * controller.simulatePlayerDisconnect(1);\n * controller.simulatePlayerReconnect(1, { playerIndex: 1, nickname: 'Bob', connected: true });\n * expect(controller.controllers.find(c => c.playerIndex === 1)?.connected).toBe(true);\n * ```\n */\n simulatePlayerReconnect(playerIndex: PlayerIndex, info: ControllerInfo): void {\n _controllers = _controllers.map(c =>\n c.playerIndex === playerIndex ? { ...info, connected: true } : c\n );\n if (onControllerReconnectCallback) {\n onControllerReconnectCallback(playerIndex, info);\n }\n },\n\n simulateCharacterUpdate(playerIndex: PlayerIndex, appearance: CharacterAppearance | null): void {\n const controller = _controllers.find((c) => c.playerIndex === playerIndex);\n if (!controller) {\n throw new Error(`Controller ${playerIndex} not found`);\n }\n _controllers = _controllers.map((c) =>\n c.playerIndex === playerIndex ? { ...c, appearance } : c\n );\n if (onCharacterUpdatedCallback) {\n onCharacterUpdatedCallback(playerIndex, appearance);\n }\n },\n\n simulateRateLimited(event: string): void {\n if (onRateLimitedCallback) {\n onRateLimitedCallback(event);\n }\n },\n\n simulateAllReady(): void {\n if (onAllReadyCallback) {\n onAllReadyCallback();\n }\n },\n\n simulateError(error: any): void {\n if (onErrorCallback) {\n onErrorCallback(error);\n }\n },\n };\n\n /**\n * Auto-trigger ready if enabled.\n *\n * **Note:** `autoReady` uses `setTimeout(0)` which fires asynchronously (next tick).\n * For synchronous test control, use `autoReady: false` and call `triggerReady()` manually.\n */\n if (autoReady) {\n setTimeout(() => controller.triggerReady(), 0);\n }\n\n return controller;\n}\n\n// =============================================================================\n// EXPORTS\n// =============================================================================\n\nexport type { MockScreen, MockController, MockOptions 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{"version":3,"file":"DirectTransport.js","sources":["../../../src/transport/DirectTransport.ts"],"sourcesContent":["/**\n * DirectTransport - Wraps a Socket.IO socket as a Transport.\n * Used by bundled (internal) games. Behaviour is identical to using socket directly.\n */\n\nimport type { Socket } from 'socket.io-client';\nimport type { Transport, TransportEventHandler } from './types';\n\nexport class DirectTransport implements Transport {\n constructor(private socket: Socket) {}\n\n emit(event: string, ...args:
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{"version":3,"file":"DirectTransport.js","sources":["../../../src/transport/DirectTransport.ts"],"sourcesContent":["/**\n * DirectTransport - Wraps a Socket.IO socket as a Transport.\n * Used by bundled (internal) games. Behaviour is identical to using socket directly.\n */\n\nimport type { Socket } from 'socket.io-client';\nimport type { Transport, TransportEventHandler } from './types';\n\nexport class DirectTransport implements Transport {\n constructor(private socket: Socket) {}\n\n emit(event: string, ...args: unknown[]): void {\n this.socket.emit(event, ...args);\n }\n\n on(event: string, handler: TransportEventHandler): void {\n this.socket.on(event, handler);\n }\n\n off(event: string, handler?: TransportEventHandler): void {\n if (handler) {\n this.socket.off(event, handler);\n } else {\n this.socket.off(event);\n }\n }\n}\n"],"names":[],"mappings":"AAQO,MAAM,eAAA,CAAqC;AAAA,EAChD,YAAoB,MAAA,EAAgB;AAAhB,IAAA,IAAA,CAAA,MAAA,GAAA,MAAA;AAAA,EAAiB;AAAA,EAErC,IAAA,CAAK,UAAkB,IAAA,EAAuB;AAC5C,IAAA,IAAA,CAAK,MAAA,CAAO,IAAA,CAAK,KAAA,EAAO,GAAG,IAAI,CAAA;AAAA,EACjC;AAAA,EAEA,EAAA,CAAG,OAAe,OAAA,EAAsC;AACtD,IAAA,IAAA,CAAK,MAAA,CAAO,EAAA,CAAG,KAAA,EAAO,OAAO,CAAA;AAAA,EAC/B;AAAA,EAEA,GAAA,CAAI,OAAe,OAAA,EAAuC;AACxD,IAAA,IAAI,OAAA,EAAS;AACX,MAAA,IAAA,CAAK,MAAA,CAAO,GAAA,CAAI,KAAA,EAAO,OAAO,CAAA;AAAA,IAChC,CAAA,MAAO;AACL,MAAA,IAAA,CAAK,MAAA,CAAO,IAAI,KAAK,CAAA;AAAA,IACvB;AAAA,EACF;AACF;;;;"}
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