@smoregg/sdk 0.6.2 → 1.1.0

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Files changed (70) hide show
  1. package/README.md +29 -38
  2. package/dist/cjs/controller.cjs +312 -144
  3. package/dist/cjs/controller.cjs.map +1 -1
  4. package/dist/cjs/errors.cjs +36 -0
  5. package/dist/cjs/errors.cjs.map +1 -0
  6. package/dist/cjs/events.cjs +43 -19
  7. package/dist/cjs/events.cjs.map +1 -1
  8. package/dist/cjs/index.cjs +3 -8
  9. package/dist/cjs/index.cjs.map +1 -1
  10. package/dist/cjs/logger.cjs +75 -0
  11. package/dist/cjs/logger.cjs.map +1 -0
  12. package/dist/cjs/screen.cjs +315 -215
  13. package/dist/cjs/screen.cjs.map +1 -1
  14. package/dist/cjs/testing.cjs +297 -22
  15. package/dist/cjs/testing.cjs.map +1 -1
  16. package/dist/cjs/transport/DirectTransport.cjs.map +1 -1
  17. package/dist/cjs/transport/PostMessageTransport.cjs +11 -6
  18. package/dist/cjs/transport/PostMessageTransport.cjs.map +1 -1
  19. package/dist/cjs/transport/protocol.cjs +25 -5
  20. package/dist/cjs/transport/protocol.cjs.map +1 -1
  21. package/dist/esm/controller.js +305 -136
  22. package/dist/esm/controller.js.map +1 -1
  23. package/dist/esm/errors.js +34 -0
  24. package/dist/esm/errors.js.map +1 -0
  25. package/dist/esm/events.js +41 -18
  26. package/dist/esm/events.js.map +1 -1
  27. package/dist/esm/index.js +3 -4
  28. package/dist/esm/index.js.map +1 -1
  29. package/dist/esm/logger.js +73 -0
  30. package/dist/esm/logger.js.map +1 -0
  31. package/dist/esm/screen.js +303 -202
  32. package/dist/esm/screen.js.map +1 -1
  33. package/dist/esm/testing.js +297 -22
  34. package/dist/esm/testing.js.map +1 -1
  35. package/dist/esm/transport/DirectTransport.js.map +1 -1
  36. package/dist/esm/transport/PostMessageTransport.js +12 -7
  37. package/dist/esm/transport/PostMessageTransport.js.map +1 -1
  38. package/dist/esm/transport/protocol.js +23 -4
  39. package/dist/esm/transport/protocol.js.map +1 -1
  40. package/dist/types/controller.d.ts +1 -14
  41. package/dist/types/controller.d.ts.map +1 -1
  42. package/dist/types/errors.d.ts +45 -0
  43. package/dist/types/errors.d.ts.map +1 -0
  44. package/dist/types/events.d.ts +54 -12
  45. package/dist/types/events.d.ts.map +1 -1
  46. package/dist/types/index.d.ts +4 -6
  47. package/dist/types/index.d.ts.map +1 -1
  48. package/dist/types/logger.d.ts +35 -0
  49. package/dist/types/logger.d.ts.map +1 -0
  50. package/dist/types/screen.d.ts +1 -14
  51. package/dist/types/screen.d.ts.map +1 -1
  52. package/dist/types/testing.d.ts +0 -1
  53. package/dist/types/testing.d.ts.map +1 -1
  54. package/dist/types/transport/DirectTransport.d.ts +2 -1
  55. package/dist/types/transport/DirectTransport.d.ts.map +1 -1
  56. package/dist/types/transport/PostMessageTransport.d.ts +17 -2
  57. package/dist/types/transport/PostMessageTransport.d.ts.map +1 -1
  58. package/dist/types/transport/index.d.ts +2 -2
  59. package/dist/types/transport/index.d.ts.map +1 -1
  60. package/dist/types/transport/protocol.d.ts +71 -23
  61. package/dist/types/transport/protocol.d.ts.map +1 -1
  62. package/dist/types/transport/types.d.ts +24 -2
  63. package/dist/types/transport/types.d.ts.map +1 -1
  64. package/dist/types/types.d.ts +373 -215
  65. package/dist/types/types.d.ts.map +1 -1
  66. package/dist/umd/smore-sdk.umd.js +1011 -349
  67. package/dist/umd/smore-sdk.umd.js.map +1 -1
  68. package/dist/umd/smore-sdk.umd.min.js +1 -1
  69. package/dist/umd/smore-sdk.umd.min.js.map +1 -1
  70. package/package.json +8 -13
@@ -1,14 +1,42 @@
1
+ import { validateEventName } from './events.js';
2
+
1
3
  function createMockScreen(options = {}) {
2
4
  const {
3
5
  roomCode = "TEST",
4
6
  controllers: initialControllers = [],
5
- autoReady = true
7
+ autoReady = true,
8
+ onReady: onReadyCb,
9
+ onControllerJoin: onJoinCb,
10
+ onControllerLeave: onLeaveCb,
11
+ onControllerDisconnect: onDisconnectCb,
12
+ onControllerReconnect: onReconnectCb,
13
+ onCharacterUpdated: onCharacterUpdatedCb,
14
+ onRateLimited: onRateLimitedCb,
15
+ onAllReady: onAllReadyCb,
16
+ onError: onErrorCb
6
17
  } = options;
7
18
  let _controllers = [...initialControllers];
8
19
  let _isReady = false;
9
20
  let _isDestroyed = false;
10
- let _leaderIndex = initialControllers[0]?.playerIndex ?? -1;
11
21
  const listeners = /* @__PURE__ */ new Map();
22
+ let onReadyCallback;
23
+ let onControllerJoinCallback;
24
+ let onControllerLeaveCallback;
25
+ let onControllerDisconnectCallback;
26
+ let onControllerReconnectCallback;
27
+ let onCharacterUpdatedCallback;
28
+ let onRateLimitedCallback;
29
+ let onAllReadyCallback;
30
+ let onErrorCallback;
31
+ onReadyCallback = onReadyCb;
32
+ onControllerJoinCallback = onJoinCb;
33
+ onControllerLeaveCallback = onLeaveCb;
34
+ onControllerDisconnectCallback = onDisconnectCb;
35
+ onControllerReconnectCallback = onReconnectCb;
36
+ onCharacterUpdatedCallback = onCharacterUpdatedCb;
37
+ onRateLimitedCallback = onRateLimitedCb;
38
+ onAllReadyCallback = onAllReadyCb;
39
+ onErrorCallback = onErrorCb;
12
40
  const broadcasts = [];
13
41
  const sends = [];
14
42
  const screen = {
@@ -19,9 +47,6 @@ function createMockScreen(options = {}) {
19
47
  get roomCode() {
20
48
  return roomCode;
21
49
  },
22
- get leaderIndex() {
23
- return _leaderIndex;
24
- },
25
50
  get isReady() {
26
51
  return _isReady;
27
52
  },
@@ -33,18 +58,30 @@ function createMockScreen(options = {}) {
33
58
  if (_isDestroyed) {
34
59
  throw new Error("Cannot broadcast: screen is destroyed");
35
60
  }
61
+ if (!_isReady) {
62
+ throw new Error("Cannot broadcast: screen is not ready");
63
+ }
64
+ validateEventName(event);
36
65
  broadcasts.push({ event, data });
37
66
  },
38
67
  broadcastRaw(event, data) {
39
68
  if (_isDestroyed) {
40
69
  throw new Error("Cannot broadcast: screen is destroyed");
41
70
  }
71
+ if (!_isReady) {
72
+ throw new Error("Cannot broadcast: screen is not ready");
73
+ }
74
+ validateEventName(event);
42
75
  broadcasts.push({ event, data });
43
76
  },
44
77
  sendToController(playerIndex, event, data) {
45
78
  if (_isDestroyed) {
46
79
  throw new Error("Cannot send: screen is destroyed");
47
80
  }
81
+ if (!_isReady) {
82
+ throw new Error("Cannot send: screen is not ready");
83
+ }
84
+ validateEventName(event);
48
85
  if (!_controllers.some((c) => c.playerIndex === playerIndex)) {
49
86
  throw new Error(`Invalid player index: ${playerIndex}`);
50
87
  }
@@ -54,6 +91,10 @@ function createMockScreen(options = {}) {
54
91
  if (_isDestroyed) {
55
92
  throw new Error("Cannot send: screen is destroyed");
56
93
  }
94
+ if (!_isReady) {
95
+ throw new Error("Cannot send: screen is not ready");
96
+ }
97
+ validateEventName(event);
57
98
  if (!_controllers.some((c) => c.playerIndex === playerIndex)) {
58
99
  throw new Error(`Invalid player index: ${playerIndex}`);
59
100
  }
@@ -61,10 +102,25 @@ function createMockScreen(options = {}) {
61
102
  },
62
103
  // === Game Lifecycle ===
63
104
  gameOver(results) {
64
- screen.broadcastRaw("game-over", results);
105
+ if (_isDestroyed) {
106
+ throw new Error("Cannot call gameOver: screen is destroyed");
107
+ }
108
+ if (!_isReady) {
109
+ throw new Error("Cannot call gameOver: screen is not ready");
110
+ }
111
+ broadcasts.push({ event: "smore:game-over", data: { results } });
112
+ },
113
+ signalReady() {
114
+ if (_isDestroyed) {
115
+ throw new Error("Cannot call signalReady: screen is destroyed");
116
+ }
117
+ if (!_isReady) {
118
+ throw new Error("Cannot call signalReady: screen is not ready");
119
+ }
65
120
  },
66
121
  // === Event Subscription ===
67
122
  on(event, handler) {
123
+ validateEventName(event);
68
124
  const eventStr = event;
69
125
  if (!listeners.has(eventStr)) {
70
126
  listeners.set(eventStr, /* @__PURE__ */ new Set());
@@ -75,6 +131,7 @@ function createMockScreen(options = {}) {
75
131
  };
76
132
  },
77
133
  once(event, handler) {
134
+ validateEventName(event);
78
135
  const wrapper = (playerIndex, data) => {
79
136
  handler(playerIndex, data);
80
137
  screen.off(event, wrapper);
@@ -82,6 +139,7 @@ function createMockScreen(options = {}) {
82
139
  return screen.on(event, wrapper);
83
140
  },
84
141
  off(event, handler) {
142
+ validateEventName(event);
85
143
  const eventStr = event;
86
144
  if (!handler) {
87
145
  listeners.delete(eventStr);
@@ -93,13 +151,16 @@ function createMockScreen(options = {}) {
93
151
  getController(playerIndex) {
94
152
  return _controllers.find((c) => c.playerIndex === playerIndex);
95
153
  },
96
- isLeader(playerIndex) {
97
- return playerIndex === _leaderIndex;
98
- },
99
154
  getControllerCount() {
100
- return _controllers.length;
155
+ return _controllers.filter((c) => c.connected).length;
156
+ },
157
+ hasAnyConnectedControllers() {
158
+ return _controllers.some((c) => c.connected);
101
159
  },
102
160
  // === Cleanup ===
161
+ /**
162
+ * Note: destroy() clears recorded broadcast/event arrays. Call getBroadcasts() before destroy() if assertions are needed.
163
+ */
103
164
  destroy() {
104
165
  _isDestroyed = true;
105
166
  listeners.clear();
@@ -108,6 +169,7 @@ function createMockScreen(options = {}) {
108
169
  },
109
170
  // === Mock-specific methods ===
110
171
  simulateEvent(playerIndex, event, data) {
172
+ validateEventName(event);
111
173
  const eventStr = event;
112
174
  const handlers = listeners.get(eventStr);
113
175
  if (handlers) {
@@ -118,14 +180,85 @@ function createMockScreen(options = {}) {
118
180
  },
119
181
  simulateControllerJoin(info) {
120
182
  _controllers.push(info);
121
- if (_leaderIndex === -1) {
122
- _leaderIndex = info.playerIndex;
183
+ if (onControllerJoinCallback) {
184
+ onControllerJoinCallback(info.playerIndex, info);
123
185
  }
124
186
  },
125
187
  simulateControllerLeave(playerIndex) {
126
188
  _controllers = _controllers.filter((c) => c.playerIndex !== playerIndex);
127
- if (_leaderIndex === playerIndex) {
128
- _leaderIndex = _controllers[0]?.playerIndex ?? -1;
189
+ if (onControllerLeaveCallback) {
190
+ onControllerLeaveCallback(playerIndex);
191
+ }
192
+ },
193
+ /**
194
+ * Simulate a controller network disconnect (player still in room but unreachable).
195
+ *
196
+ * @example
197
+ * ```ts
198
+ * screen.simulateControllerDisconnect(0);
199
+ * expect(screen.getController(0)?.connected).toBe(false);
200
+ * ```
201
+ */
202
+ simulateControllerDisconnect(playerIndex) {
203
+ const controller = _controllers.find((c) => c.playerIndex === playerIndex);
204
+ if (!controller) {
205
+ throw new Error(`Controller ${playerIndex} not found`);
206
+ }
207
+ _controllers = _controllers.map(
208
+ (c) => c.playerIndex === playerIndex ? { ...c, connected: false } : c
209
+ );
210
+ if (onControllerDisconnectCallback) {
211
+ onControllerDisconnectCallback(playerIndex);
212
+ }
213
+ },
214
+ /**
215
+ * Simulate a controller network reconnect after disconnect.
216
+ *
217
+ * @example
218
+ * ```ts
219
+ * screen.simulateControllerDisconnect(0);
220
+ * screen.simulateControllerReconnect(0);
221
+ * expect(screen.getController(0)?.connected).toBe(true);
222
+ * ```
223
+ */
224
+ simulateControllerReconnect(playerIndex) {
225
+ const controller = _controllers.find((c) => c.playerIndex === playerIndex);
226
+ if (!controller) {
227
+ throw new Error(`Controller ${playerIndex} not found`);
228
+ }
229
+ const reconnectedController = { ...controller, connected: true };
230
+ _controllers = _controllers.map(
231
+ (c) => c.playerIndex === playerIndex ? reconnectedController : c
232
+ );
233
+ if (onControllerReconnectCallback) {
234
+ onControllerReconnectCallback(playerIndex, reconnectedController);
235
+ }
236
+ },
237
+ simulateCharacterUpdate(playerIndex, appearance) {
238
+ const controller = _controllers.find((c) => c.playerIndex === playerIndex);
239
+ if (!controller) {
240
+ throw new Error(`Controller ${playerIndex} not found`);
241
+ }
242
+ _controllers = _controllers.map(
243
+ (c) => c.playerIndex === playerIndex ? { ...c, appearance } : c
244
+ );
245
+ if (onCharacterUpdatedCallback) {
246
+ onCharacterUpdatedCallback(playerIndex, appearance);
247
+ }
248
+ },
249
+ simulateRateLimited(event) {
250
+ if (onRateLimitedCallback) {
251
+ onRateLimitedCallback(event);
252
+ }
253
+ },
254
+ simulateAllReady() {
255
+ if (onAllReadyCallback) {
256
+ onAllReadyCallback();
257
+ }
258
+ },
259
+ simulateError(error) {
260
+ if (onErrorCallback) {
261
+ onErrorCallback(error);
129
262
  }
130
263
  },
131
264
  getBroadcasts() {
@@ -140,6 +273,9 @@ function createMockScreen(options = {}) {
140
273
  },
141
274
  triggerReady() {
142
275
  _isReady = true;
276
+ if (onReadyCallback) {
277
+ onReadyCallback();
278
+ }
143
279
  }
144
280
  };
145
281
  if (autoReady) {
@@ -151,22 +287,45 @@ function createMockController(options = {}) {
151
287
  const {
152
288
  roomCode = "TEST",
153
289
  myIndex = 0,
154
- isLeader: initialIsLeader = false,
155
- autoReady = true
290
+ autoReady = true,
291
+ onReady: onReadyCb,
292
+ onControllerJoin: onJoinCb,
293
+ onControllerLeave: onLeaveCb,
294
+ onControllerDisconnect: onDisconnectCb,
295
+ onControllerReconnect: onReconnectCb,
296
+ onCharacterUpdated: onCharacterUpdatedCb,
297
+ onRateLimited: onRateLimitedCb,
298
+ onAllReady: onAllReadyCb,
299
+ onError: onErrorCb
156
300
  } = options;
157
301
  let _isReady = false;
158
302
  let _isDestroyed = false;
159
- let _isLeader = initialIsLeader;
303
+ let _controllers = options.controllers ?? [];
160
304
  const listeners = /* @__PURE__ */ new Map();
305
+ let onReadyCallback;
306
+ let onControllerJoinCallback;
307
+ let onControllerLeaveCallback;
308
+ let onControllerDisconnectCallback;
309
+ let onControllerReconnectCallback;
310
+ let onCharacterUpdatedCallback;
311
+ let onRateLimitedCallback;
312
+ let onAllReadyCallback;
313
+ let onErrorCallback;
314
+ onReadyCallback = onReadyCb;
315
+ onControllerJoinCallback = onJoinCb;
316
+ onControllerLeaveCallback = onLeaveCb;
317
+ onControllerDisconnectCallback = onDisconnectCb;
318
+ onControllerReconnectCallback = onReconnectCb;
319
+ onCharacterUpdatedCallback = onCharacterUpdatedCb;
320
+ onRateLimitedCallback = onRateLimitedCb;
321
+ onAllReadyCallback = onAllReadyCb;
322
+ onErrorCallback = onErrorCb;
161
323
  const sentEvents = [];
162
324
  const controller = {
163
325
  // === Properties ===
164
326
  get myIndex() {
165
327
  return myIndex;
166
328
  },
167
- get isLeader() {
168
- return _isLeader;
169
- },
170
329
  get roomCode() {
171
330
  return roomCode;
172
331
  },
@@ -176,21 +335,38 @@ function createMockController(options = {}) {
176
335
  get isDestroyed() {
177
336
  return _isDestroyed;
178
337
  },
338
+ get controllers() {
339
+ return [..._controllers];
340
+ },
341
+ getControllerCount() {
342
+ return _controllers.filter((c) => c.connected).length;
343
+ },
179
344
  // === Communication Methods ===
180
345
  send(event, data) {
181
346
  if (_isDestroyed) {
182
347
  throw new Error("Cannot send: controller is destroyed");
183
348
  }
349
+ validateEventName(event);
184
350
  sentEvents.push({ event, data });
185
351
  },
186
352
  sendRaw(event, data) {
187
353
  if (_isDestroyed) {
188
354
  throw new Error("Cannot send: controller is destroyed");
189
355
  }
356
+ validateEventName(event);
190
357
  sentEvents.push({ event, data });
191
358
  },
359
+ signalReady() {
360
+ if (_isDestroyed) {
361
+ throw new Error("Cannot call signalReady: controller is destroyed");
362
+ }
363
+ if (!_isReady) {
364
+ throw new Error("Cannot call signalReady: controller is not ready");
365
+ }
366
+ },
192
367
  // === Event Subscription ===
193
368
  on(event, handler) {
369
+ validateEventName(event);
194
370
  const eventStr = event;
195
371
  if (!listeners.has(eventStr)) {
196
372
  listeners.set(eventStr, /* @__PURE__ */ new Set());
@@ -201,6 +377,7 @@ function createMockController(options = {}) {
201
377
  };
202
378
  },
203
379
  once(event, handler) {
380
+ validateEventName(event);
204
381
  const wrapper = (data) => {
205
382
  handler(data);
206
383
  controller.off(event, wrapper);
@@ -208,6 +385,7 @@ function createMockController(options = {}) {
208
385
  return controller.on(event, wrapper);
209
386
  },
210
387
  off(event, handler) {
388
+ validateEventName(event);
211
389
  const eventStr = event;
212
390
  if (!handler) {
213
391
  listeners.delete(eventStr);
@@ -223,6 +401,7 @@ function createMockController(options = {}) {
223
401
  },
224
402
  // === Mock-specific methods ===
225
403
  simulateEvent(event, data) {
404
+ validateEventName(event);
226
405
  const eventStr = event;
227
406
  const handlers = listeners.get(eventStr);
228
407
  if (handlers) {
@@ -239,9 +418,105 @@ function createMockController(options = {}) {
239
418
  },
240
419
  triggerReady() {
241
420
  _isReady = true;
421
+ if (onReadyCallback) {
422
+ onReadyCallback();
423
+ }
424
+ },
425
+ /**
426
+ * Simulate a new player joining the room.
427
+ * Stores full ControllerInfo (nickname, appearance, etc.) for later retrieval.
428
+ *
429
+ * @example
430
+ * ```ts
431
+ * controller.simulatePlayerJoin(2, { playerIndex: 2, nickname: 'Alice', connected: true });
432
+ * expect(controller.getControllerCount()).toBe(3);
433
+ * expect(controller.controllers.find(c => c.playerIndex === 2)?.nickname).toBe('Alice');
434
+ * ```
435
+ */
436
+ simulatePlayerJoin(playerIndex, info) {
437
+ if (!_controllers.some((c) => c.playerIndex === playerIndex)) {
438
+ _controllers = [..._controllers, { ...info, connected: info.connected ?? true }];
439
+ }
440
+ if (onControllerJoinCallback) {
441
+ onControllerJoinCallback(playerIndex, info);
442
+ }
242
443
  },
243
- setLeader(isLeader) {
244
- _isLeader = isLeader;
444
+ /**
445
+ * Simulate a player leaving the room (fully removed).
446
+ *
447
+ * @example
448
+ * ```ts
449
+ * controller.simulatePlayerLeave(1);
450
+ * expect(controller.controllers.some(c => c.playerIndex === 1)).toBe(false);
451
+ * ```
452
+ */
453
+ simulatePlayerLeave(playerIndex) {
454
+ _controllers = _controllers.filter((c) => c.playerIndex !== playerIndex);
455
+ if (onControllerLeaveCallback) {
456
+ onControllerLeaveCallback(playerIndex);
457
+ }
458
+ },
459
+ /**
460
+ * Simulate a player network disconnect (player still in room but unreachable).
461
+ *
462
+ * @example
463
+ * ```ts
464
+ * controller.simulatePlayerDisconnect(1);
465
+ * expect(controller.controllers.find(c => c.playerIndex === 1)?.connected).toBe(false);
466
+ * ```
467
+ */
468
+ simulatePlayerDisconnect(playerIndex) {
469
+ _controllers = _controllers.map(
470
+ (c) => c.playerIndex === playerIndex ? { ...c, connected: false } : c
471
+ );
472
+ if (onControllerDisconnectCallback) {
473
+ onControllerDisconnectCallback(playerIndex);
474
+ }
475
+ },
476
+ /**
477
+ * Simulate a player network reconnect after disconnect.
478
+ *
479
+ * @example
480
+ * ```ts
481
+ * controller.simulatePlayerDisconnect(1);
482
+ * controller.simulatePlayerReconnect(1, { playerIndex: 1, nickname: 'Bob', connected: true });
483
+ * expect(controller.controllers.find(c => c.playerIndex === 1)?.connected).toBe(true);
484
+ * ```
485
+ */
486
+ simulatePlayerReconnect(playerIndex, info) {
487
+ _controllers = _controllers.map(
488
+ (c) => c.playerIndex === playerIndex ? { ...info, connected: true } : c
489
+ );
490
+ if (onControllerReconnectCallback) {
491
+ onControllerReconnectCallback(playerIndex, info);
492
+ }
493
+ },
494
+ simulateCharacterUpdate(playerIndex, appearance) {
495
+ const controller2 = _controllers.find((c) => c.playerIndex === playerIndex);
496
+ if (!controller2) {
497
+ throw new Error(`Controller ${playerIndex} not found`);
498
+ }
499
+ _controllers = _controllers.map(
500
+ (c) => c.playerIndex === playerIndex ? { ...c, appearance } : c
501
+ );
502
+ if (onCharacterUpdatedCallback) {
503
+ onCharacterUpdatedCallback(playerIndex, appearance);
504
+ }
505
+ },
506
+ simulateRateLimited(event) {
507
+ if (onRateLimitedCallback) {
508
+ onRateLimitedCallback(event);
509
+ }
510
+ },
511
+ simulateAllReady() {
512
+ if (onAllReadyCallback) {
513
+ onAllReadyCallback();
514
+ }
515
+ },
516
+ simulateError(error) {
517
+ if (onErrorCallback) {
518
+ onErrorCallback(error);
519
+ }
245
520
  }
246
521
  };
247
522
  if (autoReady) {
@@ -1 +1 @@
1
- {"version":3,"file":"testing.js","sources":["../../src/testing.ts"],"sourcesContent":["/**\n * @smoregg/sdk - Testing Utilities\n *\n * Mock implementations of Screen and Controller for unit testing.\n * All methods work synchronously for predictable test execution.\n *\n * @packageDocumentation\n */\n\nimport type {\n EventMap,\n EventNames,\n EventData,\n ControllerInfo,\n PlayerIndex,\n GameResults,\n ScreenEventHandler,\n ControllerEventHandler,\n MockScreen,\n MockController,\n MockOptions,\n} from './types';\n\n// =============================================================================\n// MOCK SCREEN IMPLEMENTATION\n// =============================================================================\n\ninterface RecordedBroadcast {\n event: string;\n data: unknown;\n}\n\ninterface RecordedSend {\n playerIndex: PlayerIndex;\n event: string;\n data: unknown;\n}\n\n/**\n * Create a mock Screen for testing game logic.\n *\n * All methods work synchronously. Events can be simulated and recorded\n * for assertions in unit tests.\n *\n * @example\n * ```ts\n * const screen = createMockScreen<MyEvents>({\n * controllers: [\n * { playerIndex: 0, nickname: 'Player 1', connected: true },\n * { playerIndex: 1, nickname: 'Player 2', connected: true },\n * ],\n * });\n *\n * // Simulate player input\n * screen.simulateEvent(0, 'tap', { x: 100, y: 200 });\n *\n * // Check what was broadcast\n * expect(screen.getBroadcasts()).toContainEqual({\n * event: 'score-update',\n * data: { scores: { 0: 10 } },\n * });\n * ```\n */\nexport function createMockScreen<TEvents extends EventMap = EventMap>(\n options: MockOptions = {},\n): MockScreen<TEvents> {\n const {\n roomCode = 'TEST',\n controllers: initialControllers = [],\n autoReady = true,\n } = options;\n\n // Internal state\n let _controllers: ControllerInfo[] = [...initialControllers];\n let _isReady = false;\n let _isDestroyed = false;\n let _leaderIndex: PlayerIndex = initialControllers[0]?.playerIndex ?? -1;\n\n // Event listeners\n const listeners = new Map<string, Set<ScreenEventHandler>>();\n\n // Lifecycle callbacks\n let onReadyCallback: (() => void) | undefined;\n let onControllerJoinCallback:\n | ((index: PlayerIndex, info: ControllerInfo) => void)\n | undefined;\n let onControllerLeaveCallback: ((index: PlayerIndex) => void) | undefined;\n\n // Recorded events for testing\n const broadcasts: RecordedBroadcast[] = [];\n const sends: RecordedSend[] = [];\n\n // Screen implementation\n const screen: MockScreen<TEvents> = {\n // === Properties ===\n get controllers() {\n return [..._controllers];\n },\n get roomCode() {\n return roomCode;\n },\n get leaderIndex() {\n return _leaderIndex;\n },\n get isReady() {\n return _isReady;\n },\n get isDestroyed() {\n return _isDestroyed;\n },\n\n // === Communication Methods ===\n broadcast<K extends EventNames<TEvents>>(\n event: K,\n data: EventData<TEvents, K>,\n ): void {\n if (_isDestroyed) {\n throw new Error('Cannot broadcast: screen is destroyed');\n }\n broadcasts.push({ event: event as string, data });\n },\n\n broadcastRaw(event: string, data?: unknown): void {\n if (_isDestroyed) {\n throw new Error('Cannot broadcast: screen is destroyed');\n }\n broadcasts.push({ event, data });\n },\n\n sendToController<K extends EventNames<TEvents>>(\n playerIndex: PlayerIndex,\n event: K,\n data: EventData<TEvents, K>,\n ): void {\n if (_isDestroyed) {\n throw new Error('Cannot send: screen is destroyed');\n }\n if (!_controllers.some((c) => c.playerIndex === playerIndex)) {\n throw new Error(`Invalid player index: ${playerIndex}`);\n }\n sends.push({ playerIndex, event: event as string, data });\n },\n\n sendToControllerRaw(\n playerIndex: PlayerIndex,\n event: string,\n data?: unknown,\n ): void {\n if (_isDestroyed) {\n throw new Error('Cannot send: screen is destroyed');\n }\n if (!_controllers.some((c) => c.playerIndex === playerIndex)) {\n throw new Error(`Invalid player index: ${playerIndex}`);\n }\n sends.push({ playerIndex, event, data });\n },\n\n // === Game Lifecycle ===\n gameOver(results?: GameResults): void {\n screen.broadcastRaw('game-over', results);\n },\n\n // === Event Subscription ===\n on<K extends EventNames<TEvents>>(\n event: K,\n handler: ScreenEventHandler<EventData<TEvents, K>>,\n ): () => void {\n const eventStr = event as string;\n if (!listeners.has(eventStr)) {\n listeners.set(eventStr, new Set());\n }\n listeners.get(eventStr)!.add(handler as ScreenEventHandler);\n\n return () => {\n listeners.get(eventStr)?.delete(handler as ScreenEventHandler);\n };\n },\n\n once<K extends EventNames<TEvents>>(\n event: K,\n handler: ScreenEventHandler<EventData<TEvents, K>>,\n ): () => void {\n const wrapper: ScreenEventHandler<EventData<TEvents, K>> = (playerIndex, data) => {\n handler(playerIndex, data);\n screen.off(event, wrapper);\n };\n return screen.on(event, wrapper);\n },\n\n off<K extends EventNames<TEvents>>(\n event: K,\n handler?: ScreenEventHandler<EventData<TEvents, K>>,\n ): void {\n const eventStr = event as string;\n if (!handler) {\n listeners.delete(eventStr);\n } else {\n listeners.get(eventStr)?.delete(handler as ScreenEventHandler);\n }\n },\n\n // === Utilities ===\n getController(playerIndex: PlayerIndex): ControllerInfo | undefined {\n return _controllers.find((c) => c.playerIndex === playerIndex);\n },\n\n isLeader(playerIndex: PlayerIndex): boolean {\n return playerIndex === _leaderIndex;\n },\n\n getControllerCount(): number {\n return _controllers.length;\n },\n\n // === Cleanup ===\n destroy(): void {\n _isDestroyed = true;\n listeners.clear();\n broadcasts.length = 0;\n sends.length = 0;\n },\n\n // === Mock-specific methods ===\n simulateEvent<K extends EventNames<TEvents>>(\n playerIndex: PlayerIndex,\n event: K,\n data: EventData<TEvents, K>,\n ): void {\n const eventStr = event as string;\n const handlers = listeners.get(eventStr);\n if (handlers) {\n handlers.forEach((handler) => {\n handler(playerIndex, data);\n });\n }\n },\n\n simulateControllerJoin(info: ControllerInfo): void {\n _controllers.push(info);\n if (_leaderIndex === -1) {\n _leaderIndex = info.playerIndex;\n }\n if (onControllerJoinCallback) {\n onControllerJoinCallback(info.playerIndex, info);\n }\n },\n\n simulateControllerLeave(playerIndex: PlayerIndex): void {\n _controllers = _controllers.filter((c) => c.playerIndex !== playerIndex);\n if (_leaderIndex === playerIndex) {\n _leaderIndex = _controllers[0]?.playerIndex ?? -1;\n }\n if (onControllerLeaveCallback) {\n onControllerLeaveCallback(playerIndex);\n }\n },\n\n getBroadcasts(): Array<{ event: string; data: unknown }> {\n return [...broadcasts];\n },\n\n getSentToController(\n playerIndex: PlayerIndex,\n ): Array<{ event: string; data: unknown }> {\n return sends\n .filter((s) => s.playerIndex === playerIndex)\n .map((s) => ({ event: s.event, data: s.data }));\n },\n\n clearRecordedEvents(): void {\n broadcasts.length = 0;\n sends.length = 0;\n },\n\n triggerReady(): void {\n _isReady = true;\n if (onReadyCallback) {\n onReadyCallback();\n }\n },\n };\n\n // Auto-trigger ready if enabled\n if (autoReady) {\n setTimeout(() => screen.triggerReady(), 0);\n }\n\n return screen;\n}\n\n// =============================================================================\n// MOCK CONTROLLER IMPLEMENTATION\n// =============================================================================\n\ninterface RecordedEvent {\n event: string;\n data: unknown;\n}\n\n/**\n * Create a mock Controller for testing player input logic.\n *\n * All methods work synchronously. Events can be simulated and recorded\n * for assertions in unit tests.\n *\n * @example\n * ```ts\n * const controller = createMockController<MyEvents>({\n * myIndex: 0,\n * isLeader: true,\n * });\n *\n * // Simulate receiving from screen\n * controller.simulateEvent('your-turn', { timeLimit: 30 });\n *\n * // Check what was sent\n * expect(controller.getSentEvents()).toContainEqual({\n * event: 'answer',\n * data: { choice: 2 },\n * });\n * ```\n */\nexport function createMockController<TEvents extends EventMap = EventMap>(\n options: MockOptions = {},\n): MockController<TEvents> {\n const {\n roomCode = 'TEST',\n myIndex = 0,\n isLeader: initialIsLeader = false,\n autoReady = true,\n } = options;\n\n // Internal state\n let _isReady = false;\n let _isDestroyed = false;\n let _isLeader = initialIsLeader;\n\n // Event listeners\n const listeners = new Map<string, Set<ControllerEventHandler>>();\n\n // Lifecycle callbacks\n let onReadyCallback: (() => void) | undefined;\n\n // Recorded events for testing\n const sentEvents: RecordedEvent[] = [];\n\n // Controller implementation\n const controller: MockController<TEvents> = {\n // === Properties ===\n get myIndex() {\n return myIndex;\n },\n get isLeader() {\n return _isLeader;\n },\n get roomCode() {\n return roomCode;\n },\n get isReady() {\n return _isReady;\n },\n get isDestroyed() {\n return _isDestroyed;\n },\n\n // === Communication Methods ===\n send<K extends EventNames<TEvents>>(\n event: K,\n data: EventData<TEvents, K>,\n ): void {\n if (_isDestroyed) {\n throw new Error('Cannot send: controller is destroyed');\n }\n sentEvents.push({ event: event as string, data });\n },\n\n sendRaw(event: string, data?: unknown): void {\n if (_isDestroyed) {\n throw new Error('Cannot send: controller is destroyed');\n }\n sentEvents.push({ event, data });\n },\n\n // === Event Subscription ===\n on<K extends EventNames<TEvents>>(\n event: K,\n handler: ControllerEventHandler<EventData<TEvents, K>>,\n ): () => void {\n const eventStr = event as string;\n if (!listeners.has(eventStr)) {\n listeners.set(eventStr, new Set());\n }\n listeners.get(eventStr)!.add(handler as ControllerEventHandler);\n\n return () => {\n listeners.get(eventStr)?.delete(handler as ControllerEventHandler);\n };\n },\n\n once<K extends EventNames<TEvents>>(\n event: K,\n handler: ControllerEventHandler<EventData<TEvents, K>>,\n ): () => void {\n const wrapper: ControllerEventHandler<EventData<TEvents, K>> = (data) => {\n handler(data);\n controller.off(event, wrapper);\n };\n return controller.on(event, wrapper);\n },\n\n off<K extends EventNames<TEvents>>(\n event: K,\n handler?: ControllerEventHandler<EventData<TEvents, K>>,\n ): void {\n const eventStr = event as string;\n if (!handler) {\n listeners.delete(eventStr);\n } else {\n listeners.get(eventStr)?.delete(handler as ControllerEventHandler);\n }\n },\n\n // === Cleanup ===\n destroy(): void {\n _isDestroyed = true;\n listeners.clear();\n sentEvents.length = 0;\n },\n\n // === Mock-specific methods ===\n simulateEvent<K extends EventNames<TEvents>>(\n event: K,\n data: EventData<TEvents, K>,\n ): void {\n const eventStr = event as string;\n const handlers = listeners.get(eventStr);\n if (handlers) {\n handlers.forEach((handler) => {\n handler(data);\n });\n }\n },\n\n getSentEvents(): Array<{ event: string; data: unknown }> {\n return [...sentEvents];\n },\n\n clearRecordedEvents(): void {\n sentEvents.length = 0;\n },\n\n triggerReady(): void {\n _isReady = true;\n if (onReadyCallback) {\n onReadyCallback();\n }\n },\n\n setLeader(isLeader: boolean): void {\n _isLeader = isLeader;\n },\n };\n\n // Auto-trigger ready if enabled\n if (autoReady) {\n setTimeout(() => controller.triggerReady(), 0);\n }\n\n return controller;\n}\n\n// =============================================================================\n// EXPORTS\n// =============================================================================\n\nexport type { MockScreen, MockController, 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Events can be simulated and recorded\n * for assertions in unit tests.\n *\n * @example\n * ```ts\n * const screen = createMockScreen<MyEvents>({\n * controllers: [\n * { playerIndex: 0, nickname: 'Player 1', connected: true },\n * { playerIndex: 1, nickname: 'Player 2', connected: true },\n * ],\n * });\n *\n * // Simulate player input\n * screen.simulateEvent(0, 'tap', { x: 100, y: 200 });\n *\n * // Check what was broadcast\n * expect(screen.getBroadcasts()).toContainEqual({\n * event: 'score-update',\n * data: { scores: { 0: 10 } },\n * });\n * ```\n */\nexport function createMockScreen<TEvents extends EventMap = EventMap>(\n options: MockOptions = {},\n): MockScreen<TEvents> {\n const {\n roomCode = 'TEST',\n controllers: initialControllers = [],\n autoReady = true,\n onReady: onReadyCb,\n onControllerJoin: onJoinCb,\n onControllerLeave: onLeaveCb,\n onControllerDisconnect: onDisconnectCb,\n onControllerReconnect: onReconnectCb,\n onCharacterUpdated: onCharacterUpdatedCb,\n onRateLimited: onRateLimitedCb,\n onAllReady: onAllReadyCb,\n onError: onErrorCb,\n } = options;\n\n // Internal state\n let _controllers: ControllerInfo[] = [...initialControllers];\n let _isReady = false;\n let _isDestroyed = false;\n\n // Event listeners\n const listeners = new Map<string, Set<ScreenEventHandler>>();\n\n // Lifecycle callbacks\n let onReadyCallback: (() => void) | undefined;\n let onControllerJoinCallback:\n | ((index: PlayerIndex, info: ControllerInfo) => void)\n | undefined;\n let onControllerLeaveCallback: ((index: PlayerIndex) => void) | undefined;\n let onControllerDisconnectCallback: ((index: PlayerIndex) => void) | undefined;\n let onControllerReconnectCallback:\n | ((index: PlayerIndex, info: ControllerInfo) => void)\n | undefined;\n let onCharacterUpdatedCallback:\n | ((index: PlayerIndex, appearance: CharacterAppearance | null) => void)\n | undefined;\n let onRateLimitedCallback: ((event: string) => void) | undefined;\n let onAllReadyCallback: (() => void) | undefined;\n let onErrorCallback: ((error: any) => void) | undefined;\n\n // Assign callbacks from options\n onReadyCallback = onReadyCb;\n onControllerJoinCallback = onJoinCb;\n onControllerLeaveCallback = onLeaveCb;\n onControllerDisconnectCallback = onDisconnectCb;\n onControllerReconnectCallback = onReconnectCb;\n onCharacterUpdatedCallback = onCharacterUpdatedCb;\n onRateLimitedCallback = onRateLimitedCb;\n onAllReadyCallback = onAllReadyCb;\n onErrorCallback = onErrorCb;\n\n // Recorded events for testing\n const broadcasts: RecordedBroadcast[] = [];\n const sends: RecordedSend[] = [];\n\n // Screen implementation\n const screen: MockScreen<TEvents> = {\n // === Properties ===\n get controllers() {\n return [..._controllers];\n },\n get roomCode() {\n return roomCode;\n },\n get isReady() {\n return _isReady;\n },\n get isDestroyed() {\n return _isDestroyed;\n },\n\n // === Communication Methods ===\n broadcast<K extends EventNames<TEvents>>(\n event: K,\n data: EventData<TEvents, K>,\n ): void {\n if (_isDestroyed) {\n throw new Error('Cannot broadcast: screen is destroyed');\n }\n if (!_isReady) {\n throw new Error('Cannot broadcast: screen is not ready');\n }\n validateEventName(event as string);\n broadcasts.push({ event: event as string, data });\n },\n\n broadcastRaw(event: string, data?: unknown): void {\n if (_isDestroyed) {\n throw new Error('Cannot broadcast: screen is destroyed');\n }\n if (!_isReady) {\n throw new Error('Cannot broadcast: screen is not ready');\n }\n validateEventName(event);\n broadcasts.push({ event, data });\n },\n\n sendToController<K extends EventNames<TEvents>>(\n playerIndex: PlayerIndex,\n event: K,\n data: EventData<TEvents, K>,\n ): void {\n if (_isDestroyed) {\n throw new Error('Cannot send: screen is destroyed');\n }\n if (!_isReady) {\n throw new Error('Cannot send: screen is not ready');\n }\n validateEventName(event as string);\n if (!_controllers.some((c) => c.playerIndex === playerIndex)) {\n throw new Error(`Invalid player index: ${playerIndex}`);\n }\n sends.push({ playerIndex, event: event as string, data });\n },\n\n sendToControllerRaw(\n playerIndex: PlayerIndex,\n event: string,\n data?: unknown,\n ): void {\n if (_isDestroyed) {\n throw new Error('Cannot send: screen is destroyed');\n }\n if (!_isReady) {\n throw new Error('Cannot send: screen is not ready');\n }\n validateEventName(event);\n if (!_controllers.some((c) => c.playerIndex === playerIndex)) {\n throw new Error(`Invalid player index: ${playerIndex}`);\n }\n sends.push({ playerIndex, event, data });\n },\n\n // === Game Lifecycle ===\n gameOver(results?: GameResults): void {\n if (_isDestroyed) {\n throw new Error('Cannot call gameOver: screen is destroyed');\n }\n if (!_isReady) {\n throw new Error('Cannot call gameOver: screen is not ready');\n }\n broadcasts.push({ event: 'smore:game-over', data: { results } });\n },\n\n signalReady(): void {\n if (_isDestroyed) {\n throw new Error('Cannot call signalReady: screen is destroyed');\n }\n if (!_isReady) {\n throw new Error('Cannot call signalReady: screen is not ready');\n }\n // No-op in mock (real implementation emits to server)\n },\n\n // === Event Subscription ===\n on<K extends EventNames<TEvents>>(\n event: K,\n handler: ScreenEventHandler<EventData<TEvents, K>>,\n ): () => void {\n validateEventName(event as string);\n const eventStr = event as string;\n if (!listeners.has(eventStr)) {\n listeners.set(eventStr, new Set());\n }\n listeners.get(eventStr)!.add(handler as ScreenEventHandler);\n\n return () => {\n listeners.get(eventStr)?.delete(handler as ScreenEventHandler);\n };\n },\n\n once<K extends EventNames<TEvents>>(\n event: K,\n handler: ScreenEventHandler<EventData<TEvents, K>>,\n ): () => void {\n validateEventName(event as string);\n const wrapper: ScreenEventHandler<EventData<TEvents, K>> = (playerIndex, data) => {\n handler(playerIndex, data);\n screen.off(event, wrapper);\n };\n return screen.on(event, wrapper);\n },\n\n off<K extends EventNames<TEvents>>(\n event: K,\n handler?: ScreenEventHandler<EventData<TEvents, K>>,\n ): void {\n validateEventName(event as string);\n const eventStr = event as string;\n if (!handler) {\n listeners.delete(eventStr);\n } else {\n listeners.get(eventStr)?.delete(handler as ScreenEventHandler);\n }\n },\n\n // === Utilities ===\n getController(playerIndex: PlayerIndex): ControllerInfo | undefined {\n return _controllers.find((c) => c.playerIndex === playerIndex);\n },\n\n getControllerCount(): number {\n return _controllers.filter(c => c.connected).length;\n },\n\n hasAnyConnectedControllers(): boolean {\n return _controllers.some(c => c.connected);\n },\n\n // === Cleanup ===\n /**\n * Note: destroy() clears recorded broadcast/event arrays. Call getBroadcasts() before destroy() if assertions are needed.\n */\n destroy(): void {\n _isDestroyed = true;\n listeners.clear();\n broadcasts.length = 0;\n sends.length = 0;\n },\n\n // === Mock-specific methods ===\n simulateEvent<K extends EventNames<TEvents>>(\n playerIndex: PlayerIndex,\n event: K,\n data: EventData<TEvents, K>,\n ): void {\n validateEventName(event as string);\n const eventStr = event as string;\n const handlers = listeners.get(eventStr);\n if (handlers) {\n handlers.forEach((handler) => {\n handler(playerIndex, data);\n });\n }\n },\n\n simulateControllerJoin(info: ControllerInfo): void {\n _controllers.push(info);\n if (onControllerJoinCallback) {\n onControllerJoinCallback(info.playerIndex, info);\n }\n },\n\n simulateControllerLeave(playerIndex: PlayerIndex): void {\n _controllers = _controllers.filter((c) => c.playerIndex !== playerIndex);\n if (onControllerLeaveCallback) {\n onControllerLeaveCallback(playerIndex);\n }\n },\n\n /**\n * Simulate a controller network disconnect (player still in room but unreachable).\n *\n * @example\n * ```ts\n * screen.simulateControllerDisconnect(0);\n * expect(screen.getController(0)?.connected).toBe(false);\n * ```\n */\n simulateControllerDisconnect(playerIndex: PlayerIndex): void {\n const controller = _controllers.find((c) => c.playerIndex === playerIndex);\n if (!controller) {\n throw new Error(`Controller ${playerIndex} not found`);\n }\n // Mark as disconnected (need to create new object since ControllerInfo is readonly)\n _controllers = _controllers.map((c) =>\n c.playerIndex === playerIndex\n ? { ...c, connected: false }\n : c\n );\n if (onControllerDisconnectCallback) {\n onControllerDisconnectCallback(playerIndex);\n }\n },\n\n /**\n * Simulate a controller network reconnect after disconnect.\n *\n * @example\n * ```ts\n * screen.simulateControllerDisconnect(0);\n * screen.simulateControllerReconnect(0);\n * expect(screen.getController(0)?.connected).toBe(true);\n * ```\n */\n simulateControllerReconnect(playerIndex: PlayerIndex): void {\n const controller = _controllers.find((c) => c.playerIndex === playerIndex);\n if (!controller) {\n throw new Error(`Controller ${playerIndex} not found`);\n }\n // Mark as connected (need to create new object since ControllerInfo is readonly)\n const reconnectedController = { ...controller, connected: true };\n _controllers = _controllers.map((c) =>\n c.playerIndex === playerIndex ? reconnectedController : c\n );\n if (onControllerReconnectCallback) {\n onControllerReconnectCallback(playerIndex, reconnectedController);\n }\n },\n\n simulateCharacterUpdate(playerIndex: PlayerIndex, appearance: CharacterAppearance | null): void {\n const controller = _controllers.find((c) => c.playerIndex === playerIndex);\n if (!controller) {\n throw new Error(`Controller ${playerIndex} not found`);\n }\n _controllers = _controllers.map((c) =>\n c.playerIndex === playerIndex ? { ...c, appearance } : c\n );\n if (onCharacterUpdatedCallback) {\n onCharacterUpdatedCallback(playerIndex, appearance);\n }\n },\n\n simulateRateLimited(event: string): void {\n if (onRateLimitedCallback) {\n onRateLimitedCallback(event);\n }\n },\n\n simulateAllReady(): void {\n if (onAllReadyCallback) {\n onAllReadyCallback();\n }\n },\n\n simulateError(error: any): void {\n if (onErrorCallback) {\n onErrorCallback(error);\n }\n },\n\n getBroadcasts(): Array<{ event: string; data: unknown }> {\n return [...broadcasts];\n },\n\n getSentToController(\n playerIndex: PlayerIndex,\n ): Array<{ event: string; data: unknown }> {\n return sends\n .filter((s) => s.playerIndex === playerIndex)\n .map((s) => ({ event: s.event, data: s.data }));\n },\n\n clearRecordedEvents(): void {\n broadcasts.length = 0;\n sends.length = 0;\n },\n\n triggerReady(): void {\n _isReady = true;\n if (onReadyCallback) {\n onReadyCallback();\n }\n },\n };\n\n /**\n * Auto-trigger ready if enabled.\n *\n * **Note:** `autoReady` uses `setTimeout(0)` which fires asynchronously (next tick).\n * For synchronous test control, use `autoReady: false` and call `triggerReady()` manually.\n */\n if (autoReady) {\n setTimeout(() => screen.triggerReady(), 0);\n }\n\n return screen;\n}\n\n// =============================================================================\n// MOCK CONTROLLER IMPLEMENTATION\n// =============================================================================\n\ninterface RecordedEvent {\n event: string;\n data: unknown;\n}\n\n/**\n * Create a mock Controller for testing player input logic.\n *\n * All methods work synchronously. Events can be simulated and recorded\n * for assertions in unit tests.\n *\n * @example\n * ```ts\n * const controller = createMockController<MyEvents>({\n * myIndex: 0,\n * });\n *\n * // Simulate receiving from screen\n * controller.simulateEvent('your-turn', { timeLimit: 30 });\n *\n * // Check what was sent\n * expect(controller.getSentEvents()).toContainEqual({\n * event: 'answer',\n * data: { choice: 2 },\n * });\n * ```\n */\nexport function createMockController<TEvents extends EventMap = EventMap>(\n options: MockOptions = {},\n): MockController<TEvents> {\n const {\n roomCode = 'TEST',\n myIndex = 0,\n autoReady = true,\n onReady: onReadyCb,\n onControllerJoin: onJoinCb,\n onControllerLeave: onLeaveCb,\n onControllerDisconnect: onDisconnectCb,\n onControllerReconnect: onReconnectCb,\n onCharacterUpdated: onCharacterUpdatedCb,\n onRateLimited: onRateLimitedCb,\n onAllReady: onAllReadyCb,\n onError: onErrorCb,\n } = options;\n\n // Internal state -- uses a full ControllerInfo[] array (matching MockScreen pattern)\n // to preserve nickname/appearance data from simulatePlayerJoin()\n let _isReady = false;\n let _isDestroyed = false;\n let _controllers: ControllerInfo[] = options.controllers ?? [];\n\n // Event listeners\n const listeners = new Map<string, Set<ControllerEventHandler>>();\n\n // Lifecycle callbacks\n let onReadyCallback: (() => void) | undefined;\n let onControllerJoinCallback:\n | ((index: PlayerIndex, info: ControllerInfo) => void)\n | undefined;\n let onControllerLeaveCallback: ((index: PlayerIndex) => void) | undefined;\n let onControllerDisconnectCallback: ((index: PlayerIndex) => void) | undefined;\n let onControllerReconnectCallback:\n | ((index: PlayerIndex, info: ControllerInfo) => void)\n | undefined;\n let onCharacterUpdatedCallback:\n | ((index: PlayerIndex, appearance: CharacterAppearance | null) => void)\n | undefined;\n let onRateLimitedCallback: ((event: string) => void) | undefined;\n let onAllReadyCallback: (() => void) | undefined;\n let onErrorCallback: ((error: any) => void) | undefined;\n\n // Assign callbacks from options\n onReadyCallback = onReadyCb;\n onControllerJoinCallback = onJoinCb;\n onControllerLeaveCallback = onLeaveCb;\n onControllerDisconnectCallback = onDisconnectCb;\n onControllerReconnectCallback = onReconnectCb;\n onCharacterUpdatedCallback = onCharacterUpdatedCb;\n onRateLimitedCallback = onRateLimitedCb;\n onAllReadyCallback = onAllReadyCb;\n onErrorCallback = onErrorCb;\n\n // Recorded events for testing\n const sentEvents: RecordedEvent[] = [];\n\n // Controller implementation\n const controller: MockController<TEvents> = {\n // === Properties ===\n get myIndex() {\n return myIndex;\n },\n get roomCode() {\n return roomCode;\n },\n get isReady() {\n return _isReady;\n },\n get isDestroyed() {\n return _isDestroyed;\n },\n\n get controllers(): readonly ControllerInfo[] {\n return [..._controllers];\n },\n\n getControllerCount(): number {\n return _controllers.filter(c => c.connected).length;\n },\n\n // === Communication Methods ===\n send<K extends EventNames<TEvents>>(\n event: K,\n data: EventData<TEvents, K>,\n ): void {\n if (_isDestroyed) {\n throw new Error('Cannot send: controller is destroyed');\n }\n validateEventName(event as string);\n sentEvents.push({ event: event as string, data });\n },\n\n sendRaw(event: string, data?: unknown): void {\n if (_isDestroyed) {\n throw new Error('Cannot send: controller is destroyed');\n }\n validateEventName(event);\n sentEvents.push({ event, data });\n },\n\n signalReady(): void {\n if (_isDestroyed) {\n throw new Error('Cannot call signalReady: controller is destroyed');\n }\n if (!_isReady) {\n throw new Error('Cannot call signalReady: controller is not ready');\n }\n // No-op in mock (real implementation emits to server)\n },\n\n // === Event Subscription ===\n on<K extends EventNames<TEvents>>(\n event: K,\n handler: ControllerEventHandler<EventData<TEvents, K>>,\n ): () => void {\n validateEventName(event as string);\n const eventStr = event as string;\n if (!listeners.has(eventStr)) {\n listeners.set(eventStr, new Set());\n }\n listeners.get(eventStr)!.add(handler as ControllerEventHandler);\n\n return () => {\n listeners.get(eventStr)?.delete(handler as ControllerEventHandler);\n };\n },\n\n once<K extends EventNames<TEvents>>(\n event: K,\n handler: ControllerEventHandler<EventData<TEvents, K>>,\n ): () => void {\n validateEventName(event as string);\n const wrapper: ControllerEventHandler<EventData<TEvents, K>> = (data) => {\n handler(data);\n controller.off(event, wrapper);\n };\n return controller.on(event, wrapper);\n },\n\n off<K extends EventNames<TEvents>>(\n event: K,\n handler?: ControllerEventHandler<EventData<TEvents, K>>,\n ): void {\n validateEventName(event as string);\n const eventStr = event as string;\n if (!handler) {\n listeners.delete(eventStr);\n } else {\n listeners.get(eventStr)?.delete(handler as ControllerEventHandler);\n }\n },\n\n // === Cleanup ===\n destroy(): void {\n _isDestroyed = true;\n listeners.clear();\n sentEvents.length = 0;\n },\n\n // === Mock-specific methods ===\n simulateEvent<K extends EventNames<TEvents>>(\n event: K,\n data: EventData<TEvents, K>,\n ): void {\n validateEventName(event as string);\n const eventStr = event as string;\n const handlers = listeners.get(eventStr);\n if (handlers) {\n handlers.forEach((handler) => {\n handler(data);\n });\n }\n },\n\n getSentEvents(): Array<{ event: string; data: unknown }> {\n return [...sentEvents];\n },\n\n clearRecordedEvents(): void {\n sentEvents.length = 0;\n },\n\n triggerReady(): void {\n _isReady = true;\n if (onReadyCallback) {\n onReadyCallback();\n }\n },\n\n /**\n * Simulate a new player joining the room.\n * Stores full ControllerInfo (nickname, appearance, etc.) for later retrieval.\n *\n * @example\n * ```ts\n * controller.simulatePlayerJoin(2, { playerIndex: 2, nickname: 'Alice', connected: true });\n * expect(controller.getControllerCount()).toBe(3);\n * expect(controller.controllers.find(c => c.playerIndex === 2)?.nickname).toBe('Alice');\n * ```\n */\n simulatePlayerJoin(playerIndex: PlayerIndex, info: ControllerInfo): void {\n if (!_controllers.some(c => c.playerIndex === playerIndex)) {\n _controllers = [..._controllers, { ...info, connected: info.connected ?? true }];\n }\n if (onControllerJoinCallback) {\n onControllerJoinCallback(playerIndex, info);\n }\n },\n\n /**\n * Simulate a player leaving the room (fully removed).\n *\n * @example\n * ```ts\n * controller.simulatePlayerLeave(1);\n * expect(controller.controllers.some(c => c.playerIndex === 1)).toBe(false);\n * ```\n */\n simulatePlayerLeave(playerIndex: PlayerIndex): void {\n _controllers = _controllers.filter(c => c.playerIndex !== playerIndex);\n if (onControllerLeaveCallback) {\n onControllerLeaveCallback(playerIndex);\n }\n },\n\n /**\n * Simulate a player network disconnect (player still in room but unreachable).\n *\n * @example\n * ```ts\n * controller.simulatePlayerDisconnect(1);\n * expect(controller.controllers.find(c => c.playerIndex === 1)?.connected).toBe(false);\n * ```\n */\n simulatePlayerDisconnect(playerIndex: PlayerIndex): void {\n _controllers = _controllers.map(c =>\n c.playerIndex === playerIndex ? { ...c, connected: false } : c\n );\n if (onControllerDisconnectCallback) {\n onControllerDisconnectCallback(playerIndex);\n }\n },\n\n /**\n * Simulate a player network reconnect after disconnect.\n *\n * @example\n * ```ts\n * controller.simulatePlayerDisconnect(1);\n * controller.simulatePlayerReconnect(1, { playerIndex: 1, nickname: 'Bob', connected: true });\n * expect(controller.controllers.find(c => c.playerIndex === 1)?.connected).toBe(true);\n * ```\n */\n simulatePlayerReconnect(playerIndex: PlayerIndex, info: ControllerInfo): void {\n _controllers = _controllers.map(c =>\n c.playerIndex === playerIndex ? { ...info, connected: true } : c\n );\n if (onControllerReconnectCallback) {\n onControllerReconnectCallback(playerIndex, info);\n }\n },\n\n simulateCharacterUpdate(playerIndex: PlayerIndex, appearance: CharacterAppearance | null): void {\n const controller = _controllers.find((c) => c.playerIndex === playerIndex);\n if (!controller) {\n throw new Error(`Controller ${playerIndex} not found`);\n }\n _controllers = _controllers.map((c) =>\n c.playerIndex === playerIndex ? { ...c, appearance } : c\n );\n if (onCharacterUpdatedCallback) {\n onCharacterUpdatedCallback(playerIndex, appearance);\n }\n },\n\n simulateRateLimited(event: string): void {\n if (onRateLimitedCallback) {\n onRateLimitedCallback(event);\n }\n },\n\n simulateAllReady(): void {\n if (onAllReadyCallback) {\n onAllReadyCallback();\n }\n },\n\n simulateError(error: any): void {\n if (onErrorCallback) {\n onErrorCallback(error);\n }\n },\n };\n\n /**\n * Auto-trigger ready if enabled.\n *\n * **Note:** `autoReady` uses `setTimeout(0)` which fires asynchronously (next tick).\n * For synchronous test control, use `autoReady: false` and call `triggerReady()` manually.\n */\n if (autoReady) {\n setTimeout(() => controller.triggerReady(), 0);\n }\n\n return controller;\n}\n\n// =============================================================================\n// EXPORTS\n// =============================================================================\n\nexport type { MockScreen, MockController, MockOptions 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1
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