@smoregg/sdk 0.6.1 → 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (70) hide show
  1. package/README.md +29 -38
  2. package/dist/cjs/controller.cjs +299 -144
  3. package/dist/cjs/controller.cjs.map +1 -1
  4. package/dist/cjs/errors.cjs +36 -0
  5. package/dist/cjs/errors.cjs.map +1 -0
  6. package/dist/cjs/events.cjs +40 -19
  7. package/dist/cjs/events.cjs.map +1 -1
  8. package/dist/cjs/index.cjs +3 -8
  9. package/dist/cjs/index.cjs.map +1 -1
  10. package/dist/cjs/logger.cjs +75 -0
  11. package/dist/cjs/logger.cjs.map +1 -0
  12. package/dist/cjs/screen.cjs +302 -215
  13. package/dist/cjs/screen.cjs.map +1 -1
  14. package/dist/cjs/testing.cjs +265 -22
  15. package/dist/cjs/testing.cjs.map +1 -1
  16. package/dist/cjs/transport/DirectTransport.cjs.map +1 -1
  17. package/dist/cjs/transport/PostMessageTransport.cjs +11 -6
  18. package/dist/cjs/transport/PostMessageTransport.cjs.map +1 -1
  19. package/dist/cjs/transport/protocol.cjs +25 -5
  20. package/dist/cjs/transport/protocol.cjs.map +1 -1
  21. package/dist/esm/controller.js +292 -136
  22. package/dist/esm/controller.js.map +1 -1
  23. package/dist/esm/errors.js +34 -0
  24. package/dist/esm/errors.js.map +1 -0
  25. package/dist/esm/events.js +38 -18
  26. package/dist/esm/events.js.map +1 -1
  27. package/dist/esm/index.js +3 -4
  28. package/dist/esm/index.js.map +1 -1
  29. package/dist/esm/logger.js +73 -0
  30. package/dist/esm/logger.js.map +1 -0
  31. package/dist/esm/screen.js +290 -202
  32. package/dist/esm/screen.js.map +1 -1
  33. package/dist/esm/testing.js +265 -22
  34. package/dist/esm/testing.js.map +1 -1
  35. package/dist/esm/transport/DirectTransport.js.map +1 -1
  36. package/dist/esm/transport/PostMessageTransport.js +12 -7
  37. package/dist/esm/transport/PostMessageTransport.js.map +1 -1
  38. package/dist/esm/transport/protocol.js +23 -4
  39. package/dist/esm/transport/protocol.js.map +1 -1
  40. package/dist/types/controller.d.ts +1 -14
  41. package/dist/types/controller.d.ts.map +1 -1
  42. package/dist/types/errors.d.ts +45 -0
  43. package/dist/types/errors.d.ts.map +1 -0
  44. package/dist/types/events.d.ts +52 -12
  45. package/dist/types/events.d.ts.map +1 -1
  46. package/dist/types/index.d.ts +4 -6
  47. package/dist/types/index.d.ts.map +1 -1
  48. package/dist/types/logger.d.ts +35 -0
  49. package/dist/types/logger.d.ts.map +1 -0
  50. package/dist/types/screen.d.ts +1 -14
  51. package/dist/types/screen.d.ts.map +1 -1
  52. package/dist/types/testing.d.ts +0 -1
  53. package/dist/types/testing.d.ts.map +1 -1
  54. package/dist/types/transport/DirectTransport.d.ts +2 -1
  55. package/dist/types/transport/DirectTransport.d.ts.map +1 -1
  56. package/dist/types/transport/PostMessageTransport.d.ts +17 -2
  57. package/dist/types/transport/PostMessageTransport.d.ts.map +1 -1
  58. package/dist/types/transport/index.d.ts +2 -2
  59. package/dist/types/transport/index.d.ts.map +1 -1
  60. package/dist/types/transport/protocol.d.ts +71 -23
  61. package/dist/types/transport/protocol.d.ts.map +1 -1
  62. package/dist/types/transport/types.d.ts +24 -2
  63. package/dist/types/transport/types.d.ts.map +1 -1
  64. package/dist/types/types.d.ts +298 -212
  65. package/dist/types/types.d.ts.map +1 -1
  66. package/dist/umd/smore-sdk.umd.js +950 -349
  67. package/dist/umd/smore-sdk.umd.js.map +1 -1
  68. package/dist/umd/smore-sdk.umd.min.js +1 -1
  69. package/dist/umd/smore-sdk.umd.min.js.map +1 -1
  70. package/package.json +8 -13
@@ -1,14 +1,39 @@
1
+ import { validateEventName } from './events.js';
2
+
1
3
  function createMockScreen(options = {}) {
2
4
  const {
3
5
  roomCode = "TEST",
4
6
  controllers: initialControllers = [],
5
- autoReady = true
7
+ autoReady = true,
8
+ onReady: onReadyCb,
9
+ onControllerJoin: onJoinCb,
10
+ onControllerLeave: onLeaveCb,
11
+ onControllerDisconnect: onDisconnectCb,
12
+ onControllerReconnect: onReconnectCb,
13
+ onCharacterUpdated: onCharacterUpdatedCb,
14
+ onRateLimited: onRateLimitedCb,
15
+ onError: onErrorCb
6
16
  } = options;
7
17
  let _controllers = [...initialControllers];
8
18
  let _isReady = false;
9
19
  let _isDestroyed = false;
10
- let _leaderIndex = initialControllers[0]?.playerIndex ?? -1;
11
20
  const listeners = /* @__PURE__ */ new Map();
21
+ let onReadyCallback;
22
+ let onControllerJoinCallback;
23
+ let onControllerLeaveCallback;
24
+ let onControllerDisconnectCallback;
25
+ let onControllerReconnectCallback;
26
+ let onCharacterUpdatedCallback;
27
+ let onRateLimitedCallback;
28
+ let onErrorCallback;
29
+ onReadyCallback = onReadyCb;
30
+ onControllerJoinCallback = onJoinCb;
31
+ onControllerLeaveCallback = onLeaveCb;
32
+ onControllerDisconnectCallback = onDisconnectCb;
33
+ onControllerReconnectCallback = onReconnectCb;
34
+ onCharacterUpdatedCallback = onCharacterUpdatedCb;
35
+ onRateLimitedCallback = onRateLimitedCb;
36
+ onErrorCallback = onErrorCb;
12
37
  const broadcasts = [];
13
38
  const sends = [];
14
39
  const screen = {
@@ -19,9 +44,6 @@ function createMockScreen(options = {}) {
19
44
  get roomCode() {
20
45
  return roomCode;
21
46
  },
22
- get leaderIndex() {
23
- return _leaderIndex;
24
- },
25
47
  get isReady() {
26
48
  return _isReady;
27
49
  },
@@ -33,18 +55,30 @@ function createMockScreen(options = {}) {
33
55
  if (_isDestroyed) {
34
56
  throw new Error("Cannot broadcast: screen is destroyed");
35
57
  }
58
+ if (!_isReady) {
59
+ throw new Error("Cannot broadcast: screen is not ready");
60
+ }
61
+ validateEventName(event);
36
62
  broadcasts.push({ event, data });
37
63
  },
38
64
  broadcastRaw(event, data) {
39
65
  if (_isDestroyed) {
40
66
  throw new Error("Cannot broadcast: screen is destroyed");
41
67
  }
68
+ if (!_isReady) {
69
+ throw new Error("Cannot broadcast: screen is not ready");
70
+ }
71
+ validateEventName(event);
42
72
  broadcasts.push({ event, data });
43
73
  },
44
74
  sendToController(playerIndex, event, data) {
45
75
  if (_isDestroyed) {
46
76
  throw new Error("Cannot send: screen is destroyed");
47
77
  }
78
+ if (!_isReady) {
79
+ throw new Error("Cannot send: screen is not ready");
80
+ }
81
+ validateEventName(event);
48
82
  if (!_controllers.some((c) => c.playerIndex === playerIndex)) {
49
83
  throw new Error(`Invalid player index: ${playerIndex}`);
50
84
  }
@@ -54,6 +88,10 @@ function createMockScreen(options = {}) {
54
88
  if (_isDestroyed) {
55
89
  throw new Error("Cannot send: screen is destroyed");
56
90
  }
91
+ if (!_isReady) {
92
+ throw new Error("Cannot send: screen is not ready");
93
+ }
94
+ validateEventName(event);
57
95
  if (!_controllers.some((c) => c.playerIndex === playerIndex)) {
58
96
  throw new Error(`Invalid player index: ${playerIndex}`);
59
97
  }
@@ -61,10 +99,17 @@ function createMockScreen(options = {}) {
61
99
  },
62
100
  // === Game Lifecycle ===
63
101
  gameOver(results) {
64
- screen.broadcastRaw("game-over", results);
102
+ if (_isDestroyed) {
103
+ throw new Error("Cannot call gameOver: screen is destroyed");
104
+ }
105
+ if (!_isReady) {
106
+ throw new Error("Cannot call gameOver: screen is not ready");
107
+ }
108
+ broadcasts.push({ event: "smore:game-over", data: { results } });
65
109
  },
66
110
  // === Event Subscription ===
67
111
  on(event, handler) {
112
+ validateEventName(event);
68
113
  const eventStr = event;
69
114
  if (!listeners.has(eventStr)) {
70
115
  listeners.set(eventStr, /* @__PURE__ */ new Set());
@@ -75,6 +120,7 @@ function createMockScreen(options = {}) {
75
120
  };
76
121
  },
77
122
  once(event, handler) {
123
+ validateEventName(event);
78
124
  const wrapper = (playerIndex, data) => {
79
125
  handler(playerIndex, data);
80
126
  screen.off(event, wrapper);
@@ -82,6 +128,7 @@ function createMockScreen(options = {}) {
82
128
  return screen.on(event, wrapper);
83
129
  },
84
130
  off(event, handler) {
131
+ validateEventName(event);
85
132
  const eventStr = event;
86
133
  if (!handler) {
87
134
  listeners.delete(eventStr);
@@ -93,13 +140,16 @@ function createMockScreen(options = {}) {
93
140
  getController(playerIndex) {
94
141
  return _controllers.find((c) => c.playerIndex === playerIndex);
95
142
  },
96
- isLeader(playerIndex) {
97
- return playerIndex === _leaderIndex;
98
- },
99
143
  getControllerCount() {
100
- return _controllers.length;
144
+ return _controllers.filter((c) => c.connected).length;
145
+ },
146
+ hasAnyConnectedControllers() {
147
+ return _controllers.some((c) => c.connected);
101
148
  },
102
149
  // === Cleanup ===
150
+ /**
151
+ * Note: destroy() clears recorded broadcast/event arrays. Call getBroadcasts() before destroy() if assertions are needed.
152
+ */
103
153
  destroy() {
104
154
  _isDestroyed = true;
105
155
  listeners.clear();
@@ -108,6 +158,7 @@ function createMockScreen(options = {}) {
108
158
  },
109
159
  // === Mock-specific methods ===
110
160
  simulateEvent(playerIndex, event, data) {
161
+ validateEventName(event);
111
162
  const eventStr = event;
112
163
  const handlers = listeners.get(eventStr);
113
164
  if (handlers) {
@@ -118,14 +169,80 @@ function createMockScreen(options = {}) {
118
169
  },
119
170
  simulateControllerJoin(info) {
120
171
  _controllers.push(info);
121
- if (_leaderIndex === -1) {
122
- _leaderIndex = info.playerIndex;
172
+ if (onControllerJoinCallback) {
173
+ onControllerJoinCallback(info.playerIndex, info);
123
174
  }
124
175
  },
125
176
  simulateControllerLeave(playerIndex) {
126
177
  _controllers = _controllers.filter((c) => c.playerIndex !== playerIndex);
127
- if (_leaderIndex === playerIndex) {
128
- _leaderIndex = _controllers[0]?.playerIndex ?? -1;
178
+ if (onControllerLeaveCallback) {
179
+ onControllerLeaveCallback(playerIndex);
180
+ }
181
+ },
182
+ /**
183
+ * Simulate a controller network disconnect (player still in room but unreachable).
184
+ *
185
+ * @example
186
+ * ```ts
187
+ * screen.simulateControllerDisconnect(0);
188
+ * expect(screen.getController(0)?.connected).toBe(false);
189
+ * ```
190
+ */
191
+ simulateControllerDisconnect(playerIndex) {
192
+ const controller = _controllers.find((c) => c.playerIndex === playerIndex);
193
+ if (!controller) {
194
+ throw new Error(`Controller ${playerIndex} not found`);
195
+ }
196
+ _controllers = _controllers.map(
197
+ (c) => c.playerIndex === playerIndex ? { ...c, connected: false } : c
198
+ );
199
+ if (onControllerDisconnectCallback) {
200
+ onControllerDisconnectCallback(playerIndex);
201
+ }
202
+ },
203
+ /**
204
+ * Simulate a controller network reconnect after disconnect.
205
+ *
206
+ * @example
207
+ * ```ts
208
+ * screen.simulateControllerDisconnect(0);
209
+ * screen.simulateControllerReconnect(0);
210
+ * expect(screen.getController(0)?.connected).toBe(true);
211
+ * ```
212
+ */
213
+ simulateControllerReconnect(playerIndex) {
214
+ const controller = _controllers.find((c) => c.playerIndex === playerIndex);
215
+ if (!controller) {
216
+ throw new Error(`Controller ${playerIndex} not found`);
217
+ }
218
+ const reconnectedController = { ...controller, connected: true };
219
+ _controllers = _controllers.map(
220
+ (c) => c.playerIndex === playerIndex ? reconnectedController : c
221
+ );
222
+ if (onControllerReconnectCallback) {
223
+ onControllerReconnectCallback(playerIndex, reconnectedController);
224
+ }
225
+ },
226
+ simulateCharacterUpdate(playerIndex, appearance) {
227
+ const controller = _controllers.find((c) => c.playerIndex === playerIndex);
228
+ if (!controller) {
229
+ throw new Error(`Controller ${playerIndex} not found`);
230
+ }
231
+ _controllers = _controllers.map(
232
+ (c) => c.playerIndex === playerIndex ? { ...c, appearance } : c
233
+ );
234
+ if (onCharacterUpdatedCallback) {
235
+ onCharacterUpdatedCallback(playerIndex, appearance);
236
+ }
237
+ },
238
+ simulateRateLimited(event) {
239
+ if (onRateLimitedCallback) {
240
+ onRateLimitedCallback(event);
241
+ }
242
+ },
243
+ simulateError(error) {
244
+ if (onErrorCallback) {
245
+ onErrorCallback(error);
129
246
  }
130
247
  },
131
248
  getBroadcasts() {
@@ -140,6 +257,9 @@ function createMockScreen(options = {}) {
140
257
  },
141
258
  triggerReady() {
142
259
  _isReady = true;
260
+ if (onReadyCallback) {
261
+ onReadyCallback();
262
+ }
143
263
  }
144
264
  };
145
265
  if (autoReady) {
@@ -151,22 +271,42 @@ function createMockController(options = {}) {
151
271
  const {
152
272
  roomCode = "TEST",
153
273
  myIndex = 0,
154
- isLeader: initialIsLeader = false,
155
- autoReady = true
274
+ autoReady = true,
275
+ onReady: onReadyCb,
276
+ onControllerJoin: onJoinCb,
277
+ onControllerLeave: onLeaveCb,
278
+ onControllerDisconnect: onDisconnectCb,
279
+ onControllerReconnect: onReconnectCb,
280
+ onCharacterUpdated: onCharacterUpdatedCb,
281
+ onRateLimited: onRateLimitedCb,
282
+ onError: onErrorCb
156
283
  } = options;
157
284
  let _isReady = false;
158
285
  let _isDestroyed = false;
159
- let _isLeader = initialIsLeader;
286
+ let _controllers = options.controllers ?? [];
160
287
  const listeners = /* @__PURE__ */ new Map();
288
+ let onReadyCallback;
289
+ let onControllerJoinCallback;
290
+ let onControllerLeaveCallback;
291
+ let onControllerDisconnectCallback;
292
+ let onControllerReconnectCallback;
293
+ let onCharacterUpdatedCallback;
294
+ let onRateLimitedCallback;
295
+ let onErrorCallback;
296
+ onReadyCallback = onReadyCb;
297
+ onControllerJoinCallback = onJoinCb;
298
+ onControllerLeaveCallback = onLeaveCb;
299
+ onControllerDisconnectCallback = onDisconnectCb;
300
+ onControllerReconnectCallback = onReconnectCb;
301
+ onCharacterUpdatedCallback = onCharacterUpdatedCb;
302
+ onRateLimitedCallback = onRateLimitedCb;
303
+ onErrorCallback = onErrorCb;
161
304
  const sentEvents = [];
162
305
  const controller = {
163
306
  // === Properties ===
164
307
  get myIndex() {
165
308
  return myIndex;
166
309
  },
167
- get isLeader() {
168
- return _isLeader;
169
- },
170
310
  get roomCode() {
171
311
  return roomCode;
172
312
  },
@@ -176,21 +316,30 @@ function createMockController(options = {}) {
176
316
  get isDestroyed() {
177
317
  return _isDestroyed;
178
318
  },
319
+ get controllers() {
320
+ return [..._controllers];
321
+ },
322
+ getControllerCount() {
323
+ return _controllers.filter((c) => c.connected).length;
324
+ },
179
325
  // === Communication Methods ===
180
326
  send(event, data) {
181
327
  if (_isDestroyed) {
182
328
  throw new Error("Cannot send: controller is destroyed");
183
329
  }
330
+ validateEventName(event);
184
331
  sentEvents.push({ event, data });
185
332
  },
186
333
  sendRaw(event, data) {
187
334
  if (_isDestroyed) {
188
335
  throw new Error("Cannot send: controller is destroyed");
189
336
  }
337
+ validateEventName(event);
190
338
  sentEvents.push({ event, data });
191
339
  },
192
340
  // === Event Subscription ===
193
341
  on(event, handler) {
342
+ validateEventName(event);
194
343
  const eventStr = event;
195
344
  if (!listeners.has(eventStr)) {
196
345
  listeners.set(eventStr, /* @__PURE__ */ new Set());
@@ -201,6 +350,7 @@ function createMockController(options = {}) {
201
350
  };
202
351
  },
203
352
  once(event, handler) {
353
+ validateEventName(event);
204
354
  const wrapper = (data) => {
205
355
  handler(data);
206
356
  controller.off(event, wrapper);
@@ -208,6 +358,7 @@ function createMockController(options = {}) {
208
358
  return controller.on(event, wrapper);
209
359
  },
210
360
  off(event, handler) {
361
+ validateEventName(event);
211
362
  const eventStr = event;
212
363
  if (!handler) {
213
364
  listeners.delete(eventStr);
@@ -223,6 +374,7 @@ function createMockController(options = {}) {
223
374
  },
224
375
  // === Mock-specific methods ===
225
376
  simulateEvent(event, data) {
377
+ validateEventName(event);
226
378
  const eventStr = event;
227
379
  const handlers = listeners.get(eventStr);
228
380
  if (handlers) {
@@ -239,9 +391,100 @@ function createMockController(options = {}) {
239
391
  },
240
392
  triggerReady() {
241
393
  _isReady = true;
394
+ if (onReadyCallback) {
395
+ onReadyCallback();
396
+ }
397
+ },
398
+ /**
399
+ * Simulate a new player joining the room.
400
+ * Stores full ControllerInfo (nickname, appearance, etc.) for later retrieval.
401
+ *
402
+ * @example
403
+ * ```ts
404
+ * controller.simulatePlayerJoin(2, { playerIndex: 2, nickname: 'Alice', connected: true });
405
+ * expect(controller.getControllerCount()).toBe(3);
406
+ * expect(controller.controllers.find(c => c.playerIndex === 2)?.nickname).toBe('Alice');
407
+ * ```
408
+ */
409
+ simulatePlayerJoin(playerIndex, info) {
410
+ if (!_controllers.some((c) => c.playerIndex === playerIndex)) {
411
+ _controllers = [..._controllers, { ...info, connected: info.connected ?? true }];
412
+ }
413
+ if (onControllerJoinCallback) {
414
+ onControllerJoinCallback(playerIndex, info);
415
+ }
416
+ },
417
+ /**
418
+ * Simulate a player leaving the room (fully removed).
419
+ *
420
+ * @example
421
+ * ```ts
422
+ * controller.simulatePlayerLeave(1);
423
+ * expect(controller.controllers.some(c => c.playerIndex === 1)).toBe(false);
424
+ * ```
425
+ */
426
+ simulatePlayerLeave(playerIndex) {
427
+ _controllers = _controllers.filter((c) => c.playerIndex !== playerIndex);
428
+ if (onControllerLeaveCallback) {
429
+ onControllerLeaveCallback(playerIndex);
430
+ }
431
+ },
432
+ /**
433
+ * Simulate a player network disconnect (player still in room but unreachable).
434
+ *
435
+ * @example
436
+ * ```ts
437
+ * controller.simulatePlayerDisconnect(1);
438
+ * expect(controller.controllers.find(c => c.playerIndex === 1)?.connected).toBe(false);
439
+ * ```
440
+ */
441
+ simulatePlayerDisconnect(playerIndex) {
442
+ _controllers = _controllers.map(
443
+ (c) => c.playerIndex === playerIndex ? { ...c, connected: false } : c
444
+ );
445
+ if (onControllerDisconnectCallback) {
446
+ onControllerDisconnectCallback(playerIndex);
447
+ }
448
+ },
449
+ /**
450
+ * Simulate a player network reconnect after disconnect.
451
+ *
452
+ * @example
453
+ * ```ts
454
+ * controller.simulatePlayerDisconnect(1);
455
+ * controller.simulatePlayerReconnect(1, { playerIndex: 1, nickname: 'Bob', connected: true });
456
+ * expect(controller.controllers.find(c => c.playerIndex === 1)?.connected).toBe(true);
457
+ * ```
458
+ */
459
+ simulatePlayerReconnect(playerIndex, info) {
460
+ _controllers = _controllers.map(
461
+ (c) => c.playerIndex === playerIndex ? { ...info, connected: true } : c
462
+ );
463
+ if (onControllerReconnectCallback) {
464
+ onControllerReconnectCallback(playerIndex, info);
465
+ }
242
466
  },
243
- setLeader(isLeader) {
244
- _isLeader = isLeader;
467
+ simulateCharacterUpdate(playerIndex, appearance) {
468
+ const controller2 = _controllers.find((c) => c.playerIndex === playerIndex);
469
+ if (!controller2) {
470
+ throw new Error(`Controller ${playerIndex} not found`);
471
+ }
472
+ _controllers = _controllers.map(
473
+ (c) => c.playerIndex === playerIndex ? { ...c, appearance } : c
474
+ );
475
+ if (onCharacterUpdatedCallback) {
476
+ onCharacterUpdatedCallback(playerIndex, appearance);
477
+ }
478
+ },
479
+ simulateRateLimited(event) {
480
+ if (onRateLimitedCallback) {
481
+ onRateLimitedCallback(event);
482
+ }
483
+ },
484
+ simulateError(error) {
485
+ if (onErrorCallback) {
486
+ onErrorCallback(error);
487
+ }
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  }
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  };
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  if (autoReady) {
@@ -1 +1 @@
1
- {"version":3,"file":"testing.js","sources":["../../src/testing.ts"],"sourcesContent":["/**\n * @smoregg/sdk - Testing Utilities\n *\n * Mock implementations of Screen and Controller for unit testing.\n * All methods work synchronously for predictable test execution.\n *\n * @packageDocumentation\n */\n\nimport type {\n EventMap,\n EventNames,\n EventData,\n ControllerInfo,\n PlayerIndex,\n GameResults,\n ScreenEventHandler,\n ControllerEventHandler,\n MockScreen,\n MockController,\n MockOptions,\n} from './types';\n\n// =============================================================================\n// MOCK SCREEN IMPLEMENTATION\n// =============================================================================\n\ninterface RecordedBroadcast {\n event: string;\n data: unknown;\n}\n\ninterface RecordedSend {\n playerIndex: PlayerIndex;\n event: string;\n data: unknown;\n}\n\n/**\n * Create a mock Screen for testing game logic.\n *\n * All methods work synchronously. Events can be simulated and recorded\n * for assertions in unit tests.\n *\n * @example\n * ```ts\n * const screen = createMockScreen<MyEvents>({\n * controllers: [\n * { playerIndex: 0, nickname: 'Player 1', connected: true },\n * { playerIndex: 1, nickname: 'Player 2', connected: true },\n * ],\n * });\n *\n * // Simulate player input\n * screen.simulateEvent(0, 'tap', { x: 100, y: 200 });\n *\n * // Check what was broadcast\n * expect(screen.getBroadcasts()).toContainEqual({\n * event: 'score-update',\n * data: { scores: { 0: 10 } },\n * });\n * ```\n */\nexport function createMockScreen<TEvents extends EventMap = EventMap>(\n options: MockOptions = {},\n): MockScreen<TEvents> {\n const {\n roomCode = 'TEST',\n controllers: initialControllers = [],\n autoReady = true,\n } = options;\n\n // Internal state\n let _controllers: ControllerInfo[] = [...initialControllers];\n let _isReady = false;\n let _isDestroyed = false;\n let _leaderIndex: PlayerIndex = initialControllers[0]?.playerIndex ?? -1;\n\n // Event listeners\n const listeners = new Map<string, Set<ScreenEventHandler>>();\n\n // Lifecycle callbacks\n let onReadyCallback: (() => void) | undefined;\n let onControllerJoinCallback:\n | ((index: PlayerIndex, info: ControllerInfo) => void)\n | undefined;\n let onControllerLeaveCallback: ((index: PlayerIndex) => void) | undefined;\n\n // Recorded events for testing\n const broadcasts: RecordedBroadcast[] = [];\n const sends: RecordedSend[] = [];\n\n // Screen implementation\n const screen: MockScreen<TEvents> = {\n // === Properties ===\n get controllers() {\n return [..._controllers];\n },\n get roomCode() {\n return roomCode;\n },\n get leaderIndex() {\n return _leaderIndex;\n },\n get isReady() {\n return _isReady;\n },\n get isDestroyed() {\n return _isDestroyed;\n },\n\n // === Communication Methods ===\n broadcast<K extends EventNames<TEvents>>(\n event: K,\n data: EventData<TEvents, K>,\n ): void {\n if (_isDestroyed) {\n throw new Error('Cannot broadcast: screen is destroyed');\n }\n broadcasts.push({ event: event as string, data });\n },\n\n broadcastRaw(event: string, data?: unknown): void {\n if (_isDestroyed) {\n throw new Error('Cannot broadcast: screen is destroyed');\n }\n broadcasts.push({ event, data });\n },\n\n sendToController<K extends EventNames<TEvents>>(\n playerIndex: PlayerIndex,\n event: K,\n data: EventData<TEvents, K>,\n ): void {\n if (_isDestroyed) {\n throw new Error('Cannot send: screen is destroyed');\n }\n if (!_controllers.some((c) => c.playerIndex === playerIndex)) {\n throw new Error(`Invalid player index: ${playerIndex}`);\n }\n sends.push({ playerIndex, event: event as string, data });\n },\n\n sendToControllerRaw(\n playerIndex: PlayerIndex,\n event: string,\n data?: unknown,\n ): void {\n if (_isDestroyed) {\n throw new Error('Cannot send: screen is destroyed');\n }\n if (!_controllers.some((c) => c.playerIndex === playerIndex)) {\n throw new Error(`Invalid player index: ${playerIndex}`);\n }\n sends.push({ playerIndex, event, data });\n },\n\n // === Game Lifecycle ===\n gameOver(results?: GameResults): void {\n screen.broadcastRaw('game-over', results);\n },\n\n // === Event Subscription ===\n on<K extends EventNames<TEvents>>(\n event: K,\n handler: ScreenEventHandler<EventData<TEvents, K>>,\n ): () => void {\n const eventStr = event as string;\n if (!listeners.has(eventStr)) {\n listeners.set(eventStr, new Set());\n }\n listeners.get(eventStr)!.add(handler as ScreenEventHandler);\n\n return () => {\n listeners.get(eventStr)?.delete(handler as ScreenEventHandler);\n };\n },\n\n once<K extends EventNames<TEvents>>(\n event: K,\n handler: ScreenEventHandler<EventData<TEvents, K>>,\n ): () => void {\n const wrapper: ScreenEventHandler<EventData<TEvents, K>> = (playerIndex, data) => {\n handler(playerIndex, data);\n screen.off(event, wrapper);\n };\n return screen.on(event, wrapper);\n },\n\n off<K extends EventNames<TEvents>>(\n event: K,\n handler?: ScreenEventHandler<EventData<TEvents, K>>,\n ): void {\n const eventStr = event as string;\n if (!handler) {\n listeners.delete(eventStr);\n } else {\n listeners.get(eventStr)?.delete(handler as ScreenEventHandler);\n }\n },\n\n // === Utilities ===\n getController(playerIndex: PlayerIndex): ControllerInfo | undefined {\n return _controllers.find((c) => c.playerIndex === playerIndex);\n },\n\n isLeader(playerIndex: PlayerIndex): boolean {\n return playerIndex === _leaderIndex;\n },\n\n getControllerCount(): number {\n return _controllers.length;\n },\n\n // === Cleanup ===\n destroy(): void {\n _isDestroyed = true;\n listeners.clear();\n broadcasts.length = 0;\n sends.length = 0;\n },\n\n // === Mock-specific methods ===\n simulateEvent<K extends EventNames<TEvents>>(\n playerIndex: PlayerIndex,\n event: K,\n data: EventData<TEvents, K>,\n ): void {\n const eventStr = event as string;\n const handlers = listeners.get(eventStr);\n if (handlers) {\n handlers.forEach((handler) => {\n handler(playerIndex, data);\n });\n }\n },\n\n simulateControllerJoin(info: ControllerInfo): void {\n _controllers.push(info);\n if (_leaderIndex === -1) {\n _leaderIndex = info.playerIndex;\n }\n if (onControllerJoinCallback) {\n onControllerJoinCallback(info.playerIndex, info);\n }\n },\n\n simulateControllerLeave(playerIndex: PlayerIndex): void {\n _controllers = _controllers.filter((c) => c.playerIndex !== playerIndex);\n if (_leaderIndex === playerIndex) {\n _leaderIndex = _controllers[0]?.playerIndex ?? -1;\n }\n if (onControllerLeaveCallback) {\n onControllerLeaveCallback(playerIndex);\n }\n },\n\n getBroadcasts(): Array<{ event: string; data: unknown }> {\n return [...broadcasts];\n },\n\n getSentToController(\n playerIndex: PlayerIndex,\n ): Array<{ event: string; data: unknown }> {\n return sends\n .filter((s) => s.playerIndex === playerIndex)\n .map((s) => ({ event: s.event, data: s.data }));\n },\n\n clearRecordedEvents(): void {\n broadcasts.length = 0;\n sends.length = 0;\n },\n\n triggerReady(): void {\n _isReady = true;\n if (onReadyCallback) {\n onReadyCallback();\n }\n },\n };\n\n // Auto-trigger ready if enabled\n if (autoReady) {\n setTimeout(() => screen.triggerReady(), 0);\n }\n\n return screen;\n}\n\n// =============================================================================\n// MOCK CONTROLLER IMPLEMENTATION\n// =============================================================================\n\ninterface RecordedEvent {\n event: string;\n data: unknown;\n}\n\n/**\n * Create a mock Controller for testing player input logic.\n *\n * All methods work synchronously. Events can be simulated and recorded\n * for assertions in unit tests.\n *\n * @example\n * ```ts\n * const controller = createMockController<MyEvents>({\n * myIndex: 0,\n * isLeader: true,\n * });\n *\n * // Simulate receiving from screen\n * controller.simulateEvent('your-turn', { timeLimit: 30 });\n *\n * // Check what was sent\n * expect(controller.getSentEvents()).toContainEqual({\n * event: 'answer',\n * data: { choice: 2 },\n * });\n * ```\n */\nexport function createMockController<TEvents extends EventMap = EventMap>(\n options: MockOptions = {},\n): MockController<TEvents> {\n const {\n roomCode = 'TEST',\n myIndex = 0,\n isLeader: initialIsLeader = false,\n autoReady = true,\n } = options;\n\n // Internal state\n let _isReady = false;\n let _isDestroyed = false;\n let _isLeader = initialIsLeader;\n\n // Event listeners\n const listeners = new Map<string, Set<ControllerEventHandler>>();\n\n // Lifecycle callbacks\n let onReadyCallback: (() => void) | undefined;\n\n // Recorded events for testing\n const sentEvents: RecordedEvent[] = [];\n\n // Controller implementation\n const controller: MockController<TEvents> = {\n // === Properties ===\n get myIndex() {\n return myIndex;\n },\n get isLeader() {\n return _isLeader;\n },\n get roomCode() {\n return roomCode;\n },\n get isReady() {\n return _isReady;\n },\n get isDestroyed() {\n return _isDestroyed;\n },\n\n // === Communication Methods ===\n send<K extends EventNames<TEvents>>(\n event: K,\n data: EventData<TEvents, K>,\n ): void {\n if (_isDestroyed) {\n throw new Error('Cannot send: controller is destroyed');\n }\n sentEvents.push({ event: event as string, data });\n },\n\n sendRaw(event: string, data?: unknown): void {\n if (_isDestroyed) {\n throw new Error('Cannot send: controller is destroyed');\n }\n sentEvents.push({ event, data });\n },\n\n // === Event Subscription ===\n on<K extends EventNames<TEvents>>(\n event: K,\n handler: ControllerEventHandler<EventData<TEvents, K>>,\n ): () => void {\n const eventStr = event as string;\n if (!listeners.has(eventStr)) {\n listeners.set(eventStr, new Set());\n }\n listeners.get(eventStr)!.add(handler as ControllerEventHandler);\n\n return () => {\n listeners.get(eventStr)?.delete(handler as ControllerEventHandler);\n };\n },\n\n once<K extends EventNames<TEvents>>(\n event: K,\n handler: ControllerEventHandler<EventData<TEvents, K>>,\n ): () => void {\n const wrapper: ControllerEventHandler<EventData<TEvents, K>> = (data) => {\n handler(data);\n controller.off(event, wrapper);\n };\n return controller.on(event, wrapper);\n },\n\n off<K extends EventNames<TEvents>>(\n event: K,\n handler?: ControllerEventHandler<EventData<TEvents, K>>,\n ): void {\n const eventStr = event as string;\n if (!handler) {\n listeners.delete(eventStr);\n } else {\n listeners.get(eventStr)?.delete(handler as ControllerEventHandler);\n }\n },\n\n // === Cleanup ===\n destroy(): void {\n _isDestroyed = true;\n listeners.clear();\n sentEvents.length = 0;\n },\n\n // === Mock-specific methods ===\n simulateEvent<K extends EventNames<TEvents>>(\n event: K,\n data: EventData<TEvents, K>,\n ): void {\n const eventStr = event as string;\n const handlers = listeners.get(eventStr);\n if (handlers) {\n handlers.forEach((handler) => {\n handler(data);\n });\n }\n },\n\n getSentEvents(): Array<{ event: string; data: unknown }> {\n return [...sentEvents];\n },\n\n clearRecordedEvents(): void {\n sentEvents.length = 0;\n },\n\n triggerReady(): void {\n _isReady = true;\n if (onReadyCallback) {\n onReadyCallback();\n }\n },\n\n setLeader(isLeader: boolean): void {\n _isLeader = isLeader;\n },\n };\n\n // Auto-trigger ready if enabled\n if (autoReady) {\n setTimeout(() => controller.triggerReady(), 0);\n }\n\n return controller;\n}\n\n// =============================================================================\n// EXPORTS\n// =============================================================================\n\nexport type { MockScreen, MockController, 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Events can be simulated and recorded\n * for assertions in unit tests.\n *\n * @example\n * ```ts\n * const screen = createMockScreen<MyEvents>({\n * controllers: [\n * { playerIndex: 0, nickname: 'Player 1', connected: true },\n * { playerIndex: 1, nickname: 'Player 2', connected: true },\n * ],\n * });\n *\n * // Simulate player input\n * screen.simulateEvent(0, 'tap', { x: 100, y: 200 });\n *\n * // Check what was broadcast\n * expect(screen.getBroadcasts()).toContainEqual({\n * event: 'score-update',\n * data: { scores: { 0: 10 } },\n * });\n * ```\n */\nexport function createMockScreen<TEvents extends EventMap = EventMap>(\n options: MockOptions = {},\n): MockScreen<TEvents> {\n const {\n roomCode = 'TEST',\n controllers: initialControllers = [],\n autoReady = true,\n onReady: onReadyCb,\n onControllerJoin: onJoinCb,\n onControllerLeave: onLeaveCb,\n onControllerDisconnect: onDisconnectCb,\n onControllerReconnect: onReconnectCb,\n onCharacterUpdated: onCharacterUpdatedCb,\n onRateLimited: onRateLimitedCb,\n onError: onErrorCb,\n } = options;\n\n // Internal state\n let _controllers: ControllerInfo[] = [...initialControllers];\n let _isReady = false;\n let _isDestroyed = false;\n\n // Event listeners\n const listeners = new Map<string, Set<ScreenEventHandler>>();\n\n // Lifecycle callbacks\n let onReadyCallback: (() => void) | undefined;\n let onControllerJoinCallback:\n | ((index: PlayerIndex, info: ControllerInfo) => void)\n | undefined;\n let onControllerLeaveCallback: ((index: PlayerIndex) => void) | undefined;\n let onControllerDisconnectCallback: ((index: PlayerIndex) => void) | undefined;\n let onControllerReconnectCallback:\n | ((index: PlayerIndex, info: ControllerInfo) => void)\n | undefined;\n let onCharacterUpdatedCallback:\n | ((index: PlayerIndex, appearance: CharacterAppearance | null) => void)\n | undefined;\n let onRateLimitedCallback: ((event: string) => void) | undefined;\n let onErrorCallback: ((error: any) => void) | undefined;\n\n // Assign callbacks from options\n onReadyCallback = onReadyCb;\n onControllerJoinCallback = onJoinCb;\n onControllerLeaveCallback = onLeaveCb;\n onControllerDisconnectCallback = onDisconnectCb;\n onControllerReconnectCallback = onReconnectCb;\n onCharacterUpdatedCallback = onCharacterUpdatedCb;\n onRateLimitedCallback = onRateLimitedCb;\n onErrorCallback = onErrorCb;\n\n // Recorded events for testing\n const broadcasts: RecordedBroadcast[] = [];\n const sends: RecordedSend[] = [];\n\n // Screen implementation\n const screen: MockScreen<TEvents> = {\n // === Properties ===\n get controllers() {\n return [..._controllers];\n },\n get roomCode() {\n return roomCode;\n },\n get isReady() {\n return _isReady;\n },\n get isDestroyed() {\n return _isDestroyed;\n },\n\n // === Communication Methods ===\n broadcast<K extends EventNames<TEvents>>(\n event: K,\n data: EventData<TEvents, K>,\n ): void {\n if (_isDestroyed) {\n throw new Error('Cannot broadcast: screen is destroyed');\n }\n if (!_isReady) {\n throw new Error('Cannot broadcast: screen is not ready');\n }\n validateEventName(event as string);\n broadcasts.push({ event: event as string, data });\n },\n\n broadcastRaw(event: string, data?: unknown): void {\n if (_isDestroyed) {\n throw new Error('Cannot broadcast: screen is destroyed');\n }\n if (!_isReady) {\n throw new Error('Cannot broadcast: screen is not ready');\n }\n validateEventName(event);\n broadcasts.push({ event, data });\n },\n\n sendToController<K extends EventNames<TEvents>>(\n playerIndex: PlayerIndex,\n event: K,\n data: EventData<TEvents, K>,\n ): void {\n if (_isDestroyed) {\n throw new Error('Cannot send: screen is destroyed');\n }\n if (!_isReady) {\n throw new Error('Cannot send: screen is not ready');\n }\n validateEventName(event as string);\n if (!_controllers.some((c) => c.playerIndex === playerIndex)) {\n throw new Error(`Invalid player index: ${playerIndex}`);\n }\n sends.push({ playerIndex, event: event as string, data });\n },\n\n sendToControllerRaw(\n playerIndex: PlayerIndex,\n event: string,\n data?: unknown,\n ): void {\n if (_isDestroyed) {\n throw new Error('Cannot send: screen is destroyed');\n }\n if (!_isReady) {\n throw new Error('Cannot send: screen is not ready');\n }\n validateEventName(event);\n if (!_controllers.some((c) => c.playerIndex === playerIndex)) {\n throw new Error(`Invalid player index: ${playerIndex}`);\n }\n sends.push({ playerIndex, event, data });\n },\n\n // === Game Lifecycle ===\n gameOver(results?: GameResults): void {\n if (_isDestroyed) {\n throw new Error('Cannot call gameOver: screen is destroyed');\n }\n if (!_isReady) {\n throw new Error('Cannot call gameOver: screen is not ready');\n }\n broadcasts.push({ event: 'smore:game-over', data: { results } });\n },\n\n // === Event Subscription ===\n on<K extends EventNames<TEvents>>(\n event: K,\n handler: ScreenEventHandler<EventData<TEvents, K>>,\n ): () => void {\n validateEventName(event as string);\n const eventStr = event as string;\n if (!listeners.has(eventStr)) {\n listeners.set(eventStr, new Set());\n }\n listeners.get(eventStr)!.add(handler as ScreenEventHandler);\n\n return () => {\n listeners.get(eventStr)?.delete(handler as ScreenEventHandler);\n };\n },\n\n once<K extends EventNames<TEvents>>(\n event: K,\n handler: ScreenEventHandler<EventData<TEvents, K>>,\n ): () => void {\n validateEventName(event as string);\n const wrapper: ScreenEventHandler<EventData<TEvents, K>> = (playerIndex, data) => {\n handler(playerIndex, data);\n screen.off(event, wrapper);\n };\n return screen.on(event, wrapper);\n },\n\n off<K extends EventNames<TEvents>>(\n event: K,\n handler?: ScreenEventHandler<EventData<TEvents, K>>,\n ): void {\n validateEventName(event as string);\n const eventStr = event as string;\n if (!handler) {\n listeners.delete(eventStr);\n } else {\n listeners.get(eventStr)?.delete(handler as ScreenEventHandler);\n }\n },\n\n // === Utilities ===\n getController(playerIndex: PlayerIndex): ControllerInfo | undefined {\n return _controllers.find((c) => c.playerIndex === playerIndex);\n },\n\n getControllerCount(): number {\n return _controllers.filter(c => c.connected).length;\n },\n\n hasAnyConnectedControllers(): boolean {\n return _controllers.some(c => c.connected);\n },\n\n // === Cleanup ===\n /**\n * Note: destroy() clears recorded broadcast/event arrays. Call getBroadcasts() before destroy() if assertions are needed.\n */\n destroy(): void {\n _isDestroyed = true;\n listeners.clear();\n broadcasts.length = 0;\n sends.length = 0;\n },\n\n // === Mock-specific methods ===\n simulateEvent<K extends EventNames<TEvents>>(\n playerIndex: PlayerIndex,\n event: K,\n data: EventData<TEvents, K>,\n ): void {\n validateEventName(event as string);\n const eventStr = event as string;\n const handlers = listeners.get(eventStr);\n if (handlers) {\n handlers.forEach((handler) => {\n handler(playerIndex, data);\n });\n }\n },\n\n simulateControllerJoin(info: ControllerInfo): void {\n _controllers.push(info);\n if (onControllerJoinCallback) {\n onControllerJoinCallback(info.playerIndex, info);\n }\n },\n\n simulateControllerLeave(playerIndex: PlayerIndex): void {\n _controllers = _controllers.filter((c) => c.playerIndex !== playerIndex);\n if (onControllerLeaveCallback) {\n onControllerLeaveCallback(playerIndex);\n }\n },\n\n /**\n * Simulate a controller network disconnect (player still in room but unreachable).\n *\n * @example\n * ```ts\n * screen.simulateControllerDisconnect(0);\n * expect(screen.getController(0)?.connected).toBe(false);\n * ```\n */\n simulateControllerDisconnect(playerIndex: PlayerIndex): void {\n const controller = _controllers.find((c) => c.playerIndex === playerIndex);\n if (!controller) {\n throw new Error(`Controller ${playerIndex} not found`);\n }\n // Mark as disconnected (need to create new object since ControllerInfo is readonly)\n _controllers = _controllers.map((c) =>\n c.playerIndex === playerIndex\n ? { ...c, connected: false }\n : c\n );\n if (onControllerDisconnectCallback) {\n onControllerDisconnectCallback(playerIndex);\n }\n },\n\n /**\n * Simulate a controller network reconnect after disconnect.\n *\n * @example\n * ```ts\n * screen.simulateControllerDisconnect(0);\n * screen.simulateControllerReconnect(0);\n * expect(screen.getController(0)?.connected).toBe(true);\n * ```\n */\n simulateControllerReconnect(playerIndex: PlayerIndex): void {\n const controller = _controllers.find((c) => c.playerIndex === playerIndex);\n if (!controller) {\n throw new Error(`Controller ${playerIndex} not found`);\n }\n // Mark as connected (need to create new object since ControllerInfo is readonly)\n const reconnectedController = { ...controller, connected: true };\n _controllers = _controllers.map((c) =>\n c.playerIndex === playerIndex ? reconnectedController : c\n );\n if (onControllerReconnectCallback) {\n onControllerReconnectCallback(playerIndex, reconnectedController);\n }\n },\n\n simulateCharacterUpdate(playerIndex: PlayerIndex, appearance: CharacterAppearance | null): void {\n const controller = _controllers.find((c) => c.playerIndex === playerIndex);\n if (!controller) {\n throw new Error(`Controller ${playerIndex} not found`);\n }\n _controllers = _controllers.map((c) =>\n c.playerIndex === playerIndex ? { ...c, appearance } : c\n );\n if (onCharacterUpdatedCallback) {\n onCharacterUpdatedCallback(playerIndex, appearance);\n }\n },\n\n simulateRateLimited(event: string): void {\n if (onRateLimitedCallback) {\n onRateLimitedCallback(event);\n }\n },\n\n simulateError(error: any): void {\n if (onErrorCallback) {\n onErrorCallback(error);\n }\n },\n\n getBroadcasts(): Array<{ event: string; data: unknown }> {\n return [...broadcasts];\n },\n\n getSentToController(\n playerIndex: PlayerIndex,\n ): Array<{ event: string; data: unknown }> {\n return sends\n .filter((s) => s.playerIndex === playerIndex)\n .map((s) => ({ event: s.event, data: s.data }));\n },\n\n clearRecordedEvents(): void {\n broadcasts.length = 0;\n sends.length = 0;\n },\n\n triggerReady(): void {\n _isReady = true;\n if (onReadyCallback) {\n onReadyCallback();\n }\n },\n };\n\n /**\n * Auto-trigger ready if enabled.\n *\n * **Note:** `autoReady` uses `setTimeout(0)` which fires asynchronously (next tick).\n * For synchronous test control, use `autoReady: false` and call `triggerReady()` manually.\n */\n if (autoReady) {\n setTimeout(() => screen.triggerReady(), 0);\n }\n\n return screen;\n}\n\n// =============================================================================\n// MOCK CONTROLLER IMPLEMENTATION\n// =============================================================================\n\ninterface RecordedEvent {\n event: string;\n data: unknown;\n}\n\n/**\n * Create a mock Controller for testing player input logic.\n *\n * All methods work synchronously. Events can be simulated and recorded\n * for assertions in unit tests.\n *\n * @example\n * ```ts\n * const controller = createMockController<MyEvents>({\n * myIndex: 0,\n * });\n *\n * // Simulate receiving from screen\n * controller.simulateEvent('your-turn', { timeLimit: 30 });\n *\n * // Check what was sent\n * expect(controller.getSentEvents()).toContainEqual({\n * event: 'answer',\n * data: { choice: 2 },\n * });\n * ```\n */\nexport function createMockController<TEvents extends EventMap = EventMap>(\n options: MockOptions = {},\n): MockController<TEvents> {\n const {\n roomCode = 'TEST',\n myIndex = 0,\n autoReady = true,\n onReady: onReadyCb,\n onControllerJoin: onJoinCb,\n onControllerLeave: onLeaveCb,\n onControllerDisconnect: onDisconnectCb,\n onControllerReconnect: onReconnectCb,\n onCharacterUpdated: onCharacterUpdatedCb,\n onRateLimited: onRateLimitedCb,\n onError: onErrorCb,\n } = options;\n\n // Internal state -- uses a full ControllerInfo[] array (matching MockScreen pattern)\n // to preserve nickname/appearance data from simulatePlayerJoin()\n let _isReady = false;\n let _isDestroyed = false;\n let _controllers: ControllerInfo[] = options.controllers ?? [];\n\n // Event listeners\n const listeners = new Map<string, Set<ControllerEventHandler>>();\n\n // Lifecycle callbacks\n let onReadyCallback: (() => void) | undefined;\n let onControllerJoinCallback:\n | ((index: PlayerIndex, info: ControllerInfo) => void)\n | undefined;\n let onControllerLeaveCallback: ((index: PlayerIndex) => void) | undefined;\n let onControllerDisconnectCallback: ((index: PlayerIndex) => void) | undefined;\n let onControllerReconnectCallback:\n | ((index: PlayerIndex, info: ControllerInfo) => void)\n | undefined;\n let onCharacterUpdatedCallback:\n | ((index: PlayerIndex, appearance: CharacterAppearance | null) => void)\n | undefined;\n let onRateLimitedCallback: ((event: string) => void) | undefined;\n let onErrorCallback: ((error: any) => void) | undefined;\n\n // Assign callbacks from options\n onReadyCallback = onReadyCb;\n onControllerJoinCallback = onJoinCb;\n onControllerLeaveCallback = onLeaveCb;\n onControllerDisconnectCallback = onDisconnectCb;\n onControllerReconnectCallback = onReconnectCb;\n onCharacterUpdatedCallback = onCharacterUpdatedCb;\n onRateLimitedCallback = onRateLimitedCb;\n onErrorCallback = onErrorCb;\n\n // Recorded events for testing\n const sentEvents: RecordedEvent[] = [];\n\n // Controller implementation\n const controller: MockController<TEvents> = {\n // === Properties ===\n get myIndex() {\n return myIndex;\n },\n get roomCode() {\n return roomCode;\n },\n get isReady() {\n return _isReady;\n },\n get isDestroyed() {\n return _isDestroyed;\n },\n\n get controllers(): readonly ControllerInfo[] {\n return [..._controllers];\n },\n\n getControllerCount(): number {\n return _controllers.filter(c => c.connected).length;\n },\n\n // === Communication Methods ===\n send<K extends EventNames<TEvents>>(\n event: K,\n data: EventData<TEvents, K>,\n ): void {\n if (_isDestroyed) {\n throw new Error('Cannot send: controller is destroyed');\n }\n validateEventName(event as string);\n sentEvents.push({ event: event as string, data });\n },\n\n sendRaw(event: string, data?: unknown): void {\n if (_isDestroyed) {\n throw new Error('Cannot send: controller is destroyed');\n }\n validateEventName(event);\n sentEvents.push({ event, data });\n },\n\n // === Event Subscription ===\n on<K extends EventNames<TEvents>>(\n event: K,\n handler: ControllerEventHandler<EventData<TEvents, K>>,\n ): () => void {\n validateEventName(event as string);\n const eventStr = event as string;\n if (!listeners.has(eventStr)) {\n listeners.set(eventStr, new Set());\n }\n listeners.get(eventStr)!.add(handler as ControllerEventHandler);\n\n return () => {\n listeners.get(eventStr)?.delete(handler as ControllerEventHandler);\n };\n },\n\n once<K extends EventNames<TEvents>>(\n event: K,\n handler: ControllerEventHandler<EventData<TEvents, K>>,\n ): () => void {\n validateEventName(event as string);\n const wrapper: ControllerEventHandler<EventData<TEvents, K>> = (data) => {\n handler(data);\n controller.off(event, wrapper);\n };\n return controller.on(event, wrapper);\n },\n\n off<K extends EventNames<TEvents>>(\n event: K,\n handler?: ControllerEventHandler<EventData<TEvents, K>>,\n ): void {\n validateEventName(event as string);\n const eventStr = event as string;\n if (!handler) {\n listeners.delete(eventStr);\n } else {\n listeners.get(eventStr)?.delete(handler as ControllerEventHandler);\n }\n },\n\n // === Cleanup ===\n destroy(): void {\n _isDestroyed = true;\n listeners.clear();\n sentEvents.length = 0;\n },\n\n // === Mock-specific methods ===\n simulateEvent<K extends EventNames<TEvents>>(\n event: K,\n data: EventData<TEvents, K>,\n ): void {\n validateEventName(event as string);\n const eventStr = event as string;\n const handlers = listeners.get(eventStr);\n if (handlers) {\n handlers.forEach((handler) => {\n handler(data);\n });\n }\n },\n\n getSentEvents(): Array<{ event: string; data: unknown }> {\n return [...sentEvents];\n },\n\n clearRecordedEvents(): void {\n sentEvents.length = 0;\n },\n\n triggerReady(): void {\n _isReady = true;\n if (onReadyCallback) {\n onReadyCallback();\n }\n },\n\n /**\n * Simulate a new player joining the room.\n * Stores full ControllerInfo (nickname, appearance, etc.) for later retrieval.\n *\n * @example\n * ```ts\n * controller.simulatePlayerJoin(2, { playerIndex: 2, nickname: 'Alice', connected: true });\n * expect(controller.getControllerCount()).toBe(3);\n * expect(controller.controllers.find(c => c.playerIndex === 2)?.nickname).toBe('Alice');\n * ```\n */\n simulatePlayerJoin(playerIndex: PlayerIndex, info: ControllerInfo): void {\n if (!_controllers.some(c => c.playerIndex === playerIndex)) {\n _controllers = [..._controllers, { ...info, connected: info.connected ?? true }];\n }\n if (onControllerJoinCallback) {\n onControllerJoinCallback(playerIndex, info);\n }\n },\n\n /**\n * Simulate a player leaving the room (fully removed).\n *\n * @example\n * ```ts\n * controller.simulatePlayerLeave(1);\n * expect(controller.controllers.some(c => c.playerIndex === 1)).toBe(false);\n * ```\n */\n simulatePlayerLeave(playerIndex: PlayerIndex): void {\n _controllers = _controllers.filter(c => c.playerIndex !== playerIndex);\n if (onControllerLeaveCallback) {\n onControllerLeaveCallback(playerIndex);\n }\n },\n\n /**\n * Simulate a player network disconnect (player still in room but unreachable).\n *\n * @example\n * ```ts\n * controller.simulatePlayerDisconnect(1);\n * expect(controller.controllers.find(c => c.playerIndex === 1)?.connected).toBe(false);\n * ```\n */\n simulatePlayerDisconnect(playerIndex: PlayerIndex): void {\n _controllers = _controllers.map(c =>\n c.playerIndex === playerIndex ? { ...c, connected: false } : c\n );\n if (onControllerDisconnectCallback) {\n onControllerDisconnectCallback(playerIndex);\n }\n },\n\n /**\n * Simulate a player network reconnect after disconnect.\n *\n * @example\n * ```ts\n * controller.simulatePlayerDisconnect(1);\n * controller.simulatePlayerReconnect(1, { playerIndex: 1, nickname: 'Bob', connected: true });\n * expect(controller.controllers.find(c => c.playerIndex === 1)?.connected).toBe(true);\n * ```\n */\n simulatePlayerReconnect(playerIndex: PlayerIndex, info: ControllerInfo): void {\n _controllers = _controllers.map(c =>\n c.playerIndex === playerIndex ? { ...info, connected: true } : c\n );\n if (onControllerReconnectCallback) {\n onControllerReconnectCallback(playerIndex, info);\n }\n },\n\n simulateCharacterUpdate(playerIndex: PlayerIndex, appearance: CharacterAppearance | null): void {\n const controller = _controllers.find((c) => c.playerIndex === playerIndex);\n if (!controller) {\n throw new Error(`Controller ${playerIndex} not found`);\n }\n _controllers = _controllers.map((c) =>\n c.playerIndex === playerIndex ? { ...c, appearance } : c\n );\n if (onCharacterUpdatedCallback) {\n onCharacterUpdatedCallback(playerIndex, appearance);\n }\n },\n\n simulateRateLimited(event: string): void {\n if (onRateLimitedCallback) {\n onRateLimitedCallback(event);\n }\n },\n\n simulateError(error: any): void {\n if (onErrorCallback) {\n onErrorCallback(error);\n }\n },\n };\n\n /**\n * Auto-trigger ready if enabled.\n *\n * **Note:** `autoReady` uses `setTimeout(0)` which fires asynchronously (next tick).\n * For synchronous test control, use `autoReady: false` and call `triggerReady()` manually.\n */\n if (autoReady) {\n setTimeout(() => controller.triggerReady(), 0);\n }\n\n return controller;\n}\n\n// =============================================================================\n// EXPORTS\n// =============================================================================\n\nexport type { MockScreen, MockController, MockOptions 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@@ -1 +1 @@
1
- {"version":3,"file":"DirectTransport.js","sources":["../../../src/transport/DirectTransport.ts"],"sourcesContent":["/**\n * DirectTransport - Wraps a Socket.IO socket as a Transport.\n * Used by bundled (internal) games. Behaviour is identical to using socket directly.\n */\n\nimport type { Socket } from 'socket.io-client';\nimport type { Transport, TransportEventHandler } from './types';\n\nexport class DirectTransport implements Transport {\n constructor(private socket: Socket) {}\n\n emit(event: string, ...args: any[]): void {\n this.socket.emit(event, ...args);\n }\n\n on(event: string, handler: TransportEventHandler): void {\n this.socket.on(event, handler);\n }\n\n off(event: string, handler?: TransportEventHandler): void {\n if (handler) {\n this.socket.off(event, handler);\n } else {\n this.socket.off(event);\n }\n }\n}\n"],"names":[],"mappings":"AAQO,MAAM,eAAA,CAAqC;AAAA,EAChD,YAAoB,MAAA,EAAgB;AAAhB,IAAA,IAAA,CAAA,MAAA,GAAA,MAAA;AAAA,EAAiB;AAAA,EAErC,IAAA,CAAK,UAAkB,IAAA,EAAmB;AACxC,IAAA,IAAA,CAAK,MAAA,CAAO,IAAA,CAAK,KAAA,EAAO,GAAG,IAAI,CAAA;AAAA,EACjC;AAAA,EAEA,EAAA,CAAG,OAAe,OAAA,EAAsC;AACtD,IAAA,IAAA,CAAK,MAAA,CAAO,EAAA,CAAG,KAAA,EAAO,OAAO,CAAA;AAAA,EAC/B;AAAA,EAEA,GAAA,CAAI,OAAe,OAAA,EAAuC;AACxD,IAAA,IAAI,OAAA,EAAS;AACX,MAAA,IAAA,CAAK,MAAA,CAAO,GAAA,CAAI,KAAA,EAAO,OAAO,CAAA;AAAA,IAChC,CAAA,MAAO;AACL,MAAA,IAAA,CAAK,MAAA,CAAO,IAAI,KAAK,CAAA;AAAA,IACvB;AAAA,EACF;AACF;;;;"}
1
+ {"version":3,"file":"DirectTransport.js","sources":["../../../src/transport/DirectTransport.ts"],"sourcesContent":["/**\n * DirectTransport - Wraps a Socket.IO socket as a Transport.\n * Used by bundled (internal) games. Behaviour is identical to using socket directly.\n */\n\nimport type { Socket } from 'socket.io-client';\nimport type { Transport, TransportEventHandler } from './types';\n\nexport class DirectTransport implements Transport {\n constructor(private socket: Socket) {}\n\n emit(event: string, ...args: unknown[]): void {\n this.socket.emit(event, ...args);\n }\n\n on(event: string, handler: TransportEventHandler): void {\n this.socket.on(event, handler);\n }\n\n off(event: string, handler?: TransportEventHandler): void {\n if (handler) {\n this.socket.off(event, handler);\n } else {\n this.socket.off(event);\n }\n }\n}\n"],"names":[],"mappings":"AAQO,MAAM,eAAA,CAAqC;AAAA,EAChD,YAAoB,MAAA,EAAgB;AAAhB,IAAA,IAAA,CAAA,MAAA,GAAA,MAAA;AAAA,EAAiB;AAAA,EAErC,IAAA,CAAK,UAAkB,IAAA,EAAuB;AAC5C,IAAA,IAAA,CAAK,MAAA,CAAO,IAAA,CAAK,KAAA,EAAO,GAAG,IAAI,CAAA;AAAA,EACjC;AAAA,EAEA,EAAA,CAAG,OAAe,OAAA,EAAsC;AACtD,IAAA,IAAA,CAAK,MAAA,CAAO,EAAA,CAAG,KAAA,EAAO,OAAO,CAAA;AAAA,EAC/B;AAAA,EAEA,GAAA,CAAI,OAAe,OAAA,EAAuC;AACxD,IAAA,IAAI,OAAA,EAAS;AACX,MAAA,IAAA,CAAK,MAAA,CAAO,GAAA,CAAI,KAAA,EAAO,OAAO,CAAA;AAAA,IAChC,CAAA,MAAO;AACL,MAAA,IAAA,CAAK,MAAA,CAAO,IAAI,KAAK,CAAA;AAAA,IACvB;AAAA,EACF;AACF;;;;"}
@@ -1,4 +1,4 @@
1
- import { isSmoreMessage } from './protocol.js';
1
+ import { isBridgeMessage } from './protocol.js';
2
2
 
3
3
  class PostMessageTransport {
4
4
  handlers = /* @__PURE__ */ new Map();
@@ -14,14 +14,19 @@ class PostMessageTransport {
14
14
  emit(event, ...args) {
15
15
  let data = args[0];
16
16
  let ackId;
17
- if (args.length >= 2 && typeof args[args.length - 1] === "function") {
18
- data = args.length === 2 ? args[0] : args[0];
17
+ if (args.length === 1 && typeof args[0] === "function") {
18
+ data = void 0;
19
+ const callback = args[0];
20
+ ackId = `ack_${++this.ackCounter}`;
21
+ this.ackCallbacks.set(ackId, callback);
22
+ } else if (args.length >= 2 && typeof args[args.length - 1] === "function") {
23
+ data = args[0];
19
24
  const callback = args[args.length - 1];
20
25
  ackId = `ack_${++this.ackCounter}`;
21
26
  this.ackCallbacks.set(ackId, callback);
22
27
  }
23
28
  window.parent.postMessage(
24
- { type: "smore:emit", payload: { event, data, ackId } },
29
+ { type: "_bridge:emit", payload: { event, data, ackId } },
25
30
  this.parentOrigin
26
31
  );
27
32
  }
@@ -48,14 +53,14 @@ class PostMessageTransport {
48
53
  handleMessage(e) {
49
54
  if (this.parentOrigin !== "*" && e.origin !== this.parentOrigin) return;
50
55
  const msg = e.data;
51
- if (!isSmoreMessage(msg)) return;
52
- if (msg.type === "smore:event") {
56
+ if (!isBridgeMessage(msg)) return;
57
+ if (msg.type === "_bridge:event") {
53
58
  const { event, data } = msg.payload;
54
59
  const set = this.handlers.get(event);
55
60
  if (set) {
56
61
  set.forEach((handler) => handler(data));
57
62
  }
58
- } else if (msg.type === "smore:ack") {
63
+ } else if (msg.type === "_bridge:ack") {
59
64
  const { ackId, data } = msg.payload;
60
65
  const cb = this.ackCallbacks.get(ackId);
61
66
  if (cb) {