@smoregg/sdk 0.4.0 → 0.4.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cjs/hooks/useGameHost.cjs +10 -6
- package/dist/cjs/hooks/useGameHost.cjs.map +1 -1
- package/dist/cjs/hooks/useGamePlayer.cjs +7 -4
- package/dist/cjs/hooks/useGamePlayer.cjs.map +1 -1
- package/dist/cjs/iframe/index.cjs +25 -16
- package/dist/cjs/iframe/index.cjs.map +1 -1
- package/dist/esm/hooks/useGameHost.js +10 -6
- package/dist/esm/hooks/useGameHost.js.map +1 -1
- package/dist/esm/hooks/useGamePlayer.js +7 -4
- package/dist/esm/hooks/useGamePlayer.js.map +1 -1
- package/dist/esm/iframe/index.js +25 -16
- package/dist/esm/iframe/index.js.map +1 -1
- package/dist/types/hooks/useGameHost.d.ts +4 -4
- package/dist/types/hooks/useGameHost.d.ts.map +1 -1
- package/dist/types/hooks/useGamePlayer.d.ts +2 -2
- package/dist/types/hooks/useGamePlayer.d.ts.map +1 -1
- package/dist/types/iframe/vanilla.d.ts.map +1 -1
- package/dist/umd/smore-sdk-iframe.umd.js +25 -16
- package/dist/umd/smore-sdk-iframe.umd.js.map +1 -1
- package/dist/umd/smore-sdk-iframe.umd.min.js +1 -1
- package/dist/umd/smore-sdk-iframe.umd.min.js.map +1 -1
- package/dist/umd/smore-sdk-vanilla.umd.js +8 -6
- package/dist/umd/smore-sdk-vanilla.umd.js.map +1 -1
- package/dist/umd/smore-sdk-vanilla.umd.min.js +1 -1
- package/dist/umd/smore-sdk-vanilla.umd.min.js.map +1 -1
- package/dist/umd/smore-sdk.umd.js +17 -10
- package/dist/umd/smore-sdk.umd.js.map +1 -1
- package/dist/umd/smore-sdk.umd.min.js +1 -1
- package/dist/umd/smore-sdk.umd.min.js.map +1 -1
- package/package.json +1 -1
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@@ -13,10 +13,13 @@ const SYSTEM_EVENTS = {
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SEND_TO_PLAYER: `${SYSTEM_PREFIX}send-to-player`,
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BROADCAST: `${SYSTEM_PREFIX}broadcast`
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};
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const EVENT_NAME_REGEX = /^[a-zA-Z]([a-zA-Z_-]*[a-zA-Z])?$/;
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function validateEventName(event) {
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if (
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if (!EVENT_NAME_REGEX.test(event)) {
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throw new Error(
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`[SDK] Invalid event name "${event}". Event names must
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`[SDK] Invalid event name "${event}". Event names must:
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- Only contain letters (a-z, A-Z), hyphens (-), and underscores (_)
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- Start and end with a letter (no leading/trailing - or _)`
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);
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}
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}
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@@ -49,7 +52,7 @@ function useGameHost(config = {}) {
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onPlayerJoinRef.current?.(data.player);
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};
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const handlePlayerLeave = (data) => {
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onPlayerLeaveRef.current?.(data.
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onPlayerLeaveRef.current?.(data.sessionId);
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};
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transport.on(SYSTEM_EVENTS.READY, handleReady);
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transport.on(SYSTEM_EVENTS.PLAYER_JOIN, handlePlayerJoin);
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@@ -78,7 +81,8 @@ function useGameHost(config = {}) {
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if (!handler) continue;
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validateEventName(event);
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const wrappedHandler = (data) => {
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const { sessionId, ...rest } = data;
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handler(sessionId, rest);
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};
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transport.on(event, wrappedHandler);
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cleanups.push(() => transport.off(event, wrappedHandler));
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@@ -95,10 +99,10 @@ function useGameHost(config = {}) {
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[transport]
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);
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const sendToPlayer = react.useCallback(
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(
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(sessionId, event, data) => {
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validateEventName(event);
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transport?.emit(SYSTEM_EVENTS.SEND_TO_PLAYER, {
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targetSessionId: sessionId,
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event,
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data
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});
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@@ -1 +1 @@
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{"version":3,"file":"useGameHost.cjs","sources":["../../../src/hooks/useGameHost.ts"],"sourcesContent":["/**\n * useGameHost - Host-side game hook for the S'MORE SDK\n *\n * Provides host game developers with:\n * - Room state access (players, leaderId, roomCode)\n * - Event listeners for player inputs\n * - Broadcasting to all/specific players\n * - Game lifecycle management\n *\n * Internally uses Transport abstraction so the same API works over\n * Socket.IO (bundled games) or postMessage (iframe games).\n */\nimport { useEffect, useCallback, useRef } from 'react';\nimport { useHostRoom, useTransport } from '../context/RoomProvider';\nimport type { Player } from '../types';\n\n// ---------------------------------------------------------------------------\n// Constants\n// ---------------------------------------------------------------------------\n\nconst SYSTEM_PREFIX = 'smore:';\n\n// System events (internal use only)\nconst SYSTEM_EVENTS = {\n READY: `${SYSTEM_PREFIX}ready`,\n PLAYER_JOIN: `${SYSTEM_PREFIX}player-join`,\n PLAYER_LEAVE: `${SYSTEM_PREFIX}player-leave`,\n GAME_OVER: `${SYSTEM_PREFIX}game-over`,\n RETURN_TO_LOBBY: `${SYSTEM_PREFIX}return-to-lobby`,\n SEND_TO_PLAYER: `${SYSTEM_PREFIX}send-to-player`,\n BROADCAST: `${SYSTEM_PREFIX}broadcast`,\n} as const;\n\n// ---------------------------------------------------------------------------\n// Validation\n// ---------------------------------------------------------------------------\n\n/**\n * Validates that an event name doesn't contain colons.\n * Colons are reserved for system prefix separation.\n * Underscores and hyphens are allowed.\n */\nfunction validateEventName(event: string): void {\n if (event.includes(':')) {\n throw new Error(\n `[SDK] Invalid event name \"${event}\". Event names must not contain colons (:). ` +\n `Use underscores (_) or hyphens (-) instead.`\n );\n }\n}\n\n// ---------------------------------------------------------------------------\n// Types\n// ---------------------------------------------------------------------------\n\nexport interface UseGameHostConfig<T extends Record<string, any> = Record<string, any>> {\n /** Called when the host is ready and connected. */\n onReady?: () => void;\n\n /** Called when a player joins the room. */\n onPlayerJoin?: (player: Player) => void;\n\n /** Called when a player leaves the room. */\n onPlayerLeave?: (playerId: string) => void;\n\n /**\n * Event listeners for player inputs.\n * Keys are event names (without prefix), values are handler functions.\n * Handler receives (playerId, data) where data is the payload from player.\n */\n listeners?: { [K in keyof T]?: (playerId: string, data: T[K]) => void };\n}\n\nexport interface UseGameHostReturn {\n /** List of all players in the room. */\n players: Player[];\n\n /** The session ID of the room leader (host). */\n leaderId: string | null;\n\n /** The room code. */\n roomCode: string;\n\n /**\n * Emit an event to all players.\n * Event name must not contain colons.\n */\n emit: (event: string, data?: any) => void;\n\n /**\n * Send an event to a specific player.\n * Event name must not contain colons.\n */\n sendToPlayer: (playerId: string, event: string, data?: any) => void;\n\n /** Signal game over with optional results. */\n gameOver: (results?: any) => void;\n\n /** Return all players to lobby. */\n returnToLobby: () => void;\n}\n\n// ---------------------------------------------------------------------------\n// Hook\n// ---------------------------------------------------------------------------\n\nexport function useGameHost<T extends Record<string, any> = Record<string, any>>(\n config: UseGameHostConfig<T> = {}\n): UseGameHostReturn {\n const { onReady, onPlayerJoin, onPlayerLeave, listeners } = config;\n\n const hostRoom = useHostRoom();\n const transport = useTransport();\n\n // Stable refs to avoid stale closures in listeners\n const onReadyRef = useRef(onReady);\n const onPlayerJoinRef = useRef(onPlayerJoin);\n const onPlayerLeaveRef = useRef(onPlayerLeave);\n const listenersRef = useRef(listeners);\n\n useEffect(() => {\n onReadyRef.current = onReady;\n }, [onReady]);\n useEffect(() => {\n onPlayerJoinRef.current = onPlayerJoin;\n }, [onPlayerJoin]);\n useEffect(() => {\n onPlayerLeaveRef.current = onPlayerLeave;\n }, [onPlayerLeave]);\n useEffect(() => {\n listenersRef.current = listeners;\n }, [listeners]);\n\n // -------------------------------------------------------------------------\n // System event listeners (player lifecycle)\n // -------------------------------------------------------------------------\n useEffect(() => {\n if (!transport) return;\n\n const handleReady = () => {\n onReadyRef.current?.();\n };\n\n const handlePlayerJoin = (data: { player: Player }) => {\n onPlayerJoinRef.current?.(data.player);\n };\n\n const handlePlayerLeave = (data: { playerId: string }) => {\n onPlayerLeaveRef.current?.(data.playerId);\n };\n\n transport.on(SYSTEM_EVENTS.READY, handleReady);\n transport.on(SYSTEM_EVENTS.PLAYER_JOIN, handlePlayerJoin);\n transport.on(SYSTEM_EVENTS.PLAYER_LEAVE, handlePlayerLeave);\n\n // Also listen to legacy room events for backward compatibility\n transport.on('room:player-left', (data: any) => {\n onPlayerLeaveRef.current?.(data?.sessionId ?? data?.playerId);\n });\n transport.on('room:player-joined', (data: any) => {\n if (data?.player) {\n onPlayerJoinRef.current?.(data.player);\n }\n });\n\n return () => {\n transport.off(SYSTEM_EVENTS.READY, handleReady);\n transport.off(SYSTEM_EVENTS.PLAYER_JOIN, handlePlayerJoin);\n transport.off(SYSTEM_EVENTS.PLAYER_LEAVE, handlePlayerLeave);\n transport.off('room:player-left');\n transport.off('room:player-joined');\n };\n }, [transport]);\n\n // -------------------------------------------------------------------------\n // User event listeners\n // -------------------------------------------------------------------------\n useEffect(() => {\n if (!transport || !listeners) return;\n\n const entries = Object.entries(listeners);\n const cleanups: (() => void)[] = [];\n\n for (const [event, handler] of entries) {\n if (!handler) continue;\n\n // Validate event name (no colons allowed)\n validateEventName(event);\n\n // Listen for the event directly (no wrapping)\n const wrappedHandler = (data: { playerId: string; payload: any }) => {\n (handler as (playerId: string, data: any) => void)(data.playerId, data.payload);\n };\n\n transport.on(event, wrappedHandler);\n cleanups.push(() => transport.off(event, wrappedHandler));\n }\n\n return () => {\n cleanups.forEach((cleanup) => cleanup());\n };\n }, [transport, listeners]);\n\n // -------------------------------------------------------------------------\n // Actions\n // -------------------------------------------------------------------------\n\n const emit = useCallback(\n (event: string, data?: any) => {\n validateEventName(event);\n // Broadcast to all players via system event\n transport?.emit(SYSTEM_EVENTS.BROADCAST, { event, data });\n },\n [transport]\n );\n\n const sendToPlayer = useCallback(\n (playerId: string, event: string, data?: any) => {\n validateEventName(event);\n // Send to specific player via system event\n // The server will unwrap and send the inner event directly to the player\n transport?.emit(SYSTEM_EVENTS.SEND_TO_PLAYER, {\n targetPlayerId: playerId,\n event,\n data,\n });\n },\n [transport]\n );\n\n const gameOver = useCallback(\n (results?: any) => {\n transport?.emit(SYSTEM_EVENTS.GAME_OVER, { results });\n },\n [transport]\n );\n\n const returnToLobby = useCallback(() => {\n transport?.emit(SYSTEM_EVENTS.RETURN_TO_LOBBY, {});\n }, [transport]);\n\n return {\n players: hostRoom.players,\n leaderId: hostRoom.leaderId,\n roomCode: hostRoom.roomCode,\n emit,\n sendToPlayer,\n gameOver,\n returnToLobby,\n 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{"version":3,"file":"useGameHost.cjs","sources":["../../../src/hooks/useGameHost.ts"],"sourcesContent":["/**\n * useGameHost - Host-side game hook for the S'MORE SDK\n *\n * Provides host game developers with:\n * - Room state access (players, leaderId, roomCode)\n * - Event listeners for player inputs\n * - Broadcasting to all/specific players\n * - Game lifecycle management\n *\n * Internally uses Transport abstraction so the same API works over\n * Socket.IO (bundled games) or postMessage (iframe games).\n */\nimport { useEffect, useCallback, useRef } from 'react';\nimport { useHostRoom, useTransport } from '../context/RoomProvider';\nimport type { Player } from '../types';\n\n// ---------------------------------------------------------------------------\n// Constants\n// ---------------------------------------------------------------------------\n\nconst SYSTEM_PREFIX = 'smore:';\n\n// System events (internal use only)\nconst SYSTEM_EVENTS = {\n READY: `${SYSTEM_PREFIX}ready`,\n PLAYER_JOIN: `${SYSTEM_PREFIX}player-join`,\n PLAYER_LEAVE: `${SYSTEM_PREFIX}player-leave`,\n GAME_OVER: `${SYSTEM_PREFIX}game-over`,\n RETURN_TO_LOBBY: `${SYSTEM_PREFIX}return-to-lobby`,\n SEND_TO_PLAYER: `${SYSTEM_PREFIX}send-to-player`,\n BROADCAST: `${SYSTEM_PREFIX}broadcast`,\n} as const;\n\n// ---------------------------------------------------------------------------\n// Validation\n// ---------------------------------------------------------------------------\n\n/**\n * Validates event name format.\n * Rules:\n * - Only English letters (a-z, A-Z), hyphens (-), and underscores (_) allowed\n * - Must start and end with a letter (no leading/trailing - or _)\n * - Colons are reserved for system prefix\n */\nconst EVENT_NAME_REGEX = /^[a-zA-Z]([a-zA-Z_-]*[a-zA-Z])?$/;\n\nfunction validateEventName(event: string): void {\n if (!EVENT_NAME_REGEX.test(event)) {\n throw new Error(\n `[SDK] Invalid event name \"${event}\". Event names must:\\n` +\n ` - Only contain letters (a-z, A-Z), hyphens (-), and underscores (_)\\n` +\n ` - Start and end with a letter (no leading/trailing - or _)`\n );\n }\n}\n\n// ---------------------------------------------------------------------------\n// Types\n// ---------------------------------------------------------------------------\n\nexport interface UseGameHostConfig<T extends Record<string, any> = Record<string, any>> {\n /** Called when the host is ready and connected. */\n onReady?: () => void;\n\n /** Called when a player joins the room. */\n onPlayerJoin?: (player: Player) => void;\n\n /** Called when a player leaves the room. */\n onPlayerLeave?: (sessionId: string) => void;\n\n /**\n * Event listeners for player inputs.\n * Keys are event names (without prefix), values are handler functions.\n * Handler receives (sessionId, data) where sessionId identifies the player.\n */\n listeners?: { [K in keyof T]?: (sessionId: string, data: T[K]) => void };\n}\n\nexport interface UseGameHostReturn {\n /** List of all players in the room. */\n players: Player[];\n\n /** The session ID of the room leader (host). */\n leaderId: string | null;\n\n /** The room code. */\n roomCode: string;\n\n /**\n * Emit an event to all players.\n * Event name must not contain colons.\n */\n emit: (event: string, data?: any) => void;\n\n /**\n * Send an event to a specific player.\n * Event name must not contain colons.\n */\n sendToPlayer: (sessionId: string, event: string, data?: any) => void;\n\n /** Signal game over with optional results. */\n gameOver: (results?: any) => void;\n\n /** Return all players to lobby. */\n returnToLobby: () => void;\n}\n\n// ---------------------------------------------------------------------------\n// Hook\n// ---------------------------------------------------------------------------\n\nexport function useGameHost<T extends Record<string, any> = Record<string, any>>(\n config: UseGameHostConfig<T> = {}\n): UseGameHostReturn {\n const { onReady, onPlayerJoin, onPlayerLeave, listeners } = config;\n\n const hostRoom = useHostRoom();\n const transport = useTransport();\n\n // Stable refs to avoid stale closures in listeners\n const onReadyRef = useRef(onReady);\n const onPlayerJoinRef = useRef(onPlayerJoin);\n const onPlayerLeaveRef = useRef(onPlayerLeave);\n const listenersRef = useRef(listeners);\n\n useEffect(() => {\n onReadyRef.current = onReady;\n }, [onReady]);\n useEffect(() => {\n onPlayerJoinRef.current = onPlayerJoin;\n }, [onPlayerJoin]);\n useEffect(() => {\n onPlayerLeaveRef.current = onPlayerLeave;\n }, [onPlayerLeave]);\n useEffect(() => {\n listenersRef.current = listeners;\n }, [listeners]);\n\n // -------------------------------------------------------------------------\n // System event listeners (player lifecycle)\n // -------------------------------------------------------------------------\n useEffect(() => {\n if (!transport) return;\n\n const handleReady = () => {\n onReadyRef.current?.();\n };\n\n const handlePlayerJoin = (data: { player: Player }) => {\n onPlayerJoinRef.current?.(data.player);\n };\n\n const handlePlayerLeave = (data: { sessionId: string }) => {\n onPlayerLeaveRef.current?.(data.sessionId);\n };\n\n transport.on(SYSTEM_EVENTS.READY, handleReady);\n transport.on(SYSTEM_EVENTS.PLAYER_JOIN, handlePlayerJoin);\n transport.on(SYSTEM_EVENTS.PLAYER_LEAVE, handlePlayerLeave);\n\n // Also listen to legacy room events for backward compatibility\n transport.on('room:player-left', (data: any) => {\n onPlayerLeaveRef.current?.(data?.sessionId ?? data?.playerId);\n });\n transport.on('room:player-joined', (data: any) => {\n if (data?.player) {\n onPlayerJoinRef.current?.(data.player);\n }\n });\n\n return () => {\n transport.off(SYSTEM_EVENTS.READY, handleReady);\n transport.off(SYSTEM_EVENTS.PLAYER_JOIN, handlePlayerJoin);\n transport.off(SYSTEM_EVENTS.PLAYER_LEAVE, handlePlayerLeave);\n transport.off('room:player-left');\n transport.off('room:player-joined');\n };\n }, [transport]);\n\n // -------------------------------------------------------------------------\n // User event listeners\n // -------------------------------------------------------------------------\n useEffect(() => {\n if (!transport || !listeners) return;\n\n const entries = Object.entries(listeners);\n const cleanups: (() => void)[] = [];\n\n for (const [event, handler] of entries) {\n if (!handler) continue;\n\n // Validate event name (no colons allowed)\n validateEventName(event);\n\n // Listen for the event directly\n // Server sends: { sessionId, ...playerData }\n const wrappedHandler = (data: { sessionId: string; [key: string]: any }) => {\n const { sessionId, ...rest } = data;\n (handler as (sessionId: string, data: any) => void)(sessionId, rest);\n };\n\n transport.on(event, wrappedHandler);\n cleanups.push(() => transport.off(event, wrappedHandler));\n }\n\n return () => {\n cleanups.forEach((cleanup) => cleanup());\n };\n }, [transport, listeners]);\n\n // -------------------------------------------------------------------------\n // Actions\n // -------------------------------------------------------------------------\n\n const emit = useCallback(\n (event: string, data?: any) => {\n validateEventName(event);\n // Broadcast to all players via system event\n transport?.emit(SYSTEM_EVENTS.BROADCAST, { event, data });\n },\n [transport]\n );\n\n const sendToPlayer = useCallback(\n (sessionId: string, event: string, data?: any) => {\n validateEventName(event);\n // Send to specific player via system event\n // The server will unwrap and send the inner event directly to the player\n transport?.emit(SYSTEM_EVENTS.SEND_TO_PLAYER, {\n targetSessionId: sessionId,\n event,\n data,\n });\n },\n [transport]\n );\n\n const gameOver = useCallback(\n (results?: any) => {\n transport?.emit(SYSTEM_EVENTS.GAME_OVER, { results });\n },\n [transport]\n );\n\n const returnToLobby = useCallback(() => {\n transport?.emit(SYSTEM_EVENTS.RETURN_TO_LOBBY, {});\n }, [transport]);\n\n return {\n players: hostRoom.players,\n leaderId: hostRoom.leaderId,\n roomCode: hostRoom.roomCode,\n emit,\n sendToPlayer,\n gameOver,\n returnToLobby,\n 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var react = require('react');
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var RoomProvider = require('../context/RoomProvider.cjs');
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const EVENT_NAME_REGEX = /^[a-zA-Z]([a-zA-Z_-]*[a-zA-Z])?$/;
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- Only contain letters (a-z, A-Z), hyphens (-), and underscores (_)
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);
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@@ -31,7 +34,7 @@ function useGamePlayer(config = {}) {
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onPlayerLeaveRef.current?.(data.sessionId);
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transport.on("smore:ready", handleReady);
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players: room.players,
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roomCode: room.roomCode,
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{"version":3,"file":"useGamePlayer.cjs","sources":["../../../src/hooks/useGamePlayer.ts"],"sourcesContent":["import { useEffect, useCallback, useRef } from 'react';\nimport { usePlayerRoom } from '../context/RoomProvider';\nimport { useTransport } from '../context/RoomProvider';\nimport type { Player } from '@smoregg/shared';\n\n/**\n *
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{"version":3,"file":"useGamePlayer.cjs","sources":["../../../src/hooks/useGamePlayer.ts"],"sourcesContent":["import { useEffect, useCallback, useRef } from 'react';\nimport { usePlayerRoom } from '../context/RoomProvider';\nimport { useTransport } from '../context/RoomProvider';\nimport type { Player } from '@smoregg/shared';\n\n/**\n * Validates event name format.\n * Rules:\n * - Only English letters (a-z, A-Z), hyphens (-), and underscores (_) allowed\n * - Must start and end with a letter (no leading/trailing - or _)\n * - Colons are reserved for system prefix\n */\nconst EVENT_NAME_REGEX = /^[a-zA-Z]([a-zA-Z_-]*[a-zA-Z])?$/;\n\nfunction validateEventName(event: string): void {\n if (!EVENT_NAME_REGEX.test(event)) {\n throw new Error(\n `[SDK] Invalid event name \"${event}\". Event names must:\\n` +\n ` - Only contain letters (a-z, A-Z), hyphens (-), and underscores (_)\\n` +\n ` - Start and end with a letter (no leading/trailing - or _)`\n );\n }\n}\n\n// ===== Types =====\n\nexport interface UseGamePlayerConfig<T = Record<string, any>> {\n /** Called when smore:ready is received */\n onReady?: () => void;\n /** Called when a player joins */\n onPlayerJoin?: (player: Player) => void;\n /** Called when a player leaves */\n onPlayerLeave?: (sessionId: string) => void;\n /** Custom event listeners (event name -> handler) */\n listeners?: { [K in keyof T]?: (data: T[K]) => void };\n}\n\nexport interface UseGamePlayerReturn {\n /** All players in the room */\n players: Player[];\n /** Leader player's session ID */\n leaderId: string | null;\n /** Room code */\n roomCode: string;\n /** My session ID */\n mySessionId: string;\n /** Am I the leader? */\n isLeader: boolean;\n /** Emit event to host (event name must not contain ':') */\n emit: (event: string, data?: any) => void;\n}\n\n// ===== Hook =====\n\nexport function useGamePlayer<T = Record<string, any>>(\n config: UseGamePlayerConfig<T> = {}\n): UseGamePlayerReturn {\n const room = usePlayerRoom();\n const transport = useTransport();\n const { onReady, onPlayerJoin, onPlayerLeave, listeners } = config;\n\n // Use refs to avoid re-subscribing on every render\n const onReadyRef = useRef(onReady);\n const onPlayerJoinRef = useRef(onPlayerJoin);\n const onPlayerLeaveRef = useRef(onPlayerLeave);\n const listenersRef = useRef(listeners);\n\n onReadyRef.current = onReady;\n onPlayerJoinRef.current = onPlayerJoin;\n onPlayerLeaveRef.current = onPlayerLeave;\n listenersRef.current = listeners;\n\n // System event listeners (smore: prefix)\n useEffect(() => {\n if (!transport) return;\n\n const handleReady = () => {\n onReadyRef.current?.();\n };\n\n const handlePlayerJoin = (player: Player) => {\n onPlayerJoinRef.current?.(player);\n };\n\n const handlePlayerLeave = (data: { sessionId: string }) => {\n onPlayerLeaveRef.current?.(data.sessionId);\n };\n\n transport.on('smore:ready', handleReady);\n transport.on('smore:player-join', handlePlayerJoin);\n transport.on('smore:player-leave', handlePlayerLeave);\n\n return () => {\n transport.off('smore:ready', handleReady);\n transport.off('smore:player-join', handlePlayerJoin);\n transport.off('smore:player-leave', handlePlayerLeave);\n };\n }, [transport]);\n\n // User event listeners (passed through directly, no wrapping)\n useEffect(() => {\n if (!transport || !listenersRef.current) return;\n\n const cleanups: (() => void)[] = [];\n\n Object.entries(listenersRef.current).forEach(([event, handler]) => {\n if (handler) {\n transport.on(event, handler as (data: any) => void);\n cleanups.push(() => transport.off(event, handler as (data: any) => void));\n }\n });\n\n return () => cleanups.forEach((fn) => fn());\n }, [transport, listeners]);\n\n // Emit function with validation\n const emit = useCallback(\n (event: string, data?: any) => {\n if (!transport) return;\n validateEventName(event);\n transport.emit(event, data);\n },\n [transport]\n );\n\n return {\n players: room.players,\n leaderId: room.leaderId,\n roomCode: room.roomCode,\n mySessionId: room.mySessionId,\n isLeader: room.isLeader,\n emit,\n };\n}\n"],"names":["usePlayerRoom","useTransport","useRef","useEffect","useCallback"],"mappings":";;;;;AAYA,MAAM,gBAAA,GAAmB,kCAAA;AAEzB,SAAS,kBAAkB,KAAA,EAAqB;AAC9C,EAAA,IAAI,CAAC,gBAAA,CAAiB,IAAA,CAAK,KAAK,CAAA,EAAG;AACjC,IAAA,MAAM,IAAI,KAAA;AAAA,MACR,6BAA6B,KAAK,CAAA;AAAA;AAAA,4DAAA;AAAA,KAGpC;AAAA,EACF;AACF;AAgCO,SAAS,aAAA,CACd,MAAA,GAAiC,EAAC,EACb;AACrB,EAAA,MAAM,OAAOA,0BAAA,EAAc;AAC3B,EAAA,MAAM,YAAYC,yBAAA,EAAa;AAC/B,EAAA,MAAM,EAAE,OAAA,EAAS,YAAA,EAAc,aAAA,EAAe,WAAU,GAAI,MAAA;AAG5D,EAAA,MAAM,UAAA,GAAaC,aAAO,OAAO,CAAA;AACjC,EAAA,MAAM,eAAA,GAAkBA,aAAO,YAAY,CAAA;AAC3C,EAAA,MAAM,gBAAA,GAAmBA,aAAO,aAAa,CAAA;AAC7C,EAAA,MAAM,YAAA,GAAeA,aAAO,SAAS,CAAA;AAErC,EAAA,UAAA,CAAW,OAAA,GAAU,OAAA;AACrB,EAAA,eAAA,CAAgB,OAAA,GAAU,YAAA;AAC1B,EAAA,gBAAA,CAAiB,OAAA,GAAU,aAAA;AAC3B,EAAA,YAAA,CAAa,OAAA,GAAU,SAAA;AAGvB,EAAAC,eAAA,CAAU,MAAM;AACd,IAAA,IAAI,CAAC,SAAA,EAAW;AAEhB,IAAA,MAAM,cAAc,MAAM;AACxB,MAAA,UAAA,CAAW,OAAA,IAAU;AAAA,IACvB,CAAA;AAEA,IAAA,MAAM,gBAAA,GAAmB,CAAC,MAAA,KAAmB;AAC3C,MAAA,eAAA,CAAgB,UAAU,MAAM,CAAA;AAAA,IAClC,CAAA;AAEA,IAAA,MAAM,iBAAA,GAAoB,CAAC,IAAA,KAAgC;AACzD,MAAA,gBAAA,CAAiB,OAAA,GAAU,KAAK,SAAS,CAAA;AAAA,IAC3C,CAAA;AAEA,IAAA,SAAA,CAAU,EAAA,CAAG,eAAe,WAAW,CAAA;AACvC,IAAA,SAAA,CAAU,EAAA,CAAG,qBAAqB,gBAAgB,CAAA;AAClD,IAAA,SAAA,CAAU,EAAA,CAAG,sBAAsB,iBAAiB,CAAA;AAEpD,IAAA,OAAO,MAAM;AACX,MAAA,SAAA,CAAU,GAAA,CAAI,eAAe,WAAW,CAAA;AACxC,MAAA,SAAA,CAAU,GAAA,CAAI,qBAAqB,gBAAgB,CAAA;AACnD,MAAA,SAAA,CAAU,GAAA,CAAI,sBAAsB,iBAAiB,CAAA;AAAA,IACvD,CAAA;AAAA,EACF,CAAA,EAAG,CAAC,SAAS,CAAC,CAAA;AAGd,EAAAA,eAAA,CAAU,MAAM;AACd,IAAA,IAAI,CAAC,SAAA,IAAa,CAAC,YAAA,CAAa,OAAA,EAAS;AAEzC,IAAA,MAAM,WAA2B,EAAC;AAElC,IAAA,MAAA,CAAO,OAAA,CAAQ,aAAa,OAAO,CAAA,CAAE,QAAQ,CAAC,CAAC,KAAA,EAAO,OAAO,CAAA,KAAM;AACjE,MAAA,IAAI,OAAA,EAAS;AACX,QAAA,SAAA,CAAU,EAAA,CAAG,OAAO,OAA8B,CAAA;AAClD,QAAA,QAAA,CAAS,KAAK,MAAM,SAAA,CAAU,GAAA,CAAI,KAAA,EAAO,OAA8B,CAAC,CAAA;AAAA,MAC1E;AAAA,IACF,CAAC,CAAA;AAED,IAAA,OAAO,MAAM,QAAA,CAAS,OAAA,CAAQ,CAAC,EAAA,KAAO,IAAI,CAAA;AAAA,EAC5C,CAAA,EAAG,CAAC,SAAA,EAAW,SAAS,CAAC,CAAA;AAGzB,EAAA,MAAM,IAAA,GAAOC,iBAAA;AAAA,IACX,CAAC,OAAe,IAAA,KAAe;AAC7B,MAAA,IAAI,CAAC,SAAA,EAAW;AAChB,MAAA,iBAAA,CAAkB,KAAK,CAAA;AACvB,MAAA,SAAA,CAAU,IAAA,CAAK,OAAO,IAAI,CAAA;AAAA,IAC5B,CAAA;AAAA,IACA,CAAC,SAAS;AAAA,GACZ;AAEA,EAAA,OAAO;AAAA,IACL,SAAS,IAAA,CAAK,OAAA;AAAA,IACd,UAAU,IAAA,CAAK,QAAA;AAAA,IACf,UAAU,IAAA,CAAK,QAAA;AAAA,IACf,aAAa,IAAA,CAAK,WAAA;AAAA,IAClB,UAAU,IAAA,CAAK,QAAA;AAAA,IACf;AAAA,GACF;AACF;;;;"}
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{"version":3,"file":"index.cjs","sources":["../../../src/transport/protocol.ts","../../../src/transport/PostMessageTransport.ts","../../../src/context/RoomProvider.tsx","../../../src/iframe/IframeRoomProvider.tsx","../../../src/hooks/useGameHost.ts","../../../src/hooks/useGamePlayer.ts","../../../src/iframe/vanilla.ts"],"sourcesContent":["/**\n * postMessage protocol types for iframe ↔ parent communication.\n */\n\nexport const SMORE_MSG_PREFIX = 'smore:' as const;\n\nexport interface SmoreReadyMessage {\n type: 'smore:ready';\n}\n\nexport interface SmoreInitMessage {\n type: 'smore:init';\n payload: {\n side: 'host' | 'player';\n roomCode: string;\n players: any[];\n leaderId: string | null;\n mySessionId?: string;\n isLeader?: boolean;\n };\n}\n\nexport interface SmoreEmitMessage {\n type: 'smore:emit';\n payload: {\n event: string;\n data?: any;\n ackId?: string;\n };\n}\n\nexport interface SmoreEventMessage {\n type: 'smore:event';\n payload: {\n event: string;\n data?: any;\n };\n}\n\nexport interface SmoreAckMessage {\n type: 'smore:ack';\n payload: {\n ackId: string;\n data?: any;\n };\n}\n\nexport interface SmoreUpdateMessage {\n type: 'smore:update';\n payload: {\n players?: any[];\n leaderId?: string | null;\n };\n}\n\nexport interface SmoreLoadedMessage {\n type: 'smore:loaded';\n}\n\nexport type SmoreMessage =\n | SmoreReadyMessage\n | SmoreInitMessage\n | SmoreEmitMessage\n | SmoreEventMessage\n | SmoreAckMessage\n | SmoreUpdateMessage\n | SmoreLoadedMessage;\n\nexport function isSmoreMessage(data: any): data is SmoreMessage {\n return data && typeof data === 'object' && typeof data.type === 'string' && data.type.startsWith(SMORE_MSG_PREFIX);\n}\n","/**\n * PostMessageTransport - Transport over window.postMessage for iframe-hosted games.\n *\n * Used inside an iframe. Sends `smore:emit` to parent and listens for `smore:event` from parent.\n */\n\nimport type { Transport, TransportEventHandler } from './types';\nimport type { SmoreEventMessage, SmoreAckMessage } from './protocol';\nimport { isSmoreMessage } from './protocol';\n\nexport class PostMessageTransport implements Transport {\n private handlers = new Map<string, Set<TransportEventHandler>>();\n private ackCallbacks = new Map<string, (...args: any[]) => void>();\n private ackCounter = 0;\n private parentOrigin: string;\n private boundMessageHandler: (e: MessageEvent) => void;\n\n constructor(parentOrigin: string = '*') {\n this.parentOrigin = parentOrigin;\n this.boundMessageHandler = this.handleMessage.bind(this);\n window.addEventListener('message', this.boundMessageHandler);\n }\n\n emit(event: string, ...args: any[]): void {\n // Detect if last arg is a callback (ack pattern)\n let data: any = args[0];\n let ackId: string | undefined;\n\n if (args.length >= 2 && typeof args[args.length - 1] === 'function') {\n data = args.length === 2 ? args[0] : args[0];\n const callback = args[args.length - 1];\n ackId = `ack_${++this.ackCounter}`;\n this.ackCallbacks.set(ackId, callback);\n }\n\n window.parent.postMessage(\n { type: 'smore:emit', payload: { event, data, ackId } },\n this.parentOrigin,\n );\n }\n\n on(event: string, handler: TransportEventHandler): void {\n let set = this.handlers.get(event);\n if (!set) {\n set = new Set();\n this.handlers.set(event, set);\n }\n set.add(handler);\n }\n\n off(event: string, handler?: TransportEventHandler): void {\n if (!handler) {\n this.handlers.delete(event);\n return;\n }\n this.handlers.get(event)?.delete(handler);\n }\n\n destroy(): void {\n window.removeEventListener('message', this.boundMessageHandler);\n this.handlers.clear();\n this.ackCallbacks.clear();\n }\n\n private handleMessage(e: MessageEvent): void {\n // Origin validation: only accept messages from the expected parent\n if (this.parentOrigin !== '*' && e.origin !== this.parentOrigin) return;\n\n const msg = e.data;\n if (!isSmoreMessage(msg)) return;\n\n if (msg.type === 'smore:event') {\n const { event, data } = (msg as SmoreEventMessage).payload;\n const set = this.handlers.get(event);\n if (set) {\n set.forEach((handler) => handler(data));\n }\n } else if (msg.type === 'smore:ack') {\n const { ackId, data } = (msg as SmoreAckMessage).payload;\n const cb = this.ackCallbacks.get(ackId);\n if (cb) {\n this.ackCallbacks.delete(ackId);\n cb(data);\n }\n }\n }\n}\n","/**\n * RoomProvider - SDK Room Context\n *\n * Foundation context that all other SDK hooks depend on.\n * Provides room state (players, roomCode, leaderId) for both host and player sides.\n *\n * Also provides a Transport abstraction via TransportContext.\n * - HostRoomProvider / PlayerRoomProvider create a DirectTransport from the socket.\n * - IframeRoomProvider (external) provides a PostMessageTransport.\n *\n * Usage:\n * - Host: <HostRoomProvider roomCode={...} players={...} leaderId={...} socket={...}>\n * - Player: <PlayerRoomProvider roomCode={...} players={...} leaderId={...} mySessionId={...} isLeader={...} socket={...} isConnected={...}>\n */\n\nimport React, { createContext, useContext, useMemo } from 'react';\nimport type { Player } from '@smoregg/shared';\nimport type { Socket } from 'socket.io-client';\nimport type { Transport } from '../transport/types';\nimport { DirectTransport } from '../transport/DirectTransport';\n\n// ===== Transport Context =====\n\nconst TransportContext = createContext<Transport | null>(null);\n\nexport function useTransport(): Transport {\n const transport = useContext(TransportContext);\n if (!transport) {\n throw new Error('useTransport must be used within a RoomProvider that supplies a Transport');\n }\n return transport;\n}\n\nexport { TransportContext };\n\n// ===== State Types =====\n\nexport interface RoomState {\n roomCode: string;\n players: Player[];\n connectedPlayers: Player[];\n leaderId: string | null;\n}\n\nexport interface HostRoomState extends RoomState {\n socket: Socket;\n}\n\nexport interface PlayerRoomState extends RoomState {\n mySessionId: string;\n isLeader: boolean;\n socket: Socket;\n isConnected: boolean;\n}\n\nexport interface RoomContextValue {\n roomCode: string;\n players: Player[];\n connectedPlayers: Player[];\n leaderId: string | null;\n side: 'host' | 'player';\n host: HostRoomState | null;\n player: PlayerRoomState | null;\n}\n\n// ===== Context =====\n\nexport const RoomContext = createContext<RoomContextValue | null>(null);\n\n// ===== Host Provider =====\n\ninterface HostRoomProviderProps {\n roomCode: string;\n players: Player[];\n leaderId: string | null;\n socket: Socket;\n children: React.ReactNode;\n}\n\nexport const HostRoomProvider: React.FC<HostRoomProviderProps> = ({\n roomCode,\n players,\n leaderId,\n socket,\n children,\n}) => {\n const connectedPlayers = useMemo(\n () => players.filter((p) => p.connected !== false),\n [players]\n );\n\n const hostState: HostRoomState = useMemo(\n () => ({ roomCode, players, connectedPlayers, leaderId, socket }),\n [roomCode, players, connectedPlayers, leaderId, socket]\n );\n\n const value: RoomContextValue = useMemo(\n () => ({\n roomCode,\n players,\n connectedPlayers,\n leaderId,\n side: 'host' as const,\n host: hostState,\n player: null,\n }),\n [roomCode, players, connectedPlayers, leaderId, hostState]\n );\n\n const transport = useMemo(() => new DirectTransport(socket), [socket]);\n\n return (\n <TransportContext.Provider value={transport}>\n <RoomContext.Provider value={value}>{children}</RoomContext.Provider>\n </TransportContext.Provider>\n );\n};\n\n// ===== Player Provider =====\n\ninterface PlayerRoomProviderProps {\n roomCode: string;\n players: Player[];\n leaderId: string | null;\n mySessionId: string;\n isLeader: boolean;\n socket: Socket;\n isConnected: boolean;\n children: React.ReactNode;\n}\n\nexport const PlayerRoomProvider: React.FC<PlayerRoomProviderProps> = ({\n roomCode,\n players,\n leaderId,\n mySessionId,\n isLeader,\n socket,\n isConnected,\n children,\n}) => {\n const connectedPlayers = useMemo(\n () => players.filter((p) => p.connected !== false),\n [players]\n );\n\n const playerState: PlayerRoomState = useMemo(\n () => ({\n roomCode,\n players,\n connectedPlayers,\n leaderId,\n mySessionId,\n isLeader,\n socket,\n isConnected,\n }),\n [roomCode, players, connectedPlayers, leaderId, mySessionId, isLeader, socket, isConnected]\n );\n\n const value: RoomContextValue = useMemo(\n () => ({\n roomCode,\n players,\n connectedPlayers,\n leaderId,\n side: 'player' as const,\n host: null,\n player: playerState,\n }),\n [roomCode, players, connectedPlayers, leaderId, playerState]\n );\n\n const transport = useMemo(() => new DirectTransport(socket), [socket]);\n\n return (\n <TransportContext.Provider value={transport}>\n <RoomContext.Provider value={value}>{children}</RoomContext.Provider>\n </TransportContext.Provider>\n );\n};\n\n// ===== Hooks =====\n\nexport function useRoom(): RoomContextValue {\n const context = useContext(RoomContext);\n if (!context) {\n throw new Error('useRoom must be used within HostRoomProvider or PlayerRoomProvider');\n }\n return context;\n}\n\nexport function useHostRoom(): HostRoomState {\n const context = useRoom();\n if (context.side !== 'host' || !context.host) {\n throw new Error('useHostRoom must be used within HostRoomProvider');\n }\n return context.host;\n}\n\nexport function usePlayerRoom(): PlayerRoomState {\n const context = useRoom();\n if (context.side !== 'player' || !context.player) {\n throw new Error('usePlayerRoom must be used within PlayerRoomProvider');\n }\n return context.player;\n}\n","/**\n * IframeRoomProvider - Entry point for external (iframe-hosted) games.\n *\n * Usage inside an external game's iframe:\n * ```tsx\n * import { IframeRoomProvider } from '@smoregg/sdk/iframe';\n * import { useGameHost } from '@smoregg/sdk/iframe';\n *\n * function App() {\n * return (\n * <IframeRoomProvider>\n * <MyGame />\n * </IframeRoomProvider>\n * );\n * }\n * ```\n *\n * Lifecycle:\n * 1. Mount → sends `smore:ready` to parent\n * 2. Receives `smore:init` from parent with room state\n * 3. Creates PostMessageTransport\n * 4. Renders children with RoomContext + TransportContext\n */\n\nimport React, { useEffect, useMemo, useState } from 'react';\nimport { PostMessageTransport } from '../transport/PostMessageTransport';\nimport { isSmoreMessage } from '../transport/protocol';\nimport type { SmoreInitMessage } from '../transport/protocol';\nimport { TransportContext, RoomContext } from '../context/RoomProvider';\nimport type { RoomContextValue, HostRoomState, PlayerRoomState } from '../context/RoomProvider';\n\n// ===== Provider =====\n\ninterface IframeRoomProviderProps {\n children: React.ReactNode;\n parentOrigin?: string;\n}\n\nexport const IframeRoomProvider: React.FC<IframeRoomProviderProps> = ({ children, parentOrigin = '*' }) => {\n const [initData, setInitData] = useState<SmoreInitMessage['payload'] | null>(null);\n const [transport, setTransport] = useState<PostMessageTransport | null>(null);\n\n // Step 1: Send ready, listen for init\n useEffect(() => {\n const handler = (e: MessageEvent) => {\n const msg = e.data;\n if (!isSmoreMessage(msg)) return;\n if (msg.type === 'smore:init') {\n setInitData(msg.payload);\n }\n };\n\n window.addEventListener('message', handler);\n\n // Signal readiness\n window.parent.postMessage({ type: 'smore:ready' }, parentOrigin);\n\n return () => window.removeEventListener('message', handler);\n }, [parentOrigin]);\n\n // Step 2: Create transport once init arrives\n useEffect(() => {\n if (!initData) return;\n const t = new PostMessageTransport(parentOrigin);\n setTransport(t);\n return () => t.destroy();\n }, [initData, parentOrigin]);\n\n // Build room context value (uses the SAME RoomContext from RoomProvider)\n const roomContextValue = useMemo<RoomContextValue | null>(() => {\n if (!initData) return null;\n\n const { side, roomCode, players, leaderId, mySessionId, isLeader } = initData;\n const connectedPlayers = players.filter((p: any) => p.connected !== false);\n\n if (side === 'host') {\n const hostState: HostRoomState = {\n roomCode,\n players,\n connectedPlayers,\n leaderId,\n socket: null as any, // Not available in iframe — use transport\n };\n return {\n roomCode, players, connectedPlayers, leaderId,\n side: 'host',\n host: hostState,\n player: null,\n };\n } else {\n const playerState: PlayerRoomState = {\n roomCode,\n players,\n connectedPlayers,\n leaderId,\n mySessionId: mySessionId || '',\n isLeader: isLeader || false,\n socket: null as any, // Not available in iframe — use transport\n isConnected: true,\n };\n return {\n roomCode, players, connectedPlayers, leaderId,\n side: 'player',\n host: null,\n player: playerState,\n };\n }\n }, [initData]);\n\n if (!initData || !transport || !roomContextValue) {\n return null; // Waiting for parent init\n }\n\n return (\n <TransportContext.Provider value={transport}>\n <RoomContext.Provider value={roomContextValue}>\n {children}\n </RoomContext.Provider>\n </TransportContext.Provider>\n );\n};\n","/**\n * useGameHost - Host-side game hook for the S'MORE SDK\n *\n * Provides host game developers with:\n * - Room state access (players, leaderId, roomCode)\n * - Event listeners for player inputs\n * - Broadcasting to all/specific players\n * - Game lifecycle management\n *\n * Internally uses Transport abstraction so the same API works over\n * Socket.IO (bundled games) or postMessage (iframe games).\n */\nimport { useEffect, useCallback, useRef } from 'react';\nimport { useHostRoom, useTransport } from '../context/RoomProvider';\nimport type { Player } from '../types';\n\n// ---------------------------------------------------------------------------\n// Constants\n// ---------------------------------------------------------------------------\n\nconst SYSTEM_PREFIX = 'smore:';\n\n// System events (internal use only)\nconst SYSTEM_EVENTS = {\n READY: `${SYSTEM_PREFIX}ready`,\n PLAYER_JOIN: `${SYSTEM_PREFIX}player-join`,\n PLAYER_LEAVE: `${SYSTEM_PREFIX}player-leave`,\n GAME_OVER: `${SYSTEM_PREFIX}game-over`,\n RETURN_TO_LOBBY: `${SYSTEM_PREFIX}return-to-lobby`,\n SEND_TO_PLAYER: `${SYSTEM_PREFIX}send-to-player`,\n BROADCAST: `${SYSTEM_PREFIX}broadcast`,\n} as const;\n\n// ---------------------------------------------------------------------------\n// Validation\n// ---------------------------------------------------------------------------\n\n/**\n * Validates that an event name doesn't contain colons.\n * Colons are reserved for system prefix separation.\n * Underscores and hyphens are allowed.\n */\nfunction validateEventName(event: string): void {\n if (event.includes(':')) {\n throw new Error(\n `[SDK] Invalid event name \"${event}\". Event names must not contain colons (:). ` +\n `Use underscores (_) or hyphens (-) instead.`\n );\n }\n}\n\n// ---------------------------------------------------------------------------\n// Types\n// ---------------------------------------------------------------------------\n\nexport interface UseGameHostConfig<T extends Record<string, any> = Record<string, any>> {\n /** Called when the host is ready and connected. */\n onReady?: () => void;\n\n /** Called when a player joins the room. */\n onPlayerJoin?: (player: Player) => void;\n\n /** Called when a player leaves the room. */\n onPlayerLeave?: (playerId: string) => void;\n\n /**\n * Event listeners for player inputs.\n * Keys are event names (without prefix), values are handler functions.\n * Handler receives (playerId, data) where data is the payload from player.\n */\n listeners?: { [K in keyof T]?: (playerId: string, data: T[K]) => void };\n}\n\nexport interface UseGameHostReturn {\n /** List of all players in the room. */\n players: Player[];\n\n /** The session ID of the room leader (host). */\n leaderId: string | null;\n\n /** The room code. */\n roomCode: string;\n\n /**\n * Emit an event to all players.\n * Event name must not contain colons.\n */\n emit: (event: string, data?: any) => void;\n\n /**\n * Send an event to a specific player.\n * Event name must not contain colons.\n */\n sendToPlayer: (playerId: string, event: string, data?: any) => void;\n\n /** Signal game over with optional results. */\n gameOver: (results?: any) => void;\n\n /** Return all players to lobby. */\n returnToLobby: () => void;\n}\n\n// ---------------------------------------------------------------------------\n// Hook\n// ---------------------------------------------------------------------------\n\nexport function useGameHost<T extends Record<string, any> = Record<string, any>>(\n config: UseGameHostConfig<T> = {}\n): UseGameHostReturn {\n const { onReady, onPlayerJoin, onPlayerLeave, listeners } = config;\n\n const hostRoom = useHostRoom();\n const transport = useTransport();\n\n // Stable refs to avoid stale closures in listeners\n const onReadyRef = useRef(onReady);\n const onPlayerJoinRef = useRef(onPlayerJoin);\n const onPlayerLeaveRef = useRef(onPlayerLeave);\n const listenersRef = useRef(listeners);\n\n useEffect(() => {\n onReadyRef.current = onReady;\n }, [onReady]);\n useEffect(() => {\n onPlayerJoinRef.current = onPlayerJoin;\n }, [onPlayerJoin]);\n useEffect(() => {\n onPlayerLeaveRef.current = onPlayerLeave;\n }, [onPlayerLeave]);\n useEffect(() => {\n listenersRef.current = listeners;\n }, [listeners]);\n\n // -------------------------------------------------------------------------\n // System event listeners (player lifecycle)\n // -------------------------------------------------------------------------\n useEffect(() => {\n if (!transport) return;\n\n const handleReady = () => {\n onReadyRef.current?.();\n };\n\n const handlePlayerJoin = (data: { player: Player }) => {\n onPlayerJoinRef.current?.(data.player);\n };\n\n const handlePlayerLeave = (data: { playerId: string }) => {\n onPlayerLeaveRef.current?.(data.playerId);\n };\n\n transport.on(SYSTEM_EVENTS.READY, handleReady);\n transport.on(SYSTEM_EVENTS.PLAYER_JOIN, handlePlayerJoin);\n transport.on(SYSTEM_EVENTS.PLAYER_LEAVE, handlePlayerLeave);\n\n // Also listen to legacy room events for backward compatibility\n transport.on('room:player-left', (data: any) => {\n onPlayerLeaveRef.current?.(data?.sessionId ?? data?.playerId);\n });\n transport.on('room:player-joined', (data: any) => {\n if (data?.player) {\n onPlayerJoinRef.current?.(data.player);\n }\n });\n\n return () => {\n transport.off(SYSTEM_EVENTS.READY, handleReady);\n transport.off(SYSTEM_EVENTS.PLAYER_JOIN, handlePlayerJoin);\n transport.off(SYSTEM_EVENTS.PLAYER_LEAVE, handlePlayerLeave);\n transport.off('room:player-left');\n transport.off('room:player-joined');\n };\n }, [transport]);\n\n // -------------------------------------------------------------------------\n // User event listeners\n // -------------------------------------------------------------------------\n useEffect(() => {\n if (!transport || !listeners) return;\n\n const entries = Object.entries(listeners);\n const cleanups: (() => void)[] = [];\n\n for (const [event, handler] of entries) {\n if (!handler) continue;\n\n // Validate event name (no colons allowed)\n validateEventName(event);\n\n // Listen for the event directly (no wrapping)\n const wrappedHandler = (data: { playerId: string; payload: any }) => {\n (handler as (playerId: string, data: any) => void)(data.playerId, data.payload);\n };\n\n transport.on(event, wrappedHandler);\n cleanups.push(() => transport.off(event, wrappedHandler));\n }\n\n return () => {\n cleanups.forEach((cleanup) => cleanup());\n };\n }, [transport, listeners]);\n\n // -------------------------------------------------------------------------\n // Actions\n // -------------------------------------------------------------------------\n\n const emit = useCallback(\n (event: string, data?: any) => {\n validateEventName(event);\n // Broadcast to all players via system event\n transport?.emit(SYSTEM_EVENTS.BROADCAST, { event, data });\n },\n [transport]\n );\n\n const sendToPlayer = useCallback(\n (playerId: string, event: string, data?: any) => {\n validateEventName(event);\n // Send to specific player via system event\n // The server will unwrap and send the inner event directly to the player\n transport?.emit(SYSTEM_EVENTS.SEND_TO_PLAYER, {\n targetPlayerId: playerId,\n event,\n data,\n });\n },\n [transport]\n );\n\n const gameOver = useCallback(\n (results?: any) => {\n transport?.emit(SYSTEM_EVENTS.GAME_OVER, { results });\n },\n [transport]\n );\n\n const returnToLobby = useCallback(() => {\n transport?.emit(SYSTEM_EVENTS.RETURN_TO_LOBBY, {});\n }, [transport]);\n\n return {\n players: hostRoom.players,\n leaderId: hostRoom.leaderId,\n roomCode: hostRoom.roomCode,\n emit,\n sendToPlayer,\n gameOver,\n returnToLobby,\n };\n}\n","import { useEffect, useCallback, useRef } from 'react';\nimport { usePlayerRoom } from '../context/RoomProvider';\nimport { useTransport } from '../context/RoomProvider';\nimport type { Player } from '@smoregg/shared';\n\n/**\n * Validate event name for emit\n * - Must NOT contain `:` (colon is reserved for system prefixes)\n * - `_` and `-` are allowed\n */\nfunction validateEventName(event: string): void {\n if (event.includes(':')) {\n throw new Error(\n `[SDK] Invalid event name \"${event}\". Event names must not contain ':' (reserved for system prefixes). Use '_' or '-' instead.`\n );\n }\n}\n\n// ===== Types =====\n\nexport interface UseGamePlayerConfig<T = Record<string, any>> {\n /** Called when smore:ready is received */\n onReady?: () => void;\n /** Called when a player joins */\n onPlayerJoin?: (player: Player) => void;\n /** Called when a player leaves */\n onPlayerLeave?: (playerId: string) => void;\n /** Custom event listeners (event name -> handler) */\n listeners?: { [K in keyof T]?: (data: T[K]) => void };\n}\n\nexport interface UseGamePlayerReturn {\n /** All players in the room */\n players: Player[];\n /** Leader player's session ID */\n leaderId: string | null;\n /** Room code */\n roomCode: string;\n /** My session ID */\n myPlayerId: string;\n /** Am I the leader? */\n isLeader: boolean;\n /** Emit event to host (event name must not contain ':') */\n emit: (event: string, data?: any) => void;\n}\n\n// ===== Hook =====\n\nexport function useGamePlayer<T = Record<string, any>>(\n config: UseGamePlayerConfig<T> = {}\n): UseGamePlayerReturn {\n const room = usePlayerRoom();\n const transport = useTransport();\n const { onReady, onPlayerJoin, onPlayerLeave, listeners } = config;\n\n // Use refs to avoid re-subscribing on every render\n const onReadyRef = useRef(onReady);\n const onPlayerJoinRef = useRef(onPlayerJoin);\n const onPlayerLeaveRef = useRef(onPlayerLeave);\n const listenersRef = useRef(listeners);\n\n onReadyRef.current = onReady;\n onPlayerJoinRef.current = onPlayerJoin;\n onPlayerLeaveRef.current = onPlayerLeave;\n listenersRef.current = listeners;\n\n // System event listeners (smore: prefix)\n useEffect(() => {\n if (!transport) return;\n\n const handleReady = () => {\n onReadyRef.current?.();\n };\n\n const handlePlayerJoin = (player: Player) => {\n onPlayerJoinRef.current?.(player);\n };\n\n const handlePlayerLeave = (data: { playerId: string }) => {\n onPlayerLeaveRef.current?.(data.playerId);\n };\n\n transport.on('smore:ready', handleReady);\n transport.on('smore:player-join', handlePlayerJoin);\n transport.on('smore:player-leave', handlePlayerLeave);\n\n return () => {\n transport.off('smore:ready', handleReady);\n transport.off('smore:player-join', handlePlayerJoin);\n transport.off('smore:player-leave', handlePlayerLeave);\n };\n }, [transport]);\n\n // User event listeners (passed through directly, no wrapping)\n useEffect(() => {\n if (!transport || !listenersRef.current) return;\n\n const cleanups: (() => void)[] = [];\n\n Object.entries(listenersRef.current).forEach(([event, handler]) => {\n if (handler) {\n transport.on(event, handler as (data: any) => void);\n cleanups.push(() => transport.off(event, handler as (data: any) => void));\n }\n });\n\n return () => cleanups.forEach((fn) => fn());\n }, [transport, listeners]);\n\n // Emit function with validation\n const emit = useCallback(\n (event: string, data?: any) => {\n if (!transport) return;\n validateEventName(event);\n transport.emit(event, data);\n },\n [transport]\n );\n\n return {\n players: room.players,\n leaderId: room.leaderId,\n roomCode: room.roomCode,\n myPlayerId: room.mySessionId,\n isLeader: room.isLeader,\n emit,\n };\n}\n","/**\n * Vanilla JS bridge API for iframe-hosted games.\n * No React - pure JavaScript with PostMessage transport.\n */\n\nimport { PostMessageTransport } from '../transport/PostMessageTransport';\nimport { isSmoreMessage, type SmoreInitMessage } from '../transport/protocol';\n\nconst RESERVED_PREFIXES = ['room:', 'game:'];\n\nfunction validateEventName(event: string): boolean {\n for (const prefix of RESERVED_PREFIXES) {\n if (event.startsWith(prefix)) {\n console.error(`[SDK] Event name \"${event}\" uses reserved prefix \"${prefix}\". Game events must not use system prefixes.`);\n return false;\n }\n }\n return true;\n}\n\nexport interface HostBridgeOptions {\n parentOrigin?: string;\n gameId: string;\n listeners?: Record<string, (data: any) => void>;\n onPlayerJoin?: (playerId: string) => void;\n onPlayerLeave?: (playerId: string) => void;\n onReady?: (room: { roomCode: string; players: any[]; leaderId: string | null }) => void;\n}\n\nexport interface HostBridge {\n broadcast: (event: string, data?: any) => void;\n sendToPlayer: (playerId: string, event: string, data?: any) => void;\n emitGameOver: (results: any) => void;\n setLoaded: () => void;\n destroy: () => void;\n}\n\nexport interface PlayerBridgeOptions {\n parentOrigin?: string;\n gameId: string;\n listeners?: Record<string, (data: any) => void>;\n onReady?: (room: { roomCode: string; isLeader: boolean; mySessionId: string }) => void;\n}\n\nexport interface PlayerBridge {\n emit: (event: string, data?: any) => void;\n onEvent: (event: string, handler: (data: any) => void) => () => void;\n destroy: () => void;\n}\n\nexport function createHostBridge(options: HostBridgeOptions): HostBridge {\n const { parentOrigin = '*', gameId, listeners, onPlayerJoin, onPlayerLeave, onReady } = options;\n\n let transport: PostMessageTransport | null = null;\n let isInitialized = false;\n\n // Immediately signal ready to parent\n window.parent.postMessage({ type: 'smore:ready' }, parentOrigin);\n\n const messageHandler = (e: MessageEvent) => {\n if (parentOrigin !== '*' && e.origin !== parentOrigin) return;\n const msg = e.data;\n if (!isSmoreMessage(msg)) return;\n\n if (msg.type === 'smore:init') {\n const { side, roomCode, players, leaderId } = (msg as SmoreInitMessage).payload;\n\n if (side !== 'host') {\n console.error('[HostBridge] Received init for wrong side:', side);\n return;\n }\n\n // Create transport and wire up event handlers\n transport = new PostMessageTransport(parentOrigin);\n\n // Handle input events\n if (listeners) {\n Object.keys(listeners).forEach((event) => {\n validateEventName(event);\n const handler = listeners[event];\n transport!.on(event, handler);\n });\n }\n\n // Handle player join/leave events\n if (onPlayerJoin) {\n transport.on('player:joined', (payload: any) => {\n onPlayerJoin(payload.sessionId);\n });\n }\n if (onPlayerLeave) {\n transport.on('player:left', (payload: any) => {\n onPlayerLeave(payload.sessionId);\n });\n }\n\n isInitialized = true;\n\n // Call onReady callback\n if (onReady) {\n onReady({ roomCode, players, leaderId });\n }\n }\n };\n\n window.addEventListener('message', messageHandler);\n\n return {\n broadcast: (event: string, data?: any) => {\n if (!transport) {\n console.warn('[HostBridge] Cannot broadcast before init');\n return;\n }\n validateEventName(event);\n transport.emit(event, data);\n },\n\n sendToPlayer: (playerId: string, event: string, data?: any) => {\n if (!transport) {\n console.warn('[HostBridge] Cannot sendToPlayer before init');\n return;\n }\n transport.emit(event, { targetSessionId: playerId, ...data });\n },\n\n emitGameOver: (results: any) => {\n if (!transport) {\n console.warn('[HostBridge] Cannot emitGameOver before init');\n return;\n }\n transport.emit('game-over', results);\n },\n\n setLoaded: () => {\n window.parent.postMessage({ type: 'smore:loaded' }, parentOrigin);\n },\n\n destroy: () => {\n window.removeEventListener('message', messageHandler);\n transport?.destroy();\n transport = null;\n isInitialized = false;\n },\n };\n}\n\nexport function createPlayerBridge(options: PlayerBridgeOptions): PlayerBridge {\n const { parentOrigin = '*', gameId, listeners, onReady } = options;\n\n let transport: PostMessageTransport | null = null;\n let isInitialized = false;\n\n // Immediately signal ready to parent\n window.parent.postMessage({ type: 'smore:ready' }, parentOrigin);\n\n const messageHandler = (e: MessageEvent) => {\n if (parentOrigin !== '*' && e.origin !== parentOrigin) return;\n const msg = e.data;\n if (!isSmoreMessage(msg)) return;\n\n if (msg.type === 'smore:init') {\n const { side, roomCode, mySessionId, isLeader } = (msg as SmoreInitMessage).payload;\n\n if (side !== 'player') {\n console.error('[PlayerBridge] Received init for wrong side:', side);\n return;\n }\n\n if (!mySessionId) {\n console.error('[PlayerBridge] Missing mySessionId in init payload');\n return;\n }\n\n // Create transport and wire up listeners\n transport = new PostMessageTransport(parentOrigin);\n\n // Wire up game-specific event listeners\n if (listeners) {\n Object.keys(listeners).forEach((event) => {\n validateEventName(event);\n const handler = listeners[event];\n transport!.on(event, handler);\n });\n }\n\n isInitialized = true;\n\n // Call onReady callback\n if (onReady) {\n onReady({ roomCode, isLeader: !!isLeader, mySessionId });\n }\n }\n };\n\n window.addEventListener('message', messageHandler);\n\n return {\n emit: (event: string, data?: any) => {\n if (!transport) {\n console.warn('[PlayerBridge] Cannot emit before init');\n return;\n }\n validateEventName(event);\n transport.emit(event, data);\n },\n\n onEvent: (event: string, handler: (data: any) => void) => {\n if (!transport) {\n console.warn('[PlayerBridge] Cannot onEvent before init');\n return () => {};\n }\n validateEventName(event);\n transport.on(event, handler);\n return () => {\n transport?.off(event, handler);\n };\n },\n\n destroy: () => {\n window.removeEventListener('message', messageHandler);\n transport?.destroy();\n transport = null;\n isInitialized = false;\n },\n 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1
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+
{"version":3,"file":"index.cjs","sources":["../../../src/transport/protocol.ts","../../../src/transport/PostMessageTransport.ts","../../../src/context/RoomProvider.tsx","../../../src/iframe/IframeRoomProvider.tsx","../../../src/hooks/useGameHost.ts","../../../src/hooks/useGamePlayer.ts","../../../src/iframe/vanilla.ts"],"sourcesContent":["/**\n * postMessage protocol types for iframe ↔ parent communication.\n */\n\nexport const SMORE_MSG_PREFIX = 'smore:' as const;\n\nexport interface SmoreReadyMessage {\n type: 'smore:ready';\n}\n\nexport interface SmoreInitMessage {\n type: 'smore:init';\n payload: {\n side: 'host' | 'player';\n roomCode: string;\n players: any[];\n leaderId: string | null;\n mySessionId?: string;\n isLeader?: boolean;\n };\n}\n\nexport interface SmoreEmitMessage {\n type: 'smore:emit';\n payload: {\n event: string;\n data?: any;\n ackId?: string;\n };\n}\n\nexport interface SmoreEventMessage {\n type: 'smore:event';\n payload: {\n event: string;\n data?: any;\n };\n}\n\nexport interface SmoreAckMessage {\n type: 'smore:ack';\n payload: {\n ackId: string;\n data?: any;\n };\n}\n\nexport interface SmoreUpdateMessage {\n type: 'smore:update';\n payload: {\n players?: any[];\n leaderId?: string | null;\n };\n}\n\nexport interface SmoreLoadedMessage {\n type: 'smore:loaded';\n}\n\nexport type SmoreMessage =\n | SmoreReadyMessage\n | SmoreInitMessage\n | SmoreEmitMessage\n | SmoreEventMessage\n | SmoreAckMessage\n | SmoreUpdateMessage\n | SmoreLoadedMessage;\n\nexport function isSmoreMessage(data: any): data is SmoreMessage {\n return data && typeof data === 'object' && typeof data.type === 'string' && data.type.startsWith(SMORE_MSG_PREFIX);\n}\n","/**\n * PostMessageTransport - Transport over window.postMessage for iframe-hosted games.\n *\n * Used inside an iframe. Sends `smore:emit` to parent and listens for `smore:event` from parent.\n */\n\nimport type { Transport, TransportEventHandler } from './types';\nimport type { SmoreEventMessage, SmoreAckMessage } from './protocol';\nimport { isSmoreMessage } from './protocol';\n\nexport class PostMessageTransport implements Transport {\n private handlers = new Map<string, Set<TransportEventHandler>>();\n private ackCallbacks = new Map<string, (...args: any[]) => void>();\n private ackCounter = 0;\n private parentOrigin: string;\n private boundMessageHandler: (e: MessageEvent) => void;\n\n constructor(parentOrigin: string = '*') {\n this.parentOrigin = parentOrigin;\n this.boundMessageHandler = this.handleMessage.bind(this);\n window.addEventListener('message', this.boundMessageHandler);\n }\n\n emit(event: string, ...args: any[]): void {\n // Detect if last arg is a callback (ack pattern)\n let data: any = args[0];\n let ackId: string | undefined;\n\n if (args.length >= 2 && typeof args[args.length - 1] === 'function') {\n data = args.length === 2 ? args[0] : args[0];\n const callback = args[args.length - 1];\n ackId = `ack_${++this.ackCounter}`;\n this.ackCallbacks.set(ackId, callback);\n }\n\n window.parent.postMessage(\n { type: 'smore:emit', payload: { event, data, ackId } },\n this.parentOrigin,\n );\n }\n\n on(event: string, handler: TransportEventHandler): void {\n let set = this.handlers.get(event);\n if (!set) {\n set = new Set();\n this.handlers.set(event, set);\n }\n set.add(handler);\n }\n\n off(event: string, handler?: TransportEventHandler): void {\n if (!handler) {\n this.handlers.delete(event);\n return;\n }\n this.handlers.get(event)?.delete(handler);\n }\n\n destroy(): void {\n window.removeEventListener('message', this.boundMessageHandler);\n this.handlers.clear();\n this.ackCallbacks.clear();\n }\n\n private handleMessage(e: MessageEvent): void {\n // Origin validation: only accept messages from the expected parent\n if (this.parentOrigin !== '*' && e.origin !== this.parentOrigin) return;\n\n const msg = e.data;\n if (!isSmoreMessage(msg)) return;\n\n if (msg.type === 'smore:event') {\n const { event, data } = (msg as SmoreEventMessage).payload;\n const set = this.handlers.get(event);\n if (set) {\n set.forEach((handler) => handler(data));\n }\n } else if (msg.type === 'smore:ack') {\n const { ackId, data } = (msg as SmoreAckMessage).payload;\n const cb = this.ackCallbacks.get(ackId);\n if (cb) {\n this.ackCallbacks.delete(ackId);\n cb(data);\n }\n }\n }\n}\n","/**\n * RoomProvider - SDK Room Context\n *\n * Foundation context that all other SDK hooks depend on.\n * Provides room state (players, roomCode, leaderId) for both host and player sides.\n *\n * Also provides a Transport abstraction via TransportContext.\n * - HostRoomProvider / PlayerRoomProvider create a DirectTransport from the socket.\n * - IframeRoomProvider (external) provides a PostMessageTransport.\n *\n * Usage:\n * - Host: <HostRoomProvider roomCode={...} players={...} leaderId={...} socket={...}>\n * - Player: <PlayerRoomProvider roomCode={...} players={...} leaderId={...} mySessionId={...} isLeader={...} socket={...} isConnected={...}>\n */\n\nimport React, { createContext, useContext, useMemo } from 'react';\nimport type { Player } from '@smoregg/shared';\nimport type { Socket } from 'socket.io-client';\nimport type { Transport } from '../transport/types';\nimport { DirectTransport } from '../transport/DirectTransport';\n\n// ===== Transport Context =====\n\nconst TransportContext = createContext<Transport | null>(null);\n\nexport function useTransport(): Transport {\n const transport = useContext(TransportContext);\n if (!transport) {\n throw new Error('useTransport must be used within a RoomProvider that supplies a Transport');\n }\n return transport;\n}\n\nexport { TransportContext };\n\n// ===== State Types =====\n\nexport interface RoomState {\n roomCode: string;\n players: Player[];\n connectedPlayers: Player[];\n leaderId: string | null;\n}\n\nexport interface HostRoomState extends RoomState {\n socket: Socket;\n}\n\nexport interface PlayerRoomState extends RoomState {\n mySessionId: string;\n isLeader: boolean;\n socket: Socket;\n isConnected: boolean;\n}\n\nexport interface RoomContextValue {\n roomCode: string;\n players: Player[];\n connectedPlayers: Player[];\n leaderId: string | null;\n side: 'host' | 'player';\n host: HostRoomState | null;\n player: PlayerRoomState | null;\n}\n\n// ===== Context =====\n\nexport const RoomContext = createContext<RoomContextValue | null>(null);\n\n// ===== Host Provider =====\n\ninterface HostRoomProviderProps {\n roomCode: string;\n players: Player[];\n leaderId: string | null;\n socket: Socket;\n children: React.ReactNode;\n}\n\nexport const HostRoomProvider: React.FC<HostRoomProviderProps> = ({\n roomCode,\n players,\n leaderId,\n socket,\n children,\n}) => {\n const connectedPlayers = useMemo(\n () => players.filter((p) => p.connected !== false),\n [players]\n );\n\n const hostState: HostRoomState = useMemo(\n () => ({ roomCode, players, connectedPlayers, leaderId, socket }),\n [roomCode, players, connectedPlayers, leaderId, socket]\n );\n\n const value: RoomContextValue = useMemo(\n () => ({\n roomCode,\n players,\n connectedPlayers,\n leaderId,\n side: 'host' as const,\n host: hostState,\n player: null,\n }),\n [roomCode, players, connectedPlayers, leaderId, hostState]\n );\n\n const transport = useMemo(() => new DirectTransport(socket), [socket]);\n\n return (\n <TransportContext.Provider value={transport}>\n <RoomContext.Provider value={value}>{children}</RoomContext.Provider>\n </TransportContext.Provider>\n );\n};\n\n// ===== Player Provider =====\n\ninterface PlayerRoomProviderProps {\n roomCode: string;\n players: Player[];\n leaderId: string | null;\n mySessionId: string;\n isLeader: boolean;\n socket: Socket;\n isConnected: boolean;\n children: React.ReactNode;\n}\n\nexport const PlayerRoomProvider: React.FC<PlayerRoomProviderProps> = ({\n roomCode,\n players,\n leaderId,\n mySessionId,\n isLeader,\n socket,\n isConnected,\n children,\n}) => {\n const connectedPlayers = useMemo(\n () => players.filter((p) => p.connected !== false),\n [players]\n );\n\n const playerState: PlayerRoomState = useMemo(\n () => ({\n roomCode,\n players,\n connectedPlayers,\n leaderId,\n mySessionId,\n isLeader,\n socket,\n isConnected,\n }),\n [roomCode, players, connectedPlayers, leaderId, mySessionId, isLeader, socket, isConnected]\n );\n\n const value: RoomContextValue = useMemo(\n () => ({\n roomCode,\n players,\n connectedPlayers,\n leaderId,\n side: 'player' as const,\n host: null,\n player: playerState,\n }),\n [roomCode, players, connectedPlayers, leaderId, playerState]\n );\n\n const transport = useMemo(() => new DirectTransport(socket), [socket]);\n\n return (\n <TransportContext.Provider value={transport}>\n <RoomContext.Provider value={value}>{children}</RoomContext.Provider>\n </TransportContext.Provider>\n );\n};\n\n// ===== Hooks =====\n\nexport function useRoom(): RoomContextValue {\n const context = useContext(RoomContext);\n if (!context) {\n throw new Error('useRoom must be used within HostRoomProvider or PlayerRoomProvider');\n }\n return context;\n}\n\nexport function useHostRoom(): HostRoomState {\n const context = useRoom();\n if (context.side !== 'host' || !context.host) {\n throw new Error('useHostRoom must be used within HostRoomProvider');\n }\n return context.host;\n}\n\nexport function usePlayerRoom(): PlayerRoomState {\n const context = useRoom();\n if (context.side !== 'player' || !context.player) {\n throw new Error('usePlayerRoom must be used within PlayerRoomProvider');\n }\n return context.player;\n}\n","/**\n * IframeRoomProvider - Entry point for external (iframe-hosted) games.\n *\n * Usage inside an external game's iframe:\n * ```tsx\n * import { IframeRoomProvider } from '@smoregg/sdk/iframe';\n * import { useGameHost } from '@smoregg/sdk/iframe';\n *\n * function App() {\n * return (\n * <IframeRoomProvider>\n * <MyGame />\n * </IframeRoomProvider>\n * );\n * }\n * ```\n *\n * Lifecycle:\n * 1. Mount → sends `smore:ready` to parent\n * 2. Receives `smore:init` from parent with room state\n * 3. Creates PostMessageTransport\n * 4. Renders children with RoomContext + TransportContext\n */\n\nimport React, { useEffect, useMemo, useState } from 'react';\nimport { PostMessageTransport } from '../transport/PostMessageTransport';\nimport { isSmoreMessage } from '../transport/protocol';\nimport type { SmoreInitMessage } from '../transport/protocol';\nimport { TransportContext, RoomContext } from '../context/RoomProvider';\nimport type { RoomContextValue, HostRoomState, PlayerRoomState } from '../context/RoomProvider';\n\n// ===== Provider =====\n\ninterface IframeRoomProviderProps {\n children: React.ReactNode;\n parentOrigin?: string;\n}\n\nexport const IframeRoomProvider: React.FC<IframeRoomProviderProps> = ({ children, parentOrigin = '*' }) => {\n const [initData, setInitData] = useState<SmoreInitMessage['payload'] | null>(null);\n const [transport, setTransport] = useState<PostMessageTransport | null>(null);\n\n // Step 1: Send ready, listen for init\n useEffect(() => {\n const handler = (e: MessageEvent) => {\n const msg = e.data;\n if (!isSmoreMessage(msg)) return;\n if (msg.type === 'smore:init') {\n setInitData(msg.payload);\n }\n };\n\n window.addEventListener('message', handler);\n\n // Signal readiness\n window.parent.postMessage({ type: 'smore:ready' }, parentOrigin);\n\n return () => window.removeEventListener('message', handler);\n }, [parentOrigin]);\n\n // Step 2: Create transport once init arrives\n useEffect(() => {\n if (!initData) return;\n const t = new PostMessageTransport(parentOrigin);\n setTransport(t);\n return () => t.destroy();\n }, [initData, parentOrigin]);\n\n // Build room context value (uses the SAME RoomContext from RoomProvider)\n const roomContextValue = useMemo<RoomContextValue | null>(() => {\n if (!initData) return null;\n\n const { side, roomCode, players, leaderId, mySessionId, isLeader } = initData;\n const connectedPlayers = players.filter((p: any) => p.connected !== false);\n\n if (side === 'host') {\n const hostState: HostRoomState = {\n roomCode,\n players,\n connectedPlayers,\n leaderId,\n socket: null as any, // Not available in iframe — use transport\n };\n return {\n roomCode, players, connectedPlayers, leaderId,\n side: 'host',\n host: hostState,\n player: null,\n };\n } else {\n const playerState: PlayerRoomState = {\n roomCode,\n players,\n connectedPlayers,\n leaderId,\n mySessionId: mySessionId || '',\n isLeader: isLeader || false,\n socket: null as any, // Not available in iframe — use transport\n isConnected: true,\n };\n return {\n roomCode, players, connectedPlayers, leaderId,\n side: 'player',\n host: null,\n player: playerState,\n };\n }\n }, [initData]);\n\n if (!initData || !transport || !roomContextValue) {\n return null; // Waiting for parent init\n }\n\n return (\n <TransportContext.Provider value={transport}>\n <RoomContext.Provider value={roomContextValue}>\n {children}\n </RoomContext.Provider>\n </TransportContext.Provider>\n );\n};\n","/**\n * useGameHost - Host-side game hook for the S'MORE SDK\n *\n * Provides host game developers with:\n * - Room state access (players, leaderId, roomCode)\n * - Event listeners for player inputs\n * - Broadcasting to all/specific players\n * - Game lifecycle management\n *\n * Internally uses Transport abstraction so the same API works over\n * Socket.IO (bundled games) or postMessage (iframe games).\n */\nimport { useEffect, useCallback, useRef } from 'react';\nimport { useHostRoom, useTransport } from '../context/RoomProvider';\nimport type { Player } from '../types';\n\n// ---------------------------------------------------------------------------\n// Constants\n// ---------------------------------------------------------------------------\n\nconst SYSTEM_PREFIX = 'smore:';\n\n// System events (internal use only)\nconst SYSTEM_EVENTS = {\n READY: `${SYSTEM_PREFIX}ready`,\n PLAYER_JOIN: `${SYSTEM_PREFIX}player-join`,\n PLAYER_LEAVE: `${SYSTEM_PREFIX}player-leave`,\n GAME_OVER: `${SYSTEM_PREFIX}game-over`,\n RETURN_TO_LOBBY: `${SYSTEM_PREFIX}return-to-lobby`,\n SEND_TO_PLAYER: `${SYSTEM_PREFIX}send-to-player`,\n BROADCAST: `${SYSTEM_PREFIX}broadcast`,\n} as const;\n\n// ---------------------------------------------------------------------------\n// Validation\n// ---------------------------------------------------------------------------\n\n/**\n * Validates event name format.\n * Rules:\n * - Only English letters (a-z, A-Z), hyphens (-), and underscores (_) allowed\n * - Must start and end with a letter (no leading/trailing - or _)\n * - Colons are reserved for system prefix\n */\nconst EVENT_NAME_REGEX = /^[a-zA-Z]([a-zA-Z_-]*[a-zA-Z])?$/;\n\nfunction validateEventName(event: string): void {\n if (!EVENT_NAME_REGEX.test(event)) {\n throw new Error(\n `[SDK] Invalid event name \"${event}\". Event names must:\\n` +\n ` - Only contain letters (a-z, A-Z), hyphens (-), and underscores (_)\\n` +\n ` - Start and end with a letter (no leading/trailing - or _)`\n );\n }\n}\n\n// ---------------------------------------------------------------------------\n// Types\n// ---------------------------------------------------------------------------\n\nexport interface UseGameHostConfig<T extends Record<string, any> = Record<string, any>> {\n /** Called when the host is ready and connected. */\n onReady?: () => void;\n\n /** Called when a player joins the room. */\n onPlayerJoin?: (player: Player) => void;\n\n /** Called when a player leaves the room. */\n onPlayerLeave?: (sessionId: string) => void;\n\n /**\n * Event listeners for player inputs.\n * Keys are event names (without prefix), values are handler functions.\n * Handler receives (sessionId, data) where sessionId identifies the player.\n */\n listeners?: { [K in keyof T]?: (sessionId: string, data: T[K]) => void };\n}\n\nexport interface UseGameHostReturn {\n /** List of all players in the room. */\n players: Player[];\n\n /** The session ID of the room leader (host). */\n leaderId: string | null;\n\n /** The room code. */\n roomCode: string;\n\n /**\n * Emit an event to all players.\n * Event name must not contain colons.\n */\n emit: (event: string, data?: any) => void;\n\n /**\n * Send an event to a specific player.\n * Event name must not contain colons.\n */\n sendToPlayer: (sessionId: string, event: string, data?: any) => void;\n\n /** Signal game over with optional results. */\n gameOver: (results?: any) => void;\n\n /** Return all players to lobby. */\n returnToLobby: () => void;\n}\n\n// ---------------------------------------------------------------------------\n// Hook\n// ---------------------------------------------------------------------------\n\nexport function useGameHost<T extends Record<string, any> = Record<string, any>>(\n config: UseGameHostConfig<T> = {}\n): UseGameHostReturn {\n const { onReady, onPlayerJoin, onPlayerLeave, listeners } = config;\n\n const hostRoom = useHostRoom();\n const transport = useTransport();\n\n // Stable refs to avoid stale closures in listeners\n const onReadyRef = useRef(onReady);\n const onPlayerJoinRef = useRef(onPlayerJoin);\n const onPlayerLeaveRef = useRef(onPlayerLeave);\n const listenersRef = useRef(listeners);\n\n useEffect(() => {\n onReadyRef.current = onReady;\n }, [onReady]);\n useEffect(() => {\n onPlayerJoinRef.current = onPlayerJoin;\n }, [onPlayerJoin]);\n useEffect(() => {\n onPlayerLeaveRef.current = onPlayerLeave;\n }, [onPlayerLeave]);\n useEffect(() => {\n listenersRef.current = listeners;\n }, [listeners]);\n\n // -------------------------------------------------------------------------\n // System event listeners (player lifecycle)\n // -------------------------------------------------------------------------\n useEffect(() => {\n if (!transport) return;\n\n const handleReady = () => {\n onReadyRef.current?.();\n };\n\n const handlePlayerJoin = (data: { player: Player }) => {\n onPlayerJoinRef.current?.(data.player);\n };\n\n const handlePlayerLeave = (data: { sessionId: string }) => {\n onPlayerLeaveRef.current?.(data.sessionId);\n };\n\n transport.on(SYSTEM_EVENTS.READY, handleReady);\n transport.on(SYSTEM_EVENTS.PLAYER_JOIN, handlePlayerJoin);\n transport.on(SYSTEM_EVENTS.PLAYER_LEAVE, handlePlayerLeave);\n\n // Also listen to legacy room events for backward compatibility\n transport.on('room:player-left', (data: any) => {\n onPlayerLeaveRef.current?.(data?.sessionId ?? data?.playerId);\n });\n transport.on('room:player-joined', (data: any) => {\n if (data?.player) {\n onPlayerJoinRef.current?.(data.player);\n }\n });\n\n return () => {\n transport.off(SYSTEM_EVENTS.READY, handleReady);\n transport.off(SYSTEM_EVENTS.PLAYER_JOIN, handlePlayerJoin);\n transport.off(SYSTEM_EVENTS.PLAYER_LEAVE, handlePlayerLeave);\n transport.off('room:player-left');\n transport.off('room:player-joined');\n };\n }, [transport]);\n\n // -------------------------------------------------------------------------\n // User event listeners\n // -------------------------------------------------------------------------\n useEffect(() => {\n if (!transport || !listeners) return;\n\n const entries = Object.entries(listeners);\n const cleanups: (() => void)[] = [];\n\n for (const [event, handler] of entries) {\n if (!handler) continue;\n\n // Validate event name (no colons allowed)\n validateEventName(event);\n\n // Listen for the event directly\n // Server sends: { sessionId, ...playerData }\n const wrappedHandler = (data: { sessionId: string; [key: string]: any }) => {\n const { sessionId, ...rest } = data;\n (handler as (sessionId: string, data: any) => void)(sessionId, rest);\n };\n\n transport.on(event, wrappedHandler);\n cleanups.push(() => transport.off(event, wrappedHandler));\n }\n\n return () => {\n cleanups.forEach((cleanup) => cleanup());\n };\n }, [transport, listeners]);\n\n // -------------------------------------------------------------------------\n // Actions\n // -------------------------------------------------------------------------\n\n const emit = useCallback(\n (event: string, data?: any) => {\n validateEventName(event);\n // Broadcast to all players via system event\n transport?.emit(SYSTEM_EVENTS.BROADCAST, { event, data });\n },\n [transport]\n );\n\n const sendToPlayer = useCallback(\n (sessionId: string, event: string, data?: any) => {\n validateEventName(event);\n // Send to specific player via system event\n // The server will unwrap and send the inner event directly to the player\n transport?.emit(SYSTEM_EVENTS.SEND_TO_PLAYER, {\n targetSessionId: sessionId,\n event,\n data,\n });\n },\n [transport]\n );\n\n const gameOver = useCallback(\n (results?: any) => {\n transport?.emit(SYSTEM_EVENTS.GAME_OVER, { results });\n },\n [transport]\n );\n\n const returnToLobby = useCallback(() => {\n transport?.emit(SYSTEM_EVENTS.RETURN_TO_LOBBY, {});\n }, [transport]);\n\n return {\n players: hostRoom.players,\n leaderId: hostRoom.leaderId,\n roomCode: hostRoom.roomCode,\n emit,\n sendToPlayer,\n gameOver,\n returnToLobby,\n };\n}\n","import { useEffect, useCallback, useRef } from 'react';\nimport { usePlayerRoom } from '../context/RoomProvider';\nimport { useTransport } from '../context/RoomProvider';\nimport type { Player } from '@smoregg/shared';\n\n/**\n * Validates event name format.\n * Rules:\n * - Only English letters (a-z, A-Z), hyphens (-), and underscores (_) allowed\n * - Must start and end with a letter (no leading/trailing - or _)\n * - Colons are reserved for system prefix\n */\nconst EVENT_NAME_REGEX = /^[a-zA-Z]([a-zA-Z_-]*[a-zA-Z])?$/;\n\nfunction validateEventName(event: string): void {\n if (!EVENT_NAME_REGEX.test(event)) {\n throw new Error(\n `[SDK] Invalid event name \"${event}\". Event names must:\\n` +\n ` - Only contain letters (a-z, A-Z), hyphens (-), and underscores (_)\\n` +\n ` - Start and end with a letter (no leading/trailing - or _)`\n );\n }\n}\n\n// ===== Types =====\n\nexport interface UseGamePlayerConfig<T = Record<string, any>> {\n /** Called when smore:ready is received */\n onReady?: () => void;\n /** Called when a player joins */\n onPlayerJoin?: (player: Player) => void;\n /** Called when a player leaves */\n onPlayerLeave?: (sessionId: string) => void;\n /** Custom event listeners (event name -> handler) */\n listeners?: { [K in keyof T]?: (data: T[K]) => void };\n}\n\nexport interface UseGamePlayerReturn {\n /** All players in the room */\n players: Player[];\n /** Leader player's session ID */\n leaderId: string | null;\n /** Room code */\n roomCode: string;\n /** My session ID */\n mySessionId: string;\n /** Am I the leader? */\n isLeader: boolean;\n /** Emit event to host (event name must not contain ':') */\n emit: (event: string, data?: any) => void;\n}\n\n// ===== Hook =====\n\nexport function useGamePlayer<T = Record<string, any>>(\n config: UseGamePlayerConfig<T> = {}\n): UseGamePlayerReturn {\n const room = usePlayerRoom();\n const transport = useTransport();\n const { onReady, onPlayerJoin, onPlayerLeave, listeners } = config;\n\n // Use refs to avoid re-subscribing on every render\n const onReadyRef = useRef(onReady);\n const onPlayerJoinRef = useRef(onPlayerJoin);\n const onPlayerLeaveRef = useRef(onPlayerLeave);\n const listenersRef = useRef(listeners);\n\n onReadyRef.current = onReady;\n onPlayerJoinRef.current = onPlayerJoin;\n onPlayerLeaveRef.current = onPlayerLeave;\n listenersRef.current = listeners;\n\n // System event listeners (smore: prefix)\n useEffect(() => {\n if (!transport) return;\n\n const handleReady = () => {\n onReadyRef.current?.();\n };\n\n const handlePlayerJoin = (player: Player) => {\n onPlayerJoinRef.current?.(player);\n };\n\n const handlePlayerLeave = (data: { sessionId: string }) => {\n onPlayerLeaveRef.current?.(data.sessionId);\n };\n\n transport.on('smore:ready', handleReady);\n transport.on('smore:player-join', handlePlayerJoin);\n transport.on('smore:player-leave', handlePlayerLeave);\n\n return () => {\n transport.off('smore:ready', handleReady);\n transport.off('smore:player-join', handlePlayerJoin);\n transport.off('smore:player-leave', handlePlayerLeave);\n };\n }, [transport]);\n\n // User event listeners (passed through directly, no wrapping)\n useEffect(() => {\n if (!transport || !listenersRef.current) return;\n\n const cleanups: (() => void)[] = [];\n\n Object.entries(listenersRef.current).forEach(([event, handler]) => {\n if (handler) {\n transport.on(event, handler as (data: any) => void);\n cleanups.push(() => transport.off(event, handler as (data: any) => void));\n }\n });\n\n return () => cleanups.forEach((fn) => fn());\n }, [transport, listeners]);\n\n // Emit function with validation\n const emit = useCallback(\n (event: string, data?: any) => {\n if (!transport) return;\n validateEventName(event);\n transport.emit(event, data);\n },\n [transport]\n );\n\n return {\n players: room.players,\n leaderId: room.leaderId,\n roomCode: room.roomCode,\n mySessionId: room.mySessionId,\n isLeader: room.isLeader,\n emit,\n };\n}\n","/**\n * Vanilla JS bridge API for iframe-hosted games.\n * No React - pure JavaScript with PostMessage transport.\n */\n\nimport { PostMessageTransport } from '../transport/PostMessageTransport';\nimport { isSmoreMessage, type SmoreInitMessage } from '../transport/protocol';\n\n/**\n * Validates event name format.\n * Rules:\n * - Only English letters (a-z, A-Z), hyphens (-), and underscores (_) allowed\n * - Must start and end with a letter (no leading/trailing - or _)\n * - Colons are reserved for system prefix\n */\nconst EVENT_NAME_REGEX = /^[a-zA-Z]([a-zA-Z_-]*[a-zA-Z])?$/;\n\nfunction validateEventName(event: string): boolean {\n if (!EVENT_NAME_REGEX.test(event)) {\n console.error(\n `[SDK] Invalid event name \"${event}\". Event names must:\\n` +\n ` - Only contain letters (a-z, A-Z), hyphens (-), and underscores (_)\\n` +\n ` - Start and end with a letter (no leading/trailing - or _)`\n );\n return false;\n }\n return true;\n}\n\nexport interface HostBridgeOptions {\n parentOrigin?: string;\n gameId: string;\n listeners?: Record<string, (data: any) => void>;\n onPlayerJoin?: (playerId: string) => void;\n onPlayerLeave?: (playerId: string) => void;\n onReady?: (room: { roomCode: string; players: any[]; leaderId: string | null }) => void;\n}\n\nexport interface HostBridge {\n broadcast: (event: string, data?: any) => void;\n sendToPlayer: (playerId: string, event: string, data?: any) => void;\n emitGameOver: (results: any) => void;\n setLoaded: () => void;\n destroy: () => void;\n}\n\nexport interface PlayerBridgeOptions {\n parentOrigin?: string;\n gameId: string;\n listeners?: Record<string, (data: any) => void>;\n onReady?: (room: { roomCode: string; isLeader: boolean; mySessionId: string }) => void;\n}\n\nexport interface PlayerBridge {\n emit: (event: string, data?: any) => void;\n onEvent: (event: string, handler: (data: any) => void) => () => void;\n destroy: () => void;\n}\n\nexport function createHostBridge(options: HostBridgeOptions): HostBridge {\n const { parentOrigin = '*', gameId, listeners, onPlayerJoin, onPlayerLeave, onReady } = options;\n\n let transport: PostMessageTransport | null = null;\n let isInitialized = false;\n\n // Immediately signal ready to parent\n window.parent.postMessage({ type: 'smore:ready' }, parentOrigin);\n\n const messageHandler = (e: MessageEvent) => {\n if (parentOrigin !== '*' && e.origin !== parentOrigin) return;\n const msg = e.data;\n if (!isSmoreMessage(msg)) return;\n\n if (msg.type === 'smore:init') {\n const { side, roomCode, players, leaderId } = (msg as SmoreInitMessage).payload;\n\n if (side !== 'host') {\n console.error('[HostBridge] Received init for wrong side:', side);\n return;\n }\n\n // Create transport and wire up event handlers\n transport = new PostMessageTransport(parentOrigin);\n\n // Handle input events\n if (listeners) {\n Object.keys(listeners).forEach((event) => {\n validateEventName(event);\n const handler = listeners[event];\n transport!.on(event, handler);\n });\n }\n\n // Handle player join/leave events\n if (onPlayerJoin) {\n transport.on('player:joined', (payload: any) => {\n onPlayerJoin(payload.sessionId);\n });\n }\n if (onPlayerLeave) {\n transport.on('player:left', (payload: any) => {\n onPlayerLeave(payload.sessionId);\n });\n }\n\n isInitialized = true;\n\n // Call onReady callback\n if (onReady) {\n onReady({ roomCode, players, leaderId });\n }\n }\n };\n\n window.addEventListener('message', messageHandler);\n\n return {\n broadcast: (event: string, data?: any) => {\n if (!transport) {\n console.warn('[HostBridge] Cannot broadcast before init');\n return;\n }\n validateEventName(event);\n transport.emit(event, data);\n },\n\n sendToPlayer: (playerId: string, event: string, 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(e: MessageEvent) => {\n if (parentOrigin !== '*' && e.origin !== parentOrigin) return;\n const msg = e.data;\n if (!isSmoreMessage(msg)) return;\n\n if (msg.type === 'smore:init') {\n const { side, roomCode, mySessionId, isLeader } = (msg as SmoreInitMessage).payload;\n\n if (side !== 'player') {\n console.error('[PlayerBridge] Received init for wrong side:', side);\n return;\n }\n\n if (!mySessionId) {\n console.error('[PlayerBridge] Missing mySessionId in init payload');\n return;\n }\n\n // Create transport and wire up listeners\n transport = new PostMessageTransport(parentOrigin);\n\n // Wire up game-specific event listeners\n if (listeners) {\n Object.keys(listeners).forEach((event) => {\n validateEventName(event);\n const handler = listeners[event];\n transport!.on(event, handler);\n });\n }\n\n isInitialized = true;\n\n // Call onReady callback\n if (onReady) {\n onReady({ roomCode, isLeader: !!isLeader, mySessionId });\n }\n }\n };\n\n window.addEventListener('message', 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@@ -11,10 +11,13 @@ const SYSTEM_EVENTS = {
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|
11
11
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SEND_TO_PLAYER: `${SYSTEM_PREFIX}send-to-player`,
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12
12
|
BROADCAST: `${SYSTEM_PREFIX}broadcast`
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|
13
13
|
};
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14
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+
const EVENT_NAME_REGEX = /^[a-zA-Z]([a-zA-Z_-]*[a-zA-Z])?$/;
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14
15
|
function validateEventName(event) {
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|
15
|
-
if (
|
|
16
|
+
if (!EVENT_NAME_REGEX.test(event)) {
|
|
16
17
|
throw new Error(
|
|
17
|
-
`[SDK] Invalid event name "${event}". Event names must
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|
18
|
+
`[SDK] Invalid event name "${event}". Event names must:
|
|
19
|
+
- Only contain letters (a-z, A-Z), hyphens (-), and underscores (_)
|
|
20
|
+
- Start and end with a letter (no leading/trailing - or _)`
|
|
18
21
|
);
|
|
19
22
|
}
|
|
20
23
|
}
|
|
@@ -47,7 +50,7 @@ function useGameHost(config = {}) {
|
|
|
47
50
|
onPlayerJoinRef.current?.(data.player);
|
|
48
51
|
};
|
|
49
52
|
const handlePlayerLeave = (data) => {
|
|
50
|
-
onPlayerLeaveRef.current?.(data.
|
|
53
|
+
onPlayerLeaveRef.current?.(data.sessionId);
|
|
51
54
|
};
|
|
52
55
|
transport.on(SYSTEM_EVENTS.READY, handleReady);
|
|
53
56
|
transport.on(SYSTEM_EVENTS.PLAYER_JOIN, handlePlayerJoin);
|
|
@@ -76,7 +79,8 @@ function useGameHost(config = {}) {
|
|
|
76
79
|
if (!handler) continue;
|
|
77
80
|
validateEventName(event);
|
|
78
81
|
const wrappedHandler = (data) => {
|
|
79
|
-
|
|
82
|
+
const { sessionId, ...rest } = data;
|
|
83
|
+
handler(sessionId, rest);
|
|
80
84
|
};
|
|
81
85
|
transport.on(event, wrappedHandler);
|
|
82
86
|
cleanups.push(() => transport.off(event, wrappedHandler));
|
|
@@ -93,10 +97,10 @@ function useGameHost(config = {}) {
|
|
|
93
97
|
[transport]
|
|
94
98
|
);
|
|
95
99
|
const sendToPlayer = useCallback(
|
|
96
|
-
(
|
|
100
|
+
(sessionId, event, data) => {
|
|
97
101
|
validateEventName(event);
|
|
98
102
|
transport?.emit(SYSTEM_EVENTS.SEND_TO_PLAYER, {
|
|
99
|
-
|
|
103
|
+
targetSessionId: sessionId,
|
|
100
104
|
event,
|
|
101
105
|
data
|
|
102
106
|
});
|