@smoregg/sdk 0.3.1 → 0.4.1

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Files changed (51) hide show
  1. package/dist/cjs/events.cjs +31 -0
  2. package/dist/cjs/events.cjs.map +1 -0
  3. package/dist/cjs/hooks/useGameHost.cjs +88 -65
  4. package/dist/cjs/hooks/useGameHost.cjs.map +1 -1
  5. package/dist/cjs/hooks/useGamePlayer.cjs +55 -44
  6. package/dist/cjs/hooks/useGamePlayer.cjs.map +1 -1
  7. package/dist/cjs/iframe/index.cjs +163 -109
  8. package/dist/cjs/iframe/index.cjs.map +1 -1
  9. package/dist/cjs/index.cjs +4 -0
  10. package/dist/cjs/index.cjs.map +1 -1
  11. package/dist/cjs/transport/protocol.cjs.map +1 -1
  12. package/dist/esm/events.js +27 -0
  13. package/dist/esm/events.js.map +1 -0
  14. package/dist/esm/hooks/useGameHost.js +88 -65
  15. package/dist/esm/hooks/useGameHost.js.map +1 -1
  16. package/dist/esm/hooks/useGamePlayer.js +56 -45
  17. package/dist/esm/hooks/useGamePlayer.js.map +1 -1
  18. package/dist/esm/iframe/index.js +163 -109
  19. package/dist/esm/iframe/index.js.map +1 -1
  20. package/dist/esm/index.js +1 -0
  21. package/dist/esm/index.js.map +1 -1
  22. package/dist/esm/transport/protocol.js.map +1 -1
  23. package/dist/types/components/IframeGameBridge.d.ts +1 -0
  24. package/dist/types/components/IframeGameBridge.d.ts.map +1 -1
  25. package/dist/types/events.d.ts +26 -0
  26. package/dist/types/events.d.ts.map +1 -0
  27. package/dist/types/hooks/index.d.ts +3 -0
  28. package/dist/types/hooks/index.d.ts.map +1 -1
  29. package/dist/types/hooks/useGameHost.d.ts +34 -26
  30. package/dist/types/hooks/useGameHost.d.ts.map +1 -1
  31. package/dist/types/hooks/useGamePlayer.d.ts +25 -9
  32. package/dist/types/hooks/useGamePlayer.d.ts.map +1 -1
  33. package/dist/types/iframe/vanilla.d.ts +1 -0
  34. package/dist/types/iframe/vanilla.d.ts.map +1 -1
  35. package/dist/types/index.d.ts +4 -6
  36. package/dist/types/index.d.ts.map +1 -1
  37. package/dist/types/transport/protocol.d.ts +4 -1
  38. package/dist/types/transport/protocol.d.ts.map +1 -1
  39. package/dist/umd/smore-sdk-iframe.umd.js +163 -109
  40. package/dist/umd/smore-sdk-iframe.umd.js.map +1 -1
  41. package/dist/umd/smore-sdk-iframe.umd.min.js +1 -1
  42. package/dist/umd/smore-sdk-iframe.umd.min.js.map +1 -1
  43. package/dist/umd/smore-sdk-vanilla.umd.js +20 -0
  44. package/dist/umd/smore-sdk-vanilla.umd.js.map +1 -1
  45. package/dist/umd/smore-sdk-vanilla.umd.min.js +1 -1
  46. package/dist/umd/smore-sdk-vanilla.umd.min.js.map +1 -1
  47. package/dist/umd/smore-sdk.umd.js +171 -109
  48. package/dist/umd/smore-sdk.umd.js.map +1 -1
  49. package/dist/umd/smore-sdk.umd.min.js +1 -1
  50. package/dist/umd/smore-sdk.umd.min.js.map +1 -1
  51. package/package.json +1 -1
@@ -1 +1 @@
1
- {"version":3,"file":"smore-sdk.umd.min.js","sources":["../../../../node_modules/.pnpm/style-inject@0.3.0/node_modules/style-inject/dist/style-inject.es.js","../../src/transport/DirectTransport.ts","../../src/context/RoomProvider.tsx","../../src/components/DirectionPad.tsx","../../src/components/HoldButton.tsx","../../src/transport/PostMessageTransport.ts","../../src/transport/protocol.ts","../../src/components/SwipeArea.tsx","../../src/components/TapButton.tsx","../../src/hooks/useExternalGames.ts","../../src/hooks/useGameHost.ts","../../src/hooks/useGamePlayer.ts"],"sourcesContent":["function styleInject(css, ref) {\n if ( ref === void 0 ) ref = {};\n var insertAt = ref.insertAt;\n\n if (!css || typeof document === 'undefined') { return; }\n\n var head = document.head || document.getElementsByTagName('head')[0];\n var style = document.createElement('style');\n style.type = 'text/css';\n\n if (insertAt === 'top') {\n if (head.firstChild) {\n head.insertBefore(style, head.firstChild);\n } else {\n head.appendChild(style);\n }\n } else {\n head.appendChild(style);\n }\n\n if (style.styleSheet) {\n style.styleSheet.cssText = css;\n } else {\n style.appendChild(document.createTextNode(css));\n }\n}\n\nexport default styleInject;\n","/**\n * DirectTransport - Wraps a Socket.IO socket as a Transport.\n * Used by bundled (internal) games. Behaviour is identical to using socket directly.\n */\n\nimport type { Socket } from 'socket.io-client';\nimport type { Transport, TransportEventHandler } from './types';\n\nexport class DirectTransport implements Transport {\n constructor(private socket: Socket) {}\n\n emit(event: string, ...args: any[]): void {\n this.socket.emit(event, ...args);\n }\n\n on(event: string, handler: TransportEventHandler): void {\n this.socket.on(event, handler);\n }\n\n off(event: string, handler?: TransportEventHandler): void {\n if (handler) {\n this.socket.off(event, handler);\n } else {\n this.socket.off(event);\n }\n }\n}\n","/**\n * RoomProvider - SDK Room Context\n *\n * Foundation context that all other SDK hooks depend on.\n * Provides room state (players, roomCode, leaderId) for both host and player sides.\n *\n * Also provides a Transport abstraction via TransportContext.\n * - HostRoomProvider / PlayerRoomProvider create a DirectTransport from the socket.\n * - IframeRoomProvider (external) provides a PostMessageTransport.\n *\n * Usage:\n * - Host: <HostRoomProvider roomCode={...} players={...} leaderId={...} socket={...}>\n * - Player: <PlayerRoomProvider roomCode={...} players={...} leaderId={...} mySessionId={...} isLeader={...} socket={...} isConnected={...}>\n */\n\nimport React, { createContext, useContext, useMemo } from 'react';\nimport type { Player } from '@smoregg/shared';\nimport type { Socket } from 'socket.io-client';\nimport type { Transport } from '../transport/types';\nimport { DirectTransport } from '../transport/DirectTransport';\n\n// ===== Transport Context =====\n\nconst TransportContext = createContext<Transport | null>(null);\n\nexport function useTransport(): Transport {\n const transport = useContext(TransportContext);\n if (!transport) {\n throw new Error('useTransport must be used within a RoomProvider that supplies a Transport');\n }\n return transport;\n}\n\nexport { TransportContext };\n\n// ===== State Types =====\n\nexport interface RoomState {\n roomCode: string;\n players: Player[];\n connectedPlayers: Player[];\n leaderId: string | null;\n}\n\nexport interface HostRoomState extends RoomState {\n socket: Socket;\n}\n\nexport interface PlayerRoomState extends RoomState {\n mySessionId: string;\n isLeader: boolean;\n socket: Socket;\n isConnected: boolean;\n}\n\nexport interface RoomContextValue {\n roomCode: string;\n players: Player[];\n connectedPlayers: Player[];\n leaderId: string | null;\n side: 'host' | 'player';\n host: HostRoomState | null;\n player: PlayerRoomState | null;\n}\n\n// ===== Context =====\n\nexport const RoomContext = createContext<RoomContextValue | null>(null);\n\n// ===== Host Provider =====\n\ninterface HostRoomProviderProps {\n roomCode: string;\n players: Player[];\n leaderId: string | null;\n socket: Socket;\n children: React.ReactNode;\n}\n\nexport const HostRoomProvider: React.FC<HostRoomProviderProps> = ({\n roomCode,\n players,\n leaderId,\n socket,\n children,\n}) => {\n const connectedPlayers = useMemo(\n () => players.filter((p) => p.connected !== false),\n [players]\n );\n\n const hostState: HostRoomState = useMemo(\n () => ({ roomCode, players, connectedPlayers, leaderId, socket }),\n [roomCode, players, connectedPlayers, leaderId, socket]\n );\n\n const value: RoomContextValue = useMemo(\n () => ({\n roomCode,\n players,\n connectedPlayers,\n leaderId,\n side: 'host' as const,\n host: hostState,\n player: null,\n }),\n [roomCode, players, connectedPlayers, leaderId, hostState]\n );\n\n const transport = useMemo(() => new DirectTransport(socket), [socket]);\n\n return (\n <TransportContext.Provider value={transport}>\n <RoomContext.Provider value={value}>{children}</RoomContext.Provider>\n </TransportContext.Provider>\n );\n};\n\n// ===== Player Provider =====\n\ninterface PlayerRoomProviderProps {\n roomCode: string;\n players: Player[];\n leaderId: string | null;\n mySessionId: string;\n isLeader: boolean;\n socket: Socket;\n isConnected: boolean;\n children: React.ReactNode;\n}\n\nexport const PlayerRoomProvider: React.FC<PlayerRoomProviderProps> = ({\n roomCode,\n players,\n leaderId,\n mySessionId,\n isLeader,\n socket,\n isConnected,\n children,\n}) => {\n const connectedPlayers = useMemo(\n () => players.filter((p) => p.connected !== false),\n [players]\n );\n\n const playerState: PlayerRoomState = useMemo(\n () => ({\n roomCode,\n players,\n connectedPlayers,\n leaderId,\n mySessionId,\n isLeader,\n socket,\n isConnected,\n }),\n [roomCode, players, connectedPlayers, leaderId, mySessionId, isLeader, socket, isConnected]\n );\n\n const value: RoomContextValue = useMemo(\n () => ({\n roomCode,\n players,\n connectedPlayers,\n leaderId,\n side: 'player' as const,\n host: null,\n player: playerState,\n }),\n [roomCode, players, connectedPlayers, leaderId, playerState]\n );\n\n const transport = useMemo(() => new DirectTransport(socket), [socket]);\n\n return (\n <TransportContext.Provider value={transport}>\n <RoomContext.Provider value={value}>{children}</RoomContext.Provider>\n </TransportContext.Provider>\n );\n};\n\n// ===== Hooks =====\n\nexport function useRoom(): RoomContextValue {\n const context = useContext(RoomContext);\n if (!context) {\n throw new Error('useRoom must be used within HostRoomProvider or PlayerRoomProvider');\n }\n return context;\n}\n\nexport function useHostRoom(): HostRoomState {\n const context = useRoom();\n if (context.side !== 'host' || !context.host) {\n throw new Error('useHostRoom must be used within HostRoomProvider');\n }\n return context.host;\n}\n\nexport function usePlayerRoom(): PlayerRoomState {\n const context = useRoom();\n if (context.side !== 'player' || !context.player) {\n throw new Error('usePlayerRoom must be used within PlayerRoomProvider');\n }\n return context.player;\n}\n","/**\n * S'MORE Game SDK - DirectionPad Component\n *\n * 4-direction or 2-direction control pad\n */\n\nimport { useCallback, useRef } from 'react';\nimport type { DirectionPadProps } from '../types';\nimport styles from './DirectionPad.module.css';\n\n/**\n * DirectionPad - For directional input\n *\n * @example\n * ```tsx\n * // 4 directions\n * <DirectionPad onDirection={(dir) => send('move', { direction: dir })} />\n *\n * // Left/Right only\n * <DirectionPad leftRightOnly onDirection={(dir) => send('move', { direction: dir })} />\n * ```\n */\nexport function DirectionPad({\n onDirection,\n leftRightOnly = false,\n upDownOnly = false,\n className,\n}: DirectionPadProps) {\n const pressedRef = useRef<Set<string>>(new Set());\n\n const handlePress = useCallback((direction: 'up' | 'down' | 'left' | 'right') => {\n if (pressedRef.current.has(direction)) return;\n pressedRef.current.add(direction);\n\n // Haptic feedback\n if (navigator.vibrate) {\n navigator.vibrate(10);\n }\n\n onDirection(direction);\n }, [onDirection]);\n\n const handleRelease = useCallback((direction: string) => {\n pressedRef.current.delete(direction);\n }, []);\n\n const createButton = (direction: 'up' | 'down' | 'left' | 'right', label: string) => (\n <button\n key={direction}\n className={`${styles.dirButton} ${styles[direction]}`}\n onTouchStart={(e) => {\n e.preventDefault();\n handlePress(direction);\n }}\n onTouchEnd={(e) => {\n e.preventDefault();\n handleRelease(direction);\n }}\n onTouchCancel={() => handleRelease(direction)}\n onMouseDown={() => handlePress(direction)}\n onMouseUp={() => handleRelease(direction)}\n onMouseLeave={() => handleRelease(direction)}\n >\n {label}\n </button>\n );\n\n if (leftRightOnly) {\n return (\n <div className={`${styles.padContainer} ${styles.horizontal} ${className || ''}`}>\n {createButton('left', '◀')}\n {createButton('right', '▶')}\n </div>\n );\n }\n\n if (upDownOnly) {\n return (\n <div className={`${styles.padContainer} ${styles.vertical} ${className || ''}`}>\n {createButton('up', '▲')}\n {createButton('down', '▼')}\n </div>\n );\n }\n\n return (\n <div className={`${styles.padContainer} ${styles.full} ${className || ''}`}>\n <div className={styles.row}>\n {createButton('up', '▲')}\n </div>\n <div className={styles.row}>\n {createButton('left', '◀')}\n {createButton('right', '▶')}\n </div>\n <div className={styles.row}>\n {createButton('down', '▼')}\n </div>\n </div>\n );\n}\n\nexport default DirectionPad;\n","/**\n * S'MORE Game SDK - HoldButton Component\n *\n * Button that detects hold start/end events\n */\n\nimport { useRef, useCallback } from 'react';\nimport type React from 'react';\nimport type { HoldButtonProps } from '../types';\nimport styles from './HoldButton.module.css';\n\n/**\n * HoldButton - For hold/release input patterns\n *\n * @example\n * ```tsx\n * <HoldButton\n * onHoldStart={() => send('charge', { type: 'start' })}\n * onHoldEnd={() => send('charge', { type: 'end' })}\n * >\n * HOLD\n * </HoldButton>\n * ```\n */\nexport function HoldButton({\n onHoldStart,\n onHoldEnd,\n children,\n className,\n disabled = false,\n}: HoldButtonProps) {\n const isHolding = useRef(false);\n const buttonRef = useRef<HTMLButtonElement>(null);\n\n const startHold = useCallback(() => {\n if (disabled || isHolding.current) return;\n isHolding.current = true;\n buttonRef.current?.classList.add(styles.pressed || '');\n\n // Haptic feedback\n if (navigator.vibrate) {\n navigator.vibrate(10);\n }\n\n onHoldStart();\n }, [onHoldStart, disabled]);\n\n const endHold = useCallback(() => {\n if (!isHolding.current) return;\n isHolding.current = false;\n buttonRef.current?.classList.remove(styles.pressed || '');\n onHoldEnd();\n }, [onHoldEnd]);\n\n const handleTouchStart = useCallback((e: React.TouchEvent) => {\n e.preventDefault();\n startHold();\n }, [startHold]);\n\n const handleTouchEnd = useCallback((e: React.TouchEvent) => {\n e.preventDefault();\n endHold();\n }, [endHold]);\n\n return (\n <button\n ref={buttonRef}\n className={`${styles.holdButton} ${className || ''} ${disabled ? styles.disabled : ''}`}\n onTouchStart={handleTouchStart}\n onTouchEnd={handleTouchEnd}\n onTouchCancel={handleTouchEnd}\n onMouseDown={startHold}\n onMouseUp={endHold}\n onMouseLeave={endHold}\n disabled={disabled}\n >\n {children}\n </button>\n );\n}\n\nexport default HoldButton;\n","/**\n * PostMessageTransport - Transport over window.postMessage for iframe-hosted games.\n *\n * Used inside an iframe. Sends `smore:emit` to parent and listens for `smore:event` from parent.\n */\n\nimport type { Transport, TransportEventHandler } from './types';\nimport type { SmoreEventMessage, SmoreAckMessage } from './protocol';\nimport { isSmoreMessage } from './protocol';\n\nexport class PostMessageTransport implements Transport {\n private handlers = new Map<string, Set<TransportEventHandler>>();\n private ackCallbacks = new Map<string, (...args: any[]) => void>();\n private ackCounter = 0;\n private parentOrigin: string;\n private boundMessageHandler: (e: MessageEvent) => void;\n\n constructor(parentOrigin: string = '*') {\n this.parentOrigin = parentOrigin;\n this.boundMessageHandler = this.handleMessage.bind(this);\n window.addEventListener('message', this.boundMessageHandler);\n }\n\n emit(event: string, ...args: any[]): void {\n // Detect if last arg is a callback (ack pattern)\n let data: any = args[0];\n let ackId: string | undefined;\n\n if (args.length >= 2 && typeof args[args.length - 1] === 'function') {\n data = args.length === 2 ? args[0] : args[0];\n const callback = args[args.length - 1];\n ackId = `ack_${++this.ackCounter}`;\n this.ackCallbacks.set(ackId, callback);\n }\n\n window.parent.postMessage(\n { type: 'smore:emit', payload: { event, data, ackId } },\n this.parentOrigin,\n );\n }\n\n on(event: string, handler: TransportEventHandler): void {\n let set = this.handlers.get(event);\n if (!set) {\n set = new Set();\n this.handlers.set(event, set);\n }\n set.add(handler);\n }\n\n off(event: string, handler?: TransportEventHandler): void {\n if (!handler) {\n this.handlers.delete(event);\n return;\n }\n this.handlers.get(event)?.delete(handler);\n }\n\n destroy(): void {\n window.removeEventListener('message', this.boundMessageHandler);\n this.handlers.clear();\n this.ackCallbacks.clear();\n }\n\n private handleMessage(e: MessageEvent): void {\n // Origin validation: only accept messages from the expected parent\n if (this.parentOrigin !== '*' && e.origin !== this.parentOrigin) return;\n\n const msg = e.data;\n if (!isSmoreMessage(msg)) return;\n\n if (msg.type === 'smore:event') {\n const { event, data } = (msg as SmoreEventMessage).payload;\n const set = this.handlers.get(event);\n if (set) {\n set.forEach((handler) => handler(data));\n }\n } else if (msg.type === 'smore:ack') {\n const { ackId, data } = (msg as SmoreAckMessage).payload;\n const cb = this.ackCallbacks.get(ackId);\n if (cb) {\n this.ackCallbacks.delete(ackId);\n cb(data);\n }\n }\n }\n}\n","/**\n * postMessage protocol types for iframe ↔ parent communication.\n */\n\nexport const SMORE_MSG_PREFIX = 'smore:' as const;\n\nexport interface SmoreReadyMessage {\n type: 'smore:ready';\n}\n\nexport interface SmoreInitMessage {\n type: 'smore:init';\n payload: {\n side: 'host' | 'player';\n roomCode: string;\n players: any[];\n leaderId: string | null;\n mySessionId?: string;\n isLeader?: boolean;\n };\n}\n\nexport interface SmoreEmitMessage {\n type: 'smore:emit';\n payload: {\n event: string;\n data?: any;\n ackId?: string;\n };\n}\n\nexport interface SmoreEventMessage {\n type: 'smore:event';\n payload: {\n event: string;\n data?: any;\n };\n}\n\nexport interface SmoreAckMessage {\n type: 'smore:ack';\n payload: {\n ackId: string;\n data?: any;\n };\n}\n\nexport interface SmoreUpdateMessage {\n type: 'smore:update';\n payload: {\n players?: any[];\n leaderId?: string | null;\n };\n}\n\nexport type SmoreMessage =\n | SmoreReadyMessage\n | SmoreInitMessage\n | SmoreEmitMessage\n | SmoreEventMessage\n | SmoreAckMessage\n | SmoreUpdateMessage;\n\nexport function isSmoreMessage(data: any): data is SmoreMessage {\n return data && typeof data === 'object' && typeof data.type === 'string' && data.type.startsWith(SMORE_MSG_PREFIX);\n}\n","/**\n * S'MORE Game SDK - SwipeArea Component\n *\n * Detects swipe gestures\n */\n\nimport { useRef, useCallback } from 'react';\nimport type React from 'react';\nimport type { SwipeAreaProps } from '../types';\nimport styles from './SwipeArea.module.css';\n\n/**\n * SwipeArea - For swipe gesture input\n *\n * @example\n * ```tsx\n * <SwipeArea onSwipe={(dir) => send('swipe', { direction: dir })}>\n * <div>Swipe here!</div>\n * </SwipeArea>\n * ```\n */\nexport function SwipeArea({\n onSwipe,\n threshold = 50,\n children,\n className,\n}: SwipeAreaProps) {\n const touchStart = useRef<{ x: number; y: number } | null>(null);\n\n const handleTouchStart = useCallback((e: React.TouchEvent) => {\n const touch = e.touches[0];\n if (!touch) return;\n touchStart.current = { x: touch.clientX, y: touch.clientY };\n }, []);\n\n const handleTouchEnd = useCallback((e: React.TouchEvent) => {\n if (!touchStart.current) return;\n\n const touch = e.changedTouches[0];\n if (!touch) return;\n const deltaX = touch.clientX - touchStart.current.x;\n const deltaY = touch.clientY - touchStart.current.y;\n\n const absX = Math.abs(deltaX);\n const absY = Math.abs(deltaY);\n\n // Check if swipe exceeds threshold\n if (absX < threshold && absY < threshold) {\n touchStart.current = null;\n return;\n }\n\n // Determine direction\n let direction: 'up' | 'down' | 'left' | 'right';\n if (absX > absY) {\n direction = deltaX > 0 ? 'right' : 'left';\n } else {\n direction = deltaY > 0 ? 'down' : 'up';\n }\n\n // Haptic feedback\n if (navigator.vibrate) {\n navigator.vibrate(15);\n }\n\n onSwipe(direction);\n touchStart.current = null;\n }, [onSwipe, threshold]);\n\n return (\n <div\n className={`${styles.swipeArea} ${className || ''}`}\n onTouchStart={handleTouchStart}\n onTouchEnd={handleTouchEnd}\n onTouchCancel={() => { touchStart.current = null; }}\n >\n {children}\n </div>\n );\n}\n\nexport default SwipeArea;\n","/**\n * S'MORE Game SDK - TapButton Component\n *\n * Optimized touch button with haptic feedback\n */\n\nimport { useRef, useCallback } from 'react';\nimport type React from 'react';\nimport type { TapButtonProps } from '../types';\nimport styles from './TapButton.module.css';\n\n/**\n * TapButton - Optimized for mobile touch input\n *\n * @example\n * ```tsx\n * <TapButton onTap={() => send('tap')}>\n * TAP!\n * </TapButton>\n * ```\n */\nexport function TapButton({\n onTap,\n children,\n className,\n disabled = false,\n}: TapButtonProps) {\n const isPressed = useRef(false);\n const buttonRef = useRef<HTMLButtonElement>(null);\n\n const handleTouchStart = useCallback((e: React.TouchEvent) => {\n if (disabled) return;\n e.preventDefault();\n isPressed.current = true;\n buttonRef.current?.classList.add(styles.pressed || '');\n\n // Haptic feedback\n if (navigator.vibrate) {\n navigator.vibrate(10);\n }\n\n onTap();\n }, [onTap, disabled]);\n\n const handleTouchEnd = useCallback((e: React.TouchEvent) => {\n e.preventDefault();\n isPressed.current = false;\n buttonRef.current?.classList.remove(styles.pressed || '');\n }, []);\n\n const handleMouseDown = useCallback(() => {\n if (disabled) return;\n isPressed.current = true;\n buttonRef.current?.classList.add(styles.pressed || '');\n onTap();\n }, [onTap, disabled]);\n\n const handleMouseUp = useCallback(() => {\n isPressed.current = false;\n buttonRef.current?.classList.remove(styles.pressed || '');\n }, []);\n\n return (\n <button\n ref={buttonRef}\n className={`${styles.tapButton} ${className || ''} ${disabled ? styles.disabled : ''}`}\n onTouchStart={handleTouchStart}\n onTouchEnd={handleTouchEnd}\n onTouchCancel={handleTouchEnd}\n onMouseDown={handleMouseDown}\n onMouseUp={handleMouseUp}\n onMouseLeave={handleMouseUp}\n disabled={disabled}\n >\n {children}\n </button>\n );\n}\n\nexport default TapButton;\n","/**\n * useExternalGames - Fetches external games from the server API.\n *\n * Returns a list of GameMetadata-compatible objects for external (iframe) games.\n * Consumers merge this with their local GAMES array.\n */\n\nimport { useState, useEffect } from 'react';\n\nexport interface ExternalGameMetadata {\n id: string;\n title: string;\n description: string;\n minPlayers: number;\n maxPlayers: number;\n thumbnail: string;\n categories: string[];\n type: 'external';\n hostUrl: string | null;\n playerUrl: string | null;\n available: boolean;\n rating: number;\n heroRequired: boolean;\n}\n\nexport interface UseExternalGamesConfig {\n serverUrl: string;\n enabled?: boolean;\n}\n\nexport function useExternalGames(config: UseExternalGamesConfig): {\n games: ExternalGameMetadata[];\n loading: boolean;\n error: string | null;\n refresh: () => void;\n} {\n const { serverUrl, enabled = true } = config;\n const [games, setGames] = useState<ExternalGameMetadata[]>([]);\n const [loading, setLoading] = useState(false);\n const [error, setError] = useState<string | null>(null);\n const [refreshKey, setRefreshKey] = useState(0);\n\n useEffect(() => {\n if (!enabled) return;\n\n let cancelled = false;\n setLoading(true);\n\n fetch(`${serverUrl}/api/games`)\n .then((res) => res.json())\n .then((data) => {\n if (cancelled) return;\n const external: ExternalGameMetadata[] = (data.games || []).map((g: any) => ({\n id: g.id,\n title: g.title,\n description: g.description || '',\n minPlayers: g.minPlayers || 2,\n maxPlayers: g.maxPlayers || 8,\n thumbnail: g.thumbnail || '/thumbnails/g8.jpeg',\n categories: g.categories || ['party'],\n type: 'external' as const,\n hostUrl: g.hostUrl,\n playerUrl: g.playerUrl,\n available: !!(g.hostUrl && g.playerUrl),\n rating: 4.0,\n heroRequired: false,\n }));\n setGames(external);\n setError(null);\n })\n .catch((err) => {\n if (cancelled) return;\n setError(err.message);\n })\n .finally(() => {\n if (!cancelled) setLoading(false);\n });\n\n return () => { cancelled = true; };\n }, [serverUrl, enabled, refreshKey]);\n\n const refresh = () => setRefreshKey((k) => k + 1);\n\n return { games, loading, error, refresh };\n}\n","/**\n * useGameHost - Host-side game hook for the S'MORE SDK\n *\n * Provides host game developers with:\n * - Automatic room state access (via useHostRoom context)\n * - Event listeners (via listeners config)\n * - Broadcasting to all/specific players\n * - Game over emission\n * - Player lifecycle callbacks\n *\n * Internally uses Transport abstraction so the same API works over\n * Socket.IO (bundled games) or postMessage (iframe games).\n */\nimport { useEffect, useCallback, useRef } from 'react';\nimport { useHostRoom } from '../context/RoomProvider';\nimport { useTransport } from '../context/RoomProvider';\nimport type { HostRoomState } from '../context/RoomProvider';\n\n// ---------------------------------------------------------------------------\n// Types\n// ---------------------------------------------------------------------------\n\ntype InputHandler = (playerId: string, data?: any) => void;\n\nexport interface UseGameHostConfig {\n /** Unique game identifier (e.g. 'fibbage', 'wasd') */\n gameId: string;\n\n /**\n * Called when a player requests game state (e.g. after returning from background).\n * Return the current game state object to send back to that player.\n */\n onStateRequest?: (playerId: string) => Record<string, any>;\n\n /** Called when a player leaves the room. */\n onPlayerLeave?: (playerId: string) => void;\n\n /** Called when a player disconnects (may reconnect). */\n onPlayerDisconnect?: (playerId: string) => void;\n\n /** Called when a previously disconnected player reconnects. */\n onPlayerReconnect?: (playerId: string) => void;\n\n /**\n * Generic socket event listeners (for server broadcasts the host needs to receive).\n * Keys are full event names, values are handler functions.\n */\n listeners?: Record<string, (data: any) => void>;\n}\n\nexport interface UseGameHostReturn {\n /** Current room state from HostRoomProvider context. */\n room: HostRoomState;\n\n /** Broadcast an event to all players via the host socket. */\n broadcast: (event: string, data: any) => void;\n\n /** Send state/event to a specific player by sessionId. */\n sendToPlayer: (sessionId: string, event: string, data: any) => void;\n\n /** Emit game-over with optional results payload. */\n emitGameOver: (results?: any) => void;\n}\n\n// ---------------------------------------------------------------------------\n// Hook\n// ---------------------------------------------------------------------------\n\nexport function useGameHost(config: UseGameHostConfig): UseGameHostReturn {\n const { gameId, onStateRequest, onPlayerLeave, onPlayerDisconnect, onPlayerReconnect, listeners } = config;\n\n const hostRoom = useHostRoom();\n const transport = useTransport();\n\n // Stable refs to avoid stale closures in listeners\n const onStateRequestRef = useRef(onStateRequest);\n const onPlayerLeaveRef = useRef(onPlayerLeave);\n const onPlayerDisconnectRef = useRef(onPlayerDisconnect);\n const onPlayerReconnectRef = useRef(onPlayerReconnect);\n\n useEffect(() => { onStateRequestRef.current = onStateRequest; }, [onStateRequest]);\n useEffect(() => { onPlayerLeaveRef.current = onPlayerLeave; }, [onPlayerLeave]);\n useEffect(() => { onPlayerDisconnectRef.current = onPlayerDisconnect; }, [onPlayerDisconnect]);\n useEffect(() => { onPlayerReconnectRef.current = onPlayerReconnect; }, [onPlayerReconnect]);\n\n // -------------------------------------------------------------------------\n // State request handler\n // -------------------------------------------------------------------------\n useEffect(() => {\n if (!transport) return;\n\n const handler = (data: { requesterId: string }) => {\n const stateFn = onStateRequestRef.current;\n if (!stateFn) return;\n\n const gameState = stateFn(data.requesterId);\n transport.emit('game:state-response', {\n targetSessionId: data.requesterId,\n gameState: {\n gameId,\n ...gameState,\n },\n });\n };\n\n transport.on('game:state-request', handler);\n return () => {\n transport.off('game:state-request', handler);\n };\n }, [transport, gameId]);\n\n // -------------------------------------------------------------------------\n // Player lifecycle listeners\n // -------------------------------------------------------------------------\n useEffect(() => {\n if (!transport) return;\n\n const onLeft = (data: any) => {\n onPlayerLeaveRef.current?.(data?.sessionId ?? data?.playerId);\n };\n const onDisconnected = (data: any) => {\n onPlayerDisconnectRef.current?.(data?.sessionId ?? data?.playerId);\n };\n const onReconnected = (data: any) => {\n onPlayerReconnectRef.current?.(data?.sessionId ?? data?.playerId);\n };\n\n transport.on('room:player-left', onLeft);\n transport.on('room:player-disconnected', onDisconnected);\n transport.on('room:player-reconnected', onReconnected);\n\n return () => {\n transport.off('room:player-left', onLeft);\n transport.off('room:player-disconnected', onDisconnected);\n transport.off('room:player-reconnected', onReconnected);\n };\n }, [transport]);\n\n // -------------------------------------------------------------------------\n // Generic listeners\n // -------------------------------------------------------------------------\n const listenersRef = useRef(listeners);\n listenersRef.current = listeners;\n\n useEffect(() => {\n if (!transport || !listenersRef.current) return;\n const entries = Object.entries(listenersRef.current);\n const handlers = entries.map(([event, handler]) => {\n transport.on(event, handler);\n return () => { transport.off(event, handler); };\n });\n return () => handlers.forEach(fn => fn());\n }, [transport, listeners]);\n\n // -------------------------------------------------------------------------\n // Actions\n // -------------------------------------------------------------------------\n\n const broadcast = useCallback(\n (event: string, data: any) => {\n transport?.emit(event, data);\n },\n [transport],\n );\n\n const sendToPlayer = useCallback(\n (sessionId: string, event: string, data: any) => {\n transport?.emit('game:state-to-player', {\n targetSessionId: sessionId,\n gameId,\n event,\n state: data,\n });\n },\n [transport, gameId],\n );\n\n const emitGameOver = useCallback(\n (results?: any) => {\n transport?.emit('room:game-over', { gameId, results });\n },\n [transport, gameId],\n );\n\n return {\n room: hostRoom,\n broadcast,\n sendToPlayer,\n emitGameOver,\n };\n}\n","import { useEffect, useCallback, useState, useRef } 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+ {"version":3,"file":"smore-sdk.umd.min.js","sources":["../../../../node_modules/.pnpm/style-inject@0.3.0/node_modules/style-inject/dist/style-inject.es.js","../../src/transport/DirectTransport.ts","../../src/context/RoomProvider.tsx","../../src/hooks/useGameHost.ts","../../src/hooks/useGamePlayer.ts","../../src/components/DirectionPad.tsx","../../src/components/HoldButton.tsx","../../src/transport/PostMessageTransport.ts","../../src/transport/protocol.ts","../../src/events.ts","../../src/components/SwipeArea.tsx","../../src/components/TapButton.tsx","../../src/hooks/useExternalGames.ts"],"sourcesContent":["function styleInject(css, ref) {\n if ( ref === void 0 ) ref = {};\n var insertAt = ref.insertAt;\n\n if (!css || typeof document === 'undefined') { return; }\n\n var head = document.head || document.getElementsByTagName('head')[0];\n var style = document.createElement('style');\n style.type = 'text/css';\n\n if (insertAt === 'top') {\n if (head.firstChild) {\n head.insertBefore(style, head.firstChild);\n } else {\n head.appendChild(style);\n }\n } else {\n head.appendChild(style);\n }\n\n if (style.styleSheet) {\n style.styleSheet.cssText = css;\n } else {\n style.appendChild(document.createTextNode(css));\n }\n}\n\nexport default styleInject;\n","/**\n * DirectTransport - Wraps a Socket.IO socket as a Transport.\n * Used by bundled (internal) games. Behaviour is identical to using socket directly.\n */\n\nimport type { Socket } from 'socket.io-client';\nimport type { Transport, TransportEventHandler } from './types';\n\nexport class DirectTransport implements Transport {\n constructor(private socket: Socket) {}\n\n emit(event: string, ...args: any[]): void {\n this.socket.emit(event, ...args);\n }\n\n on(event: string, handler: TransportEventHandler): void {\n this.socket.on(event, handler);\n }\n\n off(event: string, handler?: TransportEventHandler): void {\n if (handler) {\n this.socket.off(event, handler);\n } else {\n this.socket.off(event);\n }\n }\n}\n","/**\n * RoomProvider - SDK Room Context\n *\n * Foundation context that all other SDK hooks depend on.\n * Provides room state (players, roomCode, leaderId) for both host and player sides.\n *\n * Also provides a Transport abstraction via TransportContext.\n * - HostRoomProvider / PlayerRoomProvider create a DirectTransport from the socket.\n * - IframeRoomProvider (external) provides a PostMessageTransport.\n *\n * Usage:\n * - Host: <HostRoomProvider roomCode={...} players={...} leaderId={...} socket={...}>\n * - Player: <PlayerRoomProvider roomCode={...} players={...} leaderId={...} mySessionId={...} isLeader={...} socket={...} isConnected={...}>\n */\n\nimport React, { createContext, useContext, useMemo } from 'react';\nimport type { Player } from '@smoregg/shared';\nimport type { Socket } from 'socket.io-client';\nimport type { Transport } from '../transport/types';\nimport { DirectTransport } from '../transport/DirectTransport';\n\n// ===== Transport Context =====\n\nconst TransportContext = createContext<Transport | null>(null);\n\nexport function useTransport(): Transport {\n const transport = useContext(TransportContext);\n if (!transport) {\n throw new Error('useTransport must be used within a RoomProvider that supplies a Transport');\n }\n return transport;\n}\n\nexport { TransportContext };\n\n// ===== State Types =====\n\nexport interface RoomState {\n roomCode: string;\n players: Player[];\n connectedPlayers: Player[];\n leaderId: string | null;\n}\n\nexport interface HostRoomState extends RoomState {\n socket: Socket;\n}\n\nexport interface PlayerRoomState extends RoomState {\n mySessionId: string;\n isLeader: boolean;\n socket: Socket;\n isConnected: boolean;\n}\n\nexport interface RoomContextValue {\n roomCode: string;\n players: Player[];\n connectedPlayers: Player[];\n leaderId: string | null;\n side: 'host' | 'player';\n host: HostRoomState | null;\n player: PlayerRoomState | null;\n}\n\n// ===== Context =====\n\nexport const RoomContext = createContext<RoomContextValue | null>(null);\n\n// ===== Host Provider =====\n\ninterface HostRoomProviderProps {\n roomCode: string;\n players: Player[];\n leaderId: string | null;\n socket: Socket;\n children: React.ReactNode;\n}\n\nexport const HostRoomProvider: React.FC<HostRoomProviderProps> = ({\n roomCode,\n players,\n leaderId,\n socket,\n children,\n}) => {\n const connectedPlayers = useMemo(\n () => players.filter((p) => p.connected !== false),\n [players]\n );\n\n const hostState: HostRoomState = useMemo(\n () => ({ roomCode, players, connectedPlayers, leaderId, socket }),\n [roomCode, players, connectedPlayers, leaderId, socket]\n );\n\n const value: RoomContextValue = useMemo(\n () => ({\n roomCode,\n players,\n connectedPlayers,\n leaderId,\n side: 'host' as const,\n host: hostState,\n player: null,\n }),\n [roomCode, players, connectedPlayers, leaderId, hostState]\n );\n\n const transport = useMemo(() => new DirectTransport(socket), [socket]);\n\n return (\n <TransportContext.Provider value={transport}>\n <RoomContext.Provider value={value}>{children}</RoomContext.Provider>\n </TransportContext.Provider>\n );\n};\n\n// ===== Player Provider =====\n\ninterface PlayerRoomProviderProps {\n roomCode: string;\n players: Player[];\n leaderId: string | null;\n mySessionId: string;\n isLeader: boolean;\n socket: Socket;\n isConnected: boolean;\n children: React.ReactNode;\n}\n\nexport const PlayerRoomProvider: React.FC<PlayerRoomProviderProps> = ({\n roomCode,\n players,\n leaderId,\n mySessionId,\n isLeader,\n socket,\n isConnected,\n children,\n}) => {\n const connectedPlayers = useMemo(\n () => players.filter((p) => p.connected !== false),\n [players]\n );\n\n const playerState: PlayerRoomState = useMemo(\n () => ({\n roomCode,\n players,\n connectedPlayers,\n leaderId,\n mySessionId,\n isLeader,\n socket,\n isConnected,\n }),\n [roomCode, players, connectedPlayers, leaderId, mySessionId, isLeader, socket, isConnected]\n );\n\n const value: RoomContextValue = useMemo(\n () => ({\n roomCode,\n players,\n connectedPlayers,\n leaderId,\n side: 'player' as const,\n host: null,\n player: playerState,\n }),\n [roomCode, players, connectedPlayers, leaderId, playerState]\n );\n\n const transport = useMemo(() => new DirectTransport(socket), [socket]);\n\n return (\n <TransportContext.Provider value={transport}>\n <RoomContext.Provider value={value}>{children}</RoomContext.Provider>\n </TransportContext.Provider>\n );\n};\n\n// ===== Hooks =====\n\nexport function useRoom(): RoomContextValue {\n const context = useContext(RoomContext);\n if (!context) {\n throw new Error('useRoom must be used within HostRoomProvider or PlayerRoomProvider');\n }\n return context;\n}\n\nexport function useHostRoom(): HostRoomState {\n const context = useRoom();\n if (context.side !== 'host' || !context.host) {\n throw new Error('useHostRoom must be used within HostRoomProvider');\n }\n return context.host;\n}\n\nexport function usePlayerRoom(): PlayerRoomState {\n const context = useRoom();\n if (context.side !== 'player' || !context.player) {\n throw new Error('usePlayerRoom must be used within PlayerRoomProvider');\n }\n return context.player;\n}\n","/**\n * useGameHost - Host-side game hook for the S'MORE SDK\n *\n * Provides host game developers with:\n * - Room state access (players, leaderId, roomCode)\n * - Event listeners for player inputs\n * - Broadcasting to all/specific players\n * - Game lifecycle management\n *\n * Internally uses Transport abstraction so the same API works over\n * Socket.IO (bundled games) or postMessage (iframe games).\n */\nimport { useEffect, useCallback, useRef } from 'react';\nimport { useHostRoom, useTransport } from '../context/RoomProvider';\nimport type { Player } from '../types';\n\n// ---------------------------------------------------------------------------\n// Constants\n// ---------------------------------------------------------------------------\n\nconst SYSTEM_PREFIX = 'smore:';\n\n// System events (internal use only)\nconst SYSTEM_EVENTS = {\n READY: `${SYSTEM_PREFIX}ready`,\n PLAYER_JOIN: `${SYSTEM_PREFIX}player-join`,\n PLAYER_LEAVE: `${SYSTEM_PREFIX}player-leave`,\n GAME_OVER: `${SYSTEM_PREFIX}game-over`,\n RETURN_TO_LOBBY: `${SYSTEM_PREFIX}return-to-lobby`,\n SEND_TO_PLAYER: `${SYSTEM_PREFIX}send-to-player`,\n BROADCAST: `${SYSTEM_PREFIX}broadcast`,\n} as const;\n\n// ---------------------------------------------------------------------------\n// Validation\n// ---------------------------------------------------------------------------\n\n/**\n * Validates event name format.\n * Rules:\n * - Only English letters (a-z, A-Z), hyphens (-), and underscores (_) allowed\n * - Must start and end with a letter (no leading/trailing - or _)\n * - Colons are reserved for system prefix\n */\nconst EVENT_NAME_REGEX = /^[a-zA-Z]([a-zA-Z_-]*[a-zA-Z])?$/;\n\nfunction validateEventName(event: string): void {\n if (!EVENT_NAME_REGEX.test(event)) {\n throw new Error(\n `[SDK] Invalid event name \"${event}\". Event names must:\\n` +\n ` - Only contain letters (a-z, A-Z), hyphens (-), and underscores (_)\\n` +\n ` - Start and end with a letter (no leading/trailing - or _)`\n );\n }\n}\n\n// ---------------------------------------------------------------------------\n// Types\n// ---------------------------------------------------------------------------\n\nexport interface UseGameHostConfig<T extends Record<string, any> = Record<string, any>> {\n /** Called when the host is ready and connected. */\n onReady?: () => void;\n\n /** Called when a player joins the room. */\n onPlayerJoin?: (player: Player) => void;\n\n /** Called when a player leaves the room. */\n onPlayerLeave?: (sessionId: string) => void;\n\n /**\n * Event listeners for player inputs.\n * Keys are event names (without prefix), values are handler functions.\n * Handler receives (sessionId, data) where sessionId identifies the player.\n */\n listeners?: { [K in keyof T]?: (sessionId: string, data: T[K]) => void };\n}\n\nexport interface UseGameHostReturn {\n /** List of all players in the room. */\n players: Player[];\n\n /** The session ID of the room leader (host). */\n leaderId: string | null;\n\n /** The room code. */\n roomCode: string;\n\n /**\n * Emit an event to all players.\n * Event name must not contain colons.\n */\n emit: (event: string, data?: any) => void;\n\n /**\n * Send an event to a specific player.\n * Event name must not contain colons.\n */\n sendToPlayer: (sessionId: string, event: string, data?: any) => void;\n\n /** Signal game over with optional results. */\n gameOver: (results?: any) => void;\n\n /** Return all players to lobby. */\n returnToLobby: () => void;\n}\n\n// ---------------------------------------------------------------------------\n// Hook\n// ---------------------------------------------------------------------------\n\nexport function useGameHost<T extends Record<string, any> = Record<string, any>>(\n config: UseGameHostConfig<T> = {}\n): UseGameHostReturn {\n const { onReady, onPlayerJoin, onPlayerLeave, listeners } = config;\n\n const hostRoom = useHostRoom();\n const transport = useTransport();\n\n // Stable refs to avoid stale closures in listeners\n const onReadyRef = useRef(onReady);\n const onPlayerJoinRef = useRef(onPlayerJoin);\n const onPlayerLeaveRef = useRef(onPlayerLeave);\n const listenersRef = useRef(listeners);\n\n useEffect(() => {\n onReadyRef.current = onReady;\n }, [onReady]);\n useEffect(() => {\n onPlayerJoinRef.current = onPlayerJoin;\n }, [onPlayerJoin]);\n useEffect(() => {\n onPlayerLeaveRef.current = onPlayerLeave;\n }, [onPlayerLeave]);\n useEffect(() => {\n listenersRef.current = listeners;\n }, [listeners]);\n\n // -------------------------------------------------------------------------\n // System event listeners (player lifecycle)\n // -------------------------------------------------------------------------\n useEffect(() => {\n if (!transport) return;\n\n const handleReady = () => {\n onReadyRef.current?.();\n };\n\n const handlePlayerJoin = (data: { player: Player }) => {\n onPlayerJoinRef.current?.(data.player);\n };\n\n const handlePlayerLeave = (data: { sessionId: string }) => {\n onPlayerLeaveRef.current?.(data.sessionId);\n };\n\n transport.on(SYSTEM_EVENTS.READY, handleReady);\n transport.on(SYSTEM_EVENTS.PLAYER_JOIN, handlePlayerJoin);\n transport.on(SYSTEM_EVENTS.PLAYER_LEAVE, handlePlayerLeave);\n\n // Also listen to legacy room events for backward compatibility\n transport.on('room:player-left', (data: any) => {\n onPlayerLeaveRef.current?.(data?.sessionId ?? data?.playerId);\n });\n transport.on('room:player-joined', (data: any) => {\n if (data?.player) {\n onPlayerJoinRef.current?.(data.player);\n }\n });\n\n return () => {\n transport.off(SYSTEM_EVENTS.READY, handleReady);\n transport.off(SYSTEM_EVENTS.PLAYER_JOIN, handlePlayerJoin);\n transport.off(SYSTEM_EVENTS.PLAYER_LEAVE, handlePlayerLeave);\n transport.off('room:player-left');\n transport.off('room:player-joined');\n };\n }, [transport]);\n\n // -------------------------------------------------------------------------\n // User event listeners\n // -------------------------------------------------------------------------\n useEffect(() => {\n if (!transport || !listeners) return;\n\n const entries = Object.entries(listeners);\n const cleanups: (() => void)[] = [];\n\n for (const [event, handler] of entries) {\n if (!handler) continue;\n\n // Validate event name (no colons allowed)\n validateEventName(event);\n\n // Listen for the event directly\n // Server sends: { sessionId, ...playerData }\n const wrappedHandler = (data: { sessionId: string; [key: string]: any }) => {\n const { sessionId, ...rest } = data;\n (handler as (sessionId: string, data: any) => void)(sessionId, rest);\n };\n\n transport.on(event, wrappedHandler);\n cleanups.push(() => transport.off(event, wrappedHandler));\n }\n\n return () => {\n cleanups.forEach((cleanup) => cleanup());\n };\n }, [transport, listeners]);\n\n // -------------------------------------------------------------------------\n // Actions\n // -------------------------------------------------------------------------\n\n const emit = useCallback(\n (event: string, data?: any) => {\n validateEventName(event);\n // Broadcast to all players via system event\n transport?.emit(SYSTEM_EVENTS.BROADCAST, { event, data });\n },\n [transport]\n );\n\n const sendToPlayer = useCallback(\n (sessionId: string, event: string, data?: any) => {\n validateEventName(event);\n // Send to specific player via system event\n // The server will unwrap and send the inner event directly to the player\n transport?.emit(SYSTEM_EVENTS.SEND_TO_PLAYER, {\n targetSessionId: sessionId,\n event,\n data,\n });\n },\n [transport]\n );\n\n const gameOver = useCallback(\n (results?: any) => {\n transport?.emit(SYSTEM_EVENTS.GAME_OVER, { results });\n },\n [transport]\n );\n\n const returnToLobby = useCallback(() => {\n transport?.emit(SYSTEM_EVENTS.RETURN_TO_LOBBY, {});\n }, [transport]);\n\n return {\n players: hostRoom.players,\n leaderId: hostRoom.leaderId,\n roomCode: hostRoom.roomCode,\n emit,\n sendToPlayer,\n gameOver,\n returnToLobby,\n };\n}\n","import { useEffect, useCallback, useRef } from 'react';\nimport { usePlayerRoom } from '../context/RoomProvider';\nimport { useTransport } from '../context/RoomProvider';\nimport type { Player } from '@smoregg/shared';\n\n/**\n * Validates event name format.\n * Rules:\n * - Only English letters (a-z, A-Z), hyphens (-), and underscores (_) allowed\n * - Must start and end with a letter (no leading/trailing - or _)\n * - Colons are reserved for system prefix\n */\nconst EVENT_NAME_REGEX = /^[a-zA-Z]([a-zA-Z_-]*[a-zA-Z])?$/;\n\nfunction validateEventName(event: string): void {\n if (!EVENT_NAME_REGEX.test(event)) {\n throw new Error(\n `[SDK] Invalid event name \"${event}\". Event names must:\\n` +\n ` - Only contain letters (a-z, A-Z), hyphens (-), and underscores (_)\\n` +\n ` - Start and end with a letter (no leading/trailing - or _)`\n );\n }\n}\n\n// ===== Types =====\n\nexport interface UseGamePlayerConfig<T = Record<string, any>> {\n /** Called when smore:ready is received */\n onReady?: () => void;\n /** Called when a player joins */\n onPlayerJoin?: (player: Player) => void;\n /** Called when a player leaves */\n onPlayerLeave?: (sessionId: string) => void;\n /** Custom event listeners (event name -> handler) */\n listeners?: { [K in keyof T]?: (data: T[K]) => void };\n}\n\nexport interface UseGamePlayerReturn {\n /** All players in the room */\n players: Player[];\n /** Leader player's session ID */\n leaderId: string | null;\n /** Room code */\n roomCode: string;\n /** My session ID */\n mySessionId: string;\n /** Am I the leader? */\n isLeader: boolean;\n /** Emit event to host (event name must not contain ':') */\n emit: (event: string, data?: any) => void;\n}\n\n// ===== Hook =====\n\nexport function useGamePlayer<T = Record<string, any>>(\n config: UseGamePlayerConfig<T> = {}\n): UseGamePlayerReturn {\n const room = usePlayerRoom();\n const transport = useTransport();\n const { onReady, onPlayerJoin, onPlayerLeave, listeners } = config;\n\n // Use refs to avoid re-subscribing on every render\n const onReadyRef = useRef(onReady);\n const onPlayerJoinRef = useRef(onPlayerJoin);\n const onPlayerLeaveRef = useRef(onPlayerLeave);\n const listenersRef = useRef(listeners);\n\n onReadyRef.current = onReady;\n onPlayerJoinRef.current = onPlayerJoin;\n onPlayerLeaveRef.current = onPlayerLeave;\n listenersRef.current = listeners;\n\n // System event listeners (smore: prefix)\n useEffect(() => {\n if (!transport) return;\n\n const handleReady = () => {\n onReadyRef.current?.();\n };\n\n const handlePlayerJoin = (player: Player) => {\n onPlayerJoinRef.current?.(player);\n };\n\n const handlePlayerLeave = (data: { sessionId: string }) => {\n onPlayerLeaveRef.current?.(data.sessionId);\n };\n\n transport.on('smore:ready', handleReady);\n transport.on('smore:player-join', handlePlayerJoin);\n transport.on('smore:player-leave', handlePlayerLeave);\n\n return () => {\n transport.off('smore:ready', handleReady);\n transport.off('smore:player-join', handlePlayerJoin);\n transport.off('smore:player-leave', handlePlayerLeave);\n };\n }, [transport]);\n\n // User event listeners (passed through directly, no wrapping)\n useEffect(() => {\n if (!transport || !listenersRef.current) return;\n\n const cleanups: (() => void)[] = [];\n\n Object.entries(listenersRef.current).forEach(([event, handler]) => {\n if (handler) {\n transport.on(event, handler as (data: any) => void);\n cleanups.push(() => transport.off(event, handler as (data: any) => void));\n }\n });\n\n return () => cleanups.forEach((fn) => fn());\n }, [transport, listeners]);\n\n // Emit function with validation\n const emit = useCallback(\n (event: string, data?: any) => {\n if (!transport) return;\n validateEventName(event);\n transport.emit(event, data);\n },\n [transport]\n );\n\n return {\n players: room.players,\n leaderId: room.leaderId,\n roomCode: room.roomCode,\n mySessionId: room.mySessionId,\n isLeader: room.isLeader,\n emit,\n };\n}\n","/**\n * S'MORE Game SDK - DirectionPad Component\n *\n * 4-direction or 2-direction control pad\n */\n\nimport { useCallback, useRef } from 'react';\nimport type { DirectionPadProps } from '../types';\nimport styles from './DirectionPad.module.css';\n\n/**\n * DirectionPad - For directional input\n *\n * @example\n * ```tsx\n * // 4 directions\n * <DirectionPad onDirection={(dir) => send('move', { direction: dir })} />\n *\n * // Left/Right only\n * <DirectionPad leftRightOnly onDirection={(dir) => send('move', { direction: dir })} />\n * ```\n */\nexport function DirectionPad({\n onDirection,\n leftRightOnly = false,\n upDownOnly = false,\n className,\n}: DirectionPadProps) {\n const pressedRef = useRef<Set<string>>(new Set());\n\n const handlePress = useCallback((direction: 'up' | 'down' | 'left' | 'right') => {\n if (pressedRef.current.has(direction)) return;\n pressedRef.current.add(direction);\n\n // Haptic feedback\n if (navigator.vibrate) {\n navigator.vibrate(10);\n }\n\n onDirection(direction);\n }, [onDirection]);\n\n const handleRelease = useCallback((direction: string) => {\n pressedRef.current.delete(direction);\n }, []);\n\n const createButton = (direction: 'up' | 'down' | 'left' | 'right', label: string) => (\n <button\n key={direction}\n className={`${styles.dirButton} ${styles[direction]}`}\n onTouchStart={(e) => {\n e.preventDefault();\n handlePress(direction);\n }}\n onTouchEnd={(e) => {\n e.preventDefault();\n handleRelease(direction);\n }}\n onTouchCancel={() => handleRelease(direction)}\n onMouseDown={() => handlePress(direction)}\n onMouseUp={() => handleRelease(direction)}\n onMouseLeave={() => handleRelease(direction)}\n >\n {label}\n </button>\n );\n\n if (leftRightOnly) {\n return (\n <div className={`${styles.padContainer} ${styles.horizontal} ${className || ''}`}>\n {createButton('left', '◀')}\n {createButton('right', '▶')}\n </div>\n );\n }\n\n if (upDownOnly) {\n return (\n <div className={`${styles.padContainer} ${styles.vertical} ${className || ''}`}>\n {createButton('up', '▲')}\n {createButton('down', '▼')}\n </div>\n );\n }\n\n return (\n <div className={`${styles.padContainer} ${styles.full} ${className || ''}`}>\n <div className={styles.row}>\n {createButton('up', '▲')}\n </div>\n <div className={styles.row}>\n {createButton('left', '◀')}\n {createButton('right', '▶')}\n </div>\n <div className={styles.row}>\n {createButton('down', '▼')}\n </div>\n </div>\n );\n}\n\nexport default DirectionPad;\n","/**\n * S'MORE Game SDK - HoldButton Component\n *\n * Button that detects hold start/end events\n */\n\nimport { useRef, useCallback } from 'react';\nimport type React from 'react';\nimport type { HoldButtonProps } from '../types';\nimport styles from './HoldButton.module.css';\n\n/**\n * HoldButton - For hold/release input patterns\n *\n * @example\n * ```tsx\n * <HoldButton\n * onHoldStart={() => send('charge', { type: 'start' })}\n * onHoldEnd={() => send('charge', { type: 'end' })}\n * >\n * HOLD\n * </HoldButton>\n * ```\n */\nexport function HoldButton({\n onHoldStart,\n onHoldEnd,\n children,\n className,\n disabled = false,\n}: HoldButtonProps) {\n const isHolding = useRef(false);\n const buttonRef = useRef<HTMLButtonElement>(null);\n\n const startHold = useCallback(() => {\n if (disabled || isHolding.current) return;\n isHolding.current = true;\n buttonRef.current?.classList.add(styles.pressed || '');\n\n // Haptic feedback\n if (navigator.vibrate) {\n navigator.vibrate(10);\n }\n\n onHoldStart();\n }, [onHoldStart, disabled]);\n\n const endHold = useCallback(() => {\n if (!isHolding.current) return;\n isHolding.current = false;\n buttonRef.current?.classList.remove(styles.pressed || '');\n onHoldEnd();\n }, [onHoldEnd]);\n\n const handleTouchStart = useCallback((e: React.TouchEvent) => {\n e.preventDefault();\n startHold();\n }, [startHold]);\n\n const handleTouchEnd = useCallback((e: React.TouchEvent) => {\n e.preventDefault();\n endHold();\n }, [endHold]);\n\n return (\n <button\n ref={buttonRef}\n className={`${styles.holdButton} ${className || ''} ${disabled ? styles.disabled : ''}`}\n onTouchStart={handleTouchStart}\n onTouchEnd={handleTouchEnd}\n onTouchCancel={handleTouchEnd}\n onMouseDown={startHold}\n onMouseUp={endHold}\n onMouseLeave={endHold}\n disabled={disabled}\n >\n {children}\n </button>\n );\n}\n\nexport default HoldButton;\n","/**\n * PostMessageTransport - Transport over window.postMessage for iframe-hosted games.\n *\n * Used inside an iframe. Sends `smore:emit` to parent and listens for `smore:event` from parent.\n */\n\nimport type { Transport, TransportEventHandler } from './types';\nimport type { SmoreEventMessage, SmoreAckMessage } from './protocol';\nimport { isSmoreMessage } from './protocol';\n\nexport class PostMessageTransport implements Transport {\n private handlers = new Map<string, Set<TransportEventHandler>>();\n private ackCallbacks = new Map<string, (...args: any[]) => void>();\n private ackCounter = 0;\n private parentOrigin: string;\n private boundMessageHandler: (e: MessageEvent) => void;\n\n constructor(parentOrigin: string = '*') {\n this.parentOrigin = parentOrigin;\n this.boundMessageHandler = this.handleMessage.bind(this);\n window.addEventListener('message', this.boundMessageHandler);\n }\n\n emit(event: string, ...args: any[]): void {\n // Detect if last arg is a callback (ack pattern)\n let data: any = args[0];\n let ackId: string | undefined;\n\n if (args.length >= 2 && typeof args[args.length - 1] === 'function') {\n data = args.length === 2 ? args[0] : args[0];\n const callback = args[args.length - 1];\n ackId = `ack_${++this.ackCounter}`;\n this.ackCallbacks.set(ackId, callback);\n }\n\n window.parent.postMessage(\n { type: 'smore:emit', payload: { event, data, ackId } },\n this.parentOrigin,\n );\n }\n\n on(event: string, handler: TransportEventHandler): void {\n let set = this.handlers.get(event);\n if (!set) {\n set = new Set();\n this.handlers.set(event, set);\n }\n set.add(handler);\n }\n\n off(event: string, handler?: TransportEventHandler): void {\n if (!handler) {\n this.handlers.delete(event);\n return;\n }\n this.handlers.get(event)?.delete(handler);\n }\n\n destroy(): void {\n window.removeEventListener('message', this.boundMessageHandler);\n this.handlers.clear();\n this.ackCallbacks.clear();\n }\n\n private handleMessage(e: MessageEvent): void {\n // Origin validation: only accept messages from the expected parent\n if (this.parentOrigin !== '*' && e.origin !== this.parentOrigin) return;\n\n const msg = e.data;\n if (!isSmoreMessage(msg)) return;\n\n if (msg.type === 'smore:event') {\n const { event, data } = (msg as SmoreEventMessage).payload;\n const set = this.handlers.get(event);\n if (set) {\n set.forEach((handler) => handler(data));\n }\n } else if (msg.type === 'smore:ack') {\n const { ackId, data } = (msg as SmoreAckMessage).payload;\n const cb = this.ackCallbacks.get(ackId);\n if (cb) {\n this.ackCallbacks.delete(ackId);\n cb(data);\n }\n }\n }\n}\n","/**\n * postMessage protocol types for iframe ↔ parent communication.\n */\n\nexport const SMORE_MSG_PREFIX = 'smore:' as const;\n\nexport interface SmoreReadyMessage {\n type: 'smore:ready';\n}\n\nexport interface SmoreInitMessage {\n type: 'smore:init';\n payload: {\n side: 'host' | 'player';\n roomCode: string;\n players: any[];\n leaderId: string | null;\n mySessionId?: string;\n isLeader?: boolean;\n };\n}\n\nexport interface SmoreEmitMessage {\n type: 'smore:emit';\n payload: {\n event: string;\n data?: any;\n ackId?: string;\n };\n}\n\nexport interface SmoreEventMessage {\n type: 'smore:event';\n payload: {\n event: string;\n data?: any;\n };\n}\n\nexport interface SmoreAckMessage {\n type: 'smore:ack';\n payload: {\n ackId: string;\n data?: any;\n };\n}\n\nexport interface SmoreUpdateMessage {\n type: 'smore:update';\n payload: {\n players?: any[];\n leaderId?: string | null;\n };\n}\n\nexport interface SmoreLoadedMessage {\n type: 'smore:loaded';\n}\n\nexport type SmoreMessage =\n | SmoreReadyMessage\n | SmoreInitMessage\n | SmoreEmitMessage\n | SmoreEventMessage\n | SmoreAckMessage\n | SmoreUpdateMessage\n | SmoreLoadedMessage;\n\nexport function isSmoreMessage(data: any): data is SmoreMessage {\n return data && typeof data === 'object' && typeof data.type === 'string' && data.type.startsWith(SMORE_MSG_PREFIX);\n}\n","/**\n * SDK 시스템 이벤트 상수\n * 모든 시스템 이벤트는 'smore:' prefix 사용\n * 유저 이벤트는 ':' 사용 불가\n */\n\nexport const SMORE_EVENTS = {\n // 게임 lifecycle\n READY: 'smore:ready',\n GAME_OVER: 'smore:game-over',\n RETURN_TO_LOBBY: 'smore:return-to-lobby',\n\n // 플레이어 관리\n PLAYER_JOIN: 'smore:player-join',\n PLAYER_LEAVE: 'smore:player-leave',\n\n // 특정 플레이어에게 전송 (내부용)\n SEND_TO_PLAYER: 'smore:send-to-player',\n\n // 초기화\n INIT: 'smore:init',\n UPDATE: 'smore:update',\n} as const;\n\nexport type SmoreEvent = typeof SMORE_EVENTS[keyof typeof SMORE_EVENTS];\n\n/**\n * 유저 이벤트명 검증\n * ':' 포함 시 에러, '_'와 '-'는 허용\n */\nexport function validateUserEvent(event: string): void {\n if (event.includes(':')) {\n throw new Error(\n `Invalid event name \"${event}\": User events cannot contain ':'. ` +\n `Use '_' or '-' instead. System events use 'smore:' prefix.`\n );\n }\n}\n\n/**\n * 시스템 이벤트인지 확인\n */\nexport function isSystemEvent(event: string): boolean {\n return event.startsWith('smore:');\n}\n","/**\n * S'MORE Game SDK - SwipeArea Component\n *\n * Detects swipe gestures\n */\n\nimport { useRef, useCallback } from 'react';\nimport type React from 'react';\nimport type { SwipeAreaProps } from '../types';\nimport styles from './SwipeArea.module.css';\n\n/**\n * SwipeArea - For swipe gesture input\n *\n * @example\n * ```tsx\n * <SwipeArea onSwipe={(dir) => send('swipe', { direction: dir })}>\n * <div>Swipe here!</div>\n * </SwipeArea>\n * ```\n */\nexport function SwipeArea({\n onSwipe,\n threshold = 50,\n children,\n className,\n}: SwipeAreaProps) {\n const touchStart = useRef<{ x: number; y: number } | null>(null);\n\n const handleTouchStart = useCallback((e: React.TouchEvent) => {\n const touch = e.touches[0];\n if (!touch) return;\n touchStart.current = { x: touch.clientX, y: touch.clientY };\n }, []);\n\n const handleTouchEnd = useCallback((e: React.TouchEvent) => {\n if (!touchStart.current) return;\n\n const touch = e.changedTouches[0];\n if (!touch) return;\n const deltaX = touch.clientX - touchStart.current.x;\n const deltaY = touch.clientY - touchStart.current.y;\n\n const absX = Math.abs(deltaX);\n const absY = Math.abs(deltaY);\n\n // Check if swipe exceeds threshold\n if (absX < threshold && absY < threshold) {\n touchStart.current = null;\n return;\n }\n\n // Determine direction\n let direction: 'up' | 'down' | 'left' | 'right';\n if (absX > absY) {\n direction = deltaX > 0 ? 'right' : 'left';\n } else {\n direction = deltaY > 0 ? 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isPressed = useRef(false);\n const buttonRef = useRef<HTMLButtonElement>(null);\n\n const handleTouchStart = useCallback((e: React.TouchEvent) => {\n if (disabled) return;\n e.preventDefault();\n isPressed.current = true;\n buttonRef.current?.classList.add(styles.pressed || '');\n\n // Haptic feedback\n if (navigator.vibrate) {\n navigator.vibrate(10);\n }\n\n onTap();\n }, [onTap, disabled]);\n\n const handleTouchEnd = useCallback((e: React.TouchEvent) => {\n e.preventDefault();\n isPressed.current = false;\n buttonRef.current?.classList.remove(styles.pressed || '');\n }, []);\n\n const handleMouseDown = useCallback(() => {\n if (disabled) return;\n isPressed.current = true;\n buttonRef.current?.classList.add(styles.pressed || '');\n onTap();\n }, [onTap, disabled]);\n\n const handleMouseUp = useCallback(() => {\n isPressed.current = false;\n buttonRef.current?.classList.remove(styles.pressed || '');\n }, []);\n\n return (\n <button\n ref={buttonRef}\n className={`${styles.tapButton} 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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@smoregg/sdk",
3
- "version": "0.3.1",
3
+ "version": "0.4.1",
4
4
  "description": "S'MORE Game SDK - Simplified interface for building party games",
5
5
  "type": "module",
6
6
  "main": "./dist/esm/index.js",