@smoregg/sdk 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (137) hide show
  1. package/dist/cjs/components/DirectionPad.cjs +68 -0
  2. package/dist/cjs/components/DirectionPad.cjs.map +1 -0
  3. package/dist/cjs/components/DirectionPad.module.css.cjs +12 -0
  4. package/dist/cjs/components/DirectionPad.module.css.cjs.map +1 -0
  5. package/dist/cjs/components/HoldButton.cjs +57 -0
  6. package/dist/cjs/components/HoldButton.cjs.map +1 -0
  7. package/dist/cjs/components/HoldButton.module.css.cjs +12 -0
  8. package/dist/cjs/components/HoldButton.module.css.cjs.map +1 -0
  9. package/dist/cjs/components/SwipeArea.cjs +58 -0
  10. package/dist/cjs/components/SwipeArea.cjs.map +1 -0
  11. package/dist/cjs/components/SwipeArea.module.css.cjs +12 -0
  12. package/dist/cjs/components/SwipeArea.module.css.cjs.map +1 -0
  13. package/dist/cjs/components/TapButton.cjs +58 -0
  14. package/dist/cjs/components/TapButton.cjs.map +1 -0
  15. package/dist/cjs/components/TapButton.module.css.cjs +12 -0
  16. package/dist/cjs/components/TapButton.module.css.cjs.map +1 -0
  17. package/dist/cjs/context/RoomProvider.cjs +118 -0
  18. package/dist/cjs/context/RoomProvider.cjs.map +1 -0
  19. package/dist/cjs/hooks/useExternalGames.cjs +49 -0
  20. package/dist/cjs/hooks/useExternalGames.cjs.map +1 -0
  21. package/dist/cjs/hooks/useGameHost.cjs +135 -0
  22. package/dist/cjs/hooks/useGameHost.cjs.map +1 -0
  23. package/dist/cjs/hooks/useGamePlayer.cjs +75 -0
  24. package/dist/cjs/hooks/useGamePlayer.cjs.map +1 -0
  25. package/dist/cjs/iframe/index.cjs +508 -0
  26. package/dist/cjs/iframe/index.cjs.map +1 -0
  27. package/dist/cjs/index.cjs +32 -0
  28. package/dist/cjs/index.cjs.map +1 -0
  29. package/dist/cjs/node_modules/.pnpm/style-inject@0.3.0/node_modules/style-inject/dist/style-inject.es.cjs +33 -0
  30. package/dist/cjs/node_modules/.pnpm/style-inject@0.3.0/node_modules/style-inject/dist/style-inject.es.cjs.map +1 -0
  31. package/dist/cjs/server/index.cjs +45 -0
  32. package/dist/cjs/server/index.cjs.map +1 -0
  33. package/dist/cjs/transport/DirectTransport.cjs +23 -0
  34. package/dist/cjs/transport/DirectTransport.cjs.map +1 -0
  35. package/dist/cjs/transport/PostMessageTransport.cjs +72 -0
  36. package/dist/cjs/transport/PostMessageTransport.cjs.map +1 -0
  37. package/dist/cjs/transport/protocol.cjs +10 -0
  38. package/dist/cjs/transport/protocol.cjs.map +1 -0
  39. package/dist/esm/components/DirectionPad.js +66 -0
  40. package/dist/esm/components/DirectionPad.js.map +1 -0
  41. package/dist/esm/components/DirectionPad.module.css.js +8 -0
  42. package/dist/esm/components/DirectionPad.module.css.js.map +1 -0
  43. package/dist/esm/components/HoldButton.js +55 -0
  44. package/dist/esm/components/HoldButton.js.map +1 -0
  45. package/dist/esm/components/HoldButton.module.css.js +8 -0
  46. package/dist/esm/components/HoldButton.module.css.js.map +1 -0
  47. package/dist/esm/components/SwipeArea.js +56 -0
  48. package/dist/esm/components/SwipeArea.js.map +1 -0
  49. package/dist/esm/components/SwipeArea.module.css.js +8 -0
  50. package/dist/esm/components/SwipeArea.module.css.js.map +1 -0
  51. package/dist/esm/components/TapButton.js +56 -0
  52. package/dist/esm/components/TapButton.js.map +1 -0
  53. package/dist/esm/components/TapButton.module.css.js +8 -0
  54. package/dist/esm/components/TapButton.module.css.js.map +1 -0
  55. package/dist/esm/context/RoomProvider.js +109 -0
  56. package/dist/esm/context/RoomProvider.js.map +1 -0
  57. package/dist/esm/hooks/useExternalGames.js +47 -0
  58. package/dist/esm/hooks/useExternalGames.js.map +1 -0
  59. package/dist/esm/hooks/useGameHost.js +133 -0
  60. package/dist/esm/hooks/useGameHost.js.map +1 -0
  61. package/dist/esm/hooks/useGamePlayer.js +73 -0
  62. package/dist/esm/hooks/useGamePlayer.js.map +1 -0
  63. package/dist/esm/iframe/index.js +502 -0
  64. package/dist/esm/iframe/index.js.map +1 -0
  65. package/dist/esm/index.js +11 -0
  66. package/dist/esm/index.js.map +1 -0
  67. package/dist/esm/node_modules/.pnpm/style-inject@0.3.0/node_modules/style-inject/dist/style-inject.es.js +29 -0
  68. package/dist/esm/node_modules/.pnpm/style-inject@0.3.0/node_modules/style-inject/dist/style-inject.es.js.map +1 -0
  69. package/dist/esm/server/index.js +43 -0
  70. package/dist/esm/server/index.js.map +1 -0
  71. package/dist/esm/transport/DirectTransport.js +21 -0
  72. package/dist/esm/transport/DirectTransport.js.map +1 -0
  73. package/dist/esm/transport/PostMessageTransport.js +70 -0
  74. package/dist/esm/transport/PostMessageTransport.js.map +1 -0
  75. package/dist/esm/transport/protocol.js +7 -0
  76. package/dist/esm/transport/protocol.js.map +1 -0
  77. package/dist/types/components/DirectionPad.d.ts +21 -0
  78. package/dist/types/components/DirectionPad.d.ts.map +1 -0
  79. package/dist/types/components/HoldButton.d.ts +22 -0
  80. package/dist/types/components/HoldButton.d.ts.map +1 -0
  81. package/dist/types/components/IframeGameBridge.d.ts +40 -0
  82. package/dist/types/components/IframeGameBridge.d.ts.map +1 -0
  83. package/dist/types/components/SwipeArea.d.ts +19 -0
  84. package/dist/types/components/SwipeArea.d.ts.map +1 -0
  85. package/dist/types/components/TapButton.d.ts +19 -0
  86. package/dist/types/components/TapButton.d.ts.map +1 -0
  87. package/dist/types/components/index.d.ts +8 -0
  88. package/dist/types/components/index.d.ts.map +1 -0
  89. package/dist/types/context/RoomProvider.d.ts +69 -0
  90. package/dist/types/context/RoomProvider.d.ts.map +1 -0
  91. package/dist/types/context/index.d.ts +3 -0
  92. package/dist/types/context/index.d.ts.map +1 -0
  93. package/dist/types/dev/DevSimulator.d.ts +31 -0
  94. package/dist/types/dev/DevSimulator.d.ts.map +1 -0
  95. package/dist/types/dev/index.d.ts +2 -0
  96. package/dist/types/dev/index.d.ts.map +1 -0
  97. package/dist/types/hooks/index.d.ts +4 -0
  98. package/dist/types/hooks/index.d.ts.map +1 -0
  99. package/dist/types/hooks/useExternalGames.d.ts +32 -0
  100. package/dist/types/hooks/useExternalGames.d.ts.map +1 -0
  101. package/dist/types/hooks/useGameHost.d.ts +40 -0
  102. package/dist/types/hooks/useGameHost.d.ts.map +1 -0
  103. package/dist/types/hooks/useGamePlayer.d.ts +17 -0
  104. package/dist/types/hooks/useGamePlayer.d.ts.map +1 -0
  105. package/dist/types/iframe/IframeRoomProvider.d.ts +31 -0
  106. package/dist/types/iframe/IframeRoomProvider.d.ts.map +1 -0
  107. package/dist/types/iframe/index.d.ts +18 -0
  108. package/dist/types/iframe/index.d.ts.map +1 -0
  109. package/dist/types/iframe/vanilla.d.ts +40 -0
  110. package/dist/types/iframe/vanilla.d.ts.map +1 -0
  111. package/dist/types/index.d.ts +34 -0
  112. package/dist/types/index.d.ts.map +1 -0
  113. package/dist/types/server/createGameRelay.d.ts +26 -0
  114. package/dist/types/server/createGameRelay.d.ts.map +1 -0
  115. package/dist/types/server/index.d.ts +3 -0
  116. package/dist/types/server/index.d.ts.map +1 -0
  117. package/dist/types/transport/DirectTransport.d.ts +14 -0
  118. package/dist/types/transport/DirectTransport.d.ts.map +1 -0
  119. package/dist/types/transport/PostMessageTransport.d.ts +20 -0
  120. package/dist/types/transport/PostMessageTransport.d.ts.map +1 -0
  121. package/dist/types/transport/index.d.ts +6 -0
  122. package/dist/types/transport/index.d.ts.map +1 -0
  123. package/dist/types/transport/protocol.d.ts +50 -0
  124. package/dist/types/transport/protocol.d.ts.map +1 -0
  125. package/dist/types/transport/types.d.ts +14 -0
  126. package/dist/types/transport/types.d.ts.map +1 -0
  127. package/dist/types/types.d.ts +33 -0
  128. package/dist/types/types.d.ts.map +1 -0
  129. package/dist/umd/smore-sdk-iframe.umd.js +511 -0
  130. package/dist/umd/smore-sdk-iframe.umd.js.map +1 -0
  131. package/dist/umd/smore-sdk-iframe.umd.min.js +2 -0
  132. package/dist/umd/smore-sdk-iframe.umd.min.js.map +1 -0
  133. package/dist/umd/smore-sdk.umd.js +709 -0
  134. package/dist/umd/smore-sdk.umd.js.map +1 -0
  135. package/dist/umd/smore-sdk.umd.min.js +2 -0
  136. package/dist/umd/smore-sdk.umd.min.js.map +1 -0
  137. package/package.json +87 -0
@@ -0,0 +1,109 @@
1
+ import { jsx } from 'react/jsx-runtime';
2
+ import { createContext, useMemo, useContext } from 'react';
3
+ import { DirectTransport } from '../transport/DirectTransport.js';
4
+
5
+ const TransportContext = createContext(null);
6
+ function useTransport() {
7
+ const transport = useContext(TransportContext);
8
+ if (!transport) {
9
+ throw new Error("useTransport must be used within a RoomProvider that supplies a Transport");
10
+ }
11
+ return transport;
12
+ }
13
+ const RoomContext = createContext(null);
14
+ const HostRoomProvider = ({
15
+ roomCode,
16
+ players,
17
+ leaderId,
18
+ socket,
19
+ children
20
+ }) => {
21
+ const connectedPlayers = useMemo(
22
+ () => players.filter((p) => p.connected !== false),
23
+ [players]
24
+ );
25
+ const hostState = useMemo(
26
+ () => ({ roomCode, players, connectedPlayers, leaderId, socket }),
27
+ [roomCode, players, connectedPlayers, leaderId, socket]
28
+ );
29
+ const value = useMemo(
30
+ () => ({
31
+ roomCode,
32
+ players,
33
+ connectedPlayers,
34
+ leaderId,
35
+ side: "host",
36
+ host: hostState,
37
+ player: null
38
+ }),
39
+ [roomCode, players, connectedPlayers, leaderId, hostState]
40
+ );
41
+ const transport = useMemo(() => new DirectTransport(socket), [socket]);
42
+ return /* @__PURE__ */ jsx(TransportContext.Provider, { value: transport, children: /* @__PURE__ */ jsx(RoomContext.Provider, { value, children }) });
43
+ };
44
+ const PlayerRoomProvider = ({
45
+ roomCode,
46
+ players,
47
+ leaderId,
48
+ mySessionId,
49
+ isLeader,
50
+ socket,
51
+ isConnected,
52
+ children
53
+ }) => {
54
+ const connectedPlayers = useMemo(
55
+ () => players.filter((p) => p.connected !== false),
56
+ [players]
57
+ );
58
+ const playerState = useMemo(
59
+ () => ({
60
+ roomCode,
61
+ players,
62
+ connectedPlayers,
63
+ leaderId,
64
+ mySessionId,
65
+ isLeader,
66
+ socket,
67
+ isConnected
68
+ }),
69
+ [roomCode, players, connectedPlayers, leaderId, mySessionId, isLeader, socket, isConnected]
70
+ );
71
+ const value = useMemo(
72
+ () => ({
73
+ roomCode,
74
+ players,
75
+ connectedPlayers,
76
+ leaderId,
77
+ side: "player",
78
+ host: null,
79
+ player: playerState
80
+ }),
81
+ [roomCode, players, connectedPlayers, leaderId, playerState]
82
+ );
83
+ const transport = useMemo(() => new DirectTransport(socket), [socket]);
84
+ return /* @__PURE__ */ jsx(TransportContext.Provider, { value: transport, children: /* @__PURE__ */ jsx(RoomContext.Provider, { value, children }) });
85
+ };
86
+ function useRoom() {
87
+ const context = useContext(RoomContext);
88
+ if (!context) {
89
+ throw new Error("useRoom must be used within HostRoomProvider or PlayerRoomProvider");
90
+ }
91
+ return context;
92
+ }
93
+ function useHostRoom() {
94
+ const context = useRoom();
95
+ if (context.side !== "host" || !context.host) {
96
+ throw new Error("useHostRoom must be used within HostRoomProvider");
97
+ }
98
+ return context.host;
99
+ }
100
+ function usePlayerRoom() {
101
+ const context = useRoom();
102
+ if (context.side !== "player" || !context.player) {
103
+ throw new Error("usePlayerRoom must be used within PlayerRoomProvider");
104
+ }
105
+ return context.player;
106
+ }
107
+
108
+ export { HostRoomProvider, PlayerRoomProvider, RoomContext, TransportContext, useHostRoom, usePlayerRoom, useRoom, useTransport };
109
+ //# sourceMappingURL=RoomProvider.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"RoomProvider.js","sources":["../../../src/context/RoomProvider.tsx"],"sourcesContent":["/**\n * RoomProvider - SDK Room Context\n *\n * Foundation context that all other SDK hooks depend on.\n * Provides room state (players, roomCode, leaderId) for both host and player sides.\n *\n * Also provides a Transport abstraction via TransportContext.\n * - HostRoomProvider / PlayerRoomProvider create a DirectTransport from the socket.\n * - IframeRoomProvider (external) provides a PostMessageTransport.\n *\n * Usage:\n * - Host: <HostRoomProvider roomCode={...} players={...} leaderId={...} socket={...}>\n * - Player: <PlayerRoomProvider roomCode={...} players={...} leaderId={...} mySessionId={...} isLeader={...} socket={...} isConnected={...}>\n */\n\nimport React, { createContext, useContext, useMemo } from 'react';\nimport type { Player } from '@smore/shared';\nimport type { Socket } from 'socket.io-client';\nimport type { Transport } from '../transport/types';\nimport { DirectTransport } from '../transport/DirectTransport';\n\n// ===== Transport Context =====\n\nconst TransportContext = createContext<Transport | null>(null);\n\nexport function useTransport(): Transport {\n const transport = useContext(TransportContext);\n if (!transport) {\n throw new Error('useTransport must be used within a RoomProvider that supplies a Transport');\n }\n return transport;\n}\n\nexport { TransportContext };\n\n// ===== State Types =====\n\nexport interface RoomState {\n roomCode: string;\n players: Player[];\n connectedPlayers: Player[];\n leaderId: string | null;\n}\n\nexport interface HostRoomState extends RoomState {\n socket: Socket;\n}\n\nexport interface PlayerRoomState extends RoomState {\n mySessionId: string;\n isLeader: boolean;\n socket: Socket;\n isConnected: boolean;\n}\n\nexport interface RoomContextValue {\n roomCode: string;\n players: Player[];\n connectedPlayers: Player[];\n leaderId: string | null;\n side: 'host' | 'player';\n host: HostRoomState | null;\n player: PlayerRoomState | null;\n}\n\n// ===== Context =====\n\nexport const RoomContext = createContext<RoomContextValue | null>(null);\n\n// ===== Host Provider =====\n\ninterface HostRoomProviderProps {\n roomCode: string;\n players: Player[];\n leaderId: string | null;\n socket: Socket;\n children: React.ReactNode;\n}\n\nexport const HostRoomProvider: React.FC<HostRoomProviderProps> = ({\n roomCode,\n players,\n leaderId,\n socket,\n children,\n}) => {\n const connectedPlayers = useMemo(\n () => players.filter((p) => p.connected !== false),\n [players]\n );\n\n const hostState: HostRoomState = useMemo(\n () => ({ roomCode, players, connectedPlayers, leaderId, socket }),\n [roomCode, players, connectedPlayers, leaderId, socket]\n );\n\n const value: RoomContextValue = useMemo(\n () => ({\n roomCode,\n players,\n connectedPlayers,\n leaderId,\n side: 'host' as const,\n host: hostState,\n player: null,\n }),\n [roomCode, players, connectedPlayers, leaderId, hostState]\n );\n\n const transport = useMemo(() => new DirectTransport(socket), [socket]);\n\n return (\n <TransportContext.Provider value={transport}>\n <RoomContext.Provider value={value}>{children}</RoomContext.Provider>\n </TransportContext.Provider>\n );\n};\n\n// ===== Player Provider =====\n\ninterface PlayerRoomProviderProps {\n roomCode: string;\n players: Player[];\n leaderId: string | null;\n mySessionId: string;\n isLeader: boolean;\n socket: Socket;\n isConnected: boolean;\n children: React.ReactNode;\n}\n\nexport const PlayerRoomProvider: React.FC<PlayerRoomProviderProps> = ({\n roomCode,\n players,\n leaderId,\n mySessionId,\n isLeader,\n socket,\n isConnected,\n children,\n}) => {\n const connectedPlayers = useMemo(\n () => players.filter((p) => p.connected !== false),\n [players]\n );\n\n const playerState: PlayerRoomState = useMemo(\n () => ({\n roomCode,\n players,\n connectedPlayers,\n leaderId,\n mySessionId,\n isLeader,\n socket,\n isConnected,\n }),\n [roomCode, players, connectedPlayers, leaderId, mySessionId, isLeader, socket, isConnected]\n );\n\n const value: RoomContextValue = useMemo(\n () => ({\n roomCode,\n players,\n connectedPlayers,\n leaderId,\n side: 'player' as const,\n host: null,\n player: playerState,\n }),\n [roomCode, players, connectedPlayers, leaderId, playerState]\n );\n\n const transport = useMemo(() => new DirectTransport(socket), [socket]);\n\n return (\n <TransportContext.Provider value={transport}>\n <RoomContext.Provider value={value}>{children}</RoomContext.Provider>\n </TransportContext.Provider>\n );\n};\n\n// ===== Hooks =====\n\nexport function useRoom(): RoomContextValue {\n const context = useContext(RoomContext);\n if (!context) {\n throw new Error('useRoom must be used within HostRoomProvider or PlayerRoomProvider');\n }\n return context;\n}\n\nexport function useHostRoom(): HostRoomState {\n const context = useRoom();\n if (context.side !== 'host' || !context.host) {\n throw new Error('useHostRoom must be used within HostRoomProvider');\n }\n return context.host;\n}\n\nexport function usePlayerRoom(): PlayerRoomState {\n const context = useRoom();\n if (context.side !== 'player' || !context.player) {\n throw new Error('usePlayerRoom must be used within PlayerRoomProvider');\n }\n return context.player;\n}\n"],"names":[],"mappings":";;;;AAuBA,MAAM,gBAAA,GAAmB,cAAgC,IAAI;AAEtD,SAAS,YAAA,GAA0B;AACxC,EAAA,MAAM,SAAA,GAAY,WAAW,gBAAgB,CAAA;AAC7C,EAAA,IAAI,CAAC,SAAA,EAAW;AACd,IAAA,MAAM,IAAI,MAAM,2EAA2E,CAAA;AAAA,EAC7F;AACA,EAAA,OAAO,SAAA;AACT;AAoCO,MAAM,WAAA,GAAc,cAAuC,IAAI;AAY/D,MAAM,mBAAoD,CAAC;AAAA,EAChE,QAAA;AAAA,EACA,OAAA;AAAA,EACA,QAAA;AAAA,EACA,MAAA;AAAA,EACA;AACF,CAAA,KAAM;AACJ,EAAA,MAAM,gBAAA,GAAmB,OAAA;AAAA,IACvB,MAAM,OAAA,CAAQ,MAAA,CAAO,CAAC,CAAA,KAAM,CAAA,CAAE,cAAc,KAAK,CAAA;AAAA,IACjD,CAAC,OAAO;AAAA,GACV;AAEA,EAAA,MAAM,SAAA,GAA2B,OAAA;AAAA,IAC/B,OAAO,EAAE,QAAA,EAAU,OAAA,EAAS,gBAAA,EAAkB,UAAU,MAAA,EAAO,CAAA;AAAA,IAC/D,CAAC,QAAA,EAAU,OAAA,EAAS,gBAAA,EAAkB,UAAU,MAAM;AAAA,GACxD;AAEA,EAAA,MAAM,KAAA,GAA0B,OAAA;AAAA,IAC9B,OAAO;AAAA,MACL,QAAA;AAAA,MACA,OAAA;AAAA,MACA,gBAAA;AAAA,MACA,QAAA;AAAA,MACA,IAAA,EAAM,MAAA;AAAA,MACN,IAAA,EAAM,SAAA;AAAA,MACN,MAAA,EAAQ;AAAA,KACV,CAAA;AAAA,IACA,CAAC,QAAA,EAAU,OAAA,EAAS,gBAAA,EAAkB,UAAU,SAAS;AAAA,GAC3D;AAEA,EAAA,MAAM,SAAA,GAAY,QAAQ,MAAM,IAAI,gBAAgB,MAAM,CAAA,EAAG,CAAC,MAAM,CAAC,CAAA;AAErE,EAAA,uBACE,GAAA,CAAC,gBAAA,CAAiB,QAAA,EAAjB,EAA0B,KAAA,EAAO,SAAA,EAChC,QAAA,kBAAA,GAAA,CAAC,WAAA,CAAY,QAAA,EAAZ,EAAqB,KAAA,EAAe,QAAA,EAAS,CAAA,EAChD,CAAA;AAEJ;AAeO,MAAM,qBAAwD,CAAC;AAAA,EACpE,QAAA;AAAA,EACA,OAAA;AAAA,EACA,QAAA;AAAA,EACA,WAAA;AAAA,EACA,QAAA;AAAA,EACA,MAAA;AAAA,EACA,WAAA;AAAA,EACA;AACF,CAAA,KAAM;AACJ,EAAA,MAAM,gBAAA,GAAmB,OAAA;AAAA,IACvB,MAAM,OAAA,CAAQ,MAAA,CAAO,CAAC,CAAA,KAAM,CAAA,CAAE,cAAc,KAAK,CAAA;AAAA,IACjD,CAAC,OAAO;AAAA,GACV;AAEA,EAAA,MAAM,WAAA,GAA+B,OAAA;AAAA,IACnC,OAAO;AAAA,MACL,QAAA;AAAA,MACA,OAAA;AAAA,MACA,gBAAA;AAAA,MACA,QAAA;AAAA,MACA,WAAA;AAAA,MACA,QAAA;AAAA,MACA,MAAA;AAAA,MACA;AAAA,KACF,CAAA;AAAA,IACA,CAAC,UAAU,OAAA,EAAS,gBAAA,EAAkB,UAAU,WAAA,EAAa,QAAA,EAAU,QAAQ,WAAW;AAAA,GAC5F;AAEA,EAAA,MAAM,KAAA,GAA0B,OAAA;AAAA,IAC9B,OAAO;AAAA,MACL,QAAA;AAAA,MACA,OAAA;AAAA,MACA,gBAAA;AAAA,MACA,QAAA;AAAA,MACA,IAAA,EAAM,QAAA;AAAA,MACN,IAAA,EAAM,IAAA;AAAA,MACN,MAAA,EAAQ;AAAA,KACV,CAAA;AAAA,IACA,CAAC,QAAA,EAAU,OAAA,EAAS,gBAAA,EAAkB,UAAU,WAAW;AAAA,GAC7D;AAEA,EAAA,MAAM,SAAA,GAAY,QAAQ,MAAM,IAAI,gBAAgB,MAAM,CAAA,EAAG,CAAC,MAAM,CAAC,CAAA;AAErE,EAAA,uBACE,GAAA,CAAC,gBAAA,CAAiB,QAAA,EAAjB,EAA0B,KAAA,EAAO,SAAA,EAChC,QAAA,kBAAA,GAAA,CAAC,WAAA,CAAY,QAAA,EAAZ,EAAqB,KAAA,EAAe,QAAA,EAAS,CAAA,EAChD,CAAA;AAEJ;AAIO,SAAS,OAAA,GAA4B;AAC1C,EAAA,MAAM,OAAA,GAAU,WAAW,WAAW,CAAA;AACtC,EAAA,IAAI,CAAC,OAAA,EAAS;AACZ,IAAA,MAAM,IAAI,MAAM,oEAAoE,CAAA;AAAA,EACtF;AACA,EAAA,OAAO,OAAA;AACT;AAEO,SAAS,WAAA,GAA6B;AAC3C,EAAA,MAAM,UAAU,OAAA,EAAQ;AACxB,EAAA,IAAI,OAAA,CAAQ,IAAA,KAAS,MAAA,IAAU,CAAC,QAAQ,IAAA,EAAM;AAC5C,IAAA,MAAM,IAAI,MAAM,kDAAkD,CAAA;AAAA,EACpE;AACA,EAAA,OAAO,OAAA,CAAQ,IAAA;AACjB;AAEO,SAAS,aAAA,GAAiC;AAC/C,EAAA,MAAM,UAAU,OAAA,EAAQ;AACxB,EAAA,IAAI,OAAA,CAAQ,IAAA,KAAS,QAAA,IAAY,CAAC,QAAQ,MAAA,EAAQ;AAChD,IAAA,MAAM,IAAI,MAAM,sDAAsD,CAAA;AAAA,EACxE;AACA,EAAA,OAAO,OAAA,CAAQ,MAAA;AACjB;;;;"}
@@ -0,0 +1,47 @@
1
+ import { useState, useEffect } from 'react';
2
+
3
+ function useExternalGames(config) {
4
+ const { serverUrl, enabled = true } = config;
5
+ const [games, setGames] = useState([]);
6
+ const [loading, setLoading] = useState(false);
7
+ const [error, setError] = useState(null);
8
+ const [refreshKey, setRefreshKey] = useState(0);
9
+ useEffect(() => {
10
+ if (!enabled) return;
11
+ let cancelled = false;
12
+ setLoading(true);
13
+ fetch(`${serverUrl}/api/games`).then((res) => res.json()).then((data) => {
14
+ if (cancelled) return;
15
+ const external = (data.games || []).map((g) => ({
16
+ id: g.id,
17
+ title: g.title,
18
+ description: g.description || "",
19
+ minPlayers: g.minPlayers || 2,
20
+ maxPlayers: g.maxPlayers || 8,
21
+ thumbnail: g.thumbnail || "/thumbnails/g8.jpeg",
22
+ categories: g.categories || ["party"],
23
+ type: "external",
24
+ hostUrl: g.hostUrl,
25
+ playerUrl: g.playerUrl,
26
+ available: !!(g.hostUrl && g.playerUrl),
27
+ rating: 4,
28
+ heroRequired: false
29
+ }));
30
+ setGames(external);
31
+ setError(null);
32
+ }).catch((err) => {
33
+ if (cancelled) return;
34
+ setError(err.message);
35
+ }).finally(() => {
36
+ if (!cancelled) setLoading(false);
37
+ });
38
+ return () => {
39
+ cancelled = true;
40
+ };
41
+ }, [serverUrl, enabled, refreshKey]);
42
+ const refresh = () => setRefreshKey((k) => k + 1);
43
+ return { games, loading, error, refresh };
44
+ }
45
+
46
+ export { useExternalGames };
47
+ //# sourceMappingURL=useExternalGames.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"useExternalGames.js","sources":["../../../src/hooks/useExternalGames.ts"],"sourcesContent":["/**\n * useExternalGames - Fetches external games from the server API.\n *\n * Returns a list of GameMetadata-compatible objects for external (iframe) games.\n * Consumers merge this with their local GAMES array.\n */\n\nimport { useState, useEffect } from 'react';\n\nexport interface ExternalGameMetadata {\n id: string;\n title: string;\n description: string;\n minPlayers: number;\n maxPlayers: number;\n thumbnail: string;\n categories: string[];\n type: 'external';\n hostUrl: string | null;\n playerUrl: string | null;\n available: boolean;\n rating: number;\n heroRequired: boolean;\n}\n\nexport interface UseExternalGamesConfig {\n serverUrl: string;\n enabled?: boolean;\n}\n\nexport function useExternalGames(config: UseExternalGamesConfig): {\n games: ExternalGameMetadata[];\n loading: boolean;\n error: string | null;\n refresh: () => void;\n} {\n const { serverUrl, enabled = true } = config;\n const [games, setGames] = useState<ExternalGameMetadata[]>([]);\n const [loading, setLoading] = useState(false);\n const [error, setError] = useState<string | null>(null);\n const [refreshKey, setRefreshKey] = useState(0);\n\n useEffect(() => {\n if (!enabled) return;\n\n let cancelled = false;\n setLoading(true);\n\n fetch(`${serverUrl}/api/games`)\n .then((res) => res.json())\n .then((data) => {\n if (cancelled) return;\n const external: ExternalGameMetadata[] = (data.games || []).map((g: any) => ({\n id: g.id,\n title: g.title,\n description: g.description || '',\n minPlayers: g.minPlayers || 2,\n maxPlayers: g.maxPlayers || 8,\n thumbnail: g.thumbnail || '/thumbnails/g8.jpeg',\n categories: g.categories || ['party'],\n type: 'external' as const,\n hostUrl: g.hostUrl,\n playerUrl: g.playerUrl,\n available: !!(g.hostUrl && g.playerUrl),\n rating: 4.0,\n heroRequired: false,\n }));\n setGames(external);\n setError(null);\n })\n .catch((err) => {\n if (cancelled) return;\n setError(err.message);\n })\n .finally(() => {\n if (!cancelled) setLoading(false);\n });\n\n return () => { cancelled = true; };\n }, [serverUrl, enabled, refreshKey]);\n\n const refresh = () => setRefreshKey((k) => k + 1);\n\n return { games, loading, error, refresh };\n}\n"],"names":[],"mappings":";;AA8BO,SAAS,iBAAiB,MAAA,EAK/B;AACA,EAAA,MAAM,EAAE,SAAA,EAAW,OAAA,GAAU,IAAA,EAAK,GAAI,MAAA;AACtC,EAAA,MAAM,CAAC,KAAA,EAAO,QAAQ,CAAA,GAAI,QAAA,CAAiC,EAAE,CAAA;AAC7D,EAAA,MAAM,CAAC,OAAA,EAAS,UAAU,CAAA,GAAI,SAAS,KAAK,CAAA;AAC5C,EAAA,MAAM,CAAC,KAAA,EAAO,QAAQ,CAAA,GAAI,SAAwB,IAAI,CAAA;AACtD,EAAA,MAAM,CAAC,UAAA,EAAY,aAAa,CAAA,GAAI,SAAS,CAAC,CAAA;AAE9C,EAAA,SAAA,CAAU,MAAM;AACd,IAAA,IAAI,CAAC,OAAA,EAAS;AAEd,IAAA,IAAI,SAAA,GAAY,KAAA;AAChB,IAAA,UAAA,CAAW,IAAI,CAAA;AAEf,IAAA,KAAA,CAAM,CAAA,EAAG,SAAS,CAAA,UAAA,CAAY,CAAA,CAC3B,IAAA,CAAK,CAAC,GAAA,KAAQ,GAAA,CAAI,IAAA,EAAM,CAAA,CACxB,IAAA,CAAK,CAAC,IAAA,KAAS;AACd,MAAA,IAAI,SAAA,EAAW;AACf,MAAA,MAAM,YAAoC,IAAA,CAAK,KAAA,IAAS,EAAC,EAAG,GAAA,CAAI,CAAC,CAAA,MAAY;AAAA,QAC3E,IAAI,CAAA,CAAE,EAAA;AAAA,QACN,OAAO,CAAA,CAAE,KAAA;AAAA,QACT,WAAA,EAAa,EAAE,WAAA,IAAe,EAAA;AAAA,QAC9B,UAAA,EAAY,EAAE,UAAA,IAAc,CAAA;AAAA,QAC5B,UAAA,EAAY,EAAE,UAAA,IAAc,CAAA;AAAA,QAC5B,SAAA,EAAW,EAAE,SAAA,IAAa,qBAAA;AAAA,QAC1B,UAAA,EAAY,CAAA,CAAE,UAAA,IAAc,CAAC,OAAO,CAAA;AAAA,QACpC,IAAA,EAAM,UAAA;AAAA,QACN,SAAS,CAAA,CAAE,OAAA;AAAA,QACX,WAAW,CAAA,CAAE,SAAA;AAAA,QACb,SAAA,EAAW,CAAC,EAAE,CAAA,CAAE,WAAW,CAAA,CAAE,SAAA,CAAA;AAAA,QAC7B,MAAA,EAAQ,CAAA;AAAA,QACR,YAAA,EAAc;AAAA,OAChB,CAAE,CAAA;AACF,MAAA,QAAA,CAAS,QAAQ,CAAA;AACjB,MAAA,QAAA,CAAS,IAAI,CAAA;AAAA,IACf,CAAC,CAAA,CACA,KAAA,CAAM,CAAC,GAAA,KAAQ;AACd,MAAA,IAAI,SAAA,EAAW;AACf,MAAA,QAAA,CAAS,IAAI,OAAO,CAAA;AAAA,IACtB,CAAC,CAAA,CACA,OAAA,CAAQ,MAAM;AACb,MAAA,IAAI,CAAC,SAAA,EAAW,UAAA,CAAW,KAAK,CAAA;AAAA,IAClC,CAAC,CAAA;AAEH,IAAA,OAAO,MAAM;AAAE,MAAA,SAAA,GAAY,IAAA;AAAA,IAAM,CAAA;AAAA,EACnC,CAAA,EAAG,CAAC,SAAA,EAAW,OAAA,EAAS,UAAU,CAAC,CAAA;AAEnC,EAAA,MAAM,UAAU,MAAM,aAAA,CAAc,CAAC,CAAA,KAAM,IAAI,CAAC,CAAA;AAEhD,EAAA,OAAO,EAAE,KAAA,EAAO,OAAA,EAAS,KAAA,EAAO,OAAA,EAAQ;AAC1C;;;;"}
@@ -0,0 +1,133 @@
1
+ import { useRef, useEffect, useCallback } from 'react';
2
+ import { useHostRoom, useTransport } from '../context/RoomProvider.js';
3
+
4
+ function useGameHost(config) {
5
+ const { gameId, onInput, onStateRequest, onPlayerLeave, onPlayerDisconnect, onPlayerReconnect, listeners } = config;
6
+ const hostRoom = useHostRoom();
7
+ const transport = useTransport();
8
+ const onInputRef = useRef(onInput);
9
+ const onStateRequestRef = useRef(onStateRequest);
10
+ const onPlayerLeaveRef = useRef(onPlayerLeave);
11
+ const onPlayerDisconnectRef = useRef(onPlayerDisconnect);
12
+ const onPlayerReconnectRef = useRef(onPlayerReconnect);
13
+ useEffect(() => {
14
+ onInputRef.current = onInput;
15
+ }, [onInput]);
16
+ useEffect(() => {
17
+ onStateRequestRef.current = onStateRequest;
18
+ }, [onStateRequest]);
19
+ useEffect(() => {
20
+ onPlayerLeaveRef.current = onPlayerLeave;
21
+ }, [onPlayerLeave]);
22
+ useEffect(() => {
23
+ onPlayerDisconnectRef.current = onPlayerDisconnect;
24
+ }, [onPlayerDisconnect]);
25
+ useEffect(() => {
26
+ onPlayerReconnectRef.current = onPlayerReconnect;
27
+ }, [onPlayerReconnect]);
28
+ useEffect(() => {
29
+ if (!transport || !onInputRef.current) return;
30
+ const registeredEvents = [];
31
+ const inputMap = onInputRef.current;
32
+ for (const key of Object.keys(inputMap)) {
33
+ const eventName = `${gameId}:${key}`;
34
+ const handler = (data) => {
35
+ const currentHandler = onInputRef.current?.[key];
36
+ if (currentHandler) {
37
+ currentHandler(data?.sessionId ?? data?.playerId, data);
38
+ }
39
+ };
40
+ transport.on(eventName, handler);
41
+ registeredEvents.push({ event: eventName, handler });
42
+ }
43
+ return () => {
44
+ for (const { event, handler } of registeredEvents) {
45
+ transport.off(event, handler);
46
+ }
47
+ };
48
+ }, [gameId, transport]);
49
+ useEffect(() => {
50
+ if (!transport) return;
51
+ const handler = (data) => {
52
+ const stateFn = onStateRequestRef.current;
53
+ if (!stateFn) return;
54
+ const gameState = stateFn(data.requesterId);
55
+ transport.emit("game:state-response", {
56
+ targetSessionId: data.requesterId,
57
+ gameState: {
58
+ gameId,
59
+ ...gameState
60
+ }
61
+ });
62
+ };
63
+ transport.on("game:state-request", handler);
64
+ return () => {
65
+ transport.off("game:state-request", handler);
66
+ };
67
+ }, [transport, gameId]);
68
+ useEffect(() => {
69
+ if (!transport) return;
70
+ const onLeft = (data) => {
71
+ onPlayerLeaveRef.current?.(data?.sessionId ?? data?.playerId);
72
+ };
73
+ const onDisconnected = (data) => {
74
+ onPlayerDisconnectRef.current?.(data?.sessionId ?? data?.playerId);
75
+ };
76
+ const onReconnected = (data) => {
77
+ onPlayerReconnectRef.current?.(data?.sessionId ?? data?.playerId);
78
+ };
79
+ transport.on("room:player-left", onLeft);
80
+ transport.on("room:player-disconnected", onDisconnected);
81
+ transport.on("room:player-reconnected", onReconnected);
82
+ return () => {
83
+ transport.off("room:player-left", onLeft);
84
+ transport.off("room:player-disconnected", onDisconnected);
85
+ transport.off("room:player-reconnected", onReconnected);
86
+ };
87
+ }, [transport]);
88
+ const listenersRef = useRef(listeners);
89
+ listenersRef.current = listeners;
90
+ useEffect(() => {
91
+ if (!transport || !listenersRef.current) return;
92
+ const entries = Object.entries(listenersRef.current);
93
+ const handlers = entries.map(([event, handler]) => {
94
+ transport.on(event, handler);
95
+ return () => {
96
+ transport.off(event, handler);
97
+ };
98
+ });
99
+ return () => handlers.forEach((fn) => fn());
100
+ }, [transport, listeners]);
101
+ const broadcast = useCallback(
102
+ (event, data) => {
103
+ transport?.emit(event, data);
104
+ },
105
+ [transport]
106
+ );
107
+ const sendToPlayer = useCallback(
108
+ (sessionId, event, data) => {
109
+ transport?.emit("game:state-to-player", {
110
+ targetSessionId: sessionId,
111
+ gameId,
112
+ event,
113
+ state: data
114
+ });
115
+ },
116
+ [transport, gameId]
117
+ );
118
+ const emitGameOver = useCallback(
119
+ (results) => {
120
+ transport?.emit("room:game-over", { gameId, results });
121
+ },
122
+ [transport, gameId]
123
+ );
124
+ return {
125
+ room: hostRoom,
126
+ broadcast,
127
+ sendToPlayer,
128
+ emitGameOver
129
+ };
130
+ }
131
+
132
+ export { useGameHost };
133
+ //# sourceMappingURL=useGameHost.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"useGameHost.js","sources":["../../../src/hooks/useGameHost.ts"],"sourcesContent":["/**\n * useGameHost - Host-side game hook for the S'MORE SDK\n *\n * Provides host game developers with:\n * - Automatic room state access (via useHostRoom context)\n * - Input listening (dedicated socket events)\n * - Broadcasting to all/specific players\n * - Game over emission\n * - Player lifecycle callbacks\n *\n * Internally uses Transport abstraction so the same API works over\n * Socket.IO (bundled games) or postMessage (iframe games).\n */\nimport { useEffect, useCallback, useRef } from 'react';\nimport { useHostRoom } from '../context/RoomProvider';\nimport { useTransport } from '../context/RoomProvider';\nimport type { HostRoomState } from '../context/RoomProvider';\n\n// ---------------------------------------------------------------------------\n// Types\n// ---------------------------------------------------------------------------\n\ntype InputHandler = (playerId: string, data?: any) => void;\n\nexport interface UseGameHostConfig {\n /** Unique game identifier (e.g. 'fibbage', 'wasd') */\n gameId: string;\n\n /**\n * Map of action names to handler functions.\n * Listens directly on socket for `{gameId}:{key}` events.\n */\n onInput?: Record<string, InputHandler>;\n\n /**\n * Called when a player requests game state (e.g. after returning from background).\n * Return the current game state object to send back to that player.\n */\n onStateRequest?: (playerId: string) => Record<string, any>;\n\n /** Called when a player leaves the room. */\n onPlayerLeave?: (playerId: string) => void;\n\n /** Called when a player disconnects (may reconnect). */\n onPlayerDisconnect?: (playerId: string) => void;\n\n /** Called when a previously disconnected player reconnects. */\n onPlayerReconnect?: (playerId: string) => void;\n\n /**\n * Generic socket event listeners (for server broadcasts the host needs to receive).\n * Keys are full event names, values are handler functions.\n */\n listeners?: Record<string, (data: any) => void>;\n}\n\nexport interface UseGameHostReturn {\n /** Current room state from HostRoomProvider context. */\n room: HostRoomState;\n\n /** Broadcast an event to all players via the host socket. */\n broadcast: (event: string, data: any) => void;\n\n /** Send state/event to a specific player by sessionId. */\n sendToPlayer: (sessionId: string, event: string, data: any) => void;\n\n /** Emit game-over with optional results payload. */\n emitGameOver: (results?: any) => void;\n}\n\n// ---------------------------------------------------------------------------\n// Hook\n// ---------------------------------------------------------------------------\n\nexport function useGameHost(config: UseGameHostConfig): UseGameHostReturn {\n const { gameId, onInput, onStateRequest, onPlayerLeave, onPlayerDisconnect, onPlayerReconnect, listeners } = config;\n\n const hostRoom = useHostRoom();\n const transport = useTransport();\n\n // Stable refs to avoid stale closures in listeners\n const onInputRef = useRef(onInput);\n const onStateRequestRef = useRef(onStateRequest);\n const onPlayerLeaveRef = useRef(onPlayerLeave);\n const onPlayerDisconnectRef = useRef(onPlayerDisconnect);\n const onPlayerReconnectRef = useRef(onPlayerReconnect);\n\n useEffect(() => { onInputRef.current = onInput; }, [onInput]);\n useEffect(() => { onStateRequestRef.current = onStateRequest; }, [onStateRequest]);\n useEffect(() => { onPlayerLeaveRef.current = onPlayerLeave; }, [onPlayerLeave]);\n useEffect(() => { onPlayerDisconnectRef.current = onPlayerDisconnect; }, [onPlayerDisconnect]);\n useEffect(() => { onPlayerReconnectRef.current = onPlayerReconnect; }, [onPlayerReconnect]);\n\n // -------------------------------------------------------------------------\n // Dedicated input listeners (transport events)\n // -------------------------------------------------------------------------\n useEffect(() => {\n if (!transport || !onInputRef.current) return;\n\n const registeredEvents: Array<{ event: string; handler: (...args: any[]) => void }> = [];\n\n // For each handler key, listen on transport for \"{gameId}:{key}\"\n const inputMap = onInputRef.current;\n for (const key of Object.keys(inputMap)) {\n const eventName = `${gameId}:${key}`;\n const handler = (data: any) => {\n const currentHandler = onInputRef.current?.[key];\n if (currentHandler) {\n currentHandler(data?.sessionId ?? data?.playerId, data);\n }\n };\n transport.on(eventName, handler);\n registeredEvents.push({ event: eventName, handler });\n }\n\n return () => {\n for (const { event, handler } of registeredEvents) {\n transport.off(event, handler);\n }\n };\n }, [gameId, transport]);\n\n // -------------------------------------------------------------------------\n // State request handler\n // -------------------------------------------------------------------------\n useEffect(() => {\n if (!transport) return;\n\n const handler = (data: { requesterId: string }) => {\n const stateFn = onStateRequestRef.current;\n if (!stateFn) return;\n\n const gameState = stateFn(data.requesterId);\n transport.emit('game:state-response', {\n targetSessionId: data.requesterId,\n gameState: {\n gameId,\n ...gameState,\n },\n });\n };\n\n transport.on('game:state-request', handler);\n return () => {\n transport.off('game:state-request', handler);\n };\n }, [transport, gameId]);\n\n // -------------------------------------------------------------------------\n // Player lifecycle listeners\n // -------------------------------------------------------------------------\n useEffect(() => {\n if (!transport) return;\n\n const onLeft = (data: any) => {\n onPlayerLeaveRef.current?.(data?.sessionId ?? data?.playerId);\n };\n const onDisconnected = (data: any) => {\n onPlayerDisconnectRef.current?.(data?.sessionId ?? data?.playerId);\n };\n const onReconnected = (data: any) => {\n onPlayerReconnectRef.current?.(data?.sessionId ?? data?.playerId);\n };\n\n transport.on('room:player-left', onLeft);\n transport.on('room:player-disconnected', onDisconnected);\n transport.on('room:player-reconnected', onReconnected);\n\n return () => {\n transport.off('room:player-left', onLeft);\n transport.off('room:player-disconnected', onDisconnected);\n transport.off('room:player-reconnected', onReconnected);\n };\n }, [transport]);\n\n // -------------------------------------------------------------------------\n // Generic listeners\n // -------------------------------------------------------------------------\n const listenersRef = useRef(listeners);\n listenersRef.current = listeners;\n\n useEffect(() => {\n if (!transport || !listenersRef.current) return;\n const entries = Object.entries(listenersRef.current);\n const handlers = entries.map(([event, handler]) => {\n transport.on(event, handler);\n return () => { transport.off(event, handler); };\n });\n return () => handlers.forEach(fn => fn());\n }, [transport, listeners]);\n\n // -------------------------------------------------------------------------\n // Actions\n // -------------------------------------------------------------------------\n\n const broadcast = useCallback(\n (event: string, data: any) => {\n transport?.emit(event, data);\n },\n [transport],\n );\n\n const sendToPlayer = useCallback(\n (sessionId: string, event: string, data: any) => {\n transport?.emit('game:state-to-player', {\n targetSessionId: sessionId,\n gameId,\n event,\n state: data,\n });\n },\n [transport, gameId],\n );\n\n const emitGameOver = useCallback(\n (results?: any) => {\n transport?.emit('room:game-over', { gameId, results });\n },\n [transport, gameId],\n );\n\n return {\n room: hostRoom,\n broadcast,\n sendToPlayer,\n emitGameOver,\n };\n}\n"],"names":[],"mappings":";;;AA0EO,SAAS,YAAY,MAAA,EAA8C;AACxE,EAAA,MAAM,EAAE,QAAQ,OAAA,EAAS,cAAA,EAAgB,eAAe,kBAAA,EAAoB,iBAAA,EAAmB,WAAU,GAAI,MAAA;AAE7G,EAAA,MAAM,WAAW,WAAA,EAAY;AAC7B,EAAA,MAAM,YAAY,YAAA,EAAa;AAG/B,EAAA,MAAM,UAAA,GAAa,OAAO,OAAO,CAAA;AACjC,EAAA,MAAM,iBAAA,GAAoB,OAAO,cAAc,CAAA;AAC/C,EAAA,MAAM,gBAAA,GAAmB,OAAO,aAAa,CAAA;AAC7C,EAAA,MAAM,qBAAA,GAAwB,OAAO,kBAAkB,CAAA;AACvD,EAAA,MAAM,oBAAA,GAAuB,OAAO,iBAAiB,CAAA;AAErD,EAAA,SAAA,CAAU,MAAM;AAAE,IAAA,UAAA,CAAW,OAAA,GAAU,OAAA;AAAA,EAAS,CAAA,EAAG,CAAC,OAAO,CAAC,CAAA;AAC5D,EAAA,SAAA,CAAU,MAAM;AAAE,IAAA,iBAAA,CAAkB,OAAA,GAAU,cAAA;AAAA,EAAgB,CAAA,EAAG,CAAC,cAAc,CAAC,CAAA;AACjF,EAAA,SAAA,CAAU,MAAM;AAAE,IAAA,gBAAA,CAAiB,OAAA,GAAU,aAAA;AAAA,EAAe,CAAA,EAAG,CAAC,aAAa,CAAC,CAAA;AAC9E,EAAA,SAAA,CAAU,MAAM;AAAE,IAAA,qBAAA,CAAsB,OAAA,GAAU,kBAAA;AAAA,EAAoB,CAAA,EAAG,CAAC,kBAAkB,CAAC,CAAA;AAC7F,EAAA,SAAA,CAAU,MAAM;AAAE,IAAA,oBAAA,CAAqB,OAAA,GAAU,iBAAA;AAAA,EAAmB,CAAA,EAAG,CAAC,iBAAiB,CAAC,CAAA;AAK1F,EAAA,SAAA,CAAU,MAAM;AACd,IAAA,IAAI,CAAC,SAAA,IAAa,CAAC,UAAA,CAAW,OAAA,EAAS;AAEvC,IAAA,MAAM,mBAAgF,EAAC;AAGvF,IAAA,MAAM,WAAW,UAAA,CAAW,OAAA;AAC5B,IAAA,KAAA,MAAW,GAAA,IAAO,MAAA,CAAO,IAAA,CAAK,QAAQ,CAAA,EAAG;AACvC,MAAA,MAAM,SAAA,GAAY,CAAA,EAAG,MAAM,CAAA,CAAA,EAAI,GAAG,CAAA,CAAA;AAClC,MAAA,MAAM,OAAA,GAAU,CAAC,IAAA,KAAc;AAC7B,QAAA,MAAM,cAAA,GAAiB,UAAA,CAAW,OAAA,GAAU,GAAG,CAAA;AAC/C,QAAA,IAAI,cAAA,EAAgB;AAClB,UAAA,cAAA,CAAe,IAAA,EAAM,SAAA,IAAa,IAAA,EAAM,QAAA,EAAU,IAAI,CAAA;AAAA,QACxD;AAAA,MACF,CAAA;AACA,MAAA,SAAA,CAAU,EAAA,CAAG,WAAW,OAAO,CAAA;AAC/B,MAAA,gBAAA,CAAiB,IAAA,CAAK,EAAE,KAAA,EAAO,SAAA,EAAW,SAAS,CAAA;AAAA,IACrD;AAEA,IAAA,OAAO,MAAM;AACX,MAAA,KAAA,MAAW,EAAE,KAAA,EAAO,OAAA,EAAQ,IAAK,gBAAA,EAAkB;AACjD,QAAA,SAAA,CAAU,GAAA,CAAI,OAAO,OAAO,CAAA;AAAA,MAC9B;AAAA,IACF,CAAA;AAAA,EACF,CAAA,EAAG,CAAC,MAAA,EAAQ,SAAS,CAAC,CAAA;AAKtB,EAAA,SAAA,CAAU,MAAM;AACd,IAAA,IAAI,CAAC,SAAA,EAAW;AAEhB,IAAA,MAAM,OAAA,GAAU,CAAC,IAAA,KAAkC;AACjD,MAAA,MAAM,UAAU,iBAAA,CAAkB,OAAA;AAClC,MAAA,IAAI,CAAC,OAAA,EAAS;AAEd,MAAA,MAAM,SAAA,GAAY,OAAA,CAAQ,IAAA,CAAK,WAAW,CAAA;AAC1C,MAAA,SAAA,CAAU,KAAK,qBAAA,EAAuB;AAAA,QACpC,iBAAiB,IAAA,CAAK,WAAA;AAAA,QACtB,SAAA,EAAW;AAAA,UACT,MAAA;AAAA,UACA,GAAG;AAAA;AACL,OACD,CAAA;AAAA,IACH,CAAA;AAEA,IAAA,SAAA,CAAU,EAAA,CAAG,sBAAsB,OAAO,CAAA;AAC1C,IAAA,OAAO,MAAM;AACX,MAAA,SAAA,CAAU,GAAA,CAAI,sBAAsB,OAAO,CAAA;AAAA,IAC7C,CAAA;AAAA,EACF,CAAA,EAAG,CAAC,SAAA,EAAW,MAAM,CAAC,CAAA;AAKtB,EAAA,SAAA,CAAU,MAAM;AACd,IAAA,IAAI,CAAC,SAAA,EAAW;AAEhB,IAAA,MAAM,MAAA,GAAS,CAAC,IAAA,KAAc;AAC5B,MAAA,gBAAA,CAAiB,OAAA,GAAU,IAAA,EAAM,SAAA,IAAa,IAAA,EAAM,QAAQ,CAAA;AAAA,IAC9D,CAAA;AACA,IAAA,MAAM,cAAA,GAAiB,CAAC,IAAA,KAAc;AACpC,MAAA,qBAAA,CAAsB,OAAA,GAAU,IAAA,EAAM,SAAA,IAAa,IAAA,EAAM,QAAQ,CAAA;AAAA,IACnE,CAAA;AACA,IAAA,MAAM,aAAA,GAAgB,CAAC,IAAA,KAAc;AACnC,MAAA,oBAAA,CAAqB,OAAA,GAAU,IAAA,EAAM,SAAA,IAAa,IAAA,EAAM,QAAQ,CAAA;AAAA,IAClE,CAAA;AAEA,IAAA,SAAA,CAAU,EAAA,CAAG,oBAAoB,MAAM,CAAA;AACvC,IAAA,SAAA,CAAU,EAAA,CAAG,4BAA4B,cAAc,CAAA;AACvD,IAAA,SAAA,CAAU,EAAA,CAAG,2BAA2B,aAAa,CAAA;AAErD,IAAA,OAAO,MAAM;AACX,MAAA,SAAA,CAAU,GAAA,CAAI,oBAAoB,MAAM,CAAA;AACxC,MAAA,SAAA,CAAU,GAAA,CAAI,4BAA4B,cAAc,CAAA;AACxD,MAAA,SAAA,CAAU,GAAA,CAAI,2BAA2B,aAAa,CAAA;AAAA,IACxD,CAAA;AAAA,EACF,CAAA,EAAG,CAAC,SAAS,CAAC,CAAA;AAKd,EAAA,MAAM,YAAA,GAAe,OAAO,SAAS,CAAA;AACrC,EAAA,YAAA,CAAa,OAAA,GAAU,SAAA;AAEvB,EAAA,SAAA,CAAU,MAAM;AACd,IAAA,IAAI,CAAC,SAAA,IAAa,CAAC,YAAA,CAAa,OAAA,EAAS;AACzC,IAAA,MAAM,OAAA,GAAU,MAAA,CAAO,OAAA,CAAQ,YAAA,CAAa,OAAO,CAAA;AACnD,IAAA,MAAM,WAAW,OAAA,CAAQ,GAAA,CAAI,CAAC,CAAC,KAAA,EAAO,OAAO,CAAA,KAAM;AACjD,MAAA,SAAA,CAAU,EAAA,CAAG,OAAO,OAAO,CAAA;AAC3B,MAAA,OAAO,MAAM;AAAE,QAAA,SAAA,CAAU,GAAA,CAAI,OAAO,OAAO,CAAA;AAAA,MAAG,CAAA;AAAA,IAChD,CAAC,CAAA;AACD,IAAA,OAAO,MAAM,QAAA,CAAS,OAAA,CAAQ,CAAA,EAAA,KAAM,IAAI,CAAA;AAAA,EAC1C,CAAA,EAAG,CAAC,SAAA,EAAW,SAAS,CAAC,CAAA;AAMzB,EAAA,MAAM,SAAA,GAAY,WAAA;AAAA,IAChB,CAAC,OAAe,IAAA,KAAc;AAC5B,MAAA,SAAA,EAAW,IAAA,CAAK,OAAO,IAAI,CAAA;AAAA,IAC7B,CAAA;AAAA,IACA,CAAC,SAAS;AAAA,GACZ;AAEA,EAAA,MAAM,YAAA,GAAe,WAAA;AAAA,IACnB,CAAC,SAAA,EAAmB,KAAA,EAAe,IAAA,KAAc;AAC/C,MAAA,SAAA,EAAW,KAAK,sBAAA,EAAwB;AAAA,QACtC,eAAA,EAAiB,SAAA;AAAA,QACjB,MAAA;AAAA,QACA,KAAA;AAAA,QACA,KAAA,EAAO;AAAA,OACR,CAAA;AAAA,IACH,CAAA;AAAA,IACA,CAAC,WAAW,MAAM;AAAA,GACpB;AAEA,EAAA,MAAM,YAAA,GAAe,WAAA;AAAA,IACnB,CAAC,OAAA,KAAkB;AACjB,MAAA,SAAA,EAAW,IAAA,CAAK,gBAAA,EAAkB,EAAE,MAAA,EAAQ,SAAS,CAAA;AAAA,IACvD,CAAA;AAAA,IACA,CAAC,WAAW,MAAM;AAAA,GACpB;AAEA,EAAA,OAAO;AAAA,IACL,IAAA,EAAM,QAAA;AAAA,IACN,SAAA;AAAA,IACA,YAAA;AAAA,IACA;AAAA,GACF;AACF;;;;"}
@@ -0,0 +1,73 @@
1
+ import { useState, useRef, useEffect, useCallback } from 'react';
2
+ import { usePlayerRoom, useTransport } from '../context/RoomProvider.js';
3
+
4
+ function useGamePlayer(config) {
5
+ const room = usePlayerRoom();
6
+ const transport = useTransport();
7
+ const { isConnected } = room;
8
+ const { gameId, listeners } = config;
9
+ const [gameState, setGameState] = useState(null);
10
+ const listenersRef = useRef(listeners);
11
+ listenersRef.current = listeners;
12
+ useEffect(() => {
13
+ if (!transport || !listenersRef.current) return;
14
+ const cleanups = [];
15
+ Object.entries(listenersRef.current).forEach(([event, handler]) => {
16
+ transport.on(event, handler);
17
+ cleanups.push(() => transport.off(event, handler));
18
+ });
19
+ return () => cleanups.forEach((fn) => fn());
20
+ }, [transport, listeners]);
21
+ useEffect(() => {
22
+ if (!transport) return;
23
+ const handler = (state) => {
24
+ if (state.gameId !== gameId) return;
25
+ setGameState(state);
26
+ };
27
+ transport.on("game:state-response", handler);
28
+ return () => {
29
+ transport.off("game:state-response", handler);
30
+ };
31
+ }, [transport, gameId]);
32
+ useEffect(() => {
33
+ if (!transport) return;
34
+ const handler = (data) => {
35
+ if (data.gameId !== gameId) return;
36
+ setGameState(data.state);
37
+ };
38
+ transport.on("game:state-to-player", handler);
39
+ return () => {
40
+ transport.off("game:state-to-player", handler);
41
+ };
42
+ }, [transport, gameId]);
43
+ useEffect(() => {
44
+ if (!transport) return;
45
+ const handler = () => {
46
+ if (!document.hidden) {
47
+ transport.emit("game:request-state", { gameId });
48
+ }
49
+ };
50
+ document.addEventListener("visibilitychange", handler);
51
+ return () => document.removeEventListener("visibilitychange", handler);
52
+ }, [transport, gameId]);
53
+ const emit = useCallback((event, data, callback) => {
54
+ if (!transport) return;
55
+ if (callback) {
56
+ transport.emit(event, data, callback);
57
+ } else {
58
+ transport.emit(event, data);
59
+ }
60
+ }, [transport]);
61
+ const sendTapInput = useCallback((action) => {
62
+ if (!transport) return;
63
+ transport.emit(`${gameId}:${action}`);
64
+ }, [transport, gameId]);
65
+ const sendHoldInput = useCallback((action, type) => {
66
+ if (!transport) return;
67
+ transport.emit(`${gameId}:${action}:${type}`);
68
+ }, [transport, gameId]);
69
+ return { room, emit, sendTapInput, sendHoldInput, isConnected, gameState };
70
+ }
71
+
72
+ export { useGamePlayer };
73
+ //# sourceMappingURL=useGamePlayer.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"useGamePlayer.js","sources":["../../../src/hooks/useGamePlayer.ts"],"sourcesContent":["import { useEffect, useCallback, useState, useRef } from 'react';\nimport { usePlayerRoom } from '../context/RoomProvider';\nimport { useTransport } from '../context/RoomProvider';\nimport type { PlayerRoomState } from '../context/RoomProvider';\n\nexport interface UseGamePlayerConfig {\n gameId: string;\n listeners?: Record<string, (data: any) => void>;\n}\n\nexport interface UseGamePlayerReturn {\n room: PlayerRoomState;\n emit: (event: string, data?: any, callback?: (response: any) => void) => void;\n /** Emit a tap input: sends `{gameId}:{action}` event */\n sendTapInput: (action: string) => void;\n /** Emit a hold input: sends `{gameId}:{action}:{type}` event */\n sendHoldInput: (action: string, type: 'START' | 'END') => void;\n isConnected: boolean;\n gameState: Record<string, any> | null;\n}\n\nexport function useGamePlayer(config: UseGamePlayerConfig): UseGamePlayerReturn {\n const room = usePlayerRoom();\n const transport = useTransport();\n const { isConnected } = room;\n const { gameId, listeners } = config;\n const [gameState, setGameState] = useState<Record<string, any> | null>(null);\n const listenersRef = useRef(listeners);\n listenersRef.current = listeners;\n\n // Transport listeners\n useEffect(() => {\n if (!transport || !listenersRef.current) return;\n const cleanups: (() => void)[] = [];\n Object.entries(listenersRef.current).forEach(([event, handler]) => {\n transport.on(event, handler);\n cleanups.push(() => transport.off(event, handler));\n });\n return () => cleanups.forEach(fn => fn());\n }, [transport, listeners]);\n\n // Reconnection: game:state-response\n useEffect(() => {\n if (!transport) return;\n const handler = (state: any) => {\n if (state.gameId !== gameId) return;\n setGameState(state);\n };\n transport.on('game:state-response', handler);\n return () => { transport.off('game:state-response', handler); };\n }, [transport, gameId]);\n\n // game:state-to-player (Host push)\n useEffect(() => {\n if (!transport) return;\n const handler = (data: { gameId: string; state: any }) => {\n if (data.gameId !== gameId) return;\n setGameState(data.state);\n };\n transport.on('game:state-to-player', handler);\n return () => { transport.off('game:state-to-player', handler); };\n }, [transport, gameId]);\n\n // Visibility change\n useEffect(() => {\n if (!transport) return;\n const handler = () => {\n if (!document.hidden) {\n transport.emit('game:request-state', { gameId });\n }\n };\n document.addEventListener('visibilitychange', handler);\n return () => document.removeEventListener('visibilitychange', handler);\n }, [transport, gameId]);\n\n // API\n const emit = useCallback((event: string, data?: any, callback?: (response: any) => void) => {\n if (!transport) return;\n if (callback) {\n transport.emit(event, data, callback);\n } else {\n transport.emit(event, data);\n }\n }, [transport]);\n\n const sendTapInput = useCallback((action: string) => {\n if (!transport) return;\n transport.emit(`${gameId}:${action}`);\n }, [transport, gameId]);\n\n const sendHoldInput = useCallback((action: string, type: 'START' | 'END') => {\n if (!transport) return;\n transport.emit(`${gameId}:${action}:${type}`);\n }, [transport, gameId]);\n\n return { room, emit, sendTapInput, sendHoldInput, isConnected, gameState };\n}\n"],"names":[],"mappings":";;;AAqBO,SAAS,cAAc,MAAA,EAAkD;AAC9E,EAAA,MAAM,OAAO,aAAA,EAAc;AAC3B,EAAA,MAAM,YAAY,YAAA,EAAa;AAC/B,EAAA,MAAM,EAAE,aAAY,GAAI,IAAA;AACxB,EAAA,MAAM,EAAE,MAAA,EAAQ,SAAA,EAAU,GAAI,MAAA;AAC9B,EAAA,MAAM,CAAC,SAAA,EAAW,YAAY,CAAA,GAAI,SAAqC,IAAI,CAAA;AAC3E,EAAA,MAAM,YAAA,GAAe,OAAO,SAAS,CAAA;AACrC,EAAA,YAAA,CAAa,OAAA,GAAU,SAAA;AAGvB,EAAA,SAAA,CAAU,MAAM;AACd,IAAA,IAAI,CAAC,SAAA,IAAa,CAAC,YAAA,CAAa,OAAA,EAAS;AACzC,IAAA,MAAM,WAA2B,EAAC;AAClC,IAAA,MAAA,CAAO,OAAA,CAAQ,aAAa,OAAO,CAAA,CAAE,QAAQ,CAAC,CAAC,KAAA,EAAO,OAAO,CAAA,KAAM;AACjE,MAAA,SAAA,CAAU,EAAA,CAAG,OAAO,OAAO,CAAA;AAC3B,MAAA,QAAA,CAAS,KAAK,MAAM,SAAA,CAAU,GAAA,CAAI,KAAA,EAAO,OAAO,CAAC,CAAA;AAAA,IACnD,CAAC,CAAA;AACD,IAAA,OAAO,MAAM,QAAA,CAAS,OAAA,CAAQ,CAAA,EAAA,KAAM,IAAI,CAAA;AAAA,EAC1C,CAAA,EAAG,CAAC,SAAA,EAAW,SAAS,CAAC,CAAA;AAGzB,EAAA,SAAA,CAAU,MAAM;AACd,IAAA,IAAI,CAAC,SAAA,EAAW;AAChB,IAAA,MAAM,OAAA,GAAU,CAAC,KAAA,KAAe;AAC9B,MAAA,IAAI,KAAA,CAAM,WAAW,MAAA,EAAQ;AAC7B,MAAA,YAAA,CAAa,KAAK,CAAA;AAAA,IACpB,CAAA;AACA,IAAA,SAAA,CAAU,EAAA,CAAG,uBAAuB,OAAO,CAAA;AAC3C,IAAA,OAAO,MAAM;AAAE,MAAA,SAAA,CAAU,GAAA,CAAI,uBAAuB,OAAO,CAAA;AAAA,IAAG,CAAA;AAAA,EAChE,CAAA,EAAG,CAAC,SAAA,EAAW,MAAM,CAAC,CAAA;AAGtB,EAAA,SAAA,CAAU,MAAM;AACd,IAAA,IAAI,CAAC,SAAA,EAAW;AAChB,IAAA,MAAM,OAAA,GAAU,CAAC,IAAA,KAAyC;AACxD,MAAA,IAAI,IAAA,CAAK,WAAW,MAAA,EAAQ;AAC5B,MAAA,YAAA,CAAa,KAAK,KAAK,CAAA;AAAA,IACzB,CAAA;AACA,IAAA,SAAA,CAAU,EAAA,CAAG,wBAAwB,OAAO,CAAA;AAC5C,IAAA,OAAO,MAAM;AAAE,MAAA,SAAA,CAAU,GAAA,CAAI,wBAAwB,OAAO,CAAA;AAAA,IAAG,CAAA;AAAA,EACjE,CAAA,EAAG,CAAC,SAAA,EAAW,MAAM,CAAC,CAAA;AAGtB,EAAA,SAAA,CAAU,MAAM;AACd,IAAA,IAAI,CAAC,SAAA,EAAW;AAChB,IAAA,MAAM,UAAU,MAAM;AACpB,MAAA,IAAI,CAAC,SAAS,MAAA,EAAQ;AACpB,QAAA,SAAA,CAAU,IAAA,CAAK,oBAAA,EAAsB,EAAE,MAAA,EAAQ,CAAA;AAAA,MACjD;AAAA,IACF,CAAA;AACA,IAAA,QAAA,CAAS,gBAAA,CAAiB,oBAAoB,OAAO,CAAA;AACrD,IAAA,OAAO,MAAM,QAAA,CAAS,mBAAA,CAAoB,kBAAA,EAAoB,OAAO,CAAA;AAAA,EACvE,CAAA,EAAG,CAAC,SAAA,EAAW,MAAM,CAAC,CAAA;AAGtB,EAAA,MAAM,IAAA,GAAO,WAAA,CAAY,CAAC,KAAA,EAAe,MAAY,QAAA,KAAuC;AAC1F,IAAA,IAAI,CAAC,SAAA,EAAW;AAChB,IAAA,IAAI,QAAA,EAAU;AACZ,MAAA,SAAA,CAAU,IAAA,CAAK,KAAA,EAAO,IAAA,EAAM,QAAQ,CAAA;AAAA,IACtC,CAAA,MAAO;AACL,MAAA,SAAA,CAAU,IAAA,CAAK,OAAO,IAAI,CAAA;AAAA,IAC5B;AAAA,EACF,CAAA,EAAG,CAAC,SAAS,CAAC,CAAA;AAEd,EAAA,MAAM,YAAA,GAAe,WAAA,CAAY,CAAC,MAAA,KAAmB;AACnD,IAAA,IAAI,CAAC,SAAA,EAAW;AAChB,IAAA,SAAA,CAAU,IAAA,CAAK,CAAA,EAAG,MAAM,CAAA,CAAA,EAAI,MAAM,CAAA,CAAE,CAAA;AAAA,EACtC,CAAA,EAAG,CAAC,SAAA,EAAW,MAAM,CAAC,CAAA;AAEtB,EAAA,MAAM,aAAA,GAAgB,WAAA,CAAY,CAAC,MAAA,EAAgB,IAAA,KAA0B;AAC3E,IAAA,IAAI,CAAC,SAAA,EAAW;AAChB,IAAA,SAAA,CAAU,KAAK,CAAA,EAAG,MAAM,IAAI,MAAM,CAAA,CAAA,EAAI,IAAI,CAAA,CAAE,CAAA;AAAA,EAC9C,CAAA,EAAG,CAAC,SAAA,EAAW,MAAM,CAAC,CAAA;AAEtB,EAAA,OAAO,EAAE,IAAA,EAAM,IAAA,EAAM,YAAA,EAAc,aAAA,EAAe,aAAa,SAAA,EAAU;AAC3E;;;;"}