@smoove/transitions 0.1.1 → 0.1.2

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Files changed (2) hide show
  1. package/README.md +6 -6
  2. package/package.json +3 -3
package/README.md CHANGED
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  # @smoove/transitions
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- Scene transitions for [smoove](https://smoove.dev) blend one scene into
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+ Scene transitions for [smoove](https://smoove.dev). Blend one scene into
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  the next with cross-fades, slides, wipes, and WebGL shader effects.
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  A transition overlaps the end of one scene with the start of the next while
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  ## Presentations
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- **Geometric** run on Konva transforms, work everywhere the player does and
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- render headlessly with no extra setup: `fade`, `slide`, `wipe`, `clockWipe`,
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- `iris`, `flip`, `none`.
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+ **Geometric** presentations run on Konva transforms, so they work everywhere
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+ the player does and render headlessly with no extra setup: `fade`, `slide`,
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+ `wipe`, `clockWipe`, `iris`, `flip`, `none`.
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- **Shader** run on WebGL2 fragment shaders in the browser and fall back to
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- `fade()` without it: `dissolve`, `crosswarp`, `crossZoom`, and more. To
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+ **Shader** presentations run on WebGL2 fragment shaders in the browser and
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+ fall back to `fade()` without it: `dissolve`, `crosswarp`, `crossZoom`, and more. To
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  render them headlessly, import `@smoove/renderer/gl` before building the
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  composition.
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package/package.json CHANGED
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  {
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  "name": "@smoove/transitions",
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- "version": "0.1.1",
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- "description": "Transitions for smoove TransitionSeries, 18 presentations and 2 timings.",
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+ "version": "0.1.2",
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+ "description": "Scene transitions for smoove: TransitionSeries with 18 presentations and 2 timings.",
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  "license": "MIT",
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  "repository": {
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  "type": "git",
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  ],
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  "peerDependencies": {
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  "konva": ">=10",
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- "@smoove/core": "^0.1.1"
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+ "@smoove/core": "^0.1.2"
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  },
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  "publishConfig": {
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  "access": "public"