@smartico/public-api 0.0.71 → 0.0.73

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -18,7 +18,7 @@ export interface SAWTemplate {
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  maxActiveSpinsAllowed: number;
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  maxSpinsCount: number;
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  maxSpinsPediodMs: number;
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- next_available_spin_ts: number;
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+ next_available_spin_ts?: number;
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  saw_skin_key: string;
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  saw_skin_ui_definition: {
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  skin_folder: string;
@@ -14,4 +14,5 @@ export interface AchievementPublicMeta {
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  hide_locked_mission?: boolean;
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  custom_section_id?: number;
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  only_in_custom_section?: boolean;
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+ hint_text?: string;
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  }
@@ -13,6 +13,9 @@ export declare class WSAPI {
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  /** Returns all the missions available the current user.
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  * The returned missions is cached for 30 seconds. But you can pass the onUpdate callback as a parameter. Note that each time you call getMissions with a new onUpdate callback, the old one will be overwritten by the new one.
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  * The onUpdate callback will be called on mission OptIn and the updated missions will be passed to it. */
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+ /**
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+ * @param params
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+ */
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  getMissions({ onUpdate }?: {
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  onUpdate?: (data: TMissionOrBadge[]) => void;
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  }): Promise<TMissionOrBadge[]>;
@@ -24,7 +27,11 @@ export declare class WSAPI {
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  getStoreCategories(): Promise<TStoreItem[]>;
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  /** Returns the list of mini-games available for user
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  * The returned list of mini-games is cached for 30 seconds. But you can pass the onUpdate callback as a parameter. Note that each time you call getMiniGames with a new onUpdate callback, the old one will be overwritten by the new one.
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- * The onUpdate callback will be called on available spin count change, if mini-game has increasing jackpot per spin or wined prize is spin/jackpot and if max count of the available user spin equal one. Updated templates will be passed to onUpdate callback. */
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+ * The onUpdate callback will be called on available spin count change, if mini-game has increasing jackpot per spin or wined prize is spin/jackpot and if max count of the available user spin equal one, also if the spins were issued to the user manually in the BO. Updated templates will be passed to onUpdate callback. */
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+ /**
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+ /**
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+ * @param params
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+ */
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  getMiniGames({ onUpdate }?: {
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  onUpdate?: (data: TMiniGameTemplate[]) => void;
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  }): Promise<TMiniGameTemplate[]>;
@@ -33,12 +40,16 @@ export declare class WSAPI {
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  /** Returns all the active instances of tournaments
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  * The returned list is cached for 30 seconds. But you can pass the onUpdate callback as a parameter. Note that each time you call getTournamentsList with a new onUpdate callback, the old one will be overwritten by the new one.
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  * The onUpdate callback will be called when the user has registered in a tournament. Updated list will be passed to onUpdate callback.*/
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+ /**
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+ * @param params
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+ */
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  getTournamentsList({ onUpdate }?: {
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  onUpdate?: (data: TTournament[]) => void;
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  }): Promise<TTournament[]>;
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  /** Returns details information of specific tournament instance, the response will includ tournamnet info and the leaderboard of players */
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  getTournamentInstanceInfo(tournamentInstanceId: number): Promise<TTournamentDetailed>;
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  private updateOnSpin;
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+ private updateOnAddSpin;
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  private updateOnPrizeWin;
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  private updateMissionsOnOptIn;
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  private updateTournamentsOnRegistration;
package/dist/index.js CHANGED
@@ -837,6 +837,12 @@ var WSAPI = /*#__PURE__*/function () {
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  on(exports.ClassId.SAW_SPINS_COUNT_PUSH, function (data) {
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  return _this.updateOnSpin(data);
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  });
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+ on(exports.ClassId.SAW_SPINS_COUNT_PUSH, function (data) {
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+ return _this.updateOnSpin(data);
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+ });
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+ on(exports.ClassId.SAW_SHOW_SPIN_PUSH, function () {
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+ return _this.updateOnAddSpin();
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+ });
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  on(exports.ClassId.SAW_DO_SPIN_RESPONSE, function (data) {
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  return on(exports.ClassId.SAW_AKNOWLEDGE_RESPONSE, function () {
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  return _this.updateOnPrizeWin(data);
@@ -872,6 +878,9 @@ var WSAPI = /*#__PURE__*/function () {
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  /** Returns all the missions available the current user.
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  * The returned missions is cached for 30 seconds. But you can pass the onUpdate callback as a parameter. Note that each time you call getMissions with a new onUpdate callback, the old one will be overwritten by the new one.
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  * The onUpdate callback will be called on mission OptIn and the updated missions will be passed to it. */
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+ /**
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+ * @param params
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+ */
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  ;
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  _proto.getMissions = function getMissions(_temp) {
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  var _ref = _temp === void 0 ? {} : _temp,
@@ -914,7 +923,11 @@ var WSAPI = /*#__PURE__*/function () {
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  }
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  /** Returns the list of mini-games available for user
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  * The returned list of mini-games is cached for 30 seconds. But you can pass the onUpdate callback as a parameter. Note that each time you call getMiniGames with a new onUpdate callback, the old one will be overwritten by the new one.
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- * The onUpdate callback will be called on available spin count change, if mini-game has increasing jackpot per spin or wined prize is spin/jackpot and if max count of the available user spin equal one. Updated templates will be passed to onUpdate callback. */
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+ * The onUpdate callback will be called on available spin count change, if mini-game has increasing jackpot per spin or wined prize is spin/jackpot and if max count of the available user spin equal one, also if the spins were issued to the user manually in the BO. Updated templates will be passed to onUpdate callback. */
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+ /**
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+ /**
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+ * @param params
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+ */
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  ;
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  _proto.getMiniGames = function getMiniGames(_temp2) {
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  var _ref2 = _temp2 === void 0 ? {} : _temp2,
@@ -950,6 +963,9 @@ var WSAPI = /*#__PURE__*/function () {
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  /** Returns all the active instances of tournaments
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  * The returned list is cached for 30 seconds. But you can pass the onUpdate callback as a parameter. Note that each time you call getTournamentsList with a new onUpdate callback, the old one will be overwritten by the new one.
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  * The onUpdate callback will be called when the user has registered in a tournament. Updated list will be passed to onUpdate callback.*/
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+ /**
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+ * @param params
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+ */
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  ;
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  _proto.getTournamentsList = function getTournamentsList(_temp3) {
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  var _ref3 = _temp3 === void 0 ? {} : _temp3,
@@ -990,13 +1006,23 @@ var WSAPI = /*#__PURE__*/function () {
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  return Promise.reject(e);
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  }
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  };
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- _proto.updateOnPrizeWin = function updateOnPrizeWin(data) {
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+ _proto.updateOnAddSpin = function updateOnAddSpin() {
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  try {
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  var _this12 = this;
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+ return Promise.resolve(_this12.api.sawGetTemplatesT(null)).then(function (payload) {
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+ _this12.updateEntity(onUpdateContextKey.Saw, payload);
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+ });
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+ } catch (e) {
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+ return Promise.reject(e);
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+ }
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+ };
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+ _proto.updateOnPrizeWin = function updateOnPrizeWin(data) {
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+ try {
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+ var _this13 = this;
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  var _temp5 = function () {
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  if (data.errCode === exports.SAWSpinErrorCode.SAW_OK) {
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  return Promise.resolve(OCache.use(onUpdateContextKey.Saw, ECacheContext.WSAPI, function () {
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- return _this12.api.sawGetTemplatesT(null);
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+ return _this13.api.sawGetTemplatesT(null);
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  }, CACHE_DATA_SEC)).then(function (templates) {
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  var _template$prizes$find;
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  var template = templates.find(function (t) {
@@ -1009,8 +1035,8 @@ var WSAPI = /*#__PURE__*/function () {
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  })) == null ? void 0 : _template$prizes$find.prize_type;
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  var _temp4 = function () {
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  if (template.jackpot_add_on_attempt || template.spin_count === 1 || prizeType === exports.MiniGamePrizeTypeName.JACKPOT || prizeType === exports.MiniGamePrizeTypeName.SPIN) {
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- return Promise.resolve(_this12.api.sawGetTemplatesT(null)).then(function (updatedTemplates) {
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- _this12.updateEntity(onUpdateContextKey.Saw, updatedTemplates);
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+ return Promise.resolve(_this13.api.sawGetTemplatesT(null)).then(function (updatedTemplates) {
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+ _this13.updateEntity(onUpdateContextKey.Saw, updatedTemplates);
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  });
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  }
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  }();
@@ -1025,9 +1051,9 @@ var WSAPI = /*#__PURE__*/function () {
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  };
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  _proto.updateMissionsOnOptIn = function updateMissionsOnOptIn() {
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  try {
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- var _this13 = this;
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- return Promise.resolve(_this13.api.missionsGetItemsT(null)).then(function (payload) {
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- _this13.updateEntity(onUpdateContextKey.Missions, payload);
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+ var _this14 = this;
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+ return Promise.resolve(_this14.api.missionsGetItemsT(null)).then(function (payload) {
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+ _this14.updateEntity(onUpdateContextKey.Missions, payload);
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  });
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  } catch (e) {
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  return Promise.reject(e);
@@ -1035,9 +1061,9 @@ var WSAPI = /*#__PURE__*/function () {
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  };
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  _proto.updateTournamentsOnRegistration = function updateTournamentsOnRegistration() {
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  try {
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- var _this14 = this;
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- return Promise.resolve(_this14.api.tournamentsGetLobbyT(null)).then(function (payload) {
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- _this14.updateEntity(onUpdateContextKey.TournamentList, payload);
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+ var _this15 = this;
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+ return Promise.resolve(_this15.api.tournamentsGetLobbyT(null)).then(function (payload) {
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+ _this15.updateEntity(onUpdateContextKey.TournamentList, payload);
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  });
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  } catch (e) {
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  return Promise.reject(e);
@@ -1045,9 +1071,9 @@ var WSAPI = /*#__PURE__*/function () {
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  };
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  _proto.updateEntity = function updateEntity(contextKey, payload) {
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  try {
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- var _this15 = this;
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+ var _this16 = this;
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  OCache.set(contextKey, payload, ECacheContext.WSAPI);
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- var onUpdate = _this15.onUpdateCallback.get(contextKey);
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+ var onUpdate = _this16.onUpdateCallback.get(contextKey);
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  if (onUpdate) {
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  onUpdate(payload);
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  }