@smartico/public-api 0.0.61 → 0.0.63

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@@ -20,6 +20,7 @@ export declare enum PublicLabelSettings {
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  GAMIFICATION_UI_LEVEL_IMAGE_MOB = "GAMIFICATION_UI_LEVEL_IMAGE_MOB",
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  GAMIFICATION_UI_LEVEL_IMAGE_DESK = "GAMIFICATION_UI_LEVEL_IMAGE_DESK",
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  GAMIFICATION_LEVELS_LOGIC2 = "GAMIFICATION_LEVELS_LOGIC2",
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+ GAMIFICATION_LEVELS_LOGIC3 = "GAMIFICATION_LEVELS_LOGIC2",
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  AVATAR_CUSTOM_IMAGE_MAX_ID = "AVATAR_CUSTOM_IMAGE_MAX_ID",
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  AVATAR_CUSTOM_IMAGE_FOLDER = "AVATAR_CUSTOM_IMAGE_FOLDER",
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  GAMIFICATION_SHOW_POWERED_BY = "GAMIFICATION_SHOW_POWERED_BY",
@@ -18,6 +18,7 @@ export interface SAWTemplate {
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  maxActiveSpinsAllowed: number;
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  maxSpinsCount: number;
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  maxSpinsPediodMs: number;
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+ next_availabe_spin_ts: number;
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  saw_skin_key: string;
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  saw_skin_ui_definition: {
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  skin_folder: string;
@@ -8,4 +8,5 @@ export interface StoreItemPublicMeta {
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  limit_message: string;
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  priority: number;
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  related_items: number[];
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+ hint_text: string;
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  }
@@ -47,6 +47,7 @@ export interface TMiniGameTemplate {
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  saw_buyin_type: SAWBuyInTypeName;
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  buyin_cost_points: number;
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  spin_count?: number;
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+ next_availabe_spin_ts: number;
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  /** The message that should be shown to the user when he cannot play the game, server rejected attempt with error code SAWSpinErrorCode.SAW_FAILED_MAX_SPINS_REACHED */
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  over_limit_message: string;
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  /** The message that should be shown to the user when he cannot play the game because he doesn't have spin attempts or points. */
package/dist/index.js CHANGED
@@ -289,6 +289,7 @@ var SAWTemplatesTransform = function SAWTemplatesTransform(items) {
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  jackpot_add_on_attempt: r.jackpot_add_on_attempt,
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  jackpot_current: r.jackpot_current,
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  spin_count: r.spin_count,
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+ next_availabe_spin_ts: r.next_availabe_spin_ts,
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  prizes: r.prizes.map(function (p) {
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  var y = {
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  id: p.saw_prize_id,
@@ -480,6 +481,7 @@ exports.PublicLabelSettings = void 0;
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  PublicLabelSettings["GAMIFICATION_UI_LEVEL_IMAGE_MOB"] = "GAMIFICATION_UI_LEVEL_IMAGE_MOB";
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  PublicLabelSettings["GAMIFICATION_UI_LEVEL_IMAGE_DESK"] = "GAMIFICATION_UI_LEVEL_IMAGE_DESK";
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  PublicLabelSettings["GAMIFICATION_LEVELS_LOGIC2"] = "GAMIFICATION_LEVELS_LOGIC2";
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+ PublicLabelSettings["GAMIFICATION_LEVELS_LOGIC3"] = "GAMIFICATION_LEVELS_LOGIC2";
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  PublicLabelSettings["AVATAR_CUSTOM_IMAGE_MAX_ID"] = "AVATAR_CUSTOM_IMAGE_MAX_ID";
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  PublicLabelSettings["AVATAR_CUSTOM_IMAGE_FOLDER"] = "AVATAR_CUSTOM_IMAGE_FOLDER";
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  PublicLabelSettings["GAMIFICATION_SHOW_POWERED_BY"] = "GAMIFICATION_SHOW_POWERED_BY";