@smartico/public-api 0.0.435 → 0.0.437

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@@ -73,7 +73,8 @@ declare enum PushClientPlatform {
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  CHROME_MOBILE = 8,
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  FIREFOX_MOBILE = 9,
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  SAFARI_MOBILE = 10,
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- OPERA_MOBILE = 11
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+ OPERA_MOBILE = 11,
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+ NATIVE_HARMONY = 12
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  }
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  declare enum ClientActivityRequestId {
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  MINI_WIDGET_SHOWN = 1,
@@ -26,8 +26,8 @@ export interface TMiniGamePrize {
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  name: string;
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  /** The type of the prize — see {@link MiniGamePrizeTypeName} ('no-prize', 'points', 'gems-and-diamonds', 'spin', 'bonus', 'jackpot', 'raffle-ticket', 'mission', 'change-level', 'manual') */
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  prize_type: MiniGamePrizeTypeName;
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- /** Numeric value of the prize in case it's 'points' or 'spin' type. For other types of prizes this value is not relevant.
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- * For example for prize '100 points' the prize_value will be 100. For '100 free spins' the prize_value will be 100.
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+ /** Amount of the prize: points for 'points', attempts for 'spin', gems or diamonds for 'gems-and-diamonds' (their sum when the prize gives both), tickets for 'raffle-ticket'. Not relevant for other types.
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+ * For example for prize '100 points' the prize_value will be 100, for '100 free spins' 100, for '50 Diamonds' 50.
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  */
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  prize_value?: number;
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  /** Custom font size in px for rendering the prize name on the game surface (e.g. a wheel sector), desktop */
package/dist/index.js CHANGED
@@ -483,6 +483,22 @@ var MiniGamePrizeTypeNamed = function MiniGamePrizeTypeNamed(type) {
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  return (_SAWPrizeType$NO_PRIZ = {}, _SAWPrizeType$NO_PRIZ[exports.SAWPrizeType.NO_PRIZE] = exports.MiniGamePrizeTypeName.NO_PRIZE, _SAWPrizeType$NO_PRIZ[exports.SAWPrizeType.POINTS] = exports.MiniGamePrizeTypeName.POINTS, _SAWPrizeType$NO_PRIZ[exports.SAWPrizeType.BONUS] = exports.MiniGamePrizeTypeName.BONUS, _SAWPrizeType$NO_PRIZ[exports.SAWPrizeType.MANUAL] = exports.MiniGamePrizeTypeName.MANUAL, _SAWPrizeType$NO_PRIZ[exports.SAWPrizeType.SPIN] = exports.MiniGamePrizeTypeName.SPIN, _SAWPrizeType$NO_PRIZ[exports.SAWPrizeType.JACKPOT] = exports.MiniGamePrizeTypeName.JACKPOT, _SAWPrizeType$NO_PRIZ[exports.SAWPrizeType.CHANGE_LEVEL] = exports.MiniGamePrizeTypeName.CHANGE_LEVEL, _SAWPrizeType$NO_PRIZ[exports.SAWPrizeType.MISSION] = exports.MiniGamePrizeTypeName.MISSION, _SAWPrizeType$NO_PRIZ[exports.SAWPrizeType.RAFFLE_TICKET] = exports.MiniGamePrizeTypeName.RAFFLE_TICKET, _SAWPrizeType$NO_PRIZ[exports.SAWPrizeType.GEMS_AND_DIAMONDS] = exports.MiniGamePrizeTypeName.GEMS_AND_DIAMONDS, _SAWPrizeType$NO_PRIZ)[type] || exports.MiniGamePrizeTypeName.UNKNOWN;
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  };
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+ /**
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+ * The amount a prize gives. Gems/diamonds and raffle-ticket prizes carry it in
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+ * `prize_details_json` (their `prize_value` is only a default), the same way the
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+ * default Smartico UI reads it; every other type keeps `prize_value`.
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+ */
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+ var sawPrizeValue = function sawPrizeValue(p) {
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+ var d = p.prize_details_json;
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+ var n = 0;
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+ if (p.prize_type_id === exports.SAWPrizeType.GEMS_AND_DIAMONDS && d) {
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+ // _gems_diamonds_type: 0 gems, 1 diamonds, 2 both
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+ n = (d._gems_diamonds_type === 1 ? 0 : d.gems || 0) + (d._gems_diamonds_type === 0 ? 0 : d.diamonds || 0);
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+ } else if (p.prize_type_id === exports.SAWPrizeType.RAFFLE_TICKET && d) {
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+ n = d.tickets_count || 0;
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+ }
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+ return n > 0 ? n : p.prize_value;
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+ };
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  var SAWTemplatesTransform = function SAWTemplatesTransform(items) {
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  return items.map(function (r) {
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  var _r$saw_skin_ui_defini;
@@ -536,7 +552,7 @@ var SAWTemplatesTransform = function SAWTemplatesTransform(items) {
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  id: p.saw_prize_id,
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  name: p.saw_prize_ui_definition.name,
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  prize_type: MiniGamePrizeTypeNamed(p.prize_type_id),
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- prize_value: p.prize_value,
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+ prize_value: sawPrizeValue(p),
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  font_size: p.saw_prize_ui_definition.font_size,
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  font_size_mobile: p.saw_prize_ui_definition.font_size_mobile,
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  icon: p.saw_prize_ui_definition.icon,