@smartico/public-api 0.0.410 → 0.0.411

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -546,7 +546,11 @@ next [getMiniGamesHistory](#getminigameshistory) fetch the row shows `is_claimed
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  true` with no prize attached. Use this for game mechanics where the
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  player can decline or forfeit the drawn prize — e.g. a
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  gamble/discard step, or a client-driven game where the user's final
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- action decides whether the pre-drawn prize is actually won. It only
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+ action decides whether the pre-drawn prize is actually won (the
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+ default Smartico UI does this for the Voyager game: failing the
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+ star-collection run finalises the spin as lost). When configured,
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+ the prize's `aknowledge_message_lose` is the operator's result copy
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+ for this case — show it instead of `aknowledge_message`. It only
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  works on a spin that is not yet finalised, so it requires playing
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  with `acknowledge: false` and calling promptly — once the automatic
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  acknowledge or the server-side fallback (below) has finalised the
@@ -576,6 +580,8 @@ call here.
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  - Either way the spin's `is_claimed` flips to `true` on the next
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  [getMiniGamesHistory](#getminigameshistory) fetch.
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+ **UI guidance**: see [UI Guide — `miniGameWinAcknowledgeRequest`](../_media/UIGuide_miniGameWinAcknowledgeRequest.md).
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+
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  **Visitor mode**: not supported.
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  #### Example
@@ -6,42 +6,56 @@
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  > **saw\_prize\_id**: `number`
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+ ID of the prize
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+
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  ***
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  ### saw\_prize\_ui\_definition
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  > **saw\_prize\_ui\_definition**: [`SAWPrizeUI`](SAWPrizeUI.md)
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+ Visual definition of the prize (name, icon, win-modal buttons, per-game rendering hints)
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+
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  ***
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  ### prize\_value?
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  > `optional` **prize\_value?**: `number`
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+ Numeric value for 'points' / 'spin' prize types (e.g. 100 for "100 points"); not relevant for other types
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+
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  ***
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  ### prize\_type\_id
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  > **prize\_type\_id**: [`SAWPrizeType`](../enumerations/SAWPrizeType.md)
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+ The type of the prize — see [SAWPrizeType](../enumerations/SAWPrizeType.md)
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+
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  ***
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  ### place\_from?
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  > `optional` **place\_from?**: `number`
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+ Competition games (MatchX / Quiz): first finishing place this prize applies to
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+
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  ***
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  ### place\_to?
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  > `optional` **place\_to?**: `number`
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+ Competition games (MatchX / Quiz): last finishing place this prize applies to; equals `place_from` for a single-place prize
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+
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  ***
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  ### sawUniqueWinId?
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  > `optional` **sawUniqueWinId?**: `string`
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+ Client-side only — unique id of a win instance generated by the default Smartico UI to dedupe render effects; never sent by the server
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+
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  ***
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  ### pool?
@@ -120,6 +134,8 @@ Always `false` in API responses — deleted prizes are excluded server-side
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  > `optional` **prize\_details\_json?**: `object`
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+ Type-specific prize details — e.g. `gems` / `_gems_diamonds_type` for gems-and-diamonds prizes, `tickets_count` for raffle-ticket prizes
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+
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  #### Index Signature
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  \[`key`: `string`\]: `any`
@@ -129,3 +145,5 @@ Always `false` in API responses — deleted prizes are excluded server-side
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  ### max\_give\_period\_type\_id?
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  > `optional` **max\_give\_period\_type\_id?**: [`AttemptPeriodType`](../enumerations/AttemptPeriodType.md)
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+
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+ Period basis for the prize availability restriction — see [AttemptPeriodType](../enumerations/AttemptPeriodType.md)
@@ -36,6 +36,8 @@
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  > `optional` **aknowledge\_message\_lose?**: `string`
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+ Message shown instead of `aknowledge_message` when the spin is finalised as lost (`lose: true` acknowledge — games with a client-decided outcome, e.g. Voyager)
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+
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  ***
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  ### sectors?
@@ -6,108 +6,144 @@
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  > **saw\_template\_id**: `number`
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+ ID of the mini-game template
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+
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  ***
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  ### saw\_game\_type\_id
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  > **saw\_game\_type\_id**: [`SAWGameType`](../enumerations/SAWGameType.md)
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+ The type of the game — see [SAWGameType](../enumerations/SAWGameType.md)
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+
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  ***
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  ### saw\_template\_ui\_definition
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  > **saw\_template\_ui\_definition**: [`SAWTemplateUI`](SAWTemplateUI.md)
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+ Full UI definition of the mini-game (name, description, skin, colors, per-game visual settings)
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+
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  ***
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  ### saw\_buyin\_type\_id
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  > **saw\_buyin\_type\_id**: [`SAWBuyInType`](../enumerations/SAWBuyInType.md)
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+ How the user is charged per attempt — see [SAWBuyInType](../enumerations/SAWBuyInType.md)
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+
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  ***
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  ### buyin\_cost\_points?
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  > `optional` **buyin\_cost\_points?**: `number`
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+ Cost per attempt in the buy-in currency (points, gems or diamonds per `saw_buyin_type_id`)
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+
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  ***
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  ### visibile\_when\_can\_spin
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  > **visibile\_when\_can\_spin**: `boolean`
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+ Operator hint: show the game only while the user can actually play it (has attempts / sufficient balance)
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+
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  ***
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  ### spin\_count?
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  > `optional` **spin\_count?**: `number`
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+ Number of spin attempts the user currently has (initial value; later changes arrive as spin-count pushes)
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+
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  ***
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  ### prizes
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  > **prizes**: [`SAWPrize`](SAWPrize.md)[]
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+ Prizes configured for this game — see [SAWPrize](SAWPrize.md)
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+
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  ***
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  ### is\_visible
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  > **is\_visible**: `boolean`
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+ Operator visibility flag for the template
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+
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  ***
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  ### activeFromDate?
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  > `optional` **activeFromDate?**: `number`
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+ Time from which the template becomes available (epoch ms); absent when not restricted
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+
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  ***
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  ### activeTillDate?
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  > `optional` **activeTillDate?**: `number`
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+ Time until which the template stays available (epoch ms); absent when not restricted
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+
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  ***
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  ### jackpot\_add\_on\_attempt
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  > **jackpot\_add\_on\_attempt**: `number`
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+ Amount added to the jackpot on every play (abstract contribution — nothing is deducted from the player)
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+
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  ***
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  ### jackpot\_current
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  > **jackpot\_current**: `number`
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+ Current jackpot accumulator value
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+
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  ***
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  ### jackpot\_guaranteed
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  > **jackpot\_guaranteed**: `number`
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+ Seed value of the jackpot — the accumulator starts at (and resets to) this amount after a jackpot win
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+
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  ***
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  ### maxActiveSpinsAllowed
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  > **maxActiveSpinsAllowed**: `number`
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+ Maximum number of unspent spin attempts a user can accumulate
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+
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  ***
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  ### maxSpinsCount
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  > **maxSpinsCount**: `number`
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+ Maximum number of attempts a user can make during `maxSpinsPediodMs`
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+
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  ***
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  ### maxSpinsPediodMs
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  > **maxSpinsPediodMs**: `number`
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+ Length of the attempt-limit period in ms (note the field-name spelling)
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+
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  ***
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  ### next\_available\_spin\_ts?
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  > `optional` **next\_available\_spin\_ts?**: `number`
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+ Epoch-ms time when the next attempt becomes available; populated only when the operator enabled the "show time to the next available spin" setting and max attempts per period is 1
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+
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  ***
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  ### earliest\_expiration\_dt?
@@ -130,12 +166,16 @@ Latest-expiring spin's expiration time for this user (epoch ms); `null`/absent w
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  > **saw\_skin\_key**: `string`
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+ Key of the visual skin the operator selected for the game
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+
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  ***
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  ### saw\_skin\_ui\_definition
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  > **saw\_skin\_ui\_definition**: `object`
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+ Skin assets of the game: `skin_folder` is the base URL for the skin's images, `skin_css` custom CSS overrides, plus optional popup/animation tweaks
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+
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  #### skin\_folder
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  > **skin\_folder**: `string`
@@ -166,14 +206,20 @@ Operator template setting. When enabled, the per-prize stock statistics (`pool`,
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  > `optional` **requires\_prize\_claim?**: `boolean`
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+ Prize Drop only: when true, the pushed prize requires an explicit claim by the user before it is credited
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+
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  ***
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  ### relative\_period\_timezone?
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  > `optional` **relative\_period\_timezone?**: `number`
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+ Timezone offset in minutes used to evaluate the template's period-based rules (UTC minus local, as in JS `Date.getTimezoneOffset()`)
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+
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  ***
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  ### show\_prize\_history?
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  > `optional` **show\_prize\_history?**: `boolean`
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+
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+ Operator setting: show a prize-history entry point (icon / button) on this game's view
@@ -16,7 +16,7 @@ ID of the prize
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  > **name**: `string`
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- The visual name of the prize
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+ Display name of the prize, pre-translated; any jackpot placeholder in it arrives resolved to the live jackpot value
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  ***
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@@ -24,7 +24,7 @@ The visual name of the prize
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  > **prize\_type**: [`MiniGamePrizeTypeName`](../enumerations/MiniGamePrizeTypeName.md)
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- The type of the prize, no-prize, points, bonus, manual, spin, jackpot
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+ The type of the prize — see [MiniGamePrizeTypeName](../enumerations/MiniGamePrizeTypeName.md) ('no-prize', 'points', 'gems-and-diamonds', 'spin', 'bonus', 'jackpot', 'raffle-ticket', 'mission', 'change-level', 'manual')
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  ***
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@@ -32,7 +32,7 @@ The type of the prize, no-prize, points, bonus, manual, spin, jackpot
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  > `optional` **prize\_value?**: `number`
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- Numeric value of the prize in case it's 'points' or 'spin' type. For other types of prizes this value is not relevant.
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+ Numeric value of the prize in case it's 'points' or 'spin' type. For other types of prizes this value is not relevant.
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  For example for prize '100 points' the prize_value will be 100. For '100 free spins' the prize_value will be 100.
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  ***
@@ -41,7 +41,7 @@ For example for prize '100 points' the prize_value will be 100. For '100 free s
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  > `optional` **font\_size?**: `number`
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- Custom font size for the prize (desktop)
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+ Custom font size in px for rendering the prize name on the game surface (e.g. a wheel sector), desktop
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  ***
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@@ -49,7 +49,7 @@ Custom font size for the prize (desktop)
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  > `optional` **font\_size\_mobile?**: `number`
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- Custom font size for the prize (mobile)
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+ Custom font size in px for the prize name, mobile; falls back to `font_size` when absent
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  ***
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@@ -65,7 +65,7 @@ The URL of the icon of the prize, aspect ratio 1:1
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  > **position**: `number`
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- for scratch card defines position of prize in the list
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+ For Scratch Card games — relative order of the prize in the scratch grid (lower first). May be absent for other game types
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  ***
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@@ -73,7 +73,7 @@ for scratch card defines position of prize in the list
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  > **sectors**: `number`[]
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- List of sectors for the prize
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+ For Spin-a-Wheel games — wheel sector indices this prize occupies. Absent for non-wheel games
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  ***
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@@ -81,7 +81,7 @@ List of sectors for the prize
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  > **acknowledge\_type**: [`SAWAcknowledgeTypeName`](../enumerations/SAWAcknowledgeTypeName.md)
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- Type of acknowledge message for users
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+ Which win modal the prize uses — see [SAWAcknowledgeTypeName](../enumerations/SAWAcknowledgeTypeName.md) (Silent / QuickMessage / FullMessage / ExplicitAcknowledge)
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  ***
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@@ -93,11 +93,19 @@ Message that will be shown to user in modal pop-up
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  ***
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+ ### aknowledge\_message\_lose?
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+
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+ > `optional` **aknowledge\_message\_lose?**: `string`
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+
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+ Message shown instead of `aknowledge_message` when the spin is finalised as lost (`lose: true` acknowledge flows — games with a client-decided outcome, e.g. Voyager). Absent unless configured
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+
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+ ***
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+
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  ### acknowledge\_dp
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  > **acknowledge\_dp**: `string`
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- Deep link that will trigger some action in modal pop-up
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+ Deep link executed when the user taps the main action button in the win modal (run it via `_smartico.dp()`)
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  ***
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@@ -105,7 +113,7 @@ Deep link that will trigger some action in modal pop-up
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  > **acknowledge\_action\_title**: `string`
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- The name of the action button in modal pop-up
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+ Label of the main action button in the win modal
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  ***
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@@ -113,7 +121,7 @@ The name of the action button in modal pop-up
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  > `optional` **acknowledge\_dp\_additional?**: `string`
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- Deep link that will trigger some action in modal pop-up (additional)
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+ Deep link of the additional action button in the win modal
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  ***
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@@ -121,7 +129,7 @@ Deep link that will trigger some action in modal pop-up (additional)
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  > `optional` **acknowledge\_action\_title\_additional?**: `string`
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- The name of the action button in modal pop-up (additional)
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+ Label of the additional action button in the win modal
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  ***
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@@ -129,7 +137,7 @@ The name of the action button in modal pop-up (additional)
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  > `optional` **second\_btn?**: `string`
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- Deep link that will trigger some action in modal pop-up (second button)
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+ Deep link of the secondary button in the win modal
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  ***
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@@ -137,7 +145,7 @@ Deep link that will trigger some action in modal pop-up (second button)
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  > `optional` **second\_btn\_action\_title?**: `string`
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- The name of the action button in modal pop-up (second button)
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+ Label of the secondary button in the win modal
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  ***
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@@ -225,7 +233,7 @@ Always `false` in API responses — deleted prizes are excluded server-side
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  > `optional` **custom\_data?**: `any`
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- The custom data of the mini-game defined by operator in the BackOffice. Can be a JSON object, string or number
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+ The custom data of the prize defined by the operator. Can be a JSON object, string or number
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  ***
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@@ -233,7 +241,7 @@ The custom data of the mini-game defined by operator in the BackOffice. Can be a
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  > `optional` **prize\_modifiers?**: [`PrizeModifiers`](../enumerations/PrizeModifiers.md)[]
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- Prize modifiers that will multiply by 2x, 5x or 10x the current total. This will not affect the final Prize Amount that will be awarded.
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+ Step-modifier tiles for step games (Treasure Hunt / Voyager) — see [PrizeModifiers](../enumerations/PrizeModifiers.md) (2x / 5x / 10x, /2 / /5 / /10, 0, reset) applied to the running total revealed during the game. Presentation only — the awarded amount is still `prize_value`
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  ***
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@@ -241,7 +249,7 @@ Prize modifiers that will multiply by 2x, 5x or 10x the current total. This will
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  > `optional` **allow\_split\_decimal?**: `boolean`
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- When enabled, you can split prize value by decimal values
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+ Step games (Treasure Hunt / Voyager): when true, the per-step revealed amounts of the prize value may be fractional; when false the split uses whole numbers
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  ***
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@@ -249,7 +257,7 @@ When enabled, you can split prize value by decimal values
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  > `optional` **hide\_prize\_from\_history?**: `boolean`
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- When enabled, you can hide prize from prize history
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+ Operator hint to hide this prize when rendering prize-history UIs. Informational only — API responses are not filtered by it
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  ***
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@@ -257,7 +265,7 @@ When enabled, you can hide prize from prize history
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  > `optional` **requirements\_to\_get\_prize?**: `string`
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- Requirements to claim the prize (lootbox specific)
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+ Operator text describing what the user must do to be eligible for this prize (lootbox games); shown when the prize is not yet available to the user
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  ***
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@@ -265,4 +273,4 @@ Requirements to claim the prize (lootbox specific)
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  > `optional` **max\_give\_period\_type\_id?**: [`AttemptPeriodType`](../enumerations/AttemptPeriodType.md)
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- The period type for the prize to be given: Time from last attempt, Calendar days UTC, Calendar days user time zone, Lifetime
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+ Period basis for the prize availability restriction — see [AttemptPeriodType](../enumerations/AttemptPeriodType.md). `CalendarDaysUserTimeZone` evaluates `weekdays` / the active window in the user's timezone; the other types use `relative_period_timezone`
@@ -96,10 +96,9 @@ in case of charging type 'Spin attempts', shows the current number of spin attem
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  > **next\_available\_spin\_ts**: `number`
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- if the game is limit to the number of spins that user can do during period of time,
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- this property shows the epoch time in UTC when the next attempt will be available.
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- Note that you need to enable 'Show time to the next available spin' setting on mini-game template in the backoffice
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- Important: this field will not be populated if “Max number of attempts a user can do” is set to value different from 1
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+ If the game limits the number of attempts per period of time, the epoch-ms time (UTC) when the next attempt becomes available.
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+ Populated only when the operator enabled the "show time to the next available spin" template setting, and only when the
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+ template's maximum attempts per period is 1.
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  ***
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@@ -144,7 +143,7 @@ The message that should be shown to the user when he cannot play the game becaus
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  > **jackpot\_current**: `number`
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- Current jackpont amount, if jackpot is enabled.
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+ Current jackpot amount, if jackpot is enabled.
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  ***
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@@ -192,7 +191,7 @@ The custom data of the mini-game defined by operator in the BackOffice. Can be a
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  > **prizes**: [`TMiniGamePrize`](TMiniGamePrize.md)[]
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- List of prizes for mini-games
194
+ Prizes configured for this game — see [TMiniGamePrize](TMiniGamePrize.md)
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  ***
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@@ -208,7 +207,7 @@ Operator template setting. When enabled, the per-prize stock statistics (`pool`,
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  > `optional` **relative\_period\_timezone?**: `number`
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- Time zone to ensure each day aligns with your local midnight.
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+ Timezone offset in minutes used to evaluate the template's period-based rules (UTC minus local, as in JS `Date.getTimezoneOffset()` — e.g. `-180` for UTC+3)
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  ***
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@@ -216,7 +215,7 @@ Time zone to ensure each day aligns with your local midnight.
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  > `optional` **activeFromDate?**: `number`
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- Holds time from which template will become available, for the template that are targeted to be available from specific time (UNIX timestamp)
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+ Time from which the template becomes available (epoch ms); absent when not restricted
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  ***
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@@ -224,7 +223,7 @@ Holds time from which template will become available, for the template that are
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  > `optional` **activeTillDate?**: `number`
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- Holds time till which template will become available, for the templates that are targeted to be available from specific time (UNIX timestamp)
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+ Time until which the template stays available (epoch ms); absent when not restricted
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  ***
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@@ -232,7 +231,7 @@ Holds time till which template will become available, for the templates that are
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  > `optional` **steps\_to\_finish\_game?**: `number`
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- The amount of steps to complete the game and gather the prize
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+ Number of steps to complete the game and collect the prize (step games — Voyager / Treasure Hunt)
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  ***
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@@ -248,7 +247,7 @@ ID of the operator-defined custom section (widget menu grouping) the mini-game i
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  > **saw\_template\_ui\_definition**: [`SAWTemplateUI`](SAWTemplateUI.md)
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- The UI definition of the mini-game
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+ Full raw UI definition of the mini-game (skin, colors, per-game visual settings) — see [SAWTemplateUI](SAWTemplateUI.md). The commonly needed values are already lifted onto this template object
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  ***
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@@ -256,7 +255,7 @@ The UI definition of the mini-game
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  > `optional` **game\_layout?**: [`SAWGameLayoutName`](../enumerations/SAWGameLayoutName.md)
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- The layout of the game
258
+ Grid layout of the game. Populated only for Lootbox game types (LootboxWeekdays / LootboxCalendarDays)
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  ***
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@@ -264,7 +263,7 @@ The layout of the game
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  > `optional` **show\_prize\_history?**: `boolean`
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- When enabled the prize history icon is visible on a certain template
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+ Operator setting: show a prize-history entry point (icon / button) on this game's view
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  ***
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