@smartico/public-api 0.0.408 → 0.0.409

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@@ -229,7 +229,12 @@ export interface GamePickEvent {
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  resolution_score?: number;
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  /** Whether this event is still accepting predictions */
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  is_open_for_bets?: boolean;
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- /** Betting odds details for the event outcomes */
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+ /** Per-outcome numbers keyed by the outcome value (`'1'` / `'x'` / `'2'`, `'yes'` / `'no'`, …).
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+ * Dual-purpose by event type:
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+ * - Sports / MatchX: decimal **betting odds** (e.g. `{ "1": 2.45, "x": 3.26, "2": 3.01 }`).
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+ * - Quiz: when the round's `show_users_preference` is `true`, these are aggregated
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+ * **user-preference percentages** — what other users predicted, summing to ~100
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+ * (e.g. `{ "1": 33, "x": 25, "2": 42 }`). Render as the "what others predicted" bar. */
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  odds_details?: {
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  odd_value: {
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  [key: string]: number;
@@ -1,4 +1,5 @@
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  import { ProtocolResponse } from '../Base/ProtocolResponse';
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+ import { TClanTournamentPlayers } from '../WSAPI/WSAPITypes';
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  export interface ClanTournamentPlayerRaw {
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  userId: number;
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  cleanExtUserId: string;
@@ -16,19 +17,4 @@ export interface GetClanTournamentPlayersResponse extends ProtocolResponse {
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  tournament_instance_id: number;
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  players: ClanTournamentPlayerRaw[];
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  }
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- export interface TClanTournamentPlayer {
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- user_id: number;
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- clean_ext_user_id: string;
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- public_username: string;
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- avatar_id: string;
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- avatar_real_id: number;
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- avatar_url?: string;
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- position: number;
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- scores: number;
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- is_me: boolean;
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- }
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- export interface TClanTournamentPlayersResult {
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- tournament_instance_id: number;
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- players: TClanTournamentPlayer[];
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- }
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- export declare const clanTournamentPlayersTransform: (response: GetClanTournamentPlayersResponse) => TClanTournamentPlayersResult;
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+ export declare const clanTournamentPlayersTransform: (response: GetClanTournamentPlayersResponse) => TClanTournamentPlayers;
@@ -50,6 +50,10 @@ export interface TMiniGamePrize {
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  acknowledge_dp_additional?: string;
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  /** The name of the action button in modal pop-up (additional) */
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  acknowledge_action_title_additional?: string;
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+ /** Deep link that will trigger some action in modal pop-up (second button) */
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+ second_btn?: string;
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+ /** The name of the action button in modal pop-up (second button) */
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+ second_btn_action_title?: string;
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  /** Message when the prize pool is empty for that specific prize */
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  out_of_stock_message?: string;
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  /** Number of items in stock */
package/dist/index.js CHANGED
@@ -542,6 +542,8 @@ var SAWTemplatesTransform = function SAWTemplatesTransform(items) {
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  acknowledge_action_title: p.saw_prize_ui_definition.acknowledge_action_title,
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  acknowledge_dp_additional: p.saw_prize_ui_definition.acknowledge_dp_additional,
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  acknowledge_action_title_additional: p.saw_prize_ui_definition.acknowledge_action_title_additional,
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+ second_btn: p.saw_prize_ui_definition.second_btn,
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+ second_btn_action_title: p.saw_prize_ui_definition.second_btn_action_title,
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  out_of_stock_message: p.saw_prize_ui_definition.out_of_stock_message,
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  pool: p.pool,
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  pool_initial: p.pool_initial,
@@ -1760,6 +1762,9 @@ exports.AchievementClaimPeriodTypeId = void 0;
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  AchievementClaimPeriodTypeId[AchievementClaimPeriodTypeId["ExactPeriod"] = 1] = "ExactPeriod";
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  })(exports.AchievementClaimPeriodTypeId || (exports.AchievementClaimPeriodTypeId = {}));
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+ // Consumer-facing types live in WSAPITypes.ts (`TClanTournamentPlayers`) — the
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+ // single source documented + emitted to docs. This transform maps the raw wire
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+ // shape onto it; do not re-declare a parallel result/player type here.
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  var clanTournamentPlayersTransform = function clanTournamentPlayersTransform(response) {
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  return {
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  tournament_instance_id: response.tournament_instance_id,