@smartico/public-api 0.0.381 → 0.0.382
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/MiniGames/SAWGameType.d.ts +3 -1
- package/dist/MiniGames/SAWTemplateUI.d.ts +7 -0
- package/dist/index.js +3 -1
- package/dist/index.js.map +1 -1
- package/dist/index.modern.mjs +4 -1
- package/dist/index.modern.mjs.map +1 -1
- package/package.json +1 -1
- package/src/MiniGames/SAWGameType.ts +3 -0
- package/src/MiniGames/SAWTemplateUI.ts +10 -0
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@@ -10,7 +10,8 @@ export declare enum SAWGameType {
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10
10
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TreasureHunt = 9,
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11
11
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Voyager = 10,
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12
12
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Plinko = 11,
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13
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-
CoinFlip = 12
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13
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+
CoinFlip = 12,
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14
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+
CustomMinigame = 13
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}
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export declare enum SAWGameTypeName {
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SpinAWheel = "wheel",
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@@ -25,6 +26,7 @@ export declare enum SAWGameTypeName {
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Voyager = "voyager",
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Plinko = "plinko",
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CoinFlip = "coin_flip",
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+
CustomMinigame = "custom_minigame",
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Unknown = "unknown"
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}
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/** @hidden */
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@@ -363,6 +363,13 @@ export interface SAWTemplateUI {
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* | `SAWGameDifficultyType.HARD = 3` | Hard |
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*/
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game_difficulty?: SAWGameDifficultyType;
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/**
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* URL of the operator-hosted custom mini-game, loaded inside an iframe by
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* the widget for `SAWGameType.CustomMinigame`. The operator is trusted, so
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* the iframe is rendered without a sandbox.
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* Back-Office label: _"Game URL"_.
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*/
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custom_game_url?: string;
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/**
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* Minutes for the Voyager seed window.
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* The seed window is the range of seeds that can be used to generate the map.
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package/dist/index.js
CHANGED
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@@ -388,6 +388,7 @@ exports.SAWGameType = void 0;
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SAWGameType[SAWGameType["Voyager"] = 10] = "Voyager";
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SAWGameType[SAWGameType["Plinko"] = 11] = "Plinko";
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SAWGameType[SAWGameType["CoinFlip"] = 12] = "CoinFlip";
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+
SAWGameType[SAWGameType["CustomMinigame"] = 13] = "CustomMinigame";
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})(exports.SAWGameType || (exports.SAWGameType = {}));
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exports.SAWGameTypeName = void 0;
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(function (SAWGameTypeName) {
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@@ -403,12 +404,13 @@ exports.SAWGameTypeName = void 0;
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SAWGameTypeName["Voyager"] = "voyager";
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SAWGameTypeName["Plinko"] = "plinko";
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SAWGameTypeName["CoinFlip"] = "coin_flip";
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+
SAWGameTypeName["CustomMinigame"] = "custom_minigame";
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SAWGameTypeName["Unknown"] = "unknown";
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})(exports.SAWGameTypeName || (exports.SAWGameTypeName = {}));
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/** @hidden */
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var SAWGameTypeNamed = function SAWGameTypeNamed(type) {
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var _SAWGameType$SpinAWhe;
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-
return (_SAWGameType$SpinAWhe = {}, _SAWGameType$SpinAWhe[exports.SAWGameType.SpinAWheel] = exports.SAWGameTypeName.SpinAWheel, _SAWGameType$SpinAWhe[exports.SAWGameType.ScratchCard] = exports.SAWGameTypeName.ScratchCard, _SAWGameType$SpinAWhe[exports.SAWGameType.MatchX] = exports.SAWGameTypeName.MatchX, _SAWGameType$SpinAWhe[exports.SAWGameType.GiftBox] = exports.SAWGameTypeName.GiftBox, _SAWGameType$SpinAWhe[exports.SAWGameType.PrizeDrop] = exports.SAWGameTypeName.PrizeDrop, _SAWGameType$SpinAWhe[exports.SAWGameType.Quiz] = exports.SAWGameTypeName.Quiz, _SAWGameType$SpinAWhe[exports.SAWGameType.LootboxWeekdays] = exports.SAWGameTypeName.LootboxWeekdays, _SAWGameType$SpinAWhe[exports.SAWGameType.LootboxCalendarDays] = exports.SAWGameTypeName.LootboxCalendarDays, _SAWGameType$SpinAWhe[exports.SAWGameType.TreasureHunt] = exports.SAWGameTypeName.TreasureHunt, _SAWGameType$SpinAWhe[exports.SAWGameType.Voyager] = exports.SAWGameTypeName.Voyager, _SAWGameType$SpinAWhe[exports.SAWGameType.Plinko] = exports.SAWGameTypeName.Plinko, _SAWGameType$SpinAWhe[exports.SAWGameType.CoinFlip] = exports.SAWGameTypeName.CoinFlip, _SAWGameType$SpinAWhe)[type] || exports.SAWGameTypeName.Unknown;
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+
return (_SAWGameType$SpinAWhe = {}, _SAWGameType$SpinAWhe[exports.SAWGameType.SpinAWheel] = exports.SAWGameTypeName.SpinAWheel, _SAWGameType$SpinAWhe[exports.SAWGameType.ScratchCard] = exports.SAWGameTypeName.ScratchCard, _SAWGameType$SpinAWhe[exports.SAWGameType.MatchX] = exports.SAWGameTypeName.MatchX, _SAWGameType$SpinAWhe[exports.SAWGameType.GiftBox] = exports.SAWGameTypeName.GiftBox, _SAWGameType$SpinAWhe[exports.SAWGameType.PrizeDrop] = exports.SAWGameTypeName.PrizeDrop, _SAWGameType$SpinAWhe[exports.SAWGameType.Quiz] = exports.SAWGameTypeName.Quiz, _SAWGameType$SpinAWhe[exports.SAWGameType.LootboxWeekdays] = exports.SAWGameTypeName.LootboxWeekdays, _SAWGameType$SpinAWhe[exports.SAWGameType.LootboxCalendarDays] = exports.SAWGameTypeName.LootboxCalendarDays, _SAWGameType$SpinAWhe[exports.SAWGameType.TreasureHunt] = exports.SAWGameTypeName.TreasureHunt, _SAWGameType$SpinAWhe[exports.SAWGameType.Voyager] = exports.SAWGameTypeName.Voyager, _SAWGameType$SpinAWhe[exports.SAWGameType.Plinko] = exports.SAWGameTypeName.Plinko, _SAWGameType$SpinAWhe[exports.SAWGameType.CoinFlip] = exports.SAWGameTypeName.CoinFlip, _SAWGameType$SpinAWhe[exports.SAWGameType.CustomMinigame] = exports.SAWGameTypeName.CustomMinigame, _SAWGameType$SpinAWhe)[type] || exports.SAWGameTypeName.Unknown;
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};
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exports.SAWExposeUserSpinId = void 0;
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