@smartico/public-api 0.0.331 → 0.0.332
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -10,7 +10,7 @@ export declare enum SAWGameType {
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TreasureHunt = 9,
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11
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Voyager = 10,
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12
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Plinko = 11,
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13
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-
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13
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+
CoinFlip = 12
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}
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export declare enum SAWGameTypeName {
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SpinAWheel = "wheel",
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@@ -24,7 +24,7 @@ export declare enum SAWGameTypeName {
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TreasureHunt = "treasure_hunt",
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Voyager = "voyager",
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Plinko = "plinko",
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-
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+
CoinFlip = "coin_flip",
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Unknown = "unknown"
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}
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/** @hidden */
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package/dist/index.js
CHANGED
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@@ -366,7 +366,7 @@ exports.SAWGameType = void 0;
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SAWGameType[SAWGameType["TreasureHunt"] = 9] = "TreasureHunt";
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SAWGameType[SAWGameType["Voyager"] = 10] = "Voyager";
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SAWGameType[SAWGameType["Plinko"] = 11] = "Plinko";
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-
SAWGameType[SAWGameType["
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+
SAWGameType[SAWGameType["CoinFlip"] = 12] = "CoinFlip";
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})(exports.SAWGameType || (exports.SAWGameType = {}));
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exports.SAWGameTypeName = void 0;
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(function (SAWGameTypeName) {
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@@ -381,13 +381,13 @@ exports.SAWGameTypeName = void 0;
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SAWGameTypeName["TreasureHunt"] = "treasure_hunt";
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SAWGameTypeName["Voyager"] = "voyager";
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SAWGameTypeName["Plinko"] = "plinko";
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-
SAWGameTypeName["
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+
SAWGameTypeName["CoinFlip"] = "coin_flip";
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SAWGameTypeName["Unknown"] = "unknown";
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})(exports.SAWGameTypeName || (exports.SAWGameTypeName = {}));
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/** @hidden */
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var SAWGameTypeNamed = function SAWGameTypeNamed(type) {
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var _SAWGameType$SpinAWhe;
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-
return (_SAWGameType$SpinAWhe = {}, _SAWGameType$SpinAWhe[exports.SAWGameType.SpinAWheel] = exports.SAWGameTypeName.SpinAWheel, _SAWGameType$SpinAWhe[exports.SAWGameType.ScratchCard] = exports.SAWGameTypeName.ScratchCard, _SAWGameType$SpinAWhe[exports.SAWGameType.MatchX] = exports.SAWGameTypeName.MatchX, _SAWGameType$SpinAWhe[exports.SAWGameType.GiftBox] = exports.SAWGameTypeName.GiftBox, _SAWGameType$SpinAWhe[exports.SAWGameType.PrizeDrop] = exports.SAWGameTypeName.PrizeDrop, _SAWGameType$SpinAWhe[exports.SAWGameType.Quiz] = exports.SAWGameTypeName.Quiz, _SAWGameType$SpinAWhe[exports.SAWGameType.LootboxWeekdays] = exports.SAWGameTypeName.LootboxWeekdays, _SAWGameType$SpinAWhe[exports.SAWGameType.LootboxCalendarDays] = exports.SAWGameTypeName.LootboxCalendarDays, _SAWGameType$SpinAWhe[exports.SAWGameType.TreasureHunt] = exports.SAWGameTypeName.TreasureHunt, _SAWGameType$SpinAWhe[exports.SAWGameType.Voyager] = exports.SAWGameTypeName.Voyager, _SAWGameType$SpinAWhe[exports.SAWGameType.Plinko] = exports.SAWGameTypeName.Plinko, _SAWGameType$SpinAWhe[exports.SAWGameType
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return (_SAWGameType$SpinAWhe = {}, _SAWGameType$SpinAWhe[exports.SAWGameType.SpinAWheel] = exports.SAWGameTypeName.SpinAWheel, _SAWGameType$SpinAWhe[exports.SAWGameType.ScratchCard] = exports.SAWGameTypeName.ScratchCard, _SAWGameType$SpinAWhe[exports.SAWGameType.MatchX] = exports.SAWGameTypeName.MatchX, _SAWGameType$SpinAWhe[exports.SAWGameType.GiftBox] = exports.SAWGameTypeName.GiftBox, _SAWGameType$SpinAWhe[exports.SAWGameType.PrizeDrop] = exports.SAWGameTypeName.PrizeDrop, _SAWGameType$SpinAWhe[exports.SAWGameType.Quiz] = exports.SAWGameTypeName.Quiz, _SAWGameType$SpinAWhe[exports.SAWGameType.LootboxWeekdays] = exports.SAWGameTypeName.LootboxWeekdays, _SAWGameType$SpinAWhe[exports.SAWGameType.LootboxCalendarDays] = exports.SAWGameTypeName.LootboxCalendarDays, _SAWGameType$SpinAWhe[exports.SAWGameType.TreasureHunt] = exports.SAWGameTypeName.TreasureHunt, _SAWGameType$SpinAWhe[exports.SAWGameType.Voyager] = exports.SAWGameTypeName.Voyager, _SAWGameType$SpinAWhe[exports.SAWGameType.Plinko] = exports.SAWGameTypeName.Plinko, _SAWGameType$SpinAWhe[exports.SAWGameType.CoinFlip] = exports.SAWGameTypeName.CoinFlip, _SAWGameType$SpinAWhe)[type] || exports.SAWGameTypeName.Unknown;
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};
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exports.SAWPrizeType = void 0;
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