@smartico/public-api 0.0.330 → 0.0.332

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@@ -9,7 +9,8 @@ export declare enum SAWGameType {
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  LootboxCalendarDays = 8,
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  TreasureHunt = 9,
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  Voyager = 10,
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- Plinko = 11
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+ Plinko = 11,
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+ CoinFlip = 12
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  }
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  export declare enum SAWGameTypeName {
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  SpinAWheel = "wheel",
@@ -23,6 +24,7 @@ export declare enum SAWGameTypeName {
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  TreasureHunt = "treasure_hunt",
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  Voyager = "voyager",
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  Plinko = "plinko",
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+ CoinFlip = "coin_flip",
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  Unknown = "unknown"
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  }
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  /** @hidden */
package/dist/index.js CHANGED
@@ -366,6 +366,7 @@ exports.SAWGameType = void 0;
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  SAWGameType[SAWGameType["TreasureHunt"] = 9] = "TreasureHunt";
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  SAWGameType[SAWGameType["Voyager"] = 10] = "Voyager";
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  SAWGameType[SAWGameType["Plinko"] = 11] = "Plinko";
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+ SAWGameType[SAWGameType["CoinFlip"] = 12] = "CoinFlip";
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  })(exports.SAWGameType || (exports.SAWGameType = {}));
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  exports.SAWGameTypeName = void 0;
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  (function (SAWGameTypeName) {
@@ -380,12 +381,13 @@ exports.SAWGameTypeName = void 0;
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  SAWGameTypeName["TreasureHunt"] = "treasure_hunt";
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  SAWGameTypeName["Voyager"] = "voyager";
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  SAWGameTypeName["Plinko"] = "plinko";
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+ SAWGameTypeName["CoinFlip"] = "coin_flip";
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  SAWGameTypeName["Unknown"] = "unknown";
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  })(exports.SAWGameTypeName || (exports.SAWGameTypeName = {}));
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  /** @hidden */
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  var SAWGameTypeNamed = function SAWGameTypeNamed(type) {
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  var _SAWGameType$SpinAWhe;
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- return (_SAWGameType$SpinAWhe = {}, _SAWGameType$SpinAWhe[exports.SAWGameType.SpinAWheel] = exports.SAWGameTypeName.SpinAWheel, _SAWGameType$SpinAWhe[exports.SAWGameType.ScratchCard] = exports.SAWGameTypeName.ScratchCard, _SAWGameType$SpinAWhe[exports.SAWGameType.MatchX] = exports.SAWGameTypeName.MatchX, _SAWGameType$SpinAWhe[exports.SAWGameType.GiftBox] = exports.SAWGameTypeName.GiftBox, _SAWGameType$SpinAWhe[exports.SAWGameType.PrizeDrop] = exports.SAWGameTypeName.PrizeDrop, _SAWGameType$SpinAWhe[exports.SAWGameType.Quiz] = exports.SAWGameTypeName.Quiz, _SAWGameType$SpinAWhe[exports.SAWGameType.LootboxWeekdays] = exports.SAWGameTypeName.LootboxWeekdays, _SAWGameType$SpinAWhe[exports.SAWGameType.LootboxCalendarDays] = exports.SAWGameTypeName.LootboxCalendarDays, _SAWGameType$SpinAWhe[exports.SAWGameType.TreasureHunt] = exports.SAWGameTypeName.TreasureHunt, _SAWGameType$SpinAWhe[exports.SAWGameType.Voyager] = exports.SAWGameTypeName.Voyager, _SAWGameType$SpinAWhe[exports.SAWGameType.Plinko] = exports.SAWGameTypeName.Plinko, _SAWGameType$SpinAWhe)[type] || exports.SAWGameTypeName.Unknown;
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+ return (_SAWGameType$SpinAWhe = {}, _SAWGameType$SpinAWhe[exports.SAWGameType.SpinAWheel] = exports.SAWGameTypeName.SpinAWheel, _SAWGameType$SpinAWhe[exports.SAWGameType.ScratchCard] = exports.SAWGameTypeName.ScratchCard, _SAWGameType$SpinAWhe[exports.SAWGameType.MatchX] = exports.SAWGameTypeName.MatchX, _SAWGameType$SpinAWhe[exports.SAWGameType.GiftBox] = exports.SAWGameTypeName.GiftBox, _SAWGameType$SpinAWhe[exports.SAWGameType.PrizeDrop] = exports.SAWGameTypeName.PrizeDrop, _SAWGameType$SpinAWhe[exports.SAWGameType.Quiz] = exports.SAWGameTypeName.Quiz, _SAWGameType$SpinAWhe[exports.SAWGameType.LootboxWeekdays] = exports.SAWGameTypeName.LootboxWeekdays, _SAWGameType$SpinAWhe[exports.SAWGameType.LootboxCalendarDays] = exports.SAWGameTypeName.LootboxCalendarDays, _SAWGameType$SpinAWhe[exports.SAWGameType.TreasureHunt] = exports.SAWGameTypeName.TreasureHunt, _SAWGameType$SpinAWhe[exports.SAWGameType.Voyager] = exports.SAWGameTypeName.Voyager, _SAWGameType$SpinAWhe[exports.SAWGameType.Plinko] = exports.SAWGameTypeName.Plinko, _SAWGameType$SpinAWhe[exports.SAWGameType.CoinFlip] = exports.SAWGameTypeName.CoinFlip, _SAWGameType$SpinAWhe)[type] || exports.SAWGameTypeName.Unknown;
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  };
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  exports.SAWPrizeType = void 0;