@smartico/public-api 0.0.288 → 0.0.289

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@@ -1500,7 +1500,10 @@ TournamentUtils.getPlayerTransformed = (player, isMe) => {
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  avatar_url: player.avatar_url,
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  position: player.position,
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  scores: player.scores,
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- is_me: player.isMe
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+ is_me: player.isMe,
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+ user_ext_id: player.cleanExtUserId,
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+ crm_brand_id: player.crmBrandId,
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+ user_id: player.userId
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  };
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  if (isMe) {
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  delete playerTransformed.is_me;
@@ -3604,21 +3607,27 @@ class SmarticoAPI {
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  return GetLevelMapResponseTransform(await this.levelsGet(user_ext_id));
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  }
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  async getLevelCurrent(user_ext_id) {
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+ var _userInfo$points_ever2;
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  const levels = await this.levelsGetT(user_ext_id);
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  const userInfo = await this.getUserGamificationInfo(user_ext_id);
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  if (!levels || levels.length === 0) return null;
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- const userPoints = userInfo.points_balance;
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- const sortedLevels = levels.sort((a, b) => a.required_points - b.required_points);
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- let currentLevelIndex = sortedLevels.findIndex((level, index) => {
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- const nextLevel = sortedLevels[index + 1];
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- return userPoints >= level.required_points && (!nextLevel || userPoints < nextLevel.required_points);
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- });
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+ const sortedLevels = [...levels].sort((a, b) => a.required_points - b.required_points);
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+ let currentLevelIndex = sortedLevels.findIndex(level => level.id === userInfo.current_level);
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  if (currentLevelIndex === -1) {
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- currentLevelIndex = sortedLevels.length - 1;
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+ var _userInfo$points_ever;
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+ const _userPointsEver = (_userInfo$points_ever = userInfo.points_ever) != null ? _userInfo$points_ever : 0;
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+ currentLevelIndex = sortedLevels.findIndex((level, index) => {
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+ const nextLevel = sortedLevels[index + 1];
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+ return _userPointsEver >= level.required_points && (!nextLevel || _userPointsEver < nextLevel.required_points);
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+ });
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+ if (currentLevelIndex === -1) {
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+ currentLevelIndex = sortedLevels.length - 1;
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+ }
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  }
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  const currentLevel = sortedLevels[currentLevelIndex];
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  const nextLevel = sortedLevels[currentLevelIndex + 1];
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- const progress = nextLevel ? (userPoints - currentLevel.required_points) / (nextLevel.required_points - currentLevel.required_points) * 100 : 100;
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+ const userPointsEver = (_userInfo$points_ever2 = userInfo.points_ever) != null ? _userInfo$points_ever2 : 0;
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+ const progress = nextLevel ? (userPointsEver - currentLevel.required_points) / (nextLevel.required_points - currentLevel.required_points) * 100 : 100;
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  return _extends({}, currentLevel, {
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  ordinal_position: currentLevelIndex + 1,
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  progress: Math.min(Math.max(progress, 0), 100)