@smartico/public-api 0.0.273 → 0.0.275

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -9,7 +9,7 @@ export declare enum SAWGameType {
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  LootboxWeekdays = 7,
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  LootboxCalendarDays = 8,
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  TreasureHunt = 9,
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- Mario = 10
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+ Voyager = 10
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  }
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  export declare enum SAWGameTypeName {
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  SpinAWheel = "wheel",
@@ -21,7 +21,7 @@ export declare enum SAWGameTypeName {
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  LootboxWeekdays = "lootbox_weekdays",
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  LootboxCalendarDays = "lootbox_calendar_days",
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  TreasureHunt = "treasure_hunt",
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- Mario = "mario",
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+ Voyager = "voyager",
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  Unknown = "unknown"
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  }
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  /** @hidden */
@@ -14,5 +14,9 @@ export declare enum SAWSpinErrorCode {
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  /** Special code for the 'visitor' mode */
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  SAW_VISITOR_STOP_SPIN_REQUEST = -40001,
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  /** User is not in the segment */
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- SAW_NOT_IN_SEGMENT = 40009
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+ SAW_NOT_IN_SEGMENT = 40009,
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+ /** User doesn't have enough gems to play. In case buy in type for the game is 'gems' based */
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+ SAW_NO_BALANCE_GEMS = 40011,
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+ /** User doesn't have enough diamonds to play. In case buy in type for the game is 'diamonds' based */
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+ SAW_NO_BALANCE_DIAMONDS = 40012
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  }
@@ -14,5 +14,9 @@ export declare enum BuyStoreItemErrorCode {
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  /** Failed to buy item because of limit of max items is reached */
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  SHOP_FAILED_MAX_BOUGHT_ITEMS_REACHED = 11006,
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  /** Failed to buy item because no more items are available */
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- SHOP_FAILED_POOL_EMPTY = 11009
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+ SHOP_FAILED_POOL_EMPTY = 11009,
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+ /** User doesn't have enough gems on balance */
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+ SHOP_NO_BALANCE_GEMS = 11011,
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+ /** User doesn't have enough diamonds on balance */
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+ SHOP_NO_BALANCE_DIAMONDS = 11012
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  }
package/dist/index.js CHANGED
@@ -362,7 +362,7 @@ exports.SAWGameType = void 0;
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  SAWGameType[SAWGameType["LootboxWeekdays"] = 7] = "LootboxWeekdays";
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  SAWGameType[SAWGameType["LootboxCalendarDays"] = 8] = "LootboxCalendarDays";
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  SAWGameType[SAWGameType["TreasureHunt"] = 9] = "TreasureHunt";
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- SAWGameType[SAWGameType["Mario"] = 10] = "Mario";
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+ SAWGameType[SAWGameType["Voyager"] = 10] = "Voyager";
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  })(exports.SAWGameType || (exports.SAWGameType = {}));
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  exports.SAWGameTypeName = void 0;
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  (function (SAWGameTypeName) {
@@ -375,13 +375,13 @@ exports.SAWGameTypeName = void 0;
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  SAWGameTypeName["LootboxWeekdays"] = "lootbox_weekdays";
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  SAWGameTypeName["LootboxCalendarDays"] = "lootbox_calendar_days";
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  SAWGameTypeName["TreasureHunt"] = "treasure_hunt";
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- SAWGameTypeName["Mario"] = "mario";
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+ SAWGameTypeName["Voyager"] = "voyager";
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  SAWGameTypeName["Unknown"] = "unknown";
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  })(exports.SAWGameTypeName || (exports.SAWGameTypeName = {}));
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  /** @hidden */
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  var SAWGameTypeNamed = function SAWGameTypeNamed(type) {
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  var _SAWGameType$SpinAWhe;
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- return (_SAWGameType$SpinAWhe = {}, _SAWGameType$SpinAWhe[exports.SAWGameType.SpinAWheel] = exports.SAWGameTypeName.SpinAWheel, _SAWGameType$SpinAWhe[exports.SAWGameType.ScratchCard] = exports.SAWGameTypeName.ScratchCard, _SAWGameType$SpinAWhe[exports.SAWGameType.MatchX] = exports.SAWGameTypeName.MatchX, _SAWGameType$SpinAWhe[exports.SAWGameType.GiftBox] = exports.SAWGameTypeName.GiftBox, _SAWGameType$SpinAWhe[exports.SAWGameType.PrizeDrop] = exports.SAWGameTypeName.PrizeDrop, _SAWGameType$SpinAWhe[exports.SAWGameType.Quiz] = exports.SAWGameTypeName.Quiz, _SAWGameType$SpinAWhe[exports.SAWGameType.LootboxWeekdays] = exports.SAWGameTypeName.LootboxWeekdays, _SAWGameType$SpinAWhe[exports.SAWGameType.LootboxCalendarDays] = exports.SAWGameTypeName.LootboxCalendarDays, _SAWGameType$SpinAWhe[exports.SAWGameType.TreasureHunt] = exports.SAWGameTypeName.TreasureHunt, _SAWGameType$SpinAWhe[exports.SAWGameType.Mario] = exports.SAWGameTypeName.Mario, _SAWGameType$SpinAWhe)[type] || exports.SAWGameTypeName.Unknown;
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+ return (_SAWGameType$SpinAWhe = {}, _SAWGameType$SpinAWhe[exports.SAWGameType.SpinAWheel] = exports.SAWGameTypeName.SpinAWheel, _SAWGameType$SpinAWhe[exports.SAWGameType.ScratchCard] = exports.SAWGameTypeName.ScratchCard, _SAWGameType$SpinAWhe[exports.SAWGameType.MatchX] = exports.SAWGameTypeName.MatchX, _SAWGameType$SpinAWhe[exports.SAWGameType.GiftBox] = exports.SAWGameTypeName.GiftBox, _SAWGameType$SpinAWhe[exports.SAWGameType.PrizeDrop] = exports.SAWGameTypeName.PrizeDrop, _SAWGameType$SpinAWhe[exports.SAWGameType.Quiz] = exports.SAWGameTypeName.Quiz, _SAWGameType$SpinAWhe[exports.SAWGameType.LootboxWeekdays] = exports.SAWGameTypeName.LootboxWeekdays, _SAWGameType$SpinAWhe[exports.SAWGameType.LootboxCalendarDays] = exports.SAWGameTypeName.LootboxCalendarDays, _SAWGameType$SpinAWhe[exports.SAWGameType.TreasureHunt] = exports.SAWGameTypeName.TreasureHunt, _SAWGameType$SpinAWhe[exports.SAWGameType.Voyager] = exports.SAWGameTypeName.Voyager, _SAWGameType$SpinAWhe)[type] || exports.SAWGameTypeName.Unknown;
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  };
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  /** @hidden */
@@ -515,6 +515,10 @@ exports.SAWSpinErrorCode = void 0;
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  SAWSpinErrorCode[SAWSpinErrorCode["SAW_VISITOR_STOP_SPIN_REQUEST"] = -40001] = "SAW_VISITOR_STOP_SPIN_REQUEST";
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  /** User is not in the segment */
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  SAWSpinErrorCode[SAWSpinErrorCode["SAW_NOT_IN_SEGMENT"] = 40009] = "SAW_NOT_IN_SEGMENT";
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+ /** User doesn't have enough gems to play. In case buy in type for the game is 'gems' based */
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+ SAWSpinErrorCode[SAWSpinErrorCode["SAW_NO_BALANCE_GEMS"] = 40011] = "SAW_NO_BALANCE_GEMS";
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+ /** User doesn't have enough diamonds to play. In case buy in type for the game is 'diamonds' based */
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+ SAWSpinErrorCode[SAWSpinErrorCode["SAW_NO_BALANCE_DIAMONDS"] = 40012] = "SAW_NO_BALANCE_DIAMONDS";
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  })(exports.SAWSpinErrorCode || (exports.SAWSpinErrorCode = {}));
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  var _SAWWinSoundFiles;
@@ -879,6 +883,10 @@ exports.BuyStoreItemErrorCode = void 0;
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  BuyStoreItemErrorCode[BuyStoreItemErrorCode["SHOP_FAILED_MAX_BOUGHT_ITEMS_REACHED"] = 11006] = "SHOP_FAILED_MAX_BOUGHT_ITEMS_REACHED";
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  /** Failed to buy item because no more items are available */
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  BuyStoreItemErrorCode[BuyStoreItemErrorCode["SHOP_FAILED_POOL_EMPTY"] = 11009] = "SHOP_FAILED_POOL_EMPTY";
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+ /** User doesn't have enough gems on balance */
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+ BuyStoreItemErrorCode[BuyStoreItemErrorCode["SHOP_NO_BALANCE_GEMS"] = 11011] = "SHOP_NO_BALANCE_GEMS";
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+ /** User doesn't have enough diamonds on balance */
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+ BuyStoreItemErrorCode[BuyStoreItemErrorCode["SHOP_NO_BALANCE_DIAMONDS"] = 11012] = "SHOP_NO_BALANCE_DIAMONDS";
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  })(exports.BuyStoreItemErrorCode || (exports.BuyStoreItemErrorCode = {}));
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  var StoreCategoryTransform = function StoreCategoryTransform(items) {