@smartico/public-api 0.0.222 → 0.0.223

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@@ -7,7 +7,8 @@ export declare enum SAWPrizeType {
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  SPIN = 5,
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  JACKPOT = 6,
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  CHANGE_LEVEL = 7,
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- MISSION = 8
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+ MISSION = 8,
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+ RAFFLE_TICKET = 9
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  }
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  export declare enum MiniGamePrizeTypeName {
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  NO_PRIZE = "no-prize",
@@ -18,6 +19,7 @@ export declare enum MiniGamePrizeTypeName {
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  JACKPOT = "jackpot",
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  CHANGE_LEVEL = "change-level",
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  MISSION = "mission",
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+ RAFFLE_TICKET = "raffle-ticket",
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  UNKNOWN = "unknown"
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  }
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  /** @hidden */
@@ -43,10 +43,10 @@ interface RaffleDraw {
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  /**
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  * Date/time starting from which the tickets will participate in the upcoming draw
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  * This value need to be taken into account with next_execute_ts field value, for example
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- * Next draw is at 10:00, tickets_time_back_ts is 9:00, so all tickets that are collected after 9:00 will participate in the draw at 10:00
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- * (internally this value is calculated as next_execute_ts - time_back_period_ms)
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+ * Next draw is at 10:00, ticket_start_date is 9:00, so all tickets that are collected after 9:00 will participate in the draw at 10:00
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+ * (internally this value is calculated as next_execute_ts - ticket_start_date)
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  */
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- tickets_time_back_ts: number;
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+ ticket_start_date: number;
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  /** Field is indicating if same ticket can win multiple prizes in the same draw
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  * For example there are 3 types of prizes in the draw - iPhone, iPad, MacBook
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  * If this field is true, then one ticket can win all 3 prizes (depending on the chances of course),
@@ -58,7 +58,7 @@ interface RaffleDraw {
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  allow_multi_prize_per_ticket: boolean;
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  /**
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  * The number of tickets that are already given to all users for this instance of draw.
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- * In other words tickets that are collected between tickets_time_back_ts and current time (or till current_execution_ts is the instance is executed).
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+ * In other words tickets that are collected between ticket_start_date and current time (or till current_execution_ts is the instance is executed).
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  */
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  total_tickets_count: number;
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  /**
@@ -54,7 +54,7 @@ interface RafflePrize {
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  * The minimum number of total tickets collected during draw period required to unlock the prize.
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  * If the number of tickets collected is less than this value, the prize is not available.
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  * Under total tickets we understand the number of tickets collected by all users.
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- * The 'draw period' is the time between the tickets_time_back_ts value of the draw and the current time.
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+ * The 'draw period' is the time between the ticket_start_date value of the draw and the current time.
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  */
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  min_required_total_tickets?: number;
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  /**
@@ -3,7 +3,8 @@ export declare enum StoreItemType {
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  Tangible = 2,
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  MiniGameSpin = 3,
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  ChangeLevel = 4,
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- PrizeDrop = 5
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+ PrizeDrop = 5,
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+ RaffleTicket = 6
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  }
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  export declare enum StoreItemTypeName {
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  Bonus = "bonus",
@@ -11,6 +12,7 @@ export declare enum StoreItemTypeName {
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  MiniGameSpin = "minigamespin",
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  ChangeLevel = "changelevel",
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  PrizeDrop = "prizedrop",
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+ RaffleTicket = "raffleticket",
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  Unknown = "unknown"
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  }
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  export declare const StoreItemTypeNamed: (type: StoreItemType) => StoreItemTypeName;
@@ -18,7 +18,9 @@ export interface TMiniGamePrize {
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  name: string;
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  /** The type of the prize, no-prize, points, bonus, manual, spin, jackpot */
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  prize_type: MiniGamePrizeTypeName;
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- /** Numeric value of the prize in case it's pints or spin type */
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+ /** Numeric value of the prize in case it's 'points' or 'spin' type. For other types of prizes this value is not relevant.
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+ * For example for prize '100 points' the prize_value will be 100. For '100 free spins' the prize_value will be 100.
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+ */
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  prize_value?: number;
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  /** Custom font size for the prize (desktop) */
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  font_size?: number;
@@ -392,7 +394,7 @@ export interface TStoreItem {
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  /** URL of the image of the store item */
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  image: string;
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  /** Type of the store item. Can be 'bonus' or 'tangible' or different others. */
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- type: 'bonus' | 'tangible' | 'minigamespin' | 'changelevel' | 'prizedrop' | 'unknown';
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+ type: 'bonus' | 'tangible' | 'minigamespin' | 'changelevel' | 'prizedrop' | 'unknown' | 'raffleticket';
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  /** The price of the store item in the gamification points */
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  price: number;
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  /** The ribbon of the store item. Can be 'sale', 'hot', 'new', 'vip' or URL to the image in case of custom ribbon */
package/dist/index.js CHANGED
@@ -373,6 +373,7 @@ exports.SAWPrizeType = void 0;
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  SAWPrizeType[SAWPrizeType["JACKPOT"] = 6] = "JACKPOT";
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  SAWPrizeType[SAWPrizeType["CHANGE_LEVEL"] = 7] = "CHANGE_LEVEL";
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  SAWPrizeType[SAWPrizeType["MISSION"] = 8] = "MISSION";
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+ SAWPrizeType[SAWPrizeType["RAFFLE_TICKET"] = 9] = "RAFFLE_TICKET";
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  })(exports.SAWPrizeType || (exports.SAWPrizeType = {}));
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  exports.MiniGamePrizeTypeName = void 0;
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  (function (MiniGamePrizeTypeName) {
@@ -384,12 +385,13 @@ exports.MiniGamePrizeTypeName = void 0;
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  MiniGamePrizeTypeName["JACKPOT"] = "jackpot";
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  MiniGamePrizeTypeName["CHANGE_LEVEL"] = "change-level";
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  MiniGamePrizeTypeName["MISSION"] = "mission";
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+ MiniGamePrizeTypeName["RAFFLE_TICKET"] = "raffle-ticket";
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  MiniGamePrizeTypeName["UNKNOWN"] = "unknown";
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  })(exports.MiniGamePrizeTypeName || (exports.MiniGamePrizeTypeName = {}));
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  /** @hidden */
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  var MiniGamePrizeTypeNamed = function MiniGamePrizeTypeNamed(type) {
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  var _SAWPrizeType$NO_PRIZ;
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- return (_SAWPrizeType$NO_PRIZ = {}, _SAWPrizeType$NO_PRIZ[exports.SAWPrizeType.NO_PRIZE] = exports.MiniGamePrizeTypeName.NO_PRIZE, _SAWPrizeType$NO_PRIZ[exports.SAWPrizeType.POINTS] = exports.MiniGamePrizeTypeName.POINTS, _SAWPrizeType$NO_PRIZ[exports.SAWPrizeType.BONUS] = exports.MiniGamePrizeTypeName.BONUS, _SAWPrizeType$NO_PRIZ[exports.SAWPrizeType.MANUAL] = exports.MiniGamePrizeTypeName.MANUAL, _SAWPrizeType$NO_PRIZ[exports.SAWPrizeType.SPIN] = exports.MiniGamePrizeTypeName.SPIN, _SAWPrizeType$NO_PRIZ[exports.SAWPrizeType.JACKPOT] = exports.MiniGamePrizeTypeName.JACKPOT, _SAWPrizeType$NO_PRIZ[exports.SAWPrizeType.CHANGE_LEVEL] = exports.MiniGamePrizeTypeName.CHANGE_LEVEL, _SAWPrizeType$NO_PRIZ[exports.SAWPrizeType.MISSION] = exports.MiniGamePrizeTypeName.MISSION, _SAWPrizeType$NO_PRIZ)[type] || exports.MiniGamePrizeTypeName.UNKNOWN;
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+ return (_SAWPrizeType$NO_PRIZ = {}, _SAWPrizeType$NO_PRIZ[exports.SAWPrizeType.NO_PRIZE] = exports.MiniGamePrizeTypeName.NO_PRIZE, _SAWPrizeType$NO_PRIZ[exports.SAWPrizeType.POINTS] = exports.MiniGamePrizeTypeName.POINTS, _SAWPrizeType$NO_PRIZ[exports.SAWPrizeType.BONUS] = exports.MiniGamePrizeTypeName.BONUS, _SAWPrizeType$NO_PRIZ[exports.SAWPrizeType.MANUAL] = exports.MiniGamePrizeTypeName.MANUAL, _SAWPrizeType$NO_PRIZ[exports.SAWPrizeType.SPIN] = exports.MiniGamePrizeTypeName.SPIN, _SAWPrizeType$NO_PRIZ[exports.SAWPrizeType.JACKPOT] = exports.MiniGamePrizeTypeName.JACKPOT, _SAWPrizeType$NO_PRIZ[exports.SAWPrizeType.CHANGE_LEVEL] = exports.MiniGamePrizeTypeName.CHANGE_LEVEL, _SAWPrizeType$NO_PRIZ[exports.SAWPrizeType.MISSION] = exports.MiniGamePrizeTypeName.MISSION, _SAWPrizeType$NO_PRIZ[exports.SAWPrizeType.RAFFLE_TICKET] = exports.MiniGamePrizeTypeName.RAFFLE_TICKET, _SAWPrizeType$NO_PRIZ)[type] || exports.MiniGamePrizeTypeName.UNKNOWN;
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  };
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  var SAWTemplatesTransform = function SAWTemplatesTransform(items) {
@@ -850,6 +852,7 @@ exports.StoreItemType = void 0;
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  StoreItemType[StoreItemType["MiniGameSpin"] = 3] = "MiniGameSpin";
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  StoreItemType[StoreItemType["ChangeLevel"] = 4] = "ChangeLevel";
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  StoreItemType[StoreItemType["PrizeDrop"] = 5] = "PrizeDrop";
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+ StoreItemType[StoreItemType["RaffleTicket"] = 6] = "RaffleTicket";
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  })(exports.StoreItemType || (exports.StoreItemType = {}));
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  exports.StoreItemTypeName = void 0;
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  (function (StoreItemTypeName) {
@@ -858,11 +861,12 @@ exports.StoreItemTypeName = void 0;
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  StoreItemTypeName["MiniGameSpin"] = "minigamespin";
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  StoreItemTypeName["ChangeLevel"] = "changelevel";
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  StoreItemTypeName["PrizeDrop"] = "prizedrop";
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+ StoreItemTypeName["RaffleTicket"] = "raffleticket";
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  StoreItemTypeName["Unknown"] = "unknown";
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  })(exports.StoreItemTypeName || (exports.StoreItemTypeName = {}));
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  var StoreItemTypeNamed = function StoreItemTypeNamed(type) {
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  var _StoreItemType$Bonus$;
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- return (_StoreItemType$Bonus$ = {}, _StoreItemType$Bonus$[exports.StoreItemType.Bonus] = exports.StoreItemTypeName.Bonus, _StoreItemType$Bonus$[exports.StoreItemType.Tangible] = exports.StoreItemTypeName.Bonus, _StoreItemType$Bonus$[exports.StoreItemType.MiniGameSpin] = exports.StoreItemTypeName.MiniGameSpin, _StoreItemType$Bonus$[exports.StoreItemType.ChangeLevel] = exports.StoreItemTypeName.ChangeLevel, _StoreItemType$Bonus$[exports.StoreItemType.PrizeDrop] = exports.StoreItemTypeName.PrizeDrop, _StoreItemType$Bonus$)[type] || exports.StoreItemTypeName.Unknown;
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+ return (_StoreItemType$Bonus$ = {}, _StoreItemType$Bonus$[exports.StoreItemType.Bonus] = exports.StoreItemTypeName.Bonus, _StoreItemType$Bonus$[exports.StoreItemType.Tangible] = exports.StoreItemTypeName.Bonus, _StoreItemType$Bonus$[exports.StoreItemType.MiniGameSpin] = exports.StoreItemTypeName.MiniGameSpin, _StoreItemType$Bonus$[exports.StoreItemType.ChangeLevel] = exports.StoreItemTypeName.ChangeLevel, _StoreItemType$Bonus$[exports.StoreItemType.PrizeDrop] = exports.StoreItemTypeName.PrizeDrop, _StoreItemType$Bonus$[exports.StoreItemType.RaffleTicket] = exports.StoreItemTypeName.RaffleTicket, _StoreItemType$Bonus$)[type] || exports.StoreItemTypeName.Unknown;
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  };
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  var StoreItemTransform = function StoreItemTransform(items) {
@@ -3934,7 +3938,7 @@ var SmarticoAPI = /*#__PURE__*/function () {
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  try {
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  var _this63 = this;
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  var message = _this63.buildMessage(user_ext_id, exports.ClassId.RAF_GET_RAFFLES_REQUEST);
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- return Promise.resolve(_this63.send(message, exports.ClassId.RAF_GET_DRAW_RESPONSE));
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+ return Promise.resolve(_this63.send(message, exports.ClassId.RAF_GET_RAFFLES_RESPONSE));
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  } catch (e) {
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  return Promise.reject(e);
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  }