@smartico/public-api 0.0.159 → 0.0.161

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@@ -90,6 +90,12 @@ ___
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  ___
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+ ### pool\_initial
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+
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+ • `Optional` **pool\_initial**: `number`
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+
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+ ___
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+
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  ### wins\_count
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  • `Optional` **wins\_count**: `number`
@@ -101,6 +101,14 @@ The amount of time in milliseconds that user has to complete the mission
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  ___
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+ ### active\_from\_ts
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+
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+ • **active\_from\_ts**: `number`
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+
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+ Holds time from which mission will become available, for the missions that are targeted to be available from specific date/time
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+
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+ ___
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+
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  ### dt\_start
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  • **dt\_start**: `number`
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@smartico/public-api",
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- "version": "0.0.159",
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+ "version": "0.0.161",
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  "description": "Smartico public API",
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  "main": "dist/index.js",
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  "types": "dist/index.d.ts",
@@ -1,4 +1,4 @@
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- import { ProtocolMessage } from 'src/Base/ProtocolMessage';
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+ import { ProtocolMessage } from "../Base/ProtocolMessage";
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  export interface SAWEventSawPush extends ProtocolMessage {
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  pending_message_id: number;
@@ -50,6 +50,7 @@ export const SAWTemplatesTransform = (items: SAWTemplate[]): TMiniGameTemplate[]
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  acknowledge_dp: p.saw_prize_ui_definition.acknowledge_dp,
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  acknowledge_action_title: p.saw_prize_ui_definition.acknowledge_action_title,
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  pool: p.pool,
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+ pool_initial: p.pool_initial,
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  wins_count: p.wins_count,
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  };
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  return y;
@@ -10,5 +10,6 @@ export interface SAWPrize {
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  place_to?: number;
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  sawUniqueWinId?: string;
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  pool?: number;
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+ pool_initial?: number;
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  wins_count?: number;
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  }
@@ -62,6 +62,7 @@ export const UserAchievementTransform = (items: UserAchievement[]): TMissionOrBa
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  is_requires_optin: r.requiresOptin,
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  is_opted_in: r.isOptedIn,
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  time_limit_ms: r.time_limit_ms,
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+ active_from_ts: r.active_from_ts,
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  dt_start: r.start_date_ts,
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  reward: r.ach_public_meta.reward,
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  progress: r.progress,
@@ -37,6 +37,8 @@ export interface TMiniGamePrize {
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  acknowledge_action_title: string;
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  /* Number of items in stock */
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  pool?: number;
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+ /* Initial number of items in stock */
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+ pool_initial?: number;
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  /* Number of wins in game */
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  wins_count?: number;
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  }
@@ -436,6 +438,10 @@ export interface TMissionOrBadge {
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  is_opted_in: boolean;
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  /** The amount of time in milliseconds that user has to complete the mission */
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  time_limit_ms: number;
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+
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+ /** Holds time from which mission will become available, for the missions that are targeted to be available from specific date/time */
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+ active_from_ts: number;
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+
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  /** The date when the mission was started, relevant for the time limited missions */
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  dt_start: number;
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  /** The progress of the mission in percents calculated as the aggregated relative percentage of all tasks */