@smarterplan/ngx-smarterplan-core 1.2.38 → 1.2.39
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- package/esm2020/lib/services/matterport.service.mjs +19 -10
- package/fesm2015/smarterplan-ngx-smarterplan-core.mjs +18 -9
- package/fesm2015/smarterplan-ngx-smarterplan-core.mjs.map +1 -1
- package/fesm2020/smarterplan-ngx-smarterplan-core.mjs +18 -9
- package/fesm2020/smarterplan-ngx-smarterplan-core.mjs.map +1 -1
- package/lib/services/matterport.service.d.ts +1 -1
- package/package.json +1 -1
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@@ -3344,8 +3344,9 @@ class MatterportService {
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//might break things or fix everything ..?
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if (obj.obj3D.uuid != uuid) {
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console.log("we have THE problem");
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3347
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-
obj.obj3D.uuid = uuid;
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3347
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+
obj.obj3D.uuid = uuid; //not enugh to fix the pb
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}
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return obj;
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}
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/**
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* Creates MattertagData and start repositioning (creates temporary mattertag that follows the cursor)
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@@ -3857,7 +3858,7 @@ class MatterportService {
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// By defaut, during creation, object has translation gizmo
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// => User has to click on lateral panel, and save its position after playing with it!
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if (mode && !isNestThermostat) {
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-
this.attachGizmoControlTo3DObject(modelNode, sceneObject, mode, true).catch((e) => console.log(e));
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this.attachGizmoControlTo3DObject(modelNode, sceneObject, mode, true, true).catch((e) => console.log(e));
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}
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if (this.lastObject3D && typeof this.lastObject3D.id === 'string') {
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// prompt ThreeJS UUID to match our last generated object if new (not from Db)
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@@ -3996,7 +3997,7 @@ class MatterportService {
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this.azimuthalCrown.obj3D.position.set(this.poseCamera.position.x, this.poseCamera.position.y, this.poseCamera.position.z);
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}
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}
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-
async attachGizmoControlTo3DObject(modelNode, sceneObject, mode, visible) {
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4000
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async attachGizmoControlTo3DObject(modelNode, sceneObject, mode, visible, isNewObject) {
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// Create a scene node with a transform control component.
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let node = null;
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node = sceneObject.addNode();
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@@ -4016,13 +4017,21 @@ class MatterportService {
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// // set 'translate' mode to position the selection.
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myControl.inputs.mode = mode;
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modelNode.obj3D.controls = myControl; // store gizmoCtrl inside object
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-
if (
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-
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-
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-
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-
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-
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if (isNewObject) { //i keep the current solution for new objects
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if (!this.lastObject3D || !this.lastObject3D.controls) {
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try {
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modelNode.obj3D.uuid = this.lastObject3D.uuid || this.lastObject3D.id;
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}
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catch (e) {
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console.log(`id obj in Scene was not assigned to id from DB since`);
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}
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this.lastObject3D = modelNode.obj3D;
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}
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}
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else { //objects already in place have to become the "lastObject" (i think?)
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console.log("in my solution !");
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console.log(modelNode);
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console.log(modelNode.obj3D.uuid);
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this.lastObject3D = modelNode.obj3D;
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}
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return modelNode;
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