@slugbugblue/trax 0.4.0 → 0.8.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +68 -17
- package/README.md +123 -69
- package/docs/engine.md +414 -0
- package/docs/point.md +134 -0
- package/package.json +33 -6
- package/src/cli.js +994 -0
- package/src/engine.js +657 -0
- package/src/point.js +116 -0
- package/src/tty.js +295 -0
- package/src/version.js +2 -0
- package/.eslintrc.yaml +0 -68
- package/engine.js +0 -535
- package/jsconfig.json +0 -8
- package/tty.js +0 -202
package/src/point.js
ADDED
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/* Copyright 2022 Chad Transtrum
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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const is = (v, s) => (typeof v).slice(0, 3) === s // Sigh
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// Are you tired of doing x,y movements in multiple statements? I am.
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// Point: an immutable two-dimensional location (x,y)
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// with functions for moving around quickly to neighboring points
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export const Point = class {
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#x = 0
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#y = 0
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constructor(x, y) {
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if (is(x, 'obj') && is(x.x, 'num') && is(x.y, 'num')) {
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// You can call this with new Point(point) or new Point({x,y})
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this.#x = x.x
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this.#y = x.y
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} else {
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// Or with new Point(x, y)
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if (!is(x, 'num')) throw new SyntaxError('x must be a number')
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if (!is(y, 'num')) throw new SyntaxError('y must be a number')
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this.#x = x
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this.#y = y
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}
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}
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get x() {
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return this.#x
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}
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set x(_) {
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throw new ReferenceError('Point is immutable')
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}
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get y() {
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return this.#y
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}
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set y(_) {
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throw new ReferenceError('Point is immutable')
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}
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get up() {
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return new Point(this.#x, this.#y - 1)
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}
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get down() {
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return new Point(this.#x, this.#y + 1)
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}
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get left() {
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return new Point(this.#x - 1, this.#y)
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}
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get right() {
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return new Point(this.#x + 1, this.#y)
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}
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get around() {
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return [this.up, this.down, this.left, this.right]
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}
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dir(direction) {
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const error = 'direction must be one of: up, down, left, right, u, d, l, r'
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if (!is(direction, 'str')) throw new SyntaxError(error)
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if (direction[0] === 'u') return this.up
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if (direction[0] === 'd') return this.down
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if (direction[0] === 'l') return this.left
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if (direction[0] === 'r') return this.right
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throw new SyntaxError(error)
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}
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distX(from) {
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return Math.abs(this.#x - from.x)
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}
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distY(from) {
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return Math.abs(this.#y - from.y)
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}
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distance(from) {
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return Math.hypot(this.distX(from), this.distY(from))
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}
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eq(that) {
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return this.#x === that.x && this.#y === that.y
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}
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// Play nicely with the rest of the world
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toString() {
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return 'Point(' + this.#x + ',' + this.#y + ')'
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}
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toJSON() {
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return { x: this.#x, y: this.#y }
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}
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[Symbol.for('nodejs.util.inspect.custom')](_, options) {
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const [y, s, n] = [options.stylize, 'special', 'number']
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return `${y('Point', s)}(${y(this.#x, n)},${y(this.#y, n)})`
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}
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}
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package/src/tty.js
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/* Copyright 2021-2022 Chad Transtrum
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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// Ever wanted to draw Trax boards on the console? I have.
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import process from 'node:process'
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import { Trax } from './engine.js'
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const esc = '\u001B[' // Start of console color escape code
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const off = esc + 'm' // Color reset code
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// Colorize a string
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export const color = (contents = '', fgcolor = '', bgcolor = '') => {
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let ansi = esc
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const c = []
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if (fgcolor) c.push('38;5;' + fgcolor)
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if (bgcolor) c.push('48;5;' + bgcolor)
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ansi += c.join(';') + 'm'
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return ansi + contents
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}
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// Display a message with optional color
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export const outty = (message, fgcolor, bgcolor) => {
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console.log(color(message, fgcolor, bgcolor) + off)
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}
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let set = 'trax' // Which color set should we draw with?
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// a little magic to display the game in progress
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const colorSets = {
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// Colors for terminal sequence: <Esc>[38;5;<color_num>m
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// b, B, w, W: color of line for each player, capital for a winning line
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// e: empty (ie, board) color, t: tile color
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trax: { b: 238, B: 57, e: 19, t: 74, w: 255, W: 184 },
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trax8: { b: 236, B: 21, e: 58, t: 137, w: 254, W: 117 },
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traxloop: { b: 235, B: 20, e: 17, t: 61, w: 253, W: 222 },
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tentative: { b: 235, B: 18, e: 19, t: 244, w: 252, W: 217 },
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}
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export const name = (rules) => {
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if (Trax.variants.has(rules)) {
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return color(Trax.names[rules], colorSets[rules].t)
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}
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return rules
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}
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export const bubble = (clr, text) => {
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const colors = {
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w: { fg: 236, bg: 153 },
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b: { fg: 250, bg: 18 },
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wd: { fg: 236, bg: 248 },
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bd: { fg: 248, bg: 236 },
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wh: { fg: 63, bg: 123 },
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bh: { fg: 220, bg: 20 },
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}
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const c = colors[clr]
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return color('', c.bg) + color(text, c.fg, c.bg) + off + color('', c.bg)
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}
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const ln = 'm\u2584' // Lower half block -- with the leading m to terminate ansi color escape
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const up = 'm\u2588' // Full block
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const lt = 'm\u2599' // Lower half and left half block
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const rt = 'm\u259F' // Lower half and right half block
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const fg = (n) => '38;5;' + String(set[n]) // Foreground color_num
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const bg = (n) => '48;5;' + String(set[n]) // Background color_num
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const sp = () => esc + bg('e') + 'm ' // Lower space
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// tiles are displayed on two lines; the top half of the first line is empty
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// and the second half is composed of three characters, up color surrounded by tile color
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const uptty = (clr) => {
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const left = esc + fg('t') + ';' + bg('e') + ln
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const center = esc + fg(clr) + ln
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const right = esc + fg('t') + ln + ' '
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return left + center + right
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}
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// The top half of the second line has both horizontal lines with a center transition
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// while the bottom half is the tile background color surrounding the down color
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const horiztty = (clr) => esc + fg('t') + ';' + bg(clr) + ln
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const dntty = (clr, oppclr, char) =>
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esc + fg(clr) + (char === up ? '' : ';' + bg(oppclr)) + char
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// List of icon_char => tile line colors for easy reference in order up, right, down, left
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const tiles = {
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a: 'bbww',
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b: 'bwbw',
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c: 'bwwb',
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d: 'wbbw',
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e: 'wbwb',
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f: 'wwbb',
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}
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// Return the ANSI codes to display a 3x1.5 block tile, one line at a time
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const tileTty = (tile, top) => {
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// Top: true for first line, false for second
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// quick access to tile color and its opposite in upper case
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const colors = { b: 'b', w: 'w', B: 'w', W: 'b' }
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const save = set
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const tentative = tile !== tile.toLowerCase()
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if (tentative) set = colorSets.tentative
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tile = tile.toLowerCase()
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if (!(tile in tiles)) {
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// Winning paths are represented by adding 6 to the tile char code
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tile = String.fromCodePoint(tile.codePointAt(0) - 6)
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if (tile in tiles) {
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colors.w = 'W'
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colors.B = 'W'
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} else {
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// And another six for a black win
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tile = String.fromCodePoint(tile.codePointAt(0) - 6)
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colors.b = 'B'
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colors.W = 'B'
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}
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}
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let value = false
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if (tile in tiles) {
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tile = tiles[tile]
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if (top) {
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value = uptty(colors[tile[0]])
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} else {
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const centerChar =
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tile[1] === tile[2] ? rt : tile[2] === tile[3] ? lt : up
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const centertty = dntty(
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colors[tile[2]],
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colors[tile[2].toUpperCase()],
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centerChar,
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)
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value =
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horiztty(colors[tile[3]]) + centertty + horiztty(colors[tile[1]]) + sp()
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}
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}
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set = save
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return value || (top ? '??? ' : "''' ")
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}
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const mergeTentative = () => {
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colorSets.tentative.e = set.e // Copy empty color to tentative set
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colorSets.tentative.W = set.W
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colorSets.tentative.B = set.B
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}
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const printIcon = (icon, setName) => {
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set = colorSets[setName] || colorSets.trax
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mergeTentative(set)
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const on = esc + '38;5;' + String(set.t) + ';48;5;' + String(set.e) + 'm'
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let o1 = ' '
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let o2 = '1 '
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let row = 1
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let width = 1
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const info = []
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let lineWidth = 0
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while (icon.length > 0) {
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const c = icon[0]
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icon = icon.slice(1)
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if (c === ':') {
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info.push({ o: o1, w: lineWidth }, { o: o2, w: lineWidth })
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row++
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width = Math.max(width, lineWidth)
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lineWidth = 0
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o1 = ' '
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o2 = String(row).padEnd(3)
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} else if (c >= '0' && c <= '9') {
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const empty = Number(c) + 1
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o1 += ' '.repeat(empty * 4)
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o2 += ' '.repeat(empty * 4)
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lineWidth += empty
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} else {
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o1 += tileTty(c, 'top')
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o2 += tileTty(c)
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lineWidth++
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}
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}
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if (o1.length > 0) {
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info.push({ o: o1, w: lineWidth }, { o: o2, w: lineWidth })
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width = Math.max(width, lineWidth)
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}
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194
|
+
const columns = process.stdout.columns || 0
|
|
195
|
+
const rows = process.stdout.rows || 0
|
|
196
|
+
if (width * 4 < columns - 4 && info.length < rows - 2) {
|
|
197
|
+
let colOut = ' '
|
|
198
|
+
for (let col = 1; col <= width; col++) {
|
|
199
|
+
colOut += ' ' + Trax.encodeCol(col).padEnd(3)
|
|
200
|
+
}
|
|
201
|
+
|
|
202
|
+
console.info(on + colOut.padEnd((width + 1) * 4) + off)
|
|
203
|
+
for (const line of info) {
|
|
204
|
+
console.info(on + line.o + ''.padEnd((width - line.w) * 4) + ' ' + off)
|
|
205
|
+
}
|
|
206
|
+
|
|
207
|
+
console.info(on + ''.padEnd((width + 1) * 4) + off)
|
|
208
|
+
} else {
|
|
209
|
+
console.warn('Console is too small to display this game')
|
|
210
|
+
}
|
|
211
|
+
}
|
|
212
|
+
|
|
213
|
+
// Flexible way to get a Trax game object
|
|
214
|
+
// game = existing Trax instance, or a string indicating the variant name
|
|
215
|
+
// moves = optional list or string of moves to be made on the game
|
|
216
|
+
// returns a Trax instance
|
|
217
|
+
export const traxGame = (game = 'trax', moves = '') => {
|
|
218
|
+
let trax
|
|
219
|
+
if (game instanceof Trax) {
|
|
220
|
+
trax = game
|
|
221
|
+
if (moves) {
|
|
222
|
+
if (typeof moves === 'string') moves = moves.split(' ')
|
|
223
|
+
for (const move of moves) trax.dropTile(move)
|
|
224
|
+
}
|
|
225
|
+
} else {
|
|
226
|
+
trax = new Trax(game, moves, 'cli')
|
|
227
|
+
}
|
|
228
|
+
|
|
229
|
+
return trax
|
|
230
|
+
}
|
|
231
|
+
|
|
232
|
+
const printNotation = (trax, tentative) => {
|
|
233
|
+
let b = false
|
|
234
|
+
let n = 1
|
|
235
|
+
let out = ''
|
|
236
|
+
let length = 0
|
|
237
|
+
const t = tentative ? trax.moves.length : 0
|
|
238
|
+
for (const move of trax.moves) {
|
|
239
|
+
const c = (b ? 'b' : 'w') + (t === n ? 'd' : '')
|
|
240
|
+
const notation = String(n) + ' ' + move
|
|
241
|
+
if (length + notation.length + 3 > process.stdout.columns) {
|
|
242
|
+
out += '\n'
|
|
243
|
+
length = 0
|
|
244
|
+
}
|
|
245
|
+
|
|
246
|
+
out += bubble(c, notation) + ' '
|
|
247
|
+
length += notation.length + 3
|
|
248
|
+
b = !b
|
|
249
|
+
n++
|
|
250
|
+
}
|
|
251
|
+
|
|
252
|
+
outty(out)
|
|
253
|
+
}
|
|
254
|
+
|
|
255
|
+
export const display = (game, players, tentative = false) => {
|
|
256
|
+
const trax = traxGame(game)
|
|
257
|
+
const saved = trax.save()
|
|
258
|
+
const colors = ['white', 'black']
|
|
259
|
+
if (!Array.isArray(players)) players = colors
|
|
260
|
+
let { icon } = trax
|
|
261
|
+
if (tentative) {
|
|
262
|
+
const drops = trax.dropTile(tentative)
|
|
263
|
+
if (drops.valid || drops.dropped.length > 0) {
|
|
264
|
+
icon = trax.dropsIcon(drops)
|
|
265
|
+
} else {
|
|
266
|
+
tentative = false
|
|
267
|
+
}
|
|
268
|
+
}
|
|
269
|
+
|
|
270
|
+
printNotation(trax, tentative)
|
|
271
|
+
printIcon(icon, trax.rules)
|
|
272
|
+
const nameColor = { 1: 'w', 2: 'b' }[trax.turn]
|
|
273
|
+
if (tentative) {
|
|
274
|
+
const otherColor = { w: 'bd', b: 'wd' }[nameColor] || 'wd'
|
|
275
|
+
outty('---' + bubble(otherColor, 'tentative position') + off + '---')
|
|
276
|
+
}
|
|
277
|
+
|
|
278
|
+
const name = players[trax.turn - 1] || colors[trax.turn - 1]
|
|
279
|
+
if (trax.over) {
|
|
280
|
+
if (trax.turn) {
|
|
281
|
+
outty(bubble(nameColor + 'h', name) + off + ' wins')
|
|
282
|
+
} else {
|
|
283
|
+
outty('game end' + (tentative ? 's' : 'ed') + ' in a draw')
|
|
284
|
+
}
|
|
285
|
+
} else if (trax.turn) {
|
|
286
|
+
outty(
|
|
287
|
+
(tentative ? 'leaving ' : '') +
|
|
288
|
+
bubble(nameColor, name) +
|
|
289
|
+
off +
|
|
290
|
+
' to play',
|
|
291
|
+
)
|
|
292
|
+
}
|
|
293
|
+
|
|
294
|
+
if (tentative) trax.restore(saved)
|
|
295
|
+
}
|
package/src/version.js
ADDED
package/.eslintrc.yaml
DELETED
|
@@ -1,68 +0,0 @@
|
|
|
1
|
-
root: true
|
|
2
|
-
|
|
3
|
-
extends:
|
|
4
|
-
- eslint:recommended
|
|
5
|
-
|
|
6
|
-
parserOptions:
|
|
7
|
-
sourceType: module
|
|
8
|
-
|
|
9
|
-
env:
|
|
10
|
-
node: true
|
|
11
|
-
es2021: true
|
|
12
|
-
|
|
13
|
-
globals:
|
|
14
|
-
crypto: readonly
|
|
15
|
-
|
|
16
|
-
rules:
|
|
17
|
-
curly:
|
|
18
|
-
- error
|
|
19
|
-
- multi-line
|
|
20
|
-
- consistent
|
|
21
|
-
dot-location:
|
|
22
|
-
- error
|
|
23
|
-
- property
|
|
24
|
-
dot-notation: warn
|
|
25
|
-
eqeqeq:
|
|
26
|
-
- warn
|
|
27
|
-
- smart
|
|
28
|
-
guard-for-in: warn
|
|
29
|
-
indent:
|
|
30
|
-
- warn
|
|
31
|
-
- 2
|
|
32
|
-
- MemberExpression: 0
|
|
33
|
-
SwitchCase: 1
|
|
34
|
-
linebreak-style:
|
|
35
|
-
- error
|
|
36
|
-
- unix
|
|
37
|
-
max-len:
|
|
38
|
-
- warn
|
|
39
|
-
- code: 99
|
|
40
|
-
tabWidth: 2
|
|
41
|
-
no-alert: error
|
|
42
|
-
no-caller: error
|
|
43
|
-
no-div-regex: warn
|
|
44
|
-
no-else-return:
|
|
45
|
-
- error
|
|
46
|
-
- allowElseIf: false
|
|
47
|
-
no-eval: error
|
|
48
|
-
no-extra-parens: warn
|
|
49
|
-
no-invalid-this: error
|
|
50
|
-
no-new: error
|
|
51
|
-
no-unused-vars:
|
|
52
|
-
- warn
|
|
53
|
-
- vars: all
|
|
54
|
-
args: all
|
|
55
|
-
caughtErrors: all
|
|
56
|
-
no-with: error
|
|
57
|
-
quotes:
|
|
58
|
-
- warn
|
|
59
|
-
- single
|
|
60
|
-
- avoidEscape: true
|
|
61
|
-
allowTemplateLiterals: true
|
|
62
|
-
semi:
|
|
63
|
-
- error
|
|
64
|
-
- never
|
|
65
|
-
- beforeStatementContinuationChars: always
|
|
66
|
-
wrap-iife:
|
|
67
|
-
- error
|
|
68
|
-
- inside
|