@slugbugblue/trax 0.4.0 → 0.5.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/{.eslintrc.yaml → .eslintrc.backup.yaml} +0 -0
- package/CHANGELOG.md +20 -3
- package/README.md +5 -2
- package/docs/engine.md +64 -0
- package/engine.js +367 -267
- package/package.json +16 -4
- package/tty.js +114 -83
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package/CHANGELOG.md
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# @slugbugblue/trax
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## 0.
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## 0.4.0 - 2022-01-17
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* Testing coverage of `engine.js` is now at 100%
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* Testing revealed a few bugs, which are now fixed
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* The name and signature for provisional move handling,
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which was broken, has been changed. It is now called
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`provisional_moves()` and takes three arguments:
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* `from`: the normalized position code of the board before the move
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* `to`: the normalized position code of the board after the move
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* `via`: the move notation to go from `from` to `to`
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### 0.3.1 - 2022-01-07
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* Make a faster implementation of `trax.possible_locations()`
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* Display updates for tentative moves
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## 0.3.0 - 2021-12-29
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Display a tentative move on the screen
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* Add `trax.tentative_icon()` function
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* `tty.display()` now accepts a tentative move
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## 0.2.0
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## 0.2.0 - 2021-12-28
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Breaking changes:
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* `Trax.player_num[color]`: or from color to player number
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* `Trax.other[color]`: easily switch from 'w' to 'b' and back
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## 0.1.0
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## 0.1.0 - 2021-12-26
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Initial release:
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package/README.md
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It can be used as an engine in a web browser
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or in nodejs.
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The Trax engine now enjoys automated testing
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with 100% code coverage. Any future changes
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to the engine should meet the same standard.
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## Installation
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```bash
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## Roadmap
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* Documentation
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* Test suite
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* Command line interface
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* Bot for solo games (?)
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* Puzzles
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## License
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Copyright
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Copyright 2019-2022 Chad Transtrum
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use the files in this project
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package/docs/engine.md
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# engine.js API documentation
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This module provides the logic to handle interacting with a Trax game, including
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starting a game, making moves in the game, and determining if the game has been
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won.
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A few other functions/properties are also provided to assist with determining
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the game state and what actions can be taken on the game.
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## Example usage
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```javascript
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import Trax from '@slugbugblue/trax'
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let trax = new Trax()
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console.log(trax.possible_moves()) // "[ '@0/', '@0+' ]" -- initial moves
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trax.play('@0/')
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console.log(trax.turn) // "2" -- it is player 2's turn
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trax.play('@1\\')
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console.log(trax.color) // "w" -- it is white's turn
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trax.play('A0/')
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console.log(trax.over) // "true" -- the game is over
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console.log(trax.winner) // "1" -- player 1 wins
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```
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## API
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### Trax object
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The Trax object can be called as a constructor, but it also has the following
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class properties and methods:
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- `Trax.variants`: an array of the different rule sets the engine supports.
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- `Trax.column(col)`: a function to turn a numeric column number into the column
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letter used in Trax notation.
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### Trax class
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#### constructor
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```javascript
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trax = new Trax(rules, moves, id)
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```
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- `rules
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## License
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Copyright 2019-2022 Chad Transtrum
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Licensed under the Apache License, Version 2.0 (the "License"); you may not use
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the files in this project except in compliance with the License. You may obtain
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a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software distributed
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under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
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CONDITIONS OF ANY KIND, either express or implied. See the License for the
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specific language governing permissions and limitations under the License.
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