@slugbugblue/trax 0.2.0 → 0.5.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/{.eslintrc.yaml → .eslintrc.backup.yaml} +0 -0
- package/CHANGELOG.md +51 -0
- package/README.md +29 -13
- package/docs/engine.md +64 -0
- package/engine.js +390 -267
- package/package.json +17 -6
- package/tty.js +130 -73
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package/CHANGELOG.md
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# @slugbugblue/trax
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## 0.4.0 - 2022-01-17
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* Testing coverage of `engine.js` is now at 100%
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* Testing revealed a few bugs, which are now fixed
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* The name and signature for provisional move handling,
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which was broken, has been changed. It is now called
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`provisional_moves()` and takes three arguments:
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* `from`: the normalized position code of the board before the move
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* `to`: the normalized position code of the board after the move
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* `via`: the move notation to go from `from` to `to`
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### 0.3.1 - 2022-01-07
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* Make a faster implementation of `trax.possible_locations()`
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* Display updates for tentative moves
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## 0.3.0 - 2021-12-29
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Display a tentative move on the screen
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* Add `trax.tentative_icon()` function
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* `tty.display()` now accepts a tentative move
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## 0.2.0 - 2021-12-28
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Breaking changes:
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* Converted from CommonJS to ESM
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* `trax.normalized` now prepends turn information to the string
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More convenience:
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* `trax.color`: the color of the player whose turn it is
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* `Trax.color_of[num]`: go from player number to color
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* `Trax.player_num[color]`: or from color to player number
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* `Trax.other[color]`: easily switch from 'w' to 'b' and back
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## 0.1.0 - 2021-12-26
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Initial release:
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* engine.js
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* create a new Trax game with `trax = new Trax()`
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* play one move at a time with `trax.play('@0/')`
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* ... etc
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* tty.js
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* display a game with `tty.display(trax)`
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package/README.md
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It can be used as an engine in a web browser
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or in nodejs.
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The Trax engine now enjoys automated testing
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with 100% code coverage. Any future changes
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to the engine should meet the same standard.
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## Installation
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```bash
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which can be used as follows:
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```javascript
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import Trax from '@slugbugblue/trax'
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// default constructor gives you a Trax game
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let trax = new Trax()
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trax.play('@0/')
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// but you can also select Loop Trax
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let loops = new Trax('traxloop')
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// or 8x8 Trax
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let tiny = new Trax('trax8')
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// and the constructor lets you start with an initial set of moves
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let puzzle = new Trax('trax', '@0/ a0\\ @2/')
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puzzle.play('@2\\')
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```
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Explore the file `engine.js` for more information
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## Roadmap
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* Documentation
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* Test suite
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* Command line interface
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* Bot for solo games (?)
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* Puzzles
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This project is built by [Chad Transtrum][ctrans]
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for [slugbugblue.com][sbb].
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Issues can be opened on the
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Issues can be opened on the
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[gitlab project page][repo].
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## Contributing
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add the game to [GoldToken.com][goldtoken].
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Thanks to his widow Colleen Foley-Smith
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for extending that
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to allow me to include Trax on [slugbugblue.com][sbb]
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for extending that courtesy
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to allow me to include Trax on [slugbugblue.com][sbb]
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as well.
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I would also like to extend a huge heartfelt appreciation
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to the magnanimous [Donald G. Bailey][dgb],
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who, through his excellent [book][traxbook],
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taught me the basics (and more!) of Trax
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taught me the basics (and more!) of Trax.
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I found him always ready to share his insights
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on the mechanics of the game,
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various approaches to encoding its complexities
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as well as various approaches to encoding its complexities.
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His undeserved kindness
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and infinite patience
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in indulging my many questions
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can never be repaid.
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## License
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Copyright
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Copyright 2019-2022 Chad Transtrum
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use the files in this project
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## Trax rules copyright
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In the United States, game mechanics may not be copyrighted
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In the United States, game mechanics may not be copyrighted;
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however, the specific wording of game rules does fall under copyright law.
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The official rules for Trax are found at http://traxgame.com/about_rules.php.
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package/docs/engine.md
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# engine.js API documentation
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This module provides the logic to handle interacting with a Trax game, including
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starting a game, making moves in the game, and determining if the game has been
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won.
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A few other functions/properties are also provided to assist with determining
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the game state and what actions can be taken on the game.
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## Example usage
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```javascript
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import Trax from '@slugbugblue/trax'
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let trax = new Trax()
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console.log(trax.possible_moves()) // "[ '@0/', '@0+' ]" -- initial moves
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trax.play('@0/')
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console.log(trax.turn) // "2" -- it is player 2's turn
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trax.play('@1\\')
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console.log(trax.color) // "w" -- it is white's turn
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trax.play('A0/')
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console.log(trax.over) // "true" -- the game is over
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console.log(trax.winner) // "1" -- player 1 wins
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```
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## API
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### Trax object
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- `Trax.variants`: an array of the different rule sets the engine supports.
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- `Trax.column(col)`: a function to turn a numeric column number into the column
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### Trax class
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#### constructor
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```javascript
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trax = new Trax(rules, moves, id)
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```
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- `rules
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## License
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Copyright 2019-2022 Chad Transtrum
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Licensed under the Apache License, Version 2.0 (the "License"); you may not use
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the files in this project except in compliance with the License. You may obtain
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a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software distributed
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under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
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CONDITIONS OF ANY KIND, either express or implied. See the License for the
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specific language governing permissions and limitations under the License.
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