@slugbugblue/trax 0.18.0 → 0.19.0

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package/CHANGELOG.md CHANGED
@@ -1,5 +1,9 @@
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  # @slugbugblue/trax
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+ ## 0.19.0 - 2023-02-06
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+
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+ - Added a simple LRU cache to increase the efficiency of the analysis engine
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+
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  ## 0.18.0 - 2023-02-05
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  - Analysis improvements:
package/Dockerfile CHANGED
@@ -1,5 +1,9 @@
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- FROM node:19.5.0-slim
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+ # Use the latest nodejs long-term-support release,
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+ # on the latest Alpine Linux for its small footprint
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+ FROM node:lts-alpine
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+ # Install current source code globally
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  COPY . /src
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  WORKDIR /src
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  RUN npm install -g @slugbugblue/trax
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+ # Use the trax CLI as the starting point
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  ENTRYPOINT ["/usr/local/bin/trax"]
package/README.md CHANGED
@@ -4,7 +4,7 @@ This project aims to provide tools for working with Trax games in Javascript.
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  - Trax game-playing engine
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  - Position analysis engine
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- - Over 50 puzzles to help hone your Trax skills
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+ - Over 60 puzzles to help hone your Trax skills
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  - Command-line interface for ease of use
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  ## Description
@@ -153,9 +153,10 @@ threats.
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  ### Puzzles database
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- The puzzles database is provided in `puzzles.js`, and so far just contains
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- puzzles that I've been using to test the analysis engine, along with the list of
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- publicly available puzzles at [the traxgame.com puzzles page][traxpuzzles].
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+ The puzzles database is provided in `puzzles.js`, and contains puzzles that I've
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+ been using to test the analysis engine, publicly available puzzles from [the
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+ traxgame.com puzzles page][traxpuzzles], and [puzzles curated][puzzlebook] by
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+ [Martin M. S. Pedersen][traxplayer].
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  ## Roadmap
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@@ -38,5 +38,23 @@
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  "count": 58,
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  "ms": 59031
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  }
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+ },
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+ "0.19.0": {
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+ "puzzles.firstmove.tutorial": {
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+ "count": 16,
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+ "ms": 9753
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+ },
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+ "puzzles.firstmove.beginner": {
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+ "count": 15,
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+ "ms": 17376
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+ },
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+ "puzzles.firstmove.tough": {
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+ "count": 25,
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+ "ms": 26380
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+ },
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+ "puzzles.firstmove.total": {
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+ "count": 56,
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+ "ms": 55167
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+ }
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  }
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  }
package/docs/lru.md ADDED
@@ -0,0 +1,151 @@
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+ # lru.js API documentation
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+
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+ This module provides a simple Least Recently Used cache.
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+
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+ Internally, this uses a Map, which give us insertion-ordering for free. The
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+ first item in the list is the oldest. The last item is the most recently set or
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+ accessed. Most of the base functionality of the Map are replicated.
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+
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+ Since I don't need it to be super fancy, there isn't a lot of extra
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+ functionality here.
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+
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+ ## Example usage
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+
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+ ```javascript
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+ import { LRU } from '@slugbugblue/trax/lru.js'
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+
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+ const cache = new LRU(100)
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+
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+ cache.set('a', 1)
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+ cache.set('b', 2)
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+
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+ // Get an item from the cache
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+ console.log(cache.get('a')) // 1
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+
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+ // Accessing a key makes it the most recent:
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+ console.log(cache.keys()) // [Map Iterator] { 'b', 'a' }
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+ console.log(cache.hits) // 1
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+
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+ console.log(cache.get('z')) // undefined
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+ console.log(cache.misses) // 1
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+
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+ console.log(cache.size) // 2
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+ console.log(cache.capacity) // 100
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+ ```
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+
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+ ## API
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+
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+ ### LRU class
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+
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+ An LRU cache is a way to remember a limited set of items, with the oldest
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+ expiring when the capacity is reached.
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+
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+ #### constructor
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+
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+ ##### `new LRU(capacity)`
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+
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+ Create the cache by specifying the maximum number of items it should hold.
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+
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+ #### computed properties
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+
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+ ##### `capacity`
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+
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+ The maximum number of items the cache can hold. This cannot be changed after the
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+ cache creation.
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+
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+ ##### `size`
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+
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+ The number of items currently stored in the cache.
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+
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+ ##### `hits`
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+
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+ The number of times a `get` call has found an item in the cache.
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+
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+ ##### `misses`
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+
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+ The number of times a `get` call has not found an item in the cache.
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+
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+ ##### `expired`
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+
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+ The number of times an item has been removed from the cache.
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+
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+ #### methods
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+
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+ ##### `get(key)`
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+
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+ Retrieve an item from the cache. If the item is found in the cache, `hits` will
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+ be updated, the item will be marked as the most-recently-used item, and the
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+ value will be returned. If the item is not present in the cache, `misses` will
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+ be updated, and `undefined` will be returned.
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+
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+ Note that if you had stored `undefined` as the value in the cache, the return of
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+ `undefined` doesn't necessarily represent a cache miss.
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+
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+ ##### `peek(key)`
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+
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+ Retrieve an item from the cache, if present, but without updating any of the
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+ LRU-specific information about the retrieval attempt. The item's age will not be
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+ updated. If the item is not present in the cache, `undefined` will be returned.
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+
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+ ##### `set(key, value)`
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+
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+ Store an item in the cache. If the item is already present in the cache, it will
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+ be replaced and marked as the most-recently-used item.
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+
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+ ##### `delete(key)`
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+
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+ Remove an item from the cache.
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+
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+ ##### `clear()`
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+
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+ Clears all items and statistics from the cache. The maximum capacity will not
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+ change.
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+
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+ ##### `entries()`
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+
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+ Returns an iterator that operates over all the \[key, value\] pairs stored in
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+ the cache. The entries will be in order from oldest to newest.
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+
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+ ##### `has(key)`
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+
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+ Returns true if a key is found in the cache, false otherwise.
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+
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+ ##### `keys()`
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+
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+ Returns an iterator that operates over all the keys stored in the cache. The
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+ keys will be returned oldest first, newest last.
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+
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+ ##### `values()`
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+
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+ Returns an iterator that operates over all the values stored in the cache. The
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+ values will be returned oldest first, newest last.
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+
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+ #### Plays well with others
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+
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+ The LRU class also includes functionality to provide useful default results when
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+ used in other contexts.
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+
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+ ##### `toString()`
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+
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+ Returns a string representation of the cache in the format `LRU(75 of 1000)`.
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+ This allows simple logging calls with `console.log(cache)`.
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+
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+ ##### `util.inspect.custom()`
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+
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+ When running in the node command line interpreter, an LRU cache instance will be
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+ pretty-printed using the magic of `util.inspect`.
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+
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+ ## License
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+
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+ Copyright 2023 Chad Transtrum
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+
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+ Licensed under the Apache License, Version 2.0 (the "License"); you may not use
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+ the files in this project except in compliance with the License. You may obtain
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+ a copy of the License at
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+
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+ http://www.apache.org/licenses/LICENSE-2.0
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+
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+ Unless required by applicable law or agreed to in writing, software distributed
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+ under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
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+ CONDITIONS OF ANY KIND, either express or implied. See the License for the
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+ specific language governing permissions and limitations under the License.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@slugbugblue/trax",
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- "version": "0.18.0",
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+ "version": "0.19.0",
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  "description": "Trax game engine and friends",
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  "keywords": [
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  "trax",
@@ -14,8 +14,9 @@
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  "types": "./src/types.d.ts",
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  "exports": {
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  ".": "./src/engine.js",
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- "./point": "./src/point.js",
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  "./analyst": "./src/analyst.js",
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+ "./lru": "./src/lru.js",
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+ "./point": "./src/point.js",
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  "./puzzles": "./src/puzzles.js",
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  "./threats": "./src/threats.js",
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  "./tty": "./src/tty.js",
package/src/analyst.js CHANGED
@@ -6,9 +6,12 @@
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  import { Point } from '@slugbugblue/trax/point'
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  import { Trax } from '@slugbugblue/trax'
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+ import { LRU } from '@slugbugblue/trax/lru'
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  import { threats } from '@slugbugblue/trax/threats'
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12
 
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+ const cache = new LRU(2750)
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+
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  /** Helper function to generate a unique id for the analysis. */
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  const id = () => {
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  const chars = 'abcdefghijklmnopqrstuvwxyz0123456789'
@@ -252,7 +255,7 @@ const passiveAttack = (from) => threatCount(from) > 1
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255
  const underAttack = (from) => attackCount(from) + threatCount(from) > 0
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256
 
254
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  // Analysis class
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- export const Analysis = class {
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+ export class Analysis {
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259
  /** @type {TraxVariant} */
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  #rules = 'trax'
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  #id = 'analysis'
@@ -554,7 +557,7 @@ export const Analysis = class {
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  /**
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558
  * @arg {FoundThreat} threat - a threat
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  * @arg {string} color - the player color
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- * @returns {InstanceType<typeof Point>[]} - locations relevant to the threat
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+ * @returns {Point[]} - locations relevant to the threat
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  */
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  #threatLocs(threat, color) {
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  const { edge } = this.edge
@@ -658,7 +661,7 @@ export const Analysis = class {
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  // we just assume that this threat is also valid ...
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  if (game.over && game.turn === Trax.playerNumber(color)) return true
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663
 
661
- const { threats } = new Analysis(game, true)
664
+ const { threats } = analyze(game, true)
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665
 
663
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  // If we give our opponent an attack, this is a faulty move
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  const faulty = (threats[Trax.other(color)][1]?.length ?? 0) - other
@@ -712,11 +715,19 @@ export const Analysis = class {
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715
 
713
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  /** Analyze a game position.
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  * @arg {Trax} game - the position to analyze
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+ * @arg {boolean} partial - if the position should only be partially analyzed
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  * @returns {Analysis}
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  */
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- export const analyze = (game) => new Analysis(game)
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+ export const analyze = (game, partial = false) => {
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+ const id = (partial ? 'y' : 'n') + game.rules + game.normalized
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+ const cached = cache.get(id)
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+ if (cached) return cached
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+ const analysis = new Analysis(game, partial)
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+ cache.set(id, analysis)
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+ return analysis
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+ }
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- export const Suggestion = class {
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+ export class Suggestion {
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  /** @type {PositionScore[]} */
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  all = []
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  /** @type {PositionScore[]} */
package/src/engine.js CHANGED
@@ -127,7 +127,7 @@ const codeRowLength = (row) =>
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127
 
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  // This is where the magic happens
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  /** A digital representation of a Trax game. */
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- export const Trax = class {
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+ export class Trax {
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  // Static class properties
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132
 
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  /** @readonly @type {Record<TraxVariant, string>} */
package/src/lru.js ADDED
@@ -0,0 +1,153 @@
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+ /** Least Recently Used cache
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+ * @copyright 2023
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+ * @author Chad Transtrum <chad@transtrum.net>
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+ * @license Apache-2.0
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+ */
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+
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+ /** LRU cache: a class for remembering things. It uses a Map internally and
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+ * exposes most of the same interface.
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+ */
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+ export class LRU {
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+ /** @type Map */
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+ #cache
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+ #capacity = 0
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+ #hits = 0
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+ #misses = 0
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+ #expired = 0
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+
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+ /** Instantiate this class with the max number of cached items
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+ * @arg {number} capacity - the maximum number of items to cache
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+ */
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+ constructor(capacity = 1000) {
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+ this.#cache = new Map()
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+ if (typeof capacity === 'number' && capacity >= 1) {
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+ this.#capacity = Math.floor(capacity)
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+ } else {
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+ throw new SyntaxError('capacity must be a positive integer')
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+ }
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+ }
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+
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+ /** The maximum capacity. */
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+ get capacity() {
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+ return this.#capacity
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+ }
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+
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+ /** The current size. */
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+ get size() {
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+ return this.#cache.size
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+ }
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+
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+ /** Number of times we have had a cache hit. */
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+ get hits() {
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+ return this.#hits
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+ }
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+
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+ /** Number of times we have had a cache miss. */
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+ get misses() {
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+ return this.#misses
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+ }
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+
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+ /** Number of times we have expired a cache entry. */
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+ get expired() {
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+ return this.#expired
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+ }
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+
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+ /** Retrieve an item from the cache.
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+ * @arg {any} key - the key of the cached item
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+ * @returns {any} - the cached item or undefined
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+ */
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+ get(key) {
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+ if (this.#cache.has(key)) {
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+ // Update the least recently used order
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+ const value = this.#cache.get(key)
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+ this.#cache.delete(key)
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+ this.#cache.set(key, value)
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+ this.#hits++
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+ } else {
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+ this.#misses++
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+ }
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+
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+ return this.#cache.get(key)
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+ }
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+
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+ /** Retrieve an item from the cache without triggering any LRU handling.
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+ * @arg {any} key - the key of the cached item to retrieve
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+ * @returns {any} - the cached item or undefined
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+ */
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+ peek(key) {
78
+ return this.#cache.get(key)
79
+ }
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+
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+ /** Store an item in the cache.
82
+ * @arg {any} key - the key of the cached item
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+ * @arg {any} value - the value to store
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+ */
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+ set(key, value) {
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+ // To update an item, remove and re-add it to track LRU status
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+ this.#cache.delete(key)
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+
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+ // If there are too many items, expire one before adding more
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+ if (this.#cache.size >= this.#capacity) {
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+ this.#expired++
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+ const [expire] = this.#cache[Symbol.iterator]().next().value
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+ this.#cache.delete(expire)
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+ }
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+
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+ this.#cache.set(key, value)
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+ }
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+
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+ /** Delete an item from the cache.
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+ * @arg {any} key - the key of the cached item
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+ * @returns {boolean} true if the item was in the cache
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+ */
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+ delete(key) {
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+ return this.#cache.delete(key)
105
+ }
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+
107
+ /** Clear the cache and all its statistics. */
108
+ clear() {
109
+ this.#cache.clear()
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+ this.#hits = 0
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+ this.#misses = 0
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+ this.#expired = 0
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+ }
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+
115
+ /** Get an iterator to return [key, value] pairs from the cache. Does not
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+ * update any LRU information. */
117
+ entries() {
118
+ return this.#cache.entries()
119
+ }
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+
121
+ /** Determine if a key is already in the cache. Does not trigger hit/miss.
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+ * @arg {any} key - the key to check
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+ * @returns {boolean} true if the key is in the cache
124
+ */
125
+ has(key) {
126
+ return this.#cache.has(key)
127
+ }
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+
129
+ /** Get an iterator for the keys stored in cache, in order from least to most
130
+ * recent. Does not update any LRU information. */
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+ keys() {
132
+ return this.#cache.keys()
133
+ }
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+
135
+ /** Get an iterator for the values stored in cache, in order from least to
136
+ * most recent. Does not update any LRU information. */
137
+ values() {
138
+ return this.#cache.values()
139
+ }
140
+
141
+ // Play nicely with the rest of the world
142
+ toString() {
143
+ return `LRU(${this.#cache.size} of ${this.#capacity})`
144
+ }
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+
146
+ [Symbol.for('nodejs.util.inspect.custom')](_, options) {
147
+ const [y, s, n] = [options.stylize, 'special', 'number']
148
+ return `${y('LRU', s)}(${y(this.#cache.size, n)} of ${y(
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+ this.#capacity,
150
+ n,
151
+ )})`
152
+ }
153
+ }
package/src/point.js CHANGED
@@ -32,7 +32,7 @@ const between = (end1, mid, end2) => {
32
32
  * Point: an immutable two-dimensional location (x,y) with
33
33
  * functions for moving around quickly to neighboring points.
34
34
  */
35
- export const Point = class {
35
+ export class Point {
36
36
  #x = 0
37
37
  #y = 0
38
38
 
package/src/threats.js CHANGED
@@ -21,7 +21,7 @@ const REGEX = {
21
21
  '?': 'b?', // Zero or one black piece
22
22
  }
23
23
 
24
- export const Threat = class {
24
+ export class Threat {
25
25
  #depth = 0
26
26
  #pattern = ''
27
27
  #rx
@@ -72,7 +72,7 @@ export const Threat = class {
72
72
  }
73
73
  }
74
74
 
75
- export const ThreatsDB = class {
75
+ export class ThreatsDB {
76
76
  #db = {}
77
77
  #depth = 0
78
78
 
package/src/version.js CHANGED
@@ -1,2 +1,2 @@
1
1
  // Generated by genversion.
2
- export const version = '0.18.0'
2
+ export const version = '0.19.0'