@slugbugblue/trax 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.eslintrc.yaml +68 -0
- package/LICENSE +201 -0
- package/README.md +119 -0
- package/engine.js +496 -0
- package/jsconfig.json +8 -0
- package/package.json +28 -0
- package/tty.js +176 -0
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package/LICENSE
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Copyright 2021 Chad Transtrum
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Licensed under the Apache License, Version 2.0 (the "License");
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package/README.md
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# Trax
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Trax game-playing engine and etc.
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## Description
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Trax is a two-player boardless board game invented by David Smith.
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For more information about Trax,
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including its rules and history,
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see the official website at [traxgame.com][traxgame].
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This goal of this javascript project
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is to allow Trax to be played programmatically.
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It can be used as an engine in a web browser
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or in nodejs.
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## Installation
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```bash
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npm install @slugbugblue/trax
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```
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## Usage
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The main Trax engine is provided as `engine.js`,
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which can be used as follows:
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```javascript
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const Trax = require('@slugbugblue/trax')
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let trax = new Trax()
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trax.play('@0/')
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```
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Explore the file `engine.js` for more information
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until I get around to documenting the functionality.
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## Roadmap
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* Documentation
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* Test suite
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* Command line interface
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* Bot for solo games (?)
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* Puzzles
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## Support
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This project is built by [Chad Transtrum][ctrans]
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for [slugbugblue.com][sbb].
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Issues can be opened on the
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[gitlab project page][repo].
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53
|
+
|
|
54
|
+
## Contributing
|
|
55
|
+
|
|
56
|
+
Contributions are welcome.
|
|
57
|
+
Ideally in the form of pull requests,
|
|
58
|
+
but feel free to open an issue with a bug report
|
|
59
|
+
or a suggestion as well.
|
|
60
|
+
|
|
61
|
+
## Authors and acknowledgment
|
|
62
|
+
|
|
63
|
+
Many thanks to the late David Smith
|
|
64
|
+
for coming up with the idea of Trax
|
|
65
|
+
and for his generosity in allowing me to
|
|
66
|
+
add the game to [GoldToken.com][goldtoken].
|
|
67
|
+
|
|
68
|
+
Thanks to his widow Colleen Foley-Smith
|
|
69
|
+
for extending that generosity
|
|
70
|
+
to allow me to include Trax on [slugbugblue.com][sbb].
|
|
71
|
+
|
|
72
|
+
I would also like to extend a huge heartfelt appreciation
|
|
73
|
+
to the magnanimous [Donald G. Bailey][dgb],
|
|
74
|
+
who, through his excellent [book][traxbook],
|
|
75
|
+
taught me the basics (and more!) of Trax
|
|
76
|
+
and was always ready to share his insights
|
|
77
|
+
on the mechanics of the game,
|
|
78
|
+
various approaches to encoding its complexities,
|
|
79
|
+
and for his undeserved kindness
|
|
80
|
+
in indulging my many questions.
|
|
81
|
+
|
|
82
|
+
## License
|
|
83
|
+
|
|
84
|
+
Copyright 2021 Chad Transtrum
|
|
85
|
+
|
|
86
|
+
Licensed under the Apache License, Version 2.0 (the "License");
|
|
87
|
+
you may not use the files in this project
|
|
88
|
+
except in compliance with the License.
|
|
89
|
+
You may obtain a copy of the License at
|
|
90
|
+
|
|
91
|
+
http://www.apache.org/licenses/LICENSE-2.0
|
|
92
|
+
|
|
93
|
+
Unless required by applicable law or agreed to in writing, software
|
|
94
|
+
distributed under the License is distributed on an "AS IS" BASIS,
|
|
95
|
+
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
96
|
+
See the License for the specific language governing permissions and
|
|
97
|
+
limitations under the License.
|
|
98
|
+
|
|
99
|
+
## Trax rules copyright
|
|
100
|
+
|
|
101
|
+
In the United States, game mechanics may not be copyrighted,
|
|
102
|
+
however, the specific wording of game rules does fall under copyright law.
|
|
103
|
+
|
|
104
|
+
The official rules for Trax are found at http://traxgame.com/about_rules.php.
|
|
105
|
+
|
|
106
|
+
As Trax is a proprietary game,
|
|
107
|
+
these rules are the intellectual property
|
|
108
|
+
of David Smith and heirs,
|
|
109
|
+
and are not to be used without permission.
|
|
110
|
+
|
|
111
|
+
|
|
112
|
+
|
|
113
|
+
[ctrans]: mailto:chad@transtrum.net
|
|
114
|
+
[dgb]: mailto:donald@traxgame.com
|
|
115
|
+
[goldtoken]: https://goldtoken.com/
|
|
116
|
+
[repo]: https://gitlab.com/slugbugblue/trax
|
|
117
|
+
[sbb]: https://slugbugblue.com/
|
|
118
|
+
[traxbook]: http://traxgame.com/shop_book.php
|
|
119
|
+
[traxgame]: http://traxgame.com/
|
package/engine.js
ADDED
|
@@ -0,0 +1,496 @@
|
|
|
1
|
+
/* Copyright 2021 Chad Transtrum
|
|
2
|
+
*
|
|
3
|
+
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
4
|
+
* you may not use this file except in compliance with the License.
|
|
5
|
+
* You may obtain a copy of the License at
|
|
6
|
+
*
|
|
7
|
+
* http://www.apache.org/licenses/LICENSE-2.0
|
|
8
|
+
*
|
|
9
|
+
* Unless required by applicable law or agreed to in writing, software
|
|
10
|
+
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
11
|
+
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
12
|
+
* See the License for the specific language governing permissions and
|
|
13
|
+
* limitations under the License.
|
|
14
|
+
*/
|
|
15
|
+
|
|
16
|
+
// Trax internals. Woot.
|
|
17
|
+
|
|
18
|
+
// tile type names are determined by listing the color of line at each edge, clockwise
|
|
19
|
+
// and then sorted alphabetically and given a single letter name, so 'bbww' becomes 'a'
|
|
20
|
+
// which gives us six different tile names: a-f
|
|
21
|
+
|
|
22
|
+
|
|
23
|
+
// fun trax helper constants
|
|
24
|
+
|
|
25
|
+
const slash = { a: '\\', b: '+', c: '/', d: '/', e: '+', f: '\\' }
|
|
26
|
+
|
|
27
|
+
const symmetry = { // convert tile to different views
|
|
28
|
+
flip: { a: 'd', b: 'b', c: 'f', d: 'a', e: 'e', f: 'c' },
|
|
29
|
+
mirror: { a: 'c', b: 'b', c: 'a', d: 'f', e: 'e', f: 'd' },
|
|
30
|
+
swap: { a: 'f', b: 'e', c: 'd', d: 'c', e: 'b', f: 'a' },
|
|
31
|
+
counterclock: { a: 'c', b: 'e', c: 'f', d: 'a', e: 'b', f: 'd' },
|
|
32
|
+
}
|
|
33
|
+
|
|
34
|
+
const notation_regex = /^ *([@a-z]+) *(\d+) *([/\\+]) *$/i
|
|
35
|
+
|
|
36
|
+
const variants = ['trax', 'traxloop', 'trax8'] // known variants
|
|
37
|
+
|
|
38
|
+
// fun trax helper functions
|
|
39
|
+
|
|
40
|
+
// unexpected note: str.includes(t) is true if t is '' but false if t is undefined
|
|
41
|
+
const up_color = t => 'abc'.includes(t) ? 'b' : 'def'.includes(t) ? 'w' : false
|
|
42
|
+
const down_color = t => 'bdf'.includes(t) ? 'b' : 'ace'.includes(t) ? 'w' : false
|
|
43
|
+
const right_color = t => 'ade'.includes(t) ? 'b' : 'bcf'.includes(t) ? 'w' : false
|
|
44
|
+
const left_color = t => 'cef'.includes(t) ? 'b' : 'abd'.includes(t) ? 'w' : false
|
|
45
|
+
const squares_around = (x, y) => [{x:x-1,y},{x:x+1,y},{x,y:y-1},{x,y:y+1}]
|
|
46
|
+
const encode_col = col => { // for notation purposes: 0 -> @, 6 -> F, 28 -> AB
|
|
47
|
+
let n = ''
|
|
48
|
+
while (col > 0) {
|
|
49
|
+
n = String.fromCharCode(65 + (col - 1) % 26) + n
|
|
50
|
+
col = Math.floor((col - 1) / 26)
|
|
51
|
+
}
|
|
52
|
+
return n || '@'
|
|
53
|
+
}
|
|
54
|
+
const decode_col = col => { // turn letters back into numbers
|
|
55
|
+
col = col.toUpperCase()
|
|
56
|
+
let n = 0
|
|
57
|
+
while (col.length) {
|
|
58
|
+
n = n + (col.charCodeAt(0) - 64) * Math.pow(26, col.length - 1)
|
|
59
|
+
col = col.slice(1)
|
|
60
|
+
}
|
|
61
|
+
return n
|
|
62
|
+
}
|
|
63
|
+
const add_blank = code => { // encode missing tiles as digits 0-9, for 1-10 missing
|
|
64
|
+
let num = code.charCodeAt(code.length - 1) // this is NaN if code is empty, which is ok
|
|
65
|
+
if (num > 47 && num < 57) return code.slice(0, code.length -1) + String.fromCharCode(num + 1)
|
|
66
|
+
return code += '0'
|
|
67
|
+
}
|
|
68
|
+
// ugh, this is a dirty little function to get the length of an encoded position row
|
|
69
|
+
const code_row_len = row => row.replace(/[0-9]/g, n => '.'.repeat(Number(n)+1)).length
|
|
70
|
+
|
|
71
|
+
// this is where the magic happens
|
|
72
|
+
const Trax = class {
|
|
73
|
+
constructor (rules='trax', moves=[], id='trax') {
|
|
74
|
+
if (!variants.includes(rules)) rules = 'trax'
|
|
75
|
+
this.id = String(id)
|
|
76
|
+
this.rules = rules
|
|
77
|
+
this.move = 0
|
|
78
|
+
this.turn = 1
|
|
79
|
+
this.over = false
|
|
80
|
+
this.left = 1
|
|
81
|
+
this.right = 0
|
|
82
|
+
this.top = 1
|
|
83
|
+
this.bottom = 0
|
|
84
|
+
this.notation = ''
|
|
85
|
+
this.tiles = {}
|
|
86
|
+
this.path = []
|
|
87
|
+
this.count = 0
|
|
88
|
+
this.invalid = false
|
|
89
|
+
// moves might be a notation string
|
|
90
|
+
if (typeof moves === 'string') moves = moves.split(' ')
|
|
91
|
+
moves.forEach(move => {
|
|
92
|
+
if (typeof move === 'string') {
|
|
93
|
+
move = { move: this.move, notation: move }
|
|
94
|
+
}
|
|
95
|
+
this.play_move(move.move, move.notation)
|
|
96
|
+
})
|
|
97
|
+
}
|
|
98
|
+
|
|
99
|
+
save () { // in order to evaluate potential moves, we have to modify the state
|
|
100
|
+
return {
|
|
101
|
+
move: this.move,
|
|
102
|
+
turn: this.turn,
|
|
103
|
+
over: this.over,
|
|
104
|
+
left: this.left,
|
|
105
|
+
right: this.right,
|
|
106
|
+
top: this.top,
|
|
107
|
+
bottom: this.bottom,
|
|
108
|
+
notation: this.notation,
|
|
109
|
+
tiles: JSON.stringify(this.tiles),
|
|
110
|
+
path: JSON.stringify(this.path),
|
|
111
|
+
count: this.count,
|
|
112
|
+
invalid: this.invalid,
|
|
113
|
+
}
|
|
114
|
+
}
|
|
115
|
+
|
|
116
|
+
restore (saved) { // so we need to be able to restore it when we are done
|
|
117
|
+
this.move = saved.move
|
|
118
|
+
this.turn = saved.turn
|
|
119
|
+
this.over = saved.over
|
|
120
|
+
this.left = saved.left
|
|
121
|
+
this.right = saved.right
|
|
122
|
+
this.top = saved.top
|
|
123
|
+
this.bottom = saved.bottom
|
|
124
|
+
this.notation = saved.notation
|
|
125
|
+
this.tiles = JSON.parse(saved.tiles)
|
|
126
|
+
this.path = JSON.parse(saved.path)
|
|
127
|
+
this.count = saved.count
|
|
128
|
+
this.invalid = saved.invalid
|
|
129
|
+
}
|
|
130
|
+
|
|
131
|
+
get game_over () { // returns true if the game is over
|
|
132
|
+
return this.over
|
|
133
|
+
}
|
|
134
|
+
|
|
135
|
+
get winner () { // returns false if the game is still in progress
|
|
136
|
+
return this.over ? this.turn : false // or 1 or 2 for a win, or 0 for a tie
|
|
137
|
+
}
|
|
138
|
+
|
|
139
|
+
tile_id (x, y) {
|
|
140
|
+
return this.id + '-' + String(x) + 'x' + String(y)
|
|
141
|
+
}
|
|
142
|
+
|
|
143
|
+
add_tile (type, x, y) { // note: no validity checking is done here
|
|
144
|
+
const id = this.tile_id(x, y)
|
|
145
|
+
const tile = { type, x, y, id, move: this.move, seq: this.count }
|
|
146
|
+
if (type === 'x') {
|
|
147
|
+
this.invalid = true // invalid tile is being played
|
|
148
|
+
} else {
|
|
149
|
+
this.tiles[id] = tile
|
|
150
|
+
this.count++
|
|
151
|
+
this.left = Math.min(this.left, x)
|
|
152
|
+
this.right = Math.max(this.right, x)
|
|
153
|
+
this.top = Math.min(this.top, y)
|
|
154
|
+
this.bottom = Math.max(this.bottom, y)
|
|
155
|
+
}
|
|
156
|
+
return tile
|
|
157
|
+
}
|
|
158
|
+
|
|
159
|
+
tile_at (x, y) {
|
|
160
|
+
return (this.tiles[this.tile_id(x, y)] || {}).type
|
|
161
|
+
}
|
|
162
|
+
|
|
163
|
+
valid_tile (type, x, y) {
|
|
164
|
+
if (this.count === 0 && x === 0 && y === 0) return type === 'd' || type === 'e'
|
|
165
|
+
let up = down_color(this.tile_at(x, y - 1))
|
|
166
|
+
let down = up_color(this.tile_at(x, y + 1))
|
|
167
|
+
let left = right_color(this.tile_at(x - 1, y))
|
|
168
|
+
let right = left_color(this.tile_at(x + 1, y))
|
|
169
|
+
return (!up || up === up_color(type)) && (!down || down === down_color(type)) &&
|
|
170
|
+
(!left || left === left_color(type)) && (!right || right === right_color(type))
|
|
171
|
+
}
|
|
172
|
+
|
|
173
|
+
possible_tiles (x, y, s=false) { // s: slash (/ or \ or +)
|
|
174
|
+
let possibles = []
|
|
175
|
+
;['a', 'b', 'c', 'd', 'e', 'f'].forEach(t => {
|
|
176
|
+
if ((!s || s === slash[t]) && this.valid_tile(t, x, y)) possibles.push(t)
|
|
177
|
+
})
|
|
178
|
+
return possibles
|
|
179
|
+
}
|
|
180
|
+
|
|
181
|
+
get height () {
|
|
182
|
+
return this.bottom - this.top + 1
|
|
183
|
+
}
|
|
184
|
+
|
|
185
|
+
get width () {
|
|
186
|
+
return this.right - this.left + 1
|
|
187
|
+
}
|
|
188
|
+
|
|
189
|
+
valid_location (x, y) {
|
|
190
|
+
if (this.over) return false
|
|
191
|
+
if (this.tile_at(x, y)) return false
|
|
192
|
+
if (this.count === 0 && x === 0 && y === 0) return true
|
|
193
|
+
if (this.rules === 'trax8') {
|
|
194
|
+
if (this.width > 7 && (x < this.left || x > this.right)) return false
|
|
195
|
+
if (this.height > 7 && (y < this.top || y > this.bottom)) return false
|
|
196
|
+
}
|
|
197
|
+
return this.tile_at(x-1, y) || this.tile_at(x+1, y) || this.tile_at(x, y-1) || this.tile_at(x, y+1)
|
|
198
|
+
}
|
|
199
|
+
|
|
200
|
+
possible_locations () {
|
|
201
|
+
let possibles = []
|
|
202
|
+
for (let x = this.left - 1 ; x <= this.right + 1 ; x++) {
|
|
203
|
+
for (let y = this.top -1 ; y <= this.bottom + 1 ; y ++) {
|
|
204
|
+
if (this.valid_location(x, y)) possibles.push({x, y})
|
|
205
|
+
}
|
|
206
|
+
}
|
|
207
|
+
return possibles
|
|
208
|
+
}
|
|
209
|
+
|
|
210
|
+
possible_moves () { // returns a list of every currently possible move
|
|
211
|
+
// as notations, ie ['@1+', '@1/', '@1\\', ...]
|
|
212
|
+
let possibles = []
|
|
213
|
+
if (this.over) return possibles // shortcut if the game is over
|
|
214
|
+
this.possible_locations().forEach(loc => {
|
|
215
|
+
this.possible_tiles(loc.x, loc.y).forEach(tile => {
|
|
216
|
+
let drop = this.drop_tile(tile, loc.x, loc.y, 'tentative')
|
|
217
|
+
if (drop.valid) possibles.push(drop.notation)
|
|
218
|
+
})
|
|
219
|
+
})
|
|
220
|
+
return possibles
|
|
221
|
+
}
|
|
222
|
+
|
|
223
|
+
forced_moves (x, y) { // we just played at x, y, so return all forced moves
|
|
224
|
+
let forced = []
|
|
225
|
+
let invalids = {}
|
|
226
|
+
let check = squares_around(x, y)
|
|
227
|
+
while (check.length) {
|
|
228
|
+
let pos = check.shift()
|
|
229
|
+
if (this.valid_location(pos.x, pos.y)) {
|
|
230
|
+
let possibles = this.possible_tiles(pos.x, pos.y)
|
|
231
|
+
if (possibles.length === 1) { // only 1 possible move
|
|
232
|
+
forced.push(this.add_tile(possibles[0], pos.x, pos.y))
|
|
233
|
+
check = check.concat(squares_around(pos.x, pos.y))
|
|
234
|
+
} else if (possibles.length === 0) { // no possible moves at all
|
|
235
|
+
let invalid = this.add_tile('x', pos.x, pos.y)
|
|
236
|
+
if (!invalids[invalid.id]) forced.push(invalid)
|
|
237
|
+
invalids[invalid.id] = true
|
|
238
|
+
}
|
|
239
|
+
}
|
|
240
|
+
}
|
|
241
|
+
return forced
|
|
242
|
+
}
|
|
243
|
+
|
|
244
|
+
notate (type, x, y) { // notation depends on the position of the board BEFORE the move
|
|
245
|
+
return encode_col(x - this.left + 1) + String(y - this.top + 1) + slash[type]
|
|
246
|
+
}
|
|
247
|
+
|
|
248
|
+
decode_notation (notation) { // return {type, x, y} from a notation
|
|
249
|
+
let r = { type: 'x', x: 0, y: 0 } // default to an invalid move
|
|
250
|
+
let match = notation.match(notation_regex)
|
|
251
|
+
if (match === null) return r
|
|
252
|
+
r.x = this.left - 1 + decode_col(match[1])
|
|
253
|
+
r.y = this.top - 1 + Number(match[2])
|
|
254
|
+
let possible = this.possible_tiles(r.x, r.y, match[3])
|
|
255
|
+
if (possible) r.type = possible[0]
|
|
256
|
+
return r
|
|
257
|
+
}
|
|
258
|
+
|
|
259
|
+
follow (color, x, y, from) {
|
|
260
|
+
let path = []
|
|
261
|
+
let id = this.tile_id(x, y)
|
|
262
|
+
let tile = this.tile_at(x, y)
|
|
263
|
+
while (tile && path[0] !== id) {
|
|
264
|
+
if (from !== 'top' && up_color(tile) === color) {
|
|
265
|
+
from = 'bottom'
|
|
266
|
+
y--
|
|
267
|
+
} else if (from !== 'bottom' && down_color(tile) === color) {
|
|
268
|
+
from = 'top'
|
|
269
|
+
y++
|
|
270
|
+
} else if (from !== 'left' && left_color(tile) === color) {
|
|
271
|
+
from = 'right'
|
|
272
|
+
x--
|
|
273
|
+
} else if (from !== 'right' && right_color(tile) === color) {
|
|
274
|
+
from = 'left'
|
|
275
|
+
x++
|
|
276
|
+
}
|
|
277
|
+
path.push(id)
|
|
278
|
+
id = this.tile_id(x, y)
|
|
279
|
+
tile = this.tile_at(x, y)
|
|
280
|
+
}
|
|
281
|
+
return { x, y, path }
|
|
282
|
+
}
|
|
283
|
+
|
|
284
|
+
find_ends (color, x, y) {
|
|
285
|
+
let ends = []
|
|
286
|
+
let tile = this.tile_at(x, y)
|
|
287
|
+
if (up_color(tile) === color) ends.push(this.follow(color, x, y, 'top'))
|
|
288
|
+
if (down_color(tile) === color) ends.push(this.follow(color, x, y, 'bottom'))
|
|
289
|
+
if (left_color(tile) === color) ends.push(this.follow(color, x, y, 'left'))
|
|
290
|
+
if (right_color(tile) === color) ends.push(this.follow(color, x, y, 'right'))
|
|
291
|
+
return ends
|
|
292
|
+
}
|
|
293
|
+
|
|
294
|
+
check_win (tiles) {
|
|
295
|
+
let winner = false
|
|
296
|
+
let colors = this.turn === 1 ? ['w', 'b'] : ['b', 'w'] // check win for current player first
|
|
297
|
+
colors.forEach(color => {
|
|
298
|
+
if (winner) return // skip the second player if the first has won
|
|
299
|
+
tiles.forEach(tile => {
|
|
300
|
+
if (winner) return // skip the remaining tiles once we find a win
|
|
301
|
+
let ends = this.find_ends(color, tile.x, tile.y)
|
|
302
|
+
if (ends.length !== 2) return // this should never happen, but if it does, don't die
|
|
303
|
+
if (ends[0].x === ends[1].x && ends[0].y === ends[1].y) {
|
|
304
|
+
winner = color // loop win
|
|
305
|
+
this.path = ends[0].path // both paths are essentially the same
|
|
306
|
+
} else if (this.rules !== 'traxloop') { // check for line win
|
|
307
|
+
if (this.width > 7 && Math.abs(ends[0].x - ends[1].x) > this.width ||
|
|
308
|
+
this.height > 7 && Math.abs(ends[0].y - ends[1].y) > this.height) {
|
|
309
|
+
winner = color // line win, paths need to be combined
|
|
310
|
+
this.path = ends[0].path.reverse().concat(ends[1].path.slice(1))
|
|
311
|
+
}
|
|
312
|
+
}
|
|
313
|
+
})
|
|
314
|
+
})
|
|
315
|
+
if (winner) {
|
|
316
|
+
this.over = true
|
|
317
|
+
this.turn = winner === 'w' ? 1 : 2
|
|
318
|
+
} else {
|
|
319
|
+
// 8x8 Trax can end in a tie once there are no valid moves left
|
|
320
|
+
if (this.rules === 'trax8' && this.possible_moves().length < 1) {
|
|
321
|
+
this.over = true
|
|
322
|
+
this.turn = 0 // tie
|
|
323
|
+
}
|
|
324
|
+
}
|
|
325
|
+
}
|
|
326
|
+
|
|
327
|
+
play (notation) { // fast and easy way to play a move
|
|
328
|
+
return this.drop_tile(notation)
|
|
329
|
+
}
|
|
330
|
+
|
|
331
|
+
play_move (move_num, notation) { // generic API call for drop_tile
|
|
332
|
+
if (move_num === this.move) return this.drop_tile(notation)
|
|
333
|
+
return { valid: false }
|
|
334
|
+
}
|
|
335
|
+
|
|
336
|
+
update_notation (notation) {
|
|
337
|
+
this.move++
|
|
338
|
+
let note = this.move +'. ' + notation
|
|
339
|
+
let line = this.notation.split('\n').pop()
|
|
340
|
+
if (line) {
|
|
341
|
+
note = (line.length + note.length > 79 ? '\n' : ' ') + note
|
|
342
|
+
}
|
|
343
|
+
this.notation += note
|
|
344
|
+
}
|
|
345
|
+
|
|
346
|
+
get moves () {
|
|
347
|
+
return this.notation.replace(/\n/g, ' ').split(' ').filter(n => !n.endsWith('.'))
|
|
348
|
+
}
|
|
349
|
+
|
|
350
|
+
drop_tile (type, x, y, tentative=false) { // pass in tentative to not save the move
|
|
351
|
+
let dropped = []
|
|
352
|
+
let notation = ''
|
|
353
|
+
let valid = false
|
|
354
|
+
if (['timeout', 'resign', 'draw', 'puzzled'].includes(type)) { // handle special events
|
|
355
|
+
this.over = true
|
|
356
|
+
if (type !== 'puzzled') { // puzzled: puzzle was not completed; this player wins
|
|
357
|
+
this.turn = this.turn === 1 ? 2 : 1 // timeout, resign means the other player wins
|
|
358
|
+
if (type === 'draw') this.turn = 0 // draw means we both win
|
|
359
|
+
}
|
|
360
|
+
this.update_notation(type)
|
|
361
|
+
notation = type
|
|
362
|
+
valid = true
|
|
363
|
+
} else {
|
|
364
|
+
if (type.search(notation_regex) === 0) { // we were passed a notation
|
|
365
|
+
({ type, x, y } = this.decode_notation(type))
|
|
366
|
+
}
|
|
367
|
+
if (this.valid_location(x, y) && this.valid_tile(type, x, y)) {
|
|
368
|
+
valid = true
|
|
369
|
+
let saved = this.save() // just in case we need to roll back
|
|
370
|
+
notation = this.notate(type, x, y) // determine notation BEFORE we play the move
|
|
371
|
+
this.update_notation(notation)
|
|
372
|
+
dropped.push(this.add_tile(type, x, y)) // play the tile
|
|
373
|
+
dropped = dropped.concat(this.forced_moves(x, y)) // play all forced moves
|
|
374
|
+
if (!tentative) this.check_win(dropped, tentative)
|
|
375
|
+
if (this.invalid || tentative) {
|
|
376
|
+
valid = false
|
|
377
|
+
this.restore(saved) // abort! abort!
|
|
378
|
+
} else if (!this.over) {
|
|
379
|
+
this.turn = this.turn === 1 ? 2 : 1
|
|
380
|
+
}
|
|
381
|
+
}
|
|
382
|
+
}
|
|
383
|
+
return { dropped, notation, valid }
|
|
384
|
+
}
|
|
385
|
+
|
|
386
|
+
rotate_move (move) { // symmetry helper, rotate a move around the board
|
|
387
|
+
let match = move.match(notation_regex)
|
|
388
|
+
if (match === null) return move
|
|
389
|
+
let x = this.width + 1 - Number(match[2])
|
|
390
|
+
let y = decode_col(match[1])
|
|
391
|
+
let s = { '/': '\\', '\\': '/', '+': '+'}[match[3]]
|
|
392
|
+
return encode_col(x) + String(y) + s
|
|
393
|
+
}
|
|
394
|
+
|
|
395
|
+
provisional_notation (provisional) { // test a provisional move against the current state
|
|
396
|
+
let prov = provisional.split(';') // return false if the provisional move does not match
|
|
397
|
+
if (prov.length !== 4) return 'delete-provisional' // <-- if the provisional move is bad
|
|
398
|
+
let notation = false // otherwise, return the notation required to make the move
|
|
399
|
+
let rows = prov[1].split(':')
|
|
400
|
+
let cols = rows.reduce((acc, cur) => Math.max(acc, code_row_len(cur)), 0)
|
|
401
|
+
rows = rows.length
|
|
402
|
+
if (this.width > rows && this.height > cols || this.width > cols && this.height > rows) {
|
|
403
|
+
return 'delete-provisional' // current board is bigger than the provisional move
|
|
404
|
+
}
|
|
405
|
+
if (prov[1] === this.normalized) {
|
|
406
|
+
let move = prov[2]
|
|
407
|
+
let saved = this.save() // save this position
|
|
408
|
+
for (let i = 0 ; i < 4 && !notation; i++) { // try all four orientations because symmetry
|
|
409
|
+
this.drop_tile(move)
|
|
410
|
+
if (prov[3] === this.normalized) notation = move // this move matched!
|
|
411
|
+
this.restore(saved) // put the board back how it was
|
|
412
|
+
move = this.rotate_move(move) // rotate to the next orientation
|
|
413
|
+
}
|
|
414
|
+
}
|
|
415
|
+
return notation
|
|
416
|
+
}
|
|
417
|
+
|
|
418
|
+
get icon () {
|
|
419
|
+
return this.position_code()
|
|
420
|
+
}
|
|
421
|
+
|
|
422
|
+
// symmetry helper
|
|
423
|
+
position_code (right_to_left, bottom_to_top, rotate, swap_colors) {
|
|
424
|
+
const start_x = right_to_left ? this.right : this.left
|
|
425
|
+
const start_y = bottom_to_top ? this.bottom : this.top
|
|
426
|
+
const inc_x = right_to_left ? -1 : 1
|
|
427
|
+
const inc_y = bottom_to_top ? -1 : 1
|
|
428
|
+
let code = []
|
|
429
|
+
let line = ''
|
|
430
|
+
let x = start_x
|
|
431
|
+
let y = start_y
|
|
432
|
+
do {
|
|
433
|
+
let tile = this.tile_at(x, y) // normal tile for normal orientation
|
|
434
|
+
if (tile) {
|
|
435
|
+
if (right_to_left) tile = symmetry.mirror[tile]
|
|
436
|
+
if (bottom_to_top) tile = symmetry.flip[tile]
|
|
437
|
+
if (rotate) tile = symmetry.counterclock[tile]
|
|
438
|
+
if (swap_colors) tile = symmetry.swap[tile]
|
|
439
|
+
if (this.path.includes(this.tile_id(x, y))) {
|
|
440
|
+
tile = String.fromCharCode(tile.charCodeAt(0) + this.turn * 6)
|
|
441
|
+
}
|
|
442
|
+
line += tile
|
|
443
|
+
} else {
|
|
444
|
+
line = add_blank(line)
|
|
445
|
+
}
|
|
446
|
+
if (rotate) { // increment y more often than x
|
|
447
|
+
y += inc_y
|
|
448
|
+
if (y < this.top || y > this.bottom) {
|
|
449
|
+
y = start_y
|
|
450
|
+
x += inc_x
|
|
451
|
+
// remove final number and add to code
|
|
452
|
+
code.push(line.replace(/[0-9]+$/, ''))
|
|
453
|
+
line = ''
|
|
454
|
+
}
|
|
455
|
+
} else { // this is the standard order
|
|
456
|
+
x += inc_x
|
|
457
|
+
if (x < this.left || x > this.right) {
|
|
458
|
+
x = start_x
|
|
459
|
+
y += inc_y
|
|
460
|
+
// remove final number and add to code
|
|
461
|
+
code.push(line.replace(/[0-9]+$/, ''))
|
|
462
|
+
line = ''
|
|
463
|
+
}
|
|
464
|
+
}
|
|
465
|
+
} while (x >= this.left && x <= this.right && y >= this.top && y <= this.bottom)
|
|
466
|
+
if (rotate) code.reverse()
|
|
467
|
+
return code.join(':')
|
|
468
|
+
}
|
|
469
|
+
|
|
470
|
+
normalize (swap_colors=false) {
|
|
471
|
+
// trax has the potential for symmetry, so this gives us the ability to
|
|
472
|
+
// examine horizontal, vertical, and rotational symmetry for a color
|
|
473
|
+
// --- pass in a truthy value to get a position for the opposite color
|
|
474
|
+
let norm = 'z'
|
|
475
|
+
let bools = [true, false]
|
|
476
|
+
bools.forEach(r_to_l => {
|
|
477
|
+
bools.forEach(b_to_t => {
|
|
478
|
+
bools.forEach(rot => {
|
|
479
|
+
let code = this.position_code(r_to_l, b_to_t, rot, swap_colors)
|
|
480
|
+
if (code < norm) norm = code
|
|
481
|
+
})
|
|
482
|
+
})
|
|
483
|
+
})
|
|
484
|
+
return norm
|
|
485
|
+
}
|
|
486
|
+
|
|
487
|
+
get normalized () {
|
|
488
|
+
// the default call does not check for color symmetry, because you rarely need that
|
|
489
|
+
return this.normalize()
|
|
490
|
+
}
|
|
491
|
+
}
|
|
492
|
+
|
|
493
|
+
Trax.column = (col) => encode_col(col)
|
|
494
|
+
Trax.variants = variants
|
|
495
|
+
|
|
496
|
+
module.exports = Trax
|
package/jsconfig.json
ADDED
package/package.json
ADDED
|
@@ -0,0 +1,28 @@
|
|
|
1
|
+
{
|
|
2
|
+
"name": "@slugbugblue/trax",
|
|
3
|
+
"version": "0.1.0",
|
|
4
|
+
"description": "Trax game engine and friends",
|
|
5
|
+
"keywords": [
|
|
6
|
+
"trax",
|
|
7
|
+
"traxgame",
|
|
8
|
+
"engine"
|
|
9
|
+
],
|
|
10
|
+
"homepage": "https://gitlab.com/slugbugblue/trax",
|
|
11
|
+
"bugs": "https://gitlab.com/slugbugblue/trax/issues",
|
|
12
|
+
"license": "Apache-2.0",
|
|
13
|
+
"author": "Chad Transtrum <chad@transtrum.net>",
|
|
14
|
+
"main": "engine.js",
|
|
15
|
+
"repository": "gitlab:slugbugblue/trax",
|
|
16
|
+
"scripts": {
|
|
17
|
+
"test": "tape tests.js"
|
|
18
|
+
},
|
|
19
|
+
"devDependencies": {
|
|
20
|
+
"eslint": "8.x",
|
|
21
|
+
"tape": "5.x",
|
|
22
|
+
"typescript": "^4.5.4",
|
|
23
|
+
"typescript-language-server": "^0.8.1"
|
|
24
|
+
},
|
|
25
|
+
"engines": {
|
|
26
|
+
"node": ">=16.0.0"
|
|
27
|
+
}
|
|
28
|
+
}
|
package/tty.js
ADDED
|
@@ -0,0 +1,176 @@
|
|
|
1
|
+
/* Copyright 2021 Chad Transtrum
|
|
2
|
+
*
|
|
3
|
+
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
4
|
+
* you may not use this file except in compliance with the License.
|
|
5
|
+
* You may obtain a copy of the License at
|
|
6
|
+
*
|
|
7
|
+
* http://www.apache.org/licenses/LICENSE-2.0
|
|
8
|
+
*
|
|
9
|
+
* Unless required by applicable law or agreed to in writing, software
|
|
10
|
+
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
11
|
+
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
12
|
+
* See the License for the specific language governing permissions and
|
|
13
|
+
* limitations under the License.
|
|
14
|
+
*/
|
|
15
|
+
|
|
16
|
+
// Console functions for Trax
|
|
17
|
+
|
|
18
|
+
/* eslint-disable no-console */
|
|
19
|
+
|
|
20
|
+
const Trax = require('./engine')
|
|
21
|
+
|
|
22
|
+
// fix Javascript's broken typeof
|
|
23
|
+
const TypeOf = o => ({}).toString.call(o).slice(8,-1)
|
|
24
|
+
|
|
25
|
+
const esc = '\x1b[' // start of console color escape code
|
|
26
|
+
const off = esc + 'm'
|
|
27
|
+
|
|
28
|
+
// display a message with optional color
|
|
29
|
+
const out = (message, fgcolor, bgcolor) => {
|
|
30
|
+
let ansi = fgcolor || bgcolor ? esc : ''
|
|
31
|
+
if (fgcolor) ansi += '38;5;' + fgcolor
|
|
32
|
+
if (bgcolor) ansi += '48;5;' + bgcolor
|
|
33
|
+
if (ansi) ansi += 'm'
|
|
34
|
+
console.log(ansi + message + off)
|
|
35
|
+
}
|
|
36
|
+
|
|
37
|
+
|
|
38
|
+
// a little magic to display the game in progress
|
|
39
|
+
const color_sets = { // Colors for terminal sequence: <Esc>[38;5;<color_num>m
|
|
40
|
+
trax: { b: 238, B: 57, e: 19, t: 74, w: 255, W: 184 },
|
|
41
|
+
trax8: { b: 236, B: 21, e: 58, t: 137, w: 254, W: 117 },
|
|
42
|
+
traxloop: { b: 235, B: 20, e: 17, t: 61, w: 253, W: 222 },
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
// return the ANSI codes to display a 3x1.5 block tile, one line at a time
|
|
46
|
+
const tile_tty = (set, tile, top) => { // top: true for first line, false for second
|
|
47
|
+
const ln = 'm\u2584' // lower half block -- with the leading m to terminate a terminal color escape sequence
|
|
48
|
+
const up = 'm\u2588' // full block
|
|
49
|
+
const lt = 'm\u2599' // lower half and left half block
|
|
50
|
+
const rt = 'm\u259f' // lower half and right half block
|
|
51
|
+
const fg = n => '38;5;' + String(set[n]) // foreground color_num
|
|
52
|
+
const bg = n => '48;5;' + String(set[n]) // background color_num
|
|
53
|
+
const sp = esc + bg('e') + 'm ' // lower space
|
|
54
|
+
// tiles are displayed on two lines; the top half of the first line is empty
|
|
55
|
+
// and the second half is composed of three characters, up color surrounded by tile color
|
|
56
|
+
const uptty = clr => esc + fg('t') + ';' + bg('e') + ln + esc + fg(clr) + ln + esc + fg('t') + ln + ' '
|
|
57
|
+
// the top half of the second line has both horizontal lines with a center transition
|
|
58
|
+
// while the bottom half is the tile background color surrounding the down color
|
|
59
|
+
const horiztty = clr => esc + fg('t') + ';' + bg(clr) + ln
|
|
60
|
+
const dntty = (clr, oppclr, char) => esc + fg(clr) + (char === up ? '' : ';' + bg(oppclr)) + char
|
|
61
|
+
// list of icon_char => tile line colors for easy reference in order up, right, down, left
|
|
62
|
+
const tiles = { a: 'bbww', b: 'bwbw', c: 'bwwb', d: 'wbbw', e: 'wbwb', f: 'wwbb' }
|
|
63
|
+
// quick access to tile color and its opposite in upper case
|
|
64
|
+
const colors = { b: 'b', w: 'w', B: 'w', W: 'b' }
|
|
65
|
+
if (!(tile in tiles)) { // winning paths are represented by adding 6 to the tile char code
|
|
66
|
+
tile = String.fromCharCode(tile.charCodeAt(0) - 6)
|
|
67
|
+
if (tile in tiles) {
|
|
68
|
+
colors.w = 'W'
|
|
69
|
+
colors.B = 'W'
|
|
70
|
+
} else { // and another six for a black win
|
|
71
|
+
tile = String.fromCharCode(tile.charCodeAt(0) - 6)
|
|
72
|
+
colors.b = 'B'
|
|
73
|
+
colors.W = 'B'
|
|
74
|
+
}
|
|
75
|
+
}
|
|
76
|
+
if (tile in tiles) {
|
|
77
|
+
tile = tiles[tile]
|
|
78
|
+
if (top) return uptty(colors[tile[0]])
|
|
79
|
+
let center_char = tile[1] === tile[2] ? rt : tile[2] === tile[3] ? lt : up
|
|
80
|
+
let centertty = dntty(colors[tile[2]], colors[tile[2].toUpperCase()], center_char)
|
|
81
|
+
return horiztty(colors[tile[3]]) + centertty + horiztty(colors[tile[1]]) + sp
|
|
82
|
+
}
|
|
83
|
+
if (top) return '??? '
|
|
84
|
+
return '\'\'\' '
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
const print_icon = (icon, set_name) => {
|
|
88
|
+
let set = color_sets[set_name] || color_sets.trax
|
|
89
|
+
const on = esc + '38;5;' + String(set.t) + ';48;5;' + String(set.e) + 'm'
|
|
90
|
+
let o1 = ' '
|
|
91
|
+
let o2 = '1 '
|
|
92
|
+
let row = 1
|
|
93
|
+
let width = 1
|
|
94
|
+
let info = []
|
|
95
|
+
let line_width = 0
|
|
96
|
+
while (icon.length) {
|
|
97
|
+
let c = icon[0]
|
|
98
|
+
icon = icon.slice(1)
|
|
99
|
+
if (c === ':') {
|
|
100
|
+
info.push({o: o1, w: line_width})
|
|
101
|
+
info.push({o: o2, w: line_width})
|
|
102
|
+
row++
|
|
103
|
+
width = Math.max(width, line_width)
|
|
104
|
+
line_width = 0
|
|
105
|
+
o1 = ' '
|
|
106
|
+
o2 = String(row).padEnd(3)
|
|
107
|
+
} else if (c >= '0' && c <= '9') {
|
|
108
|
+
let empty = Number(c) + 1
|
|
109
|
+
o1 += ' '.repeat(empty * 4)
|
|
110
|
+
o2 += ' '.repeat(empty * 4)
|
|
111
|
+
line_width += empty
|
|
112
|
+
} else {
|
|
113
|
+
o1 += tile_tty(set, c, 'top')
|
|
114
|
+
o2 += tile_tty(set, c)
|
|
115
|
+
line_width++
|
|
116
|
+
}
|
|
117
|
+
}
|
|
118
|
+
if (o1.length) {
|
|
119
|
+
info.push({o: o1, w: line_width})
|
|
120
|
+
info.push({o: o2, w: line_width})
|
|
121
|
+
width = Math.max(width, line_width)
|
|
122
|
+
}
|
|
123
|
+
let columns = process.stdout.columns || 0
|
|
124
|
+
let rows = process.stdout.rows || 0
|
|
125
|
+
if (width * 4 < columns - 4 && info.length < rows - 2) {
|
|
126
|
+
let col_out = ' '
|
|
127
|
+
for (let col = 1; col <= width; col++) {
|
|
128
|
+
col_out += ' ' + Trax.column(col).padEnd(3)
|
|
129
|
+
}
|
|
130
|
+
console.info(on + col_out.padEnd((width + 1) * 4) + off)
|
|
131
|
+
info.forEach(line => console.info(on + line.o + ''.padEnd((width - line.w) * 4) + ' ' + off))
|
|
132
|
+
console.info(on + ''.padEnd((width + 1) * 4) + off)
|
|
133
|
+
} else {
|
|
134
|
+
console.warn('Console is too small to display this game')
|
|
135
|
+
}
|
|
136
|
+
}
|
|
137
|
+
|
|
138
|
+
// flexible way to get a Trax game object
|
|
139
|
+
// game = existing Trax instance, or a string indicating the variant name
|
|
140
|
+
// moves = optional list or string of moves to be made on the game
|
|
141
|
+
// returns a Trax instance
|
|
142
|
+
const trax_game = (game='trax', moves) => {
|
|
143
|
+
let trax
|
|
144
|
+
if (game instanceof Trax) {
|
|
145
|
+
trax = game
|
|
146
|
+
if (moves) {
|
|
147
|
+
if (TypeOf(moves) === 'String') moves = moves.split(' ')
|
|
148
|
+
moves.forEach(move => trax.drop_tile(move))
|
|
149
|
+
}
|
|
150
|
+
} else {
|
|
151
|
+
trax = new Trax(game, moves, 'cli')
|
|
152
|
+
}
|
|
153
|
+
return trax
|
|
154
|
+
}
|
|
155
|
+
|
|
156
|
+
const display_game = (game='trax', moves='') => {
|
|
157
|
+
let trax = trax_game(game, moves)
|
|
158
|
+
console.info(trax.notation)
|
|
159
|
+
print_icon(trax.icon, trax.rules)
|
|
160
|
+
let name = {0: 'nobody', 1: 'white', 2: 'black'}[trax.turn]
|
|
161
|
+
if (trax.over) {
|
|
162
|
+
if (trax.turn) {
|
|
163
|
+
console.info(name + ' wins')
|
|
164
|
+
} else {
|
|
165
|
+
console.info('game ended in a draw')
|
|
166
|
+
}
|
|
167
|
+
} else if (trax.turn) {
|
|
168
|
+
console.info(name +' to play')
|
|
169
|
+
}
|
|
170
|
+
}
|
|
171
|
+
|
|
172
|
+
module.exports = {
|
|
173
|
+
display: display_game,
|
|
174
|
+
game: trax_game,
|
|
175
|
+
out,
|
|
176
|
+
}
|