@slugbugblue/trax-cli 0.11.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.dockerignore +7 -0
- package/.rgignore +2 -0
- package/CHANGELOG.md +80 -0
- package/CONTRIBUTING.md +102 -0
- package/Dockerfile +14 -0
- package/LICENSE +201 -0
- package/README.md +193 -0
- package/package.json +71 -0
- package/src/cli.js +732 -0
- package/src/cmds/analyze.js +112 -0
- package/src/cmds/delete.js +71 -0
- package/src/cmds/help.js +81 -0
- package/src/cmds/import-export.js +394 -0
- package/src/cmds/list.js +177 -0
- package/src/cmds/new.js +136 -0
- package/src/cmds/notes.js +37 -0
- package/src/cmds/play-try.js +175 -0
- package/src/cmds/puzzles.js +188 -0
- package/src/cmds/select.js +47 -0
- package/src/cmds/suggest.js +55 -0
- package/src/cmds/undo.js +40 -0
- package/src/cmds/view.js +65 -0
- package/src/types.d.ts +105 -0
- package/src/utils.js +22 -0
- package/src/version.js +2 -0
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/** @file Puzzles CLI
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* @copyright 2022-2023
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* @author Chad Transtrum <chad@transtrum.net>
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* @license Apache-2.0
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*/
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import { Trax } from '@slugbugblue/trax'
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import { levels, puzzles, sources } from '@slugbugblue/trax-puzzles'
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let maxLevel = 0
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const puzzleIds = []
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for (const puzzle of puzzles) {
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maxLevel = Math.max(maxLevel, puzzle.level)
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puzzleIds.push(puzzle.id)
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}
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const validLevels = levels.slice(0, maxLevel + 1)
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const completions = [...validLevels, ...puzzleIds].join('|')
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const listAliases = ['display', 'list', 'ls', 'show', 'view']
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const startAliases = ['new', 'start']
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export const puzzlesCmd = {
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name: 'puzzles',
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args: '["list"|"start"] [level|puzzle]',
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comp: 'display|list|ls|new|show|start|view ' + completions,
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desc: 'view and play puzzles',
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help: [
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'Practice your skills with puzzles. Use "list" to see the puzzle',
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'categories, or "start" to play a puzzle.',
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],
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}
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const an = (word = '') => {
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const a = /^[aeiou]/.test(word) ? 'an' : 'a'
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return a + ' ' + word
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}
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const showPuzzle = (CLI, id, started = false) => {
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let puzzle = puzzles.find((p) => p.id === id)
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if (!puzzle) {
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const possibles = puzzles.filter((p) => p.id.includes(id))
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if (possibles.length === 1) puzzle = possibles[0]
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}
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if (!puzzle) return CLI.error(`Puzzle ${id} not found`)
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const trax = new Trax(puzzle.game, puzzle.notation, 'cli')
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const players = ['white', 'black']
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CLI.display(trax, players)
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let out = CLI.color.short(puzzle.id)
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out += CLI.color(` is ${an(levels[puzzle.level])} puzzle`) + '\n'
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if (puzzle.title) out += CLI.color(puzzle.title) + '\n'
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if (puzzle.desc) out += CLI.color.help(puzzle.desc) + '\n'
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out += CLI.color(players[puzzle.player - 1] + ' to win by move ' + puzzle.max)
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const src = sources[puzzle.src]
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if (src) {
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let source = '\nPuzzle '
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source += src.copyright
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? 'copyright ' + src.copyright + ' by'
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: 'courtesy of'
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source += ' ' + src.name
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const url = src.url ? ' ' + CLI.color.help(src.url) : ''
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out += CLI.color.white(source) + url
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if (src.license) {
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out += '\n' + CLI.color.optional('License: ' + src.license)
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if (src.licenseUrl) out += CLI.color.black(' ' + src.licenseUrl)
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}
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}
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CLI.out(out)
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if (started) return
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CLI.out(
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CLI.color.short(
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`Want to try this puzzle? Enter: "puzzles start ${puzzle.id}"`,
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),
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)
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}
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const listPuzzles = (CLI) => {
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let size = 1
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const data = []
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for (const name of validLevels) {
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size = Math.max(size, name.length)
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data.push({ name, count: 0, solved: 0, selected: false })
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}
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if (data[CLI.puzzleLevel]) data[CLI.puzzleLevel].selected = true
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for (const puzzle of puzzles) {
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data[puzzle.level].count += 1
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if (CLI.puzzle(puzzle.id).solved > 0) data[puzzle.level].solved += 1
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}
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for (const category of data) {
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let out = category.selected ? CLI.color('* ') : ' '
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out += CLI.color.short(category.name.padEnd(size + 1))
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if (category.solved === 0) {
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out += CLI.color(CLI.plural(category.count, 'puzzle'))
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} else if (category.solved === category.count) {
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if (category.count > 3) out += CLI.color.success('all ')
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out += CLI.color.success(CLI.plural(category.count, 'puzzle') + ' solved')
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} else {
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out += CLI.color.success(`${category.solved} solved`)
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out += CLI.color(` of ${category.count} puzzles`)
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}
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CLI.out(out)
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}
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}
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const listLevel = (CLI, levelName) => {
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let size = 1
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const level = levels.indexOf(levelName)
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const data = []
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for (const puzzle of puzzles) {
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if (puzzle.level !== level) continue
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size = Math.max(size, puzzle.id.length)
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data.push({
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id: puzzle.id,
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title: puzzle.title,
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solved: CLI.puzzle(puzzle.id).solved > 0,
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})
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}
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for (const puzzle of data) {
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let out = CLI.color.success(puzzle.solved ? '✓' : ' ')
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out += CLI.color.short(' ' + puzzle.id)
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if (puzzle.title) out += CLI.color(' ' + puzzle.title)
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CLI.out(out)
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}
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}
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const startPuzzle = (CLI, puzzle) => {
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const id = CLI.newPuzzle(puzzle)
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CLI.out(CLI.color(`Started puzzle ${puzzle.id} as game #${id}`))
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showPuzzle(CLI, puzzle.id, true)
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}
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const startNextPuzzle = (CLI, level) => {
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if (level === undefined) level = CLI.puzzleLevel
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const unsolved = puzzles.filter((p) => !CLI.puzzle(p.id).solved)
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if (unsolved.length === 0) {
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CLI.out(CLI.success('You have already completed all the puzzles.'))
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return CLI.error('Specify a specific puzzle to try one again.')
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}
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const next = unsolved.find((p) => p.level >= level) || unsolved[0]
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startPuzzle(CLI, next)
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}
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puzzlesCmd.fn = (CLI, action, id) => {
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action = action?.toLowerCase() ?? 'list'
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if (startAliases.some((alias) => alias.startsWith(action))) {
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if (!id) return startNextPuzzle(CLI)
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const puzzle = puzzles.find((p) => p.id === id)
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if (puzzle) {
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return startPuzzle(CLI, puzzle)
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}
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if (validLevels.includes(id)) {
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return startNextPuzzle(CLI, levels.indexOf(id))
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}
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const possibles = puzzles.filter((p) => p.id.includes(id))
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if (possibles.length === 1) {
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return startPuzzle(CLI, possibles[0])
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}
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return CLI.error('Could not find puzzle ' + id)
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}
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if (action) {
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const x = id || action
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if (validLevels.includes(x)) return listLevel(CLI, x)
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if (listAliases.some((alias) => alias.startsWith(x))) {
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return listPuzzles(CLI)
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}
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return showPuzzle(CLI, x)
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}
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listPuzzles(CLI)
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}
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/* Copyright 2022 Chad Transtrum
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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// CLI select command
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export const selectCmd = {
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name: 'select',
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alt: ['choose', '#'],
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args: '#id [command]',
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comp: '<id> <cmd>',
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desc: 'select a different game',
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rx: /^#\d+$/,
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help: [
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'Make another game the default game of future commands. If another',
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'command is included, that command will be run immediately.',
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],
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}
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selectCmd.fn = (CLI, id, ...cmds) => {
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if (!id) {
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CLI.error('Missing id.')
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return CLI.do('help', 'select')
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}
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if (id.startsWith('#')) id = id.slice(1)
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CLI.load(id)
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if (String(CLI.GAME?.id) === id) {
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CLI.out(CLI.color(`Game #${id} selected.`))
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if (cmds.length > 0) {
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CLI.doNext(cmds.join(' '))
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}
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} else {
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CLI.error('Invalid id. Type "list" to see available games.')
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}
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}
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/* Copyright 2022-2023 Chad Transtrum
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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// CLI suggest command
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import { suggest } from '@slugbugblue/trax-analyst'
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import { timeString } from '@slugbugblue/trax-cli/utils'
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export const suggestCmd = {
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name: 'suggest',
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alt: ['bot'],
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desc: 'suggest a move',
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help: ['Suggest a move in the current game.'],
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}
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suggestCmd.fn = (CLI, debug) => {
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if (!String(CLI.GAME?.id)) {
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return CLI.error('No active game. Type "new" to start a game.')
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}
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const game = CLI.TRAX
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const suggestion = suggest(game)
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if (!suggestion.best) return
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CLI.out(
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CLI.bubble(
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game.turn === 1 ? 'w' : 'b',
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String(game.move + 1) + '. ' + suggestion.pick.move,
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),
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)
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if ('debug'.startsWith(debug)) {
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const m = []
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for (const move of suggestion.options) {
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m.push(move.move + ' ' + move.score)
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}
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CLI.out(
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'[' + m.join(', ') + '] ' + CLI.color.black(timeString(suggestion.ms)),
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)
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}
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}
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package/src/cmds/undo.js
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/* Copyright 2022 Chad Transtrum
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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+
*/
|
|
15
|
+
|
|
16
|
+
// CLI undo command
|
|
17
|
+
|
|
18
|
+
export const undoCmd = {
|
|
19
|
+
name: 'undo',
|
|
20
|
+
args: '[n]',
|
|
21
|
+
comp: '<move>',
|
|
22
|
+
desc: 'undo the last move in a game',
|
|
23
|
+
help: [
|
|
24
|
+
'Backtrack one or more moves in a game. Type "undo" to take back the last',
|
|
25
|
+
'move, or "undo 2" to undo the last two moves.',
|
|
26
|
+
],
|
|
27
|
+
}
|
|
28
|
+
|
|
29
|
+
undoCmd.fn = (CLI, n) => {
|
|
30
|
+
n = Math.max(1, Math.floor(Number(n) || 1)) // Get an integer 1 or higher
|
|
31
|
+
|
|
32
|
+
const { moves } = CLI.TRAX
|
|
33
|
+
const undo = moves.slice(0, 0 - n)
|
|
34
|
+
if (moves.length === undo.length) {
|
|
35
|
+
CLI.error('Unable to undo.')
|
|
36
|
+
} else {
|
|
37
|
+
CLI.setGame(undo)
|
|
38
|
+
CLI.do('view')
|
|
39
|
+
}
|
|
40
|
+
}
|
package/src/cmds/view.js
ADDED
|
@@ -0,0 +1,65 @@
|
|
|
1
|
+
/* Copyright 2022-2023 Chad Transtrum
|
|
2
|
+
*
|
|
3
|
+
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
4
|
+
* you may not use this file except in compliance with the License.
|
|
5
|
+
* You may obtain a copy of the License at
|
|
6
|
+
*
|
|
7
|
+
* http://www.apache.org/licenses/LICENSE-2.0
|
|
8
|
+
*
|
|
9
|
+
* Unless required by applicable law or agreed to in writing, software
|
|
10
|
+
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
11
|
+
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
12
|
+
* See the License for the specific language governing permissions and
|
|
13
|
+
* limitations under the License.
|
|
14
|
+
*/
|
|
15
|
+
|
|
16
|
+
// CLI view command
|
|
17
|
+
|
|
18
|
+
export const viewCmd = {
|
|
19
|
+
name: 'view',
|
|
20
|
+
alt: ['show', 'display'],
|
|
21
|
+
args: '[move number]',
|
|
22
|
+
comp: '<move>',
|
|
23
|
+
desc: 'show the game board',
|
|
24
|
+
help: [
|
|
25
|
+
'Show the current game. Include a move number to see the board as it was at',
|
|
26
|
+
'that move.',
|
|
27
|
+
],
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
viewCmd.fn = (CLI, move, ...extra) => {
|
|
31
|
+
if (!CLI.GAME?.id) {
|
|
32
|
+
return CLI.error('No active game. Type "new" to start a game.')
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
if (move?.length > 1 && 'puzzles'.startsWith(move)) {
|
|
36
|
+
return CLI.do('puzzles', 'list', ...extra)
|
|
37
|
+
}
|
|
38
|
+
|
|
39
|
+
const trax = CLI.TRAX
|
|
40
|
+
|
|
41
|
+
let show = Number.POSITIVE_INFINITY
|
|
42
|
+
if (move && Number(move) >= 0 && Number(move) <= trax.moves.length) {
|
|
43
|
+
show = Number(move)
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
const game = CLI.GAME
|
|
47
|
+
const players = game.players || ['white', 'black']
|
|
48
|
+
const puzzle = game.puzzle || ''
|
|
49
|
+
const { note } = [...(game.notes || [{}])].pop()
|
|
50
|
+
|
|
51
|
+
CLI.out(
|
|
52
|
+
CLI.color('#' + CLI.ID + ' ') +
|
|
53
|
+
CLI.name(trax.rules) +
|
|
54
|
+
' ' +
|
|
55
|
+
CLI.bubble('w' + (trax.turn === 1 ? 'h' : ''), players[0]) +
|
|
56
|
+
CLI.color(' vs ') +
|
|
57
|
+
CLI.bubble('b' + (trax.turn === 2 ? 'h' : ''), players[1]),
|
|
58
|
+
)
|
|
59
|
+
CLI.display(trax, players, undefined, show)
|
|
60
|
+
if (puzzle && (!note || !note.includes(puzzle))) {
|
|
61
|
+
CLI.out(CLI.color('Puzzle ' + puzzle))
|
|
62
|
+
}
|
|
63
|
+
|
|
64
|
+
if (note) CLI.out(CLI.color.help(note))
|
|
65
|
+
}
|
package/src/types.d.ts
ADDED
|
@@ -0,0 +1,105 @@
|
|
|
1
|
+
/** Type information.
|
|
2
|
+
* @copyright 2022-2023
|
|
3
|
+
* @author Chad Transtrum <chad@transtrum.net>
|
|
4
|
+
* @license Apache-2.0
|
|
5
|
+
*/
|
|
6
|
+
|
|
7
|
+
/** Color is a single character to represent white or black. */
|
|
8
|
+
type Color = 'w' | 'b'
|
|
9
|
+
|
|
10
|
+
/** Colorize is a fancy function for colorizing text. */
|
|
11
|
+
type Colorize = (text: string, def?: string | number) => string
|
|
12
|
+
|
|
13
|
+
/** Colorer is a little too fancy. Hence the gnarly typescript. */
|
|
14
|
+
type Colorer = {
|
|
15
|
+
(text: string, def?: string | number): string
|
|
16
|
+
black: Colorize
|
|
17
|
+
command: Colorize
|
|
18
|
+
default: Colorize
|
|
19
|
+
error: Colorize
|
|
20
|
+
fatal: Colorize
|
|
21
|
+
help: Colorize
|
|
22
|
+
id: Colorize
|
|
23
|
+
variable: Colorize
|
|
24
|
+
optional: Colorize
|
|
25
|
+
short: Colorize
|
|
26
|
+
white: Colorize
|
|
27
|
+
}
|
|
28
|
+
|
|
29
|
+
/** A note with a move number */
|
|
30
|
+
type GameNote = {
|
|
31
|
+
move: number
|
|
32
|
+
note: string
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
/** Notes saved in the game object in the CLI. */
|
|
36
|
+
type GameNotes = GameNote[]
|
|
37
|
+
|
|
38
|
+
/** Treat the save state as an opaque object,
|
|
39
|
+
* produced by save() and fed into restore().
|
|
40
|
+
*/
|
|
41
|
+
type SaveState = {
|
|
42
|
+
id: string
|
|
43
|
+
move: number
|
|
44
|
+
turn: number
|
|
45
|
+
over: boolean
|
|
46
|
+
left: number
|
|
47
|
+
right: number
|
|
48
|
+
top: number
|
|
49
|
+
bottom: number
|
|
50
|
+
notation: string
|
|
51
|
+
tiles: string
|
|
52
|
+
path: string
|
|
53
|
+
invalid: boolean
|
|
54
|
+
}
|
|
55
|
+
|
|
56
|
+
/** Representations of the different ways a tile can curve.
|
|
57
|
+
* Matches the symbols used in Trax notation.
|
|
58
|
+
*/
|
|
59
|
+
type Slash = '/' | '\\' | '+'
|
|
60
|
+
|
|
61
|
+
/** Threat definition. */
|
|
62
|
+
type Threat = {
|
|
63
|
+
depth: number
|
|
64
|
+
pattern: string
|
|
65
|
+
rx: RegExp
|
|
66
|
+
value: number
|
|
67
|
+
}
|
|
68
|
+
|
|
69
|
+
/** A single tile on the board. */
|
|
70
|
+
type Tile = {
|
|
71
|
+
id: TileId
|
|
72
|
+
loc: Point
|
|
73
|
+
type: TileType
|
|
74
|
+
move: number
|
|
75
|
+
seq: number
|
|
76
|
+
}
|
|
77
|
+
|
|
78
|
+
/** When a tile is dropped, this object represents the results. */
|
|
79
|
+
type TileDrop = {
|
|
80
|
+
dropped: Tile[]
|
|
81
|
+
notation: string
|
|
82
|
+
valid: boolean
|
|
83
|
+
}
|
|
84
|
+
|
|
85
|
+
/** A TileId is just a string. */
|
|
86
|
+
type TileId = string
|
|
87
|
+
|
|
88
|
+
/** Invalid tiles are represented by 'x'. */
|
|
89
|
+
type TileType = ValidTiles | 'x'
|
|
90
|
+
|
|
91
|
+
/** All of the variants supported by the engine. */
|
|
92
|
+
type TraxVariant = 'trax' | 'traxloop' | 'trax8'
|
|
93
|
+
|
|
94
|
+
/** Tile type names are determined by listing the line color at each edge,
|
|
95
|
+
* starting from the top and going clockwise, and then sorted alphabetically
|
|
96
|
+
* and given a single letter name, so 'bbww' becomes 'a', which gives us six
|
|
97
|
+
* different tile names: a-f, as follows:
|
|
98
|
+
* a b c d e f
|
|
99
|
+
* +--#--+ +--#--+ +--#--+ +--o--+ +--o--+ +--o--+
|
|
100
|
+
* | # | | # | | # | | o | | o | | o |
|
|
101
|
+
* oo ## ooo#ooo ## oo oo ## ####### ## oo
|
|
102
|
+
* | o | | # | | o | | # | | o | | # |
|
|
103
|
+
* +--o--+ +--#--+ +--o--+ +--#--+ +--o--+ +--#--+
|
|
104
|
+
*/
|
|
105
|
+
type ValidTiles = 'a' | 'b' | 'c' | 'd' | 'e' | 'f'
|
package/src/utils.js
ADDED
|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
/** Shared utilities
|
|
2
|
+
* @copyright 2023
|
|
3
|
+
* @author Chad Transtrum <chad@transtrum.net>
|
|
4
|
+
* @license Apache-2.0
|
|
5
|
+
*/
|
|
6
|
+
|
|
7
|
+
/** Convert milliseconds to a human readable string in ms, sec, or min units.
|
|
8
|
+
* @arg {number} ms - the number of milliseconds
|
|
9
|
+
* @returns {string} a short human-readable representation of the time
|
|
10
|
+
*/
|
|
11
|
+
export const timeString = (ms) => {
|
|
12
|
+
if (ms < 1000) {
|
|
13
|
+
return (ms === Math.floor(ms) ? String(ms) : ms.toFixed(2)) + ' ms'
|
|
14
|
+
}
|
|
15
|
+
|
|
16
|
+
ms /= 1000
|
|
17
|
+
if (ms < 60) return ms.toFixed(3) + ' sec'
|
|
18
|
+
|
|
19
|
+
const min = Math.floor(ms / 60)
|
|
20
|
+
ms -= min * 60
|
|
21
|
+
return String(min) + ' min ' + ms.toFixed(3) + ' sec'
|
|
22
|
+
}
|
package/src/version.js
ADDED