@slot-engine/core 0.0.4 → 0.0.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.mts +1071 -861
- package/dist/index.d.ts +1071 -861
- package/dist/index.js +2250 -1884
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +2245 -1877
- package/dist/index.mjs.map +1 -1
- package/package.json +3 -6
package/dist/index.mjs
CHANGED
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@@ -1,235 +1,82 @@
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// src/
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// src/constants.ts
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var SPIN_TYPE = {
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BASE_GAME: "basegame",
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FREE_SPINS: "freespins"
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};
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// src/game-config/index.ts
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import assert from "assert";
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function createGameConfig(opts) {
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const symbols = /* @__PURE__ */ new Map();
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for (const [key, value] of Object.entries(opts.symbols)) {
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assert(value.id === key, `Symbol key "${key}" does not match symbol id "${value.id}"`);
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symbols.set(key, value);
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}
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const getAnticipationTrigger = (spinType) => {
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return Math.min(...Object.keys(opts.scatterToFreespins[spinType]).map(Number)) - 1;
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};
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return {
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padSymbols: opts.padSymbols || 1,
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userState: opts.userState || {},
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...opts,
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symbols,
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anticipationTriggers: {
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[SPIN_TYPE.BASE_GAME]: getAnticipationTrigger(SPIN_TYPE.BASE_GAME),
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[SPIN_TYPE.FREE_SPINS]: getAnticipationTrigger(SPIN_TYPE.FREE_SPINS)
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},
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outputDir: "__build__"
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};
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}
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// src/simulation/index.ts
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import fs2 from "fs";
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import path from "path";
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import assert6 from "assert";
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import zlib from "zlib";
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import { buildSync } from "esbuild";
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import { Worker, isMainThread, parentPort, workerData } from "worker_threads";
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// src/result-set/index.ts
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import assert2 from "assert";
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// src/service/index.ts
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var AbstractService = class {
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/**
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*
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* Function that returns the current game context.
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*/
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);
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}
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}
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ctx;
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constructor(ctx) {
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this.ctx = ctx;
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}
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};
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// src/service/rng.ts
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var RngService = class extends AbstractService {
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rng = new RandomNumberGenerator();
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constructor(ctx) {
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super(ctx);
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}
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/**
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*
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* Random weighted selection from a set of items.
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*/
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const reelSet = this.config.gameModes[gameMode].reelSets.find((rs) => rs.id === id);
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if (!reelSet) {
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throw new Error(
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`Reel set with id "${id}" not found in game mode "${gameMode}". Available reel sets: ${this.config.gameModes[gameMode].reelSets.map((rs) => rs.id).join(", ")}`
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);
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}
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return reelSet.reels;
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}
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weightedRandom = this.rng.weightedRandom.bind(this.rng);
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/**
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*
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* Selects a random item from an array.
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*/
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const freespinsConfig = this.config.scatterToFreespins[spinType];
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if (!freespinsConfig) {
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throw new Error(
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`No free spins configuration found for spin type "${spinType}". Please check your game configuration.`
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);
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}
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return freespinsConfig[scatterCount] || 0;
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}
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randomItem = this.rng.randomItem.bind(this.rng);
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/**
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*
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* Shuffles an array.
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*/
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const gameMode = this.config.gameModes[mode];
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if (!gameMode) {
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throw new Error(`Game mode "${mode}" not found in game config.`);
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}
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const resultSet = gameMode.resultSets.find((rs) => rs.criteria === criteria);
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if (!resultSet) {
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throw new Error(
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`Criteria "${criteria}" not found in game mode "${mode}". Available criteria: ${gameMode.resultSets.map((rs) => rs.criteria).join(", ")}`
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);
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}
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return resultSet;
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}
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shuffle = this.rng.shuffle.bind(this.rng);
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/**
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*
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* Generates a random float between two values.
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*/
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return Array.from(this.config.symbols).map(([n, v]) => v);
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}
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static SPIN_TYPE = {
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BASE_GAME: "basegame",
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FREE_SPINS: "freespins"
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};
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};
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// src/GameMode.ts
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var GameMode = class {
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name;
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reelsAmount;
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symbolsPerReel;
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cost;
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rtp;
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reelSets;
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resultSets;
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isBonusBuy;
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constructor(opts) {
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this.name = opts.name;
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this.reelsAmount = opts.reelsAmount;
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this.symbolsPerReel = opts.symbolsPerReel;
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this.cost = opts.cost;
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this.rtp = opts.rtp;
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this.reelSets = opts.reelSets;
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this.resultSets = opts.resultSets;
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this.isBonusBuy = opts.isBonusBuy;
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if (this.symbolsPerReel.length !== this.reelsAmount) {
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throw new Error(
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`symbolsPerReel length (${this.symbolsPerReel.length}) must match reelsAmount (${this.reelsAmount}).`
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);
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}
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if (this.resultSets.length == 0) {
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throw new Error("GameMode must have at least one ResultSet defined.");
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}
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}
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};
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// src/GameSymbol.ts
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var GameSymbol = class _GameSymbol {
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id;
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pays;
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properties;
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constructor(opts) {
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this.id = opts.id;
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this.pays = opts.pays;
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this.properties = new Map(Object.entries(opts.properties || {}));
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if (this.pays && Object.keys(this.pays).length === 0) {
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throw new Error(`GameSymbol "${this.id}" must have pays defined.`);
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}
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}
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randomFloat = this.rng.randomFloat.bind(this.rng);
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/**
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*
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* Sets the seed for the RNG.
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*/
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if (!symbolOrProperties) {
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console.warn("No symbol or properties provided for comparison.");
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return false;
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}
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if (symbolOrProperties instanceof _GameSymbol) {
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return this.id === symbolOrProperties.id;
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} else {
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for (const [key, value] of Object.entries(symbolOrProperties)) {
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if (!this.properties.has(key) || this.properties.get(key) !== value) {
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return false;
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}
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}
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return true;
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}
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}
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setSeedIfDifferent = this.rng.setSeedIfDifferent.bind(this.rng);
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};
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// src/ReelGenerator.ts
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import fs2 from "fs";
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import path from "path";
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// utils.ts
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import fs from "fs";
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function weightedRandom(weights, rng) {
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const totalWeight = Object.values(weights).reduce(
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(sum, weight) => sum + weight,
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0
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);
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const randomValue = rng.randomFloat(0, 1) * totalWeight;
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let cumulativeWeight = 0;
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for (const [key, weight] of Object.entries(weights)) {
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cumulativeWeight += weight;
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if (randomValue < cumulativeWeight) {
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return key;
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}
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}
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throw new Error("No item selected in weighted random selection.");
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}
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function randomItem(array, rng) {
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if (array.length === 0) {
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throw new Error("Cannot select a random item from an empty array.");
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}
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const randomIndex = Math.floor(rng.randomFloat(0, 1) * array.length);
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return array[randomIndex];
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}
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function createDirIfNotExists(dirPath) {
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if (!fs.existsSync(dirPath)) {
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fs.mkdirSync(dirPath, { recursive: true });
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}
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}
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function shuffle(array, rng) {
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const newArray = [...array];
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let currentIndex = newArray.length, randomIndex;
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while (currentIndex != 0) {
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randomIndex = Math.floor(rng.randomFloat(0, 1) * currentIndex);
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currentIndex--;
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[newArray[currentIndex], newArray[randomIndex]] = [
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newArray[randomIndex],
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newArray[currentIndex]
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];
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}
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return newArray;
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}
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function writeJsonFile(filePath, data) {
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try {
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fs.writeFileSync(filePath, JSON.stringify(data, null, 2), {
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encoding: "utf8"
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});
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} catch (error) {
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throw new Error(`Failed to write JSON file at ${filePath}: ${error}`);
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}
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}
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function writeFile(filePath, data) {
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try {
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fs.writeFileSync(filePath, data, { encoding: "utf8" });
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} catch (error) {
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throw new Error(`Failed to write file at ${filePath}: ${error}`);
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}
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}
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var RandomNumberGenerator = class {
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mIdum;
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mIy;
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@@ -314,7 +161,66 @@ var RandomNumberGenerator = class {
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}
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return float * (high - low) + low;
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}
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weightedRandom(weights) {
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const totalWeight = Object.values(weights).reduce(
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(sum, weight) => sum + weight,
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0
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);
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const randomValue = this.randomFloat(0, 1) * totalWeight;
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let cumulativeWeight = 0;
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for (const [key, weight] of Object.entries(weights)) {
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cumulativeWeight += weight;
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if (randomValue < cumulativeWeight) {
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return key;
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}
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}
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throw new Error("No item selected in weighted random selection.");
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}
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randomItem(array) {
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if (array.length === 0) {
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throw new Error("Cannot select a random item from an empty array.");
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}
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const randomIndex = Math.floor(this.randomFloat(0, 1) * array.length);
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return array[randomIndex];
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}
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shuffle(array) {
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const newArray = [...array];
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let currentIndex = newArray.length, randomIndex;
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while (currentIndex != 0) {
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randomIndex = Math.floor(this.randomFloat(0, 1) * currentIndex);
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currentIndex--;
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[newArray[currentIndex], newArray[randomIndex]] = [
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newArray[randomIndex],
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newArray[currentIndex]
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];
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}
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return newArray;
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}
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};
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// utils.ts
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import fs from "fs";
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function createDirIfNotExists(dirPath) {
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if (!fs.existsSync(dirPath)) {
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fs.mkdirSync(dirPath, { recursive: true });
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}
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}
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function writeJsonFile(filePath, data) {
|
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try {
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fs.writeFileSync(filePath, JSON.stringify(data, null, 2), {
|
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encoding: "utf8"
|
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});
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} catch (error) {
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throw new Error(`Failed to write JSON file at ${filePath}: ${error}`);
|
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}
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|
function copy(obj) {
|
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|
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|
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@@ -327,769 +233,606 @@ var JSONL = class {
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// src/
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spaceBetweenSymbols;
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preferStackedSymbols;
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symbolStacks;
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symbolQuotas;
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outputDir = "";
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csvPath = "";
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overrideExisting;
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rng;
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// src/result-set/index.ts
|
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var ResultSet = class {
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criteria;
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quota;
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multiplier;
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reelWeights;
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userData;
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forceMaxWin;
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forceFreespins;
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evaluate;
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constructor(opts) {
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this.
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this.
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(o) => Object.values(o).some((v) => v < 1 || v > 8)
|
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|
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)) {
|
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|
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throw new Error(
|
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|
-
`spaceBetweenSymbols must be between 1 and 8, got ${this.spaceBetweenSymbols}.`
|
|
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|
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);
|
|
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|
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this.criteria = opts.criteria;
|
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|
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this.quota = opts.quota;
|
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|
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this.multiplier = opts.multiplier;
|
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|
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this.reelWeights = opts.reelWeights;
|
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|
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this.userData = opts.userData;
|
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|
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this.forceMaxWin = opts.forceMaxWin;
|
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|
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this.forceFreespins = opts.forceFreespins;
|
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|
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this.evaluate = opts.evaluate;
|
|
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|
+
}
|
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|
+
static assignCriteriaToSimulations(ctx, gameModeName) {
|
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|
+
const rng = new RandomNumberGenerator();
|
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|
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rng.setSeed(0);
|
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|
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assert2(ctx.simRunsAmount, "Simulation configuration is not set.");
|
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|
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const simNums = ctx.simRunsAmount[gameModeName];
|
|
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|
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const resultSets = ctx.gameConfig.gameModes[gameModeName]?.resultSets;
|
|
262
|
+
if (!resultSets || resultSets.length === 0) {
|
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263
|
+
throw new Error(`No ResultSets found for game mode: ${gameModeName}.`);
|
|
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264
|
}
|
|
372
|
-
if (
|
|
373
|
-
throw new Error(
|
|
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|
-
`preferStackedSymbols must be between 0 and 100, got ${this.preferStackedSymbols}.`
|
|
375
|
-
);
|
|
265
|
+
if (simNums === void 0 || simNums <= 0) {
|
|
266
|
+
throw new Error(`No simulations configured for game mode "${gameModeName}".`);
|
|
376
267
|
}
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
-
|
|
398
|
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`
|
|
399
|
-
].join(" ")
|
|
400
|
-
);
|
|
268
|
+
const totalQuota = resultSets.reduce((sum, rs) => sum + rs.quota, 0);
|
|
269
|
+
const numberOfSimsForCriteria = Object.fromEntries(
|
|
270
|
+
resultSets.map((rs) => {
|
|
271
|
+
const normalizedQuota = totalQuota > 0 ? rs.quota / totalQuota : 0;
|
|
272
|
+
return [rs.criteria, Math.max(Math.floor(normalizedQuota * simNums), 1)];
|
|
273
|
+
})
|
|
274
|
+
);
|
|
275
|
+
let totalSims = Object.values(numberOfSimsForCriteria).reduce(
|
|
276
|
+
(sum, num) => sum + num,
|
|
277
|
+
0
|
|
278
|
+
);
|
|
279
|
+
let reduceSims = totalSims > simNums;
|
|
280
|
+
const criteriaToWeights = Object.fromEntries(
|
|
281
|
+
resultSets.map((rs) => [rs.criteria, rs.quota])
|
|
282
|
+
);
|
|
283
|
+
while (totalSims != simNums) {
|
|
284
|
+
const rs = rng.weightedRandom(criteriaToWeights);
|
|
285
|
+
if (reduceSims && numberOfSimsForCriteria[rs] > 1) {
|
|
286
|
+
numberOfSimsForCriteria[rs] -= 1;
|
|
287
|
+
} else if (!reduceSims) {
|
|
288
|
+
numberOfSimsForCriteria[rs] += 1;
|
|
401
289
|
}
|
|
290
|
+
totalSims = Object.values(numberOfSimsForCriteria).reduce(
|
|
291
|
+
(sum, num) => sum + num,
|
|
292
|
+
0
|
|
293
|
+
);
|
|
294
|
+
reduceSims = totalSims > simNums;
|
|
402
295
|
}
|
|
403
|
-
|
|
404
|
-
|
|
405
|
-
|
|
406
|
-
|
|
407
|
-
|
|
296
|
+
let allCriteria = [];
|
|
297
|
+
const simNumsToCriteria = {};
|
|
298
|
+
Object.entries(numberOfSimsForCriteria).forEach(([criteria, num]) => {
|
|
299
|
+
for (let i = 0; i <= num; i++) {
|
|
300
|
+
allCriteria.push(criteria);
|
|
301
|
+
}
|
|
302
|
+
});
|
|
303
|
+
allCriteria = rng.shuffle(allCriteria);
|
|
304
|
+
for (let i = 1; i <= Math.min(simNums, allCriteria.length); i++) {
|
|
305
|
+
simNumsToCriteria[i] = allCriteria[i];
|
|
408
306
|
}
|
|
307
|
+
return simNumsToCriteria;
|
|
409
308
|
}
|
|
410
|
-
|
|
411
|
-
|
|
412
|
-
|
|
413
|
-
|
|
414
|
-
|
|
415
|
-
|
|
416
|
-
|
|
417
|
-
const
|
|
418
|
-
|
|
419
|
-
const
|
|
420
|
-
const
|
|
421
|
-
|
|
422
|
-
|
|
423
|
-
|
|
424
|
-
|
|
425
|
-
|
|
309
|
+
/**
|
|
310
|
+
* Checks if core criteria is met, e.g. target multiplier or max win.
|
|
311
|
+
*/
|
|
312
|
+
meetsCriteria(ctx) {
|
|
313
|
+
const customEval = this.evaluate?.(copy(ctx));
|
|
314
|
+
const freespinsMet = this.forceFreespins ? ctx.state.triggeredFreespins : true;
|
|
315
|
+
const wallet = ctx.services.wallet._getWallet();
|
|
316
|
+
const multiplierMet = this.multiplier !== void 0 ? wallet.getCurrentWin() === this.multiplier && !this.forceMaxWin : wallet.getCurrentWin() > 0 && (!this.forceMaxWin || true);
|
|
317
|
+
const maxWinMet = this.forceMaxWin ? wallet.getCurrentWin() >= ctx.config.maxWinX : true;
|
|
318
|
+
const coreCriteriaMet = freespinsMet && multiplierMet && maxWinMet;
|
|
319
|
+
const finalResult = customEval !== void 0 ? coreCriteriaMet && customEval === true : coreCriteriaMet;
|
|
320
|
+
if (this.forceMaxWin && maxWinMet) {
|
|
321
|
+
ctx.services.data.record({
|
|
322
|
+
maxwin: true
|
|
323
|
+
});
|
|
324
|
+
}
|
|
325
|
+
return finalResult;
|
|
426
326
|
}
|
|
427
|
-
|
|
428
|
-
|
|
429
|
-
|
|
430
|
-
|
|
431
|
-
|
|
432
|
-
|
|
433
|
-
|
|
327
|
+
};
|
|
328
|
+
|
|
329
|
+
// src/game-state/index.ts
|
|
330
|
+
function createGameState(opts) {
|
|
331
|
+
return {
|
|
332
|
+
currentSimulationId: opts?.currentSimulationId || 0,
|
|
333
|
+
currentGameMode: opts?.currentGameMode || "N/A",
|
|
334
|
+
currentSpinType: opts?.currentSpinType || SPIN_TYPE.BASE_GAME,
|
|
335
|
+
currentResultSet: opts?.currentResultSet || new ResultSet({
|
|
336
|
+
criteria: "N/A",
|
|
337
|
+
quota: 0,
|
|
338
|
+
reelWeights: {
|
|
339
|
+
[SPIN_TYPE.BASE_GAME]: {},
|
|
340
|
+
[SPIN_TYPE.FREE_SPINS]: {}
|
|
341
|
+
}
|
|
342
|
+
}),
|
|
343
|
+
isCriteriaMet: opts?.isCriteriaMet || false,
|
|
344
|
+
currentFreespinAmount: opts?.currentFreespinAmount || 0,
|
|
345
|
+
totalFreespinAmount: opts?.totalFreespinAmount || 0,
|
|
346
|
+
userData: opts?.userData || {},
|
|
347
|
+
triggeredMaxWin: opts?.triggeredMaxWin || false,
|
|
348
|
+
triggeredFreespins: opts?.triggeredFreespins || false
|
|
349
|
+
};
|
|
350
|
+
}
|
|
351
|
+
|
|
352
|
+
// src/board/index.ts
|
|
353
|
+
import assert3 from "assert";
|
|
354
|
+
|
|
355
|
+
// src/game-symbol/index.ts
|
|
356
|
+
var GameSymbol = class _GameSymbol {
|
|
357
|
+
id;
|
|
358
|
+
pays;
|
|
359
|
+
properties;
|
|
360
|
+
constructor(opts) {
|
|
361
|
+
this.id = opts.id;
|
|
362
|
+
this.pays = opts.pays;
|
|
363
|
+
this.properties = new Map(Object.entries(opts.properties || {}));
|
|
364
|
+
if (this.pays && Object.keys(this.pays).length === 0) {
|
|
365
|
+
throw new Error(`GameSymbol "${this.id}" must have pays defined.`);
|
|
434
366
|
}
|
|
435
|
-
|
|
436
|
-
|
|
437
|
-
|
|
438
|
-
|
|
439
|
-
|
|
440
|
-
|
|
367
|
+
}
|
|
368
|
+
/**
|
|
369
|
+
* Compares this symbol to another symbol or a set of properties.
|
|
370
|
+
*/
|
|
371
|
+
compare(symbolOrProperties) {
|
|
372
|
+
if (!symbolOrProperties) {
|
|
373
|
+
console.warn("No symbol or properties provided for comparison.");
|
|
374
|
+
return false;
|
|
441
375
|
}
|
|
442
|
-
|
|
443
|
-
|
|
444
|
-
|
|
376
|
+
if (symbolOrProperties instanceof _GameSymbol) {
|
|
377
|
+
return this.id === symbolOrProperties.id;
|
|
378
|
+
} else {
|
|
379
|
+
for (const [key, value] of Object.entries(symbolOrProperties)) {
|
|
380
|
+
if (!this.properties.has(key) || this.properties.get(key) !== value) {
|
|
381
|
+
return false;
|
|
382
|
+
}
|
|
383
|
+
}
|
|
384
|
+
return true;
|
|
445
385
|
}
|
|
446
|
-
return canPlace;
|
|
447
386
|
}
|
|
387
|
+
};
|
|
388
|
+
|
|
389
|
+
// src/board/index.ts
|
|
390
|
+
var Board = class {
|
|
448
391
|
/**
|
|
449
|
-
*
|
|
392
|
+
* The current reels on the board.\
|
|
393
|
+
* Includes only the visible symbols (without padding).
|
|
450
394
|
*/
|
|
451
|
-
|
|
452
|
-
|
|
453
|
-
|
|
454
|
-
|
|
455
|
-
|
|
456
|
-
|
|
457
|
-
|
|
458
|
-
|
|
459
|
-
|
|
460
|
-
|
|
461
|
-
|
|
462
|
-
|
|
463
|
-
|
|
395
|
+
reels;
|
|
396
|
+
/**
|
|
397
|
+
* The top padding symbols on the board.\
|
|
398
|
+
* These are the symbols above the visible area.
|
|
399
|
+
*/
|
|
400
|
+
paddingTop;
|
|
401
|
+
/**
|
|
402
|
+
* The bottom padding symbols on the board.\
|
|
403
|
+
* These are the symbols below the visible area.
|
|
404
|
+
*/
|
|
405
|
+
paddingBottom;
|
|
406
|
+
/**
|
|
407
|
+
* The anticipation values for each reel on the board.\
|
|
408
|
+
* Used for triggering anticipation effects.
|
|
409
|
+
*/
|
|
410
|
+
anticipation;
|
|
411
|
+
lastDrawnReelStops;
|
|
412
|
+
lastUsedReels;
|
|
413
|
+
constructor() {
|
|
414
|
+
this.reels = [];
|
|
415
|
+
this.paddingTop = [];
|
|
416
|
+
this.paddingBottom = [];
|
|
417
|
+
this.anticipation = [];
|
|
418
|
+
this.lastDrawnReelStops = [];
|
|
419
|
+
this.lastUsedReels = [];
|
|
420
|
+
}
|
|
421
|
+
makeEmptyReels(opts) {
|
|
422
|
+
const length = opts.reelsAmount ?? opts.ctx.services.game.getCurrentGameMode().reelsAmount;
|
|
423
|
+
assert3(length, "Cannot make empty reels without context or reelsAmount.");
|
|
424
|
+
return Array.from({ length }, () => []);
|
|
425
|
+
}
|
|
426
|
+
countSymbolsOnReel(symbolOrProperties, reelIndex) {
|
|
427
|
+
let total = 0;
|
|
428
|
+
for (const symbol of this.reels[reelIndex]) {
|
|
429
|
+
let matches = true;
|
|
430
|
+
if (symbolOrProperties instanceof GameSymbol) {
|
|
431
|
+
if (symbol.id !== symbolOrProperties.id) matches = false;
|
|
432
|
+
} else {
|
|
433
|
+
for (const [key, value] of Object.entries(symbolOrProperties)) {
|
|
434
|
+
if (!symbol.properties.has(key) || symbol.properties.get(key) !== value) {
|
|
435
|
+
matches = false;
|
|
436
|
+
break;
|
|
437
|
+
}
|
|
438
|
+
}
|
|
464
439
|
}
|
|
465
|
-
if (
|
|
466
|
-
|
|
467
|
-
if (forward >= 1 && dist <= forward) return true;
|
|
468
|
-
const reverse = this.spaceBetweenSymbols[placed.id]?.[symbolId] ?? 0;
|
|
469
|
-
if (reverse >= 1 && dist <= reverse) return true;
|
|
440
|
+
if (matches) {
|
|
441
|
+
total++;
|
|
470
442
|
}
|
|
471
443
|
}
|
|
472
|
-
return
|
|
444
|
+
return total;
|
|
473
445
|
}
|
|
474
|
-
|
|
475
|
-
|
|
476
|
-
const
|
|
477
|
-
|
|
478
|
-
|
|
479
|
-
|
|
480
|
-
|
|
481
|
-
|
|
482
|
-
|
|
483
|
-
|
|
484
|
-
|
|
485
|
-
|
|
486
|
-
|
|
487
|
-
|
|
488
|
-
const reelsAmount = gameMode.reelsAmount;
|
|
489
|
-
const weightsObj = Object.fromEntries(this.symbolWeights);
|
|
490
|
-
for (let ridx = 0; ridx < reelsAmount; ridx++) {
|
|
491
|
-
const reel = new Array(this.rowsAmount).fill(null);
|
|
492
|
-
const reelQuotas = {};
|
|
493
|
-
const quotaCounts = {};
|
|
494
|
-
let totalReelsQuota = 0;
|
|
495
|
-
for (const [sym, quotaConf] of Object.entries(this.symbolQuotas || {})) {
|
|
496
|
-
const q = typeof quotaConf === "number" ? quotaConf : quotaConf[ridx];
|
|
497
|
-
if (!q) continue;
|
|
498
|
-
reelQuotas[sym] = q;
|
|
499
|
-
totalReelsQuota += q;
|
|
500
|
-
}
|
|
501
|
-
if (totalReelsQuota > 100) {
|
|
502
|
-
throw new Error(
|
|
503
|
-
`Total symbol quotas for reel ${ridx} exceed 100%. Adjust your configuration on ReelGenerator "${this.id}".`
|
|
504
|
-
);
|
|
505
|
-
}
|
|
506
|
-
if (totalReelsQuota > 0) {
|
|
507
|
-
for (const [sym, quota] of Object.entries(reelQuotas)) {
|
|
508
|
-
const quotaCount = Math.max(1, Math.floor(this.rowsAmount * quota / 100));
|
|
509
|
-
quotaCounts[sym] = quotaCount;
|
|
510
|
-
}
|
|
511
|
-
}
|
|
512
|
-
for (const [sym, targetCount] of Object.entries(quotaCounts)) {
|
|
513
|
-
let remaining = targetCount;
|
|
514
|
-
let attempts = 0;
|
|
515
|
-
while (remaining > 0) {
|
|
516
|
-
if (attempts++ > this.rowsAmount * 10) {
|
|
517
|
-
throw new Error(
|
|
518
|
-
`Failed to place ${targetCount} of symbol ${sym} on reel ${ridx} (likely spacing/stacking too strict).`
|
|
519
|
-
);
|
|
520
|
-
}
|
|
521
|
-
const pos = Math.round(this.rng.randomFloat(0, this.rowsAmount - 1));
|
|
522
|
-
const stackCfg = this.resolveStacking(sym, ridx);
|
|
523
|
-
let placed = 0;
|
|
524
|
-
if (stackCfg && Math.round(this.rng.randomFloat(1, 100)) <= stackCfg.chance) {
|
|
525
|
-
const stackSize = Math.max(
|
|
526
|
-
0,
|
|
527
|
-
Math.round(this.rng.randomFloat(stackCfg.min, stackCfg.max))
|
|
528
|
-
);
|
|
529
|
-
const toPlace = Math.min(stackSize, remaining);
|
|
530
|
-
placed = this.tryPlaceStack(reel, gameConf, ridx, sym, pos, toPlace);
|
|
446
|
+
countSymbolsOnBoard(symbolOrProperties) {
|
|
447
|
+
let total = 0;
|
|
448
|
+
const onReel = {};
|
|
449
|
+
for (const [ridx, reel] of this.reels.entries()) {
|
|
450
|
+
for (const symbol of reel) {
|
|
451
|
+
let matches = true;
|
|
452
|
+
if (symbolOrProperties instanceof GameSymbol) {
|
|
453
|
+
if (symbol.id !== symbolOrProperties.id) matches = false;
|
|
454
|
+
} else {
|
|
455
|
+
for (const [key, value] of Object.entries(symbolOrProperties)) {
|
|
456
|
+
if (!symbol.properties.has(key) || symbol.properties.get(key) !== value) {
|
|
457
|
+
matches = false;
|
|
458
|
+
break;
|
|
459
|
+
}
|
|
531
460
|
}
|
|
532
|
-
|
|
533
|
-
|
|
534
|
-
|
|
461
|
+
}
|
|
462
|
+
if (matches) {
|
|
463
|
+
total++;
|
|
464
|
+
if (onReel[ridx] === void 0) {
|
|
465
|
+
onReel[ridx] = 1;
|
|
466
|
+
} else {
|
|
467
|
+
onReel[ridx]++;
|
|
535
468
|
}
|
|
536
|
-
remaining -= placed;
|
|
537
469
|
}
|
|
538
470
|
}
|
|
539
|
-
|
|
540
|
-
|
|
541
|
-
|
|
542
|
-
|
|
543
|
-
|
|
544
|
-
|
|
545
|
-
|
|
546
|
-
|
|
547
|
-
|
|
548
|
-
}
|
|
549
|
-
if (this.preferStackedSymbols && reel.length > 0) {
|
|
550
|
-
const prevSymbol = r - 1 >= 0 ? reel[r - 1] : reel[reel.length - 1];
|
|
551
|
-
if (Math.round(this.rng.randomFloat(1, 100)) <= this.preferStackedSymbols && (!this.spaceBetweenSameSymbols || !this.violatesSpacing(reel, prevSymbol.id, r))) {
|
|
552
|
-
chosenSymbolId = prevSymbol.id;
|
|
553
|
-
}
|
|
554
|
-
}
|
|
555
|
-
const stackCfg = this.resolveStacking(chosenSymbolId, ridx);
|
|
556
|
-
if (stackCfg && this.isSymbolAllowedOnReel(chosenSymbolId, ridx)) {
|
|
557
|
-
const roll = Math.round(this.rng.randomFloat(1, 100));
|
|
558
|
-
if (roll <= stackCfg.chance) {
|
|
559
|
-
const desiredSize = Math.max(
|
|
560
|
-
1,
|
|
561
|
-
Math.round(this.rng.randomFloat(stackCfg.min, stackCfg.max))
|
|
562
|
-
);
|
|
563
|
-
const placed = this.tryPlaceStack(
|
|
564
|
-
reel,
|
|
565
|
-
gameConf,
|
|
566
|
-
ridx,
|
|
567
|
-
chosenSymbolId,
|
|
568
|
-
r,
|
|
569
|
-
desiredSize
|
|
570
|
-
);
|
|
571
|
-
if (placed > 0) {
|
|
572
|
-
r += placed - 1;
|
|
573
|
-
continue;
|
|
574
|
-
}
|
|
575
|
-
}
|
|
576
|
-
}
|
|
577
|
-
let tries = 0;
|
|
578
|
-
const maxTries = 2500;
|
|
579
|
-
while (!this.isSymbolAllowedOnReel(chosenSymbolId, ridx) || this.violatesSpacing(reel, chosenSymbolId, r)) {
|
|
580
|
-
if (++tries > maxTries) {
|
|
581
|
-
throw new Error(
|
|
582
|
-
[
|
|
583
|
-
`Failed to place a symbol on reel ${ridx} at position ${r} after ${maxTries} attempts.
|
|
584
|
-
`,
|
|
585
|
-
"Try to change the seed or adjust your configuration.\n"
|
|
586
|
-
].join(" ")
|
|
587
|
-
);
|
|
588
|
-
}
|
|
589
|
-
chosenSymbolId = weightedRandom(weightsObj, this.rng);
|
|
590
|
-
const hasStackCfg = !!this.resolveStacking(chosenSymbolId, ridx);
|
|
591
|
-
if (!hasStackCfg && this.preferStackedSymbols && reel.length > 0) {
|
|
592
|
-
const prevSymbol = r - 1 >= 0 ? reel[r - 1] : reel[reel.length - 1];
|
|
593
|
-
if (prevSymbol && Math.round(this.rng.randomFloat(1, 100)) <= this.preferStackedSymbols && (!this.spaceBetweenSameSymbols || !this.violatesSpacing(reel, prevSymbol.id, r))) {
|
|
594
|
-
chosenSymbolId = prevSymbol.id;
|
|
595
|
-
}
|
|
596
|
-
}
|
|
471
|
+
}
|
|
472
|
+
return [total, onReel];
|
|
473
|
+
}
|
|
474
|
+
isSymbolOnAnyReelMultipleTimes(symbol) {
|
|
475
|
+
for (const reel of this.reels) {
|
|
476
|
+
let count = 0;
|
|
477
|
+
for (const sym of reel) {
|
|
478
|
+
if (sym.id === symbol.id) {
|
|
479
|
+
count++;
|
|
597
480
|
}
|
|
598
|
-
|
|
599
|
-
|
|
600
|
-
throw new Error(
|
|
601
|
-
`Symbol with id "${chosenSymbolId}" not found in the game config symbols map.`
|
|
602
|
-
);
|
|
481
|
+
if (count > 1) {
|
|
482
|
+
return true;
|
|
603
483
|
}
|
|
604
|
-
reel[r] = symbol;
|
|
605
484
|
}
|
|
606
|
-
|
|
607
|
-
|
|
485
|
+
}
|
|
486
|
+
return false;
|
|
487
|
+
}
|
|
488
|
+
getReelStopsForSymbol(reels, symbol) {
|
|
489
|
+
const reelStops = [];
|
|
490
|
+
for (let ridx = 0; ridx < reels.length; ridx++) {
|
|
491
|
+
const reel = reels[ridx];
|
|
492
|
+
const positions = [];
|
|
493
|
+
for (let pos = 0; pos < reel.length; pos++) {
|
|
494
|
+
if (reel[pos].id === symbol.id) {
|
|
495
|
+
positions.push(pos);
|
|
496
|
+
}
|
|
608
497
|
}
|
|
609
|
-
|
|
498
|
+
reelStops.push(positions);
|
|
610
499
|
}
|
|
611
|
-
|
|
612
|
-
|
|
613
|
-
|
|
614
|
-
);
|
|
500
|
+
return reelStops;
|
|
501
|
+
}
|
|
502
|
+
combineReelStops(opts) {
|
|
503
|
+
const reelsAmount = opts.reelsAmount ?? opts.ctx.services.game.getCurrentGameMode().reelsAmount;
|
|
504
|
+
assert3(reelsAmount, "Cannot combine reel stops without context or reelsAmount.");
|
|
505
|
+
const combined = [];
|
|
615
506
|
for (let ridx = 0; ridx < reelsAmount; ridx++) {
|
|
616
|
-
|
|
617
|
-
|
|
507
|
+
combined[ridx] = [];
|
|
508
|
+
for (const stops of opts.reelStops) {
|
|
509
|
+
combined[ridx] = combined[ridx].concat(stops[ridx]);
|
|
618
510
|
}
|
|
619
511
|
}
|
|
620
|
-
|
|
621
|
-
|
|
622
|
-
|
|
623
|
-
|
|
624
|
-
|
|
625
|
-
|
|
626
|
-
|
|
512
|
+
return combined;
|
|
513
|
+
}
|
|
514
|
+
getRandomReelStops(opts) {
|
|
515
|
+
const reelsAmount = opts.reelsAmount ?? opts.ctx.services.game.getCurrentGameMode().reelsAmount;
|
|
516
|
+
assert3(reelsAmount, "Cannot get random reel stops without context or reelsAmount.");
|
|
517
|
+
const symProbsOnReels = [];
|
|
518
|
+
const stopPositionsForReels = {};
|
|
519
|
+
for (let ridx = 0; ridx < reelsAmount; ridx++) {
|
|
520
|
+
symProbsOnReels.push(opts.reelStops[ridx].length / opts.reels[ridx].length);
|
|
521
|
+
}
|
|
522
|
+
while (Object.keys(stopPositionsForReels).length !== opts.amount) {
|
|
523
|
+
const possibleReels = [];
|
|
524
|
+
for (let i = 0; i < reelsAmount; i++) {
|
|
525
|
+
if (symProbsOnReels[i] > 0) {
|
|
526
|
+
possibleReels.push(i);
|
|
527
|
+
}
|
|
528
|
+
}
|
|
529
|
+
const possibleProbs = symProbsOnReels.filter((p) => p > 0);
|
|
530
|
+
const weights = Object.fromEntries(
|
|
531
|
+
possibleReels.map((ridx, idx) => [ridx, possibleProbs[idx]])
|
|
627
532
|
);
|
|
533
|
+
const chosenReel = opts.ctx.services.rng.weightedRandom(weights);
|
|
534
|
+
const chosenStop = opts.ctx.services.rng.randomItem(
|
|
535
|
+
opts.reelStops[Number(chosenReel)]
|
|
536
|
+
);
|
|
537
|
+
symProbsOnReels[Number(chosenReel)] = 0;
|
|
538
|
+
stopPositionsForReels[Number(chosenReel)] = chosenStop;
|
|
628
539
|
}
|
|
629
|
-
|
|
630
|
-
|
|
540
|
+
return stopPositionsForReels;
|
|
541
|
+
}
|
|
542
|
+
getRandomReelset(ctx) {
|
|
543
|
+
const weights = ctx.state.currentResultSet.reelWeights;
|
|
544
|
+
const evalWeights = ctx.state.currentResultSet.reelWeights.evaluate?.(ctx);
|
|
545
|
+
let reelSetId = "";
|
|
546
|
+
if (evalWeights) {
|
|
547
|
+
reelSetId = ctx.services.rng.weightedRandom(evalWeights);
|
|
548
|
+
} else {
|
|
549
|
+
reelSetId = ctx.services.rng.weightedRandom(weights[ctx.state.currentSpinType]);
|
|
631
550
|
}
|
|
551
|
+
const reelSet = ctx.services.game.getReelsetById(ctx.state.currentGameMode, reelSetId);
|
|
552
|
+
return reelSet;
|
|
632
553
|
}
|
|
633
|
-
|
|
634
|
-
|
|
635
|
-
|
|
636
|
-
|
|
637
|
-
|
|
638
|
-
|
|
639
|
-
|
|
640
|
-
|
|
641
|
-
|
|
554
|
+
resetReels(opts) {
|
|
555
|
+
const length = opts.reelsAmount ?? opts.ctx.services.game.getCurrentGameMode().reelsAmount;
|
|
556
|
+
this.reels = this.makeEmptyReels(opts);
|
|
557
|
+
this.anticipation = Array.from({ length }, () => false);
|
|
558
|
+
this.paddingTop = this.makeEmptyReels(opts);
|
|
559
|
+
this.paddingBottom = this.makeEmptyReels(opts);
|
|
560
|
+
}
|
|
561
|
+
drawBoardMixed(opts) {
|
|
562
|
+
this.resetReels(opts);
|
|
563
|
+
const reelsAmount = opts.reelsAmount ?? opts.ctx.services.game.getCurrentGameMode().reelsAmount;
|
|
564
|
+
const symbolsPerReel = opts.symbolsPerReel ?? opts.ctx.services.game.getCurrentGameMode().symbolsPerReel;
|
|
565
|
+
const padSymbols = opts.padSymbols ?? opts.ctx.config.padSymbols;
|
|
566
|
+
const finalReelStops = Array.from(
|
|
567
|
+
{ length: reelsAmount },
|
|
568
|
+
() => null
|
|
642
569
|
);
|
|
643
|
-
|
|
644
|
-
const
|
|
645
|
-
const
|
|
646
|
-
|
|
647
|
-
|
|
570
|
+
if (opts.forcedStops) {
|
|
571
|
+
for (const [r, stopPos] of Object.entries(opts.forcedStops)) {
|
|
572
|
+
const reelIdx = Number(r);
|
|
573
|
+
const symCount = symbolsPerReel[reelIdx];
|
|
574
|
+
finalReelStops[reelIdx] = stopPos - Math.round(opts.ctx.services.rng.randomFloat(0, symCount - 1));
|
|
575
|
+
if (finalReelStops[reelIdx] < 0) {
|
|
576
|
+
finalReelStops[reelIdx] = opts.reels[reelIdx].length + finalReelStops[reelIdx];
|
|
648
577
|
}
|
|
649
|
-
|
|
650
|
-
});
|
|
651
|
-
symsInRow.forEach((symbol, ridx) => {
|
|
652
|
-
reels[ridx].push(symbol);
|
|
653
|
-
});
|
|
654
|
-
});
|
|
655
|
-
return reels;
|
|
656
|
-
}
|
|
657
|
-
};
|
|
658
|
-
|
|
659
|
-
// src/ResultSet.ts
|
|
660
|
-
var ResultSet = class {
|
|
661
|
-
criteria;
|
|
662
|
-
quota;
|
|
663
|
-
multiplier;
|
|
664
|
-
reelWeights;
|
|
665
|
-
userData;
|
|
666
|
-
forceMaxWin;
|
|
667
|
-
forceFreespins;
|
|
668
|
-
evaluate;
|
|
669
|
-
constructor(opts) {
|
|
670
|
-
this.criteria = opts.criteria;
|
|
671
|
-
this.quota = opts.quota;
|
|
672
|
-
this.multiplier = opts.multiplier;
|
|
673
|
-
this.reelWeights = opts.reelWeights;
|
|
674
|
-
this.userData = opts.userData;
|
|
675
|
-
this.forceMaxWin = opts.forceMaxWin;
|
|
676
|
-
this.forceFreespins = opts.forceFreespins;
|
|
677
|
-
this.evaluate = opts.evaluate;
|
|
678
|
-
if (this.quota < 0 || this.quota > 1) {
|
|
679
|
-
throw new Error(`Quota must be a float between 0 and 1, got ${this.quota}.`);
|
|
578
|
+
}
|
|
680
579
|
}
|
|
681
|
-
|
|
682
|
-
|
|
683
|
-
|
|
684
|
-
|
|
685
|
-
|
|
686
|
-
|
|
580
|
+
for (let i = 0; i < finalReelStops.length; i++) {
|
|
581
|
+
if (finalReelStops[i] === null) {
|
|
582
|
+
finalReelStops[i] = Math.floor(
|
|
583
|
+
opts.ctx.services.rng.randomFloat(0, opts.reels[i].length - 1)
|
|
584
|
+
);
|
|
585
|
+
}
|
|
687
586
|
}
|
|
688
|
-
|
|
689
|
-
|
|
690
|
-
|
|
691
|
-
|
|
587
|
+
this.lastDrawnReelStops = finalReelStops.map((pos) => pos);
|
|
588
|
+
this.lastUsedReels = opts.reels;
|
|
589
|
+
for (let ridx = 0; ridx < reelsAmount; ridx++) {
|
|
590
|
+
const reelPos = finalReelStops[ridx];
|
|
591
|
+
for (let p = padSymbols - 1; p >= 0; p--) {
|
|
592
|
+
const topPos = (reelPos - (p + 1)) % opts.reels[ridx].length;
|
|
593
|
+
this.paddingTop[ridx].push(opts.reels[ridx][topPos]);
|
|
594
|
+
const bottomPos = (reelPos + symbolsPerReel[ridx] + p) % opts.reels[ridx].length;
|
|
595
|
+
this.paddingBottom[ridx].unshift(opts.reels[ridx][bottomPos]);
|
|
596
|
+
}
|
|
597
|
+
for (let row = 0; row < symbolsPerReel[ridx]; row++) {
|
|
598
|
+
const symbol = opts.reels[ridx][(reelPos + row) % opts.reels[ridx].length];
|
|
599
|
+
if (!symbol) {
|
|
600
|
+
throw new Error(`Failed to get symbol at pos ${reelPos + row} on reel ${ridx}`);
|
|
601
|
+
}
|
|
602
|
+
this.reels[ridx][row] = symbol;
|
|
603
|
+
}
|
|
692
604
|
}
|
|
693
|
-
|
|
694
|
-
|
|
605
|
+
}
|
|
606
|
+
tumbleBoard(opts) {
|
|
607
|
+
assert3(this.lastDrawnReelStops.length > 0, "Cannot tumble board before drawing it.");
|
|
608
|
+
const reelsAmount = opts.reelsAmount ?? opts.ctx.services.game.getCurrentGameMode().reelsAmount;
|
|
609
|
+
const symbolsPerReel = opts.symbolsPerReel ?? opts.ctx.services.game.getCurrentGameMode().symbolsPerReel;
|
|
610
|
+
const padSymbols = opts.padSymbols ?? opts.ctx.config.padSymbols;
|
|
611
|
+
if (!opts.ctx && !reelsAmount && !symbolsPerReel) {
|
|
612
|
+
throw new Error(
|
|
613
|
+
"If ctx is not provided, reelsAmount and symbolsPerReel must be given."
|
|
614
|
+
);
|
|
695
615
|
}
|
|
696
|
-
const
|
|
697
|
-
|
|
698
|
-
|
|
699
|
-
|
|
700
|
-
|
|
701
|
-
|
|
702
|
-
|
|
703
|
-
|
|
704
|
-
|
|
705
|
-
|
|
706
|
-
|
|
707
|
-
|
|
708
|
-
|
|
709
|
-
|
|
710
|
-
|
|
711
|
-
|
|
712
|
-
|
|
616
|
+
const reels = this.lastUsedReels;
|
|
617
|
+
opts.symbolsToDelete.forEach(({ reelIdx, rowIdx }) => {
|
|
618
|
+
this.reels[reelIdx].splice(rowIdx, 1);
|
|
619
|
+
});
|
|
620
|
+
const newFirstSymbolPositions = {};
|
|
621
|
+
for (let ridx = 0; ridx < reelsAmount; ridx++) {
|
|
622
|
+
while (this.reels[ridx].length < symbolsPerReel[ridx]) {
|
|
623
|
+
const padSymbol = this.paddingTop[ridx].pop();
|
|
624
|
+
if (padSymbol) {
|
|
625
|
+
this.reels[ridx].unshift(padSymbol);
|
|
626
|
+
} else {
|
|
627
|
+
break;
|
|
628
|
+
}
|
|
629
|
+
}
|
|
630
|
+
const previousStop = this.lastDrawnReelStops[ridx];
|
|
631
|
+
const stopBeforePad = previousStop - padSymbols - 1;
|
|
632
|
+
const symbolsNeeded = symbolsPerReel[ridx] - this.reels[ridx].length;
|
|
633
|
+
for (let s = 0; s < symbolsNeeded; s++) {
|
|
634
|
+
const symbolPos = (stopBeforePad - s + reels[ridx].length) % reels[ridx].length;
|
|
635
|
+
const newSymbol = reels[ridx][symbolPos];
|
|
636
|
+
assert3(newSymbol, "Failed to get new symbol for tumbling.");
|
|
637
|
+
this.reels[ridx].unshift(newSymbol);
|
|
638
|
+
newFirstSymbolPositions[ridx] = symbolPos;
|
|
713
639
|
}
|
|
714
|
-
totalSims = Object.values(numberOfSimsForCriteria).reduce(
|
|
715
|
-
(sum, num) => sum + num,
|
|
716
|
-
0
|
|
717
|
-
);
|
|
718
|
-
reduceSims = totalSims > simNums;
|
|
719
640
|
}
|
|
720
|
-
let
|
|
721
|
-
|
|
722
|
-
|
|
723
|
-
|
|
724
|
-
|
|
641
|
+
for (let ridx = 0; ridx < reelsAmount; ridx++) {
|
|
642
|
+
const firstSymbolPos = newFirstSymbolPositions[ridx];
|
|
643
|
+
for (let p = 1; p <= padSymbols; p++) {
|
|
644
|
+
const topPos = (firstSymbolPos - p + reels[ridx].length) % reels[ridx].length;
|
|
645
|
+
const padSymbol = reels[ridx][topPos];
|
|
646
|
+
assert3(padSymbol, "Failed to get new padding symbol for tumbling.");
|
|
647
|
+
this.paddingTop[ridx].unshift(padSymbol);
|
|
725
648
|
}
|
|
726
|
-
});
|
|
727
|
-
allCriteria = shuffle(allCriteria, rng);
|
|
728
|
-
for (let i = 1; i <= Math.min(simNums, allCriteria.length); i++) {
|
|
729
|
-
simNumsToCriteria[i] = allCriteria[i];
|
|
730
649
|
}
|
|
731
|
-
|
|
650
|
+
}
|
|
651
|
+
};
|
|
652
|
+
|
|
653
|
+
// src/service/board.ts
|
|
654
|
+
var BoardService = class extends AbstractService {
|
|
655
|
+
board;
|
|
656
|
+
constructor(ctx) {
|
|
657
|
+
super(ctx);
|
|
658
|
+
this.board = new Board();
|
|
732
659
|
}
|
|
733
660
|
/**
|
|
734
|
-
*
|
|
661
|
+
* Resets the board to an empty state.\
|
|
662
|
+
* This is called before drawing a new board.
|
|
735
663
|
*/
|
|
736
|
-
|
|
737
|
-
|
|
738
|
-
|
|
739
|
-
const multiplierMet = this.multiplier !== void 0 ? ctx.wallet.getCurrentWin() === this.multiplier && !this.forceMaxWin : ctx.wallet.getCurrentWin() > 0 && (!this.forceMaxWin || true);
|
|
740
|
-
const maxWinMet = this.forceMaxWin ? ctx.wallet.getCurrentWin() >= ctx.config.maxWinX : true;
|
|
741
|
-
const coreCriteriaMet = freespinsMet && multiplierMet && maxWinMet;
|
|
742
|
-
const finalResult = customEval !== void 0 ? coreCriteriaMet && customEval === true : coreCriteriaMet;
|
|
743
|
-
if (this.forceMaxWin && maxWinMet) {
|
|
744
|
-
ctx.record({
|
|
745
|
-
maxwin: true
|
|
746
|
-
});
|
|
747
|
-
}
|
|
748
|
-
return finalResult;
|
|
664
|
+
resetBoard() {
|
|
665
|
+
this.resetReels();
|
|
666
|
+
this.board.lastDrawnReelStops = [];
|
|
749
667
|
}
|
|
750
|
-
};
|
|
751
|
-
|
|
752
|
-
// src/Wallet.ts
|
|
753
|
-
var Wallet = class {
|
|
754
668
|
/**
|
|
755
|
-
*
|
|
669
|
+
* Gets the current reels and symbols on the board.
|
|
756
670
|
*/
|
|
757
|
-
|
|
671
|
+
getBoardReels() {
|
|
672
|
+
return this.board.reels;
|
|
673
|
+
}
|
|
674
|
+
getPaddingTop() {
|
|
675
|
+
return this.board.paddingTop;
|
|
676
|
+
}
|
|
677
|
+
getPaddingBottom() {
|
|
678
|
+
return this.board.paddingBottom;
|
|
679
|
+
}
|
|
680
|
+
getAnticipation() {
|
|
681
|
+
return this.board.anticipation;
|
|
682
|
+
}
|
|
683
|
+
resetReels() {
|
|
684
|
+
this.board.resetReels({
|
|
685
|
+
ctx: this.ctx()
|
|
686
|
+
});
|
|
687
|
+
}
|
|
758
688
|
/**
|
|
759
|
-
*
|
|
760
|
-
*
|
|
761
|
-
* @example
|
|
762
|
-
* ```ts
|
|
763
|
-
* {
|
|
764
|
-
* basegame: 50,
|
|
765
|
-
* freespins: 100,
|
|
766
|
-
* superfreespins: 200,
|
|
767
|
-
* }
|
|
768
|
-
* ```
|
|
769
|
-
*/
|
|
770
|
-
cumulativeWinsPerSpinType = {
|
|
771
|
-
[GameConfig.SPIN_TYPE.BASE_GAME]: 0,
|
|
772
|
-
[GameConfig.SPIN_TYPE.FREE_SPINS]: 0
|
|
773
|
-
};
|
|
774
|
-
/**
|
|
775
|
-
* Current win amount (as the bet multiplier) for the ongoing simulation.
|
|
776
|
-
*/
|
|
777
|
-
currentWin = 0;
|
|
778
|
-
/**
|
|
779
|
-
* Current win amount (as the bet multiplier) for the ongoing simulation per spin type.
|
|
780
|
-
*
|
|
781
|
-
* @example
|
|
782
|
-
* ```ts
|
|
783
|
-
* {
|
|
784
|
-
* basegame: 50,
|
|
785
|
-
* freespins: 100,
|
|
786
|
-
* superfreespins: 200,
|
|
787
|
-
* }
|
|
788
|
-
* ```
|
|
789
|
-
*/
|
|
790
|
-
currentWinPerSpinType = {
|
|
791
|
-
[GameConfig.SPIN_TYPE.BASE_GAME]: 0,
|
|
792
|
-
[GameConfig.SPIN_TYPE.FREE_SPINS]: 0
|
|
793
|
-
};
|
|
794
|
-
/**
|
|
795
|
-
* Holds the current win amount for a single (free) spin.\
|
|
796
|
-
* After each spin, this amount is added to `currentWinPerSpinType` and then reset to zero.
|
|
689
|
+
* Sets the anticipation value for a specific reel.
|
|
797
690
|
*/
|
|
798
|
-
|
|
691
|
+
setAnticipationForReel(reelIndex, value) {
|
|
692
|
+
this.board.anticipation[reelIndex] = value;
|
|
693
|
+
}
|
|
799
694
|
/**
|
|
800
|
-
*
|
|
695
|
+
* Counts how many symbols matching the criteria are on a specific reel.
|
|
801
696
|
*/
|
|
802
|
-
|
|
803
|
-
|
|
697
|
+
countSymbolsOnReel(symbolOrProperties, reelIndex) {
|
|
698
|
+
return this.board.countSymbolsOnReel(symbolOrProperties, reelIndex);
|
|
804
699
|
}
|
|
805
700
|
/**
|
|
806
|
-
*
|
|
701
|
+
* Counts how many symbols matching the criteria are on the board.
|
|
807
702
|
*
|
|
808
|
-
*
|
|
809
|
-
* Or generally call this to add wins during a spin.
|
|
703
|
+
* Passing a GameSymbol will compare by ID, passing a properties object will compare by properties.
|
|
810
704
|
*
|
|
811
|
-
*
|
|
705
|
+
* Returns a tuple where the first element is the total count, and the second element is a record of counts per reel index.
|
|
812
706
|
*/
|
|
813
|
-
|
|
814
|
-
this.
|
|
707
|
+
countSymbolsOnBoard(symbolOrProperties) {
|
|
708
|
+
return this.board.countSymbolsOnBoard(symbolOrProperties);
|
|
815
709
|
}
|
|
816
710
|
/**
|
|
817
|
-
*
|
|
711
|
+
* Checks if a symbol appears more than once on any reel in the current reel set.
|
|
818
712
|
*
|
|
819
|
-
*
|
|
820
|
-
* and after a (free) spin is played out to finalize the win.
|
|
713
|
+
* Useful to check for "forbidden" generations, e.g. 2 scatters on one reel.
|
|
821
714
|
*/
|
|
822
|
-
|
|
823
|
-
|
|
824
|
-
throw new Error(`Spin type "${spinType}" does not exist in the wallet.`);
|
|
825
|
-
}
|
|
826
|
-
this.currentWinPerSpinType[spinType] += this.currentSpinWin;
|
|
827
|
-
this.currentWin += this.currentSpinWin;
|
|
828
|
-
this.currentSpinWin = 0;
|
|
715
|
+
isSymbolOnAnyReelMultipleTimes(symbol) {
|
|
716
|
+
return this.board.isSymbolOnAnyReelMultipleTimes(symbol);
|
|
829
717
|
}
|
|
830
718
|
/**
|
|
831
|
-
*
|
|
719
|
+
* Gets all reel stops (positions) where the specified symbol appears in the current reel set.\
|
|
720
|
+
* Returns an array of arrays, where each inner array contains the positions for the corresponding reel.
|
|
832
721
|
*/
|
|
833
|
-
|
|
834
|
-
return this.
|
|
722
|
+
getReelStopsForSymbol(reels, symbol) {
|
|
723
|
+
return this.board.getReelStopsForSymbol(reels, symbol);
|
|
835
724
|
}
|
|
836
725
|
/**
|
|
837
|
-
*
|
|
726
|
+
* Combines multiple arrays of reel stops into a single array of reel stops.\
|
|
838
727
|
*/
|
|
839
|
-
|
|
840
|
-
return this.
|
|
728
|
+
combineReelStops(...reelStops) {
|
|
729
|
+
return this.board.combineReelStops({
|
|
730
|
+
ctx: this.ctx(),
|
|
731
|
+
reelStops
|
|
732
|
+
});
|
|
841
733
|
}
|
|
842
734
|
/**
|
|
843
|
-
*
|
|
735
|
+
* From a list of reel stops on reels, selects a random stop for a speficied number of random symbols.
|
|
736
|
+
*
|
|
737
|
+
* Mostly useful for placing scatter symbols on the board.
|
|
844
738
|
*/
|
|
845
|
-
|
|
846
|
-
return this.
|
|
739
|
+
getRandomReelStops(reels, reelStops, amount) {
|
|
740
|
+
return this.board.getRandomReelStops({
|
|
741
|
+
ctx: this.ctx(),
|
|
742
|
+
reels,
|
|
743
|
+
reelStops,
|
|
744
|
+
amount
|
|
745
|
+
});
|
|
847
746
|
}
|
|
848
747
|
/**
|
|
849
|
-
*
|
|
748
|
+
* Selects a random reel set based on the configured weights of the current result set.\
|
|
749
|
+
* Returns the reels as arrays of GameSymbols.
|
|
850
750
|
*/
|
|
851
|
-
|
|
852
|
-
return this.
|
|
751
|
+
getRandomReelset() {
|
|
752
|
+
return this.board.getRandomReelset(this.ctx());
|
|
853
753
|
}
|
|
854
754
|
/**
|
|
855
|
-
*
|
|
856
|
-
*
|
|
857
|
-
* After each (free) spin, this amount should be added to `currentWinPerSpinType` via `confirmSpinWin()`
|
|
755
|
+
* Draws a board using specified reel stops.
|
|
858
756
|
*/
|
|
859
|
-
|
|
860
|
-
this.
|
|
861
|
-
this.addSpinWin(amount);
|
|
757
|
+
drawBoardWithForcedStops(reels, forcedStops) {
|
|
758
|
+
this.drawBoardMixed(reels, forcedStops);
|
|
862
759
|
}
|
|
863
760
|
/**
|
|
864
|
-
*
|
|
761
|
+
* Draws a board using random reel stops.
|
|
865
762
|
*/
|
|
866
|
-
|
|
867
|
-
this.
|
|
868
|
-
|
|
869
|
-
|
|
870
|
-
|
|
871
|
-
this.
|
|
872
|
-
|
|
763
|
+
drawBoardWithRandomStops(reels) {
|
|
764
|
+
this.drawBoardMixed(reels);
|
|
765
|
+
}
|
|
766
|
+
drawBoardMixed(reels, forcedStops) {
|
|
767
|
+
this.board.drawBoardMixed({
|
|
768
|
+
ctx: this.ctx(),
|
|
769
|
+
reels,
|
|
770
|
+
forcedStops
|
|
771
|
+
});
|
|
873
772
|
}
|
|
874
773
|
/**
|
|
875
|
-
*
|
|
774
|
+
* Tumbles the board. All given symbols will be deleted and new symbols will fall from the top.
|
|
876
775
|
*/
|
|
877
|
-
|
|
878
|
-
|
|
879
|
-
|
|
880
|
-
|
|
881
|
-
|
|
882
|
-
this.currentWin = process2(this.currentWin);
|
|
883
|
-
this.cumulativeWins += this.currentWin;
|
|
884
|
-
let spinTypeWins = 0;
|
|
885
|
-
for (const spinType of Object.keys(this.currentWinPerSpinType)) {
|
|
886
|
-
const st = spinType;
|
|
887
|
-
const spinTypeWin = process2(this.currentWinPerSpinType[st]);
|
|
888
|
-
this.cumulativeWinsPerSpinType[st] += spinTypeWin;
|
|
889
|
-
spinTypeWins += spinTypeWin;
|
|
890
|
-
}
|
|
891
|
-
if (process2(spinTypeWins) !== this.currentWin) {
|
|
892
|
-
throw new Error(
|
|
893
|
-
`Inconsistent wallet state: currentWin (${this.currentWin}) does not equal spinTypeWins (${spinTypeWins}).`
|
|
894
|
-
);
|
|
895
|
-
}
|
|
896
|
-
this.resetCurrentWin();
|
|
897
|
-
}
|
|
898
|
-
serialize() {
|
|
899
|
-
return {
|
|
900
|
-
cumulativeWins: this.cumulativeWins,
|
|
901
|
-
cumulativeWinsPerSpinType: this.cumulativeWinsPerSpinType,
|
|
902
|
-
currentWin: this.currentWin,
|
|
903
|
-
currentWinPerSpinType: this.currentWinPerSpinType,
|
|
904
|
-
currentSpinWin: this.currentSpinWin,
|
|
905
|
-
currentTumbleWin: this.currentTumbleWin
|
|
906
|
-
};
|
|
907
|
-
}
|
|
908
|
-
merge(wallet) {
|
|
909
|
-
this.cumulativeWins += wallet.getCumulativeWins();
|
|
910
|
-
const otherWinsPerSpinType = wallet.getCumulativeWinsPerSpinType();
|
|
911
|
-
for (const spinType of Object.keys(this.cumulativeWinsPerSpinType)) {
|
|
912
|
-
this.cumulativeWinsPerSpinType[spinType] += otherWinsPerSpinType[spinType] || 0;
|
|
913
|
-
}
|
|
914
|
-
}
|
|
915
|
-
mergeSerialized(data) {
|
|
916
|
-
this.cumulativeWins += data.cumulativeWins;
|
|
917
|
-
for (const spinType of Object.keys(this.cumulativeWinsPerSpinType)) {
|
|
918
|
-
this.cumulativeWinsPerSpinType[spinType] += data.cumulativeWinsPerSpinType[spinType] || 0;
|
|
919
|
-
}
|
|
920
|
-
this.currentWin += data.currentWin;
|
|
921
|
-
this.currentSpinWin += data.currentSpinWin;
|
|
922
|
-
this.currentTumbleWin += data.currentTumbleWin;
|
|
923
|
-
for (const spinType of Object.keys(this.currentWinPerSpinType)) {
|
|
924
|
-
this.currentWinPerSpinType[spinType] += data.currentWinPerSpinType[spinType] || 0;
|
|
925
|
-
}
|
|
776
|
+
tumbleBoard(symbolsToDelete) {
|
|
777
|
+
this.board.tumbleBoard({
|
|
778
|
+
ctx: this.ctx(),
|
|
779
|
+
symbolsToDelete
|
|
780
|
+
});
|
|
926
781
|
}
|
|
927
782
|
};
|
|
928
783
|
|
|
929
|
-
// src/
|
|
930
|
-
|
|
931
|
-
|
|
932
|
-
|
|
933
|
-
|
|
934
|
-
|
|
935
|
-
|
|
936
|
-
freespinsWins = 0;
|
|
937
|
-
constructor(opts) {
|
|
938
|
-
this.id = opts.id;
|
|
939
|
-
}
|
|
940
|
-
/**
|
|
941
|
-
* Adds an event to the book.
|
|
942
|
-
*/
|
|
943
|
-
addEvent(event) {
|
|
944
|
-
const index = this.events.length + 1;
|
|
945
|
-
this.events.push({ index, ...event });
|
|
946
|
-
}
|
|
947
|
-
/**
|
|
948
|
-
* Transfers the win data from the wallet to the book.
|
|
949
|
-
*/
|
|
950
|
-
writePayout(ctx) {
|
|
951
|
-
function process2(number) {
|
|
952
|
-
return Math.round(Math.min(number, ctx.config.maxWinX) * 100) / 100;
|
|
953
|
-
}
|
|
954
|
-
this.payout = Math.round(process2(ctx.wallet.getCurrentWin()) * 100);
|
|
955
|
-
this.basegameWins = process2(
|
|
956
|
-
ctx.wallet.getCurrentWinPerSpinType()[GameConfig.SPIN_TYPE.BASE_GAME] || 0
|
|
957
|
-
);
|
|
958
|
-
this.freespinsWins = process2(
|
|
959
|
-
ctx.wallet.getCurrentWinPerSpinType()[GameConfig.SPIN_TYPE.FREE_SPINS] || 0
|
|
960
|
-
);
|
|
961
|
-
}
|
|
962
|
-
getPayout() {
|
|
963
|
-
return this.payout;
|
|
964
|
-
}
|
|
965
|
-
getBasegameWins() {
|
|
966
|
-
return this.basegameWins;
|
|
967
|
-
}
|
|
968
|
-
getFreespinsWins() {
|
|
969
|
-
return this.freespinsWins;
|
|
784
|
+
// src/service/data.ts
|
|
785
|
+
import assert4 from "assert";
|
|
786
|
+
var DataService = class extends AbstractService {
|
|
787
|
+
recorder;
|
|
788
|
+
book;
|
|
789
|
+
constructor(ctx) {
|
|
790
|
+
super(ctx);
|
|
970
791
|
}
|
|
971
|
-
|
|
972
|
-
|
|
973
|
-
id: this.id,
|
|
974
|
-
criteria: this.criteria,
|
|
975
|
-
events: this.events,
|
|
976
|
-
payout: this.payout,
|
|
977
|
-
basegameWins: this.basegameWins,
|
|
978
|
-
freespinsWins: this.freespinsWins
|
|
979
|
-
};
|
|
792
|
+
ensureRecorder() {
|
|
793
|
+
assert4(this.recorder, "Recorder not set in DataService. Call setRecorder() first.");
|
|
980
794
|
}
|
|
981
|
-
|
|
982
|
-
|
|
983
|
-
book.criteria = data.criteria;
|
|
984
|
-
book.events = data.events;
|
|
985
|
-
book.payout = data.payout;
|
|
986
|
-
book.basegameWins = data.basegameWins;
|
|
987
|
-
book.freespinsWins = data.freespinsWins;
|
|
988
|
-
return book;
|
|
795
|
+
ensureBook() {
|
|
796
|
+
assert4(this.book, "Book not set in DataService. Call setBook() first.");
|
|
989
797
|
}
|
|
990
|
-
};
|
|
991
|
-
|
|
992
|
-
// src/GameState.ts
|
|
993
|
-
var GameState = class extends GameConfig {
|
|
994
|
-
state;
|
|
995
798
|
/**
|
|
996
|
-
*
|
|
799
|
+
* Intended for internal use only.
|
|
997
800
|
*/
|
|
998
|
-
|
|
801
|
+
_setRecorder(recorder) {
|
|
802
|
+
this.recorder = recorder;
|
|
803
|
+
}
|
|
999
804
|
/**
|
|
1000
|
-
*
|
|
805
|
+
* Intended for internal use only.
|
|
1001
806
|
*/
|
|
1002
|
-
|
|
1003
|
-
|
|
1004
|
-
super(opts);
|
|
1005
|
-
this.state = {
|
|
1006
|
-
currentSpinType: GameConfig.SPIN_TYPE.BASE_GAME,
|
|
1007
|
-
library: /* @__PURE__ */ new Map(),
|
|
1008
|
-
book: new Book({ id: 0 }),
|
|
1009
|
-
currentGameMode: "N/A",
|
|
1010
|
-
currentSimulationId: 0,
|
|
1011
|
-
isCriteriaMet: false,
|
|
1012
|
-
currentFreespinAmount: 0,
|
|
1013
|
-
totalFreespinAmount: 0,
|
|
1014
|
-
rng: new RandomNumberGenerator(),
|
|
1015
|
-
userData: opts.userState || {},
|
|
1016
|
-
triggeredMaxWin: false,
|
|
1017
|
-
triggeredFreespins: false,
|
|
1018
|
-
// This is a placeholder ResultSet to avoid null checks elsewhere.
|
|
1019
|
-
currentResultSet: new ResultSet({
|
|
1020
|
-
criteria: "N/A",
|
|
1021
|
-
quota: 0,
|
|
1022
|
-
reelWeights: {
|
|
1023
|
-
[GameConfig.SPIN_TYPE.BASE_GAME]: {},
|
|
1024
|
-
[GameConfig.SPIN_TYPE.FREE_SPINS]: {}
|
|
1025
|
-
}
|
|
1026
|
-
})
|
|
1027
|
-
};
|
|
1028
|
-
this.wallet = new Wallet();
|
|
1029
|
-
this.recorder = {
|
|
1030
|
-
pendingRecords: [],
|
|
1031
|
-
records: []
|
|
1032
|
-
};
|
|
807
|
+
_getBook() {
|
|
808
|
+
return this.book;
|
|
1033
809
|
}
|
|
1034
810
|
/**
|
|
1035
|
-
*
|
|
811
|
+
* Intended for internal use only.
|
|
1036
812
|
*/
|
|
1037
|
-
|
|
1038
|
-
|
|
1039
|
-
}
|
|
1040
|
-
resetState() {
|
|
1041
|
-
this.state.rng.setSeedIfDifferent(this.state.currentSimulationId);
|
|
1042
|
-
this.state.book = new Book({ id: this.state.currentSimulationId });
|
|
1043
|
-
this.state.currentSpinType = GameConfig.SPIN_TYPE.BASE_GAME;
|
|
1044
|
-
this.state.currentFreespinAmount = 0;
|
|
1045
|
-
this.state.totalFreespinAmount = 0;
|
|
1046
|
-
this.state.triggeredMaxWin = false;
|
|
1047
|
-
this.state.triggeredFreespins = false;
|
|
1048
|
-
this.wallet.resetCurrentWin();
|
|
1049
|
-
this.clearPendingRecords();
|
|
1050
|
-
this.state.userData = this.config.userState || {};
|
|
813
|
+
_setBook(book) {
|
|
814
|
+
this.book = book;
|
|
1051
815
|
}
|
|
1052
816
|
/**
|
|
1053
|
-
*
|
|
817
|
+
* Intended for internal use only.
|
|
1054
818
|
*/
|
|
1055
|
-
|
|
1056
|
-
this.recorder
|
|
819
|
+
_getRecorder() {
|
|
820
|
+
return this.recorder;
|
|
1057
821
|
}
|
|
1058
822
|
/**
|
|
1059
|
-
*
|
|
823
|
+
* Intended for internal use only.
|
|
1060
824
|
*/
|
|
1061
|
-
|
|
1062
|
-
|
|
1063
|
-
|
|
1064
|
-
let record = this.recorder.records.find((r) => {
|
|
1065
|
-
if (r.search.length !== search.length) return false;
|
|
1066
|
-
for (let i = 0; i < r.search.length; i++) {
|
|
1067
|
-
if (r.search[i].name !== search[i].name) return false;
|
|
1068
|
-
if (r.search[i].value !== search[i].value) return false;
|
|
1069
|
-
}
|
|
1070
|
-
return true;
|
|
1071
|
-
});
|
|
1072
|
-
if (!record) {
|
|
1073
|
-
record = {
|
|
1074
|
-
search,
|
|
1075
|
-
timesTriggered: 0,
|
|
1076
|
-
bookIds: []
|
|
1077
|
-
};
|
|
1078
|
-
this.recorder.records.push(record);
|
|
1079
|
-
}
|
|
1080
|
-
record.timesTriggered++;
|
|
1081
|
-
if (!record.bookIds.includes(pendingRecord.bookId)) {
|
|
1082
|
-
record.bookIds.push(pendingRecord.bookId);
|
|
1083
|
-
}
|
|
1084
|
-
}
|
|
1085
|
-
this.clearPendingRecords();
|
|
825
|
+
_getRecords() {
|
|
826
|
+
this.ensureRecorder();
|
|
827
|
+
return this.recorder.records;
|
|
1086
828
|
}
|
|
1087
829
|
/**
|
|
1088
830
|
* Record data for statistical analysis.
|
|
1089
831
|
*/
|
|
1090
832
|
record(data) {
|
|
833
|
+
this.ensureRecorder();
|
|
1091
834
|
this.recorder.pendingRecords.push({
|
|
1092
|
-
bookId: this.state.currentSimulationId,
|
|
835
|
+
bookId: this.ctx().state.currentSimulationId,
|
|
1093
836
|
properties: Object.fromEntries(
|
|
1094
837
|
Object.entries(data).map(([k, v]) => [k, String(v)])
|
|
1095
838
|
)
|
|
@@ -1098,49 +841,101 @@ var GameState = class extends GameConfig {
|
|
|
1098
841
|
/**
|
|
1099
842
|
* Records a symbol occurrence for statistical analysis.
|
|
1100
843
|
*
|
|
1101
|
-
* Calls `
|
|
844
|
+
* Calls `ctx.services.data.record()` with the provided data.
|
|
1102
845
|
*/
|
|
1103
846
|
recordSymbolOccurrence(data) {
|
|
1104
847
|
this.record(data);
|
|
1105
848
|
}
|
|
1106
849
|
/**
|
|
1107
|
-
*
|
|
850
|
+
* Adds an event to the book.
|
|
1108
851
|
*/
|
|
1109
|
-
|
|
1110
|
-
|
|
852
|
+
addBookEvent(event) {
|
|
853
|
+
this.ensureBook();
|
|
854
|
+
this.book.addEvent(event);
|
|
1111
855
|
}
|
|
1112
856
|
/**
|
|
1113
|
-
*
|
|
857
|
+
* Intended for internal use only.
|
|
1114
858
|
*/
|
|
1115
|
-
|
|
1116
|
-
this.
|
|
1117
|
-
this.
|
|
859
|
+
_clearPendingRecords() {
|
|
860
|
+
this.ensureRecorder();
|
|
861
|
+
this.recorder.pendingRecords = [];
|
|
1118
862
|
}
|
|
1119
|
-
|
|
1120
|
-
|
|
1121
|
-
|
|
1122
|
-
|
|
1123
|
-
|
|
1124
|
-
|
|
1125
|
-
this.state.currentFreespinAmount += amount;
|
|
1126
|
-
this.state.totalFreespinAmount += amount;
|
|
1127
|
-
this.state.triggeredFreespins = true;
|
|
863
|
+
};
|
|
864
|
+
|
|
865
|
+
// src/service/game.ts
|
|
866
|
+
var GameService = class extends AbstractService {
|
|
867
|
+
constructor(ctx) {
|
|
868
|
+
super(ctx);
|
|
1128
869
|
}
|
|
1129
870
|
/**
|
|
1130
|
-
*
|
|
871
|
+
* Retrieves a reel set by its ID within a specific game mode.
|
|
872
|
+
*/
|
|
873
|
+
getReelsetById(gameMode, id) {
|
|
874
|
+
const reelSet = this.ctx().config.gameModes[gameMode].reelSets.find(
|
|
875
|
+
(rs) => rs.id === id
|
|
876
|
+
);
|
|
877
|
+
if (!reelSet) {
|
|
878
|
+
throw new Error(
|
|
879
|
+
`Reel set with id "${id}" not found in game mode "${gameMode}". Available reel sets: ${this.ctx().config.gameModes[gameMode].reelSets.map((rs) => rs.id).join(", ")}`
|
|
880
|
+
);
|
|
881
|
+
}
|
|
882
|
+
return reelSet.reels;
|
|
883
|
+
}
|
|
884
|
+
/**
|
|
885
|
+
* Retrieves the number of free spins awarded for a given spin type and scatter count.
|
|
886
|
+
*/
|
|
887
|
+
getFreeSpinsForScatters(spinType, scatterCount) {
|
|
888
|
+
const freespinsConfig = this.ctx().config.scatterToFreespins[spinType];
|
|
889
|
+
if (!freespinsConfig) {
|
|
890
|
+
throw new Error(
|
|
891
|
+
`No free spins configuration found for spin type "${spinType}". Please check your game configuration.`
|
|
892
|
+
);
|
|
893
|
+
}
|
|
894
|
+
return freespinsConfig[scatterCount] || 0;
|
|
895
|
+
}
|
|
896
|
+
/**
|
|
897
|
+
* Retrieves a result set by its criteria within a specific game mode.
|
|
898
|
+
*/
|
|
899
|
+
getResultSetByCriteria(mode, criteria) {
|
|
900
|
+
const gameMode = this.ctx().config.gameModes[mode];
|
|
901
|
+
if (!gameMode) {
|
|
902
|
+
throw new Error(`Game mode "${mode}" not found in game config.`);
|
|
903
|
+
}
|
|
904
|
+
const resultSet = gameMode.resultSets.find((rs) => rs.criteria === criteria);
|
|
905
|
+
if (!resultSet) {
|
|
906
|
+
throw new Error(
|
|
907
|
+
`Criteria "${criteria}" not found in game mode "${mode}". Available criteria: ${gameMode.resultSets.map((rs) => rs.criteria).join(", ")}`
|
|
908
|
+
);
|
|
909
|
+
}
|
|
910
|
+
return resultSet;
|
|
911
|
+
}
|
|
912
|
+
/**
|
|
913
|
+
* Returns all configured symbols as an array.
|
|
914
|
+
*/
|
|
915
|
+
getSymbolArray() {
|
|
916
|
+
return Array.from(this.ctx().config.symbols).map(([n, v]) => v);
|
|
917
|
+
}
|
|
918
|
+
/**
|
|
919
|
+
* Gets the configuration for the current game mode.
|
|
920
|
+
*/
|
|
921
|
+
getCurrentGameMode() {
|
|
922
|
+
return this.ctx().config.gameModes[this.ctx().state.currentGameMode];
|
|
923
|
+
}
|
|
924
|
+
/**
|
|
925
|
+
* Ensures the requested number of scatters is valid based on the game configuration.\
|
|
1131
926
|
* Returns a valid number of scatters.
|
|
1132
927
|
*/
|
|
1133
928
|
verifyScatterCount(numScatters) {
|
|
1134
|
-
const scatterCounts = this.config.scatterToFreespins[this.state.currentSpinType];
|
|
929
|
+
const scatterCounts = this.ctx().config.scatterToFreespins[this.ctx().state.currentSpinType];
|
|
1135
930
|
if (!scatterCounts) {
|
|
1136
931
|
throw new Error(
|
|
1137
|
-
`No scatter counts defined for spin type "${this.state.currentSpinType}". Please check your game configuration.`
|
|
932
|
+
`No scatter counts defined for spin type "${this.ctx().state.currentSpinType}". Please check your game configuration.`
|
|
1138
933
|
);
|
|
1139
934
|
}
|
|
1140
935
|
const validCounts = Object.keys(scatterCounts).map((key) => parseInt(key, 10));
|
|
1141
936
|
if (validCounts.length === 0) {
|
|
1142
937
|
throw new Error(
|
|
1143
|
-
`No scatter counts defined for spin type "${this.state.currentSpinType}". Please check your game configuration.`
|
|
938
|
+
`No scatter counts defined for spin type "${this.ctx().state.currentSpinType}". Please check your game configuration.`
|
|
1144
939
|
);
|
|
1145
940
|
}
|
|
1146
941
|
if (numScatters < Math.min(...validCounts)) {
|
|
@@ -1151,838 +946,490 @@ var GameState = class extends GameConfig {
|
|
|
1151
946
|
}
|
|
1152
947
|
return numScatters;
|
|
1153
948
|
}
|
|
949
|
+
/**
|
|
950
|
+
* Increases the freespin count by the specified amount.
|
|
951
|
+
*
|
|
952
|
+
* Also sets `state.triggeredFreespins` to true.
|
|
953
|
+
*/
|
|
954
|
+
awardFreespins(amount) {
|
|
955
|
+
this.ctx().state.currentFreespinAmount += amount;
|
|
956
|
+
this.ctx().state.totalFreespinAmount += amount;
|
|
957
|
+
this.ctx().state.triggeredFreespins = true;
|
|
958
|
+
}
|
|
1154
959
|
};
|
|
1155
960
|
|
|
1156
|
-
// src/
|
|
1157
|
-
|
|
1158
|
-
|
|
1159
|
-
|
|
1160
|
-
|
|
1161
|
-
|
|
1162
|
-
|
|
1163
|
-
|
|
1164
|
-
this.
|
|
1165
|
-
this.paddingTop = [];
|
|
1166
|
-
this.paddingBottom = [];
|
|
1167
|
-
this.anticipation = [];
|
|
1168
|
-
this.ctx = opts.ctx;
|
|
961
|
+
// src/service/wallet.ts
|
|
962
|
+
import assert5 from "assert";
|
|
963
|
+
var WalletService = class extends AbstractService {
|
|
964
|
+
wallet;
|
|
965
|
+
constructor(ctx) {
|
|
966
|
+
super(ctx);
|
|
967
|
+
}
|
|
968
|
+
ensureWallet() {
|
|
969
|
+
assert5(this.wallet, "Wallet not set in WalletService. Call setWallet() first.");
|
|
1169
970
|
}
|
|
1170
971
|
/**
|
|
1171
|
-
*
|
|
972
|
+
* Intended for internal use only.
|
|
1172
973
|
*/
|
|
1173
|
-
|
|
1174
|
-
this.
|
|
974
|
+
_getWallet() {
|
|
975
|
+
this.ensureWallet();
|
|
976
|
+
return this.wallet;
|
|
1175
977
|
}
|
|
1176
978
|
/**
|
|
1177
|
-
*
|
|
1178
|
-
* This is called before drawing a new board.
|
|
979
|
+
* Intended for internal use only.
|
|
1179
980
|
*/
|
|
1180
|
-
|
|
1181
|
-
this.
|
|
1182
|
-
}
|
|
1183
|
-
makeEmptyReels() {
|
|
1184
|
-
return Array.from({ length: this.ctx.getCurrentGameMode().reelsAmount }, () => []);
|
|
1185
|
-
}
|
|
1186
|
-
resetReels() {
|
|
1187
|
-
this.reels = this.makeEmptyReels();
|
|
1188
|
-
this.anticipation = Array.from(
|
|
1189
|
-
{ length: this.ctx.getCurrentGameMode().reelsAmount },
|
|
1190
|
-
() => 0
|
|
1191
|
-
);
|
|
1192
|
-
if (this.ctx.config.padSymbols && this.ctx.config.padSymbols > 0) {
|
|
1193
|
-
this.paddingTop = this.makeEmptyReels();
|
|
1194
|
-
this.paddingBottom = this.makeEmptyReels();
|
|
1195
|
-
}
|
|
981
|
+
_setWallet(wallet) {
|
|
982
|
+
this.wallet = wallet;
|
|
1196
983
|
}
|
|
1197
984
|
/**
|
|
1198
|
-
*
|
|
985
|
+
* Adds the given amount to the wallet state.
|
|
986
|
+
*
|
|
987
|
+
* After calculating the win for a board, call this method to update the wallet state.\
|
|
988
|
+
* If your game has tumbling mechanics, you should call this method again after every new tumble and win calculation.
|
|
1199
989
|
*/
|
|
1200
|
-
|
|
1201
|
-
|
|
1202
|
-
|
|
1203
|
-
let matches = true;
|
|
1204
|
-
if (symbolOrProperties instanceof GameSymbol) {
|
|
1205
|
-
if (symbol.id !== symbolOrProperties.id) matches = false;
|
|
1206
|
-
} else {
|
|
1207
|
-
for (const [key, value] of Object.entries(symbolOrProperties)) {
|
|
1208
|
-
if (!symbol.properties.has(key) || symbol.properties.get(key) !== value) {
|
|
1209
|
-
matches = false;
|
|
1210
|
-
break;
|
|
1211
|
-
}
|
|
1212
|
-
}
|
|
1213
|
-
}
|
|
1214
|
-
if (matches) {
|
|
1215
|
-
total++;
|
|
1216
|
-
}
|
|
1217
|
-
}
|
|
1218
|
-
return total;
|
|
990
|
+
addSpinWin(amount) {
|
|
991
|
+
this.ensureWallet();
|
|
992
|
+
this.wallet.addSpinWin(amount);
|
|
1219
993
|
}
|
|
1220
994
|
/**
|
|
1221
|
-
*
|
|
1222
|
-
*
|
|
1223
|
-
* Passing a GameSymbol will compare by ID, passing a properties object will compare by properties.
|
|
995
|
+
* Helps to add tumble wins to the wallet state.
|
|
1224
996
|
*
|
|
1225
|
-
*
|
|
997
|
+
* This also calls `addSpinWin()` internally, to add the tumble win to the overall spin win.
|
|
1226
998
|
*/
|
|
1227
|
-
|
|
1228
|
-
|
|
1229
|
-
|
|
1230
|
-
for (const [ridx, reel] of this.reels.entries()) {
|
|
1231
|
-
for (const symbol of reel) {
|
|
1232
|
-
let matches = true;
|
|
1233
|
-
if (symbolOrProperties instanceof GameSymbol) {
|
|
1234
|
-
if (symbol.id !== symbolOrProperties.id) matches = false;
|
|
1235
|
-
} else {
|
|
1236
|
-
for (const [key, value] of Object.entries(symbolOrProperties)) {
|
|
1237
|
-
if (!symbol.properties.has(key) || symbol.properties.get(key) !== value) {
|
|
1238
|
-
matches = false;
|
|
1239
|
-
break;
|
|
1240
|
-
}
|
|
1241
|
-
}
|
|
1242
|
-
}
|
|
1243
|
-
if (matches) {
|
|
1244
|
-
total++;
|
|
1245
|
-
if (onReel[ridx] === void 0) {
|
|
1246
|
-
onReel[ridx] = 1;
|
|
1247
|
-
} else {
|
|
1248
|
-
onReel[ridx]++;
|
|
1249
|
-
}
|
|
1250
|
-
}
|
|
1251
|
-
}
|
|
1252
|
-
}
|
|
1253
|
-
return [total, onReel];
|
|
999
|
+
addTumbleWin(amount) {
|
|
1000
|
+
this.ensureWallet();
|
|
1001
|
+
this.wallet.addTumbleWin(amount);
|
|
1254
1002
|
}
|
|
1255
1003
|
/**
|
|
1256
|
-
*
|
|
1004
|
+
* Confirms the wins of the current spin.
|
|
1257
1005
|
*
|
|
1258
|
-
*
|
|
1006
|
+
* Should be called after `addSpinWin()`, and after your tumble events are played out,\
|
|
1007
|
+
* and after a (free) spin is played out to finalize the win.
|
|
1259
1008
|
*/
|
|
1260
|
-
|
|
1261
|
-
|
|
1262
|
-
|
|
1263
|
-
for (const sym of reel) {
|
|
1264
|
-
if (sym.id === symbol.id) {
|
|
1265
|
-
count++;
|
|
1266
|
-
}
|
|
1267
|
-
if (count > 1) {
|
|
1268
|
-
return true;
|
|
1269
|
-
}
|
|
1270
|
-
}
|
|
1271
|
-
}
|
|
1272
|
-
return false;
|
|
1009
|
+
confirmSpinWin() {
|
|
1010
|
+
this.ensureWallet();
|
|
1011
|
+
this.wallet.confirmSpinWin(this.ctx().state.currentSpinType);
|
|
1273
1012
|
}
|
|
1274
1013
|
/**
|
|
1275
|
-
*
|
|
1014
|
+
* Gets the total win amount of the current simulation.
|
|
1276
1015
|
*/
|
|
1277
|
-
|
|
1278
|
-
this.
|
|
1016
|
+
getCurrentWin() {
|
|
1017
|
+
this.ensureWallet();
|
|
1018
|
+
return this.wallet.getCurrentWin();
|
|
1279
1019
|
}
|
|
1280
1020
|
/**
|
|
1281
|
-
*
|
|
1021
|
+
* Gets the current spin win amount of the ongoing spin.
|
|
1282
1022
|
*/
|
|
1283
|
-
|
|
1284
|
-
this.
|
|
1023
|
+
getCurrentSpinWin() {
|
|
1024
|
+
this.ensureWallet();
|
|
1025
|
+
return this.wallet.getCurrentSpinWin();
|
|
1285
1026
|
}
|
|
1286
|
-
|
|
1287
|
-
|
|
1288
|
-
|
|
1289
|
-
|
|
1290
|
-
|
|
1291
|
-
);
|
|
1292
|
-
if (forcedStops) {
|
|
1293
|
-
for (const [r, stopPos] of Object.entries(forcedStops)) {
|
|
1294
|
-
const reelIdx = Number(r);
|
|
1295
|
-
const symCount = this.ctx.getCurrentGameMode().symbolsPerReel[reelIdx];
|
|
1296
|
-
finalReelStops[reelIdx] = stopPos - Math.round(this.ctx.state.rng.randomFloat(0, symCount - 1));
|
|
1297
|
-
}
|
|
1298
|
-
}
|
|
1299
|
-
for (let i = 0; i < finalReelStops.length; i++) {
|
|
1300
|
-
if (finalReelStops[i] === null) {
|
|
1301
|
-
finalReelStops[i] = Math.floor(
|
|
1302
|
-
this.ctx.state.rng.randomFloat(0, reels[i].length - 1)
|
|
1303
|
-
);
|
|
1304
|
-
}
|
|
1305
|
-
}
|
|
1306
|
-
for (let ridx = 0; ridx < this.ctx.getCurrentGameMode().reelsAmount; ridx++) {
|
|
1307
|
-
const reelPos = finalReelStops[ridx];
|
|
1308
|
-
if (this.ctx.config.padSymbols && this.ctx.config.padSymbols > 0) {
|
|
1309
|
-
for (let p = this.ctx.config.padSymbols - 1; p >= 0; p--) {
|
|
1310
|
-
const topPos = (reelPos - (p + 1)) % reels[ridx].length;
|
|
1311
|
-
this.paddingTop[ridx].push(reels[ridx][topPos]);
|
|
1312
|
-
const bottomPos = (reelPos + this.ctx.getCurrentGameMode().symbolsPerReel[ridx] + p) % reels[ridx].length;
|
|
1313
|
-
this.paddingBottom[ridx].unshift(reels[ridx][bottomPos]);
|
|
1314
|
-
}
|
|
1315
|
-
}
|
|
1316
|
-
for (let row = 0; row < this.ctx.getCurrentGameMode().symbolsPerReel[ridx]; row++) {
|
|
1317
|
-
const symbol = reels[ridx][(reelPos + row) % reels[ridx].length];
|
|
1318
|
-
if (!symbol) {
|
|
1319
|
-
throw new Error(`Failed to get symbol at pos ${reelPos + row} on reel ${ridx}`);
|
|
1320
|
-
}
|
|
1321
|
-
this.reels[ridx][row] = symbol;
|
|
1322
|
-
}
|
|
1323
|
-
}
|
|
1027
|
+
/**
|
|
1028
|
+
* Gets the current tumble win amount of the ongoing spin.
|
|
1029
|
+
*/
|
|
1030
|
+
getCurrentTumbleWin() {
|
|
1031
|
+
this.ensureWallet();
|
|
1032
|
+
return this.wallet.getCurrentTumbleWin();
|
|
1324
1033
|
}
|
|
1325
1034
|
};
|
|
1326
|
-
|
|
1327
|
-
|
|
1328
|
-
|
|
1329
|
-
|
|
1330
|
-
|
|
1331
|
-
|
|
1332
|
-
|
|
1333
|
-
|
|
1334
|
-
|
|
1035
|
+
|
|
1036
|
+
// src/game-context/index.ts
|
|
1037
|
+
function createGameContext(opts) {
|
|
1038
|
+
const context = {
|
|
1039
|
+
config: opts.config,
|
|
1040
|
+
state: createGameState(opts.state),
|
|
1041
|
+
services: {}
|
|
1042
|
+
};
|
|
1043
|
+
const getContext = () => context;
|
|
1044
|
+
function createServices() {
|
|
1045
|
+
return {
|
|
1046
|
+
game: new GameService(getContext),
|
|
1047
|
+
data: new DataService(getContext),
|
|
1048
|
+
board: new BoardService(getContext),
|
|
1049
|
+
wallet: new WalletService(getContext),
|
|
1050
|
+
rng: new RngService(getContext),
|
|
1051
|
+
...opts.services
|
|
1335
1052
|
};
|
|
1336
1053
|
}
|
|
1054
|
+
context.services = createServices();
|
|
1055
|
+
return context;
|
|
1056
|
+
}
|
|
1057
|
+
|
|
1058
|
+
// src/book/index.ts
|
|
1059
|
+
var Book = class _Book {
|
|
1060
|
+
id;
|
|
1061
|
+
criteria = "N/A";
|
|
1062
|
+
events = [];
|
|
1063
|
+
payout = 0;
|
|
1064
|
+
basegameWins = 0;
|
|
1065
|
+
freespinsWins = 0;
|
|
1066
|
+
constructor(opts) {
|
|
1067
|
+
this.id = opts.id;
|
|
1068
|
+
}
|
|
1337
1069
|
/**
|
|
1338
|
-
*
|
|
1339
|
-
* This is called before drawing a new board.
|
|
1070
|
+
* Intended for internal use only.
|
|
1340
1071
|
*/
|
|
1341
|
-
|
|
1342
|
-
this.
|
|
1343
|
-
}
|
|
1344
|
-
makeEmptyReels() {
|
|
1345
|
-
return Array.from({ length: this.getCurrentGameMode().reelsAmount }, () => []);
|
|
1072
|
+
setCriteria(criteria) {
|
|
1073
|
+
this.criteria = criteria;
|
|
1346
1074
|
}
|
|
1347
|
-
|
|
1348
|
-
|
|
1349
|
-
|
|
1350
|
-
|
|
1351
|
-
|
|
1352
|
-
);
|
|
1353
|
-
if (this.config.padSymbols && this.config.padSymbols > 0) {
|
|
1354
|
-
this.board.paddingTop = this.makeEmptyReels();
|
|
1355
|
-
this.board.paddingBottom = this.makeEmptyReels();
|
|
1356
|
-
}
|
|
1075
|
+
/**
|
|
1076
|
+
* Adds an event to the book.
|
|
1077
|
+
*/
|
|
1078
|
+
addEvent(event) {
|
|
1079
|
+
const index = this.events.length + 1;
|
|
1080
|
+
this.events.push({ index, ...event });
|
|
1357
1081
|
}
|
|
1358
1082
|
/**
|
|
1359
|
-
*
|
|
1083
|
+
* Intended for internal use only.
|
|
1360
1084
|
*/
|
|
1361
|
-
|
|
1362
|
-
|
|
1363
|
-
|
|
1364
|
-
|
|
1365
|
-
|
|
1366
|
-
|
|
1367
|
-
|
|
1368
|
-
|
|
1369
|
-
|
|
1370
|
-
matches = false;
|
|
1371
|
-
break;
|
|
1372
|
-
}
|
|
1373
|
-
}
|
|
1374
|
-
}
|
|
1375
|
-
if (matches) {
|
|
1376
|
-
total++;
|
|
1377
|
-
}
|
|
1378
|
-
}
|
|
1379
|
-
return total;
|
|
1085
|
+
serialize() {
|
|
1086
|
+
return {
|
|
1087
|
+
id: this.id,
|
|
1088
|
+
criteria: this.criteria,
|
|
1089
|
+
events: this.events,
|
|
1090
|
+
payout: this.payout,
|
|
1091
|
+
basegameWins: this.basegameWins,
|
|
1092
|
+
freespinsWins: this.freespinsWins
|
|
1093
|
+
};
|
|
1380
1094
|
}
|
|
1381
1095
|
/**
|
|
1382
|
-
*
|
|
1383
|
-
*
|
|
1384
|
-
* Passing a GameSymbol will compare by ID, passing a properties object will compare by properties.
|
|
1385
|
-
*
|
|
1386
|
-
* Returns a tuple where the first element is the total count, and the second element is a record of counts per reel index.
|
|
1096
|
+
* Intended for internal use only.
|
|
1387
1097
|
*/
|
|
1388
|
-
|
|
1389
|
-
|
|
1390
|
-
|
|
1391
|
-
|
|
1392
|
-
|
|
1393
|
-
|
|
1394
|
-
|
|
1395
|
-
if (symbol.id !== symbolOrProperties.id) matches = false;
|
|
1396
|
-
} else {
|
|
1397
|
-
for (const [key, value] of Object.entries(symbolOrProperties)) {
|
|
1398
|
-
if (!symbol.properties.has(key) || symbol.properties.get(key) !== value) {
|
|
1399
|
-
matches = false;
|
|
1400
|
-
break;
|
|
1401
|
-
}
|
|
1402
|
-
}
|
|
1403
|
-
}
|
|
1404
|
-
if (matches) {
|
|
1405
|
-
total++;
|
|
1406
|
-
if (onReel[ridx] === void 0) {
|
|
1407
|
-
onReel[ridx] = 1;
|
|
1408
|
-
} else {
|
|
1409
|
-
onReel[ridx]++;
|
|
1410
|
-
}
|
|
1411
|
-
}
|
|
1412
|
-
}
|
|
1413
|
-
}
|
|
1414
|
-
return [total, onReel];
|
|
1098
|
+
static fromSerialized(data) {
|
|
1099
|
+
const book = new _Book({ id: data.id, criteria: data.criteria });
|
|
1100
|
+
book.events = data.events;
|
|
1101
|
+
book.payout = data.payout;
|
|
1102
|
+
book.basegameWins = data.basegameWins;
|
|
1103
|
+
book.freespinsWins = data.freespinsWins;
|
|
1104
|
+
return book;
|
|
1415
1105
|
}
|
|
1106
|
+
};
|
|
1107
|
+
|
|
1108
|
+
// src/recorder/index.ts
|
|
1109
|
+
var Recorder = class {
|
|
1110
|
+
records;
|
|
1111
|
+
pendingRecords;
|
|
1112
|
+
constructor() {
|
|
1113
|
+
this.records = [];
|
|
1114
|
+
this.pendingRecords = [];
|
|
1115
|
+
}
|
|
1116
|
+
};
|
|
1117
|
+
|
|
1118
|
+
// src/wallet/index.ts
|
|
1119
|
+
var Wallet = class {
|
|
1416
1120
|
/**
|
|
1417
|
-
*
|
|
1121
|
+
* Total win amount (as the bet multiplier) from all simulations.
|
|
1122
|
+
*/
|
|
1123
|
+
cumulativeWins = 0;
|
|
1124
|
+
/**
|
|
1125
|
+
* Total win amount (as the bet multiplier) per spin type.
|
|
1418
1126
|
*
|
|
1419
|
-
*
|
|
1127
|
+
* @example
|
|
1128
|
+
* ```ts
|
|
1129
|
+
* {
|
|
1130
|
+
* basegame: 50,
|
|
1131
|
+
* freespins: 100,
|
|
1132
|
+
* superfreespins: 200,
|
|
1133
|
+
* }
|
|
1134
|
+
* ```
|
|
1420
1135
|
*/
|
|
1421
|
-
|
|
1422
|
-
|
|
1423
|
-
|
|
1424
|
-
|
|
1425
|
-
if (sym.id === symbol.id) {
|
|
1426
|
-
count++;
|
|
1427
|
-
}
|
|
1428
|
-
if (count > 1) {
|
|
1429
|
-
return true;
|
|
1430
|
-
}
|
|
1431
|
-
}
|
|
1432
|
-
}
|
|
1433
|
-
return false;
|
|
1434
|
-
}
|
|
1136
|
+
cumulativeWinsPerSpinType = {
|
|
1137
|
+
[SPIN_TYPE.BASE_GAME]: 0,
|
|
1138
|
+
[SPIN_TYPE.FREE_SPINS]: 0
|
|
1139
|
+
};
|
|
1435
1140
|
/**
|
|
1436
|
-
*
|
|
1437
|
-
* Returns an array of arrays, where each inner array contains the positions for the corresponding reel.
|
|
1141
|
+
* Current win amount (as the bet multiplier) for the ongoing simulation.
|
|
1438
1142
|
*/
|
|
1439
|
-
|
|
1440
|
-
const reelStops = [];
|
|
1441
|
-
for (let ridx = 0; ridx < reels.length; ridx++) {
|
|
1442
|
-
const reel = reels[ridx];
|
|
1443
|
-
const positions = [];
|
|
1444
|
-
for (let pos = 0; pos < reel.length; pos++) {
|
|
1445
|
-
if (reel[pos].id === symbol.id) {
|
|
1446
|
-
positions.push(pos);
|
|
1447
|
-
}
|
|
1448
|
-
}
|
|
1449
|
-
reelStops.push(positions);
|
|
1450
|
-
}
|
|
1451
|
-
return reelStops;
|
|
1452
|
-
}
|
|
1143
|
+
currentWin = 0;
|
|
1453
1144
|
/**
|
|
1454
|
-
*
|
|
1145
|
+
* Current win amount (as the bet multiplier) for the ongoing simulation per spin type.
|
|
1146
|
+
*
|
|
1147
|
+
* @example
|
|
1148
|
+
* ```ts
|
|
1149
|
+
* {
|
|
1150
|
+
* basegame: 50,
|
|
1151
|
+
* freespins: 100,
|
|
1152
|
+
* superfreespins: 200,
|
|
1153
|
+
* }
|
|
1154
|
+
* ```
|
|
1455
1155
|
*/
|
|
1456
|
-
|
|
1457
|
-
|
|
1458
|
-
|
|
1459
|
-
|
|
1460
|
-
|
|
1461
|
-
|
|
1462
|
-
|
|
1463
|
-
|
|
1464
|
-
|
|
1156
|
+
currentWinPerSpinType = {
|
|
1157
|
+
[SPIN_TYPE.BASE_GAME]: 0,
|
|
1158
|
+
[SPIN_TYPE.FREE_SPINS]: 0
|
|
1159
|
+
};
|
|
1160
|
+
/**
|
|
1161
|
+
* Holds the current win amount for a single (free) spin.\
|
|
1162
|
+
* After each spin, this amount is added to `currentWinPerSpinType` and then reset to zero.
|
|
1163
|
+
*/
|
|
1164
|
+
currentSpinWin = 0;
|
|
1165
|
+
/**
|
|
1166
|
+
* Current win amount (as the bet multiplier) for the ongoing tumble sequence.
|
|
1167
|
+
*/
|
|
1168
|
+
currentTumbleWin = 0;
|
|
1169
|
+
constructor() {
|
|
1465
1170
|
}
|
|
1466
1171
|
/**
|
|
1467
|
-
*
|
|
1172
|
+
* Updates the win for the current spin.
|
|
1468
1173
|
*
|
|
1469
|
-
*
|
|
1174
|
+
* Should be called after each tumble event, if applicable.\
|
|
1175
|
+
* Or generally call this to add wins during a spin.
|
|
1176
|
+
*
|
|
1177
|
+
* After each (free) spin, this amount should be added to `currentWinPerSpinType` via `confirmSpinWin()`
|
|
1470
1178
|
*/
|
|
1471
|
-
|
|
1472
|
-
|
|
1473
|
-
const symProbsOnReels = [];
|
|
1474
|
-
const stopPositionsForReels = {};
|
|
1475
|
-
for (let ridx = 0; ridx < reelsAmount; ridx++) {
|
|
1476
|
-
symProbsOnReels.push(reelStops[ridx].length / reels[ridx].length);
|
|
1477
|
-
}
|
|
1478
|
-
while (Object.keys(stopPositionsForReels).length !== amount) {
|
|
1479
|
-
const possibleReels = [];
|
|
1480
|
-
for (let i = 0; i < reelsAmount; i++) {
|
|
1481
|
-
if (symProbsOnReels[i] > 0) {
|
|
1482
|
-
possibleReels.push(i);
|
|
1483
|
-
}
|
|
1484
|
-
}
|
|
1485
|
-
const possibleProbs = symProbsOnReels.filter((p) => p > 0);
|
|
1486
|
-
const weights = Object.fromEntries(
|
|
1487
|
-
possibleReels.map((ridx, idx) => [ridx, possibleProbs[idx]])
|
|
1488
|
-
);
|
|
1489
|
-
const chosenReel = weightedRandom(weights, this.state.rng);
|
|
1490
|
-
const chosenStop = randomItem(reelStops[Number(chosenReel)], this.state.rng);
|
|
1491
|
-
symProbsOnReels[Number(chosenReel)] = 0;
|
|
1492
|
-
stopPositionsForReels[chosenReel] = chosenStop;
|
|
1493
|
-
}
|
|
1494
|
-
return stopPositionsForReels;
|
|
1179
|
+
addSpinWin(amount) {
|
|
1180
|
+
this.currentSpinWin += amount;
|
|
1495
1181
|
}
|
|
1496
1182
|
/**
|
|
1497
|
-
*
|
|
1498
|
-
*
|
|
1183
|
+
* Confirms the wins of the current spin.
|
|
1184
|
+
*
|
|
1185
|
+
* Should be called after `addSpinWin()`, and after your tumble events are played out,\
|
|
1186
|
+
* and after a (free) spin is played out to finalize the win.
|
|
1499
1187
|
*/
|
|
1500
|
-
|
|
1501
|
-
|
|
1502
|
-
|
|
1503
|
-
this
|
|
1504
|
-
);
|
|
1505
|
-
let reelSetId = "";
|
|
1506
|
-
if (evalWeights) {
|
|
1507
|
-
reelSetId = weightedRandom(evalWeights, this.state.rng);
|
|
1508
|
-
} else {
|
|
1509
|
-
reelSetId = weightedRandom(weights[this.state.currentSpinType], this.state.rng);
|
|
1188
|
+
confirmSpinWin(spinType) {
|
|
1189
|
+
if (!Object.keys(this.currentWinPerSpinType).includes(spinType)) {
|
|
1190
|
+
throw new Error(`Spin type "${spinType}" does not exist in the wallet.`);
|
|
1510
1191
|
}
|
|
1511
|
-
|
|
1512
|
-
|
|
1192
|
+
this.currentWinPerSpinType[spinType] += this.currentSpinWin;
|
|
1193
|
+
this.currentWin += this.currentSpinWin;
|
|
1194
|
+
this.currentSpinWin = 0;
|
|
1195
|
+
this.currentTumbleWin = 0;
|
|
1513
1196
|
}
|
|
1514
1197
|
/**
|
|
1515
|
-
*
|
|
1198
|
+
* Returns the accumulated win amount (as the bet multiplier) from all simulations.
|
|
1516
1199
|
*/
|
|
1517
|
-
|
|
1518
|
-
this.
|
|
1200
|
+
getCumulativeWins() {
|
|
1201
|
+
return this.cumulativeWins;
|
|
1519
1202
|
}
|
|
1520
1203
|
/**
|
|
1521
|
-
*
|
|
1204
|
+
* Returns the accumulated win amount (as the bet multiplier) per spin type from all simulations.
|
|
1522
1205
|
*/
|
|
1523
|
-
|
|
1524
|
-
this.
|
|
1525
|
-
}
|
|
1526
|
-
drawBoardMixed(reels, forcedStops) {
|
|
1527
|
-
this.resetReels();
|
|
1528
|
-
const finalReelStops = Array.from(
|
|
1529
|
-
{ length: this.getCurrentGameMode().reelsAmount },
|
|
1530
|
-
() => null
|
|
1531
|
-
);
|
|
1532
|
-
if (forcedStops) {
|
|
1533
|
-
for (const [r, stopPos] of Object.entries(forcedStops)) {
|
|
1534
|
-
const reelIdx = Number(r);
|
|
1535
|
-
const symCount = this.getCurrentGameMode().symbolsPerReel[reelIdx];
|
|
1536
|
-
finalReelStops[reelIdx] = stopPos - Math.round(this.state.rng.randomFloat(0, symCount - 1));
|
|
1537
|
-
if (finalReelStops[reelIdx] < 0) {
|
|
1538
|
-
finalReelStops[reelIdx] = reels[reelIdx].length + finalReelStops[reelIdx];
|
|
1539
|
-
}
|
|
1540
|
-
}
|
|
1541
|
-
}
|
|
1542
|
-
for (let i = 0; i < finalReelStops.length; i++) {
|
|
1543
|
-
if (finalReelStops[i] === null) {
|
|
1544
|
-
finalReelStops[i] = Math.floor(
|
|
1545
|
-
this.state.rng.randomFloat(0, reels[i].length - 1)
|
|
1546
|
-
);
|
|
1547
|
-
}
|
|
1548
|
-
}
|
|
1549
|
-
for (let ridx = 0; ridx < this.getCurrentGameMode().reelsAmount; ridx++) {
|
|
1550
|
-
const reelPos = finalReelStops[ridx];
|
|
1551
|
-
if (this.config.padSymbols && this.config.padSymbols > 0) {
|
|
1552
|
-
for (let p = this.config.padSymbols - 1; p >= 0; p--) {
|
|
1553
|
-
const topPos = (reelPos - (p + 1)) % reels[ridx].length;
|
|
1554
|
-
this.board.paddingTop[ridx].push(reels[ridx][topPos]);
|
|
1555
|
-
const bottomPos = (reelPos + this.getCurrentGameMode().symbolsPerReel[ridx] + p) % reels[ridx].length;
|
|
1556
|
-
this.board.paddingBottom[ridx].unshift(reels[ridx][bottomPos]);
|
|
1557
|
-
}
|
|
1558
|
-
}
|
|
1559
|
-
for (let row = 0; row < this.getCurrentGameMode().symbolsPerReel[ridx]; row++) {
|
|
1560
|
-
const symbol = reels[ridx][(reelPos + row) % reels[ridx].length];
|
|
1561
|
-
if (!symbol) {
|
|
1562
|
-
throw new Error(`Failed to get symbol at pos ${reelPos + row} on reel ${ridx}`);
|
|
1563
|
-
}
|
|
1564
|
-
this.board.reels[ridx][row] = symbol;
|
|
1565
|
-
}
|
|
1566
|
-
}
|
|
1567
|
-
}
|
|
1568
|
-
};
|
|
1569
|
-
|
|
1570
|
-
// src/WinType.ts
|
|
1571
|
-
var WinType = class {
|
|
1572
|
-
payout;
|
|
1573
|
-
winCombinations;
|
|
1574
|
-
ctx;
|
|
1575
|
-
wildSymbol;
|
|
1576
|
-
constructor(opts) {
|
|
1577
|
-
this.payout = 0;
|
|
1578
|
-
this.winCombinations = [];
|
|
1579
|
-
this.wildSymbol = opts?.wildSymbol;
|
|
1206
|
+
getCumulativeWinsPerSpinType() {
|
|
1207
|
+
return this.cumulativeWinsPerSpinType;
|
|
1580
1208
|
}
|
|
1581
1209
|
/**
|
|
1582
|
-
*
|
|
1583
|
-
*
|
|
1584
|
-
* This gives the WinType access to the current board.
|
|
1210
|
+
* Returns the current win amount (as the bet multiplier) for the ongoing simulation.
|
|
1585
1211
|
*/
|
|
1586
|
-
|
|
1587
|
-
this.
|
|
1588
|
-
return this;
|
|
1212
|
+
getCurrentWin() {
|
|
1213
|
+
return this.currentWin;
|
|
1589
1214
|
}
|
|
1590
|
-
|
|
1591
|
-
|
|
1592
|
-
|
|
1593
|
-
|
|
1215
|
+
/**
|
|
1216
|
+
* Returns the current spin win amount (as the bet multiplier) for the ongoing simulation.
|
|
1217
|
+
*/
|
|
1218
|
+
getCurrentSpinWin() {
|
|
1219
|
+
return this.currentSpinWin;
|
|
1594
1220
|
}
|
|
1595
1221
|
/**
|
|
1596
|
-
*
|
|
1222
|
+
* Returns the current tumble win amount (as the bet multiplier) for the ongoing simulation.
|
|
1597
1223
|
*/
|
|
1598
|
-
|
|
1599
|
-
this.
|
|
1600
|
-
return this;
|
|
1224
|
+
getCurrentTumbleWin() {
|
|
1225
|
+
return this.currentTumbleWin;
|
|
1601
1226
|
}
|
|
1602
1227
|
/**
|
|
1603
|
-
*
|
|
1228
|
+
* Returns the current win amount (as the bet multiplier) per spin type for the ongoing simulation.
|
|
1604
1229
|
*/
|
|
1605
|
-
|
|
1606
|
-
this.
|
|
1607
|
-
const result = func(this, this.ctx);
|
|
1608
|
-
this.payout = result.payout;
|
|
1609
|
-
this.winCombinations = result.winCombinations;
|
|
1610
|
-
return this;
|
|
1230
|
+
getCurrentWinPerSpinType() {
|
|
1231
|
+
return this.currentWinPerSpinType;
|
|
1611
1232
|
}
|
|
1612
1233
|
/**
|
|
1613
|
-
*
|
|
1234
|
+
* Adds a win to `currentSpinWin` and `currentTumbleWin`.
|
|
1235
|
+
*
|
|
1236
|
+
* After each (free) spin, this amount should be added to `currentWinPerSpinType` via `confirmSpinWin()`
|
|
1614
1237
|
*/
|
|
1615
|
-
|
|
1616
|
-
|
|
1617
|
-
|
|
1618
|
-
winCombinations: this.winCombinations
|
|
1619
|
-
};
|
|
1238
|
+
addTumbleWin(amount) {
|
|
1239
|
+
this.currentTumbleWin += amount;
|
|
1240
|
+
this.addSpinWin(amount);
|
|
1620
1241
|
}
|
|
1621
|
-
|
|
1622
|
-
|
|
1623
|
-
|
|
1624
|
-
|
|
1625
|
-
|
|
1626
|
-
|
|
1627
|
-
|
|
1628
|
-
this.
|
|
1629
|
-
|
|
1630
|
-
|
|
1242
|
+
/**
|
|
1243
|
+
* Intended for internal use only.
|
|
1244
|
+
*
|
|
1245
|
+
* Resets the current win amounts to zero.
|
|
1246
|
+
*/
|
|
1247
|
+
resetCurrentWin() {
|
|
1248
|
+
this.currentWin = 0;
|
|
1249
|
+
this.currentSpinWin = 0;
|
|
1250
|
+
this.currentTumbleWin = 0;
|
|
1251
|
+
for (const spinType of Object.keys(this.currentWinPerSpinType)) {
|
|
1252
|
+
this.currentWinPerSpinType[spinType] = 0;
|
|
1631
1253
|
}
|
|
1632
1254
|
}
|
|
1633
|
-
|
|
1634
|
-
|
|
1635
|
-
|
|
1636
|
-
|
|
1637
|
-
|
|
1638
|
-
|
|
1639
|
-
|
|
1640
|
-
|
|
1641
|
-
}
|
|
1642
|
-
for (let i = 0; i < positions.length; i++) {
|
|
1643
|
-
if (positions[i] < 0 || positions[i] >= symsPerReel[i]) {
|
|
1644
|
-
throw new Error(
|
|
1645
|
-
`Line ${lineNum} has an invalid position ${positions[i]} on reel ${i}. Valid range is 0 to ${symsPerReel[i] - 1}.`
|
|
1646
|
-
);
|
|
1647
|
-
}
|
|
1648
|
-
}
|
|
1255
|
+
/**
|
|
1256
|
+
* Intended for internal use only.
|
|
1257
|
+
*
|
|
1258
|
+
* Adds current wins to cumulative wins and resets current wins to zero.
|
|
1259
|
+
*/
|
|
1260
|
+
confirmWins(ctx) {
|
|
1261
|
+
function process2(number) {
|
|
1262
|
+
return Math.round(Math.min(number, ctx.config.maxWinX) * 100) / 100;
|
|
1649
1263
|
}
|
|
1650
|
-
|
|
1651
|
-
|
|
1264
|
+
this.currentWin = process2(this.currentWin);
|
|
1265
|
+
this.cumulativeWins += this.currentWin;
|
|
1266
|
+
let spinTypeWins = 0;
|
|
1267
|
+
for (const spinType of Object.keys(this.currentWinPerSpinType)) {
|
|
1268
|
+
const st = spinType;
|
|
1269
|
+
const spinTypeWin = process2(this.currentWinPerSpinType[st]);
|
|
1270
|
+
this.cumulativeWinsPerSpinType[st] += spinTypeWin;
|
|
1271
|
+
spinTypeWins += spinTypeWin;
|
|
1272
|
+
}
|
|
1273
|
+
if (process2(spinTypeWins) !== this.currentWin) {
|
|
1652
1274
|
throw new Error(
|
|
1653
|
-
`
|
|
1275
|
+
`Inconsistent wallet state: currentWin (${this.currentWin}) does not equal spinTypeWins (${spinTypeWins}).`
|
|
1654
1276
|
);
|
|
1655
1277
|
}
|
|
1278
|
+
this.resetCurrentWin();
|
|
1656
1279
|
}
|
|
1657
|
-
|
|
1658
|
-
|
|
1280
|
+
/**
|
|
1281
|
+
* Intended for internal use only.
|
|
1282
|
+
*
|
|
1283
|
+
* Transfers the win data from the given wallet to the calling book.
|
|
1284
|
+
*/
|
|
1285
|
+
writePayoutToBook(ctx) {
|
|
1286
|
+
function process2(number) {
|
|
1287
|
+
return Math.round(Math.min(number, ctx.config.maxWinX) * 100) / 100;
|
|
1288
|
+
}
|
|
1289
|
+
const wallet = ctx.services.wallet._getWallet();
|
|
1290
|
+
const book = ctx.services.data._getBook();
|
|
1291
|
+
book.payout = Math.round(process2(wallet.getCurrentWin()) * 100);
|
|
1292
|
+
book.basegameWins = process2(
|
|
1293
|
+
wallet.getCurrentWinPerSpinType()[SPIN_TYPE.BASE_GAME] || 0
|
|
1294
|
+
);
|
|
1295
|
+
book.freespinsWins = process2(
|
|
1296
|
+
wallet.getCurrentWinPerSpinType()[SPIN_TYPE.FREE_SPINS] || 0
|
|
1297
|
+
);
|
|
1659
1298
|
}
|
|
1660
|
-
|
|
1661
|
-
|
|
1662
|
-
|
|
1663
|
-
|
|
1664
|
-
|
|
1665
|
-
|
|
1666
|
-
|
|
1667
|
-
|
|
1668
|
-
|
|
1669
|
-
|
|
1670
|
-
|
|
1671
|
-
|
|
1672
|
-
|
|
1673
|
-
|
|
1674
|
-
|
|
1675
|
-
|
|
1676
|
-
|
|
1677
|
-
|
|
1678
|
-
|
|
1679
|
-
|
|
1680
|
-
|
|
1681
|
-
if (wild) leadingWilds++;
|
|
1682
|
-
else baseSymbol = sym;
|
|
1683
|
-
continue;
|
|
1684
|
-
}
|
|
1685
|
-
if (wild) {
|
|
1686
|
-
chain.push(sym);
|
|
1687
|
-
details.push({
|
|
1688
|
-
reelIndex: ridx,
|
|
1689
|
-
posIndex: rowIdx,
|
|
1690
|
-
symbol: sym,
|
|
1691
|
-
isWild: true,
|
|
1692
|
-
substitutedFor: baseSymbol || void 0
|
|
1693
|
-
});
|
|
1694
|
-
continue;
|
|
1695
|
-
}
|
|
1696
|
-
if (!baseSymbol) {
|
|
1697
|
-
baseSymbol = sym;
|
|
1698
|
-
chain.push(sym);
|
|
1699
|
-
details.push({ reelIndex: ridx, posIndex: rowIdx, symbol: sym, isWild: false });
|
|
1700
|
-
continue;
|
|
1701
|
-
}
|
|
1702
|
-
if (sym.id === baseSymbol.id) {
|
|
1703
|
-
chain.push(sym);
|
|
1704
|
-
details.push({ reelIndex: ridx, posIndex: rowIdx, symbol: sym, isWild: false });
|
|
1705
|
-
continue;
|
|
1706
|
-
}
|
|
1707
|
-
break;
|
|
1708
|
-
}
|
|
1709
|
-
if (chain.length === 0) continue;
|
|
1710
|
-
const allWild = chain.every((s) => this.isWild(s));
|
|
1711
|
-
const wildRepresentative = this.wildSymbol instanceof GameSymbol ? this.wildSymbol : null;
|
|
1712
|
-
const len = chain.length;
|
|
1713
|
-
let bestPayout = 0;
|
|
1714
|
-
let bestType = null;
|
|
1715
|
-
let payingSymbol = null;
|
|
1716
|
-
if (baseSymbol?.pays && baseSymbol.pays[len]) {
|
|
1717
|
-
bestPayout = baseSymbol.pays[len];
|
|
1718
|
-
bestType = "substituted";
|
|
1719
|
-
payingSymbol = baseSymbol;
|
|
1720
|
-
}
|
|
1721
|
-
if (allWild && wildRepresentative?.pays && wildRepresentative.pays[len]) {
|
|
1722
|
-
const wildPay = wildRepresentative.pays[len];
|
|
1723
|
-
if (wildPay > bestPayout) {
|
|
1724
|
-
bestPayout = wildPay;
|
|
1725
|
-
bestType = "pure-wild";
|
|
1726
|
-
payingSymbol = wildRepresentative;
|
|
1727
|
-
}
|
|
1728
|
-
}
|
|
1729
|
-
if (!bestPayout || !bestType || !payingSymbol) continue;
|
|
1730
|
-
const minLen = payingSymbol.pays ? Math.min(...Object.keys(payingSymbol.pays).map(Number)) : Infinity;
|
|
1731
|
-
if (len < minLen) continue;
|
|
1732
|
-
const wildCount = details.filter((d) => d.isWild).length;
|
|
1733
|
-
const nonWildCount = len - wildCount;
|
|
1734
|
-
lineWins.push({
|
|
1735
|
-
lineNumber: lineNum,
|
|
1736
|
-
kind: len,
|
|
1737
|
-
payout: bestPayout,
|
|
1738
|
-
symbol: payingSymbol,
|
|
1739
|
-
winType: bestType,
|
|
1740
|
-
substitutedBaseSymbol: bestType === "pure-wild" ? null : baseSymbol,
|
|
1741
|
-
symbols: details,
|
|
1742
|
-
stats: { wildCount, nonWildCount, leadingWilds }
|
|
1743
|
-
});
|
|
1744
|
-
payout += bestPayout;
|
|
1299
|
+
/**
|
|
1300
|
+
* Intended for internal use only.
|
|
1301
|
+
*/
|
|
1302
|
+
serialize() {
|
|
1303
|
+
return {
|
|
1304
|
+
cumulativeWins: this.cumulativeWins,
|
|
1305
|
+
cumulativeWinsPerSpinType: this.cumulativeWinsPerSpinType,
|
|
1306
|
+
currentWin: this.currentWin,
|
|
1307
|
+
currentWinPerSpinType: this.currentWinPerSpinType,
|
|
1308
|
+
currentSpinWin: this.currentSpinWin,
|
|
1309
|
+
currentTumbleWin: this.currentTumbleWin
|
|
1310
|
+
};
|
|
1311
|
+
}
|
|
1312
|
+
/**
|
|
1313
|
+
* Intended for internal use only.
|
|
1314
|
+
*/
|
|
1315
|
+
merge(wallet) {
|
|
1316
|
+
this.cumulativeWins += wallet.getCumulativeWins();
|
|
1317
|
+
const otherWinsPerSpinType = wallet.getCumulativeWinsPerSpinType();
|
|
1318
|
+
for (const spinType of Object.keys(this.cumulativeWinsPerSpinType)) {
|
|
1319
|
+
this.cumulativeWinsPerSpinType[spinType] += otherWinsPerSpinType[spinType] || 0;
|
|
1745
1320
|
}
|
|
1746
|
-
|
|
1747
|
-
|
|
1748
|
-
|
|
1749
|
-
|
|
1750
|
-
|
|
1751
|
-
|
|
1321
|
+
}
|
|
1322
|
+
/**
|
|
1323
|
+
* Intended for internal use only.
|
|
1324
|
+
*/
|
|
1325
|
+
mergeSerialized(data) {
|
|
1326
|
+
this.cumulativeWins += data.cumulativeWins;
|
|
1327
|
+
for (const spinType of Object.keys(this.cumulativeWinsPerSpinType)) {
|
|
1328
|
+
this.cumulativeWinsPerSpinType[spinType] += data.cumulativeWinsPerSpinType[spinType] || 0;
|
|
1329
|
+
}
|
|
1330
|
+
this.currentWin += data.currentWin;
|
|
1331
|
+
this.currentSpinWin += data.currentSpinWin;
|
|
1332
|
+
this.currentTumbleWin += data.currentTumbleWin;
|
|
1333
|
+
for (const spinType of Object.keys(this.currentWinPerSpinType)) {
|
|
1334
|
+
this.currentWinPerSpinType[spinType] += data.currentWinPerSpinType[spinType] || 0;
|
|
1752
1335
|
}
|
|
1753
|
-
this.payout = payout;
|
|
1754
|
-
this.winCombinations = lineWins;
|
|
1755
|
-
return this;
|
|
1756
1336
|
}
|
|
1757
1337
|
};
|
|
1758
1338
|
|
|
1759
|
-
// src/
|
|
1760
|
-
var
|
|
1761
|
-
|
|
1762
|
-
|
|
1763
|
-
|
|
1764
|
-
|
|
1765
|
-
|
|
1766
|
-
|
|
1767
|
-
|
|
1768
|
-
|
|
1769
|
-
|
|
1770
|
-
|
|
1771
|
-
|
|
1772
|
-
|
|
1773
|
-
|
|
1774
|
-
|
|
1775
|
-
|
|
1776
|
-
|
|
1777
|
-
|
|
1778
|
-
|
|
1779
|
-
|
|
1780
|
-
|
|
1781
|
-
|
|
1782
|
-
|
|
1783
|
-
|
|
1784
|
-
|
|
1339
|
+
// src/simulation/index.ts
|
|
1340
|
+
var completedSimulations = 0;
|
|
1341
|
+
var TEMP_FILENAME = "__temp_compiled_src_IGNORE.js";
|
|
1342
|
+
var Simulation = class {
|
|
1343
|
+
gameConfigOpts;
|
|
1344
|
+
gameConfig;
|
|
1345
|
+
simRunsAmount;
|
|
1346
|
+
concurrency;
|
|
1347
|
+
debug = false;
|
|
1348
|
+
actualSims = 0;
|
|
1349
|
+
library;
|
|
1350
|
+
recorder;
|
|
1351
|
+
wallet;
|
|
1352
|
+
constructor(opts, gameConfigOpts) {
|
|
1353
|
+
this.gameConfig = createGameConfig(gameConfigOpts);
|
|
1354
|
+
this.gameConfigOpts = gameConfigOpts;
|
|
1355
|
+
this.simRunsAmount = opts.simRunsAmount || {};
|
|
1356
|
+
this.concurrency = (opts.concurrency || 6) >= 2 ? opts.concurrency || 6 : 2;
|
|
1357
|
+
this.library = /* @__PURE__ */ new Map();
|
|
1358
|
+
this.recorder = new Recorder();
|
|
1359
|
+
this.wallet = new Wallet();
|
|
1360
|
+
const gameModeKeys = Object.keys(this.gameConfig.gameModes);
|
|
1361
|
+
assert6(
|
|
1362
|
+
Object.values(this.gameConfig.gameModes).map((m) => gameModeKeys.includes(m.name)).every((v) => v === true),
|
|
1363
|
+
"Game mode name must match its key in the gameModes object."
|
|
1364
|
+
);
|
|
1365
|
+
if (isMainThread) {
|
|
1366
|
+
this.preprocessFiles();
|
|
1785
1367
|
}
|
|
1786
|
-
|
|
1787
|
-
|
|
1788
|
-
|
|
1789
|
-
|
|
1790
|
-
|
|
1368
|
+
}
|
|
1369
|
+
async runSimulation(opts) {
|
|
1370
|
+
const debug = opts.debug || false;
|
|
1371
|
+
this.debug = debug;
|
|
1372
|
+
const gameModesToSimulate = Object.keys(this.simRunsAmount);
|
|
1373
|
+
const configuredGameModes = Object.keys(this.gameConfig.gameModes);
|
|
1374
|
+
if (gameModesToSimulate.length === 0) {
|
|
1375
|
+
throw new Error("No game modes configured for simulation.");
|
|
1791
1376
|
}
|
|
1792
|
-
|
|
1793
|
-
|
|
1794
|
-
|
|
1377
|
+
this.generateReelsetFiles();
|
|
1378
|
+
if (isMainThread) {
|
|
1379
|
+
const debugDetails = {};
|
|
1380
|
+
for (const mode of gameModesToSimulate) {
|
|
1381
|
+
completedSimulations = 0;
|
|
1382
|
+
this.wallet = new Wallet();
|
|
1383
|
+
this.library = /* @__PURE__ */ new Map();
|
|
1384
|
+
this.recorder = new Recorder();
|
|
1385
|
+
debugDetails[mode] = {};
|
|
1386
|
+
console.log(`
|
|
1387
|
+
Simulating game mode: ${mode}`);
|
|
1388
|
+
console.time(mode);
|
|
1389
|
+
const runs = this.simRunsAmount[mode] || 0;
|
|
1390
|
+
if (runs <= 0) continue;
|
|
1391
|
+
if (!configuredGameModes.includes(mode)) {
|
|
1392
|
+
throw new Error(
|
|
1393
|
+
`Tried to simulate game mode "${mode}", but it's not configured in the game config.`
|
|
1394
|
+
);
|
|
1395
|
+
}
|
|
1396
|
+
const simNumsToCriteria = ResultSet.assignCriteriaToSimulations(this, mode);
|
|
1397
|
+
await this.spawnWorkersForGameMode({ mode, simNumsToCriteria });
|
|
1398
|
+
createDirIfNotExists(
|
|
1399
|
+
path.join(process.cwd(), this.gameConfig.outputDir, "optimization_files")
|
|
1400
|
+
);
|
|
1401
|
+
createDirIfNotExists(
|
|
1402
|
+
path.join(process.cwd(), this.gameConfig.outputDir, "publish_files")
|
|
1403
|
+
);
|
|
1404
|
+
this.writeLookupTableCSV(mode);
|
|
1405
|
+
this.writeLookupTableSegmentedCSV(mode);
|
|
1406
|
+
this.writeRecords(mode);
|
|
1407
|
+
await this.writeBooksJson(mode);
|
|
1408
|
+
this.writeIndexJson();
|
|
1409
|
+
debugDetails[mode].rtp = this.wallet.getCumulativeWins() / (runs * this.gameConfig.gameModes[mode].cost);
|
|
1410
|
+
debugDetails[mode].wins = this.wallet.getCumulativeWins();
|
|
1411
|
+
debugDetails[mode].winsPerSpinType = this.wallet.getCumulativeWinsPerSpinType();
|
|
1412
|
+
console.timeEnd(mode);
|
|
1795
1413
|
}
|
|
1796
|
-
|
|
1797
|
-
|
|
1798
|
-
if (typeof searchConditions === "object" && !Array.isArray(searchConditions)) {
|
|
1799
|
-
this.searchRange = [-1, -1];
|
|
1800
|
-
this.forceSearch = searchConditions;
|
|
1801
|
-
}
|
|
1802
|
-
this.rtp = rtp;
|
|
1803
|
-
this.avgWin = avgWin;
|
|
1804
|
-
this.hitRate = hitRate;
|
|
1805
|
-
this.priority = priority;
|
|
1806
|
-
}
|
|
1807
|
-
getRtp() {
|
|
1808
|
-
return this.rtp;
|
|
1809
|
-
}
|
|
1810
|
-
getAvgWin() {
|
|
1811
|
-
return this.avgWin;
|
|
1812
|
-
}
|
|
1813
|
-
getHitRate() {
|
|
1814
|
-
return this.hitRate;
|
|
1815
|
-
}
|
|
1816
|
-
getSearchRange() {
|
|
1817
|
-
return this.searchRange;
|
|
1818
|
-
}
|
|
1819
|
-
getForceSearch() {
|
|
1820
|
-
return this.forceSearch;
|
|
1821
|
-
}
|
|
1822
|
-
};
|
|
1823
|
-
|
|
1824
|
-
// src/optimizer/OptimizationScaling.ts
|
|
1825
|
-
var OptimizationScaling = class {
|
|
1826
|
-
config;
|
|
1827
|
-
constructor(opts) {
|
|
1828
|
-
this.config = opts;
|
|
1829
|
-
}
|
|
1830
|
-
getConfig() {
|
|
1831
|
-
return this.config;
|
|
1832
|
-
}
|
|
1833
|
-
};
|
|
1834
|
-
|
|
1835
|
-
// src/optimizer/OptimizationParameters.ts
|
|
1836
|
-
var OptimizationParameters = class _OptimizationParameters {
|
|
1837
|
-
parameters;
|
|
1838
|
-
constructor(opts) {
|
|
1839
|
-
this.parameters = {
|
|
1840
|
-
..._OptimizationParameters.DEFAULT_PARAMETERS,
|
|
1841
|
-
...opts
|
|
1842
|
-
};
|
|
1843
|
-
}
|
|
1844
|
-
static DEFAULT_PARAMETERS = {
|
|
1845
|
-
numShowPigs: 5e3,
|
|
1846
|
-
numPigsPerFence: 1e4,
|
|
1847
|
-
threadsFenceConstruction: 16,
|
|
1848
|
-
threadsShowConstruction: 16,
|
|
1849
|
-
testSpins: [50, 100, 200],
|
|
1850
|
-
testSpinsWeights: [0.3, 0.4, 0.3],
|
|
1851
|
-
simulationTrials: 5e3,
|
|
1852
|
-
graphIndexes: [],
|
|
1853
|
-
run1000Batch: false,
|
|
1854
|
-
minMeanToMedian: 4,
|
|
1855
|
-
maxMeanToMedian: 8,
|
|
1856
|
-
pmbRtp: 1,
|
|
1857
|
-
scoreType: "rtp"
|
|
1858
|
-
};
|
|
1859
|
-
getParameters() {
|
|
1860
|
-
return this.parameters;
|
|
1861
|
-
}
|
|
1862
|
-
};
|
|
1863
|
-
|
|
1864
|
-
// src/Simulation.ts
|
|
1865
|
-
import fs3 from "fs";
|
|
1866
|
-
import path2 from "path";
|
|
1867
|
-
import assert3 from "assert";
|
|
1868
|
-
import zlib from "zlib";
|
|
1869
|
-
import { buildSync } from "esbuild";
|
|
1870
|
-
import { Worker, isMainThread as isMainThread2, parentPort, workerData } from "worker_threads";
|
|
1871
|
-
var completedSimulations = 0;
|
|
1872
|
-
var TEMP_FILENAME = "__temp_compiled_src_IGNORE.js";
|
|
1873
|
-
var Simulation = class _Simulation {
|
|
1874
|
-
gameConfigOpts;
|
|
1875
|
-
gameConfig;
|
|
1876
|
-
simRunsAmount;
|
|
1877
|
-
concurrency;
|
|
1878
|
-
wallet;
|
|
1879
|
-
library;
|
|
1880
|
-
records;
|
|
1881
|
-
debug = false;
|
|
1882
|
-
constructor(opts, gameConfigOpts) {
|
|
1883
|
-
this.gameConfig = new GameConfig(gameConfigOpts);
|
|
1884
|
-
this.gameConfigOpts = gameConfigOpts;
|
|
1885
|
-
this.simRunsAmount = opts.simRunsAmount || {};
|
|
1886
|
-
this.concurrency = (opts.concurrency || 6) >= 2 ? opts.concurrency || 6 : 2;
|
|
1887
|
-
this.wallet = new Wallet();
|
|
1888
|
-
this.library = /* @__PURE__ */ new Map();
|
|
1889
|
-
this.records = [];
|
|
1890
|
-
const gameModeKeys = Object.keys(this.gameConfig.config.gameModes);
|
|
1891
|
-
assert3(
|
|
1892
|
-
Object.values(this.gameConfig.config.gameModes).map((m) => gameModeKeys.includes(m.name)).every((v) => v === true),
|
|
1893
|
-
"Game mode name must match its key in the gameModes object."
|
|
1894
|
-
);
|
|
1895
|
-
if (isMainThread2) {
|
|
1896
|
-
this.preprocessFiles();
|
|
1897
|
-
}
|
|
1898
|
-
}
|
|
1899
|
-
async runSimulation(opts) {
|
|
1900
|
-
const debug = opts.debug || false;
|
|
1901
|
-
this.debug = debug;
|
|
1902
|
-
const gameModesToSimulate = Object.keys(this.simRunsAmount);
|
|
1903
|
-
const configuredGameModes = Object.keys(this.gameConfig.config.gameModes);
|
|
1904
|
-
if (gameModesToSimulate.length === 0) {
|
|
1905
|
-
throw new Error("No game modes configured for simulation.");
|
|
1906
|
-
}
|
|
1907
|
-
this.gameConfig.generateReelsetFiles();
|
|
1908
|
-
if (isMainThread2) {
|
|
1909
|
-
const debugDetails = {};
|
|
1910
|
-
for (const mode of gameModesToSimulate) {
|
|
1911
|
-
completedSimulations = 0;
|
|
1912
|
-
this.wallet = new Wallet();
|
|
1913
|
-
this.library = /* @__PURE__ */ new Map();
|
|
1914
|
-
debugDetails[mode] = {};
|
|
1915
|
-
console.log(`
|
|
1916
|
-
Simulating game mode: ${mode}`);
|
|
1917
|
-
console.time(mode);
|
|
1918
|
-
const runs = this.simRunsAmount[mode] || 0;
|
|
1919
|
-
if (runs <= 0) continue;
|
|
1920
|
-
if (!configuredGameModes.includes(mode)) {
|
|
1921
|
-
throw new Error(
|
|
1922
|
-
`Tried to simulate game mode "${mode}", but it's not configured in the game config.`
|
|
1923
|
-
);
|
|
1924
|
-
}
|
|
1925
|
-
const simNumsToCriteria = ResultSet.assignCriteriaToSimulations(this, mode);
|
|
1926
|
-
await this.spawnWorkersForGameMode({ mode, simNumsToCriteria });
|
|
1927
|
-
createDirIfNotExists(
|
|
1928
|
-
path2.join(
|
|
1929
|
-
process.cwd(),
|
|
1930
|
-
this.gameConfig.config.outputDir,
|
|
1931
|
-
"optimization_files"
|
|
1932
|
-
)
|
|
1933
|
-
);
|
|
1934
|
-
createDirIfNotExists(
|
|
1935
|
-
path2.join(process.cwd(), this.gameConfig.config.outputDir, "publish_files")
|
|
1936
|
-
);
|
|
1937
|
-
_Simulation.writeLookupTableCSV({
|
|
1938
|
-
gameMode: mode,
|
|
1939
|
-
library: this.library,
|
|
1940
|
-
gameConfig: this.gameConfig.config
|
|
1941
|
-
});
|
|
1942
|
-
_Simulation.writeLookupTableSegmentedCSV({
|
|
1943
|
-
gameMode: mode,
|
|
1944
|
-
library: this.library,
|
|
1945
|
-
gameConfig: this.gameConfig.config
|
|
1946
|
-
});
|
|
1947
|
-
_Simulation.writeRecords({
|
|
1948
|
-
gameMode: mode,
|
|
1949
|
-
records: this.records,
|
|
1950
|
-
gameConfig: this.gameConfig.config,
|
|
1951
|
-
debug: this.debug
|
|
1952
|
-
});
|
|
1953
|
-
await _Simulation.writeBooksJson({
|
|
1954
|
-
gameMode: mode,
|
|
1955
|
-
library: this.library,
|
|
1956
|
-
gameConfig: this.gameConfig.config
|
|
1957
|
-
});
|
|
1958
|
-
_Simulation.writeIndexJson({
|
|
1959
|
-
gameConfig: this.gameConfig.config
|
|
1960
|
-
});
|
|
1961
|
-
debugDetails[mode].rtp = this.wallet.getCumulativeWins() / (runs * this.gameConfig.config.gameModes[mode].cost);
|
|
1962
|
-
debugDetails[mode].wins = this.wallet.getCumulativeWins();
|
|
1963
|
-
debugDetails[mode].winsPerSpinType = this.wallet.getCumulativeWinsPerSpinType();
|
|
1964
|
-
console.timeEnd(mode);
|
|
1965
|
-
}
|
|
1966
|
-
console.log("\n=== SIMULATION SUMMARY ===");
|
|
1967
|
-
console.table(debugDetails);
|
|
1414
|
+
console.log("\n=== SIMULATION SUMMARY ===");
|
|
1415
|
+
console.table(debugDetails);
|
|
1968
1416
|
}
|
|
1969
1417
|
let desiredSims = 0;
|
|
1970
1418
|
let actualSims = 0;
|
|
1971
1419
|
const criteriaToRetries = {};
|
|
1972
|
-
if (!
|
|
1420
|
+
if (!isMainThread) {
|
|
1973
1421
|
const { mode, simStart, simEnd, index } = workerData;
|
|
1974
1422
|
const simNumsToCriteria = ResultSet.assignCriteriaToSimulations(this, mode);
|
|
1975
1423
|
for (let simId = simStart; simId <= simEnd; simId++) {
|
|
1976
1424
|
if (this.debug) desiredSims++;
|
|
1977
1425
|
const criteria = simNumsToCriteria[simId] || "N/A";
|
|
1978
|
-
const ctx = new SimulationContext(this.gameConfigOpts);
|
|
1979
1426
|
if (!criteriaToRetries[criteria]) {
|
|
1980
1427
|
criteriaToRetries[criteria] = 0;
|
|
1981
1428
|
}
|
|
1982
|
-
|
|
1429
|
+
this.runSingleSimulation({ simId, mode, criteria, index });
|
|
1983
1430
|
if (this.debug) {
|
|
1984
|
-
criteriaToRetries[criteria] +=
|
|
1985
|
-
actualSims +=
|
|
1431
|
+
criteriaToRetries[criteria] += this.actualSims - 1;
|
|
1432
|
+
actualSims += this.actualSims;
|
|
1986
1433
|
}
|
|
1987
1434
|
}
|
|
1988
1435
|
if (this.debug) {
|
|
@@ -2005,7 +1452,7 @@ Simulating game mode: ${mode}`);
|
|
|
2005
1452
|
await Promise.all(
|
|
2006
1453
|
simRangesPerChunk.map(([simStart, simEnd], index) => {
|
|
2007
1454
|
return this.callWorker({
|
|
2008
|
-
basePath: this.gameConfig.
|
|
1455
|
+
basePath: this.gameConfig.outputDir,
|
|
2009
1456
|
mode,
|
|
2010
1457
|
simStart,
|
|
2011
1458
|
simEnd,
|
|
@@ -2028,7 +1475,7 @@ Simulating game mode: ${mode}`);
|
|
|
2028
1475
|
}
|
|
2029
1476
|
}
|
|
2030
1477
|
return new Promise((resolve, reject) => {
|
|
2031
|
-
const scriptPath =
|
|
1478
|
+
const scriptPath = path.join(process.cwd(), basePath, TEMP_FILENAME);
|
|
2032
1479
|
const worker = new Worker(scriptPath, {
|
|
2033
1480
|
workerData: {
|
|
2034
1481
|
mode,
|
|
@@ -2045,7 +1492,7 @@ Simulating game mode: ${mode}`);
|
|
|
2045
1492
|
logArrowProgress(completedSimulations, totalSims);
|
|
2046
1493
|
}
|
|
2047
1494
|
const book = Book.fromSerialized(msg.book);
|
|
2048
|
-
this.library.set(book.id
|
|
1495
|
+
this.library.set(book.id, book);
|
|
2049
1496
|
this.wallet.mergeSerialized(msg.wallet);
|
|
2050
1497
|
this.mergeRecords(msg.records);
|
|
2051
1498
|
} else if (msg.type === "done") {
|
|
@@ -2063,60 +1510,135 @@ Simulating game mode: ${mode}`);
|
|
|
2063
1510
|
});
|
|
2064
1511
|
});
|
|
2065
1512
|
}
|
|
1513
|
+
/**
|
|
1514
|
+
* Will run a single simulation until the specified criteria is met.
|
|
1515
|
+
*/
|
|
1516
|
+
runSingleSimulation(opts) {
|
|
1517
|
+
const { simId, mode, criteria } = opts;
|
|
1518
|
+
const ctx = createGameContext({
|
|
1519
|
+
config: this.gameConfig
|
|
1520
|
+
});
|
|
1521
|
+
ctx.state.currentGameMode = mode;
|
|
1522
|
+
ctx.state.currentSimulationId = simId;
|
|
1523
|
+
ctx.state.isCriteriaMet = false;
|
|
1524
|
+
const resultSet = ctx.services.game.getResultSetByCriteria(
|
|
1525
|
+
ctx.state.currentGameMode,
|
|
1526
|
+
criteria
|
|
1527
|
+
);
|
|
1528
|
+
while (!ctx.state.isCriteriaMet) {
|
|
1529
|
+
this.actualSims++;
|
|
1530
|
+
this.resetSimulation(ctx);
|
|
1531
|
+
ctx.state.currentResultSet = resultSet;
|
|
1532
|
+
this.handleGameFlow(ctx);
|
|
1533
|
+
if (resultSet.meetsCriteria(ctx)) {
|
|
1534
|
+
ctx.state.isCriteriaMet = true;
|
|
1535
|
+
}
|
|
1536
|
+
}
|
|
1537
|
+
ctx.services.wallet._getWallet().writePayoutToBook(ctx);
|
|
1538
|
+
ctx.services.wallet._getWallet().confirmWins(ctx);
|
|
1539
|
+
if (ctx.services.data._getBook().payout >= ctx.config.maxWinX) {
|
|
1540
|
+
ctx.state.triggeredMaxWin = true;
|
|
1541
|
+
}
|
|
1542
|
+
ctx.services.data.record({
|
|
1543
|
+
criteria: resultSet.criteria
|
|
1544
|
+
});
|
|
1545
|
+
ctx.config.hooks.onSimulationAccepted?.(ctx);
|
|
1546
|
+
this.confirmRecords(ctx);
|
|
1547
|
+
parentPort?.postMessage({
|
|
1548
|
+
type: "complete",
|
|
1549
|
+
simId,
|
|
1550
|
+
book: ctx.services.data._getBook().serialize(),
|
|
1551
|
+
wallet: ctx.services.wallet._getWallet().serialize(),
|
|
1552
|
+
records: ctx.services.data._getRecords()
|
|
1553
|
+
});
|
|
1554
|
+
}
|
|
1555
|
+
/**
|
|
1556
|
+
* If a simulation does not meet the required criteria, reset the state to run it again.
|
|
1557
|
+
*
|
|
1558
|
+
* This also runs once before each simulation to ensure a clean state.
|
|
1559
|
+
*/
|
|
1560
|
+
resetSimulation(ctx) {
|
|
1561
|
+
this.resetState(ctx);
|
|
1562
|
+
ctx.services.board.resetBoard();
|
|
1563
|
+
ctx.services.data._setRecorder(new Recorder());
|
|
1564
|
+
ctx.services.wallet._setWallet(new Wallet());
|
|
1565
|
+
ctx.services.data._setBook(
|
|
1566
|
+
new Book({
|
|
1567
|
+
id: ctx.state.currentSimulationId,
|
|
1568
|
+
criteria: ctx.state.currentResultSet.criteria
|
|
1569
|
+
})
|
|
1570
|
+
);
|
|
1571
|
+
}
|
|
1572
|
+
resetState(ctx) {
|
|
1573
|
+
ctx.services.rng.setSeedIfDifferent(ctx.state.currentSimulationId);
|
|
1574
|
+
ctx.state.currentSpinType = SPIN_TYPE.BASE_GAME;
|
|
1575
|
+
ctx.state.currentFreespinAmount = 0;
|
|
1576
|
+
ctx.state.totalFreespinAmount = 0;
|
|
1577
|
+
ctx.state.triggeredMaxWin = false;
|
|
1578
|
+
ctx.state.triggeredFreespins = false;
|
|
1579
|
+
ctx.state.userData = ctx.config.userState || {};
|
|
1580
|
+
}
|
|
1581
|
+
/**
|
|
1582
|
+
* Contains and executes the entire game logic:
|
|
1583
|
+
* - Drawing the board
|
|
1584
|
+
* - Evaluating wins
|
|
1585
|
+
* - Updating wallet
|
|
1586
|
+
* - Handling free spins
|
|
1587
|
+
* - Recording events
|
|
1588
|
+
*
|
|
1589
|
+
* You can customize the game flow by implementing the `onHandleGameFlow` hook in the game configuration.
|
|
1590
|
+
*/
|
|
1591
|
+
handleGameFlow(ctx) {
|
|
1592
|
+
this.gameConfig.hooks.onHandleGameFlow(ctx);
|
|
1593
|
+
}
|
|
2066
1594
|
/**
|
|
2067
1595
|
* Creates a CSV file in the format "simulationId,weight,payout".
|
|
2068
1596
|
*
|
|
2069
1597
|
* `weight` defaults to 1.
|
|
2070
1598
|
*/
|
|
2071
|
-
|
|
2072
|
-
const { gameMode, library, gameConfig } = opts;
|
|
1599
|
+
writeLookupTableCSV(gameMode) {
|
|
2073
1600
|
const rows = [];
|
|
2074
|
-
for (const [bookId, book] of library.entries()) {
|
|
2075
|
-
rows.push(`${book.id},1,${Math.round(book.
|
|
1601
|
+
for (const [bookId, book] of this.library.entries()) {
|
|
1602
|
+
rows.push(`${book.id},1,${Math.round(book.payout)}`);
|
|
2076
1603
|
}
|
|
2077
1604
|
rows.sort((a, b) => Number(a.split(",")[0]) - Number(b.split(",")[0]));
|
|
2078
1605
|
let outputFileName = `lookUpTable_${gameMode}.csv`;
|
|
2079
|
-
let outputFilePath =
|
|
1606
|
+
let outputFilePath = path.join(this.gameConfig.outputDir, outputFileName);
|
|
2080
1607
|
writeFile(outputFilePath, rows.join("\n"));
|
|
2081
1608
|
outputFileName = `lookUpTable_${gameMode}_0.csv`;
|
|
2082
|
-
outputFilePath =
|
|
1609
|
+
outputFilePath = path.join(this.gameConfig.outputDir, "publish_files", outputFileName);
|
|
2083
1610
|
writeFile(outputFilePath, rows.join("\n"));
|
|
2084
1611
|
return outputFilePath;
|
|
2085
1612
|
}
|
|
2086
1613
|
/**
|
|
2087
1614
|
* Creates a CSV file in the format "simulationId,criteria,payoutBase,payoutFreespins".
|
|
2088
1615
|
*/
|
|
2089
|
-
|
|
2090
|
-
const { gameMode, library, gameConfig } = opts;
|
|
1616
|
+
writeLookupTableSegmentedCSV(gameMode) {
|
|
2091
1617
|
const rows = [];
|
|
2092
|
-
for (const [bookId, book] of library.entries()) {
|
|
2093
|
-
rows.push(
|
|
2094
|
-
`${book.id},${book.criteria},${book.getBasegameWins()},${book.getFreespinsWins()}`
|
|
2095
|
-
);
|
|
1618
|
+
for (const [bookId, book] of this.library.entries()) {
|
|
1619
|
+
rows.push(`${book.id},${book.criteria},${book.basegameWins},${book.freespinsWins}`);
|
|
2096
1620
|
}
|
|
2097
1621
|
rows.sort((a, b) => Number(a.split(",")[0]) - Number(b.split(",")[0]));
|
|
2098
1622
|
const outputFileName = `lookUpTableSegmented_${gameMode}.csv`;
|
|
2099
|
-
const outputFilePath =
|
|
1623
|
+
const outputFilePath = path.join(this.gameConfig.outputDir, outputFileName);
|
|
2100
1624
|
writeFile(outputFilePath, rows.join("\n"));
|
|
2101
1625
|
return outputFilePath;
|
|
2102
1626
|
}
|
|
2103
|
-
|
|
2104
|
-
const {
|
|
2105
|
-
const
|
|
2106
|
-
|
|
2107
|
-
|
|
2108
|
-
if (debug) _Simulation.logSymbolOccurrences(records);
|
|
1627
|
+
writeRecords(gameMode) {
|
|
1628
|
+
const outputFileName = `force_record_${gameMode}.json`;
|
|
1629
|
+
const outputFilePath = path.join(this.gameConfig.outputDir, outputFileName);
|
|
1630
|
+
writeFile(outputFilePath, JSON.stringify(this.recorder.records, null, 2));
|
|
1631
|
+
if (this.debug) this.logSymbolOccurrences();
|
|
2109
1632
|
return outputFilePath;
|
|
2110
1633
|
}
|
|
2111
|
-
|
|
2112
|
-
const
|
|
2113
|
-
const outputFilePath = path2.join(
|
|
1634
|
+
writeIndexJson() {
|
|
1635
|
+
const outputFilePath = path.join(
|
|
2114
1636
|
process.cwd(),
|
|
2115
|
-
gameConfig.outputDir,
|
|
1637
|
+
this.gameConfig.outputDir,
|
|
2116
1638
|
"publish_files",
|
|
2117
1639
|
"index.json"
|
|
2118
1640
|
);
|
|
2119
|
-
const modes = Object.entries(gameConfig.gameModes).map(([mode, modeConfig]) => ({
|
|
1641
|
+
const modes = Object.entries(this.gameConfig.gameModes).map(([mode, modeConfig]) => ({
|
|
2120
1642
|
name: mode,
|
|
2121
1643
|
cost: modeConfig.cost,
|
|
2122
1644
|
events: `books_${mode}.jsonl.zst`,
|
|
@@ -2124,30 +1646,29 @@ Simulating game mode: ${mode}`);
|
|
|
2124
1646
|
}));
|
|
2125
1647
|
writeFile(outputFilePath, JSON.stringify({ modes }, null, 2));
|
|
2126
1648
|
}
|
|
2127
|
-
|
|
2128
|
-
const {
|
|
2129
|
-
const
|
|
2130
|
-
const
|
|
2131
|
-
const books = Array.from(library.values()).map((b) => b.serialize()).map((b) => ({
|
|
1649
|
+
async writeBooksJson(gameMode) {
|
|
1650
|
+
const outputFileName = `books_${gameMode}.jsonl`;
|
|
1651
|
+
const outputFilePath = path.join(this.gameConfig.outputDir, outputFileName);
|
|
1652
|
+
const books = Array.from(this.library.values()).map((b) => b.serialize()).map((b) => ({
|
|
2132
1653
|
id: b.id,
|
|
2133
1654
|
payoutMultiplier: b.payout,
|
|
2134
1655
|
events: b.events
|
|
2135
1656
|
})).sort((a, b) => a.id - b.id);
|
|
2136
1657
|
const contents = JSONL.stringify(books);
|
|
2137
1658
|
writeFile(outputFilePath, contents);
|
|
2138
|
-
const compressedFileName =
|
|
2139
|
-
const compressedFilePath =
|
|
1659
|
+
const compressedFileName = `books_${gameMode}.jsonl.zst`;
|
|
1660
|
+
const compressedFilePath = path.join(
|
|
2140
1661
|
process.cwd(),
|
|
2141
|
-
gameConfig.outputDir,
|
|
1662
|
+
this.gameConfig.outputDir,
|
|
2142
1663
|
"publish_files",
|
|
2143
1664
|
compressedFileName
|
|
2144
1665
|
);
|
|
2145
|
-
|
|
1666
|
+
fs2.rmSync(compressedFilePath, { force: true });
|
|
2146
1667
|
const compressed = zlib.zstdCompressSync(Buffer.from(contents));
|
|
2147
|
-
|
|
1668
|
+
fs2.writeFileSync(compressedFilePath, compressed);
|
|
2148
1669
|
}
|
|
2149
|
-
|
|
2150
|
-
const validRecords = records.filter(
|
|
1670
|
+
logSymbolOccurrences() {
|
|
1671
|
+
const validRecords = this.recorder.records.filter(
|
|
2151
1672
|
(r) => r.search.some((s) => s.name === "symbolId") && r.search.some((s) => s.name === "kind")
|
|
2152
1673
|
);
|
|
2153
1674
|
const structuredRecords = validRecords.map((r) => {
|
|
@@ -2175,13 +1696,13 @@ Simulating game mode: ${mode}`);
|
|
|
2175
1696
|
* Compiles user configured game to JS for use in different Node processes
|
|
2176
1697
|
*/
|
|
2177
1698
|
preprocessFiles() {
|
|
2178
|
-
const builtFilePath =
|
|
2179
|
-
|
|
1699
|
+
const builtFilePath = path.join(this.gameConfig.outputDir, TEMP_FILENAME);
|
|
1700
|
+
fs2.rmSync(builtFilePath, { force: true });
|
|
2180
1701
|
buildSync({
|
|
2181
1702
|
entryPoints: [process.cwd()],
|
|
2182
1703
|
bundle: true,
|
|
2183
1704
|
platform: "node",
|
|
2184
|
-
outfile:
|
|
1705
|
+
outfile: path.join(this.gameConfig.outputDir, TEMP_FILENAME),
|
|
2185
1706
|
external: ["esbuild"]
|
|
2186
1707
|
});
|
|
2187
1708
|
}
|
|
@@ -2201,7 +1722,7 @@ Simulating game mode: ${mode}`);
|
|
|
2201
1722
|
}
|
|
2202
1723
|
mergeRecords(otherRecords) {
|
|
2203
1724
|
for (const otherRecord of otherRecords) {
|
|
2204
|
-
let record = this.records.find((r) => {
|
|
1725
|
+
let record = this.recorder.records.find((r) => {
|
|
2205
1726
|
if (r.search.length !== otherRecord.search.length) return false;
|
|
2206
1727
|
for (let i = 0; i < r.search.length; i++) {
|
|
2207
1728
|
if (r.search[i].name !== otherRecord.search[i].name) return false;
|
|
@@ -2215,7 +1736,7 @@ Simulating game mode: ${mode}`);
|
|
|
2215
1736
|
timesTriggered: 0,
|
|
2216
1737
|
bookIds: []
|
|
2217
1738
|
};
|
|
2218
|
-
this.records.push(record);
|
|
1739
|
+
this.recorder.records.push(record);
|
|
2219
1740
|
}
|
|
2220
1741
|
record.timesTriggered += otherRecord.timesTriggered;
|
|
2221
1742
|
for (const bookId of otherRecord.bookIds) {
|
|
@@ -2225,76 +1746,59 @@ Simulating game mode: ${mode}`);
|
|
|
2225
1746
|
}
|
|
2226
1747
|
}
|
|
2227
1748
|
}
|
|
2228
|
-
};
|
|
2229
|
-
var SimulationContext = class extends Board {
|
|
2230
|
-
constructor(opts) {
|
|
2231
|
-
super(opts);
|
|
2232
|
-
}
|
|
2233
|
-
actualSims = 0;
|
|
2234
1749
|
/**
|
|
2235
|
-
*
|
|
1750
|
+
* Generates reelset CSV files for all game modes.
|
|
2236
1751
|
*/
|
|
2237
|
-
|
|
2238
|
-
const
|
|
2239
|
-
|
|
2240
|
-
|
|
2241
|
-
|
|
2242
|
-
|
|
2243
|
-
|
|
2244
|
-
|
|
2245
|
-
|
|
2246
|
-
|
|
2247
|
-
|
|
2248
|
-
this.handleGameFlow();
|
|
2249
|
-
if (resultSet.meetsCriteria(this)) {
|
|
2250
|
-
this.state.isCriteriaMet = true;
|
|
1752
|
+
generateReelsetFiles() {
|
|
1753
|
+
for (const mode of Object.values(this.gameConfig.gameModes)) {
|
|
1754
|
+
if (mode.reelSets && mode.reelSets.length > 0) {
|
|
1755
|
+
for (const reelSet of Object.values(mode.reelSets)) {
|
|
1756
|
+
reelSet.associatedGameModeName = mode.name;
|
|
1757
|
+
reelSet.generateReels(this);
|
|
1758
|
+
}
|
|
1759
|
+
} else {
|
|
1760
|
+
throw new Error(
|
|
1761
|
+
`Game mode "${mode.name}" has no reel sets defined. Cannot generate reelset files.`
|
|
1762
|
+
);
|
|
2251
1763
|
}
|
|
2252
1764
|
}
|
|
2253
|
-
this.wallet.confirmWins(this);
|
|
2254
|
-
if (this.state.book.getPayout() >= this.config.maxWinX) {
|
|
2255
|
-
this.state.triggeredMaxWin = true;
|
|
2256
|
-
}
|
|
2257
|
-
this.record({
|
|
2258
|
-
criteria: resultSet.criteria
|
|
2259
|
-
});
|
|
2260
|
-
this.config.hooks.onSimulationAccepted?.(this);
|
|
2261
|
-
this.confirmRecords();
|
|
2262
|
-
parentPort?.postMessage({
|
|
2263
|
-
type: "complete",
|
|
2264
|
-
simId,
|
|
2265
|
-
book: this.state.book.serialize(),
|
|
2266
|
-
wallet: this.wallet.serialize(),
|
|
2267
|
-
records: this.getRecords()
|
|
2268
|
-
});
|
|
2269
|
-
}
|
|
2270
|
-
/**
|
|
2271
|
-
* If a simulation does not meet the required criteria, reset the state to run it again.
|
|
2272
|
-
*
|
|
2273
|
-
* This also runs once before each simulation to ensure a clean state.
|
|
2274
|
-
*/
|
|
2275
|
-
resetSimulation() {
|
|
2276
|
-
this.resetState();
|
|
2277
|
-
this.resetBoard();
|
|
2278
1765
|
}
|
|
2279
1766
|
/**
|
|
2280
|
-
*
|
|
2281
|
-
* - Drawing the board
|
|
2282
|
-
* - Evaluating wins
|
|
2283
|
-
* - Updating wallet
|
|
2284
|
-
* - Handling free spins
|
|
2285
|
-
* - Recording events
|
|
2286
|
-
*
|
|
2287
|
-
* You can customize the game flow by implementing the `onHandleGameFlow` hook in the game configuration.
|
|
1767
|
+
* Confirms all pending records and adds them to the main records list.
|
|
2288
1768
|
*/
|
|
2289
|
-
|
|
2290
|
-
|
|
1769
|
+
confirmRecords(ctx) {
|
|
1770
|
+
const recorder = ctx.services.data._getRecorder();
|
|
1771
|
+
for (const pendingRecord of recorder.pendingRecords) {
|
|
1772
|
+
const search = Object.entries(pendingRecord.properties).map(([name, value]) => ({ name, value })).sort((a, b) => a.name.localeCompare(b.name));
|
|
1773
|
+
let record = recorder.records.find((r) => {
|
|
1774
|
+
if (r.search.length !== search.length) return false;
|
|
1775
|
+
for (let i = 0; i < r.search.length; i++) {
|
|
1776
|
+
if (r.search[i].name !== search[i].name) return false;
|
|
1777
|
+
if (r.search[i].value !== search[i].value) return false;
|
|
1778
|
+
}
|
|
1779
|
+
return true;
|
|
1780
|
+
});
|
|
1781
|
+
if (!record) {
|
|
1782
|
+
record = {
|
|
1783
|
+
search,
|
|
1784
|
+
timesTriggered: 0,
|
|
1785
|
+
bookIds: []
|
|
1786
|
+
};
|
|
1787
|
+
recorder.records.push(record);
|
|
1788
|
+
}
|
|
1789
|
+
record.timesTriggered++;
|
|
1790
|
+
if (!record.bookIds.includes(pendingRecord.bookId)) {
|
|
1791
|
+
record.bookIds.push(pendingRecord.bookId);
|
|
1792
|
+
}
|
|
1793
|
+
}
|
|
1794
|
+
recorder.pendingRecords = [];
|
|
2291
1795
|
}
|
|
2292
1796
|
};
|
|
2293
1797
|
|
|
2294
1798
|
// src/analysis/index.ts
|
|
2295
|
-
import
|
|
2296
|
-
import
|
|
2297
|
-
import
|
|
1799
|
+
import fs3 from "fs";
|
|
1800
|
+
import path2 from "path";
|
|
1801
|
+
import assert7 from "assert";
|
|
2298
1802
|
|
|
2299
1803
|
// src/analysis/utils.ts
|
|
2300
1804
|
function parseLookupTable(content) {
|
|
@@ -2403,7 +1907,7 @@ function getLessBetHitrate(payoutWeights, cost) {
|
|
|
2403
1907
|
}
|
|
2404
1908
|
|
|
2405
1909
|
// src/analysis/index.ts
|
|
2406
|
-
import { isMainThread as
|
|
1910
|
+
import { isMainThread as isMainThread2 } from "worker_threads";
|
|
2407
1911
|
var Analysis = class {
|
|
2408
1912
|
gameConfig;
|
|
2409
1913
|
optimizerConfig;
|
|
@@ -2414,7 +1918,7 @@ var Analysis = class {
|
|
|
2414
1918
|
this.filePaths = {};
|
|
2415
1919
|
}
|
|
2416
1920
|
async runAnalysis(gameModes) {
|
|
2417
|
-
if (!
|
|
1921
|
+
if (!isMainThread2) return;
|
|
2418
1922
|
this.filePaths = this.getPathsForModes(gameModes);
|
|
2419
1923
|
this.getNumberStats(gameModes);
|
|
2420
1924
|
this.getWinRanges(gameModes);
|
|
@@ -2424,28 +1928,28 @@ var Analysis = class {
|
|
|
2424
1928
|
const rootPath = process.cwd();
|
|
2425
1929
|
const paths = {};
|
|
2426
1930
|
for (const modeStr of gameModes) {
|
|
2427
|
-
const lut =
|
|
1931
|
+
const lut = path2.join(
|
|
2428
1932
|
rootPath,
|
|
2429
1933
|
this.gameConfig.outputDir,
|
|
2430
1934
|
`lookUpTable_${modeStr}.csv`
|
|
2431
1935
|
);
|
|
2432
|
-
const lutSegmented =
|
|
1936
|
+
const lutSegmented = path2.join(
|
|
2433
1937
|
rootPath,
|
|
2434
1938
|
this.gameConfig.outputDir,
|
|
2435
1939
|
`lookUpTableSegmented_${modeStr}.csv`
|
|
2436
1940
|
);
|
|
2437
|
-
const lutOptimized =
|
|
1941
|
+
const lutOptimized = path2.join(
|
|
2438
1942
|
rootPath,
|
|
2439
1943
|
this.gameConfig.outputDir,
|
|
2440
1944
|
"publish_files",
|
|
2441
1945
|
`lookUpTable_${modeStr}_0.csv`
|
|
2442
1946
|
);
|
|
2443
|
-
const booksJsonl =
|
|
1947
|
+
const booksJsonl = path2.join(
|
|
2444
1948
|
rootPath,
|
|
2445
1949
|
this.gameConfig.outputDir,
|
|
2446
1950
|
`books_${modeStr}.jsonl`
|
|
2447
1951
|
);
|
|
2448
|
-
const booksJsonlCompressed =
|
|
1952
|
+
const booksJsonlCompressed = path2.join(
|
|
2449
1953
|
rootPath,
|
|
2450
1954
|
this.gameConfig.outputDir,
|
|
2451
1955
|
"publish_files",
|
|
@@ -2459,8 +1963,8 @@ var Analysis = class {
|
|
|
2459
1963
|
booksJsonlCompressed
|
|
2460
1964
|
};
|
|
2461
1965
|
for (const p of Object.values(paths[modeStr])) {
|
|
2462
|
-
|
|
2463
|
-
|
|
1966
|
+
assert7(
|
|
1967
|
+
fs3.existsSync(p),
|
|
2464
1968
|
`File "${p}" does not exist. Run optimization to auto-create it.`
|
|
2465
1969
|
);
|
|
2466
1970
|
}
|
|
@@ -2472,7 +1976,7 @@ var Analysis = class {
|
|
|
2472
1976
|
for (const modeStr of gameModes) {
|
|
2473
1977
|
const mode = this.getGameModeConfig(modeStr);
|
|
2474
1978
|
const lutOptimized = parseLookupTable(
|
|
2475
|
-
|
|
1979
|
+
fs3.readFileSync(this.filePaths[modeStr].lutOptimized, "utf-8")
|
|
2476
1980
|
);
|
|
2477
1981
|
const totalWeight = getTotalLutWeight(lutOptimized);
|
|
2478
1982
|
const payoutWeights = getPayoutWeights(lutOptimized);
|
|
@@ -2493,7 +1997,7 @@ var Analysis = class {
|
|
|
2493
1997
|
});
|
|
2494
1998
|
}
|
|
2495
1999
|
writeJsonFile(
|
|
2496
|
-
|
|
2000
|
+
path2.join(process.cwd(), this.gameConfig.outputDir, "stats_summary.json"),
|
|
2497
2001
|
stats
|
|
2498
2002
|
);
|
|
2499
2003
|
}
|
|
@@ -2523,7 +2027,7 @@ var Analysis = class {
|
|
|
2523
2027
|
for (const modeStr of gameModes) {
|
|
2524
2028
|
const mode = this.getGameModeConfig(modeStr);
|
|
2525
2029
|
const lutOptimized = parseLookupTable(
|
|
2526
|
-
|
|
2030
|
+
fs3.readFileSync(this.filePaths[modeStr].lutOptimized, "utf-8")
|
|
2527
2031
|
);
|
|
2528
2032
|
const totalWeight = getTotalLutWeight(lutOptimized);
|
|
2529
2033
|
const payoutWeights = getPayoutWeights(lutOptimized);
|
|
@@ -2531,13 +2035,19 @@ var Analysis = class {
|
|
|
2531
2035
|
}
|
|
2532
2036
|
getGameModeConfig(mode) {
|
|
2533
2037
|
const config = this.gameConfig.gameModes[mode];
|
|
2534
|
-
|
|
2038
|
+
assert7(config, `Game mode "${mode}" not found in game config`);
|
|
2535
2039
|
return config;
|
|
2536
2040
|
}
|
|
2537
2041
|
};
|
|
2538
2042
|
|
|
2043
|
+
// src/optimizer/index.ts
|
|
2044
|
+
import path5 from "path";
|
|
2045
|
+
import assert9 from "assert";
|
|
2046
|
+
import { spawn } from "child_process";
|
|
2047
|
+
import { isMainThread as isMainThread3 } from "worker_threads";
|
|
2048
|
+
|
|
2539
2049
|
// src/utils/math-config.ts
|
|
2540
|
-
import
|
|
2050
|
+
import path3 from "path";
|
|
2541
2051
|
function makeMathConfig(optimizer, opts = {}) {
|
|
2542
2052
|
const game = optimizer.getGameConfig();
|
|
2543
2053
|
const gameModesCfg = optimizer.getOptimizerGameModes();
|
|
@@ -2581,14 +2091,14 @@ function makeMathConfig(optimizer, opts = {}) {
|
|
|
2581
2091
|
}))
|
|
2582
2092
|
};
|
|
2583
2093
|
if (writeToFile) {
|
|
2584
|
-
const outPath =
|
|
2094
|
+
const outPath = path3.join(process.cwd(), game.outputDir, "math_config.json");
|
|
2585
2095
|
writeJsonFile(outPath, config);
|
|
2586
2096
|
}
|
|
2587
2097
|
return config;
|
|
2588
2098
|
}
|
|
2589
2099
|
|
|
2590
2100
|
// src/utils/setup-file.ts
|
|
2591
|
-
import
|
|
2101
|
+
import path4 from "path";
|
|
2592
2102
|
function makeSetupFile(optimizer, gameMode) {
|
|
2593
2103
|
const gameConfig = optimizer.getGameConfig();
|
|
2594
2104
|
const optimizerGameModes = optimizer.getOptimizerGameModes();
|
|
@@ -2624,32 +2134,125 @@ function makeSetupFile(optimizer, gameMode) {
|
|
|
2624
2134
|
`;
|
|
2625
2135
|
content += `simulation_trials;${params.simulationTrials}
|
|
2626
2136
|
`;
|
|
2627
|
-
content += `user_game_build_path;${
|
|
2137
|
+
content += `user_game_build_path;${path4.join(process.cwd(), gameConfig.outputDir)}
|
|
2628
2138
|
`;
|
|
2629
2139
|
content += `pmb_rtp;${params.pmbRtp}
|
|
2630
2140
|
`;
|
|
2631
|
-
const outPath =
|
|
2141
|
+
const outPath = path4.join(__dirname, "./optimizer-rust/src", "setup.txt");
|
|
2632
2142
|
writeFile(outPath, content);
|
|
2633
2143
|
}
|
|
2634
2144
|
|
|
2635
|
-
// src/optimizer/
|
|
2636
|
-
import
|
|
2637
|
-
|
|
2638
|
-
|
|
2639
|
-
|
|
2640
|
-
|
|
2641
|
-
|
|
2642
|
-
|
|
2643
|
-
|
|
2644
|
-
|
|
2645
|
-
|
|
2646
|
-
|
|
2145
|
+
// src/optimizer/OptimizationConditions.ts
|
|
2146
|
+
import assert8 from "assert";
|
|
2147
|
+
var OptimizationConditions = class {
|
|
2148
|
+
rtp;
|
|
2149
|
+
avgWin;
|
|
2150
|
+
hitRate;
|
|
2151
|
+
searchRange;
|
|
2152
|
+
forceSearch;
|
|
2153
|
+
priority;
|
|
2154
|
+
constructor(opts) {
|
|
2155
|
+
let { rtp, avgWin, hitRate, searchConditions, priority } = opts;
|
|
2156
|
+
if (rtp == void 0 || rtp === "x") {
|
|
2157
|
+
assert8(avgWin !== void 0 && hitRate !== void 0, "If RTP is not specified, hit-rate (hr) and average win amount (av_win) must be given.");
|
|
2158
|
+
rtp = Math.round(avgWin / Number(hitRate) * 1e5) / 1e5;
|
|
2159
|
+
}
|
|
2160
|
+
let noneCount = 0;
|
|
2161
|
+
for (const val of [rtp, avgWin, hitRate]) {
|
|
2162
|
+
if (val === void 0) noneCount++;
|
|
2163
|
+
}
|
|
2164
|
+
assert8(noneCount <= 1, "Invalid combination of optimization conditions.");
|
|
2165
|
+
this.searchRange = [-1, -1];
|
|
2166
|
+
this.forceSearch = {};
|
|
2167
|
+
if (typeof searchConditions === "number") {
|
|
2168
|
+
this.searchRange = [searchConditions, searchConditions];
|
|
2169
|
+
}
|
|
2170
|
+
if (Array.isArray(searchConditions)) {
|
|
2171
|
+
if (searchConditions[0] > searchConditions[1] || searchConditions.length !== 2) {
|
|
2172
|
+
throw new Error("Invalid searchConditions range.");
|
|
2173
|
+
}
|
|
2174
|
+
this.searchRange = searchConditions;
|
|
2175
|
+
}
|
|
2176
|
+
if (typeof searchConditions === "object" && !Array.isArray(searchConditions)) {
|
|
2177
|
+
this.searchRange = [-1, -1];
|
|
2178
|
+
this.forceSearch = searchConditions;
|
|
2179
|
+
}
|
|
2180
|
+
this.rtp = rtp;
|
|
2181
|
+
this.avgWin = avgWin;
|
|
2182
|
+
this.hitRate = hitRate;
|
|
2183
|
+
this.priority = priority;
|
|
2184
|
+
}
|
|
2185
|
+
getRtp() {
|
|
2186
|
+
return this.rtp;
|
|
2187
|
+
}
|
|
2188
|
+
getAvgWin() {
|
|
2189
|
+
return this.avgWin;
|
|
2190
|
+
}
|
|
2191
|
+
getHitRate() {
|
|
2192
|
+
return this.hitRate;
|
|
2193
|
+
}
|
|
2194
|
+
getSearchRange() {
|
|
2195
|
+
return this.searchRange;
|
|
2196
|
+
}
|
|
2197
|
+
getForceSearch() {
|
|
2198
|
+
return this.forceSearch;
|
|
2199
|
+
}
|
|
2200
|
+
};
|
|
2201
|
+
|
|
2202
|
+
// src/optimizer/OptimizationScaling.ts
|
|
2203
|
+
var OptimizationScaling = class {
|
|
2204
|
+
config;
|
|
2205
|
+
constructor(opts) {
|
|
2206
|
+
this.config = opts;
|
|
2207
|
+
}
|
|
2208
|
+
getConfig() {
|
|
2209
|
+
return this.config;
|
|
2210
|
+
}
|
|
2211
|
+
};
|
|
2212
|
+
|
|
2213
|
+
// src/optimizer/OptimizationParameters.ts
|
|
2214
|
+
var OptimizationParameters = class _OptimizationParameters {
|
|
2215
|
+
parameters;
|
|
2216
|
+
constructor(opts) {
|
|
2217
|
+
this.parameters = {
|
|
2218
|
+
..._OptimizationParameters.DEFAULT_PARAMETERS,
|
|
2219
|
+
...opts
|
|
2220
|
+
};
|
|
2221
|
+
}
|
|
2222
|
+
static DEFAULT_PARAMETERS = {
|
|
2223
|
+
numShowPigs: 5e3,
|
|
2224
|
+
numPigsPerFence: 1e4,
|
|
2225
|
+
threadsFenceConstruction: 16,
|
|
2226
|
+
threadsShowConstruction: 16,
|
|
2227
|
+
testSpins: [50, 100, 200],
|
|
2228
|
+
testSpinsWeights: [0.3, 0.4, 0.3],
|
|
2229
|
+
simulationTrials: 5e3,
|
|
2230
|
+
graphIndexes: [],
|
|
2231
|
+
run1000Batch: false,
|
|
2232
|
+
minMeanToMedian: 4,
|
|
2233
|
+
maxMeanToMedian: 8,
|
|
2234
|
+
pmbRtp: 1,
|
|
2235
|
+
scoreType: "rtp"
|
|
2236
|
+
};
|
|
2237
|
+
getParameters() {
|
|
2238
|
+
return this.parameters;
|
|
2239
|
+
}
|
|
2240
|
+
};
|
|
2241
|
+
|
|
2242
|
+
// src/optimizer/index.ts
|
|
2243
|
+
var Optimizer = class {
|
|
2244
|
+
gameConfig;
|
|
2245
|
+
gameModes;
|
|
2246
|
+
constructor(opts) {
|
|
2247
|
+
this.gameConfig = opts.game.getConfig();
|
|
2248
|
+
this.gameModes = opts.gameModes;
|
|
2249
|
+
this.verifyConfig();
|
|
2647
2250
|
}
|
|
2648
2251
|
/**
|
|
2649
2252
|
* Runs the optimization process, and runs analysis after.
|
|
2650
2253
|
*/
|
|
2651
2254
|
async runOptimization({ gameModes }) {
|
|
2652
|
-
if (!
|
|
2255
|
+
if (!isMainThread3) return;
|
|
2653
2256
|
const mathConfig = makeMathConfig(this, { writeToFile: true });
|
|
2654
2257
|
for (const mode of gameModes) {
|
|
2655
2258
|
const setupFile = makeSetupFile(this, mode);
|
|
@@ -2674,175 +2277,940 @@ var Optimizer = class {
|
|
|
2674
2277
|
for (const condition of conditions) {
|
|
2675
2278
|
if (!configMode.resultSets.find((r) => r.criteria === condition)) {
|
|
2676
2279
|
throw new Error(
|
|
2677
|
-
`Condition "${condition}" defined in optimizer config for game mode "${k}" does not exist as criteria in any ResultSet of the same game mode.`
|
|
2280
|
+
`Condition "${condition}" defined in optimizer config for game mode "${k}" does not exist as criteria in any ResultSet of the same game mode.`
|
|
2281
|
+
);
|
|
2282
|
+
}
|
|
2283
|
+
}
|
|
2284
|
+
const criteria = configMode.resultSets.map((r) => r.criteria);
|
|
2285
|
+
assert9(
|
|
2286
|
+
conditions.every((c) => criteria.includes(c)),
|
|
2287
|
+
`Not all ResultSet criteria in game mode "${k}" are defined as optimization conditions.`
|
|
2288
|
+
);
|
|
2289
|
+
let gameModeRtp = configMode.rtp;
|
|
2290
|
+
let paramRtp = 0;
|
|
2291
|
+
for (const cond of conditions) {
|
|
2292
|
+
const paramConfig = mode.conditions[cond];
|
|
2293
|
+
paramRtp += Number(paramConfig.getRtp());
|
|
2294
|
+
}
|
|
2295
|
+
gameModeRtp = Math.round(gameModeRtp * 1e3) / 1e3;
|
|
2296
|
+
paramRtp = Math.round(paramRtp * 1e3) / 1e3;
|
|
2297
|
+
assert9(
|
|
2298
|
+
gameModeRtp === paramRtp,
|
|
2299
|
+
`Sum of all RTP conditions (${paramRtp}) does not match the game mode RTP (${gameModeRtp}) in game mode "${k}".`
|
|
2300
|
+
);
|
|
2301
|
+
}
|
|
2302
|
+
}
|
|
2303
|
+
getGameConfig() {
|
|
2304
|
+
return this.gameConfig;
|
|
2305
|
+
}
|
|
2306
|
+
getOptimizerGameModes() {
|
|
2307
|
+
return this.gameModes;
|
|
2308
|
+
}
|
|
2309
|
+
};
|
|
2310
|
+
async function rustProgram(...args) {
|
|
2311
|
+
return new Promise((resolve, reject) => {
|
|
2312
|
+
const task = spawn("cargo", ["run", "--release", ...args], {
|
|
2313
|
+
shell: true,
|
|
2314
|
+
cwd: path5.join(__dirname, "./optimizer-rust"),
|
|
2315
|
+
stdio: "pipe"
|
|
2316
|
+
});
|
|
2317
|
+
task.on("error", (error) => {
|
|
2318
|
+
console.error("Error:", error);
|
|
2319
|
+
reject(error);
|
|
2320
|
+
});
|
|
2321
|
+
task.on("exit", () => {
|
|
2322
|
+
resolve(true);
|
|
2323
|
+
});
|
|
2324
|
+
task.on("close", () => {
|
|
2325
|
+
resolve(true);
|
|
2326
|
+
});
|
|
2327
|
+
task.stdout.on("data", (data) => {
|
|
2328
|
+
console.log(data.toString());
|
|
2329
|
+
});
|
|
2330
|
+
task.stderr.on("data", (data) => {
|
|
2331
|
+
console.log(data.toString());
|
|
2332
|
+
});
|
|
2333
|
+
task.stdout.on("error", (data) => {
|
|
2334
|
+
console.log(data.toString());
|
|
2335
|
+
reject(data.toString());
|
|
2336
|
+
});
|
|
2337
|
+
});
|
|
2338
|
+
}
|
|
2339
|
+
|
|
2340
|
+
// src/slot-game/index.ts
|
|
2341
|
+
var SlotGame = class {
|
|
2342
|
+
configOpts;
|
|
2343
|
+
simulation;
|
|
2344
|
+
optimizer;
|
|
2345
|
+
analyzer;
|
|
2346
|
+
constructor(config) {
|
|
2347
|
+
this.configOpts = config;
|
|
2348
|
+
}
|
|
2349
|
+
/**
|
|
2350
|
+
* Sets up the simulation configuration.\
|
|
2351
|
+
* Must be called before `runTasks()`.
|
|
2352
|
+
*/
|
|
2353
|
+
configureSimulation(opts) {
|
|
2354
|
+
this.simulation = new Simulation(opts, this.configOpts);
|
|
2355
|
+
}
|
|
2356
|
+
/**
|
|
2357
|
+
* Sets up the optimization configuration.\
|
|
2358
|
+
* Must be called before `runTasks()`.
|
|
2359
|
+
*/
|
|
2360
|
+
configureOptimization(opts) {
|
|
2361
|
+
this.optimizer = new Optimizer({
|
|
2362
|
+
game: this,
|
|
2363
|
+
gameModes: opts.gameModes
|
|
2364
|
+
});
|
|
2365
|
+
}
|
|
2366
|
+
/**
|
|
2367
|
+
* Runs the simulation based on the configured settings.
|
|
2368
|
+
*/
|
|
2369
|
+
async runSimulation(opts = {}) {
|
|
2370
|
+
if (!this.simulation) {
|
|
2371
|
+
throw new Error(
|
|
2372
|
+
"Simulation is not configured. Do so by calling configureSimulation() first."
|
|
2373
|
+
);
|
|
2374
|
+
}
|
|
2375
|
+
await this.simulation.runSimulation(opts);
|
|
2376
|
+
}
|
|
2377
|
+
/**
|
|
2378
|
+
* Runs the optimization based on the configured settings.
|
|
2379
|
+
*/
|
|
2380
|
+
async runOptimization(opts) {
|
|
2381
|
+
if (!this.optimizer) {
|
|
2382
|
+
throw new Error(
|
|
2383
|
+
"Optimization is not configured. Do so by calling configureOptimization() first."
|
|
2384
|
+
);
|
|
2385
|
+
}
|
|
2386
|
+
await this.optimizer.runOptimization(opts);
|
|
2387
|
+
}
|
|
2388
|
+
/**
|
|
2389
|
+
* Runs the analysis based on the configured settings.
|
|
2390
|
+
*/
|
|
2391
|
+
async runAnalysis(opts) {
|
|
2392
|
+
if (!this.optimizer) {
|
|
2393
|
+
throw new Error(
|
|
2394
|
+
"Optimization must be configured to run analysis. Do so by calling configureOptimization() first."
|
|
2395
|
+
);
|
|
2396
|
+
}
|
|
2397
|
+
this.analyzer = new Analysis(this.optimizer);
|
|
2398
|
+
await this.analyzer.runAnalysis(opts.gameModes);
|
|
2399
|
+
}
|
|
2400
|
+
/**
|
|
2401
|
+
* Runs the configured tasks: simulation, optimization, and/or analysis.
|
|
2402
|
+
*/
|
|
2403
|
+
async runTasks(opts = {}) {
|
|
2404
|
+
if (!opts.doSimulation && !opts.doOptimization && !opts.doAnalysis) {
|
|
2405
|
+
console.log("No tasks to run. Enable either simulation, optimization or analysis.");
|
|
2406
|
+
}
|
|
2407
|
+
if (opts.doSimulation) {
|
|
2408
|
+
await this.runSimulation(opts.simulationOpts || {});
|
|
2409
|
+
}
|
|
2410
|
+
if (opts.doOptimization) {
|
|
2411
|
+
await this.runOptimization(opts.optimizationOpts || { gameModes: [] });
|
|
2412
|
+
}
|
|
2413
|
+
if (opts.doAnalysis) {
|
|
2414
|
+
await this.runAnalysis(opts.analysisOpts || { gameModes: [] });
|
|
2415
|
+
}
|
|
2416
|
+
}
|
|
2417
|
+
/**
|
|
2418
|
+
* Gets the game configuration.
|
|
2419
|
+
*/
|
|
2420
|
+
getConfig() {
|
|
2421
|
+
return createGameConfig(this.configOpts);
|
|
2422
|
+
}
|
|
2423
|
+
};
|
|
2424
|
+
|
|
2425
|
+
// src/createSlotGame.ts
|
|
2426
|
+
function createSlotGame(opts) {
|
|
2427
|
+
return new SlotGame(opts);
|
|
2428
|
+
}
|
|
2429
|
+
var defineUserState = (data) => data;
|
|
2430
|
+
var defineSymbols = (symbols) => symbols;
|
|
2431
|
+
var defineGameModes = (gameModes) => gameModes;
|
|
2432
|
+
|
|
2433
|
+
// src/game-mode/index.ts
|
|
2434
|
+
import assert10 from "assert";
|
|
2435
|
+
var GameMode = class {
|
|
2436
|
+
name;
|
|
2437
|
+
reelsAmount;
|
|
2438
|
+
symbolsPerReel;
|
|
2439
|
+
cost;
|
|
2440
|
+
rtp;
|
|
2441
|
+
reelSets;
|
|
2442
|
+
resultSets;
|
|
2443
|
+
isBonusBuy;
|
|
2444
|
+
constructor(opts) {
|
|
2445
|
+
this.name = opts.name;
|
|
2446
|
+
this.reelsAmount = opts.reelsAmount;
|
|
2447
|
+
this.symbolsPerReel = opts.symbolsPerReel;
|
|
2448
|
+
this.cost = opts.cost;
|
|
2449
|
+
this.rtp = opts.rtp;
|
|
2450
|
+
this.reelSets = opts.reelSets;
|
|
2451
|
+
this.resultSets = opts.resultSets;
|
|
2452
|
+
this.isBonusBuy = opts.isBonusBuy;
|
|
2453
|
+
assert10(this.rtp >= 0.9 && this.rtp <= 0.99, "RTP must be between 0.9 and 0.99");
|
|
2454
|
+
assert10(
|
|
2455
|
+
this.symbolsPerReel.length === this.reelsAmount,
|
|
2456
|
+
"symbolsPerReel length must match reelsAmount."
|
|
2457
|
+
);
|
|
2458
|
+
assert10(this.reelSets.length > 0, "GameMode must have at least one ReelSet defined.");
|
|
2459
|
+
}
|
|
2460
|
+
};
|
|
2461
|
+
|
|
2462
|
+
// src/win-types/index.ts
|
|
2463
|
+
var WinType = class {
|
|
2464
|
+
payout;
|
|
2465
|
+
winCombinations;
|
|
2466
|
+
ctx;
|
|
2467
|
+
wildSymbol;
|
|
2468
|
+
constructor(opts) {
|
|
2469
|
+
this.ctx = opts.ctx;
|
|
2470
|
+
this.payout = 0;
|
|
2471
|
+
this.winCombinations = [];
|
|
2472
|
+
this.wildSymbol = opts?.wildSymbol;
|
|
2473
|
+
}
|
|
2474
|
+
/**
|
|
2475
|
+
* Implementation of win evaluation logic. Sets `this.payout` and `this.winCombinations`.
|
|
2476
|
+
*/
|
|
2477
|
+
evaluateWins(board) {
|
|
2478
|
+
return this;
|
|
2479
|
+
}
|
|
2480
|
+
/**
|
|
2481
|
+
* Custom post-processing of wins, e.g. for handling multipliers.
|
|
2482
|
+
*/
|
|
2483
|
+
postProcess(func) {
|
|
2484
|
+
const result = func(this, this.ctx);
|
|
2485
|
+
this.payout = result.payout;
|
|
2486
|
+
this.winCombinations = result.winCombinations;
|
|
2487
|
+
return this;
|
|
2488
|
+
}
|
|
2489
|
+
/**
|
|
2490
|
+
* Returns the total payout and detailed win combinations.
|
|
2491
|
+
*/
|
|
2492
|
+
getWins() {
|
|
2493
|
+
return {
|
|
2494
|
+
payout: this.payout,
|
|
2495
|
+
winCombinations: this.winCombinations
|
|
2496
|
+
};
|
|
2497
|
+
}
|
|
2498
|
+
isWild(symbol) {
|
|
2499
|
+
return !!this.wildSymbol && symbol.compare(this.wildSymbol);
|
|
2500
|
+
}
|
|
2501
|
+
};
|
|
2502
|
+
|
|
2503
|
+
// src/win-types/LinesWinType.ts
|
|
2504
|
+
var LinesWinType = class extends WinType {
|
|
2505
|
+
lines;
|
|
2506
|
+
constructor(opts) {
|
|
2507
|
+
super(opts);
|
|
2508
|
+
this.lines = opts.lines;
|
|
2509
|
+
if (Object.keys(this.lines).length === 0) {
|
|
2510
|
+
throw new Error("LinesWinType must have at least one line defined.");
|
|
2511
|
+
}
|
|
2512
|
+
}
|
|
2513
|
+
validateConfig() {
|
|
2514
|
+
const reelsAmount = this.ctx.services.game.getCurrentGameMode().reelsAmount;
|
|
2515
|
+
const symsPerReel = this.ctx.services.game.getCurrentGameMode().symbolsPerReel;
|
|
2516
|
+
for (const [lineNum, positions] of Object.entries(this.lines)) {
|
|
2517
|
+
if (positions.length !== reelsAmount) {
|
|
2518
|
+
throw new Error(
|
|
2519
|
+
`Line ${lineNum} has ${positions.length} positions, but the current game mode has ${reelsAmount} reels.`
|
|
2520
|
+
);
|
|
2521
|
+
}
|
|
2522
|
+
for (let i = 0; i < positions.length; i++) {
|
|
2523
|
+
if (positions[i] < 0 || positions[i] >= symsPerReel[i]) {
|
|
2524
|
+
throw new Error(
|
|
2525
|
+
`Line ${lineNum} has an invalid position ${positions[i]} on reel ${i}. Valid range is 0 to ${symsPerReel[i] - 1}.`
|
|
2526
|
+
);
|
|
2527
|
+
}
|
|
2528
|
+
}
|
|
2529
|
+
}
|
|
2530
|
+
const firstLine = Math.min(...Object.keys(this.lines).map(Number));
|
|
2531
|
+
if (firstLine !== 1) {
|
|
2532
|
+
throw new Error(
|
|
2533
|
+
`Lines must start from 1. Found line ${firstLine} as the first line.`
|
|
2534
|
+
);
|
|
2535
|
+
}
|
|
2536
|
+
}
|
|
2537
|
+
/**
|
|
2538
|
+
* Calculates wins based on the defined paylines and provided board state.\
|
|
2539
|
+
* Retrieve the results using `getWins()` after.
|
|
2540
|
+
*/
|
|
2541
|
+
evaluateWins(board) {
|
|
2542
|
+
this.validateConfig();
|
|
2543
|
+
const lineWins = [];
|
|
2544
|
+
let payout = 0;
|
|
2545
|
+
const reels = board;
|
|
2546
|
+
for (const [lineNumStr, lineDef] of Object.entries(this.lines)) {
|
|
2547
|
+
const lineNum = Number(lineNumStr);
|
|
2548
|
+
let baseSymbol = null;
|
|
2549
|
+
let leadingWilds = 0;
|
|
2550
|
+
const chain = [];
|
|
2551
|
+
const details = [];
|
|
2552
|
+
for (let ridx = 0; ridx < reels.length; ridx++) {
|
|
2553
|
+
const rowIdx = lineDef[ridx];
|
|
2554
|
+
const sym = reels[ridx][rowIdx];
|
|
2555
|
+
if (!sym) throw new Error("Encountered an invalid symbol while evaluating wins.");
|
|
2556
|
+
const wild = this.isWild(sym);
|
|
2557
|
+
if (ridx === 0) {
|
|
2558
|
+
chain.push(sym);
|
|
2559
|
+
details.push({ reelIndex: ridx, posIndex: rowIdx, symbol: sym, isWild: wild });
|
|
2560
|
+
if (wild) leadingWilds++;
|
|
2561
|
+
else baseSymbol = sym;
|
|
2562
|
+
continue;
|
|
2563
|
+
}
|
|
2564
|
+
if (wild) {
|
|
2565
|
+
chain.push(sym);
|
|
2566
|
+
details.push({
|
|
2567
|
+
reelIndex: ridx,
|
|
2568
|
+
posIndex: rowIdx,
|
|
2569
|
+
symbol: sym,
|
|
2570
|
+
isWild: true,
|
|
2571
|
+
substitutedFor: baseSymbol || void 0
|
|
2572
|
+
});
|
|
2573
|
+
continue;
|
|
2574
|
+
}
|
|
2575
|
+
if (!baseSymbol) {
|
|
2576
|
+
baseSymbol = sym;
|
|
2577
|
+
chain.push(sym);
|
|
2578
|
+
details.push({ reelIndex: ridx, posIndex: rowIdx, symbol: sym, isWild: false });
|
|
2579
|
+
continue;
|
|
2580
|
+
}
|
|
2581
|
+
if (sym.id === baseSymbol.id) {
|
|
2582
|
+
chain.push(sym);
|
|
2583
|
+
details.push({ reelIndex: ridx, posIndex: rowIdx, symbol: sym, isWild: false });
|
|
2584
|
+
continue;
|
|
2585
|
+
}
|
|
2586
|
+
break;
|
|
2587
|
+
}
|
|
2588
|
+
if (chain.length === 0) continue;
|
|
2589
|
+
const allWild = chain.every((s) => this.isWild(s));
|
|
2590
|
+
const wildRepresentative = this.wildSymbol instanceof GameSymbol ? this.wildSymbol : null;
|
|
2591
|
+
const len = chain.length;
|
|
2592
|
+
let bestPayout = 0;
|
|
2593
|
+
let bestType = null;
|
|
2594
|
+
let payingSymbol = null;
|
|
2595
|
+
if (baseSymbol?.pays && baseSymbol.pays[len]) {
|
|
2596
|
+
bestPayout = baseSymbol.pays[len];
|
|
2597
|
+
bestType = "substituted";
|
|
2598
|
+
payingSymbol = baseSymbol;
|
|
2599
|
+
}
|
|
2600
|
+
if (allWild && wildRepresentative?.pays && wildRepresentative.pays[len]) {
|
|
2601
|
+
const wildPay = wildRepresentative.pays[len];
|
|
2602
|
+
if (wildPay > bestPayout) {
|
|
2603
|
+
bestPayout = wildPay;
|
|
2604
|
+
bestType = "pure-wild";
|
|
2605
|
+
payingSymbol = wildRepresentative;
|
|
2606
|
+
}
|
|
2607
|
+
}
|
|
2608
|
+
if (!bestPayout || !bestType || !payingSymbol) continue;
|
|
2609
|
+
const minLen = payingSymbol.pays ? Math.min(...Object.keys(payingSymbol.pays).map(Number)) : Infinity;
|
|
2610
|
+
if (len < minLen) continue;
|
|
2611
|
+
const wildCount = details.filter((d) => d.isWild).length;
|
|
2612
|
+
const nonWildCount = len - wildCount;
|
|
2613
|
+
lineWins.push({
|
|
2614
|
+
lineNumber: lineNum,
|
|
2615
|
+
kind: len,
|
|
2616
|
+
payout: bestPayout,
|
|
2617
|
+
symbol: payingSymbol,
|
|
2618
|
+
winType: bestType,
|
|
2619
|
+
substitutedBaseSymbol: bestType === "pure-wild" ? null : baseSymbol,
|
|
2620
|
+
symbols: details,
|
|
2621
|
+
stats: { wildCount, nonWildCount, leadingWilds }
|
|
2622
|
+
});
|
|
2623
|
+
payout += bestPayout;
|
|
2624
|
+
}
|
|
2625
|
+
for (const win of lineWins) {
|
|
2626
|
+
this.ctx.services.data.recordSymbolOccurrence({
|
|
2627
|
+
kind: win.kind,
|
|
2628
|
+
symbolId: win.symbol.id,
|
|
2629
|
+
spinType: this.ctx.state.currentSpinType
|
|
2630
|
+
});
|
|
2631
|
+
}
|
|
2632
|
+
this.payout = payout;
|
|
2633
|
+
this.winCombinations = lineWins;
|
|
2634
|
+
return this;
|
|
2635
|
+
}
|
|
2636
|
+
};
|
|
2637
|
+
|
|
2638
|
+
// src/win-types/ClusterWinType.ts
|
|
2639
|
+
var ClusterWinType = class extends WinType {
|
|
2640
|
+
};
|
|
2641
|
+
|
|
2642
|
+
// src/win-types/ManywaysWinType.ts
|
|
2643
|
+
var ManywaysWinType = class extends WinType {
|
|
2644
|
+
};
|
|
2645
|
+
|
|
2646
|
+
// src/reel-set/GeneratedReelSet.ts
|
|
2647
|
+
import fs5 from "fs";
|
|
2648
|
+
import path7 from "path";
|
|
2649
|
+
import { isMainThread as isMainThread4 } from "worker_threads";
|
|
2650
|
+
|
|
2651
|
+
// src/reel-set/index.ts
|
|
2652
|
+
import fs4 from "fs";
|
|
2653
|
+
import path6 from "path";
|
|
2654
|
+
var ReelSet = class {
|
|
2655
|
+
id;
|
|
2656
|
+
associatedGameModeName;
|
|
2657
|
+
reels;
|
|
2658
|
+
rng;
|
|
2659
|
+
constructor(opts) {
|
|
2660
|
+
this.id = opts.id;
|
|
2661
|
+
this.associatedGameModeName = "";
|
|
2662
|
+
this.reels = [];
|
|
2663
|
+
this.rng = new RandomNumberGenerator();
|
|
2664
|
+
this.rng.setSeed(opts.seed ?? 0);
|
|
2665
|
+
}
|
|
2666
|
+
generateReels(simulation) {
|
|
2667
|
+
throw new Error("Not implemented");
|
|
2668
|
+
}
|
|
2669
|
+
/**
|
|
2670
|
+
* Reads a reelset CSV file and returns the reels as arrays of GameSymbols.
|
|
2671
|
+
*/
|
|
2672
|
+
parseReelsetCSV(reelSetPath, config) {
|
|
2673
|
+
if (!fs4.existsSync(reelSetPath)) {
|
|
2674
|
+
throw new Error(`Reelset CSV file not found at path: ${reelSetPath}`);
|
|
2675
|
+
}
|
|
2676
|
+
const allowedExtensions = [".csv"];
|
|
2677
|
+
const ext = path6.extname(reelSetPath).toLowerCase();
|
|
2678
|
+
if (!allowedExtensions.includes(ext)) {
|
|
2679
|
+
throw new Error(
|
|
2680
|
+
`Invalid file extension for reelset CSV: ${ext}. Allowed extensions are: ${allowedExtensions.join(
|
|
2681
|
+
", "
|
|
2682
|
+
)}`
|
|
2683
|
+
);
|
|
2684
|
+
}
|
|
2685
|
+
const csvData = fs4.readFileSync(reelSetPath, "utf8");
|
|
2686
|
+
const rows = csvData.split("\n").filter((line) => line.trim() !== "");
|
|
2687
|
+
const reels = Array.from(
|
|
2688
|
+
{ length: config.gameModes[this.associatedGameModeName].reelsAmount },
|
|
2689
|
+
() => []
|
|
2690
|
+
);
|
|
2691
|
+
rows.forEach((row) => {
|
|
2692
|
+
const symsInRow = row.split(",").map((symbolId) => {
|
|
2693
|
+
const symbol = config.symbols.get(symbolId.trim());
|
|
2694
|
+
if (!symbol) {
|
|
2695
|
+
throw new Error(`Symbol with id "${symbolId}" not found in game config.`);
|
|
2696
|
+
}
|
|
2697
|
+
return symbol;
|
|
2698
|
+
});
|
|
2699
|
+
symsInRow.forEach((symbol, ridx) => {
|
|
2700
|
+
if (ridx >= reels.length) {
|
|
2701
|
+
throw new Error(
|
|
2702
|
+
`Row in reelset CSV has more symbols than expected reels amount (${reels.length})`
|
|
2703
|
+
);
|
|
2704
|
+
}
|
|
2705
|
+
reels[ridx].push(symbol);
|
|
2706
|
+
});
|
|
2707
|
+
});
|
|
2708
|
+
const reelLengths = reels.map((r) => r.length);
|
|
2709
|
+
const uniqueLengths = new Set(reelLengths);
|
|
2710
|
+
if (uniqueLengths.size > 1) {
|
|
2711
|
+
throw new Error(
|
|
2712
|
+
`Inconsistent reel lengths in reelset CSV at ${reelSetPath}: ${[
|
|
2713
|
+
...uniqueLengths
|
|
2714
|
+
].join(", ")}`
|
|
2715
|
+
);
|
|
2716
|
+
}
|
|
2717
|
+
return reels;
|
|
2718
|
+
}
|
|
2719
|
+
};
|
|
2720
|
+
|
|
2721
|
+
// src/reel-set/GeneratedReelSet.ts
|
|
2722
|
+
var GeneratedReelSet = class extends ReelSet {
|
|
2723
|
+
symbolWeights = /* @__PURE__ */ new Map();
|
|
2724
|
+
rowsAmount;
|
|
2725
|
+
limitSymbolsToReels;
|
|
2726
|
+
spaceBetweenSameSymbols;
|
|
2727
|
+
spaceBetweenSymbols;
|
|
2728
|
+
preferStackedSymbols;
|
|
2729
|
+
symbolStacks;
|
|
2730
|
+
symbolQuotas;
|
|
2731
|
+
overrideExisting;
|
|
2732
|
+
constructor(opts) {
|
|
2733
|
+
super(opts);
|
|
2734
|
+
this.id = opts.id;
|
|
2735
|
+
this.symbolWeights = new Map(Object.entries(opts.symbolWeights));
|
|
2736
|
+
this.rowsAmount = opts.rowsAmount || 250;
|
|
2737
|
+
if (opts.limitSymbolsToReels) this.limitSymbolsToReels = opts.limitSymbolsToReels;
|
|
2738
|
+
this.overrideExisting = opts.overrideExisting || false;
|
|
2739
|
+
this.spaceBetweenSameSymbols = opts.spaceBetweenSameSymbols;
|
|
2740
|
+
this.spaceBetweenSymbols = opts.spaceBetweenSymbols;
|
|
2741
|
+
this.preferStackedSymbols = opts.preferStackedSymbols;
|
|
2742
|
+
this.symbolStacks = opts.symbolStacks;
|
|
2743
|
+
this.symbolQuotas = opts.symbolQuotas;
|
|
2744
|
+
if (typeof this.spaceBetweenSameSymbols == "number" && (this.spaceBetweenSameSymbols < 1 || this.spaceBetweenSameSymbols > 8) || typeof this.spaceBetweenSameSymbols == "object" && Object.values(this.spaceBetweenSameSymbols).some((v) => v < 1 || v > 8)) {
|
|
2745
|
+
throw new Error(
|
|
2746
|
+
`spaceBetweenSameSymbols must be between 1 and 8, got ${this.spaceBetweenSameSymbols}.`
|
|
2747
|
+
);
|
|
2748
|
+
}
|
|
2749
|
+
if (Object.values(this.spaceBetweenSymbols || {}).some(
|
|
2750
|
+
(o) => Object.values(o).some((v) => v < 1 || v > 8)
|
|
2751
|
+
)) {
|
|
2752
|
+
throw new Error(
|
|
2753
|
+
`spaceBetweenSymbols must be between 1 and 8, got ${this.spaceBetweenSymbols}.`
|
|
2754
|
+
);
|
|
2755
|
+
}
|
|
2756
|
+
if (this.preferStackedSymbols && (this.preferStackedSymbols < 0 || this.preferStackedSymbols > 100)) {
|
|
2757
|
+
throw new Error(
|
|
2758
|
+
`preferStackedSymbols must be between 0 and 100, got ${this.preferStackedSymbols}.`
|
|
2759
|
+
);
|
|
2760
|
+
}
|
|
2761
|
+
}
|
|
2762
|
+
validateConfig(config) {
|
|
2763
|
+
this.symbolWeights.forEach((_, symbol) => {
|
|
2764
|
+
if (!config.symbols.has(symbol)) {
|
|
2765
|
+
throw new Error(
|
|
2766
|
+
`Symbol "${symbol}" of the reel generator ${this.id} for mode ${this.associatedGameModeName} is not defined in the game config`
|
|
2767
|
+
);
|
|
2768
|
+
}
|
|
2769
|
+
});
|
|
2770
|
+
if (this.limitSymbolsToReels && Object.keys(this.limitSymbolsToReels).length == 0) {
|
|
2771
|
+
this.limitSymbolsToReels = void 0;
|
|
2772
|
+
}
|
|
2773
|
+
}
|
|
2774
|
+
isSymbolAllowedOnReel(symbolId, reelIdx) {
|
|
2775
|
+
if (!this.limitSymbolsToReels) return true;
|
|
2776
|
+
const allowedReels = this.limitSymbolsToReels[symbolId];
|
|
2777
|
+
if (!allowedReels || allowedReels.length === 0) return true;
|
|
2778
|
+
return allowedReels.includes(reelIdx);
|
|
2779
|
+
}
|
|
2780
|
+
resolveStacking(symbolId, reelIdx) {
|
|
2781
|
+
const cfg = this.symbolStacks?.[symbolId];
|
|
2782
|
+
if (!cfg) return null;
|
|
2783
|
+
const STACKING_MIN = 1;
|
|
2784
|
+
const STACKING_MAX = 4;
|
|
2785
|
+
const chance = typeof cfg.chance === "number" ? cfg.chance : cfg.chance?.[reelIdx] ?? 0;
|
|
2786
|
+
if (chance <= 0) return null;
|
|
2787
|
+
let min = typeof cfg.min === "number" ? cfg.min : cfg.min?.[reelIdx] ?? STACKING_MIN;
|
|
2788
|
+
let max = typeof cfg.max === "number" ? cfg.max : cfg.max?.[reelIdx] ?? STACKING_MAX;
|
|
2789
|
+
return { chance, min, max };
|
|
2790
|
+
}
|
|
2791
|
+
tryPlaceStack(reel, config, reelIdx, symbolId, startIndex, maxStack) {
|
|
2792
|
+
if (!this.isSymbolAllowedOnReel(symbolId, reelIdx)) return 0;
|
|
2793
|
+
let canPlace = 0;
|
|
2794
|
+
for (let j = 0; j < maxStack; j++) {
|
|
2795
|
+
const idx = (startIndex + j) % this.rowsAmount;
|
|
2796
|
+
if (reel[idx] !== null) break;
|
|
2797
|
+
canPlace++;
|
|
2798
|
+
}
|
|
2799
|
+
if (canPlace === 0) return 0;
|
|
2800
|
+
const symObj = config.symbols.get(symbolId);
|
|
2801
|
+
if (!symObj) {
|
|
2802
|
+
throw new Error(
|
|
2803
|
+
`Symbol with id "${symbolId}" not found in the game config symbols map.`
|
|
2804
|
+
);
|
|
2805
|
+
}
|
|
2806
|
+
for (let j = 0; j < canPlace; j++) {
|
|
2807
|
+
const idx = (startIndex + j) % reel.length;
|
|
2808
|
+
reel[idx] = symObj;
|
|
2809
|
+
}
|
|
2810
|
+
return canPlace;
|
|
2811
|
+
}
|
|
2812
|
+
/**
|
|
2813
|
+
* Checks if a symbol can be placed at the target index without violating spacing rules.
|
|
2814
|
+
*/
|
|
2815
|
+
violatesSpacing(reel, symbolId, targetIndex) {
|
|
2816
|
+
const circDist = (a, b) => {
|
|
2817
|
+
const diff = Math.abs(a - b);
|
|
2818
|
+
return Math.min(diff, this.rowsAmount - diff);
|
|
2819
|
+
};
|
|
2820
|
+
const spacingType = this.spaceBetweenSameSymbols ?? void 0;
|
|
2821
|
+
const sameSpacing = typeof spacingType === "number" ? spacingType : spacingType?.[symbolId] ?? 0;
|
|
2822
|
+
for (let i = 0; i <= reel.length; i++) {
|
|
2823
|
+
const placed = reel[i];
|
|
2824
|
+
if (!placed) continue;
|
|
2825
|
+
const dist = circDist(targetIndex, i);
|
|
2826
|
+
if (sameSpacing >= 1 && placed.id === symbolId) {
|
|
2827
|
+
if (dist <= sameSpacing) return true;
|
|
2828
|
+
}
|
|
2829
|
+
if (this.spaceBetweenSymbols) {
|
|
2830
|
+
const forward = this.spaceBetweenSymbols[symbolId]?.[placed.id] ?? 0;
|
|
2831
|
+
if (forward >= 1 && dist <= forward) return true;
|
|
2832
|
+
const reverse = this.spaceBetweenSymbols[placed.id]?.[symbolId] ?? 0;
|
|
2833
|
+
if (reverse >= 1 && dist <= reverse) return true;
|
|
2834
|
+
}
|
|
2835
|
+
}
|
|
2836
|
+
return false;
|
|
2837
|
+
}
|
|
2838
|
+
generateReels({ gameConfig: config }) {
|
|
2839
|
+
this.validateConfig(config);
|
|
2840
|
+
const gameMode = config.gameModes[this.associatedGameModeName];
|
|
2841
|
+
if (!gameMode) {
|
|
2842
|
+
throw new Error(
|
|
2843
|
+
`Error generating reels for game mode "${this.associatedGameModeName}". It's not defined in the game config.`
|
|
2844
|
+
);
|
|
2845
|
+
}
|
|
2846
|
+
const filePath = path7.join(
|
|
2847
|
+
config.outputDir,
|
|
2848
|
+
`reels_${this.associatedGameModeName}-${this.id}.csv`
|
|
2849
|
+
);
|
|
2850
|
+
const exists = fs5.existsSync(filePath);
|
|
2851
|
+
if (exists && !this.overrideExisting) {
|
|
2852
|
+
this.reels = this.parseReelsetCSV(filePath, config);
|
|
2853
|
+
return;
|
|
2854
|
+
}
|
|
2855
|
+
if (!exists && this.symbolWeights.size === 0) {
|
|
2856
|
+
throw new Error(
|
|
2857
|
+
`Cannot generate reels for generator "${this.id}" of mode "${this.associatedGameModeName}" because the symbol weights are empty.`
|
|
2858
|
+
);
|
|
2859
|
+
}
|
|
2860
|
+
const reelsAmount = gameMode.reelsAmount;
|
|
2861
|
+
const weightsObj = Object.fromEntries(this.symbolWeights);
|
|
2862
|
+
for (let ridx = 0; ridx < reelsAmount; ridx++) {
|
|
2863
|
+
const reel = new Array(this.rowsAmount).fill(null);
|
|
2864
|
+
const reelQuotas = {};
|
|
2865
|
+
const quotaCounts = {};
|
|
2866
|
+
let totalReelsQuota = 0;
|
|
2867
|
+
for (const [sym, quotaConf] of Object.entries(this.symbolQuotas || {})) {
|
|
2868
|
+
const q = typeof quotaConf === "number" ? quotaConf : quotaConf[ridx];
|
|
2869
|
+
if (!q) continue;
|
|
2870
|
+
reelQuotas[sym] = q;
|
|
2871
|
+
totalReelsQuota += q;
|
|
2872
|
+
}
|
|
2873
|
+
if (totalReelsQuota > 100) {
|
|
2874
|
+
throw new Error(
|
|
2875
|
+
`Total symbol quotas for reel ${ridx} exceed 100%. Adjust your configuration on reel set "${this.id}".`
|
|
2876
|
+
);
|
|
2877
|
+
}
|
|
2878
|
+
if (totalReelsQuota > 0) {
|
|
2879
|
+
for (const [sym, quota] of Object.entries(reelQuotas)) {
|
|
2880
|
+
const quotaCount = Math.max(1, Math.floor(this.rowsAmount * quota / 100));
|
|
2881
|
+
quotaCounts[sym] = quotaCount;
|
|
2882
|
+
}
|
|
2883
|
+
}
|
|
2884
|
+
for (const [sym, targetCount] of Object.entries(quotaCounts)) {
|
|
2885
|
+
let remaining = targetCount;
|
|
2886
|
+
let attempts = 0;
|
|
2887
|
+
while (remaining > 0) {
|
|
2888
|
+
if (attempts++ > this.rowsAmount * 10) {
|
|
2889
|
+
throw new Error(
|
|
2890
|
+
`Failed to place ${targetCount} of symbol ${sym} on reel ${ridx} (likely spacing/stacking too strict).`
|
|
2891
|
+
);
|
|
2892
|
+
}
|
|
2893
|
+
const pos = Math.round(this.rng.randomFloat(0, this.rowsAmount - 1));
|
|
2894
|
+
const stackCfg = this.resolveStacking(sym, ridx);
|
|
2895
|
+
let placed = 0;
|
|
2896
|
+
if (stackCfg && Math.round(this.rng.randomFloat(1, 100)) <= stackCfg.chance) {
|
|
2897
|
+
const stackSize = Math.max(
|
|
2898
|
+
0,
|
|
2899
|
+
Math.round(this.rng.randomFloat(stackCfg.min, stackCfg.max))
|
|
2900
|
+
);
|
|
2901
|
+
const toPlace = Math.min(stackSize, remaining);
|
|
2902
|
+
placed = this.tryPlaceStack(reel, config, ridx, sym, pos, toPlace);
|
|
2903
|
+
}
|
|
2904
|
+
if (placed === 0 && reel[pos] === null && this.isSymbolAllowedOnReel(sym, ridx) && !this.violatesSpacing(reel, sym, pos)) {
|
|
2905
|
+
reel[pos] = config.symbols.get(sym);
|
|
2906
|
+
placed = 1;
|
|
2907
|
+
}
|
|
2908
|
+
remaining -= placed;
|
|
2909
|
+
}
|
|
2910
|
+
}
|
|
2911
|
+
for (let r = 0; r < this.rowsAmount; r++) {
|
|
2912
|
+
if (reel[r] !== null) continue;
|
|
2913
|
+
let chosenSymbolId = this.rng.weightedRandom(weightsObj);
|
|
2914
|
+
const nextHasStackCfg = !!this.resolveStacking(chosenSymbolId, ridx);
|
|
2915
|
+
if (!nextHasStackCfg && this.preferStackedSymbols && reel.length > 0) {
|
|
2916
|
+
const prevSymbol = r - 1 >= 0 ? reel[r - 1] : reel[reel.length - 1];
|
|
2917
|
+
if (prevSymbol && Math.round(this.rng.randomFloat(1, 100)) <= this.preferStackedSymbols && (!this.spaceBetweenSameSymbols || !this.violatesSpacing(reel, prevSymbol.id, r))) {
|
|
2918
|
+
chosenSymbolId = prevSymbol.id;
|
|
2919
|
+
}
|
|
2920
|
+
}
|
|
2921
|
+
if (this.preferStackedSymbols && reel.length > 0) {
|
|
2922
|
+
const prevSymbol = r - 1 >= 0 ? reel[r - 1] : reel[reel.length - 1];
|
|
2923
|
+
if (Math.round(this.rng.randomFloat(1, 100)) <= this.preferStackedSymbols && (!this.spaceBetweenSameSymbols || !this.violatesSpacing(reel, prevSymbol.id, r))) {
|
|
2924
|
+
chosenSymbolId = prevSymbol.id;
|
|
2925
|
+
}
|
|
2926
|
+
}
|
|
2927
|
+
const stackCfg = this.resolveStacking(chosenSymbolId, ridx);
|
|
2928
|
+
if (stackCfg && this.isSymbolAllowedOnReel(chosenSymbolId, ridx)) {
|
|
2929
|
+
const roll = Math.round(this.rng.randomFloat(1, 100));
|
|
2930
|
+
if (roll <= stackCfg.chance) {
|
|
2931
|
+
const desiredSize = Math.max(
|
|
2932
|
+
1,
|
|
2933
|
+
Math.round(this.rng.randomFloat(stackCfg.min, stackCfg.max))
|
|
2934
|
+
);
|
|
2935
|
+
const placed = this.tryPlaceStack(
|
|
2936
|
+
reel,
|
|
2937
|
+
config,
|
|
2938
|
+
ridx,
|
|
2939
|
+
chosenSymbolId,
|
|
2940
|
+
r,
|
|
2941
|
+
desiredSize
|
|
2942
|
+
);
|
|
2943
|
+
if (placed > 0) {
|
|
2944
|
+
r += placed - 1;
|
|
2945
|
+
continue;
|
|
2946
|
+
}
|
|
2947
|
+
}
|
|
2948
|
+
}
|
|
2949
|
+
let tries = 0;
|
|
2950
|
+
const maxTries = 2500;
|
|
2951
|
+
while (!this.isSymbolAllowedOnReel(chosenSymbolId, ridx) || this.violatesSpacing(reel, chosenSymbolId, r)) {
|
|
2952
|
+
if (++tries > maxTries) {
|
|
2953
|
+
throw new Error(
|
|
2954
|
+
[
|
|
2955
|
+
`Failed to place a symbol on reel ${ridx} at position ${r} after ${maxTries} attempts.
|
|
2956
|
+
`,
|
|
2957
|
+
"Try to change the seed or adjust your configuration.\n"
|
|
2958
|
+
].join(" ")
|
|
2959
|
+
);
|
|
2960
|
+
}
|
|
2961
|
+
chosenSymbolId = this.rng.weightedRandom(weightsObj);
|
|
2962
|
+
const hasStackCfg = !!this.resolveStacking(chosenSymbolId, ridx);
|
|
2963
|
+
if (!hasStackCfg && this.preferStackedSymbols && reel.length > 0) {
|
|
2964
|
+
const prevSymbol = r - 1 >= 0 ? reel[r - 1] : reel[reel.length - 1];
|
|
2965
|
+
if (prevSymbol && Math.round(this.rng.randomFloat(1, 100)) <= this.preferStackedSymbols && (!this.spaceBetweenSameSymbols || !this.violatesSpacing(reel, prevSymbol.id, r))) {
|
|
2966
|
+
chosenSymbolId = prevSymbol.id;
|
|
2967
|
+
}
|
|
2968
|
+
}
|
|
2969
|
+
}
|
|
2970
|
+
const symbol = config.symbols.get(chosenSymbolId);
|
|
2971
|
+
if (!symbol) {
|
|
2972
|
+
throw new Error(
|
|
2973
|
+
`Symbol with id "${chosenSymbolId}" not found in the game config symbols map.`
|
|
2678
2974
|
);
|
|
2679
2975
|
}
|
|
2976
|
+
reel[r] = symbol;
|
|
2680
2977
|
}
|
|
2681
|
-
|
|
2682
|
-
|
|
2683
|
-
conditions.every((c) => criteria.includes(c)),
|
|
2684
|
-
`Not all ResultSet criteria in game mode "${k}" are defined as optimization conditions.`
|
|
2685
|
-
);
|
|
2686
|
-
let gameModeRtp = configMode.rtp;
|
|
2687
|
-
let paramRtp = 0;
|
|
2688
|
-
for (const cond of conditions) {
|
|
2689
|
-
const paramConfig = mode.conditions[cond];
|
|
2690
|
-
paramRtp += Number(paramConfig.getRtp());
|
|
2978
|
+
if (reel.some((s) => s === null)) {
|
|
2979
|
+
throw new Error(`Reel ${ridx} has unfilled positions after generation.`);
|
|
2691
2980
|
}
|
|
2692
|
-
|
|
2693
|
-
|
|
2694
|
-
|
|
2695
|
-
|
|
2696
|
-
|
|
2981
|
+
this.reels.push(reel);
|
|
2982
|
+
}
|
|
2983
|
+
const csvRows = Array.from(
|
|
2984
|
+
{ length: this.rowsAmount },
|
|
2985
|
+
() => Array.from({ length: reelsAmount }, () => "")
|
|
2986
|
+
);
|
|
2987
|
+
for (let ridx = 0; ridx < reelsAmount; ridx++) {
|
|
2988
|
+
for (let r = 0; r < this.rowsAmount; r++) {
|
|
2989
|
+
csvRows[r][ridx] = this.reels[ridx][r].id;
|
|
2990
|
+
}
|
|
2991
|
+
}
|
|
2992
|
+
const csvString = csvRows.map((row) => row.join(",")).join("\n");
|
|
2993
|
+
if (isMainThread4) {
|
|
2994
|
+
fs5.writeFileSync(filePath, csvString);
|
|
2995
|
+
this.reels = this.parseReelsetCSV(filePath, config);
|
|
2996
|
+
console.log(
|
|
2997
|
+
`Generated reelset ${this.id} for game mode ${this.associatedGameModeName}`
|
|
2697
2998
|
);
|
|
2698
2999
|
}
|
|
2699
3000
|
}
|
|
2700
|
-
|
|
2701
|
-
|
|
3001
|
+
};
|
|
3002
|
+
|
|
3003
|
+
// src/reel-set/StaticReelSet.ts
|
|
3004
|
+
import assert11 from "assert";
|
|
3005
|
+
var StaticReelSet = class extends ReelSet {
|
|
3006
|
+
reels;
|
|
3007
|
+
csvPath;
|
|
3008
|
+
_strReels;
|
|
3009
|
+
constructor(opts) {
|
|
3010
|
+
super(opts);
|
|
3011
|
+
this.reels = [];
|
|
3012
|
+
this._strReels = opts.reels || [];
|
|
3013
|
+
this.csvPath = opts.csvPath || "";
|
|
3014
|
+
assert11(
|
|
3015
|
+
opts.reels || opts.csvPath,
|
|
3016
|
+
`Either 'reels' or 'csvPath' must be provided for StaticReelSet ${this.id}`
|
|
3017
|
+
);
|
|
2702
3018
|
}
|
|
2703
|
-
|
|
2704
|
-
|
|
3019
|
+
validateConfig(config) {
|
|
3020
|
+
this.reels.forEach((reel) => {
|
|
3021
|
+
reel.forEach((symbol) => {
|
|
3022
|
+
if (!config.symbols.has(symbol.id)) {
|
|
3023
|
+
throw new Error(
|
|
3024
|
+
`Symbol "${symbol}" of the reel set ${this.id} for mode ${this.associatedGameModeName} is not defined in the game config`
|
|
3025
|
+
);
|
|
3026
|
+
}
|
|
3027
|
+
});
|
|
3028
|
+
});
|
|
3029
|
+
if (this.csvPath && this._strReels.length > 0) {
|
|
3030
|
+
throw new Error(
|
|
3031
|
+
`Both 'csvPath' and 'reels' are provided for StaticReelSet ${this.id}. Please provide only one.`
|
|
3032
|
+
);
|
|
3033
|
+
}
|
|
3034
|
+
}
|
|
3035
|
+
generateReels({ gameConfig: config }) {
|
|
3036
|
+
this.validateConfig(config);
|
|
3037
|
+
if (this._strReels.length > 0) {
|
|
3038
|
+
this.reels = this._strReels.map((reel) => {
|
|
3039
|
+
return reel.map((symbolId) => {
|
|
3040
|
+
const symbol = config.symbols.get(symbolId);
|
|
3041
|
+
if (!symbol) {
|
|
3042
|
+
throw new Error(
|
|
3043
|
+
`Symbol "${symbolId}" of the reel set ${this.id} for mode ${this.associatedGameModeName} is not defined in the game config`
|
|
3044
|
+
);
|
|
3045
|
+
}
|
|
3046
|
+
return symbol;
|
|
3047
|
+
});
|
|
3048
|
+
});
|
|
3049
|
+
}
|
|
3050
|
+
if (this.csvPath) {
|
|
3051
|
+
this.reels = this.parseReelsetCSV(this.csvPath, config);
|
|
3052
|
+
}
|
|
2705
3053
|
}
|
|
2706
3054
|
};
|
|
2707
|
-
async function rustProgram(...args) {
|
|
2708
|
-
return new Promise((resolve, reject) => {
|
|
2709
|
-
const task = spawn("cargo", ["run", "--release", ...args], {
|
|
2710
|
-
shell: true,
|
|
2711
|
-
cwd: path6.join(__dirname, "./optimizer-rust"),
|
|
2712
|
-
stdio: "pipe"
|
|
2713
|
-
});
|
|
2714
|
-
task.on("error", (error) => {
|
|
2715
|
-
console.error("Error:", error);
|
|
2716
|
-
reject(error);
|
|
2717
|
-
});
|
|
2718
|
-
task.on("exit", () => {
|
|
2719
|
-
resolve(true);
|
|
2720
|
-
});
|
|
2721
|
-
task.on("close", () => {
|
|
2722
|
-
resolve(true);
|
|
2723
|
-
});
|
|
2724
|
-
task.stdout.on("data", (data) => {
|
|
2725
|
-
console.log(data.toString());
|
|
2726
|
-
});
|
|
2727
|
-
task.stderr.on("data", (data) => {
|
|
2728
|
-
console.log(data.toString());
|
|
2729
|
-
});
|
|
2730
|
-
task.stdout.on("error", (data) => {
|
|
2731
|
-
console.log(data.toString());
|
|
2732
|
-
reject(data.toString());
|
|
2733
|
-
});
|
|
2734
|
-
});
|
|
2735
|
-
}
|
|
2736
3055
|
|
|
2737
|
-
// src/
|
|
2738
|
-
var
|
|
2739
|
-
|
|
2740
|
-
|
|
2741
|
-
|
|
2742
|
-
|
|
2743
|
-
|
|
2744
|
-
|
|
3056
|
+
// src/board/StandaloneBoard.ts
|
|
3057
|
+
var StandaloneBoard = class {
|
|
3058
|
+
board;
|
|
3059
|
+
ctx;
|
|
3060
|
+
reelsAmount;
|
|
3061
|
+
symbolsPerReel;
|
|
3062
|
+
padSymbols;
|
|
3063
|
+
constructor(opts) {
|
|
3064
|
+
this.board = new Board();
|
|
3065
|
+
this.ctx = opts.ctx;
|
|
3066
|
+
this.reelsAmount = opts.reelsAmount;
|
|
3067
|
+
this.symbolsPerReel = opts.symbolsPerReel;
|
|
3068
|
+
this.padSymbols = opts.padSymbols;
|
|
2745
3069
|
}
|
|
2746
3070
|
/**
|
|
2747
|
-
*
|
|
2748
|
-
*
|
|
3071
|
+
* Resets the board to an empty state.\
|
|
3072
|
+
* This is called before drawing a new board.
|
|
2749
3073
|
*/
|
|
2750
|
-
|
|
2751
|
-
this.
|
|
3074
|
+
resetBoard() {
|
|
3075
|
+
this.resetReels();
|
|
3076
|
+
this.board.lastDrawnReelStops = [];
|
|
2752
3077
|
}
|
|
2753
3078
|
/**
|
|
2754
|
-
*
|
|
2755
|
-
* Must be called before `runTasks()`.
|
|
3079
|
+
* Gets the current reels and symbols on the board.
|
|
2756
3080
|
*/
|
|
2757
|
-
|
|
2758
|
-
this.
|
|
2759
|
-
|
|
2760
|
-
|
|
3081
|
+
getBoardReels() {
|
|
3082
|
+
return this.board.reels;
|
|
3083
|
+
}
|
|
3084
|
+
getPaddingTop() {
|
|
3085
|
+
return this.board.paddingTop;
|
|
3086
|
+
}
|
|
3087
|
+
getPaddingBottom() {
|
|
3088
|
+
return this.board.paddingBottom;
|
|
3089
|
+
}
|
|
3090
|
+
resetReels() {
|
|
3091
|
+
this.board.resetReels({
|
|
3092
|
+
ctx: this.ctx
|
|
2761
3093
|
});
|
|
2762
3094
|
}
|
|
2763
3095
|
/**
|
|
2764
|
-
*
|
|
3096
|
+
* Sets the anticipation value for a specific reel.
|
|
2765
3097
|
*/
|
|
2766
|
-
|
|
2767
|
-
|
|
2768
|
-
throw new Error(
|
|
2769
|
-
"Simulation is not configured. Do so by calling configureSimulation() first."
|
|
2770
|
-
);
|
|
2771
|
-
}
|
|
2772
|
-
await this.simulation.runSimulation(opts);
|
|
3098
|
+
setAnticipationForReel(reelIndex, value) {
|
|
3099
|
+
this.board.anticipation[reelIndex] = value;
|
|
2773
3100
|
}
|
|
2774
3101
|
/**
|
|
2775
|
-
*
|
|
3102
|
+
* Counts how many symbols matching the criteria are on a specific reel.
|
|
2776
3103
|
*/
|
|
2777
|
-
|
|
2778
|
-
|
|
2779
|
-
throw new Error(
|
|
2780
|
-
"Optimization is not configured. Do so by calling configureOptimization() first."
|
|
2781
|
-
);
|
|
2782
|
-
}
|
|
2783
|
-
await this.optimizer.runOptimization(opts);
|
|
3104
|
+
countSymbolsOnReel(symbolOrProperties, reelIndex) {
|
|
3105
|
+
return this.board.countSymbolsOnReel(symbolOrProperties, reelIndex);
|
|
2784
3106
|
}
|
|
2785
3107
|
/**
|
|
2786
|
-
*
|
|
3108
|
+
* Counts how many symbols matching the criteria are on the board.
|
|
3109
|
+
*
|
|
3110
|
+
* Passing a GameSymbol will compare by ID, passing a properties object will compare by properties.
|
|
3111
|
+
*
|
|
3112
|
+
* Returns a tuple where the first element is the total count, and the second element is a record of counts per reel index.
|
|
2787
3113
|
*/
|
|
2788
|
-
|
|
2789
|
-
|
|
2790
|
-
throw new Error(
|
|
2791
|
-
"Optimization must be configured to run analysis. Do so by calling configureOptimization() first."
|
|
2792
|
-
);
|
|
2793
|
-
}
|
|
2794
|
-
this.analyzer = new Analysis(this.optimizer);
|
|
2795
|
-
await this.analyzer.runAnalysis(opts.gameModes);
|
|
3114
|
+
countSymbolsOnBoard(symbolOrProperties) {
|
|
3115
|
+
return this.board.countSymbolsOnBoard(symbolOrProperties);
|
|
2796
3116
|
}
|
|
2797
|
-
|
|
2798
|
-
|
|
2799
|
-
|
|
2800
|
-
|
|
2801
|
-
|
|
2802
|
-
|
|
2803
|
-
|
|
2804
|
-
if (opts.doOptimization) {
|
|
2805
|
-
await this.runOptimization(opts.optimizationOpts || { gameModes: [] });
|
|
2806
|
-
}
|
|
2807
|
-
if (opts.doAnalysis) {
|
|
2808
|
-
await this.runAnalysis(opts.analysisOpts || { gameModes: [] });
|
|
2809
|
-
}
|
|
3117
|
+
/**
|
|
3118
|
+
* Checks if a symbol appears more than once on any reel in the current reel set.
|
|
3119
|
+
*
|
|
3120
|
+
* Useful to check for "forbidden" generations, e.g. 2 scatters on one reel.
|
|
3121
|
+
*/
|
|
3122
|
+
isSymbolOnAnyReelMultipleTimes(symbol) {
|
|
3123
|
+
return this.board.isSymbolOnAnyReelMultipleTimes(symbol);
|
|
2810
3124
|
}
|
|
2811
3125
|
/**
|
|
2812
|
-
* Gets the
|
|
3126
|
+
* Gets all reel stops (positions) where the specified symbol appears in the current reel set.\
|
|
3127
|
+
* Returns an array of arrays, where each inner array contains the positions for the corresponding reel.
|
|
2813
3128
|
*/
|
|
2814
|
-
|
|
2815
|
-
return
|
|
3129
|
+
getReelStopsForSymbol(reels, symbol) {
|
|
3130
|
+
return this.board.getReelStopsForSymbol(reels, symbol);
|
|
3131
|
+
}
|
|
3132
|
+
/**
|
|
3133
|
+
* Combines multiple arrays of reel stops into a single array of reel stops.\
|
|
3134
|
+
*/
|
|
3135
|
+
combineReelStops(...reelStops) {
|
|
3136
|
+
return this.board.combineReelStops({
|
|
3137
|
+
ctx: this.ctx,
|
|
3138
|
+
reelStops
|
|
3139
|
+
});
|
|
3140
|
+
}
|
|
3141
|
+
/**
|
|
3142
|
+
* From a list of reel stops on reels, selects a random stop for a speficied number of random symbols.
|
|
3143
|
+
*
|
|
3144
|
+
* Mostly useful for placing scatter symbols on the board.
|
|
3145
|
+
*/
|
|
3146
|
+
getRandomReelStops(reels, reelStops, amount) {
|
|
3147
|
+
return this.board.getRandomReelStops({
|
|
3148
|
+
ctx: this.ctx,
|
|
3149
|
+
reels,
|
|
3150
|
+
reelsAmount: this.reelsAmount,
|
|
3151
|
+
reelStops,
|
|
3152
|
+
amount
|
|
3153
|
+
});
|
|
3154
|
+
}
|
|
3155
|
+
/**
|
|
3156
|
+
* Selects a random reel set based on the configured weights of the current result set.\
|
|
3157
|
+
* Returns the reels as arrays of GameSymbols.
|
|
3158
|
+
*/
|
|
3159
|
+
getRandomReelset() {
|
|
3160
|
+
return this.board.getRandomReelset(this.ctx);
|
|
3161
|
+
}
|
|
3162
|
+
/**
|
|
3163
|
+
* Draws a board using specified reel stops.
|
|
3164
|
+
*/
|
|
3165
|
+
drawBoardWithForcedStops(reels, forcedStops) {
|
|
3166
|
+
this.drawBoardMixed(reels, forcedStops);
|
|
3167
|
+
}
|
|
3168
|
+
/**
|
|
3169
|
+
* Draws a board using random reel stops.
|
|
3170
|
+
*/
|
|
3171
|
+
drawBoardWithRandomStops(reels) {
|
|
3172
|
+
this.drawBoardMixed(reels);
|
|
3173
|
+
}
|
|
3174
|
+
drawBoardMixed(reels, forcedStops) {
|
|
3175
|
+
this.board.drawBoardMixed({
|
|
3176
|
+
ctx: this.ctx,
|
|
3177
|
+
reels,
|
|
3178
|
+
forcedStops,
|
|
3179
|
+
reelsAmount: this.reelsAmount,
|
|
3180
|
+
symbolsPerReel: this.symbolsPerReel,
|
|
3181
|
+
padSymbols: this.padSymbols
|
|
3182
|
+
});
|
|
3183
|
+
}
|
|
3184
|
+
/**
|
|
3185
|
+
* Tumbles the board. All given symbols will be deleted and new symbols will fall from the top.
|
|
3186
|
+
*/
|
|
3187
|
+
tumbleBoard(symbolsToDelete) {
|
|
3188
|
+
this.board.tumbleBoard({
|
|
3189
|
+
ctx: this.ctx,
|
|
3190
|
+
symbolsToDelete,
|
|
3191
|
+
reelsAmount: this.reelsAmount,
|
|
3192
|
+
symbolsPerReel: this.symbolsPerReel,
|
|
3193
|
+
padSymbols: this.padSymbols
|
|
3194
|
+
});
|
|
2816
3195
|
}
|
|
2817
3196
|
};
|
|
2818
|
-
|
|
2819
|
-
// index.ts
|
|
2820
|
-
function createSlotGame(opts) {
|
|
2821
|
-
return new SlotGame(opts);
|
|
2822
|
-
}
|
|
2823
|
-
var defineUserState = (data) => data;
|
|
2824
|
-
var defineSymbols = (symbols) => symbols;
|
|
2825
|
-
var defineGameModes = (gameModes) => gameModes;
|
|
2826
|
-
var defineReelSets = (reelSets) => reelSets;
|
|
2827
3197
|
export {
|
|
2828
3198
|
ClusterWinType,
|
|
2829
|
-
GameConfig,
|
|
2830
3199
|
GameMode,
|
|
2831
3200
|
GameSymbol,
|
|
3201
|
+
GeneratedReelSet,
|
|
2832
3202
|
LinesWinType,
|
|
2833
3203
|
ManywaysWinType,
|
|
2834
3204
|
OptimizationConditions,
|
|
2835
3205
|
OptimizationParameters,
|
|
2836
3206
|
OptimizationScaling,
|
|
2837
|
-
ReelGenerator,
|
|
2838
3207
|
ResultSet,
|
|
3208
|
+
SPIN_TYPE,
|
|
2839
3209
|
StandaloneBoard,
|
|
2840
|
-
|
|
3210
|
+
StaticReelSet,
|
|
2841
3211
|
createSlotGame,
|
|
2842
3212
|
defineGameModes,
|
|
2843
|
-
defineReelSets,
|
|
2844
3213
|
defineSymbols,
|
|
2845
|
-
defineUserState
|
|
2846
|
-
weightedRandom
|
|
3214
|
+
defineUserState
|
|
2847
3215
|
};
|
|
2848
3216
|
//# sourceMappingURL=index.mjs.map
|