@sl-utils/cesium 1.0.0 → 1.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (552) hide show
  1. package/LICENSE copy +201 -0
  2. package/README.md +5 -0
  3. package/demo/App.vue +26 -0
  4. package/demo/main.ts +5 -0
  5. package/demo/style.css +3 -0
  6. package/index.cjs +12 -0
  7. package/index.html +13 -0
  8. package/package.json +31 -3
  9. package/public/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
  10. package/public/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
  11. package/public/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
  12. package/public/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
  13. package/public/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
  14. package/public/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
  15. package/public/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
  16. package/public/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
  17. package/public/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
  18. package/public/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
  19. package/public/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
  20. package/public/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
  21. package/public/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
  22. package/public/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
  23. package/public/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
  24. package/public/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
  25. package/public/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
  26. package/public/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
  27. package/public/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
  28. package/public/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
  29. package/public/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
  30. package/public/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
  31. package/public/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
  32. package/public/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
  33. package/public/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
  34. package/public/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
  35. package/public/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
  36. package/public/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
  37. package/public/Assets/Images/bing_maps_credit.png +0 -0
  38. package/public/Assets/Images/cesium_credit.png +0 -0
  39. package/public/Assets/Images/google_earth_credit.png +0 -0
  40. package/public/Assets/Images/ion-credit.png +0 -0
  41. package/public/Assets/Textures/LensFlare/DirtMask.jpg +0 -0
  42. package/public/Assets/Textures/LensFlare/StarBurst.jpg +0 -0
  43. package/public/Assets/Textures/NaturalEarthII/0/0/0.jpg +0 -0
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  85. package/public/Assets/Textures/NaturalEarthII/tilemapresource.xml +14 -0
  86. package/public/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
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  91. package/public/Assets/Textures/SkyBox/tycho2t3_80_pz.jpg +0 -0
  92. package/public/Assets/Textures/maki/airfield.png +0 -0
  93. package/public/Assets/Textures/maki/airport.png +0 -0
  94. package/public/Assets/Textures/maki/alcohol-shop.png +0 -0
  95. package/public/Assets/Textures/maki/america-football.png +0 -0
  96. package/public/Assets/Textures/maki/art-gallery.png +0 -0
  97. package/public/Assets/Textures/maki/bakery.png +0 -0
  98. package/public/Assets/Textures/maki/bank.png +0 -0
  99. package/public/Assets/Textures/maki/bar.png +0 -0
  100. package/public/Assets/Textures/maki/baseball.png +0 -0
  101. package/public/Assets/Textures/maki/basketball.png +0 -0
  102. package/public/Assets/Textures/maki/beer.png +0 -0
  103. package/public/Assets/Textures/maki/bicycle.png +0 -0
  104. package/public/Assets/Textures/maki/building.png +0 -0
  105. package/public/Assets/Textures/maki/bus.png +0 -0
  106. package/public/Assets/Textures/maki/cafe.png +0 -0
  107. package/public/Assets/Textures/maki/camera.png +0 -0
  108. package/public/Assets/Textures/maki/campsite.png +0 -0
  109. package/public/Assets/Textures/maki/car.png +0 -0
  110. package/public/Assets/Textures/maki/cemetery.png +0 -0
  111. package/public/Assets/Textures/maki/cesium.png +0 -0
  112. package/public/Assets/Textures/maki/chemist.png +0 -0
  113. package/public/Assets/Textures/maki/cinema.png +0 -0
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  116. package/public/Assets/Textures/maki/city.png +0 -0
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  119. package/public/Assets/Textures/maki/commercial.png +0 -0
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  121. package/public/Assets/Textures/maki/cross.png +0 -0
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  124. package/public/Assets/Textures/maki/disability.png +0 -0
  125. package/public/Assets/Textures/maki/dog-park.png +0 -0
  126. package/public/Assets/Textures/maki/embassy.png +0 -0
  127. package/public/Assets/Textures/maki/emergency-telephone.png +0 -0
  128. package/public/Assets/Textures/maki/entrance.png +0 -0
  129. package/public/Assets/Textures/maki/farm.png +0 -0
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  131. package/public/Assets/Textures/maki/ferry.png +0 -0
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  213. package/public/Assets/approximateTerrainHeights.json +1 -0
  214. package/public/Cesium.js +16587 -0
  215. package/public/ThirdParty/Workers/package.json +1 -0
  216. package/public/ThirdParty/Workers/zip-web-worker.js +1 -0
  217. package/public/ThirdParty/basis_transcoder.wasm +0 -0
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  219. package/public/ThirdParty/google-earth-dbroot-parser.js +1 -0
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@@ -0,0 +1,628 @@
1
+ import type { ArcType, BillboardGraphics, BoundingRectangle, BoxGraphics, CallbackPositionProperty, Cartesian2, Cartesian3, Cesium3DTilesetGraphics, ClassificationType, ClippingPlaneCollection, Color, ColorBlendMode, ConstantProperty, CornerType, CorridorGraphics, CustomShader, CylinderGraphics, DistanceDisplayCondition, EllipseGraphics, EllipsoidGraphics, HeightReference, HorizontalOrigin, LabelGraphics, LabelStyle, MaterialProperty, ModelGraphics, NearFarScalar, PathGraphics, Plane, PlaneGraphics, PointGraphics, PolygonGraphics, PolygonHierarchy, PolylineGraphics, PolylineVolumeGraphics, PositionProperty, Property, PropertyBag, Quaternion, Rectangle, RectangleGraphics, Resource, ShadowMode, SplitDirection, TimeIntervalCollection, TrackingReferenceFrame, TranslationRotationScale, VerticalOrigin, WallGraphics } from "cesium"
2
+ interface Entity {
3
+ /**@property [id] - 此对象的唯一标识符。若未提供,则生成一个全球唯一标识符(GUID)。*/
4
+ id?: string;
5
+ /**@property [name] - 向用户展示的、人类可读的名称。该名称不必唯一。*/
6
+ name?: string;
7
+ /**@property [availability] - 与此对象相关联的可用性(如果有)。*/
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+ availability?: TimeIntervalCollection;
9
+ /**@property [show] - 一个布尔值,指示是否显示实体及其子项。*/
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+ show?: boolean;
11
+ /**@property [trackingReferenceFrame = TrackingReferenceFrame.AUTODETECT] -跟踪此实体时使用的参考系。如果为undefined,则参考系将根据实体速度确定:近地面慢速移动的实体使用本地东-北-上参考系进行跟踪,而卫星等快速移动的实体则使用VVLH(车辆速度,本地水平)参考系进行跟踪。 */
12
+ trackingReferenceFrame?: TrackingReferenceFrame;
13
+ /**一个字符串属性,用于指定此实体的 HTML 描述 */
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+ description?: Property | string;
15
+ /**指定实体位置的属性 */
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+ position?: PositionProperty | Cartesian3 | CallbackPositionProperty;
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+ /**指定实体相对于地球固定地心(ECEF)的方向 */
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+ orientation?: Property | Quaternion;
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+ /**@property [viewFrom] - 用于查看此对象的建议初始偏移量。*/
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+ viewFrom?: Property | Cartesian3;
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+ /**property [parent] - 与此实体相关联的父实体。 */
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+ parent?: Entity;
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+ /**@property [billboard] - 与此实体相关联的广告牌。*/
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+ billboard?: BillboardGraphics | BillboardGraphics.ConstructorOptions;
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+ /** @property [box] - 与此实体相关联的一个盒子。*/
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+ box?: BoxGraphics | BoxGraphics.ConstructorOptions;
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+ /** @property [corridor] - 与此实体相关联的走廊。*/
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+ corridor?: CorridorGraphics | CorridorGraphics.ConstructorOptions;
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+ /** @property [cylinder] - 与此实体相关联的圆柱体。*/
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+ cylinder?: CylinderGraphics | CylinderGraphics.ConstructorOptions;
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+ /** @property [ellipse] - 与此实体相关联的椭圆。*/
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+ ellipse?: EllipseGraphics | EllipseGraphics.ConstructorOptions;
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+ /** @property [ellipsoid] - 与此实体相关联的椭球体。*/
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+ ellipsoid?: EllipsoidGraphics | EllipsoidGraphics.ConstructorOptions;
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+ /** @property [label] - 一个与该实体相关联的options.label。*/
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+ label?: LabelGraphics | LabelGraphics.ConstructorOptions;
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+ /** @property [model] - 与此实体相关联的模型。*/
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+ model?: ModelGraphics | ModelGraphics.ConstructorOptions;
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+ /** @property [tileset] - 与此实体相关联的3D Tiles图块集。*/
40
+ tileset?: Cesium3DTilesetGraphics | Cesium3DTilesetGraphics.ConstructorOptions;
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+ /** @property [path] - 与此实体相关联的路径。*/
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+ path?: PathGraphics | PathGraphics.ConstructorOptions;
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+ /** @property [plane] - 与此实体相关联的平面。*/
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+ plane?: PlaneGraphics | PlaneGraphics.ConstructorOptions;
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+ /** @property [point] - 与此实体相关联的一个点。*/
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+ point?: PointGraphics | PointGraphics.ConstructorOptions;
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+ /** @property [polygon] - 与此实体相关联的多边形。*/
48
+ polygon?: PolygonGraphics | PolygonGraphics.ConstructorOptions;
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+ /** @property [polyline] - 与此实体相关联的多段线。*/
50
+ polyline?: PolylineGraphics | PolylineGraphics.ConstructorOptions;
51
+ /** @property [properties] - 与此实体相关联的任意属性。*/
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+ properties?: PropertyBag | {
53
+ [key: string]: any;
54
+ };
55
+ /** @property [polylineVolume] - 与此实体相关联的多段线体积。*/
56
+ polylineVolume?: PolylineVolumeGraphics | PolylineVolumeGraphics.ConstructorOptions;
57
+ /** @property [rectangle] - 与此实体相关联的一个矩形。*/
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+ rectangle?: RectangleGraphics | RectangleGraphics.ConstructorOptions;
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+ /** @property [wall] - 与此实体相关联的墙。*/
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+ wall?: WallGraphics | WallGraphics.ConstructorOptions;
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+ }
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+
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+ /**广告牌配置项构造函数的初始化选项*/
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+ interface Billboard extends BillboardGraphics.ConstructorOptions {
65
+ /** @property [show = true] - 一个布尔属性,用于指定公告牌的可见性。*/
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+ show?: Property | boolean;
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+ /** @property [image] - 一个属性,用于指定广告牌要使用的图像、URI 或画布。*/
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+ image?: Property | string | HTMLCanvasElement;
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+ /** @property [scale = 1.0] - 一个数值属性,指定应用于图像大小的缩放比例。*/
70
+ scale?: Property | number;
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+ /** @property [pixelOffset = Cartesian2.ZERO] - 一个用于指定像素偏移量的{@link Cartesian2}属性。*/
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+ pixelOffset?: Property | Cartesian2;
73
+ /** @property [eyeOffset = Cartesian3.ZERO] - 一个指定眼睛偏移量的{@link Cartesian3}属性。*/
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+ eyeOffset?: Property | Cartesian3;
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+ /** @property [horizontalOrigin = HorizontalOrigin.CENTER] - 一个指定水平原点(HorizontalOrigin)的属性。*/
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+ horizontalOrigin?: Property | HorizontalOrigin;
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+ /** @property [verticalOrigin = VerticalOrigin.CENTER] - 一个指定{@link VerticalOrigin}的属性。*/
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+ verticalOrigin?: Property | VerticalOrigin;
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+ /** @property [heightReference = HeightReference.NONE] - 一个指定高度相对于什么的属性。*/
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+ heightReference?: Property | HeightReference;
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+ /** @property [color = Color.WHITE] - 一个指定图像色调的属性,其值为一个链接到Color类的对象,用于指定图像的颜色。*/
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+ color?: Property | Color;
83
+ /** @property [rotation = 0] - 一个数值属性,指定围绕alignedAxis的旋转。*/
84
+ rotation?: Property | number;
85
+ /** @property [alignedAxis = Cartesian3.ZERO] - 一个指定旋转单位向量轴的{@link Cartesian3}属性。*/
86
+ alignedAxis?: Property | Cartesian3;
87
+ /** @property [sizeInMeters] - 一个布尔属性,用于指定此广告牌的大小是否应以米为单位进行测量。*/
88
+ sizeInMeters?: Property | boolean;
89
+ /** @property [width] - 一个数值属性,用于指定公告牌的宽度(以像素为单位),该属性会覆盖原生大小。*/
90
+ width?: number;
91
+ /** @property [height] - 一个数值属性,用于指定公告牌的高度(以像素为单位),该属性会覆盖原生大小。*/
92
+ height?: number;
93
+ /** @property [scaleByDistance] - 一个用于根据与相机的距离缩放点的{link NearFarScalar}属性。*/
94
+ scaleByDistance?: Property | NearFarScalar;
95
+ /** @property [translucencyByDistance] - 一个用于根据与相机的距离设置半透明度的{@link NearFarScalar}属性。*/
96
+ translucencyByDistance?: Property | NearFarScalar;
97
+ /** @property [pixelOffsetScaleByDistance] - 一个用于根据与相机的距离设置pixelOffset的{link NearFarScalar}属性。*/
98
+ pixelOffsetScaleByDistance?: Property | NearFarScalar;
99
+ /** @property [imageSubRegion] - 一个属性,用于指定一个{@link BoundingRectangle},该矩形定义了用于广告牌的图像子区域,而不是整个图像,从左下角的像素数开始测量。*/
100
+ imageSubRegion?: Property | BoundingRectangle;
101
+ /** @property [distanceDisplayCondition] - 一个属性,用于指定该广告牌将在距摄像机多远的位置显示。*/
102
+ distanceDisplayCondition?: Property | DistanceDisplayCondition;
103
+ /** @property [disableDepthTestDistance] - 一个属性,用于指定距摄像机多远时禁用深度测试。*/
104
+ disableDepthTestDistance?: Property | number;
105
+ /** @property [splitDirection] - 一个指定布告牌的分割方向的属性。*/
106
+ splitDirection?: Property | SplitDirection;
107
+ }
108
+ /**盒子配置项构造函数的初始化选项*/
109
+ interface Box extends BoxGraphics.ConstructorOptions {
110
+ /** @property [show = true] - 一个布尔属性,用于指定框的可见性。*/
111
+ show?: Property | boolean;
112
+ /** @property [dimensions] - 一个指定长方体长、宽、高的{@link Cartesian3}属性。*/
113
+ dimensions?: Property | Cartesian3;
114
+ /** @property [heightReference = HeightReference.NONE] - 一个属性,用于指定实体位置的高度相对于什么。*/
115
+ heightReference?: Property | HeightReference;
116
+ /** @property [fill = true] - 一个布尔属性,用于指定是否使用提供的材质填充该框。*/
117
+ fill?: Property | boolean;
118
+ /** @property [material = Color.WHITE] - 一个指定用于填充框的材质的属性。*/
119
+ material?: MaterialProperty | Color;
120
+ /** @property [outline = false] - 一个布尔属性,指定框是否带有边框。*/
121
+ outline?: Property | boolean;
122
+ /** @property [outlineColor = Color.BLACK] - 一个指定轮廓线颜色的属性,其类型为{@link Color}。*/
123
+ outlineColor?: Property | Color;
124
+ /** @property [outlineWidth = 1.0] - 一个数值属性,指定轮廓的宽度。*/
125
+ outlineWidth?: Property | number;
126
+ /** @property [shadows = ShadowMode.DISABLED] - 一个枚举属性,用于指定该物体是否投射或接收来自光源的阴影。*/
127
+ shadows?: Property | ShadowMode;
128
+ /** @property [distanceDisplayCondition] - 一个属性,用于指定距摄像机达到何种距离时,该框将被显示。*/
129
+ distanceDisplayCondition?: Property | DistanceDisplayCondition;
130
+ }
131
+ /**走廊配置项构造函数的初始化选项*/
132
+ interface Corridor extends CorridorGraphics.ConstructorOptions {
133
+ /** @property [show = true] - 一个布尔属性,用于指定走廊的可见性。*/
134
+ show?: Property | boolean;
135
+ /** @property [positions] - 一个属性,用于指定定义走廊中心线的{@link Cartesian3}位置数组。*/
136
+ positions?: Property | Cartesian3[];
137
+ /** @property [width] - 一个数值属性,指定走廊边缘之间的距离。*/
138
+ width?: Property | number;
139
+ /** @property [height = 0] - 一个数值属性,指定走廊相对于椭球面的海拔高度。*/
140
+ height?: Property | number;
141
+ /** @property [heightReference = HeightReference.NONE] - 一个属性,用于指定高度相对于什么。*/
142
+ heightReference?: Property | HeightReference;
143
+ /** @property [extrudedHeight] - 一个数值属性,指定走廊的挤出面相对于椭球面的海拔高度。*/
144
+ extrudedHeight?: Property | number;
145
+ /** @property [extrudedHeightReference = HeightReference.NONE] - 一个属性,用于指定extrudedHeight相对于什么。*/
146
+ extrudedHeightReference?: Property | HeightReference;
147
+ /** @property [cornerType = CornerType.ROUNDED] - 一个用于指定角部样式的{@link CornerType}属性。*/
148
+ cornerType?: Property | CornerType;
149
+ /** @property [granularity = Cesium.Math.RADIANS_PER_DEGREE] - 一个数值属性,指定每个纬度和经度之间的距离。*/
150
+ granularity?: Property | number;
151
+ /** @property [fill = true] - 一个布尔属性,用于指定是否使用提供的材质填充走廊。*/
152
+ fill?: Property | boolean;
153
+ /** @property [material = Color.WHITE] - 一个指定用于填充走廊的材质的属性。*/
154
+ material?: MaterialProperty | Color;
155
+ /** @property [outline = false] - 一个布尔属性,用于指定是否为走廊添加轮廓线。*/
156
+ outline?: Property | boolean;
157
+ /** @property [outlineColor = Color.BLACK] - 一个指定轮廓线颜色的属性,其值为一个Color对象。*/
158
+ outlineColor?: Property | Color;
159
+ /** @property [outlineWidth = 1.0] - 一个数值属性,指定轮廓的宽度。*/
160
+ outlineWidth?: Property | number;
161
+ /** @property [shadows = ShadowMode.DISABLED] - 一个枚举属性,用于指定走廊是投射还是接收来自光源的阴影。*/
162
+ shadows?: Property | ShadowMode;
163
+ /** @property [distanceDisplayCondition] - 一个属性,用于指定该走廊将在距离摄像机多远的位置显示。*/
164
+ distanceDisplayCondition?: Property | DistanceDisplayCondition;
165
+ /** @property [classificationType = ClassificationType.BOTH] - 一个枚举属性,用于指定该走廊在地面时是对地形、3D图块进行分类,还是两者都进行分类。*/
166
+ classificationType?: Property | ClassificationType;
167
+ /** @property [zIndex] - 一个指定走廊zIndex的属性,用于排序。仅当高度(height)和挤出高度(extrudedHeight)未定义,且走廊为静态时有效。*/
168
+ zIndex?: ConstantProperty | number;
169
+ }
170
+
171
+ /**圆柱体配置项构造函数的初始化选项*/
172
+ interface Cylinder extends CylinderGraphics.ConstructorOptions {
173
+ /** @property [show = true] - 一个布尔属性,用于指定圆柱体的可见性。*/
174
+ show?: Property | boolean;
175
+ /** @property [length] - 一个数值属性,指定圆柱体的长度。*/
176
+ length?: Property | number;
177
+ /** @property [topRadius] - 一个数值属性,指定圆柱体顶部的半径。*/
178
+ topRadius?: Property | number;
179
+ /** @property [bottomRadius] - 一个数值属性,指定圆柱体底部的半径。*/
180
+ bottomRadius?: Property | number;
181
+ /** @property [heightReference = HeightReference.NONE] - 一个属性,用于指定实体位置的高度相对于什么。*/
182
+ heightReference?: Property | HeightReference;
183
+ /** @property [fill = true] - 一个布尔属性,用于指定圆柱体是否用提供的材质填充。*/
184
+ fill?: Property | boolean;
185
+ /** @property [material = Color.WHITE] - 一个指定用于填充圆柱体的材质的属性。*/
186
+ material?: MaterialProperty | Color;
187
+ /** @property [outline = false] - 一个布尔属性,用于指定圆柱体是否具有轮廓。*/
188
+ outline?: Property | boolean;
189
+ /** @property [outlineColor = Color.BLACK] - 一个指定轮廓线颜色的属性,其类型为{@link Color}。*/
190
+ outlineColor?: Property | Color;
191
+ /** @property [outlineWidth = 1.0] - 一个数值属性,用于指定轮廓的宽度。*/
192
+ outlineWidth?: Property | number;
193
+ /** @property [numberOfVerticalLines = 16] - 一个数值属性,指定轮廓周边要绘制的垂直线条数量。*/
194
+ numberOfVerticalLines?: Property | number;
195
+ /** @property [slices = 128] - 圆柱体周边的边数。*/
196
+ slices?: Property | number;
197
+ /** @property [shadows = ShadowMode.DISABLED] - 一个枚举属性,用于指定圆柱体是投射阴影还是接收来自光源的阴影。*/
198
+ shadows?: Property | ShadowMode;
199
+ /** @property [distanceDisplayCondition] - 一个属性,用于指定该圆柱体在距离摄像机多远时显示。*/
200
+ distanceDisplayCondition?: Property | DistanceDisplayCondition;
201
+ }
202
+ /**椭圆配置项构造函数的初始化选项*/
203
+ interface Ellipse extends EllipseGraphics.ConstructorOptions {
204
+ /** @property [show = true] - 一个布尔属性,用于指定椭圆的可见性。*/
205
+ show?: Property | boolean;
206
+ /** @property [semiMajorAxis] - 指定半长轴的数值属性。*/
207
+ semiMajorAxis?: Property | number;
208
+ /** @property [semiMinorAxis] - 指定半短轴的数值属性。*/
209
+ semiMinorAxis?: Property | number;
210
+ /** @property [height = 0] - 一个数值属性,指定椭圆相对于椭球面的海拔高度。*/
211
+ height?: Property | number;
212
+ /** @property [heightReference = HeightReference.NONE] - 一个属性,用于指定高度相对于什么。*/
213
+ heightReference?: Property | HeightReference;
214
+ /** @property [extrudedHeight] - 一个数值属性,指定椭圆挤出面相对于椭球面的高度。*/
215
+ extrudedHeight?: Property | number;
216
+ /** @property [extrudedHeightReference = HeightReference.NONE] - 一个属性,用于指定extrudedHeight相对于什么。*/
217
+ extrudedHeightReference?: Property | HeightReference;
218
+ /** @property [rotation = 0.0] - 一个数值属性,指定椭圆从北方向逆时针旋转的角度。*/
219
+ rotation?: Property | number;
220
+ /** @property [stRotation = 0.0] - 一个数值属性,指定椭圆纹理从北方向逆时针旋转的角度。*/
221
+ stRotation?: Property | number;
222
+ /** @property [granularity = Cesium.Math.RADIANS_PER_DEGREE] - 一个数值属性,指定椭圆上点与点之间的角度距离。*/
223
+ granularity?: Property | number;
224
+ /** @property [fill = true] - 一个布尔属性,用于指定是否使用提供的材质填充椭圆。*/
225
+ fill?: Property | boolean;
226
+ /** @property [material = Color.WHITE] - 一个指定用于填充椭圆的材质的属性。*/
227
+ material?: MaterialProperty | Color;
228
+ /** @property [outline = false] - 一个布尔属性,用于指定椭圆是否带有轮廓。*/
229
+ outline?: Property | boolean;
230
+ /** @property [outlineColor = Color.BLACK] - 一个指定轮廓线颜色的属性,其类型为{@link Color}。*/
231
+ outlineColor?: Property | Color;
232
+ /** @property [outlineWidth = 1.0] - 一个数值属性,指定轮廓的宽度。*/
233
+ outlineWidth?: Property | number;
234
+ /** @property [numberOfVerticalLines = 16] - 一个数值属性,指定轮廓周边要绘制的垂直线条数量。*/
235
+ numberOfVerticalLines?: Property | number;
236
+ /** @property [shadows = ShadowMode.DISABLED] - 一个枚举属性,用于指定椭圆是否从光源投射或接收阴影。*/
237
+ shadows?: Property | ShadowMode;
238
+ /** @property [distanceDisplayCondition] - 一个属性,用于指定在距离相机多远时显示此椭圆。*/
239
+ distanceDisplayCondition?: Property | DistanceDisplayCondition;
240
+ /** @property [classificationType = ClassificationType.BOTH] - 一个枚举属性,用于指定此椭圆在地面时是用于分类地形、3D图块,还是两者兼有。*/
241
+ classificationType?: Property | ClassificationType;
242
+ /** @property [zIndex = 0] - 该属性指定椭圆的zIndex。用于对地面几何体进行排序。仅当椭圆是固定的且未指定高度或外伸高度时才有效。 */
243
+ zIndex?: ConstantProperty | number;
244
+ }
245
+ /**椭球体配置项构造函数的初始化选项*/
246
+ interface Ellipsoid extends EllipsoidGraphics.ConstructorOptions {
247
+ /** @property [show = true] - 一个布尔属性,用于指定椭球的可见性。*/
248
+ show?: Property | boolean;
249
+ /** @property [radii] - 一个用于指定椭球体半径的{@link Cartesian3}属性。*/
250
+ radii?: Property | Cartesian3;
251
+ /** @property [innerRadii] - 一个用于指定椭球体内半径的{@link Cartesian3}属性。*/
252
+ innerRadii?: Property | Cartesian3;
253
+ /** @property [minimumClock = 0.0] - 这是一个属性,用于指定椭球体的最小时钟角度。*/
254
+ minimumClock?: Property | number;
255
+ /** @property [maximumClock = 2*PI] - 该属性指定椭球体的最大时钟角度。*/
256
+ maximumClock?: Property | number;
257
+ /** @property [minimumCone = 0.0] - 该属性指定椭球体的最小锥角。*/
258
+ minimumCone?: Property | number;
259
+ /** @property [maximumCone = PI] - 该属性指定椭球体的最大锥角。*/
260
+ maximumCone?: Property | number;
261
+ /** @property [heightReference = HeightReference.NONE] - 一个属性,用于指定实体位置的高度相对于什么。*/
262
+ heightReference?: Property | HeightReference;
263
+ /** @property [fill = true] - 一个布尔属性,用于指定是否使用提供的材质填充椭球体。*/
264
+ fill?: Property | boolean;
265
+ /** @property [material = Color.WHITE] - 一个指定用于填充椭球体的材质的属性。*/
266
+ material?: MaterialProperty | Color;
267
+ /** @property [outline = false] - 一个布尔属性,用于指定椭球体是否加粗显示。*/
268
+ outline?: Property | boolean;
269
+ /** @property [outlineColor = Color.BLACK] - 一个指定轮廓线颜色的属性,其值为一个{link Color}。*/
270
+ outlineColor?: Property | Color;
271
+ /** @property [outlineWidth = 1.0] - 一个数值属性,用于指定轮廓的宽度。*/
272
+ outlineWidth?: Property | number;
273
+ /** @property [stackPartitions = 64] - 一个指定堆栈数量的属性。*/
274
+ stackPartitions?: Property | number;
275
+ /** @property [slicePartitions = 64] - 一个指定径向切片数量的属性。*/
276
+ slicePartitions?: Property | number;
277
+ /** @property [subdivisions = 128] - 该属性指定每个轮廓环的采样数量,决定曲率的粒度。*/
278
+ subdivisions?: Property | number;
279
+ /** @property [shadows = ShadowMode.DISABLED] - 一个枚举属性,用于指定椭球体是否从光源投射或接收阴影。*/
280
+ shadows?: Property | ShadowMode;
281
+ /** @property [distanceDisplayCondition] - 一个属性,用于指定在距离相机多远时显示此椭球体。*/
282
+ distanceDisplayCondition?: Property | DistanceDisplayCondition;
283
+ }
284
+ /**label配置项构造函数的初始化选项*/
285
+ interface Label extends LabelGraphics.ConstructorOptions {
286
+ /** @property [show = true] - 一个布尔属性,用于指定标签的可见性。*/
287
+ show?: Property | boolean;
288
+ /** @property [text] - 一个指定文本的属性。支持显式换行符'\n'。*/
289
+ text?: Property | string;
290
+ /** @property [font = '30px sans-serif'] - 一个指定CSS字体的属性。*/
291
+ font?: Property | string;
292
+ /** @property [style = LabelStyle.FILL] - 一个指定标签样式(LabelStyle)的属性。*/
293
+ style?: Property | LabelStyle;
294
+ /** @property [scale = 1.0] - 一个数值属性,指定应用于文本的比例。*/
295
+ scale?: Property | number;
296
+ /** @property [showBackground = false] - 一个布尔属性,用于指定标签背景的可见性。*/
297
+ showBackground?: Property | boolean;
298
+ /** @property [backgroundColor = new Color(0.165, 0.165, 0.165, 0.8)] - 一个指定背景颜色的属性。*/
299
+ backgroundColor?: Property | Color;
300
+ /** @property [backgroundPadding = new Cartesian2(7, 5)] - 一个{@link Cartesian2}属性,用于指定水平和垂直背景填充的像素数。*/
301
+ backgroundPadding?: Property | Cartesian2;
302
+ /** @property [pixelOffset = Cartesian2.ZERO] - 一个用于指定像素偏移量的{@link Cartesian2}属性。*/
303
+ pixelOffset?: Property | Cartesian2;
304
+ /** @property [eyeOffset = Cartesian3.ZERO] - 一个用于指定眼睛偏移量的{@link Cartesian3}属性。*/
305
+ eyeOffset?: Property | Cartesian3;
306
+ /** @property [horizontalOrigin = HorizontalOrigin.CENTER] - 一个指定水平原点(HorizontalOrigin)的属性。*/
307
+ horizontalOrigin?: Property | HorizontalOrigin;
308
+ /** @property [verticalOrigin = VerticalOrigin.CENTER] - 一个指定垂直原点(VerticalOrigin)的属性。*/
309
+ verticalOrigin?: Property | VerticalOrigin;
310
+ /** @property [heightReference = HeightReference.NONE] - 一个属性,用于指定高度相对于什么。*/
311
+ heightReference?: Property | HeightReference;
312
+ /** @property [fillColor = Color.WHITE] - 一个指定填充颜色(使用链接Color)的属性。*/
313
+ fillColor?: Property | Color;
314
+ /** @property [outlineColor = Color.BLACK] - 一个指定轮廓颜色的属性。*/
315
+ outlineColor?: Property | Color;
316
+ /** @property [outlineWidth = 1.0] - 一个数值属性,用于指定轮廓宽度。*/
317
+ outlineWidth?: Property | number;
318
+ /** @property [translucencyByDistance] - 一个用于根据与相机的距离设置半透明度的{link NearFarScalar}属性。*/
319
+ translucencyByDistance?: Property | NearFarScalar;
320
+ /** @property [pixelOffsetScaleByDistance] - 一个用于根据与相机的距离设置pixelOffset的{link NearFarScalar}属性。*/
321
+ pixelOffsetScaleByDistance?: Property | NearFarScalar;
322
+ /** @property [scaleByDistance] - 一个用于根据与相机的距离设置缩放的{@link NearFarScalar}属性。*/
323
+ scaleByDistance?: Property | NearFarScalar;
324
+ /** @property [distanceDisplayCondition] - 一个属性,用于指定在距离相机多远时显示此标签。*/
325
+ distanceDisplayCondition?: Property | DistanceDisplayCondition;
326
+ /** @property [disableDepthTestDistance] - 一个属性,用于指定距摄像机多远时禁用深度测试。*/
327
+ disableDepthTestDistance?: Property | number;
328
+ }
329
+ /**模型配置项构造函数的初始化选项*/
330
+ interface Model extends ModelGraphics.ConstructorOptions {
331
+ /** @property [show = true] - 一个布尔属性,用于指定模型的可见性。*/
332
+ show?: Property | boolean;
333
+ /** @property [uri] - 一个字符串或资源属性,指定glTF资源的URI。*/
334
+ uri?: Property | string | Resource;
335
+ /** @property [scale = 1.0] - 一个数值属性,用于指定一个统一的线性比例。*/
336
+ scale?: Property | number;
337
+ /** @property [enableVerticalExaggeration = true] - 一个布尔属性,用于指定当{@link Scene.verticalExaggeration}设置为非<code>1.0</code>的值时,模型是否沿椭球面法线进行夸张。*/
338
+ enableVerticalExaggeration?: Property | boolean;
339
+ /** @property [minimumPixelSize = 0.0] - 一个数值属性,指定模型在不考虑缩放的情况下,近似最小像素大小。*/
340
+ minimumPixelSize?: Property | number;
341
+ /** @property [maximumScale] - 模型的最大缩放尺寸。最小像素尺寸的上限。*/
342
+ maximumScale?: Property | number;
343
+ /** @property [incrementallyLoadTextures = true] - 确定模型加载后纹理是否可以继续流入。*/
344
+ incrementallyLoadTextures?: Property | boolean;
345
+ /** @property [runAnimations = true] - 一个布尔属性,用于指定是否应启动模型中指定的glTF动画。*/
346
+ runAnimations?: Property | boolean;
347
+ /** @property [clampAnimations = true] - 一个布尔属性,用于指定在没有关键帧的情况下,glTF动画是否应保持最后姿态一段时间。*/
348
+ clampAnimations?: Property | boolean;
349
+ /** @property [shadows = ShadowMode.ENABLED] - 一个枚举属性,用于指定模型是投射还是接收来自光源的阴影。*/
350
+ shadows?: Property | ShadowMode;
351
+ /** @property [heightReference = HeightReference.NONE] - 一个属性,用于指定高度相对于什么。*/
352
+ heightReference?: Property | HeightReference;
353
+ /** @property [silhouetteColor = Color.RED] - 一个指定剪影(边缘线)颜色的属性,该颜色为{link Color}。*/
354
+ silhouetteColor?: Property | Color;
355
+ /** @property [silhouetteSize = 0.0] - 一个数值属性,用于指定剪影(边缘线)的大小(以像素为单位)。*/
356
+ silhouetteSize?: Property | number;
357
+ /** @property [color = Color.WHITE] - 一个属性,用于指定与模型渲染颜色混合的{@link Color}。*/
358
+ color?: Property | Color;
359
+ /** @property [colorBlendMode = ColorBlendMode.HIGHLIGHT] - 一个枚举属性,指定颜色如何与模型混合。*/
360
+ colorBlendMode?: Property | ColorBlendMode;
361
+ /** @property [colorBlendAmount = 0.5] - 一个数值属性,用于指定当<code>colorBlendMode</code>为<code>MIX</code>时的颜色强度。值为0.0时,将使用模型的渲染颜色;值为1.0时,将使用纯色;介于0.0和1.0之间的任何值,将混合使用这两种颜色。*/
362
+ colorBlendAmount?: Property | number;
363
+ /** @property [imageBasedLightingFactor = new Cartesian2(1.0, 1.0)] - 一个指定漫反射和镜面反射图像基础光照贡献的属性。*/
364
+ imageBasedLightingFactor?: Property | Cartesian2;
365
+ /** @property [environmentMapOptions] - 用于管理此实体上动态环境贴图的属性。*/
366
+ environmentMapOptions?: PropertyBag | {
367
+ [key: string]: any;
368
+ };
369
+ /** @property [lightColor] - 一个属性,用于指定模型着色时的灯光颜色。当该属性为<code>undefined</code>时,将使用场景的灯光颜色。*/
370
+ lightColor?: Property | Color;
371
+ /** @property [distanceDisplayCondition] - 一个属性,用于指定该模型将在距离摄像机多远的位置显示。*/
372
+ distanceDisplayCondition?: Property | DistanceDisplayCondition;
373
+ /** @property [nodeTransformations] - 一个对象,其中键是节点的名称,值是描述应用于该节点的变换的{@link TranslationRotationScale}属性。该变换在glTF中指定的节点现有变换之后应用,并且不会替换节点的现有变换。*/
374
+ nodeTransformations?: PropertyBag | {
375
+ [key: string]: TranslationRotationScale;
376
+ };
377
+ /** @property [articulations] - 一个对象,其中键由关节名称、单个空格和阶段名称组成,值是数字属性。*/
378
+ articulations?: PropertyBag | {
379
+ [key: string]: number;
380
+ };
381
+ /** @property [clippingPlanes] - 一个属性,用于指定用于选择性地禁用模型渲染的{@link ClippingPlaneCollection}。*/
382
+ clippingPlanes?: Property | ClippingPlaneCollection;
383
+ /** @property [customShader] - 一个属性,用于指定应用于此模型的{@link CustomShader}。*/
384
+ customShader?: Property | CustomShader;
385
+
386
+
387
+ }
388
+ /**3D Tiles图块集配置项构造函数的初始化选项*/
389
+ interface Cesium3DTileset extends Cesium3DTilesetGraphics.ConstructorOptions {
390
+ /** @property [show = true] - 一个布尔属性,用于指定图块集的可见性。*/
391
+ show?: Property | boolean;
392
+ /** @property [uri] - 一个字符串或资源属性,指定图集的URI。*/
393
+ uri?: Property | string | Resource;
394
+ /** @property [maximumScreenSpaceError] - 一个数字或属性,指定用于驱动细节层次优化的最大屏幕空间误差。*/
395
+ maximumScreenSpaceError?: Property | number;
396
+ }
397
+ /**路径配置项构造函数的初始化选项*/
398
+ interface Path extends PathGraphics.ConstructorOptions {
399
+ /** @property [show = true] - 一个布尔属性,用于指定路径的可见性。*/
400
+ show?: Property | boolean;
401
+ /** @property [leadTime] - 一个属性,用于指定要在对象前方显示的秒数。*/
402
+ leadTime?: Property | number;
403
+ /** @property [trailTime] - 一个属性,用于指定对象后方显示的秒数。*/
404
+ trailTime?: Property | number;
405
+ /** @property [width = 1.0] - 一个数值属性,指定宽度(以像素为单位)。*/
406
+ width?: Property | number;
407
+ /** @property [resolution = 60] - 一个数值属性,指定在采样位置时步进的最大秒数。*/
408
+ resolution?: Property | number;
409
+ /** @property [material = Color.WHITE] - 一个指定用于绘制路径的材质的属性。*/
410
+ material?: MaterialProperty | Color;
411
+ /** @property [distanceDisplayCondition] - 一个属性,用于指定在距离摄像机多远时显示此路径。*/
412
+ distanceDisplayCondition?: Property | DistanceDisplayCondition;
413
+ }
414
+ /**平面配置项构造函数的初始化选项*/
415
+ interface Planes extends PlaneGraphics.ConstructorOptions {
416
+ /** @property [show = true] - 一个布尔属性,用于指定平面的可见性。*/
417
+ show?: Property | boolean;
418
+ /** @property [plane] - 一个用于指定平面的法线和距离的{@link Plane}属性。*/
419
+ plane?: Property | Plane;
420
+ /** @property [dimensions] - 一个用于指定平面宽度和高度的{@link Cartesian2}属性。*/
421
+ dimensions?: Property | Cartesian2;
422
+ /** @property [fill = true] - 一个布尔属性,用于指定平面是否使用提供的材质进行填充。*/
423
+ fill?: Property | boolean;
424
+ /** @property [material = Color.WHITE] - 一个指定用于填充平面的材质的属性。*/
425
+ material?: MaterialProperty | Color;
426
+ /** @property [outline = false] - 一个布尔属性,用于指定平面是否带有轮廓。*/
427
+ outline?: Property | boolean;
428
+ /** @property [outlineColor = Color.BLACK] - 一个指定轮廓线颜色的属性,其值为一个Color对象。*/
429
+ outlineColor?: Property | Color;
430
+ /** @property [outlineWidth = 1.0] - 一个数值属性,用于指定轮廓的宽度。*/
431
+ outlineWidth?: Property | number;
432
+ /** @property [shadows = ShadowMode.DISABLED] - 一个枚举属性,用于指定平面是投射还是接收来自光源的阴影。*/
433
+ shadows?: Property | ShadowMode;
434
+ /** @property [distanceDisplayCondition] - 一个属性,用于指定该平面将在距离摄像机多远的位置显示。*/
435
+ distanceDisplayCondition?: Property | DistanceDisplayCondition;
436
+ }
437
+ /**一个点配置项构造函数的初始化选项*/
438
+ interface Point extends PointGraphics.ConstructorOptions {
439
+ /** @property [show = true] - 一个布尔属性,用于指定点的可见性。*/
440
+ show?: Property | boolean;
441
+ /** @property [pixelSize = 1] - 一个数值属性,用于指定像素大小。*/
442
+ pixelSize?: Property | number;
443
+ /** @property [heightReference = HeightReference.NONE] - 一个属性,用于指定高度相对于什么。*/
444
+ heightReference?: Property | HeightReference;
445
+ /** @property [color = Color.WHITE] - 一个指定点颜色的属性。*/
446
+ color?: Property | Color;
447
+ /** @property [outlineColor = Color.BLACK] - 一个指定轮廓线颜色的属性,其值为一个{link Color}对象。*/
448
+ outlineColor?: Property | Color;
449
+ /** @property [outlineWidth = 0] - 一个数值属性,用于指定边框宽度(以像素为单位)。*/
450
+ outlineWidth?: Property | number;
451
+ /** @property [scaleByDistance] - 一个用于根据距离缩放点的{link NearFarScalar}属性。*/
452
+ scaleByDistance?: Property | NearFarScalar;
453
+ /** @property [translucencyByDistance] - 一个用于根据与相机的距离设置半透明度的{link NearFarScalar}属性。*/
454
+ translucencyByDistance?: Property | NearFarScalar;
455
+ /** @property [distanceDisplayCondition] - 一个属性,用于指定在距离摄像机多远的位置显示该点。*/
456
+ distanceDisplayCondition?: Property | DistanceDisplayCondition;
457
+ /** @property [disableDepthTestDistance] - 一个属性,用于指定距相机多远时禁用深度测试。*/
458
+ disableDepthTestDistance?: Property | number;
459
+ /** @property [splitDirection] - 一个属性,用于指定应用于此点的分割方向(SplitDirection)。*/
460
+ splitDirection?: Property | SplitDirection;
461
+ }
462
+ /**多边形配置项构造函数的初始化选项*/
463
+ interface Polygon extends PolygonGraphics.ConstructorOptions {
464
+ /** @property [show = true] - 一个布尔属性,用于指定多边形的可见性。*/
465
+ show?: Property | boolean;
466
+ /** @property [hierarchy] - 一个指定了{@link PolygonHierarchy}的属性。*/
467
+ hierarchy?: Property | PolygonHierarchy | Cartesian3[];
468
+ /** @property [height = 0] - 一个数值属性,指定多边形相对于椭球面的海拔高度。*/
469
+ height?: Property | number;
470
+ /** @property [heightReference = HeightReference.NONE] - 一个指定高度相对于什么的属性。*/
471
+ heightReference?: Property | HeightReference;
472
+ /** @property [extrudedHeight] - 一个数值属性,指定多边形挤出面相对于椭球面的高度。*/
473
+ extrudedHeight?: Property | number;
474
+ /** @property [extrudedHeightReference = HeightReference.NONE] - 一个属性,用于指定extrudedHeight相对于什么。*/
475
+ extrudedHeightReference?: Property | HeightReference;
476
+ /** @property [stRotation = 0.0] - 一个数值属性,指定多边形纹理从北方向逆时针旋转的角度。仅当未定义textureCoordinates时有效。*/
477
+ stRotation?: Property | number;
478
+ /** @property [granularity = Cesium.Math.RADIANS_PER_DEGREE] - 一个数值属性,指定每个经纬度点之间的角度距离。*/
479
+ granularity?: Property | number;
480
+ /** @property [fill = true] - 一个布尔属性,用于指定是否使用提供的材质填充多边形。*/
481
+ fill?: Property | boolean;
482
+ /** @property [material = Color.WHITE] - 一个属性,用于指定填充多边形的材质。*/
483
+ material?: MaterialProperty | Color;
484
+ /** @property [outline = false] - 一个布尔属性,用于指定多边形是否具有轮廓。*/
485
+ outline?: Property | boolean;
486
+ /** @property [outlineColor = Color.BLACK] - 一个指定轮廓线颜色的属性,其值为一个{link Color}对象。*/
487
+ outlineColor?: Property | Color;
488
+ /** @property [outlineWidth = 1.0] - 一个数值属性,指定轮廓的宽度。*/
489
+ outlineWidth?: Property | number;
490
+ /** @property [perPositionHeight = false] - 一个布尔值,用于指定是否使用每个位置的高度。*/
491
+ perPositionHeight?: Property | boolean;
492
+ /** @property [closeTop = true] - 当为false时,挤出的多边形的顶部会保持开放。*/
493
+ closeTop?: boolean | boolean;
494
+ /** @property [closeBottom = true] - 当设为false时,挤出的多边形的底部会保持开放状态。*/
495
+ closeBottom?: boolean | boolean;
496
+ /** @property [arcType = ArcType.GEODESIC] - 多边形边必须遵循的线类型。*/
497
+ arcType?: Property | ArcType;
498
+ /** @property [shadows = ShadowMode.DISABLED] - 一个枚举属性,用于指定多边形是投射还是接收来自光源的阴影。*/
499
+ shadows?: Property | ShadowMode;
500
+ /** @property [distanceDisplayCondition] - 一个属性,用于指定该多边形在距离摄像机多远时显示。*/
501
+ distanceDisplayCondition?: Property | DistanceDisplayCondition;
502
+ /** @property [classificationType = ClassificationType.BOTH] - 一个枚举属性,指定此多边形在地面时是用于分类地形、3D图块,还是两者兼有。*/
503
+ classificationType?: Property | ClassificationType;
504
+ /** @property [zIndex = 0] - 一个指定用于排序地面几何图形的zIndex的属性。仅当多边形为常量且未指定高度或extrudedHeight时有效。*/
505
+ zIndex?: ConstantProperty | number;
506
+ /** @property [textureCoordinates] - 一个属性,用于指定作为由{@link Cartesian2}点构成的{@link PolygonHierarchy}的纹理坐标。该属性对地面图元无效。*/
507
+ textureCoordinates?: Property | PolygonHierarchy;
508
+ }
509
+ /**多段线配置项构造函数的初始化选项*/
510
+ interface Polyline extends PolylineGraphics.ConstructorOptions {
511
+ /** @property [show = true] - 一个布尔属性,用于指定折线的可见性。*/
512
+ show?: Property | boolean;
513
+ /** @property [positions] - 一个属性,用于指定定义线条带的一组{@link Cartesian3}位置。*/
514
+ positions?: Property | Cartesian3[];
515
+ /** @property [width = 1.0] - 一个数值属性,用于指定宽度(以像素为单位)。*/
516
+ width?: Property | number;
517
+ /** @property [granularity = Cesium.Math.RADIANS_PER_DEGREE] - 一个数值属性,指定在arcType不为ArcType.NONE的情况下,每个纬度和经度之间的角度距离。*/
518
+ granularity?: Property | number;
519
+ /** @property [material = Color.WHITE] - 一个指定用于绘制折线材质的属性。*/
520
+ material?: MaterialProperty | Color;
521
+ /** @property [depthFailMaterial] - 该属性指定了当折线位于地形下方时,用于绘制折线的材质。*/
522
+ depthFailMaterial?: MaterialProperty | Color;
523
+ /** @property [arcType = ArcType.GEODESIC] - 多段线线段必须遵循的线类型。*/
524
+ arcType?: Property | ArcType;
525
+ /** @property [clampToGround = false] - 一个布尔属性,用于指定折线是否应被限制在地面上。*/
526
+ clampToGround?: Property | boolean;
527
+ /** @property [shadows = ShadowMode.DISABLED] - 一个枚举属性,用于指定折线是投射还是接收来自光源的阴影。*/
528
+ shadows?: Property | ShadowMode;
529
+ /** @property [distanceDisplayCondition] - 一个属性,用于指定该折线将在距离摄像机多远的位置显示。*/
530
+ distanceDisplayCondition?: Property | DistanceDisplayCondition;
531
+ /** @property [classificationType = ClassificationType.BOTH] - 一个枚举属性,用于指定此折线在地面时是用于分类地形、3D图块,还是两者兼有。*/
532
+ classificationType?: Property | ClassificationType;
533
+ /** @property [zIndex = 0] - 一个属性,用于指定用于排序地面几何图元的zIndex。仅当`clampToGround`为true且支持地形上的折线时才有效。*/
534
+ zIndex?: Property | number;
535
+ }
536
+ /**多段线体积配置项构造函数的初始化选项*/
537
+ interface PolylineVolume extends PolylineVolumeGraphics.ConstructorOptions {
538
+ /** @property [show = true] - 一个布尔属性,用于指定体积的可见性。*/
539
+ show?: Property | boolean;
540
+ /** @property [positions] - 一个属性,用于指定定义线条的{@link Cartesian3}位置数组。*/
541
+ positions?: Property | Cartesian3[];
542
+ /** @property [shape] - 一个属性,用于指定定义待挤出形状的{@link Cartesian2}位置数组。*/
543
+ shape?: Property | Cartesian2[];
544
+ /** @property [cornerType = CornerType.ROUNDED] - 一个用于指定角部样式的{@link CornerType}属性。*/
545
+ cornerType?: Property | CornerType;
546
+ /** @property [granularity = Cesium.Math.RADIANS_PER_DEGREE] - 一个数值属性,指定每个经纬度点之间的角度距离。*/
547
+ granularity?: Property | number;
548
+ /** @property [fill = true] - 一个布尔属性,用于指定体积是否被提供的材料填充。*/
549
+ fill?: Property | boolean;
550
+ /** @property [material = Color.WHITE] - 一个指定用于填充体积的材质的属性。*/
551
+ material?: MaterialProperty | Color;
552
+ /** @property [outline = false] - 一个布尔属性,用于指定体积是否具有轮廓。*/
553
+ outline?: Property | boolean;
554
+ /** @property [outlineColor = Color.BLACK] - 一个指定轮廓线颜色的属性,其值为一个Color对象。*/
555
+ outlineColor?: Property | Color;
556
+ /** @property [outlineWidth = 1.0] - 一个数值属性,指定轮廓的宽度。*/
557
+ outlineWidth?: Property | number;
558
+ /** @property [shadows = ShadowMode.DISABLED] - 一个枚举属性,用于指定体积是否投射或接收来自光源的阴影。*/
559
+ shadows?: Property | ShadowMode;
560
+ /** @property [distanceDisplayCondition] - 一个属性,用于指定在距离摄像机多远时显示此体积。*/
561
+ distanceDisplayCondition?: Property | DistanceDisplayCondition;
562
+ }
563
+ /**矩形配置项构造函数的初始化选项*/
564
+ interface Rectangles extends RectangleGraphics.ConstructorOptions {
565
+ /** @property [show = true] - 一个布尔属性,用于指定矩形的可见性。*/
566
+ show?: Property | boolean;
567
+ /** @property [coordinates] - 指定矩形(Rectangle)的属性。*/
568
+ coordinates?: Property | Rectangle;
569
+ /** @property [height = 0] - 一个数值属性,指定矩形相对于椭球面的海拔高度。*/
570
+ height?: Property | number;
571
+ /** @property [heightReference = HeightReference.NONE] - 一个属性,用于指定高度相对于什么。*/
572
+ heightReference?: Property | HeightReference;
573
+ /** @property [extrudedHeight] - 一个数值属性,指定矩形挤出面相对于椭球面的高度。*/
574
+ extrudedHeight?: Property | number;
575
+ /** @property [extrudedHeightReference = HeightReference.NONE] - 一个属性,用于指定extrudedHeight的参照对象。*/
576
+ extrudedHeightReference?: Property | HeightReference;
577
+ /** @property [rotation = 0.0] - 一个数值属性,指定矩形从北方向顺时针旋转的角度。*/
578
+ rotation?: Property | number;
579
+ /** @property [stRotation = 0.0] - 一个数值属性,指定矩形纹理从北方向逆时针旋转的角度。*/
580
+ stRotation?: Property | number;
581
+ /** @property [granularity = Cesium.Math.RADIANS_PER_DEGREE] - 一个数值属性,指定矩形上点与点之间的角度距离。*/
582
+ granularity?: Property | number;
583
+ /** @property [fill = true] - 一个布尔属性,用于指定矩形是否使用提供的材质进行填充。*/
584
+ fill?: Property | boolean;
585
+ /** @property [material = Color.WHITE] - 这是一个属性,用于指定填充矩形所用的材质。*/
586
+ material?: MaterialProperty | Color;
587
+ /** @property [outline = false] - 一个布尔属性,用于指定矩形是否带有边框。*/
588
+ outline?: Property | boolean;
589
+ /** @property [outlineColor = Color.BLACK] - 一个指定轮廓线颜色的属性,其类型为{@link Color}。*/
590
+ outlineColor?: Property | Color;
591
+ /** @property [outlineWidth = 1.0] - 一个数值属性,指定轮廓的宽度。*/
592
+ outlineWidth?: Property | number;
593
+ /** @property [shadows = ShadowMode.DISABLED] - 一个枚举属性,用于指定矩形是投射还是接收来自光源的阴影。*/
594
+ shadows?: Property | ShadowMode;
595
+ /** @property [distanceDisplayCondition] - 一个属性,用于指定在距离摄像机多远时显示此矩形。*/
596
+ distanceDisplayCondition?: Property | DistanceDisplayCondition;
597
+ /** @property [classificationType = ClassificationType.BOTH] - 一个枚举属性,指定此矩形在地面时是用于分类地形、3D图块,还是两者都分类。*/
598
+ classificationType?: Property | ClassificationType;
599
+ /** @property [zIndex = 0] - 一个指定用于排序地面几何图形的zIndex的属性。仅当矩形是固定的且未指定高度或extrudedHeight时有效。*/
600
+ zIndex?: Property | number;
601
+ }
602
+ /**墙配置项构造函数的初始化选项*/
603
+ interface Wall extends WallGraphics.ConstructorOptions {
604
+ /** @property [show = true] - 一个布尔属性,用于指定墙的可见性。*/
605
+ show?: Property | boolean;
606
+ /** @property [positions] - 一个属性,指定定义墙顶部的{@link Cartesian3}位置数组。*/
607
+ positions?: Property | Cartesian3[];
608
+ /** @property [minimumHeights] - 一个属性,指定用于墙底而非球体表面的高度数组。*/
609
+ minimumHeights?: Property | number[];
610
+ /** @property [maximumHeights] - 一个属性,用于指定墙顶部要使用的高度数组,而不是每个位置的高度。*/
611
+ maximumHeights?: Property | number[];
612
+ /** @property [granularity = Cesium.Math.RADIANS_PER_DEGREE] - 一个数值属性,指定每个经纬度点之间的角度距离。*/
613
+ granularity?: Property | number;
614
+ /** @property [fill = true] - 一个布尔属性,用于指定墙是否用提供的材料填充。*/
615
+ fill?: Property | boolean;
616
+ /** @property [material = Color.WHITE] - 一个指定用于填充墙体的材质的属性。*/
617
+ material?: MaterialProperty | Color;
618
+ /** @property [outline = false] - 一个布尔属性,用于指定墙是否具有轮廓。*/
619
+ outline?: Property | boolean;
620
+ /** @property [outlineColor = Color.BLACK] - 一个指定轮廓线颜色的属性,其值为一个{link Color}对象。*/
621
+ outlineColor?: Property | Color;
622
+ /** @property [outlineWidth = 1.0] - 一个数值属性,指定轮廓的宽度。*/
623
+ outlineWidth?: Property | number;
624
+ /** @property [shadows = ShadowMode.DISABLED] - 一个枚举属性,用于指定墙面是投射还是接收来自光源的阴影。*/
625
+ shadows?: Property | ShadowMode;
626
+ /** @property [distanceDisplayCondition] - 一个属性,用于指定此墙在距离相机多远时显示。*/
627
+ distanceDisplayCondition?: Property | DistanceDisplayCondition;
628
+ }