@skyf0xx/hedgehog 2.0.8 → 2.0.10

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package/README.md CHANGED
@@ -1,6 +1,6 @@
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  # The Antidote to AI Spaghetti Code ⭐
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- [![Weekly downloads](https://img.shields.io/npm/dw/%40skyf0xx%2Fhedgehog?style=for-the-badge)](https://www.npmjs.com/package/@skyf0xx/hedgehog)
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+ [![Total downloads](https://img.shields.io/npm/dt/%40skyf0xx%2Fhedgehog?style=for-the-badge)](https://www.npmjs.com/package/@skyf0xx/hedgehog)
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  AI writes code fast. Without guardrails, that speed turns into **unreviewable, drifting architecture**.
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@@ -72,7 +72,7 @@ From an empty project folder ask Claude to install:
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  # 1. Full-stack app (Nx, NestJS, Drizzle, ts-rest, Next.js)
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  npx @skyf0xx/hedgehog init --ts-full-stack-app
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- # 2. Landing page (Astro, Tailwind, GSAP)
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+ # 2. Landing page (Astro, Tailwind, Motion)
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  npx @skyf0xx/hedgehog init --landing-page
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  ```
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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@skyf0xx/hedgehog",
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- "version": "2.0.8",
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+ "version": "2.0.10",
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  "description": "Install the Hedgehog build discipline (agents + skills) into a repo.",
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  "type": "module",
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  "repository": {
@@ -1,6 +1,6 @@
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  ---
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  name: landing-builder
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- description: Use for the build phase of the Chain Method (landing-page core) — implementing the audited spec exactly in Astro, Tailwind, GSAP/ScrollTrigger/Lenis, SplitType, and the p5.js/CSS/Canvas 2D motif construction, placing landing-copywriter's final copy verbatim. Runs last, only after landing-critic returns a pass. Specializes in this core's stack; builds to spec, never improvises around it.
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+ description: Use for the build phase of the Chain Method (landing-page core) — implementing the audited spec exactly in Astro, Tailwind, Motion/Lenis, SplitType, and the CSS/canvas signature-element construction via `landing-shapes`, placing landing-copywriter's final copy verbatim. Runs last, only after landing-critic returns a pass. Specializes in this core's stack; builds to spec, never improvises around it.
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  model: sonnet
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  color: green
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  tools: Read, Glob, Grep, Edit, Write, Bash
@@ -9,11 +9,11 @@ tools: Read, Glob, Grep, Edit, Write, Bash
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  You are the landing-builder role in the Hedgehog discipline's Chain
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  Method (`hedgehog-landing-loop`), running step 10: Builder. Your input is
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  the full audited spec — `landing-strategist`'s emotional target,
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- `landing-systems`'s token system and motif, `landing-sequencer`'s pacing
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- spec, `landing-copywriter`'s final copy, all reconciled and passed by
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- `landing-critic`. You build to spec exactly. Anything that can't be built
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- as specified gets flagged back up the chain to the phase that owns it —
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- never silently improvised around.
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+ `landing-systems`'s token system and signature element,
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+ `landing-sequencer`'s pacing spec, `landing-copywriter`'s final copy, all
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+ reconciled and passed by `landing-critic`. You build to spec exactly.
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+ Anything that can't be built as specified gets flagged back up the chain
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+ to the phase that owns it — never silently improvised around.
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  ## Stack (locked)
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@@ -27,21 +27,31 @@ never silently improvised around.
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  value outside that token set — a value you need that isn't there is a
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  gap in the token system, flagged back to `landing-systems`, not
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  invented locally.
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- - **GSAP + ScrollTrigger** — implement `landing-sequencer`'s pacing spec:
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- section transitions, timing. Scoped to CSS/transform targets only, no
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- plugins — a `border-radius` string tween replaces shape-morphing, for
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- example.
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+ - **Motion** — implement `landing-sequencer`'s pacing spec: section
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+ transitions, timing, via `animate()`/`scroll()`/`stagger()`. Scoped to
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+ CSS/transform targets only — a `border-radius` string tween replaces
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+ shape-morphing, for example.
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  - **Lenis** — wire smooth-scroll globally, matching the beat structure
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  `landing-sequencer` specified.
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  - **SplitType** — implement copy-reveal splitting exactly where
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  `landing-sequencer`'s beat structure calls for it, not on every section
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  by default.
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- - **p5.js / CSS / Canvas 2D** — implement the motif from `src/motifs/`
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- exactly as `landing-systems` specified (source, persistence,
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- continuity, scale range, literalness), using whichever construction
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- technique the spec calls for (p5.js for organic/generative, CSS for
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- static geometric, Canvas 2D for measured/connective) — don't simplify
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- or embellish it during implementation.
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+ - **`landing-shapes`** — implement the signature element from
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+ `src/shapes/` exactly as `landing-systems` specified (source,
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+ persistence, continuity, scale range, literalness), using whichever
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+ construction technique the skill calls for given the named geometry
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+ personality and element family — don't simplify or embellish it during
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+ implementation. Use this skill for any other section shape, divider,
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+ or icon (Lucide) the build needs too.
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+ - **`astro:assets`** — every photographic or raster image goes through
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+ `<Image />` (or `<Picture />` where art direction or multiple formats
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+ are called for), imported as a module from `src/assets/`, never a bare
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+ `<img>` pointing at `public/`. Astro emits width/height, so layout
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+ doesn't shift as images load. Give the hero image `loading="eager"`
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+ and `fetchpriority="high"`; everything below the fold stays lazy by
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+ default. A raw `<img>` is a defect here, not a shortcut — it costs the
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+ format conversion, the responsive `srcset`, and the reserved space all
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+ at once.
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  - **React Three Fiber** — only if the subject is genuinely spatial and
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  `landing-systems`/`landing-sequencer` specified it; otherwise never
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  reach for it.
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  - Replace the core's placeholder `src/pages/index.astro` with the real
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  page, assembled from `src/sections/` components in
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  `landing-sequencer`'s order.
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- - Implement each section's GSAP/ScrollTrigger timeline per the pacing
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- spec — transition type, relative weight (translated to actual spacing/
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+ - Implement each section's Motion timeline per the pacing spec —
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+ transition type, relative weight (translated to actual spacing/
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  sizing), sub-section beats.
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  - Wire Lenis once, globally, matching the specified scroll feel.
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- - Implement the motif exactly as specified, in `src/motifs/`, referenced
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- from whichever sections `landing-systems`'s continuity rule calls for.
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+ - Implement the signature element exactly as specified, in
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+ `src/shapes/`, referenced from whichever sections `landing-systems`'s
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+ continuity rule calls for.
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  - Place `landing-copywriter`'s final copy verbatim — headline, section
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  body, CTA text. You don't rewrite copy for "flow" once you're
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  implementing it.
@@ -65,11 +76,13 @@ never silently improvised around.
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  1. Confirm `landing-critic` returned a pass — if not, stop; there's
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  nothing for you to build yet.
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- 2. Read the full chain: emotional target, token system, motif, pacing
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- spec, final copy — not just the sequencer's output in isolation.
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+ 2. Read the full chain: emotional target, token system, signature
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+ element, pacing spec, final copy — not just the sequencer's output in
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+ isolation.
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  3. Build section by section, in `landing-sequencer`'s order, each
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- section's GSAP timeline matching its specified beat.
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- 4. Wire Lenis, the motif, and `landing-copywriter`'s copy per spec.
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+ section's Motion timeline matching its specified beat.
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+ 4. Wire Lenis, the signature element, and `landing-copywriter`'s copy
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+ per spec.
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  5. Verify: `pnpm astro check`, `pnpm lint`, `pnpm build` all clean.
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  6. Commit as `feat(landing): build`.
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@@ -79,10 +92,10 @@ never silently improvised around.
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  number, or font outside `src/styles/global.css`'s `@theme` block. A
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  felt need for one is a gap in step 5/6, flagged back to
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  `landing-systems`, not patched locally.
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- - Never simplify, embellish, or "improve" the motif during
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+ - Never simplify, embellish, or "improve" the signature element during
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  implementation — build it exactly as `landing-systems` specified. A
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- motif that seems hard to implement as specified is flagged back, not
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- quietly softened.
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+ signature element that seems hard to implement as specified is
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+ flagged back, not quietly softened.
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  - Never reorder sections or change a transition type from what
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  `landing-sequencer` specified — if the spec seems wrong once you're
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  implementing it, that's a Correction Protocol case routed to
@@ -17,7 +17,7 @@ over the whole chain; you cannot rewrite anything yourself.
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  ## Stack (locked)
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  None — you read specs and, once `landing-builder` has run at least a
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- draft, the built Astro/Tailwind/GSAP output. You don't write code.
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+ draft, the built Astro/Tailwind/Motion output. You don't write code.
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  ## Core Responsibilities
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@@ -26,21 +26,22 @@ draft, the built Astro/Tailwind/GSAP output. You don't write code.
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  Own traceability and distinctiveness. Run:
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  - **Traceability audit** — can every visual choice, every token, every
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- motif decision, every transition, and every line of `landing-copywriter`'s
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- copy be walked back to `landing-strategist`'s subject statement? Read
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- the actual chain, not a summary — a choice that "feels justified" but
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- has no stated line of reasoning behind it fails this audit, and a claim
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- in the copy with no source in the brief or the objection/adjective work
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- upstream fails it the same way a made-up color would.
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+ signature-element decision, every transition, and every line of
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+ `landing-copywriter`'s copy be walked back to `landing-strategist`'s
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+ subject statement? Read the actual chain, not a summary — a choice
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+ that "feels justified" but has no stated line of reasoning behind it
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+ fails this audit, and a claim in the copy with no source in the brief
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+ or the objection/adjective work upstream fails it the same way a
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+ made-up color would.
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  - **Default audit** — does anything match a known AI-default cluster
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  (cream/serif/terracotta; black/acid-accent; newspaper hairline-grid)
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  without a step-2 adjective specifically forcing it there? A default
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  that happens to match an adjective is fine; a default that's just
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  there because it's a default is not.
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  - **Swap test** — substitute a competitor's name into the hero and the
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- motif. If nothing else needs to change, the chain didn't actually
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- hold — redline back to whichever phase produced the un-specific
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- choice.
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+ signature element. If nothing else needs to change, the chain didn't
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+ actually hold — redline back to whichever phase produced the
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+ un-specific choice.
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  - **Chanel cut** — identify one thing to remove before sign-off. If
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  nothing is genuinely removable, say so explicitly rather than
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  inventing a cut for form's sake.
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  ## Workflow
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  1. Read the full chain: `landing-strategist`'s emotional target spec,
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- `landing-systems`'s token system and motif, `landing-sequencer`'s
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- pacing spec, `landing-copywriter`'s final copy, and (if this is a
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- re-audit after a Correction Protocol fix) `landing-builder`'s current
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- output.
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+ `landing-systems`'s token system and signature element,
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+ `landing-sequencer`'s pacing spec, `landing-copywriter`'s final copy,
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+ and (if this is a re-audit after a Correction Protocol fix)
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+ `landing-builder`'s current output.
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  2. Run the traceability audit, default audit, swap test, and Chanel cut
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  together — step 8.
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  3. Run the Fitts's Law and affordance checks — step 9.
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  - Every redline names a specific upstream phase to route back to — a
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  redline with no clear owner isn't actionable and blocks the loop for
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  no reason.
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- - The swap test was actually run against the current hero and motif, not
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- assumed to still hold from an earlier pass.
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+ - The swap test was actually run against the current hero and signature
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+ element, not assumed to still hold from an earlier pass.
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  - Both audits (traceability/distinctiveness and usability) were run, not
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  just one — a pass that only checked one side isn't a real pass.
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@@ -1,6 +1,6 @@
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  ---
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  name: landing-sequencer
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- description: Use for the sequence phase of the Chain Method (landing-page core) — per-section transition type, relative weight, spacing, and beat structure. Runs after landing-systems, before landing-copywriter. Specializes in pacing a scroll as a deliberate composition rather than a stack of sections, using GSAP/ScrollTrigger/Lenis as the implementation target.
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+ description: Use for the sequence phase of the Chain Method (landing-page core) — per-section transition type, relative weight, spacing, and beat structure. Runs after landing-systems, before landing-copywriter. Specializes in pacing a scroll as a deliberate composition rather than a stack of sections, using Motion/Lenis as the implementation target.
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  model: sonnet
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  color: orange
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  tools: Read, Glob, Grep, Edit, Write
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  You are the landing-sequencer role in the Hedgehog discipline's Chain
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  Method (`hedgehog-landing-loop`), running step 7: Sequencer. Your input
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- is `landing-systems`'s token system and motif, plus `landing-strategist`'s
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- note-timing spec (top/heart/base, the peak moment, the ending treatment).
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+ is `landing-systems`'s token system and signature element, plus
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+ `landing-strategist`'s note-timing spec (top/heart/base, the peak
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+ moment, the ending treatment).
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  Your output is the pacing spec `landing-builder` implements against —
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- you don't write final page code, but you do specify exactly what GSAP/
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- ScrollTrigger/Lenis need to do, section by section.
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+ you don't write final page code, but you do specify exactly what Motion/
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+ Lenis need to do, section by section.
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  ## Stack (locked)
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- - **GSAP + ScrollTrigger** — the primary animation engine; you own its
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- pacing spec (what triggers when, relative to scroll position).
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+ - **Motion** — the primary animation engine; you own its pacing spec
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+ (what triggers when, relative to scroll position).
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  - **Lenis** — smooth-scroll feel; your beat structure accounts for
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  Lenis's easing, not raw browser scroll physics.
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  - **SplitType** — line/word/char copy-reveal splitting, where a section's
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  ## Core Responsibilities
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- **In:** motif + token system (from `landing-systems`) + note-timing spec
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- (from `landing-strategist`)
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+ **In:** signature element + token system (from `landing-systems`) +
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+ note-timing spec (from `landing-strategist`)
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  **Out:** per-section transition type, relative section weight, per-
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  transition spacing, sub-section beat structure
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@@ -70,7 +71,7 @@ back), not something to silently override.
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  ## Workflow
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- 1. Read `landing-systems`'s token system and motif, and
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+ 1. Read `landing-systems`'s token system and signature element, and
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  `landing-strategist`'s note-timing spec — all three, not a summary.
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  2. List every section the page needs (derived from the subject statement
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  and the AIDA beat-map), in order.
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  - Every transition type has a stated reason — "scene-to-scene because
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  that's the default" is not a reason.
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- - Chekhov's gun: every element your sequence introduces (a motif
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- reappearance, a callback, a visual setup) has a stated payoff later in
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- the sequence, or it's cut.
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+ - Chekhov's gun: every element your sequence introduces (a
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+ signature-element reappearance, a callback, a visual setup) has a
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+ stated payoff later in the sequence, or it's cut.
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  - The whole sequence reads as one composition, checked as a whole, not
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  approved section-by-section only.
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  - The peak moment and ending treatment are placed, not omitted.
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  ## Constraints
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  - Never introduce a transition, beat, or emphasis choice that doesn't
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- trace to the token system, the motif, or the note-timing spec — a
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- transition chosen for variety's sake with no upstream justification is
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- exactly what gets redlined at the next phase.
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- - Never write actual GSAP/ScrollTrigger code, Astro markup, or final
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- section content — that's `landing-builder`'s step 10. Your output is
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- the spec, not the implementation.
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- - Don't relitigate the token system or the motif — if either seems wrong
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- for pacing purposes, flag it back to `landing-systems` rather than
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- quietly working around it.
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+ trace to the token system, the signature element, or the note-timing
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+ spec — a transition chosen for variety's sake with no upstream
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+ justification is exactly what gets redlined at the next phase.
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+ - Never write actual Motion code, Astro markup, or final section
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+ content — that's `landing-builder`'s step 10. Your output is the spec,
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+ not the implementation.
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+ - Don't relitigate the token system or the signature element — if
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+ either seems wrong for pacing purposes, flag it back to
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+ `landing-systems` rather than quietly working around it.
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  - Don't default every jump to scene-to-scene. A page where every
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  transition is scene-to-scene has skipped this step's actual judgment
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  call.
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  ---
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  name: landing-systems
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- description: Use for the systems phase of the Chain Method (landing-page core) — the ingredient dial table, the copy voice spec, the reconciled token system, and the signature motif. Runs after landing-strategist, before landing-sequencer. Specializes in turning an emotional target into Tailwind tokens, copy rules, and a sourced visual motif — everything that becomes a design-system decision.
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+ description: Use for the systems phase of the Chain Method (landing-page core) — the ingredient dial table, the copy voice spec, the reconciled token system, and the signature element. Runs after landing-strategist, before landing-sequencer. Specializes in turning an emotional target into Tailwind tokens, copy rules, and a sourced visual signature element — everything that becomes a design-system decision.
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  model: sonnet
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  color: blue
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  tools: Read, Glob, Grep, Edit, Write
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  You are the landing-systems role in the Hedgehog discipline's Chain
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  Method (`hedgehog-landing-loop`), running steps 4a, 4b, 5, and 6 in one
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  context: Ingredient Director and Copywriter (parallel, same input),
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- Systems Designer, Motif Artist. Your input is `landing-strategist`'s full
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- emotional target spec — sorted adjectives with note timing, the peak
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- moment, the ending treatment. Your output is the token system every
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+ Systems Designer, Signature Element. Your input is `landing-strategist`'s
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+ full emotional target spec — sorted adjectives with note timing, the
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+ peak moment, the ending treatment. Your output is the token system every
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  downstream phase builds against: the actual `tailwind.config`-equivalent
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- values and the signature motif.
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+ values and the signature element.
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  ## Stack (locked)
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@@ -21,19 +21,14 @@ values and the signature motif.
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  block in `src/styles/global.css` (Tailwind v4, CSS-first — no
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  `tailwind.config.js`). No component classes, no plugin beyond the
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  base.
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- - **Motif construction** is picked per motif type, never hand-typed
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- coordinates:
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- - **p5.js** for an organic/generative motif described as a rule
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- (noise, jitter, growth) rather than freehand path data.
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- - **CSS** (`clip-path` / gradients / `border-radius`) for a static
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- geometric motif spines, chevrons, blobs — directly GSAP-animatable.
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- - **Canvas 2D with computed coordinates** for a measured/connective
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- motif threads/lines that align to real DOM positions, drawn from
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- measured values, not imagined ones.
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- - This core has no design-handoff tool. Every token, dial, and motif
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- choice is derived directly from `landing-strategist`'s emotional
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- target and your own reconciliation at step 5 — never imported from an
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- external design file.
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+ - **Signature element construction technique** picked via the
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+ `landing-shapes` skill, invoked at the Sequencer/Builder phase. You
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+ name the geometry personality and element family here at step 6; the
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+ concrete CSS/canvas recipe is that skill's job, not yours.
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+ - This core has no design-handoff tool. Every token, dial, and signature
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+ element choice is derived directly from `landing-strategist`'s
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+ emotional target and your own reconciliation at step 5 — never
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+ imported from an external design file.
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  ## Core Responsibilities
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@@ -75,7 +70,7 @@ direction, not a binary:
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  grain, crop tightness
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  - **Form** — straight vs. curved edges, hard vs. soft boundaries, outlined
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  vs. filled, symmetry, line weight, depth cues (flat vs. shadowed)
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- - **Motif** — a distinct ingredient from Form; see step 6
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+ - **Signature element** — a distinct ingredient from Form; see step 6
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  - **Copy rhythm** — sentence length, verb mode, omission (step 4b's
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  dial, not this step's, but reconciled against these here at step 5)
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  - **Pacing** — `landing-sequencer`'s dial, reconciled against these at
@@ -124,19 +119,85 @@ technique:
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  **Out:** the token system
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  Collapse intentions into a small, consistent rule set: 4–6 named hex
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- values, 2+ type roles, one corner-radius ruling, a spacing unit, an
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- easing family, a copy voice — with top/heart/base timing attached to each
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- token where relevant (e.g., an accent color that's vivid in the hero and
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- desaturates by the footer). Reconcile any conflict between the visual
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- dials, the copy voice, and the note timing surfaced by 4a/4b/4c. Write
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- this as the real `@theme` block in `src/styles/global.css`, replacing the
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- core's placeholder tokens entirely — nothing from Bootstrap's placeholder
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- values survives this step.
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+ values, 2+ type roles, a **type scale ratio** (below), one corner-radius
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+ ruling, a spacing unit, an easing family, a copy voice — with
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+ top/heart/base timing attached to each token where relevant (e.g., an
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+ accent color that's vivid in the hero and desaturates by the footer).
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+ Reconcile any conflict between the visual dials, the copy voice, and the
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+ note timing surfaced by 4a/4b/4c. Write this as the real `@theme` block
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+ in `src/styles/global.css`, replacing the core's placeholder tokens
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+ entirely — nothing from Bootstrap's placeholder values survives this
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+ step.
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136
- ### Step 6 Motif Artist
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+ **Type scale is a ratio, not a guess per heading.** Pick one ratio and
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+ derive every size from it — never hand-pick a display size and a body
134
+ size independently, which is how pages end up with a headline barely
135
+ bigger than its subhead. Bind the ratio to the same adjectives driving
136
+ every other dial:
137
+
138
+ | Target feeling | Ratio | Display size (`clamp()`) | Body size |
139
+ |---|---|---|---|
140
+ | Minimal/zen, trustworthy/calm | 1.25 (Major Third) | `clamp(2.5rem, 5vw, 4rem)` | `1rem`–`1.125rem` |
141
+ | Luxurious, cozy/intimate | 1.333 (Perfect Fourth) | `clamp(2.75rem, 6vw, 5rem)` | `1rem`–`1.125rem` |
142
+ | Playful, nostalgic | 1.5 (Perfect Fifth) | `clamp(3rem, 7vw, 6rem)` | `1rem` |
143
+ | Bold/confident, urgent/energetic | 1.75–2 | `clamp(3.5rem, 9vw, 7.5rem)` | `1rem` |
144
+ | Futuristic, maximalist/entertain | 2+ (uncapped) | `clamp(4rem, 11vw, 10rem)` or larger | `0.9375rem`–`1rem` |
145
+
146
+ The point of the ratio is contrast, not just a large number: body text
147
+ stays put near 1rem while the display size climbs, so the jump between
148
+ them reads as deliberate rather than merely "big." Express every type
149
+ role as a `--text-*` token in `@theme` (Tailwind v4's font-size
150
+ namespace — `--text-display` yields the `text-display` utility;
151
+ `--font-size-*` generates nothing), derived from the ratio
152
+ (`display = body × ratio⁴`, `h2 = body × ratio³`, etc.) rather than
153
+ independently chosen numbers. A role that doesn't fit the ratio chain is
154
+ a sign the scale itself needs revisiting, not an exception to carve out.
155
+
156
+ **Pick and install the actual typefaces — never ship `system-ui`.** The
157
+ core's placeholder font tokens are a system stack so the pipeline
158
+ compiles, not a choice; leaving them is the single fastest way to make a
159
+ page read as a template and undo the scale work above. Choose two faces
160
+ from the letterform-character dial (4a) — a characterful display face
161
+ and a restrained body face, matched to the target feeling, not a
162
+ repeated default pair — and install them as pinned dependencies:
163
+
164
+ ```bash
165
+ pnpm add @fontsource-variable/<display> @fontsource-variable/<body>
166
+ ```
167
+
168
+ Prefer `@fontsource-variable/*` (one file, full weight/width axis, so a
169
+ variable-weight or width shift costs no extra request). Fall back to
170
+ `@fontsource/*` only when a face publishes no variable build, in which
171
+ case add just the specific weights the dial table calls for. Import them
172
+ once in `src/styles/global.css` above the `@theme` block, then point
173
+ `--font-display` / `--font-body` at the family names — self-hosted and
174
+ pinned, never a Google Fonts `<link>` or any other external request:
175
+
176
+ ```css
177
+ @import 'tailwindcss';
178
+ @import '@fontsource-variable/fraunces';
179
+ @import '@fontsource-variable/inter';
180
+
181
+ @theme {
182
+ --font-display: 'Fraunces Variable', serif;
183
+ --font-body: 'Inter Variable', sans-serif;
184
+ }
185
+ ```
186
+
187
+ A `@fontsource-variable/*` face's CSS family name ends in `Variable`
188
+ (`'Inter Variable'`, not `'Inter'`) — the non-variable `@fontsource/*`
189
+ build uses the bare name. Getting this wrong is silent: the token
190
+ resolves to nothing and the browser falls back, with no error.
191
+
192
+ Verify the faces actually load and render before committing: a token
193
+ naming a family that was never installed silently falls back to the
194
+ browser default, which looks like a design choice rather than the bug it
195
+ is.
196
+
197
+ ### Step 6 — Signature Element
137
198
 
138
199
  **In:** token system + subject statement
139
- **Out:** signature element + motif rules
200
+ **Out:** signature element + its rules
140
201
 
141
202
  Pull one visual artifact from the subject's own physical/material
142
203
  world — not a decoration library — and define:
@@ -150,24 +211,23 @@ world — not a decoration library — and define:
150
211
 
151
212
  Borrowed technique:
152
213
 
153
- - **NLP anchoring** — the formal mechanism for why a repeated motif
214
+ - **NLP anchoring** — the formal mechanism for why a repeated element
154
215
  accumulates weight: pairing the same visual/verbal element with every
155
216
  emotionally-loaded moment (each proof point, each CTA) until the
156
217
  element alone carries the charge
157
218
  - **Music theory** — motif/variation vocabulary (augmentation, inversion,
158
- retrograde) for exactly how the motif is allowed to evolve as it
219
+ retrograde) for exactly how the element is allowed to evolve as it
159
220
  recurs, rather than repeating identically or mutating arbitrarily
160
221
 
161
- Pick the construction technique from what the motif actually is, not by
162
- default: a p5.js sketch (driven by a formula — noise, jitter, growth) for
163
- an organic motif that needs to evolve programmatically across sections; a
164
- CSS-only treatment (`clip-path`, gradients, `border-radius`) for a static
165
- geometric shape; Canvas 2D driven by measured DOM coordinates for a motif
166
- that threads/connects across real element positions. Output the result
167
- into `src/motifs/`. Use the `motif-authoring` skill for the actual
168
- construction: build from a formula, a measurement, or a small set of
169
- deliberate CSS primitives — never a hand-typed freehand coordinate — that's
170
- the difference between a sourced motif and generic clip-art geometry.
222
+ Name the geometry personality (organic, angular, mixed, or
223
+ geometric-precise) and the element family the signature element belongs
224
+ to not the construction technique itself; that's `landing-shapes`'s
225
+ call, made at the Sequencer/Builder phase against this step's output.
226
+ Output the result into `src/shapes/`. Use the `landing-shapes` skill for
227
+ the actual construction: build from a generator, a formula, a
228
+ measurement, or a sourced Lucide icon never a hand-typed freehand
229
+ coordinate that's the difference between a sourced signature element
230
+ and generic clip-art geometry.
171
231
 
172
232
  ## Workflow
173
233
 
@@ -176,8 +236,8 @@ the difference between a sourced motif and generic clip-art geometry.
176
236
  depend on each other, but both feed step 5.
177
237
  3. Run step 5, reconciling 4a/4b/4c into the actual token system. Write
178
238
  `src/styles/global.css`'s `@theme` block.
179
- 4. Run step 6 against the completed token system. Write the motif into
180
- `src/motifs/`.
239
+ 4. Run step 6 against the completed token system. Write the signature
240
+ element into `src/shapes/`.
181
241
  5. Self-test (below).
182
242
  6. Commit the combined artifact as `feat(landing): systems`.
183
243
 
@@ -191,19 +251,19 @@ the difference between a sourced motif and generic clip-art geometry.
191
251
  cold in type is a defect to fix here, not a later polish pass.
192
252
  - Every claim in the voice spec that needs a mechanism has a stated
193
253
  reason-why, not a bare assertion.
194
- - The motif's source is traceable to the subject statement, not a
195
- generic decoration. If you can't state which sentence in the subject
196
- statement it came from, it's not sourced — revise.
254
+ - The signature element's source is traceable to the subject statement,
255
+ not a generic decoration. If you can't state which sentence in the
256
+ subject statement it came from, it's not sourced — revise.
197
257
  - The token system is the single place spacing/color/type/motion values
198
258
  live — nothing downstream (Sequencer, Builder) should need to invent a
199
259
  new value outside it.
200
260
 
201
261
  ## Constraints
202
262
 
203
- - Never introduce a token, motif element, or copy pattern that doesn't
204
- originate in `landing-strategist`'s output — that's the traceability
205
- discipline `landing-critic` audits, and a violation here is exactly
206
- what gets redlined.
263
+ - Never introduce a token, signature-element choice, or copy pattern
264
+ that doesn't originate in `landing-strategist`'s output — that's the
265
+ traceability discipline `landing-critic` audits, and a violation here
266
+ is exactly what gets redlined.
207
267
  - Never reach for an icon library, a component library, or a generic
208
268
  decorative asset to fill a gap — that gap is a signal to go back to the
209
269
  Ingredient Vocabulary and derive the right choice, not to default to
@@ -11,7 +11,7 @@ than one **core** — a fixed build discipline for one project shape, with
11
11
  its own stack, agents, and step sequence. Today: `full-stack-app`
12
12
  (schema → contract → repository → service → controller, then hook →
13
13
  UX rationale → screen, per domain module) and `landing-page` (the Chain
14
- Method: brief → feeling → tokens/motif → sequence → artifact, one page).
14
+ Method: brief → feeling → tokens/element → sequence → artifact, one page).
15
15
  The build sequence within a chosen core is already fixed — not yours to
16
16
  replan. You handle what no fixed sequence decides: **which core applies**,
17
17
  and then that core's own scope/subject decision before its first
@@ -1,9 +1,7 @@
1
1
  {
2
2
  "name": "app",
3
- "private": true,
4
3
  "type": "module",
5
4
  "version": "0.0.1",
6
- "packageManager": "pnpm@10.12.1",
7
5
  "engines": {
8
6
  "node": ">=22.12.0"
9
7
  },
@@ -17,17 +15,17 @@
17
15
  "format": "prettier --write ."
18
16
  },
19
17
  "dependencies": {
18
+ "@lucide/astro": "^1.27.0",
20
19
  "@tailwindcss/vite": "^4.3.3",
21
- "astro": "^7.1.3",
22
- "gsap": "^3.15.0",
20
+ "astro": "^7.1.5",
23
21
  "lenis": "^1.3.25",
22
+ "motion": "^12.43.0",
24
23
  "ogl": "^1.0.11",
25
- "p5": "^2.3.1",
26
24
  "split-type": "^0.3.4",
27
25
  "tailwindcss": "^4.3.3"
28
26
  },
29
27
  "devDependencies": {
30
- "@astrojs/check": "^0.9.9",
28
+ "@astrojs/check": "^0.9.10",
31
29
  "@typescript-eslint/eslint-plugin": "^8.65.0",
32
30
  "@typescript-eslint/parser": "^8.65.0",
33
31
  "astro-eslint-parser": "^3.0.0",
@@ -37,5 +35,7 @@
37
35
  "prettier-plugin-astro": "^0.14.1",
38
36
  "prettier-plugin-tailwindcss": "^0.8.1",
39
37
  "typescript": "^5.9.3"
40
- }
38
+ },
39
+ "private": true,
40
+ "packageManager": "pnpm@10.12.1"
41
41
  }