@skullandbonestools/snbdata 7.0.11 → 7.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/data/commodities.json +5 -0
- package/data/cosmetics.json +155 -6
- package/data/items.json +97 -24
- package/data/worldEvents.json +5 -0
- package/languages/ar/ar_commodities.json +4 -0
- package/languages/ar/ar_cosmetics.json +48 -0
- package/languages/ar/ar_items.json +18 -0
- package/languages/ar/ar_locations.json +2 -1
- package/languages/ar/ar_materials.json +1 -1
- package/languages/ar/ar_worldEvents.json +2 -1
- package/languages/de/de_commodities.json +6 -2
- package/languages/de/de_cosmetics.json +114 -66
- package/languages/de/de_items.json +27 -9
- package/languages/de/de_locations.json +12 -11
- package/languages/de/de_materials.json +1 -1
- package/languages/de/de_perks.json +54 -54
- package/languages/de/de_sets.json +4 -4
- package/languages/de/de_worldEvents.json +6 -5
- package/languages/en/en_commodities.json +4 -0
- package/languages/en/en_cosmetics.json +48 -0
- package/languages/en/en_items.json +18 -0
- package/languages/en/en_locations.json +2 -1
- package/languages/en/en_materials.json +1 -1
- package/languages/en/en_worldEvents.json +2 -1
- package/languages/es/es_commodities.json +4 -0
- package/languages/es/es_cosmetics.json +48 -0
- package/languages/es/es_items.json +18 -0
- package/languages/es/es_locations.json +2 -1
- package/languages/es/es_materials.json +1 -1
- package/languages/es/es_worldEvents.json +2 -1
- package/languages/fr/fr_commodities.json +4 -0
- package/languages/fr/fr_cosmetics.json +48 -0
- package/languages/fr/fr_items.json +18 -0
- package/languages/fr/fr_locations.json +2 -1
- package/languages/fr/fr_materials.json +1 -1
- package/languages/fr/fr_worldEvents.json +2 -1
- package/languages/source/commodities.json +4 -0
- package/languages/source/cosmetics.json +48 -0
- package/languages/source/items.json +18 -0
- package/languages/source/locations.json +2 -1
- package/languages/source/materials.json +1 -1
- package/languages/source/worldEvents.json +2 -1
- package/languages/zh/zh_achievements.json +248 -0
- package/languages/zh/zh_commodities.json +296 -0
- package/languages/zh/zh_contracts.json +99 -0
- package/languages/zh/zh_cosmetics.json +20026 -0
- package/languages/zh/zh_events.json +15 -0
- package/languages/zh/zh_factions.json +70 -0
- package/languages/zh/zh_items.json +2951 -0
- package/languages/zh/zh_locations.json +250 -0
- package/languages/zh/zh_materials.json +632 -0
- package/languages/zh/zh_modifications.json +447 -0
- package/languages/zh/zh_perks.json +2966 -0
- package/languages/zh/zh_regions.json +16 -0
- package/languages/zh/zh_seasons.json +12 -0
- package/languages/zh/zh_sets.json +382 -0
- package/languages/zh/zh_ships.json +106 -0
- package/languages/zh/zh_territories.json +178 -0
- package/languages/zh/zh_ultimates.json +48 -0
- package/languages/zh/zh_worldEvents.json +73 -0
- package/package.json +1 -1
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{
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"modifications": {
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"direPiercing": {
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"name": "Dire Piercing",
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"description": "Hits ignore %s-%s% of the target's Piercing resistance"
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},
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"direElectric": {
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"name": "Dire Electric",
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"description": "Hits ignore %s-%s% of the target's Electric resistance"
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},
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"direExplosive": {
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"name": "Dire Explosive",
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"description": "Hits ignore %s-%s% of the target's Explosive resistance"
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},
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"direFlooding": {
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"name": "Dire Flooding",
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"description": "Hits ignore %s-%s% of the target's Flooding resistance"
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},
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"incendiary": {
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"name": "Incendiary",
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"description": "Adds %s-%s% damage as Burning Damage"
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},
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"direBurning": {
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"name": "Dire Burning",
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"description": "Hits ignore %s-%s% of the target's Burning resistance"
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},
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"firepower": {
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"name": "Firepower",
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"description": "Increases damage by %s-%s%"
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},
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"shock": {
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"name": "Shock",
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"description": "Adds %s-%s% damage as Electric Damage"
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},
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"rapidReload": {
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"name": "Rapid Reload",
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"description": "Reduces Reload Time by %s-%s%"
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},
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"combust": {
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"name": "Combust",
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"description": "Every hit deals an extra burst of %s-%s Explosive Damage"
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},
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"flood": {
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"name": "Flood",
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"description": "Every hit deals an extra burst of %s-%s Flooding Damage"
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},
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"sparks": {
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"name": "Sparks",
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"description": "Every hit deals an extra burst of %s-%s Electric Damage"
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},
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"damage": {
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"name": "Damage",
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"description": "Adds %s-%s damage per shot"
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},
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"burn": {
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"name": "Burn",
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"description": "Every hit deals an extra burst of %s-%s Burning Damage"
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},
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"swift": {
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"name": "Swift",
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"description": "Increases Projectile Speed by %s-%s%"
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},
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"reach": {
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"name": "Reach",
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"description": "Increases Range by %s-%s%"
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},
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"sharpened": {
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"name": "Sharpened",
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"description": "Adds %s-%s% damage as Piercing Damage"
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},
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"combustion": {
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"name": "Combustion",
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"description": "Adds %s-%s% damage as Explosive Damage"
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},
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"pierce": {
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"name": "Pierce",
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"description": "Every hit deals an extra burst of %s-%s Piercing Damage"
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},
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"rupturing": {
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"name": "Rupturing",
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"description": "Adds %s-%s% damage as Flooding Damage"
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},
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"haste": {
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"name": "Haste",
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"description": "Reduces Time-to-Target by %s-%s%"
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},
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"fix": {
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"name": "Fix",
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"description": "Increases Repair Amount by %s-%s per shot"
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},
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"antiBlast": {
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"name": "Anti-Blast",
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"description": "Hits also reduce the target's build up of the Shell-shocked status effect by %s-%s%"
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},
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"insulator": {
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"name": "Insulator",
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"description": "Hits also reduce the target's build up of the Stormstruck status effect by %s-%s%"
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},
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"service": {
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"name": "Service",
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"description": "Increases Repair Amount by %s-%s%"
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},
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"douser": {
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"name": "Douser",
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"description": "Hits also reduce the target's build up of the Ablaze status effect by %s-%s%"
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},
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"sealant": {
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"name": "Sealant",
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"description": "Hits also reduce the target's build up of the Flooded status effect by %s-%s%"
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},
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"reinforcer": {
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"name": "Reinforcer",
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"description": "Hits also reduce the target's build up of the Punctured status effect by %s-%s%"
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},
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"brute": {
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"name": "Brute",
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"description": "Hits have a 16% chance to restore %s-%s Brace Strength to this ship"
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},
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"severity": {
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"name": "Severity",
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"description": "Hits have a 12% chance of dealing additional %s-%s% damage as Severe Damage"
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},
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"victorsRally": {
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"name": "Victor's Rally",
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"description": "Destroying a target restores %s-%s brace Strength to this ship"
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"graceOfTheWinds": {
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"name": "Grace of the Winds",
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"description": "Hits have a %s-%s% chance to increase turn speed by 10% for 15 seconds. Effect can be stacked up to 3 times"
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"lethal": {
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"name": "Lethal",
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"description": "Increases Weakpoint Damage by %s-%s%"
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},
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"energize": {
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"name": "Energize",
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"description": "Hits have a 16% chance to restore %s-%s% Crew Stamina to this ship"
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},
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"bloodthirst": {
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"name": "Bloodthirst",
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"description": "Destroying a target restores %s-%s% Crew Stamina to this ship"
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"raider": {
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"name": "Raider",
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"description": "Increases build-up of the Vulnerable status effect by %s-%s%"
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"deathblow": {
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"name": "Deathblow",
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"description": [
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"For targets with 25% Hull Health or less, hits have a %s-%s% chance to instantly destroy them",
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"For Elite targets, the effect reduces remaining Hull Health by 3% instead of instant destruction"
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]
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},
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"repairReadiness": {
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"name": "Repair Readiness",
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"description": "Hits have a %s-%s% chance to reduce any repair kit cooldown by 3 seconds"
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},
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"precisePatchwork": {
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"name": "Precise Patchwork",
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"description": "Destroying a weakpoint restores %s-%s Severe Damage to this ship"
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"amplifiedBurning": {
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"name": "Amplified Burning",
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"description": "Increases existing Burning Damage by %s-%s%"
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"siege": {
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"name": "Siege",
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"description": "Increases damage to structures by %s-%s%"
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},
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"restoreReadiness": {
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"name": "Restore Readiness",
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"description": "Hits have a %s-%s% chance to reduce Restoration Kit cooldown by 3 seconds"
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},
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"amplifiedPiercing": {
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"name": "Amplified Piercing",
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"description": "Increases existing Piercing Damage by %s-%s%"
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},
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"amplifiedElectric": {
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"name": "Amplified Electric",
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"description": "Increases existing Electric Damage by %s-%s%"
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},
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"amplifiedExplosive": {
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"name": "Amplified Explosive",
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"description": "Increases existing Explosive Damage by %s-%s%"
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},
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"amplifiedFlooding": {
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"name": "Amplified Flooding",
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"description": "Increases existing Flooding Damage by %s-%s%"
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},
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"tearing": {
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"name": "Tearing",
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"description": "Increases damage by %s-%s% when hitting sails"
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},
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"roar": {
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"name": "Roar",
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"description": "%s-%s% of base damage builds up the Taunted status effect on targets"
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},
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"soulMending": {
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"name": "Soul Mending",
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"description": "%s-%s% of damage dealt by this weapon restores Hull Health"
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},
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"blastRange": {
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"name": "Blast Range",
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"description": "Increases Blast Radius by %s-%s%"
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},
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"durableBuoys": {
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"name": "Durable Buoys",
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"description": "Increases Operation Time of buoys by %s-%s%"
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},
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"hardyBuoys": {
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"name": "Hardy Buoys",
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"description": "Increases Buoy Health by %s-%s%"
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},
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"restorative": {
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"name": "Restorative",
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"description": "%s-%s% of Repair Amount also restores Severe Damage"
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},
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"invigorate": {
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"name": "Invigorate",
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"description": "%s-%s% of Repair Amount also restores Crew Stamina"
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},
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"tranquility": {
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"name": "Tranquility",
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"description": "Hits also reduce the target's build up of the Taunted status effect by %s-%s%"
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},
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"sailorsRespite": {
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"name": "Sailor's Respite",
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"description": "Hits have a 7% chance to repair target for %s-%s% the amount"
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},
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"strengthen": {
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"name": "Strengthen",
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"description": "%s-%s% of Repair Amount also restores target's Brace Strength"
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"sailMender": {
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"name": "Sail Mender",
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"description": "Hits also reduce the target's build up of the Torn Sails status effect by %s-%s%"
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},
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"secondStorm": {
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"name": "Second Storm",
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"description": [
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"All Electric Damage dealt by this weapon is also dealt to a nearby target",
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"Adds %s-%s% damage as Electric Damage"
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]
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},
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"overflow": {
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"name": "Overflow",
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"description": [
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"All Flooding Damage dealt by this weapon is applied as Severe Damage",
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"Adds %s-%s% damage as Flooding Damage"
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]
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},
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"sailRipper": {
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"name": "Sail Ripper",
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"description": "The hit that triggers the Torn Sails status effect deals %s-%s% damage"
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},
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"winningStreak": {
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"name": "Winning Streak",
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"description": [
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"Every successful hit increases the damage of the next shot from this weapon by 3%, up to a maximum of %s-%s%",
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"Missing a shot resets the effect"
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]
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},
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"deadlyStrike": {
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"name": "Deadly Strike",
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"description": [
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"Shots have a 10% chance of dealing increased damage from any damage to weakpoint bonuses, even if the shot does not hit a weakpoint",
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"Increases damage to weakpoints by %s-%s%"
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]
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},
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"highPressure": {
|
|
271
|
+
"name": "High Pressure",
|
|
272
|
+
"description": "Sea Fire weapons have 50m longer range and deal %s-%s% more damage"
|
|
273
|
+
},
|
|
274
|
+
"longArm": {
|
|
275
|
+
"name": "Long Arm",
|
|
276
|
+
"description": "Hits that land at 70% of Maximum Range or further also deal %s-%s% more damage"
|
|
277
|
+
},
|
|
278
|
+
"providence": {
|
|
279
|
+
"name": "Providence",
|
|
280
|
+
"description": "%s-%s% of amount repaired by this weapon also repairs your ship"
|
|
281
|
+
},
|
|
282
|
+
"jointSupply": {
|
|
283
|
+
"name": "Joint Supply",
|
|
284
|
+
"description": "Hits also repair the nearest allied ship for %s-%s% of the original Repair Amount"
|
|
285
|
+
},
|
|
286
|
+
"winningStreakRepair": {
|
|
287
|
+
"name": "Winning Streak (Repair)",
|
|
288
|
+
"description": [
|
|
289
|
+
"Every successful hit increases the Repair Amount of the next shot from this weapon by 3%, up to a maximum of %s-%s%",
|
|
290
|
+
"Missing a shot resets the effect"
|
|
291
|
+
]
|
|
292
|
+
},
|
|
293
|
+
"preemptiveDefence": {
|
|
294
|
+
"name": "Preemptive Defence",
|
|
295
|
+
"description": [
|
|
296
|
+
"Hits also grant 50 extra armor on the target for 10s. Effect can be stacked up to 5 times",
|
|
297
|
+
"Also increases Repair Amount by %s-%s%"
|
|
298
|
+
]
|
|
299
|
+
},
|
|
300
|
+
"empower": {
|
|
301
|
+
"name": "Empower",
|
|
302
|
+
"description": [
|
|
303
|
+
"Hits also grant 3% extra Weapon Damage on the target for 10s. Effect can be stacked up to 5 times",
|
|
304
|
+
"Also reduces Reload Time by %s-%s%"
|
|
305
|
+
]
|
|
306
|
+
},
|
|
307
|
+
"longArmRepair": {
|
|
308
|
+
"name": "Long Arm (Repair)",
|
|
309
|
+
"description": "Hits that land at 70% of Maximum Range or further also restores %s-%s% more Repair Amount"
|
|
310
|
+
},
|
|
311
|
+
"acrid": {
|
|
312
|
+
"name": "Acrid",
|
|
313
|
+
"description": "Every hit deals an extra burst of %s-%s Toxic Damage"
|
|
314
|
+
},
|
|
315
|
+
"noxious": {
|
|
316
|
+
"name": "Noxious",
|
|
317
|
+
"description": "Adds %s-%s% damage as Toxic Damage"
|
|
318
|
+
},
|
|
319
|
+
"direToxic": {
|
|
320
|
+
"name": "Dire Toxic",
|
|
321
|
+
"description": "Hits ignore %s-%s% of the target's Toxic resistance"
|
|
322
|
+
},
|
|
323
|
+
"amplifiedToxic": {
|
|
324
|
+
"name": "Amplified Toxic",
|
|
325
|
+
"description": "Increases existing Toxic Damage by %s-%s%"
|
|
326
|
+
},
|
|
327
|
+
"antidote": {
|
|
328
|
+
"name": "Antidote",
|
|
329
|
+
"description": "Hits also reduce the target's build up of the Poisoned Status Effect by %s-%s%"
|
|
330
|
+
},
|
|
331
|
+
"armored": {
|
|
332
|
+
"name": "Armored",
|
|
333
|
+
"description": "Increases Armor by %s-%s"
|
|
334
|
+
},
|
|
335
|
+
"rugged": {
|
|
336
|
+
"name": "Rugged",
|
|
337
|
+
"description": "Reduces incoming damage by %s-%s while Bracing"
|
|
338
|
+
},
|
|
339
|
+
"fireResistant": {
|
|
340
|
+
"name": "Fire Resistant",
|
|
341
|
+
"description": "Increases Fire Resistance by %s-%s%"
|
|
342
|
+
},
|
|
343
|
+
"floodingResistant": {
|
|
344
|
+
"name": "Flooding Resistant",
|
|
345
|
+
"description": "Increases Flooding Resistance by %s-%s%"
|
|
346
|
+
},
|
|
347
|
+
"piercingResistant": {
|
|
348
|
+
"name": "Piercing Resistant",
|
|
349
|
+
"description": "Increases Piercing Resistance by %s-%s%"
|
|
350
|
+
},
|
|
351
|
+
"explosiveResistant": {
|
|
352
|
+
"name": "Explosive Resistant",
|
|
353
|
+
"description": "Increases Explosive Resistance by %s-%s%"
|
|
354
|
+
},
|
|
355
|
+
"electricResistant": {
|
|
356
|
+
"name": "Electric Resistant",
|
|
357
|
+
"description": "Increases Electric Resistance by %s-%s%"
|
|
358
|
+
},
|
|
359
|
+
"toxicResistant": {
|
|
360
|
+
"name": "Toxic Resistant",
|
|
361
|
+
"description": "Increases Toxic Resistance by %s-%s%"
|
|
362
|
+
},
|
|
363
|
+
"tearingResistant": {
|
|
364
|
+
"name": "Tearing Resistant",
|
|
365
|
+
"description": "Increases Tearing Resistance by %s-%s%"
|
|
366
|
+
},
|
|
367
|
+
"resistAll": {
|
|
368
|
+
"name": "Resist All",
|
|
369
|
+
"description": "Increases All Secondary Damage Resistances by %s-%s%"
|
|
370
|
+
},
|
|
371
|
+
"stout": {
|
|
372
|
+
"name": "Stout",
|
|
373
|
+
"description": "Increases Hull Health by %s-%s"
|
|
374
|
+
},
|
|
375
|
+
"strength": {
|
|
376
|
+
"name": "Strength",
|
|
377
|
+
"description": "Increases Brace Strength by %s-%s"
|
|
378
|
+
},
|
|
379
|
+
"vigor": {
|
|
380
|
+
"name": "Vigor",
|
|
381
|
+
"description": "Increases Crew Stamina by %s-%s"
|
|
382
|
+
},
|
|
383
|
+
"ironclad": {
|
|
384
|
+
"name": "Ironclad",
|
|
385
|
+
"description": "Increases Armor by %s-%s%"
|
|
386
|
+
},
|
|
387
|
+
"stalwart": {
|
|
388
|
+
"name": "Stalwart",
|
|
389
|
+
"description": "Increases Hull Health by %s-%s%"
|
|
390
|
+
},
|
|
391
|
+
"fortitude": {
|
|
392
|
+
"name": "Fortitude",
|
|
393
|
+
"description": "Increases Brace Strength by %s-%s%"
|
|
394
|
+
},
|
|
395
|
+
"maintenance": {
|
|
396
|
+
"name": "Maintenance",
|
|
397
|
+
"description": "Repairs %s-%s Hull Health per second"
|
|
398
|
+
},
|
|
399
|
+
"determination": {
|
|
400
|
+
"name": "Determination",
|
|
401
|
+
"description": "Increases Brace Strength Recovery by %s-%s% per second"
|
|
402
|
+
},
|
|
403
|
+
"barbarian": {
|
|
404
|
+
"name": "Barbarian",
|
|
405
|
+
"description": "When Hull Health is below 25%, increases Weapon damage by %s-%s%"
|
|
406
|
+
},
|
|
407
|
+
"survivor": {
|
|
408
|
+
"name": "Survivor",
|
|
409
|
+
"description": "When Hull Health drops below 25%, repairs %s-%s% Hull Health over 10 seconds. This effect has a 30 second cooldown"
|
|
410
|
+
},
|
|
411
|
+
"craftsman": {
|
|
412
|
+
"name": "Craftsman",
|
|
413
|
+
"description": "Increases Repair Amount of Repair Kits by %s-%s%"
|
|
414
|
+
},
|
|
415
|
+
"resilience": {
|
|
416
|
+
"name": "Resilience",
|
|
417
|
+
"description": "Using a Restoration Kit grants %s-%s% reduction to all Secondary Damage for 5 seconds"
|
|
418
|
+
},
|
|
419
|
+
"supreme": {
|
|
420
|
+
"name": "Supreme",
|
|
421
|
+
"description": "Increases the damage of special attacks launched from the Armor by %s-%s%"
|
|
422
|
+
},
|
|
423
|
+
"steelIntegration": {
|
|
424
|
+
"name": "Steel Integration",
|
|
425
|
+
"description": [
|
|
426
|
+
"Every 1% of Piercing and Explosive resistance adds %s-%s Armor",
|
|
427
|
+
"Adds 5% Piercing and Explosive resistance"
|
|
428
|
+
]
|
|
429
|
+
},
|
|
430
|
+
"coalesce": {
|
|
431
|
+
"name": "Coalesce",
|
|
432
|
+
"description": "%s-%s% chance that 50% of damage braced restores Hull Health. This effect only occurs after bracing ends"
|
|
433
|
+
},
|
|
434
|
+
"watcher": {
|
|
435
|
+
"name": "Watcher",
|
|
436
|
+
"description": "Any damage taken while Bracing has a %s-%s% chance of being reduced by 1750"
|
|
437
|
+
},
|
|
438
|
+
"respite": {
|
|
439
|
+
"name": "Respite",
|
|
440
|
+
"description": "When Bracing damage, there's a %s-%s% chance to repair 500 Hull Health and 100 Severe Damage per second for the net 5 seconds. This effect has a cooldown of 10 seconds"
|
|
441
|
+
},
|
|
442
|
+
"jester": {
|
|
443
|
+
"name": "Jester",
|
|
444
|
+
"description": "Upon being afflicted with Taunted, increase Armor Rating and Brace Strength Recovery by %s-%s% for 15 seconds"
|
|
445
|
+
}
|
|
446
|
+
}
|
|
447
|
+
}
|