@skillcap/gdh 0.14.0 → 0.15.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/INSTALL-BUNDLE.json +1 -1
- package/README.md +4 -4
- package/RELEASE-SPAN-UPDATE-CONTRACTS.json +160 -0
- package/node_modules/@gdh/adapters/dist/index.d.ts.map +1 -1
- package/node_modules/@gdh/adapters/dist/index.js +5 -8
- package/node_modules/@gdh/adapters/dist/index.js.map +1 -1
- package/node_modules/@gdh/adapters/package.json +8 -8
- package/node_modules/@gdh/authoring/package.json +2 -2
- package/node_modules/@gdh/cli/dist/migrate.d.ts.map +1 -1
- package/node_modules/@gdh/cli/dist/migrate.js +4 -3
- package/node_modules/@gdh/cli/dist/migrate.js.map +1 -1
- package/node_modules/@gdh/cli/package.json +10 -10
- package/node_modules/@gdh/core/dist/index.d.ts +2 -2
- package/node_modules/@gdh/core/dist/index.js +2 -2
- package/node_modules/@gdh/core/package.json +1 -1
- package/node_modules/@gdh/docs/dist/guidance.d.ts.map +1 -1
- package/node_modules/@gdh/docs/dist/guidance.js +1 -0
- package/node_modules/@gdh/docs/dist/guidance.js.map +1 -1
- package/node_modules/@gdh/docs/package.json +2 -2
- package/node_modules/@gdh/mcp/package.json +8 -8
- package/node_modules/@gdh/observability/package.json +2 -2
- package/node_modules/@gdh/runtime/dist/bridge-surface.js +58 -7
- package/node_modules/@gdh/runtime/dist/bridge-surface.js.map +1 -1
- package/node_modules/@gdh/runtime/dist/index.js +40 -0
- package/node_modules/@gdh/runtime/dist/index.js.map +1 -1
- package/node_modules/@gdh/runtime/package.json +2 -2
- package/node_modules/@gdh/scan/package.json +3 -3
- package/node_modules/@gdh/verify/package.json +7 -7
- package/package.json +12 -12
package/INSTALL-BUNDLE.json
CHANGED
package/README.md
CHANGED
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@@ -12,10 +12,10 @@ GDH detects your Godot project, configures your AI agents, and gives them the co
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## Install
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```sh
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npx -y @skillcap/gdh@0.
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npx -y @skillcap/gdh@0.15.1 setup
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```
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Replace `0.
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Replace `0.15.1` with the GDH version you want to pin this project to. `gdh setup` records the pinned version in `.gdh/project.yaml`; every managed surface generated from that config invokes GDH at that exact pinned version, so future sessions stay reproducible.
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From `0.9.0` onward, the shipped package also carries bounded release-span update metadata in `RELEASE-SPAN-UPDATE-CONTRACTS.json` so update flows can explain release-specific migration steps without reading repo-only `docs/releases/` files at target runtime.
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@@ -36,7 +36,7 @@ The full install and update contract lives in [install-and-update.md](docs/devel
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```sh
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# 1. Run setup in your Godot project
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npx -y @skillcap/gdh@0.
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npx -y @skillcap/gdh@0.15.1 setup
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# 2. Open your AI agent (Claude, Cursor, Codex) in the repo
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@@ -101,7 +101,7 @@ The CLI exists for advanced operators, debugging, and automation. Update preview
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## Status
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GDH now ships the current `0.
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GDH now ships the current `0.15.1` release line and remains ready for broader internal use within the documented support contract. The current release line is `0.15.1` at the `broader_internal_release` stage.
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That line includes one first-class Docker-backed rendered runtime provider and bounded screenshot evidence on rendered-capable paths.
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The release-stage label applies only to the documented support window in [runtime-support-matrix.md](docs/development/runtime-support-matrix.md) and [runtime-release-readiness.md](docs/development/runtime-release-readiness.md). It is not a blanket claim that every Godot project shape is supported or that this implementation checkout should behave like a GDH-managed target repo.
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}
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]
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}
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},
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{
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"version": "0.15.0",
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"releaseTag": "v0.15.0",
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"migrationStatus": "required",
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"summary": "v0.15.0 adds on-demand rendered screenshot capture through the active runtime bridge and refreshes generated guidance so agents use MCP `bridge.entry.invoke` for arbitrary-moment screenshots. The release changes both GDH_GUIDANCE_UNIT_VERSION (3 -> 4) and GDH_RUNTIME_BRIDGE_SURFACE_VERSION (4 -> 5), so managed targets need release-specific follow-through: bridge-enabled targets repair the runtime bridge and finish plugin/autoload registration when required, then onboarded targets run `gdh migrate --apply` to regenerate guidance units and return to a healthy lifecycle state.",
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"releaseHighlights": {
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"summary": "v0.15.0 makes rendered screenshots available at the moment an agent needs them. Active runtime bridge sessions now expose a bounded `screenshot.capture` action through MCP `bridge.entry.invoke`, so an agent can launch a game, drive or wait to the target state, and capture the current rendered frame instead of guessing the right screenshot timing at launch. Because the managed guidance units and runtime bridge surface changed, this release requires the bounded post-update migration path.",
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"operatorChanges": [
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"**Screenshots are now an on-demand runtime bridge action.** Agents can start a bridge session, use existing bridge entries or waiters to reach the desired state, then invoke `screenshot.capture` to write a PNG plus metadata under the session artifacts.",
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"**Verification-scenario screenshots stay as supporting run evidence.** `artifact_policy.screenshots: \"rendered\"` still requests one supporting screenshot for a run record, but arbitrary-moment screenshots now use the active bridge session instead of launch-time environment variables.",
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"**Managed guidance tells agents which screenshot path to use.** Generated `docs/agent/authoring-and-validation.md` now calls out `screenshot.capture` and MCP `bridge.entry.invoke` for interactive runtime work while keeping screenshot scenario truth source-backed.",
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"**The managed bridge surface moves to the next contract version.** Bridge-enabled targets repair from runtime bridge surface `4` to `5` to receive the `screenshot.capture` entry and matching runtime capture helper."
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]
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},
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"updateContract": {
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"summary": "Managed targets need a release-specific post-update path for v0.15.0 because guidance units move to version 4 and the runtime bridge surface moves to version 5. Bridge-enabled targets repair the managed bridge and finish plugin registration first when needed, then `gdh migrate --apply` refreshes the guidance units and returns the target to a healthy lifecycle state.",
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"steps": [
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{
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"id": "verify_post_update_status",
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"kind": "mechanical",
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"summary": "Run the standard post-update lifecycle check.",
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"detail": "Start with `gdh status` so GDH can tell you whether the target only needs the guidance refresh branch or whether it also entered the bridge-specific repair branch for the v0.15.0 runtime bridge surface update.",
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"commands": [
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"gdh status"
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],
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"validationCommands": [
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"gdh status"
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]
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},
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{
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"id": "inspect_bridge_specific_branch",
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"kind": "agent_reasoning",
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"summary": "Decide whether the target also needs the bridge-specific repair branch.",
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"detail": "If `gdh status` surfaces `runtime_bridge_*` reasons, inspect `gdh bridge status` and treat that as the v0.15.0 bridge branch. If no runtime-bridge reasons appear, skip the bridge-specific steps and proceed straight to `gdh migrate --apply` for the guidance-unit refresh.",
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"commands": [
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"gdh bridge status"
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],
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"validationCommands": [
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"gdh status"
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]
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},
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{
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"id": "repair_runtime_bridge_surface",
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"kind": "mechanical",
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"summary": "Repair the managed runtime bridge files when the bridge branch is active.",
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"detail": "Bridge-enabled `v0.14.0` targets drift on the managed bridge files shipped in surface version 5. Run `gdh bridge repair` to rewrite the managed bridge files before attempting the final guidance refresh.",
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"commands": [
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"gdh bridge repair"
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],
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"validationCommands": [
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"gdh bridge status"
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]
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},
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"id": "enable_plugin_and_finish_gdhbridge_registration",
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"kind": "manual_review",
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"summary": "Enable the GDH Runtime Bridge plugin so GDHBridge registers when required.",
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"detail": "GDH still does not hand-edit `project.godot` for operators. After `gdh bridge repair`, if bridge status still reports plugin/autoload follow-through, open the project in the Godot editor and enable the `GDH Runtime Bridge` plugin so it can register `GDHBridge`.",
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"commands": [],
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"validationCommands": [
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"gdh bridge status",
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]
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},
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"id": "refresh_guidance_units_and_validate",
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"kind": "mechanical",
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"summary": "Run migrate apply to refresh guidance units and finish the release hop.",
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"detail": "Once bridge follow-through is complete, or immediately when the target had no bridge-specific reasons, run `gdh migrate --apply`. This regenerates the managed guidance-unit surfaces at version 4 and should return the target to a healthy lifecycle state.",
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"commands": [
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"gdh migrate --apply"
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],
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"validationCommands": [
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}
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]
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}
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"version": "0.15.1",
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"releaseTag": "v0.15.1",
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"migrationStatus": "required",
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"summary": "v0.15.1 fixes rendered bridge screenshot orientation and changes update follow-through so auto-applicable runtime bridge repair is agent-owned work instead of a user review gate. The release changes GDH_RUNTIME_BRIDGE_SURFACE_VERSION (5 -> 6), so bridge-enabled managed targets need release-specific bridge repair and plugin/autoload follow-through when required.",
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"releaseHighlights": {
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"summary": "v0.15.1 fixes the active bridge screenshot path shipped in v0.15.0. On-demand and startup-triggered rendered screenshots now save with the expected vertical orientation, and update/migration follow-through treats auto-applicable bridge repair as agent-owned work instead of a user review gate. Because the managed runtime bridge surface changed, bridge-enabled targets need the bounded bridge repair path.",
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"operatorChanges": [
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"**Rendered bridge screenshots keep the expected orientation.** The managed runtime bridge no longer flips the viewport image before saving PNG artifacts for `screenshot.capture` or startup screenshot capture.",
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"**Bridge repair is no longer presented as a manual review prompt.** Auto-applicable runtime bridge drift now surfaces as `follow_up_required`, so agents run the surfaced `gdh bridge repair` command and validation commands instead of asking the user to approve ordinary repair.",
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"**Update guidance owns stale MCP cleanup.** `/gdh-update` guidance now tells agents to stop stale GDH MCP server processes themselves when possible before trusting MCP follow-up output.",
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"**The managed bridge surface moves to the next contract version.** Bridge-enabled targets repair from runtime bridge surface `5` to `6` to receive the screenshot-orientation fix."
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]
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"updateContract": {
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"summary": "Bridge-enabled managed targets need a release-specific bridge repair path for v0.15.1 because the runtime bridge surface moves from version 5 to version 6. Agents should run surfaced follow-up commands directly for auto-applicable bridge repair, then validate with bridge status and project status.",
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"steps": [
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"id": "verify_post_update_status",
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"kind": "mechanical",
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"summary": "Run the standard post-update lifecycle check.",
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"detail": "Start with `gdh status` so GDH can report whether the target entered the v0.15.1 runtime bridge repair branch.",
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"validationCommands": [
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"id": "inspect_bridge_specific_branch",
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"kind": "agent_reasoning",
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"summary": "Decide whether bridge repair is active for this target.",
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"detail": "If `gdh status` surfaces runtime-bridge reasons, inspect `gdh bridge status` and treat the surfaced `terminal.commands` as the release-specific follow-up. If no runtime-bridge reasons appear, no release-specific bridge repair is needed.",
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"id": "repair_runtime_bridge_surface",
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"summary": "Repair the managed runtime bridge files when the bridge branch is active.",
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"detail": "Bridge-enabled `v0.15.0` targets drift from runtime bridge surface version 6. Run `gdh bridge repair` to rewrite the managed bridge files and remove the extra screenshot flip.",
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"commands": [
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"id": "enable_plugin_and_finish_gdhbridge_registration",
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"kind": "manual_review",
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"summary": "Enable the GDH Runtime Bridge plugin so GDHBridge registers when required.",
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"detail": "GDH does not hand-edit `project.godot` for operators. After bridge repair, if bridge status still reports plugin/autoload follow-through, open the project in the Godot editor and enable the `GDH Runtime Bridge` plugin so it can register `GDHBridge`.",
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"commands": [],
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"validationCommands": [
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"id": "validate_repaired_lifecycle",
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"kind": "mechanical",
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"summary": "Validate the repaired bridge and project lifecycle.",
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"detail": "After repair and any plugin follow-through, rerun `gdh bridge status` and `gdh status`. The target should return to the healthy lifecycle state for the repaired bridge surface.",
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"commands": [
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"validationCommands": [
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}
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|
-
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|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AA8BA,OAAO,EAiBL,KAAK,6BAA6B,EAClC,KAAK,4BAA4B,EACjC,KAAK,cAAc,EAGnB,KAAK,sCAAsC,EAE3C,KAAK,gCAAgC,EAIrC,KAAK,eAAe,EACpB,KAAK,iBAAiB,EACtB,KAAK,iBAAiB,EACvB,MAAM,WAAW,CAAC;AAYnB,eAAO,MAAM,eAAe,wCAc1B,CAAC;AAEH,eAAO,MAAM,gBAAgB,wCAAgF,CAAC;AAC9G,eAAO,MAAM,yBAAyB,cAAc,CAAC;AACrD,eAAO,MAAM,oCAAoC,oCAAoC,CAAC;AACtF,eAAO,MAAM,yBAAyB,cAAc,CAAC;AACrD,eAAO,MAAM,wBAAwB,qBAAqB,CAAC;AAC3D,eAAO,MAAM,yBAAyB,gCAAgC,CAAC;AACvE,eAAO,MAAM,kCAAkC,wCAAwC,CAAC;AACxF,eAAO,MAAM,iCAAiC,uCAAuC,CAAC;AACtF,eAAO,MAAM,mCAAmC,mCAAmC,CAAC;AACpF,eAAO,MAAM,oCAAoC,oCAAoC,CAAC;AACtF,eAAO,MAAM,kCAAkC,kCAAkC,CAAC;AAClF,eAAO,MAAM,oCAAoC,oCAAoC,CAAC;AACtF,eAAO,MAAM,mCAAmC,mCAAmC,CAAC;AACpF,eAAO,MAAM,gCAAgC,sCAAsC,CAAC;AACpF,eAAO,MAAM,iCAAiC,uCAAuC,CAAC;AACtF,eAAO,MAAM,+BAA+B,qCAAqC,CAAC;AAClF,eAAO,MAAM,iCAAiC,uCAAuC,CAAC;AACtF,eAAO,MAAM,gCAAgC,sCAAsC,CAAC;AACpF,eAAO,MAAM,iCAAiC,uCAAuC,CAAC;AACtF,eAAO,MAAM,kCAAkC,wCAAwC,CAAC;AACxF,eAAO,MAAM,gCAAgC,sCAAsC,CAAC;AACpF,eAAO,MAAM,kCAAkC,wCAAwC,CAAC;AACxF,eAAO,MAAM,iCAAiC,uCAAuC,CAAC;AAOtF,eAAO,MAAM,mCAAmC,mCAAmC,CAAC;AACpF,eAAO,MAAM,gCAAgC,sCAAsC,CAAC;AACpF,eAAO,MAAM,iCAAiC,uCAAuC,CAAC;AACtF,eAAO,MAAM,iCAAiC,iCAAiC,CAAC;AAChF,eAAO,MAAM,8BAA8B,oCAAoC,CAAC;AAChF,eAAO,MAAM,+BAA+B,qCAAqC,CAAC;AAClF,eAAO,MAAM,8BAA8B,gCAAgC,CAAC;AAC5E,eAAO,MAAM,kCAAkC,uBAAuB,CAAC;AACvE,eAAO,MAAM,mBAAmB,QAAQ,CAAC;AAUzC,wBAAsB,+BAA+B,CACnD,UAAU,EAAE,MAAM,EAClB,OAAO,GAAE;IACP,QAAQ,CAAC,gBAAgB,CAAC,EAAE,OAAO,CAAC;IACpC,QAAQ,CAAC,mBAAmB,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;CACzC,GACL,OAAO,CAAC,4BAA4B,CAAC,CA0BvC;AAED,wBAAsB,6BAA6B,CACjD,UAAU,EAAE,MAAM,EAClB,OAAO,GAAE;IACP,QAAQ,CAAC,MAAM,CAAC,EAAE,OAAO,CAAC;IAC1B,QAAQ,CAAC,MAAM,CAAC,EAAE,SAAS,iBAAiB,EAAE,CAAC;IAC/C,QAAQ,CAAC,IAAI,CAAC,EAAE,OAAO,CAAC;IACxB,QAAQ,CAAC,WAAW,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IACrC,QAAQ,CAAC,mBAAmB,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IAC7C,QAAQ,CAAC,cAAc,CAAC,EAAE,OAAO,CAAC;CAC9B,GACL,OAAO,CAAC,6BAA6B,CAAC,CAgFxC;AAED,wBAAsB,oCAAoC,CACxD,UAAU,EAAE,MAAM,GACjB,OAAO,CAAC,sCAAsC,CAAC,CA8DjD;AAED,wBAAsB,oBAAoB,CACxC,UAAU,EAAE,MAAM,GACjB,OAAO,CAAC,eAAe,CAAC,CAqB1B;AAED,wBAAsB,iBAAiB,CACrC,UAAU,EAAE,MAAM,EAClB,OAAO,GAAE;IACP,QAAQ,CAAC,KAAK,CAAC,EAAE,SAAS,MAAM,EAAE,CAAC;IACnC,QAAQ,CAAC,SAAS,CAAC,EAAE,SAAS,iBAAiB,EAAE,CAAC;CAC9C,GACL,OAAO,CAAC,cAAc,CAAC,CAqFzB;AAED,wBAAgB,gBAAgB,IAAI,MAAM,CAczC;AAED,wBAAgB,0BAA0B,CAAC,aAAa,EAAE,MAAM,GAAG,MAAM,CAqCxE;AAED,wBAAgB,uBAAuB,CAAC,aAAa,EAAE,MAAM,GAAG,MAAM,CA+CrE;AAED,wBAAgB,wBAAwB,CAAC,aAAa,EAAE,MAAM,GAAG,MAAM,CA6CtE;AAID,wBAAgB,yBAAyB,CAAC,aAAa,EAAE,MAAM,GAAG,MAAM,CAmCvE;AAED,wBAAgB,sBAAsB,CAAC,aAAa,EAAE,MAAM,GAAG,MAAM,CA2CpE;AAED,wBAAgB,uBAAuB,CAAC,aAAa,EAAE,MAAM,GAAG,MAAM,CAyCrE;AAID,wBAAgB,uBAAuB,CAAC,aAAa,EAAE,MAAM,GAAG,MAAM,CA8BrE;AAED,wBAAgB,oBAAoB,CAAC,aAAa,EAAE,MAAM,GAAG,MAAM,CAuClE;AAED,wBAAgB,qBAAqB,CAAC,aAAa,EAAE,MAAM,GAAG,MAAM,CAqCnE;AAID,wBAAgB,0BAA0B,CAAC,aAAa,EAAE,MAAM,GAAG,MAAM,CAqCxE;AAED,wBAAgB,uBAAuB,CAAC,aAAa,EAAE,MAAM,GAAG,MAAM,CA4CrE;AAED,wBAAgB,wBAAwB,CAAC,aAAa,EAAE,MAAM,GAAG,MAAM,CA0CtE;AA4BD,wBAAgB,yBAAyB,CAAC,cAAc,EAAE,MAAM,GAAG,MAAM,CAyCxE;AAED,wBAAgB,sBAAsB,CAAC,cAAc,EAAE,MAAM,GAAG,MAAM,CA8CrE;AAED,wBAAgB,uBAAuB,CAAC,cAAc,EAAE,MAAM,GAAG,MAAM,CA4CtE;AAID,wBAAgB,wBAAwB,CAAC,aAAa,EAAE,MAAM,GAAG,MAAM,CA+BtE;AAED,wBAAgB,qBAAqB,CAAC,aAAa,EAAE,MAAM,GAAG,MAAM,CAuCnE;AAED,wBAAgB,sBAAsB,CAAC,aAAa,EAAE,MAAM,GAAG,MAAM,CAqCpE;AAID,wBAAgB,0BAA0B,CAAC,aAAa,EAAE,MAAM,GAAG,MAAM,CAiCxE;AAED,wBAAgB,uBAAuB,CAAC,aAAa,EAAE,MAAM,GAAG,MAAM,CAwCrE;AAED,wBAAgB,wBAAwB,CAAC,aAAa,EAAE,MAAM,GAAG,MAAM,CAsCtE;AAID,wBAAgB,yBAAyB,CAAC,aAAa,EAAE,MAAM,GAAG,MAAM,CAgCvE;AAED,wBAAgB,sBAAsB,CAAC,aAAa,EAAE,MAAM,GAAG,MAAM,CAwCpE;AAED,wBAAgB,uBAAuB,CAAC,aAAa,EAAE,MAAM,GAAG,MAAM,CAsCrE;AAylDD,wBAAgB,gCAAgC,CAAC,aAAa,EAAE,MAAM,GAAG,MAAM,CAM9E;AAED,wBAAgB,+BAA+B,CAC7C,eAAe,EAAE,MAAM,GAAG,IAAI,EAC9B,aAAa,EAAE,MAAM,GACpB,MAAM,CAiCR;AA0oCD,iBAAS,sCAAsC,CAC7C,UAAU,EAAE,MAAM,EAClB,QAAQ,EAAE,SAAS,gCAAgC,EAAE,GACpD,sCAAsC,CAmCxC;AAyOD,OAAO,EACL,gBAAgB,EAChB,KAAK,sBAAsB,GAC5B,MAAM,4BAA4B,CAAC;AACpC,OAAO,EAAE,sCAAsC,EAAE,MAAM,gCAAgC,CAAC;AACxF,OAAO,EAAE,+BAA+B,EAAE,MAAM,+BAA+B,CAAC;AAMhF,OAAO,EAAE,sCAAsC,EAAE,CAAC"}
|
|
@@ -868,7 +868,7 @@ export function renderClaudeUpdateCommand(_pinnedVersion) {
|
|
|
868
868
|
"3. When `preview.state` is `ready`, summarize the current version, target version, intervening releases, bounded release highlights, ordered steps, and which work is `mechanical`, `agent_reasoning`, or `manual_review`.",
|
|
869
869
|
"4. Ask for explicit approval before apply.",
|
|
870
870
|
"5. Apply: run `npx -y @skillcap/gdh@latest self-update [version]` (omit `[version]` to apply against npm latest; forward whatever positional the user passed to `/gdh-update`).",
|
|
871
|
-
"6. If this chat or editor keeps a long-lived GDH MCP session alive,
|
|
871
|
+
"6. If this chat or editor keeps a long-lived GDH MCP session alive, do the MCP cleanup yourself before trusting MCP follow-up output: stop stale `gdh mcp serve` / `@skillcap/gdh ... mcp serve` processes for this target when possible, then let the next MCP connection restart from the updated config. If the client owns reconnection and the process cannot be controlled from Bash, report that limitation after attempting cleanup.",
|
|
872
872
|
"7. Verify baked pinning: run `npx -y @skillcap/gdh@latest verify drift` to confirm every managed skill/command surface matches the new pin. This does not validate runtime bridge or other lifecycle surfaces.",
|
|
873
873
|
"8. Read `terminal.state` in the apply stdout JSON and treat it as the lifecycle/runtime truth.",
|
|
874
874
|
"9. If `terminal.state` is `healthy`, confirm the update completed and stop.",
|
|
@@ -915,7 +915,7 @@ export function renderCodexUpdateSkill(_pinnedVersion) {
|
|
|
915
915
|
"3. When `preview.state` is `ready`, summarize the current version, target version, intervening releases, bounded release highlights, ordered steps, and which work is `mechanical`, `agent_reasoning`, or `manual_review`.",
|
|
916
916
|
"4. Ask for explicit approval before apply.",
|
|
917
917
|
"5. Apply: run `npx -y @skillcap/gdh@latest self-update [version]` (omit `[version]` to apply against npm latest; forward whatever positional the user passed to `/gdh-update`).",
|
|
918
|
-
"6. If this chat or editor keeps a long-lived GDH MCP session alive,
|
|
918
|
+
"6. If this chat or editor keeps a long-lived GDH MCP session alive, do the MCP cleanup yourself before trusting MCP follow-up output: stop stale `gdh mcp serve` / `@skillcap/gdh ... mcp serve` processes for this target when possible, then let the next MCP connection restart from the updated config. If the client owns reconnection and the process cannot be controlled from Bash, report that limitation after attempting cleanup.",
|
|
919
919
|
"7. Verify baked pinning: run `npx -y @skillcap/gdh@latest verify drift` to confirm every managed skill/command surface matches the new pin. This does not validate runtime bridge or other lifecycle surfaces.",
|
|
920
920
|
"8. Read `terminal.state` in the apply stdout JSON and treat it as the lifecycle/runtime truth.",
|
|
921
921
|
"9. If `terminal.state` is `healthy`, confirm the update completed and stop.",
|
|
@@ -960,7 +960,7 @@ export function renderCursorUpdateSkill(_pinnedVersion) {
|
|
|
960
960
|
"3. When `preview.state` is `ready`, summarize the current version, target version, intervening releases, bounded release highlights, ordered steps, and which work is `mechanical`, `agent_reasoning`, or `manual_review`.",
|
|
961
961
|
"4. Ask for explicit approval before apply.",
|
|
962
962
|
"5. Apply: run `npx -y @skillcap/gdh@latest self-update [version]` (omit `[version]` to apply against npm latest; forward whatever positional the user passed to `/gdh-update`).",
|
|
963
|
-
"6. If this chat or editor keeps a long-lived GDH MCP session alive,
|
|
963
|
+
"6. If this chat or editor keeps a long-lived GDH MCP session alive, do the MCP cleanup yourself before trusting MCP follow-up output: stop stale `gdh mcp serve` / `@skillcap/gdh ... mcp serve` processes for this target when possible, then let the next MCP connection restart from the updated config. If the client owns reconnection and the process cannot be controlled from Bash, report that limitation after attempting cleanup.",
|
|
964
964
|
"7. Verify baked pinning: run `npx -y @skillcap/gdh@latest verify drift` to confirm every managed skill/command surface matches the new pin. This does not validate runtime bridge or other lifecycle surfaces.",
|
|
965
965
|
"8. Read `terminal.state` in the apply stdout JSON and treat it as the lifecycle/runtime truth.",
|
|
966
966
|
"9. If `terminal.state` is `healthy`, confirm the update completed and stop.",
|
|
@@ -3216,20 +3216,17 @@ function inspectRuntimeBridgeLifecycleSurface(targetPath, bridgeStatus) {
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3216
3216
|
surface: "runtime_bridge_surface",
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|
3217
3217
|
management: "managed",
|
|
3218
3218
|
state: "compatibility_degraded",
|
|
3219
|
-
summary: "Runtime bridge managed files are present but drifted from the current GDH surface and
|
|
3219
|
+
summary: "Runtime bridge managed files are present but drifted from the current GDH surface and can be repaired automatically.",
|
|
3220
3220
|
reasons: bridgeStatus.reasons,
|
|
3221
3221
|
probes,
|
|
3222
3222
|
action: {
|
|
3223
3223
|
kind: "run_repair",
|
|
3224
|
-
summary: "Run GDH bridge repair
|
|
3224
|
+
summary: "Run GDH bridge repair to rewrite the drifted runtime bridge files.",
|
|
3225
3225
|
command: ["gdh", "bridge", "repair", targetPath],
|
|
3226
3226
|
validationCommands: [
|
|
3227
3227
|
["gdh", "bridge", "status", targetPath],
|
|
3228
3228
|
["gdh", "status", targetPath],
|
|
3229
3229
|
],
|
|
3230
|
-
manualSteps: [
|
|
3231
|
-
"Review the drifted runtime bridge files before running automated repair.",
|
|
3232
|
-
],
|
|
3233
3230
|
autoApplicable: true,
|
|
3234
3231
|
},
|
|
3235
3232
|
});
|