@skewedaspect/sage 0.9.1 → 0.9.2

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@@ -3,7 +3,9 @@ import { LevelConfig, LevelContext } from "../interfaces/level.d.ts";
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  import { GameEntity } from "./entity.d.ts";
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  import { Level } from "./level.d.ts";
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  /**
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- * Metadata collected from a spawn point node
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+ * Metadata collected from a spawn point node.
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+ * Transforms are normalized to canonical Babylon space — the source level's __root__
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+ * conversion is removed so these values are clean for any entity type.
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  */
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  interface SpawnPointData {
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  name: string;
package/dist/sage.d.ts CHANGED
@@ -45,4 +45,4 @@ export { generateId } from "./utils/id.d.ts";
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  export { RaycastHelper } from "./utils/raycast.d.ts";
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  export type { EntityPickResult, EntityPickFilter } from "./utils/raycast.d.ts";
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  export { StateMachine } from "./utils/stateMachine.d.ts";
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- export { toVec3Object, toVector3, toQuatObject, toQuaternion } from "./utils/vectors.d.ts";
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+ export { getCanonicalTransform, toQuatObject, toQuaternion, toVec3Object, toVector3, } from "./utils/vectors.d.ts";