@skewedaspect/sage 0.7.0 → 0.7.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/sage.es.js +81 -81
- package/dist/sage.es.js.map +1 -1
- package/dist/sage.umd.js +1 -1
- package/dist/sage.umd.js.map +1 -1
- package/package.json +1 -1
package/dist/sage.es.js
CHANGED
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@@ -1,10 +1,10 @@
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-
var
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-
var
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var n = (r, e, t) =>
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import { Scene as
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import
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const b = "0.
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class
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var M = Object.defineProperty;
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var k = (r, e, t) => e in r ? M(r, e, { enumerable: !0, configurable: !0, writable: !0, value: t }) : r[e] = t;
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var n = (r, e, t) => k(r, typeof e != "symbol" ? e + "" : e, t);
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import { Scene as L, Vector3 as C, FreeCamera as A, HemisphericLight as I, DirectionalLight as B, PointLight as G, SpotLight as V, MeshBuilder as v, PhysicsAggregate as K, Sound as T, LoadAssetContainerAsync as U, ImportMeshAsync as R, NullEngine as z, WebGPUEngine as P, Engine as O, HavokPlugin as H } from "@babylonjs/core";
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import W from "@babylonjs/havok";
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const b = "0.7.0";
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class F {
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/**
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* Creates an instance of SkewedAspectGameEngine.
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* @param canvas - The game canvas.
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@@ -112,7 +112,7 @@ class W {
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this._log.warn("Game engine is not started. Skipping stop.");
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}
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}
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class
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class N {
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constructor() {
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n(this, "timers");
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this.timers = /* @__PURE__ */ new Map();
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@@ -201,7 +201,7 @@ class F {
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console.warn(`[${e}]: Timer '${t}' does not exist`);
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}
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}
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-
class
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class J {
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trace(e, t, ...s) {
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}
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debug(e, t, ...s) {
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@@ -218,7 +218,7 @@ class N {
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}
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}
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class u {
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-
constructor(e, t = "none", s = new
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constructor(e, t = "none", s = new J()) {
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n(this, "category");
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n(this, "backend");
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n(this, "minLevel");
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@@ -273,14 +273,14 @@ class u {
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}
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}
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}
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class
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class Y {
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/**
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* Create a new LoggingUtility.
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*
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* @param level - The minimum logging level (defaults to INFO)
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* @param backend - The logging backend to use (defaults to ConsoleBackend)
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*/
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constructor(e = "debug", t = new
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constructor(e = "debug", t = new N()) {
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n(this, "backend");
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n(this, "level");
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n(this, "loggers");
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@@ -326,7 +326,7 @@ class J {
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return t;
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}
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}
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class
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class j {
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/**
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* Creates a new GameEventBus instance
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*
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@@ -430,7 +430,7 @@ class Y {
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t === 0 ? this._log.debug(`No subscribers found for event: ${e.type}`) : this._log.trace(`Event ${e.type} dispatched to ${t} subscribers`);
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}
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}
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class
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class X {
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constructor(e, t, s, i) {
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n(this, "_canvas");
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n(this, "_engine");
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@@ -443,7 +443,7 @@ class j {
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* @returns A new Scene instance with physics enabled
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*/
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createScene() {
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return this._log.debug("Creating new scene..."), new
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return this._log.debug("Creating new scene..."), new L(this._engine);
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}
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enablePhysics(e, t = new C(0, -9.8, 0)) {
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this._log.debug(
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@@ -461,7 +461,7 @@ class j {
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*/
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createFreeCamera(e, t, s, i) {
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this._log.debug(`Creating free camera: ${e}`);
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const o = new
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const o = new A(e, t, s);
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return o.setTarget(C.Zero()), i = i ?? this._canvas, i && o.attachControl(i, !0), o;
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}
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// Lighting Utilities
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@@ -475,7 +475,7 @@ class j {
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*/
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createHemisphericLight(e, t, s, i = 0.7) {
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this._log.debug(`Creating hemispheric light: ${e}`);
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const o = new
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const o = new I(e, t, s);
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return o.intensity = i, o;
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}
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/**
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@@ -488,7 +488,7 @@ class j {
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*/
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createDirectionalLight(e, t, s, i = 1) {
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this._log.debug(`Creating directional light: ${e}`);
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const o = new
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const o = new B(e, t, s);
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return o.intensity = i, o;
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}
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/**
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@@ -501,7 +501,7 @@ class j {
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*/
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createPointLight(e, t, s, i = 1) {
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this._log.debug(`Creating point light: ${e}`);
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const o = new
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const o = new G(e, t, s);
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return o.intensity = i, o;
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}
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/**
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@@ -517,7 +517,7 @@ class j {
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*/
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createSpotLight(e, t, s, i, o, c, a = 1) {
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this._log.debug(`Creating spot light: ${e}`);
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const h = new
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const h = new V(e, t, s, i, o, c);
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return h.intensity = a, h;
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}
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// Mesh Creation Utilities
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@@ -581,7 +581,7 @@ class j {
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addPhysics(e, t, s = {}, i) {
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this._log.debug(`Adding physics to mesh: ${e.name}`);
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const o = { mass: 1, restitution: 0.75, friction: 0.5 };
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return new
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return new K(e, t, { ...o, ...s }, i);
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}
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// Audio Utilities
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/**
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@@ -595,7 +595,7 @@ class j {
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createSound(e, t, s, i = {}) {
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this._log.debug(`Creating sound: ${e}`);
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const c = { ...{ loop: !1, autoplay: !1, volume: 1, playbackRate: 1 }, ...i };
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return new
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return new T(
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e,
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t,
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s,
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@@ -615,7 +615,7 @@ class j {
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async loadModel(e, t, s) {
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this._log.debug(`Loading model: ${e}${t}`);
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try {
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const i = await
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const i = await U(`${e}${t}`, s);
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return this._log.debug(`Model loaded successfully: ${t}`), i;
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} catch (i) {
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throw this._log.error(`Failed to load model: ${t}`, i), i;
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@@ -632,7 +632,7 @@ class j {
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async importMeshes(e, t, s, i) {
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this._log.debug(`Importing meshes from: ${t}${s}`);
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try {
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const o = await
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const o = await R(`${t}${s}`, i, { meshNames: e });
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return this._log.debug(`Meshes imported successfully: ${e.length > 0 ? e.join(", ") : "all"}`), o;
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} catch (o) {
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throw this._log.error(`Failed to import meshes from: ${s}`, o), o;
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@@ -645,12 +645,12 @@ class j {
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return this._log.info("Tearing down SceneEngine"), this._log.info("SceneEngine torn down successfully"), Promise.resolve();
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}
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}
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const
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const Z = [
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"trigger",
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"toggle",
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"value"
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];
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class
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class q {
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//------------------------------------------------------------------------------------------------------------------
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/**
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* Create a new trigger binding
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};
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}
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}
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class
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class Q {
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//------------------------------------------------------------------------------------------------------------------
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/**
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* Create a new toggle binding
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};
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}
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}
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class
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class ee {
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//------------------------------------------------------------------------------------------------------------------
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/**
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* Create a new value binding
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};
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}
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}
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class
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class te {
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/**
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* Creates an instance of BindingManager.
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*
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@@ -1277,7 +1277,7 @@ class ee {
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const { deviceID: s, ...i } = e.input;
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switch (e.type) {
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case "trigger":
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return new
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return new q(
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t,
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s,
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this._createInputSourceFromDefinition(i),
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}
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);
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case "toggle":
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return new
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return new Q(
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t,
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s,
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this._createInputSourceFromDefinition(i),
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}
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);
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case "value":
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return new
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return new ee(
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t,
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s,
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this._createInputSourceFromDefinition(i),
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@@ -1464,7 +1464,7 @@ class ee {
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*/
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$registerBinding(e) {
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var t;
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if (!
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if (!Z.includes(e.type))
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throw new Error(`Invalid binding type: ${e.type}`);
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e.context && !this._contexts.has(e.context) && this.registerContext(e.context), this._bindings.has(e.deviceID) || this._bindings.set(e.deviceID, []), (t = this._bindings.get(e.deviceID)) == null || t.push(e), this._log.debug(`Registered ${e.type} binding for "${e.action.name}" in context "${e.context || null}"`);
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}
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@@ -1570,10 +1570,10 @@ class ee {
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function w() {
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return typeof window < "u" && typeof window.document < "u";
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}
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function
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function E() {
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return w() && !!window.navigator.gpu;
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}
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class
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class se {
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//------------------------------------------------------------------------------------------------------------------
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constructor(e, t, s, i, o) {
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n(this, "_engine");
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@@ -1613,7 +1613,7 @@ class te {
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this._log.info("Tearing down GameManager"), this.started && await this.stop(), w() && window.removeEventListener("resize", this._boundResizeHandler), this._log.info("GameManager torn down successfully");
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}
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}
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class
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class fe {
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constructor() {
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n(this, "entity", null);
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}
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this.entity = e;
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}
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}
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class
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class ie {
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/**
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* Creates an instance of GameEntityBase.
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* @param type - The type of the entity.
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}
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}
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}
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class
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class ne {
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/**
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* Creates an instance of EntityManager.
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* @param eventBus - The event bus for the entity manager.
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@@ -1815,7 +1815,7 @@ class ie {
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const a = await s.onBeforeCreate(i);
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a !== void 0 && (i = a);
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}
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const o = new
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const o = new ie(
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s.type,
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this.eventBus,
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i,
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@@ -1884,7 +1884,7 @@ class ie {
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this.entityDefinitions.clear(), this._log.info("EntityManager torn down successfully");
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}
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}
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class
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class oe {
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constructor(e, t, s) {
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n(this, "_eventBus");
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n(this, "_sceneEngine");
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@@ -1967,7 +1967,7 @@ class ne {
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return this._registeredLevels.clear(), this._currentLevel = null, Promise.resolve();
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1968
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}
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}
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class
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class ae {
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//------------------------------------------------------------------------------------------------------------------
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1972
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/**
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1973
1973
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* Create a new KeyboardResourceAccess
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@@ -2078,7 +2078,7 @@ class oe {
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this._onInputChanged && this._onInputChanged(this._keyboardDevice, e);
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}
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}
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class
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class re {
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//------------------------------------------------------------------------------------------------------------------
|
|
2083
2083
|
/**
|
|
2084
2084
|
* Create a new MouseResourceAccess
|
|
@@ -2247,7 +2247,7 @@ class ae {
|
|
|
2247
2247
|
this._onInputChanged && this._onInputChanged(this._mouseDevice, e);
|
|
2248
2248
|
}
|
|
2249
2249
|
}
|
|
2250
|
-
class
|
|
2250
|
+
class ce {
|
|
2251
2251
|
//------------------------------------------------------------------------------------------------------------------
|
|
2252
2252
|
/**
|
|
2253
2253
|
* Create a new GamepadResourceAccess
|
|
@@ -2454,7 +2454,7 @@ class re {
|
|
|
2454
2454
|
this._onInputChanged && this._onInputChanged(e, t);
|
|
2455
2455
|
}
|
|
2456
2456
|
}
|
|
2457
|
-
class
|
|
2457
|
+
class he {
|
|
2458
2458
|
//------------------------------------------------------------------------------------------------------------------
|
|
2459
2459
|
/**
|
|
2460
2460
|
* Create a new UserInputManager
|
|
@@ -2470,7 +2470,7 @@ class ce {
|
|
|
2470
2470
|
n(this, "_gamepadRA");
|
|
2471
2471
|
/** Logger instance */
|
|
2472
2472
|
n(this, "_log");
|
|
2473
|
-
this._eventBus = e, this._log = (s == null ? void 0 : s.getLogger("UserInputManager")) || new u("UserInputManager"), this._log.info("Initializing UserInputManager"), this._log.debug("Initializing input resource access classes"), this._keyboardRA = new
|
|
2473
|
+
this._eventBus = e, this._log = (s == null ? void 0 : s.getLogger("UserInputManager")) || new u("UserInputManager"), this._log.info("Initializing UserInputManager"), this._log.debug("Initializing input resource access classes"), this._keyboardRA = new ae(), this._mouseRA = new re(t), this._gamepadRA = new ce(), this._log.debug("Registering input event callbacks"), this._keyboardRA.onDeviceConnected(this._publishDeviceConnected.bind(this)), this._keyboardRA.onInputChanged(this._publishInputChanged.bind(this)), this._mouseRA.onDeviceConnected(this._publishDeviceConnected.bind(this)), this._mouseRA.onInputChanged(this._publishInputChanged.bind(this)), this._gamepadRA.onDeviceConnected(this._publishDeviceConnected.bind(this)), this._gamepadRA.onDeviceDisconnected(this._publishDeviceDisconnected.bind(this)), this._gamepadRA.onInputChanged(this._publishInputChanged.bind(this)), this._log.info("UserInputManager initialized successfully");
|
|
2474
2474
|
}
|
|
2475
2475
|
//------------------------------------------------------------------------------------------------------------------
|
|
2476
2476
|
// Private methods
|
|
@@ -2570,24 +2570,24 @@ class ce {
|
|
|
2570
2570
|
this._gamepadRA.pollGamepads();
|
|
2571
2571
|
}
|
|
2572
2572
|
}
|
|
2573
|
-
async function
|
|
2574
|
-
const t = new
|
|
2573
|
+
async function D(r, e) {
|
|
2574
|
+
const t = new P(r, e);
|
|
2575
2575
|
return await t.initAsync(), t;
|
|
2576
2576
|
}
|
|
2577
2577
|
function m(r, e) {
|
|
2578
|
-
return new
|
|
2578
|
+
return new O(r, e.antialias, e.options, e.adaptToDeviceRatio);
|
|
2579
2579
|
}
|
|
2580
|
-
function
|
|
2581
|
-
return new
|
|
2580
|
+
function le(r) {
|
|
2581
|
+
return new z(r);
|
|
2582
2582
|
}
|
|
2583
|
-
async function
|
|
2583
|
+
async function de(r, e) {
|
|
2584
2584
|
if (r === null)
|
|
2585
|
-
return console.debug("Using Null Engine"),
|
|
2585
|
+
return console.debug("Using Null Engine"), le(e);
|
|
2586
2586
|
const t = e.engine || "auto";
|
|
2587
2587
|
if (t === "webgpu")
|
|
2588
|
-
if (
|
|
2588
|
+
if (E())
|
|
2589
2589
|
try {
|
|
2590
|
-
return console.debug("Using forced WebGPU engine"), await
|
|
2590
|
+
return console.debug("Using forced WebGPU engine"), await D(r, e);
|
|
2591
2591
|
} catch (s) {
|
|
2592
2592
|
throw console.error("Forced WebGPU initialization failed:", s), new Error(
|
|
2593
2593
|
"Forced WebGPU failed to initialize. If WebGPU is required, check browser compatibility."
|
|
@@ -2597,9 +2597,9 @@ async function le(r, e) {
|
|
|
2597
2597
|
throw new Error("WebGPU was forced but is not available in this browser.");
|
|
2598
2598
|
if (t === "webgl")
|
|
2599
2599
|
return console.debug("Using forced WebGL engine"), m(r, e);
|
|
2600
|
-
if (
|
|
2600
|
+
if (E())
|
|
2601
2601
|
try {
|
|
2602
|
-
return console.debug("Using WebGPU"),
|
|
2602
|
+
return console.debug("Using WebGPU"), D(r, e).catch((s) => (console.warn("WebGPU initialization failed, falling back to WebGL:", s), m(r, e)));
|
|
2603
2603
|
} catch (s) {
|
|
2604
2604
|
console.warn("WebGPU initialization failed, falling back to WebGL:", s);
|
|
2605
2605
|
}
|
|
@@ -2607,11 +2607,11 @@ async function le(r, e) {
|
|
|
2607
2607
|
console.warn("WebGPU not supported, falling back to WebGL.");
|
|
2608
2608
|
return console.debug("Using WebGL"), m(r, e);
|
|
2609
2609
|
}
|
|
2610
|
-
async function
|
|
2611
|
-
const r = await
|
|
2612
|
-
return new
|
|
2610
|
+
async function ue() {
|
|
2611
|
+
const r = await W();
|
|
2612
|
+
return new H(!0, r);
|
|
2613
2613
|
}
|
|
2614
|
-
const
|
|
2614
|
+
const ye = ["keyboard", "mouse", "gamepad"], ve = [
|
|
2615
2615
|
"trace",
|
|
2616
2616
|
"debug",
|
|
2617
2617
|
"info",
|
|
@@ -2619,7 +2619,7 @@ const fe = ["keyboard", "mouse", "gamepad"], ye = [
|
|
|
2619
2619
|
"error",
|
|
2620
2620
|
"none"
|
|
2621
2621
|
];
|
|
2622
|
-
class
|
|
2622
|
+
class be {
|
|
2623
2623
|
//------------------------------------------------------------------------------------------------------------------
|
|
2624
2624
|
constructor(e) {
|
|
2625
2625
|
n(this, "_name");
|
|
@@ -2698,25 +2698,25 @@ class ve {
|
|
|
2698
2698
|
this._scene && (this._log.info(`Disposing level: ${this._name}`), this._scene.dispose(), this._scene = null);
|
|
2699
2699
|
}
|
|
2700
2700
|
}
|
|
2701
|
-
async function
|
|
2702
|
-
const s = new
|
|
2701
|
+
async function me(r, e, t = {}) {
|
|
2702
|
+
const s = new Y(t.logLevel || "debug"), i = s.getLogger("SAGE");
|
|
2703
2703
|
i.info(`Initializing SAGE Game Engine v${b}...`), i.debug("Creating rendering engine...");
|
|
2704
|
-
const o = await
|
|
2704
|
+
const o = await de(r, t.renderOptions || {});
|
|
2705
2705
|
i.debug("Creating physics engine...");
|
|
2706
|
-
const c = await
|
|
2706
|
+
const c = await ue();
|
|
2707
2707
|
i.debug("Creating event bus...");
|
|
2708
|
-
const a = new
|
|
2708
|
+
const a = new j(s);
|
|
2709
2709
|
i.debug("Creating scene engine...");
|
|
2710
|
-
const h = new
|
|
2710
|
+
const h = new X(r, o, c, s);
|
|
2711
2711
|
i.debug("Creating managers...");
|
|
2712
|
-
const l = new
|
|
2712
|
+
const l = new he(a, r, s), _ = new te(a, s), d = new ne(a, s, _), f = new oe(a, h, s), p = new se(o, d, l, f, s);
|
|
2713
2713
|
i.info(`SAGE Game Engine v${b} initialized successfully.`), i.debug("Loading entities...");
|
|
2714
2714
|
for (const g of e)
|
|
2715
2715
|
d.registerEntityDefinition(g);
|
|
2716
2716
|
if (i.debug("Registering default input bindings..."), t.bindings)
|
|
2717
2717
|
for (const g of t.bindings)
|
|
2718
2718
|
_.registerBinding(g);
|
|
2719
|
-
return new
|
|
2719
|
+
return new F(
|
|
2720
2720
|
r,
|
|
2721
2721
|
o,
|
|
2722
2722
|
c,
|
|
@@ -2737,19 +2737,19 @@ async function be(r, e, t = {}) {
|
|
|
2737
2737
|
);
|
|
2738
2738
|
}
|
|
2739
2739
|
export {
|
|
2740
|
-
|
|
2741
|
-
|
|
2742
|
-
|
|
2743
|
-
|
|
2744
|
-
|
|
2745
|
-
|
|
2746
|
-
|
|
2747
|
-
|
|
2740
|
+
N as ConsoleBackend,
|
|
2741
|
+
ie as GameEntity,
|
|
2742
|
+
fe as GameEntityBehavior,
|
|
2743
|
+
j as GameEventBus,
|
|
2744
|
+
be as Level,
|
|
2745
|
+
ve as LogLevels,
|
|
2746
|
+
Y as LoggingUtility,
|
|
2747
|
+
J as NullBackend,
|
|
2748
2748
|
u as SAGELogger,
|
|
2749
|
-
|
|
2749
|
+
F as SkewedAspectGameEngine,
|
|
2750
2750
|
b as VERSION,
|
|
2751
|
-
|
|
2752
|
-
|
|
2753
|
-
|
|
2751
|
+
Z as bindingTypes,
|
|
2752
|
+
me as createGameEngine,
|
|
2753
|
+
ye as validDeviceTypes
|
|
2754
2754
|
};
|
|
2755
2755
|
//# sourceMappingURL=sage.es.js.map
|