@skewedaspect/sage 0.10.0-rc.1 → 0.10.0-rc.2

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@@ -1,4 +1,4 @@
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- import { GameSimulationManager, GameEntityRegistry, GameSimulationOptions, StateBag, ValidEntityRegistry } from '@skewedaspect/sage-core';
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+ import { GameSimulationManager, GameEntityRegistry, GameSimulationOptions, GameSimulationSnapshot, StateBag, ValidEntityRegistry } from '@skewedaspect/sage-core';
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  import { AbstractMesh, Camera, Ray, Scene } from '@babylonjs/core';
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  import { EntityPickFilter, EntityPickResult } from "./entityPicking.js";
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  import { NodeEntity } from "./nodeEntity.js";
@@ -37,5 +37,6 @@ export declare class NodeSimulation<Registry extends NodeEntityRegistry = NodeEn
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  pickEntityForward(camera: Camera, range: number, filter?: EntityPickFilter): EntityPickResult | undefined;
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  getEntityForMesh(mesh: AbstractMesh): NodeEntity | undefined;
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  spawnByName(name: string, state?: StateBag, id?: string): NodeEntity;
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+ buildFromSnapshot(snapshot: GameSimulationSnapshot): NodeSimulation<Registry>;
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  protected buildReplacementSimulation(options: GameSimulationOptions<Registry>): NodeSimulation<Registry>;
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  }
package/dist/sage.es.js CHANGED
@@ -68,7 +68,7 @@ var Be = class {
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  configurable: !0
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  });
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  }
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- }, M = "0.10.0-rc.1", Ve = class e {
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+ }, M = "0.10.0-rc.2", Ve = class e {
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  canvas;
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  renderEngine;
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  managers;
@@ -486,6 +486,9 @@ var H = class e extends De {
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  spawnByName(e, t, n) {
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  return super.spawnByName(e, t, n);
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  }
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+ buildFromSnapshot(e) {
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+ return super.buildFromSnapshot(e);
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+ }
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  buildReplacementSimulation(t) {
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  return new e({
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  ...t,