@sketch-hq/sketch-web-renderer 14.4.2 → 14.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -160,10 +160,10 @@ var WebRendererWasmFactory = (() => {
160
160
  var info = getWasmImports();
161
161
  function receiveInstance(instance, module) {
162
162
  wasmExports = instance.exports;
163
- wasmMemory = wasmExports["Uc"];
163
+ wasmMemory = wasmExports["od"];
164
164
  updateMemoryViews();
165
- wasmTable = wasmExports["Yc"];
166
- addOnInit(wasmExports["Vc"]);
165
+ wasmTable = wasmExports["sd"];
166
+ addOnInit(wasmExports["pd"]);
167
167
  removeRunDependency();
168
168
  return wasmExports;
169
169
  }
@@ -2006,36 +2006,6 @@ var WebRendererWasmFactory = (() => {
2006
2006
  var _emscripten_date_now = () => Date.now();
2007
2007
  var _emscripten_get_now;
2008
2008
  _emscripten_get_now = () => performance.now();
2009
- var _emscripten_request_animation_frame = (cb, userData) => requestAnimationFrame(timeStamp => getWasmTableEntry(cb)(timeStamp, userData));
2010
- var getHeapMax = () => 2147483648;
2011
- var growMemory = size => {
2012
- var b = wasmMemory.buffer;
2013
- var pages = (size - b.byteLength + 65535) / 65536;
2014
- try {
2015
- wasmMemory.grow(pages);
2016
- updateMemoryViews();
2017
- return 1;
2018
- } catch (e) {}
2019
- };
2020
- var _emscripten_resize_heap = requestedSize => {
2021
- var oldSize = HEAPU8.length;
2022
- requestedSize >>>= 0;
2023
- var maxHeapSize = getHeapMax();
2024
- if (requestedSize > maxHeapSize) {
2025
- return false;
2026
- }
2027
- var alignUp = (x, multiple) => x + (multiple - x % multiple) % multiple;
2028
- for (var cutDown = 1; cutDown <= 4; cutDown *= 2) {
2029
- var overGrownHeapSize = oldSize * (1 + .2 / cutDown);
2030
- overGrownHeapSize = Math.min(overGrownHeapSize, requestedSize + 100663296);
2031
- var newSize = Math.min(maxHeapSize, alignUp(Math.max(requestedSize, overGrownHeapSize), 65536));
2032
- var replacement = growMemory(newSize);
2033
- if (replacement) {
2034
- return true;
2035
- }
2036
- }
2037
- return false;
2038
- };
2039
2009
  var webgl_enable_ANGLE_instanced_arrays = ctx => {
2040
2010
  var ext = ctx.getExtension("ANGLE_instanced_arrays");
2041
2011
  if (ext) {
@@ -2192,106 +2162,24 @@ var WebRendererWasmFactory = (() => {
2192
2162
  });
2193
2163
  }
2194
2164
  };
2195
- var _emscripten_webgl_make_context_current = contextHandle => {
2196
- var success = GL.makeContextCurrent(contextHandle);
2197
- return success ? 0 : -5;
2198
- };
2199
- var ENV = {};
2200
- var getExecutableName = () => thisProgram ;
2201
- var getEnvStrings = () => {
2202
- if (!getEnvStrings.strings) {
2203
- var lang = (typeof navigator == "object" && navigator.languages && navigator.languages[0] || "C").replace("-", "_") + ".UTF-8";
2204
- var env = {
2205
- "USER": "web_user",
2206
- "LOGNAME": "web_user",
2207
- "PATH": "/",
2208
- "PWD": "/",
2209
- "HOME": "/home/web_user",
2210
- "LANG": lang,
2211
- "_": getExecutableName()
2212
- };
2213
- for (var x in ENV) {
2214
- if (ENV[x] === undefined) delete env[x];else env[x] = ENV[x];
2215
- }
2216
- var strings = [];
2217
- for (var x in env) {
2218
- strings.push("".concat(x, "=").concat(env[x]));
2219
- }
2220
- getEnvStrings.strings = strings;
2221
- }
2222
- return getEnvStrings.strings;
2223
- };
2224
- var stringToAscii = (str, buffer) => {
2225
- for (var i = 0; i < str.length; ++i) {
2226
- HEAP8[buffer++] = str.charCodeAt(i);
2227
- }
2228
- HEAP8[buffer] = 0;
2229
- };
2230
- var _environ_get = (__environ, environ_buf) => {
2231
- var bufSize = 0;
2232
- getEnvStrings().forEach((string, i) => {
2233
- var ptr = environ_buf + bufSize;
2234
- HEAPU32[__environ + i * 4 >> 2] = ptr;
2235
- stringToAscii(string, ptr);
2236
- bufSize += string.length + 1;
2237
- });
2238
- return 0;
2239
- };
2240
- var _environ_sizes_get = (penviron_count, penviron_buf_size) => {
2241
- var strings = getEnvStrings();
2242
- HEAPU32[penviron_count >> 2] = strings.length;
2243
- var bufSize = 0;
2244
- strings.forEach(string => bufSize += string.length + 1);
2245
- HEAPU32[penviron_buf_size >> 2] = bufSize;
2246
- return 0;
2247
- };
2248
- var runtimeKeepaliveCounter = 0;
2249
- var keepRuntimeAlive = () => noExitRuntime || runtimeKeepaliveCounter > 0;
2250
- var _proc_exit = code => {
2251
- if (!keepRuntimeAlive()) {
2252
- ABORT = true;
2253
- }
2254
- quit_(code, new ExitStatus(code));
2255
- };
2256
- var exitJS = (status, implicit) => {
2257
- _proc_exit(status);
2258
- };
2259
- var _exit = exitJS;
2260
- var _fd_close = fd => 52;
2261
- function _fd_seek(fd, offset, whence, newOffset) {
2262
- return 70;
2263
- }
2264
- var printCharBuffers = [null, [], []];
2265
- var printChar = (stream, curr) => {
2266
- var buffer = printCharBuffers[stream];
2267
- if (curr === 0 || curr === 10) {
2268
- (stream === 1 ? out : err)(UTF8ArrayToString(buffer, 0));
2269
- buffer.length = 0;
2270
- } else {
2271
- buffer.push(curr);
2272
- }
2273
- };
2274
- var _fd_write = (fd, iov, iovcnt, pnum) => {
2275
- var num = 0;
2276
- for (var i = 0; i < iovcnt; i++) {
2277
- var ptr = HEAPU32[iov >> 2];
2278
- var len = HEAPU32[iov + 4 >> 2];
2279
- iov += 8;
2280
- for (var j = 0; j < len; j++) {
2281
- printChar(fd, HEAPU8[ptr + j]);
2282
- }
2283
- num += len;
2284
- }
2285
- HEAPU32[pnum >> 2] = num;
2286
- return 0;
2287
- };
2288
2165
  var _glActiveTexture = x0 => GLctx.activeTexture(x0);
2166
+ var _emscripten_glActiveTexture = _glActiveTexture;
2289
2167
  var _glAttachShader = (program, shader) => {
2290
2168
  GLctx.attachShader(GL.programs[program], GL.shaders[shader]);
2291
2169
  };
2170
+ var _emscripten_glAttachShader = _glAttachShader;
2171
+ var _glBeginQuery = (target, id) => {
2172
+ GLctx.beginQuery(target, GL.queries[id]);
2173
+ };
2174
+ var _emscripten_glBeginQuery = _glBeginQuery;
2175
+ var _glBeginQueryEXT = (target, id) => {
2176
+ GLctx.disjointTimerQueryExt["beginQueryEXT"](target, GL.queries[id]);
2177
+ };
2178
+ var _emscripten_glBeginQueryEXT = _glBeginQueryEXT;
2292
2179
  var _glBindAttribLocation = (program, index, name) => {
2293
2180
  GLctx.bindAttribLocation(GL.programs[program], index, UTF8ToString(name));
2294
2181
  };
2182
+ var _emscripten_glBindAttribLocation = _glBindAttribLocation;
2295
2183
  var _glBindBuffer = (target, buffer) => {
2296
2184
  if (target == 35051) {
2297
2185
  GLctx.currentPixelPackBufferBinding = buffer;
@@ -2300,26 +2188,37 @@ var WebRendererWasmFactory = (() => {
2300
2188
  }
2301
2189
  GLctx.bindBuffer(target, GL.buffers[buffer]);
2302
2190
  };
2191
+ var _emscripten_glBindBuffer = _glBindBuffer;
2303
2192
  var _glBindFramebuffer = (target, framebuffer) => {
2304
2193
  GLctx.bindFramebuffer(target, GL.framebuffers[framebuffer]);
2305
2194
  };
2195
+ var _emscripten_glBindFramebuffer = _glBindFramebuffer;
2306
2196
  var _glBindRenderbuffer = (target, renderbuffer) => {
2307
2197
  GLctx.bindRenderbuffer(target, GL.renderbuffers[renderbuffer]);
2308
2198
  };
2199
+ var _emscripten_glBindRenderbuffer = _glBindRenderbuffer;
2309
2200
  var _glBindSampler = (unit, sampler) => {
2310
2201
  GLctx.bindSampler(unit, GL.samplers[sampler]);
2311
2202
  };
2203
+ var _emscripten_glBindSampler = _glBindSampler;
2312
2204
  var _glBindTexture = (target, texture) => {
2313
2205
  GLctx.bindTexture(target, GL.textures[texture]);
2314
2206
  };
2207
+ var _emscripten_glBindTexture = _glBindTexture;
2315
2208
  var _glBindVertexArray = vao => {
2316
2209
  GLctx.bindVertexArray(GL.vaos[vao]);
2317
2210
  };
2211
+ var _emscripten_glBindVertexArray = _glBindVertexArray;
2318
2212
  var _glBindVertexArrayOES = _glBindVertexArray;
2213
+ var _emscripten_glBindVertexArrayOES = _glBindVertexArrayOES;
2319
2214
  var _glBlendColor = (x0, x1, x2, x3) => GLctx.blendColor(x0, x1, x2, x3);
2215
+ var _emscripten_glBlendColor = _glBlendColor;
2320
2216
  var _glBlendEquation = x0 => GLctx.blendEquation(x0);
2217
+ var _emscripten_glBlendEquation = _glBlendEquation;
2321
2218
  var _glBlendFunc = (x0, x1) => GLctx.blendFunc(x0, x1);
2219
+ var _emscripten_glBlendFunc = _glBlendFunc;
2322
2220
  var _glBlitFramebuffer = (x0, x1, x2, x3, x4, x5, x6, x7, x8, x9) => GLctx.blitFramebuffer(x0, x1, x2, x3, x4, x5, x6, x7, x8, x9);
2221
+ var _emscripten_glBlitFramebuffer = _glBlitFramebuffer;
2323
2222
  var _glBufferData = (target, size, data, usage) => {
2324
2223
  if (GL.currentContext.version >= 2) {
2325
2224
  if (data && size) {
@@ -2331,6 +2230,7 @@ var WebRendererWasmFactory = (() => {
2331
2230
  }
2332
2231
  GLctx.bufferData(target, data ? HEAPU8.subarray(data, data + size) : size, usage);
2333
2232
  };
2233
+ var _emscripten_glBufferData = _glBufferData;
2334
2234
  var _glBufferSubData = (target, offset, size, data) => {
2335
2235
  if (GL.currentContext.version >= 2) {
2336
2236
  size && GLctx.bufferSubData(target, offset, HEAPU8, data, size);
@@ -2338,20 +2238,28 @@ var WebRendererWasmFactory = (() => {
2338
2238
  }
2339
2239
  GLctx.bufferSubData(target, offset, HEAPU8.subarray(data, data + size));
2340
2240
  };
2241
+ var _emscripten_glBufferSubData = _glBufferSubData;
2341
2242
  var _glCheckFramebufferStatus = x0 => GLctx.checkFramebufferStatus(x0);
2243
+ var _emscripten_glCheckFramebufferStatus = _glCheckFramebufferStatus;
2342
2244
  var _glClear = x0 => GLctx.clear(x0);
2245
+ var _emscripten_glClear = _glClear;
2343
2246
  var _glClearColor = (x0, x1, x2, x3) => GLctx.clearColor(x0, x1, x2, x3);
2247
+ var _emscripten_glClearColor = _glClearColor;
2344
2248
  var _glClearStencil = x0 => GLctx.clearStencil(x0);
2249
+ var _emscripten_glClearStencil = _glClearStencil;
2345
2250
  var _glClientWaitSync = (sync, flags, timeout) => {
2346
2251
  timeout = Number(timeout);
2347
2252
  return GLctx.clientWaitSync(GL.syncs[sync], flags, timeout);
2348
2253
  };
2254
+ var _emscripten_glClientWaitSync = _glClientWaitSync;
2349
2255
  var _glColorMask = (red, green, blue, alpha) => {
2350
2256
  GLctx.colorMask(!!red, !!green, !!blue, !!alpha);
2351
2257
  };
2258
+ var _emscripten_glColorMask = _glColorMask;
2352
2259
  var _glCompileShader = shader => {
2353
2260
  GLctx.compileShader(GL.shaders[shader]);
2354
2261
  };
2262
+ var _emscripten_glCompileShader = _glCompileShader;
2355
2263
  var _glCompressedTexImage2D = (target, level, internalFormat, width, height, border, imageSize, data) => {
2356
2264
  if (GL.currentContext.version >= 2) {
2357
2265
  if (GLctx.currentPixelUnpackBufferBinding || !imageSize) {
@@ -2363,6 +2271,7 @@ var WebRendererWasmFactory = (() => {
2363
2271
  }
2364
2272
  GLctx.compressedTexImage2D(target, level, internalFormat, width, height, border, data ? HEAPU8.subarray(data, data + imageSize) : null);
2365
2273
  };
2274
+ var _emscripten_glCompressedTexImage2D = _glCompressedTexImage2D;
2366
2275
  var _glCompressedTexSubImage2D = (target, level, xoffset, yoffset, width, height, format, imageSize, data) => {
2367
2276
  if (GL.currentContext.version >= 2) {
2368
2277
  if (GLctx.currentPixelUnpackBufferBinding || !imageSize) {
@@ -2374,8 +2283,11 @@ var WebRendererWasmFactory = (() => {
2374
2283
  }
2375
2284
  GLctx.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, data ? HEAPU8.subarray(data, data + imageSize) : null);
2376
2285
  };
2286
+ var _emscripten_glCompressedTexSubImage2D = _glCompressedTexSubImage2D;
2377
2287
  var _glCopyBufferSubData = (x0, x1, x2, x3, x4) => GLctx.copyBufferSubData(x0, x1, x2, x3, x4);
2288
+ var _emscripten_glCopyBufferSubData = _glCopyBufferSubData;
2378
2289
  var _glCopyTexSubImage2D = (x0, x1, x2, x3, x4, x5, x6, x7) => GLctx.copyTexSubImage2D(x0, x1, x2, x3, x4, x5, x6, x7);
2290
+ var _emscripten_glCopyTexSubImage2D = _glCopyTexSubImage2D;
2379
2291
  var _glCreateProgram = () => {
2380
2292
  var id = GL.getNewId(GL.programs);
2381
2293
  var program = GLctx.createProgram();
@@ -2385,12 +2297,15 @@ var WebRendererWasmFactory = (() => {
2385
2297
  GL.programs[id] = program;
2386
2298
  return id;
2387
2299
  };
2300
+ var _emscripten_glCreateProgram = _glCreateProgram;
2388
2301
  var _glCreateShader = shaderType => {
2389
2302
  var id = GL.getNewId(GL.shaders);
2390
2303
  GL.shaders[id] = GLctx.createShader(shaderType);
2391
2304
  return id;
2392
2305
  };
2306
+ var _emscripten_glCreateShader = _glCreateShader;
2393
2307
  var _glCullFace = x0 => GLctx.cullFace(x0);
2308
+ var _emscripten_glCullFace = _glCullFace;
2394
2309
  var _glDeleteBuffers = (n, buffers) => {
2395
2310
  for (var i = 0; i < n; i++) {
2396
2311
  var id = HEAP32[buffers + i * 4 >> 2];
@@ -2403,6 +2318,7 @@ var WebRendererWasmFactory = (() => {
2403
2318
  if (id == GLctx.currentPixelUnpackBufferBinding) GLctx.currentPixelUnpackBufferBinding = 0;
2404
2319
  }
2405
2320
  };
2321
+ var _emscripten_glDeleteBuffers = _glDeleteBuffers;
2406
2322
  var _glDeleteFramebuffers = (n, framebuffers) => {
2407
2323
  for (var i = 0; i < n; ++i) {
2408
2324
  var id = HEAP32[framebuffers + i * 4 >> 2];
@@ -2413,6 +2329,7 @@ var WebRendererWasmFactory = (() => {
2413
2329
  GL.framebuffers[id] = null;
2414
2330
  }
2415
2331
  };
2332
+ var _emscripten_glDeleteFramebuffers = _glDeleteFramebuffers;
2416
2333
  var _glDeleteProgram = id => {
2417
2334
  if (!id) return;
2418
2335
  var program = GL.programs[id];
@@ -2424,6 +2341,27 @@ var WebRendererWasmFactory = (() => {
2424
2341
  program.name = 0;
2425
2342
  GL.programs[id] = null;
2426
2343
  };
2344
+ var _emscripten_glDeleteProgram = _glDeleteProgram;
2345
+ var _glDeleteQueries = (n, ids) => {
2346
+ for (var i = 0; i < n; i++) {
2347
+ var id = HEAP32[ids + i * 4 >> 2];
2348
+ var query = GL.queries[id];
2349
+ if (!query) continue;
2350
+ GLctx.deleteQuery(query);
2351
+ GL.queries[id] = null;
2352
+ }
2353
+ };
2354
+ var _emscripten_glDeleteQueries = _glDeleteQueries;
2355
+ var _glDeleteQueriesEXT = (n, ids) => {
2356
+ for (var i = 0; i < n; i++) {
2357
+ var id = HEAP32[ids + i * 4 >> 2];
2358
+ var query = GL.queries[id];
2359
+ if (!query) continue;
2360
+ GLctx.disjointTimerQueryExt["deleteQueryEXT"](query);
2361
+ GL.queries[id] = null;
2362
+ }
2363
+ };
2364
+ var _emscripten_glDeleteQueriesEXT = _glDeleteQueriesEXT;
2427
2365
  var _glDeleteRenderbuffers = (n, renderbuffers) => {
2428
2366
  for (var i = 0; i < n; i++) {
2429
2367
  var id = HEAP32[renderbuffers + i * 4 >> 2];
@@ -2434,6 +2372,7 @@ var WebRendererWasmFactory = (() => {
2434
2372
  GL.renderbuffers[id] = null;
2435
2373
  }
2436
2374
  };
2375
+ var _emscripten_glDeleteRenderbuffers = _glDeleteRenderbuffers;
2437
2376
  var _glDeleteSamplers = (n, samplers) => {
2438
2377
  for (var i = 0; i < n; i++) {
2439
2378
  var id = HEAP32[samplers + i * 4 >> 2];
@@ -2444,6 +2383,7 @@ var WebRendererWasmFactory = (() => {
2444
2383
  GL.samplers[id] = null;
2445
2384
  }
2446
2385
  };
2386
+ var _emscripten_glDeleteSamplers = _glDeleteSamplers;
2447
2387
  var _glDeleteShader = id => {
2448
2388
  if (!id) return;
2449
2389
  var shader = GL.shaders[id];
@@ -2454,6 +2394,7 @@ var WebRendererWasmFactory = (() => {
2454
2394
  GLctx.deleteShader(shader);
2455
2395
  GL.shaders[id] = null;
2456
2396
  };
2397
+ var _emscripten_glDeleteShader = _glDeleteShader;
2457
2398
  var _glDeleteSync = id => {
2458
2399
  if (!id) return;
2459
2400
  var sync = GL.syncs[id];
@@ -2465,6 +2406,7 @@ var WebRendererWasmFactory = (() => {
2465
2406
  sync.name = 0;
2466
2407
  GL.syncs[id] = null;
2467
2408
  };
2409
+ var _emscripten_glDeleteSync = _glDeleteSync;
2468
2410
  var _glDeleteTextures = (n, textures) => {
2469
2411
  for (var i = 0; i < n; i++) {
2470
2412
  var id = HEAP32[textures + i * 4 >> 2];
@@ -2475,6 +2417,7 @@ var WebRendererWasmFactory = (() => {
2475
2417
  GL.textures[id] = null;
2476
2418
  }
2477
2419
  };
2420
+ var _emscripten_glDeleteTextures = _glDeleteTextures;
2478
2421
  var _glDeleteVertexArrays = (n, vaos) => {
2479
2422
  for (var i = 0; i < n; i++) {
2480
2423
  var id = HEAP32[vaos + i * 4 >> 2];
@@ -2482,23 +2425,31 @@ var WebRendererWasmFactory = (() => {
2482
2425
  GL.vaos[id] = null;
2483
2426
  }
2484
2427
  };
2428
+ var _emscripten_glDeleteVertexArrays = _glDeleteVertexArrays;
2485
2429
  var _glDeleteVertexArraysOES = _glDeleteVertexArrays;
2430
+ var _emscripten_glDeleteVertexArraysOES = _glDeleteVertexArraysOES;
2486
2431
  var _glDepthMask = flag => {
2487
2432
  GLctx.depthMask(!!flag);
2488
2433
  };
2434
+ var _emscripten_glDepthMask = _glDepthMask;
2489
2435
  var _glDisable = x0 => GLctx.disable(x0);
2436
+ var _emscripten_glDisable = _glDisable;
2490
2437
  var _glDisableVertexAttribArray = index => {
2491
2438
  GLctx.disableVertexAttribArray(index);
2492
2439
  };
2440
+ var _emscripten_glDisableVertexAttribArray = _glDisableVertexAttribArray;
2493
2441
  var _glDrawArrays = (mode, first, count) => {
2494
2442
  GLctx.drawArrays(mode, first, count);
2495
2443
  };
2444
+ var _emscripten_glDrawArrays = _glDrawArrays;
2496
2445
  var _glDrawArraysInstanced = (mode, first, count, primcount) => {
2497
2446
  GLctx.drawArraysInstanced(mode, first, count, primcount);
2498
2447
  };
2448
+ var _emscripten_glDrawArraysInstanced = _glDrawArraysInstanced;
2499
2449
  var _glDrawArraysInstancedBaseInstanceWEBGL = (mode, first, count, instanceCount, baseInstance) => {
2500
2450
  GLctx.dibvbi["drawArraysInstancedBaseInstanceWEBGL"](mode, first, count, instanceCount, baseInstance);
2501
2451
  };
2452
+ var _emscripten_glDrawArraysInstancedBaseInstanceWEBGL = _glDrawArraysInstancedBaseInstanceWEBGL;
2502
2453
  var tempFixedLengthArray = [];
2503
2454
  var _glDrawBuffers = (n, bufs) => {
2504
2455
  var bufArray = tempFixedLengthArray[n];
@@ -2507,22 +2458,35 @@ var WebRendererWasmFactory = (() => {
2507
2458
  }
2508
2459
  GLctx.drawBuffers(bufArray);
2509
2460
  };
2461
+ var _emscripten_glDrawBuffers = _glDrawBuffers;
2510
2462
  var _glDrawElements = (mode, count, type, indices) => {
2511
2463
  GLctx.drawElements(mode, count, type, indices);
2512
2464
  };
2465
+ var _emscripten_glDrawElements = _glDrawElements;
2513
2466
  var _glDrawElementsInstanced = (mode, count, type, indices, primcount) => {
2514
2467
  GLctx.drawElementsInstanced(mode, count, type, indices, primcount);
2515
2468
  };
2469
+ var _emscripten_glDrawElementsInstanced = _glDrawElementsInstanced;
2516
2470
  var _glDrawElementsInstancedBaseVertexBaseInstanceWEBGL = (mode, count, type, offset, instanceCount, baseVertex, baseinstance) => {
2517
2471
  GLctx.dibvbi["drawElementsInstancedBaseVertexBaseInstanceWEBGL"](mode, count, type, offset, instanceCount, baseVertex, baseinstance);
2518
2472
  };
2473
+ var _emscripten_glDrawElementsInstancedBaseVertexBaseInstanceWEBGL = _glDrawElementsInstancedBaseVertexBaseInstanceWEBGL;
2519
2474
  var _glDrawRangeElements = (mode, start, end, count, type, indices) => {
2520
2475
  _glDrawElements(mode, count, type, indices);
2521
2476
  };
2477
+ var _emscripten_glDrawRangeElements = _glDrawRangeElements;
2522
2478
  var _glEnable = x0 => GLctx.enable(x0);
2479
+ var _emscripten_glEnable = _glEnable;
2523
2480
  var _glEnableVertexAttribArray = index => {
2524
2481
  GLctx.enableVertexAttribArray(index);
2525
2482
  };
2483
+ var _emscripten_glEnableVertexAttribArray = _glEnableVertexAttribArray;
2484
+ var _glEndQuery = x0 => GLctx.endQuery(x0);
2485
+ var _emscripten_glEndQuery = _glEndQuery;
2486
+ var _glEndQueryEXT = target => {
2487
+ GLctx.disjointTimerQueryExt["endQueryEXT"](target);
2488
+ };
2489
+ var _emscripten_glEndQueryEXT = _glEndQueryEXT;
2526
2490
  var _glFenceSync = (condition, flags) => {
2527
2491
  var sync = GLctx.fenceSync(condition, flags);
2528
2492
  if (sync) {
@@ -2533,35 +2497,68 @@ var WebRendererWasmFactory = (() => {
2533
2497
  }
2534
2498
  return 0;
2535
2499
  };
2500
+ var _emscripten_glFenceSync = _glFenceSync;
2536
2501
  var _glFinish = () => GLctx.finish();
2502
+ var _emscripten_glFinish = _glFinish;
2537
2503
  var _glFlush = () => GLctx.flush();
2504
+ var _emscripten_glFlush = _glFlush;
2538
2505
  var _glFramebufferRenderbuffer = (target, attachment, renderbuffertarget, renderbuffer) => {
2539
2506
  GLctx.framebufferRenderbuffer(target, attachment, renderbuffertarget, GL.renderbuffers[renderbuffer]);
2540
2507
  };
2508
+ var _emscripten_glFramebufferRenderbuffer = _glFramebufferRenderbuffer;
2541
2509
  var _glFramebufferTexture2D = (target, attachment, textarget, texture, level) => {
2542
2510
  GLctx.framebufferTexture2D(target, attachment, textarget, GL.textures[texture], level);
2543
2511
  };
2512
+ var _emscripten_glFramebufferTexture2D = _glFramebufferTexture2D;
2544
2513
  var _glFrontFace = x0 => GLctx.frontFace(x0);
2514
+ var _emscripten_glFrontFace = _glFrontFace;
2545
2515
  var _glGenBuffers = (n, buffers) => {
2546
2516
  GL.genObject(n, buffers, "createBuffer", GL.buffers);
2547
2517
  };
2518
+ var _emscripten_glGenBuffers = _glGenBuffers;
2548
2519
  var _glGenFramebuffers = (n, ids) => {
2549
2520
  GL.genObject(n, ids, "createFramebuffer", GL.framebuffers);
2550
2521
  };
2522
+ var _emscripten_glGenFramebuffers = _glGenFramebuffers;
2523
+ var _glGenQueries = (n, ids) => {
2524
+ GL.genObject(n, ids, "createQuery", GL.queries);
2525
+ };
2526
+ var _emscripten_glGenQueries = _glGenQueries;
2527
+ var _glGenQueriesEXT = (n, ids) => {
2528
+ for (var i = 0; i < n; i++) {
2529
+ var query = GLctx.disjointTimerQueryExt["createQueryEXT"]();
2530
+ if (!query) {
2531
+ GL.recordError(1282);
2532
+ while (i < n) HEAP32[ids + i++ * 4 >> 2] = 0;
2533
+ return;
2534
+ }
2535
+ var id = GL.getNewId(GL.queries);
2536
+ query.name = id;
2537
+ GL.queries[id] = query;
2538
+ HEAP32[ids + i * 4 >> 2] = id;
2539
+ }
2540
+ };
2541
+ var _emscripten_glGenQueriesEXT = _glGenQueriesEXT;
2551
2542
  var _glGenRenderbuffers = (n, renderbuffers) => {
2552
2543
  GL.genObject(n, renderbuffers, "createRenderbuffer", GL.renderbuffers);
2553
2544
  };
2545
+ var _emscripten_glGenRenderbuffers = _glGenRenderbuffers;
2554
2546
  var _glGenSamplers = (n, samplers) => {
2555
2547
  GL.genObject(n, samplers, "createSampler", GL.samplers);
2556
2548
  };
2549
+ var _emscripten_glGenSamplers = _glGenSamplers;
2557
2550
  var _glGenTextures = (n, textures) => {
2558
2551
  GL.genObject(n, textures, "createTexture", GL.textures);
2559
2552
  };
2553
+ var _emscripten_glGenTextures = _glGenTextures;
2560
2554
  var _glGenVertexArrays = (n, arrays) => {
2561
2555
  GL.genObject(n, arrays, "createVertexArray", GL.vaos);
2562
2556
  };
2557
+ var _emscripten_glGenVertexArrays = _glGenVertexArrays;
2563
2558
  var _glGenVertexArraysOES = _glGenVertexArrays;
2559
+ var _emscripten_glGenVertexArraysOES = _glGenVertexArraysOES;
2564
2560
  var _glGenerateMipmap = x0 => GLctx.generateMipmap(x0);
2561
+ var _emscripten_glGenerateMipmap = _glGenerateMipmap;
2565
2562
  var _glGetBufferParameteriv = (target, value, data) => {
2566
2563
  if (!data) {
2567
2564
  GL.recordError(1281);
@@ -2569,11 +2566,13 @@ var WebRendererWasmFactory = (() => {
2569
2566
  }
2570
2567
  HEAP32[data >> 2] = GLctx.getBufferParameter(target, value);
2571
2568
  };
2569
+ var _emscripten_glGetBufferParameteriv = _glGetBufferParameteriv;
2572
2570
  var _glGetError = () => {
2573
2571
  var error = GLctx.getError() || GL.lastError;
2574
2572
  GL.lastError = 0;
2575
2573
  return error;
2576
2574
  };
2575
+ var _emscripten_glGetError = _glGetError;
2577
2576
  var writeI53ToI64 = (ptr, num) => {
2578
2577
  HEAPU32[ptr >> 2] = num;
2579
2578
  var lower = HEAPU32[ptr >> 2];
@@ -2714,6 +2713,7 @@ var WebRendererWasmFactory = (() => {
2714
2713
  }
2715
2714
  };
2716
2715
  var _glGetFloatv = (name_, p) => emscriptenWebGLGet(name_, p, 2);
2716
+ var _emscripten_glGetFloatv = _glGetFloatv;
2717
2717
  var _glGetFramebufferAttachmentParameteriv = (target, attachment, pname, params) => {
2718
2718
  var result = GLctx.getFramebufferAttachmentParameter(target, attachment, pname);
2719
2719
  if (result instanceof WebGLRenderbuffer || result instanceof WebGLTexture) {
@@ -2721,13 +2721,16 @@ var WebRendererWasmFactory = (() => {
2721
2721
  }
2722
2722
  HEAP32[params >> 2] = result;
2723
2723
  };
2724
+ var _emscripten_glGetFramebufferAttachmentParameteriv = _glGetFramebufferAttachmentParameteriv;
2724
2725
  var _glGetIntegerv = (name_, p) => emscriptenWebGLGet(name_, p, 0);
2726
+ var _emscripten_glGetIntegerv = _glGetIntegerv;
2725
2727
  var _glGetProgramInfoLog = (program, maxLength, length, infoLog) => {
2726
2728
  var log = GLctx.getProgramInfoLog(GL.programs[program]);
2727
2729
  if (log === null) log = "(unknown error)";
2728
2730
  var numBytesWrittenExclNull = maxLength > 0 && infoLog ? stringToUTF8(log, infoLog, maxLength) : 0;
2729
2731
  if (length) HEAP32[length >> 2] = numBytesWrittenExclNull;
2730
2732
  };
2733
+ var _emscripten_glGetProgramInfoLog = _glGetProgramInfoLog;
2731
2734
  var _glGetProgramiv = (program, pname, p) => {
2732
2735
  if (!p) {
2733
2736
  GL.recordError(1281);
@@ -2767,6 +2770,79 @@ var WebRendererWasmFactory = (() => {
2767
2770
  HEAP32[p >> 2] = GLctx.getProgramParameter(program, pname);
2768
2771
  }
2769
2772
  };
2773
+ var _emscripten_glGetProgramiv = _glGetProgramiv;
2774
+ var _glGetQueryObjecti64vEXT = (id, pname, params) => {
2775
+ if (!params) {
2776
+ GL.recordError(1281);
2777
+ return;
2778
+ }
2779
+ var query = GL.queries[id];
2780
+ var param;
2781
+ if (GL.currentContext.version < 2) {
2782
+ param = GLctx.disjointTimerQueryExt["getQueryObjectEXT"](query, pname);
2783
+ } else {
2784
+ param = GLctx.getQueryParameter(query, pname);
2785
+ }
2786
+ var ret;
2787
+ if (typeof param == "boolean") {
2788
+ ret = param ? 1 : 0;
2789
+ } else {
2790
+ ret = param;
2791
+ }
2792
+ writeI53ToI64(params, ret);
2793
+ };
2794
+ var _emscripten_glGetQueryObjecti64vEXT = _glGetQueryObjecti64vEXT;
2795
+ var _glGetQueryObjectui64vEXT = _glGetQueryObjecti64vEXT;
2796
+ var _emscripten_glGetQueryObjectui64vEXT = _glGetQueryObjectui64vEXT;
2797
+ var _glGetQueryObjectuiv = (id, pname, params) => {
2798
+ if (!params) {
2799
+ GL.recordError(1281);
2800
+ return;
2801
+ }
2802
+ var query = GL.queries[id];
2803
+ var param = GLctx.getQueryParameter(query, pname);
2804
+ var ret;
2805
+ if (typeof param == "boolean") {
2806
+ ret = param ? 1 : 0;
2807
+ } else {
2808
+ ret = param;
2809
+ }
2810
+ HEAP32[params >> 2] = ret;
2811
+ };
2812
+ var _emscripten_glGetQueryObjectuiv = _glGetQueryObjectuiv;
2813
+ var _glGetQueryObjectivEXT = (id, pname, params) => {
2814
+ if (!params) {
2815
+ GL.recordError(1281);
2816
+ return;
2817
+ }
2818
+ var query = GL.queries[id];
2819
+ var param = GLctx.disjointTimerQueryExt["getQueryObjectEXT"](query, pname);
2820
+ var ret;
2821
+ if (typeof param == "boolean") {
2822
+ ret = param ? 1 : 0;
2823
+ } else {
2824
+ ret = param;
2825
+ }
2826
+ HEAP32[params >> 2] = ret;
2827
+ };
2828
+ var _glGetQueryObjectuivEXT = _glGetQueryObjectivEXT;
2829
+ var _emscripten_glGetQueryObjectuivEXT = _glGetQueryObjectuivEXT;
2830
+ var _glGetQueryiv = (target, pname, params) => {
2831
+ if (!params) {
2832
+ GL.recordError(1281);
2833
+ return;
2834
+ }
2835
+ HEAP32[params >> 2] = GLctx.getQuery(target, pname);
2836
+ };
2837
+ var _emscripten_glGetQueryiv = _glGetQueryiv;
2838
+ var _glGetQueryivEXT = (target, pname, params) => {
2839
+ if (!params) {
2840
+ GL.recordError(1281);
2841
+ return;
2842
+ }
2843
+ HEAP32[params >> 2] = GLctx.disjointTimerQueryExt["getQueryEXT"](target, pname);
2844
+ };
2845
+ var _emscripten_glGetQueryivEXT = _glGetQueryivEXT;
2770
2846
  var _glGetRenderbufferParameteriv = (target, pname, params) => {
2771
2847
  if (!params) {
2772
2848
  GL.recordError(1281);
@@ -2774,18 +2850,21 @@ var WebRendererWasmFactory = (() => {
2774
2850
  }
2775
2851
  HEAP32[params >> 2] = GLctx.getRenderbufferParameter(target, pname);
2776
2852
  };
2853
+ var _emscripten_glGetRenderbufferParameteriv = _glGetRenderbufferParameteriv;
2777
2854
  var _glGetShaderInfoLog = (shader, maxLength, length, infoLog) => {
2778
2855
  var log = GLctx.getShaderInfoLog(GL.shaders[shader]);
2779
2856
  if (log === null) log = "(unknown error)";
2780
2857
  var numBytesWrittenExclNull = maxLength > 0 && infoLog ? stringToUTF8(log, infoLog, maxLength) : 0;
2781
2858
  if (length) HEAP32[length >> 2] = numBytesWrittenExclNull;
2782
2859
  };
2860
+ var _emscripten_glGetShaderInfoLog = _glGetShaderInfoLog;
2783
2861
  var _glGetShaderPrecisionFormat = (shaderType, precisionType, range, precision) => {
2784
2862
  var result = GLctx.getShaderPrecisionFormat(shaderType, precisionType);
2785
2863
  HEAP32[range >> 2] = result.rangeMin;
2786
2864
  HEAP32[range + 4 >> 2] = result.rangeMax;
2787
2865
  HEAP32[precision >> 2] = result.precision;
2788
2866
  };
2867
+ var _emscripten_glGetShaderPrecisionFormat = _glGetShaderPrecisionFormat;
2789
2868
  var _glGetShaderiv = (shader, pname, p) => {
2790
2869
  if (!p) {
2791
2870
  GL.recordError(1281);
@@ -2804,6 +2883,7 @@ var WebRendererWasmFactory = (() => {
2804
2883
  HEAP32[p >> 2] = GLctx.getShaderParameter(GL.shaders[shader], pname);
2805
2884
  }
2806
2885
  };
2886
+ var _emscripten_glGetShaderiv = _glGetShaderiv;
2807
2887
  var stringToNewUTF8 = str => {
2808
2888
  var size = lengthBytesUTF8(str) + 1;
2809
2889
  var ret = _malloc(size);
@@ -2851,6 +2931,7 @@ var WebRendererWasmFactory = (() => {
2851
2931
  }
2852
2932
  return ret;
2853
2933
  };
2934
+ var _emscripten_glGetString = _glGetString;
2854
2935
  var _glGetStringi = (name, index) => {
2855
2936
  if (GL.currentContext.version < 2) {
2856
2937
  GL.recordError(1282);
@@ -2878,6 +2959,7 @@ var WebRendererWasmFactory = (() => {
2878
2959
  return 0;
2879
2960
  }
2880
2961
  };
2962
+ var _emscripten_glGetStringi = _glGetStringi;
2881
2963
  var jstoi_q = str => parseInt(str);
2882
2964
  var webglGetLeftBracePos = name => name.slice(-1) == "]" && name.lastIndexOf("[");
2883
2965
  var webglPrepareUniformLocationsBeforeFirstUse = program => {
@@ -2928,6 +3010,7 @@ var WebRendererWasmFactory = (() => {
2928
3010
  }
2929
3011
  return -1;
2930
3012
  };
3013
+ var _emscripten_glGetUniformLocation = _glGetUniformLocation;
2931
3014
  var _glInvalidateFramebuffer = (target, numAttachments, attachments) => {
2932
3015
  var list = tempFixedLengthArray[numAttachments];
2933
3016
  for (var i = 0; i < numAttachments; i++) {
@@ -2935,6 +3018,7 @@ var WebRendererWasmFactory = (() => {
2935
3018
  }
2936
3019
  GLctx.invalidateFramebuffer(target, list);
2937
3020
  };
3021
+ var _emscripten_glInvalidateFramebuffer = _glInvalidateFramebuffer;
2938
3022
  var _glInvalidateSubFramebuffer = (target, numAttachments, attachments, x, y, width, height) => {
2939
3023
  var list = tempFixedLengthArray[numAttachments];
2940
3024
  for (var i = 0; i < numAttachments; i++) {
@@ -2942,32 +3026,45 @@ var WebRendererWasmFactory = (() => {
2942
3026
  }
2943
3027
  GLctx.invalidateSubFramebuffer(target, list, x, y, width, height);
2944
3028
  };
3029
+ var _emscripten_glInvalidateSubFramebuffer = _glInvalidateSubFramebuffer;
2945
3030
  var _glIsSync = sync => GLctx.isSync(GL.syncs[sync]);
3031
+ var _emscripten_glIsSync = _glIsSync;
2946
3032
  var _glIsTexture = id => {
2947
3033
  var texture = GL.textures[id];
2948
3034
  if (!texture) return 0;
2949
3035
  return GLctx.isTexture(texture);
2950
3036
  };
3037
+ var _emscripten_glIsTexture = _glIsTexture;
2951
3038
  var _glLineWidth = x0 => GLctx.lineWidth(x0);
3039
+ var _emscripten_glLineWidth = _glLineWidth;
2952
3040
  var _glLinkProgram = program => {
2953
3041
  program = GL.programs[program];
2954
3042
  GLctx.linkProgram(program);
2955
3043
  program.uniformLocsById = 0;
2956
3044
  program.uniformSizeAndIdsByName = {};
2957
3045
  };
3046
+ var _emscripten_glLinkProgram = _glLinkProgram;
2958
3047
  var _glMultiDrawArraysInstancedBaseInstanceWEBGL = (mode, firsts, counts, instanceCounts, baseInstances, drawCount) => {
2959
3048
  GLctx.mdibvbi["multiDrawArraysInstancedBaseInstanceWEBGL"](mode, HEAP32, firsts >> 2, HEAP32, counts >> 2, HEAP32, instanceCounts >> 2, HEAPU32, baseInstances >> 2, drawCount);
2960
3049
  };
3050
+ var _emscripten_glMultiDrawArraysInstancedBaseInstanceWEBGL = _glMultiDrawArraysInstancedBaseInstanceWEBGL;
2961
3051
  var _glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL = (mode, counts, type, offsets, instanceCounts, baseVertices, baseInstances, drawCount) => {
2962
3052
  GLctx.mdibvbi["multiDrawElementsInstancedBaseVertexBaseInstanceWEBGL"](mode, HEAP32, counts >> 2, type, HEAP32, offsets >> 2, HEAP32, instanceCounts >> 2, HEAP32, baseVertices >> 2, HEAPU32, baseInstances >> 2, drawCount);
2963
3053
  };
3054
+ var _emscripten_glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL = _glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL;
2964
3055
  var _glPixelStorei = (pname, param) => {
2965
3056
  if (pname == 3317) {
2966
3057
  GL.unpackAlignment = param;
2967
3058
  }
2968
3059
  GLctx.pixelStorei(pname, param);
2969
3060
  };
3061
+ var _emscripten_glPixelStorei = _glPixelStorei;
3062
+ var _glQueryCounterEXT = (id, target) => {
3063
+ GLctx.disjointTimerQueryExt["queryCounterEXT"](GL.queries[id], target);
3064
+ };
3065
+ var _emscripten_glQueryCounterEXT = _glQueryCounterEXT;
2970
3066
  var _glReadBuffer = x0 => GLctx.readBuffer(x0);
3067
+ var _emscripten_glReadBuffer = _glReadBuffer;
2971
3068
  var computeUnpackAlignedImageSize = (width, height, sizePerPixel, alignment) => {
2972
3069
  function roundedToNextMultipleOf(x, y) {
2973
3070
  return x + y - 1 & -y;
@@ -3025,29 +3122,43 @@ var WebRendererWasmFactory = (() => {
3025
3122
  }
3026
3123
  GLctx.readPixels(x, y, width, height, format, type, pixelData);
3027
3124
  };
3125
+ var _emscripten_glReadPixels = _glReadPixels;
3028
3126
  var _glRenderbufferStorage = (x0, x1, x2, x3) => GLctx.renderbufferStorage(x0, x1, x2, x3);
3127
+ var _emscripten_glRenderbufferStorage = _glRenderbufferStorage;
3029
3128
  var _glRenderbufferStorageMultisample = (x0, x1, x2, x3, x4) => GLctx.renderbufferStorageMultisample(x0, x1, x2, x3, x4);
3129
+ var _emscripten_glRenderbufferStorageMultisample = _glRenderbufferStorageMultisample;
3030
3130
  var _glSamplerParameterf = (sampler, pname, param) => {
3031
3131
  GLctx.samplerParameterf(GL.samplers[sampler], pname, param);
3032
3132
  };
3133
+ var _emscripten_glSamplerParameterf = _glSamplerParameterf;
3033
3134
  var _glSamplerParameteri = (sampler, pname, param) => {
3034
3135
  GLctx.samplerParameteri(GL.samplers[sampler], pname, param);
3035
3136
  };
3137
+ var _emscripten_glSamplerParameteri = _glSamplerParameteri;
3036
3138
  var _glSamplerParameteriv = (sampler, pname, params) => {
3037
3139
  var param = HEAP32[params >> 2];
3038
3140
  GLctx.samplerParameteri(GL.samplers[sampler], pname, param);
3039
3141
  };
3142
+ var _emscripten_glSamplerParameteriv = _glSamplerParameteriv;
3040
3143
  var _glScissor = (x0, x1, x2, x3) => GLctx.scissor(x0, x1, x2, x3);
3144
+ var _emscripten_glScissor = _glScissor;
3041
3145
  var _glShaderSource = (shader, count, string, length) => {
3042
3146
  var source = GL.getSource(shader, count, string, length);
3043
3147
  GLctx.shaderSource(GL.shaders[shader], source);
3044
3148
  };
3149
+ var _emscripten_glShaderSource = _glShaderSource;
3045
3150
  var _glStencilFunc = (x0, x1, x2) => GLctx.stencilFunc(x0, x1, x2);
3151
+ var _emscripten_glStencilFunc = _glStencilFunc;
3046
3152
  var _glStencilFuncSeparate = (x0, x1, x2, x3) => GLctx.stencilFuncSeparate(x0, x1, x2, x3);
3153
+ var _emscripten_glStencilFuncSeparate = _glStencilFuncSeparate;
3047
3154
  var _glStencilMask = x0 => GLctx.stencilMask(x0);
3155
+ var _emscripten_glStencilMask = _glStencilMask;
3048
3156
  var _glStencilMaskSeparate = (x0, x1) => GLctx.stencilMaskSeparate(x0, x1);
3157
+ var _emscripten_glStencilMaskSeparate = _glStencilMaskSeparate;
3049
3158
  var _glStencilOp = (x0, x1, x2) => GLctx.stencilOp(x0, x1, x2);
3159
+ var _emscripten_glStencilOp = _glStencilOp;
3050
3160
  var _glStencilOpSeparate = (x0, x1, x2, x3) => GLctx.stencilOpSeparate(x0, x1, x2, x3);
3161
+ var _emscripten_glStencilOpSeparate = _glStencilOpSeparate;
3051
3162
  var _glTexImage2D = (target, level, internalFormat, width, height, border, format, type, pixels) => {
3052
3163
  if (GL.currentContext.version >= 2) {
3053
3164
  if (GLctx.currentPixelUnpackBufferBinding) {
@@ -3064,17 +3175,23 @@ var WebRendererWasmFactory = (() => {
3064
3175
  var pixelData = pixels ? emscriptenWebGLGetTexPixelData(type, format, width, height, pixels) : null;
3065
3176
  GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixelData);
3066
3177
  };
3178
+ var _emscripten_glTexImage2D = _glTexImage2D;
3067
3179
  var _glTexParameterf = (x0, x1, x2) => GLctx.texParameterf(x0, x1, x2);
3180
+ var _emscripten_glTexParameterf = _glTexParameterf;
3068
3181
  var _glTexParameterfv = (target, pname, params) => {
3069
3182
  var param = HEAPF32[params >> 2];
3070
3183
  GLctx.texParameterf(target, pname, param);
3071
3184
  };
3185
+ var _emscripten_glTexParameterfv = _glTexParameterfv;
3072
3186
  var _glTexParameteri = (x0, x1, x2) => GLctx.texParameteri(x0, x1, x2);
3187
+ var _emscripten_glTexParameteri = _glTexParameteri;
3073
3188
  var _glTexParameteriv = (target, pname, params) => {
3074
3189
  var param = HEAP32[params >> 2];
3075
3190
  GLctx.texParameteri(target, pname, param);
3076
3191
  };
3192
+ var _emscripten_glTexParameteriv = _glTexParameteriv;
3077
3193
  var _glTexStorage2D = (x0, x1, x2, x3, x4) => GLctx.texStorage2D(x0, x1, x2, x3, x4);
3194
+ var _emscripten_glTexStorage2D = _glTexStorage2D;
3078
3195
  var _glTexSubImage2D = (target, level, xoffset, yoffset, width, height, format, type, pixels) => {
3079
3196
  if (GL.currentContext.version >= 2) {
3080
3197
  if (GLctx.currentPixelUnpackBufferBinding) {
@@ -3090,6 +3207,7 @@ var WebRendererWasmFactory = (() => {
3090
3207
  var pixelData = pixels ? emscriptenWebGLGetTexPixelData(type, format, width, height, pixels) : null;
3091
3208
  GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixelData);
3092
3209
  };
3210
+ var _emscripten_glTexSubImage2D = _glTexSubImage2D;
3093
3211
  var webglGetUniformLocation = location => {
3094
3212
  var p = GLctx.currentProgram;
3095
3213
  if (p) {
@@ -3105,6 +3223,7 @@ var WebRendererWasmFactory = (() => {
3105
3223
  var _glUniform1f = (location, v0) => {
3106
3224
  GLctx.uniform1f(webglGetUniformLocation(location), v0);
3107
3225
  };
3226
+ var _emscripten_glUniform1f = _glUniform1f;
3108
3227
  var miniTempWebGLFloatBuffers = [];
3109
3228
  var _glUniform1fv = (location, count, value) => {
3110
3229
  if (GL.currentContext.version >= 2) {
@@ -3121,9 +3240,11 @@ var WebRendererWasmFactory = (() => {
3121
3240
  }
3122
3241
  GLctx.uniform1fv(webglGetUniformLocation(location), view);
3123
3242
  };
3243
+ var _emscripten_glUniform1fv = _glUniform1fv;
3124
3244
  var _glUniform1i = (location, v0) => {
3125
3245
  GLctx.uniform1i(webglGetUniformLocation(location), v0);
3126
3246
  };
3247
+ var _emscripten_glUniform1i = _glUniform1i;
3127
3248
  var miniTempWebGLIntBuffers = [];
3128
3249
  var _glUniform1iv = (location, count, value) => {
3129
3250
  if (GL.currentContext.version >= 2) {
@@ -3140,9 +3261,11 @@ var WebRendererWasmFactory = (() => {
3140
3261
  }
3141
3262
  GLctx.uniform1iv(webglGetUniformLocation(location), view);
3142
3263
  };
3264
+ var _emscripten_glUniform1iv = _glUniform1iv;
3143
3265
  var _glUniform2f = (location, v0, v1) => {
3144
3266
  GLctx.uniform2f(webglGetUniformLocation(location), v0, v1);
3145
3267
  };
3268
+ var _emscripten_glUniform2f = _glUniform2f;
3146
3269
  var _glUniform2fv = (location, count, value) => {
3147
3270
  if (GL.currentContext.version >= 2) {
3148
3271
  count && GLctx.uniform2fv(webglGetUniformLocation(location), HEAPF32, value >> 2, count * 2);
@@ -3159,9 +3282,11 @@ var WebRendererWasmFactory = (() => {
3159
3282
  }
3160
3283
  GLctx.uniform2fv(webglGetUniformLocation(location), view);
3161
3284
  };
3285
+ var _emscripten_glUniform2fv = _glUniform2fv;
3162
3286
  var _glUniform2i = (location, v0, v1) => {
3163
3287
  GLctx.uniform2i(webglGetUniformLocation(location), v0, v1);
3164
3288
  };
3289
+ var _emscripten_glUniform2i = _glUniform2i;
3165
3290
  var _glUniform2iv = (location, count, value) => {
3166
3291
  if (GL.currentContext.version >= 2) {
3167
3292
  count && GLctx.uniform2iv(webglGetUniformLocation(location), HEAP32, value >> 2, count * 2);
@@ -3178,9 +3303,11 @@ var WebRendererWasmFactory = (() => {
3178
3303
  }
3179
3304
  GLctx.uniform2iv(webglGetUniformLocation(location), view);
3180
3305
  };
3306
+ var _emscripten_glUniform2iv = _glUniform2iv;
3181
3307
  var _glUniform3f = (location, v0, v1, v2) => {
3182
3308
  GLctx.uniform3f(webglGetUniformLocation(location), v0, v1, v2);
3183
3309
  };
3310
+ var _emscripten_glUniform3f = _glUniform3f;
3184
3311
  var _glUniform3fv = (location, count, value) => {
3185
3312
  if (GL.currentContext.version >= 2) {
3186
3313
  count && GLctx.uniform3fv(webglGetUniformLocation(location), HEAPF32, value >> 2, count * 3);
@@ -3198,9 +3325,11 @@ var WebRendererWasmFactory = (() => {
3198
3325
  }
3199
3326
  GLctx.uniform3fv(webglGetUniformLocation(location), view);
3200
3327
  };
3328
+ var _emscripten_glUniform3fv = _glUniform3fv;
3201
3329
  var _glUniform3i = (location, v0, v1, v2) => {
3202
3330
  GLctx.uniform3i(webglGetUniformLocation(location), v0, v1, v2);
3203
3331
  };
3332
+ var _emscripten_glUniform3i = _glUniform3i;
3204
3333
  var _glUniform3iv = (location, count, value) => {
3205
3334
  if (GL.currentContext.version >= 2) {
3206
3335
  count && GLctx.uniform3iv(webglGetUniformLocation(location), HEAP32, value >> 2, count * 3);
@@ -3218,9 +3347,11 @@ var WebRendererWasmFactory = (() => {
3218
3347
  }
3219
3348
  GLctx.uniform3iv(webglGetUniformLocation(location), view);
3220
3349
  };
3350
+ var _emscripten_glUniform3iv = _glUniform3iv;
3221
3351
  var _glUniform4f = (location, v0, v1, v2, v3) => {
3222
3352
  GLctx.uniform4f(webglGetUniformLocation(location), v0, v1, v2, v3);
3223
3353
  };
3354
+ var _emscripten_glUniform4f = _glUniform4f;
3224
3355
  var _glUniform4fv = (location, count, value) => {
3225
3356
  if (GL.currentContext.version >= 2) {
3226
3357
  count && GLctx.uniform4fv(webglGetUniformLocation(location), HEAPF32, value >> 2, count * 4);
@@ -3242,9 +3373,11 @@ var WebRendererWasmFactory = (() => {
3242
3373
  }
3243
3374
  GLctx.uniform4fv(webglGetUniformLocation(location), view);
3244
3375
  };
3376
+ var _emscripten_glUniform4fv = _glUniform4fv;
3245
3377
  var _glUniform4i = (location, v0, v1, v2, v3) => {
3246
3378
  GLctx.uniform4i(webglGetUniformLocation(location), v0, v1, v2, v3);
3247
3379
  };
3380
+ var _emscripten_glUniform4i = _glUniform4i;
3248
3381
  var _glUniform4iv = (location, count, value) => {
3249
3382
  if (GL.currentContext.version >= 2) {
3250
3383
  count && GLctx.uniform4iv(webglGetUniformLocation(location), HEAP32, value >> 2, count * 4);
@@ -3263,6 +3396,7 @@ var WebRendererWasmFactory = (() => {
3263
3396
  }
3264
3397
  GLctx.uniform4iv(webglGetUniformLocation(location), view);
3265
3398
  };
3399
+ var _emscripten_glUniform4iv = _glUniform4iv;
3266
3400
  var _glUniformMatrix2fv = (location, count, transpose, value) => {
3267
3401
  if (GL.currentContext.version >= 2) {
3268
3402
  count && GLctx.uniformMatrix2fv(webglGetUniformLocation(location), !!transpose, HEAPF32, value >> 2, count * 4);
@@ -3281,6 +3415,7 @@ var WebRendererWasmFactory = (() => {
3281
3415
  }
3282
3416
  GLctx.uniformMatrix2fv(webglGetUniformLocation(location), !!transpose, view);
3283
3417
  };
3418
+ var _emscripten_glUniformMatrix2fv = _glUniformMatrix2fv;
3284
3419
  var _glUniformMatrix3fv = (location, count, transpose, value) => {
3285
3420
  if (GL.currentContext.version >= 2) {
3286
3421
  count && GLctx.uniformMatrix3fv(webglGetUniformLocation(location), !!transpose, HEAPF32, value >> 2, count * 9);
@@ -3304,6 +3439,7 @@ var WebRendererWasmFactory = (() => {
3304
3439
  }
3305
3440
  GLctx.uniformMatrix3fv(webglGetUniformLocation(location), !!transpose, view);
3306
3441
  };
3442
+ var _emscripten_glUniformMatrix3fv = _glUniformMatrix3fv;
3307
3443
  var _glUniformMatrix4fv = (location, count, transpose, value) => {
3308
3444
  if (GL.currentContext.version >= 2) {
3309
3445
  count && GLctx.uniformMatrix4fv(webglGetUniformLocation(location), !!transpose, HEAPF32, value >> 2, count * 16);
@@ -3337,35 +3473,169 @@ var WebRendererWasmFactory = (() => {
3337
3473
  }
3338
3474
  GLctx.uniformMatrix4fv(webglGetUniformLocation(location), !!transpose, view);
3339
3475
  };
3476
+ var _emscripten_glUniformMatrix4fv = _glUniformMatrix4fv;
3340
3477
  var _glUseProgram = program => {
3341
3478
  program = GL.programs[program];
3342
3479
  GLctx.useProgram(program);
3343
3480
  GLctx.currentProgram = program;
3344
3481
  };
3482
+ var _emscripten_glUseProgram = _glUseProgram;
3345
3483
  var _glVertexAttrib1f = (x0, x1) => GLctx.vertexAttrib1f(x0, x1);
3484
+ var _emscripten_glVertexAttrib1f = _glVertexAttrib1f;
3346
3485
  var _glVertexAttrib2fv = (index, v) => {
3347
3486
  GLctx.vertexAttrib2f(index, HEAPF32[v >> 2], HEAPF32[v + 4 >> 2]);
3348
3487
  };
3488
+ var _emscripten_glVertexAttrib2fv = _glVertexAttrib2fv;
3349
3489
  var _glVertexAttrib3fv = (index, v) => {
3350
3490
  GLctx.vertexAttrib3f(index, HEAPF32[v >> 2], HEAPF32[v + 4 >> 2], HEAPF32[v + 8 >> 2]);
3351
3491
  };
3492
+ var _emscripten_glVertexAttrib3fv = _glVertexAttrib3fv;
3352
3493
  var _glVertexAttrib4fv = (index, v) => {
3353
3494
  GLctx.vertexAttrib4f(index, HEAPF32[v >> 2], HEAPF32[v + 4 >> 2], HEAPF32[v + 8 >> 2], HEAPF32[v + 12 >> 2]);
3354
3495
  };
3496
+ var _emscripten_glVertexAttrib4fv = _glVertexAttrib4fv;
3355
3497
  var _glVertexAttribDivisor = (index, divisor) => {
3356
3498
  GLctx.vertexAttribDivisor(index, divisor);
3357
3499
  };
3500
+ var _emscripten_glVertexAttribDivisor = _glVertexAttribDivisor;
3358
3501
  var _glVertexAttribIPointer = (index, size, type, stride, ptr) => {
3359
3502
  GLctx.vertexAttribIPointer(index, size, type, stride, ptr);
3360
3503
  };
3504
+ var _emscripten_glVertexAttribIPointer = _glVertexAttribIPointer;
3361
3505
  var _glVertexAttribPointer = (index, size, type, normalized, stride, ptr) => {
3362
3506
  GLctx.vertexAttribPointer(index, size, type, !!normalized, stride, ptr);
3363
3507
  };
3508
+ var _emscripten_glVertexAttribPointer = _glVertexAttribPointer;
3364
3509
  var _glViewport = (x0, x1, x2, x3) => GLctx.viewport(x0, x1, x2, x3);
3510
+ var _emscripten_glViewport = _glViewport;
3365
3511
  var _glWaitSync = (sync, flags, timeout) => {
3366
3512
  timeout = Number(timeout);
3367
3513
  GLctx.waitSync(GL.syncs[sync], flags, timeout);
3368
3514
  };
3515
+ var _emscripten_glWaitSync = _glWaitSync;
3516
+ var _emscripten_request_animation_frame = (cb, userData) => requestAnimationFrame(timeStamp => getWasmTableEntry(cb)(timeStamp, userData));
3517
+ var getHeapMax = () => 2147483648;
3518
+ var growMemory = size => {
3519
+ var b = wasmMemory.buffer;
3520
+ var pages = (size - b.byteLength + 65535) / 65536;
3521
+ try {
3522
+ wasmMemory.grow(pages);
3523
+ updateMemoryViews();
3524
+ return 1;
3525
+ } catch (e) {}
3526
+ };
3527
+ var _emscripten_resize_heap = requestedSize => {
3528
+ var oldSize = HEAPU8.length;
3529
+ requestedSize >>>= 0;
3530
+ var maxHeapSize = getHeapMax();
3531
+ if (requestedSize > maxHeapSize) {
3532
+ return false;
3533
+ }
3534
+ var alignUp = (x, multiple) => x + (multiple - x % multiple) % multiple;
3535
+ for (var cutDown = 1; cutDown <= 4; cutDown *= 2) {
3536
+ var overGrownHeapSize = oldSize * (1 + .2 / cutDown);
3537
+ overGrownHeapSize = Math.min(overGrownHeapSize, requestedSize + 100663296);
3538
+ var newSize = Math.min(maxHeapSize, alignUp(Math.max(requestedSize, overGrownHeapSize), 65536));
3539
+ var replacement = growMemory(newSize);
3540
+ if (replacement) {
3541
+ return true;
3542
+ }
3543
+ }
3544
+ return false;
3545
+ };
3546
+ var _emscripten_webgl_make_context_current = contextHandle => {
3547
+ var success = GL.makeContextCurrent(contextHandle);
3548
+ return success ? 0 : -5;
3549
+ };
3550
+ var ENV = {};
3551
+ var getExecutableName = () => thisProgram ;
3552
+ var getEnvStrings = () => {
3553
+ if (!getEnvStrings.strings) {
3554
+ var lang = (typeof navigator == "object" && navigator.languages && navigator.languages[0] || "C").replace("-", "_") + ".UTF-8";
3555
+ var env = {
3556
+ "USER": "web_user",
3557
+ "LOGNAME": "web_user",
3558
+ "PATH": "/",
3559
+ "PWD": "/",
3560
+ "HOME": "/home/web_user",
3561
+ "LANG": lang,
3562
+ "_": getExecutableName()
3563
+ };
3564
+ for (var x in ENV) {
3565
+ if (ENV[x] === undefined) delete env[x];else env[x] = ENV[x];
3566
+ }
3567
+ var strings = [];
3568
+ for (var x in env) {
3569
+ strings.push("".concat(x, "=").concat(env[x]));
3570
+ }
3571
+ getEnvStrings.strings = strings;
3572
+ }
3573
+ return getEnvStrings.strings;
3574
+ };
3575
+ var stringToAscii = (str, buffer) => {
3576
+ for (var i = 0; i < str.length; ++i) {
3577
+ HEAP8[buffer++] = str.charCodeAt(i);
3578
+ }
3579
+ HEAP8[buffer] = 0;
3580
+ };
3581
+ var _environ_get = (__environ, environ_buf) => {
3582
+ var bufSize = 0;
3583
+ getEnvStrings().forEach((string, i) => {
3584
+ var ptr = environ_buf + bufSize;
3585
+ HEAPU32[__environ + i * 4 >> 2] = ptr;
3586
+ stringToAscii(string, ptr);
3587
+ bufSize += string.length + 1;
3588
+ });
3589
+ return 0;
3590
+ };
3591
+ var _environ_sizes_get = (penviron_count, penviron_buf_size) => {
3592
+ var strings = getEnvStrings();
3593
+ HEAPU32[penviron_count >> 2] = strings.length;
3594
+ var bufSize = 0;
3595
+ strings.forEach(string => bufSize += string.length + 1);
3596
+ HEAPU32[penviron_buf_size >> 2] = bufSize;
3597
+ return 0;
3598
+ };
3599
+ var runtimeKeepaliveCounter = 0;
3600
+ var keepRuntimeAlive = () => noExitRuntime || runtimeKeepaliveCounter > 0;
3601
+ var _proc_exit = code => {
3602
+ if (!keepRuntimeAlive()) {
3603
+ ABORT = true;
3604
+ }
3605
+ quit_(code, new ExitStatus(code));
3606
+ };
3607
+ var exitJS = (status, implicit) => {
3608
+ _proc_exit(status);
3609
+ };
3610
+ var _exit = exitJS;
3611
+ var _fd_close = fd => 52;
3612
+ function _fd_seek(fd, offset, whence, newOffset) {
3613
+ return 70;
3614
+ }
3615
+ var printCharBuffers = [null, [], []];
3616
+ var printChar = (stream, curr) => {
3617
+ var buffer = printCharBuffers[stream];
3618
+ if (curr === 0 || curr === 10) {
3619
+ (stream === 1 ? out : err)(UTF8ArrayToString(buffer, 0));
3620
+ buffer.length = 0;
3621
+ } else {
3622
+ buffer.push(curr);
3623
+ }
3624
+ };
3625
+ var _fd_write = (fd, iov, iovcnt, pnum) => {
3626
+ var num = 0;
3627
+ for (var i = 0; i < iovcnt; i++) {
3628
+ var ptr = HEAPU32[iov >> 2];
3629
+ var len = HEAPU32[iov + 4 >> 2];
3630
+ iov += 8;
3631
+ for (var j = 0; j < len; j++) {
3632
+ printChar(fd, HEAPU8[ptr + j]);
3633
+ }
3634
+ num += len;
3635
+ }
3636
+ HEAPU32[pnum >> 2] = num;
3637
+ return 0;
3638
+ };
3369
3639
  var isLeapYear = year => year % 4 === 0 && (year % 100 !== 0 || year % 400 === 0);
3370
3640
  var arraySum = (array, index) => {
3371
3641
  var sum = 0;
@@ -3625,222 +3895,244 @@ var WebRendererWasmFactory = (() => {
3625
3895
  miniTempWebGLIntBuffers[i] = miniTempWebGLIntBuffersStorage.subarray(0, i);
3626
3896
  }
3627
3897
  var wasmImports = {
3628
- mb: __abort_js,
3898
+ ob: __abort_js,
3629
3899
  o: __embind_finalize_value_object,
3630
- R: __embind_register_bigint,
3631
- $a: __embind_register_bool,
3632
- f: __embind_register_class,
3633
- da: __embind_register_class_class_function,
3634
- w: __embind_register_class_constructor,
3900
+ O: __embind_register_bigint,
3901
+ bb: __embind_register_bool,
3902
+ g: __embind_register_class,
3903
+ ba: __embind_register_class_class_function,
3904
+ u: __embind_register_class_constructor,
3635
3905
  a: __embind_register_class_function,
3636
3906
  c: __embind_register_class_property,
3637
- _a: __embind_register_emval,
3907
+ ab: __embind_register_emval,
3638
3908
  l: __embind_register_enum,
3639
3909
  b: __embind_register_enum_value,
3640
- Q: __embind_register_float,
3641
- y: __embind_register_integer,
3910
+ N: __embind_register_float,
3911
+ z: __embind_register_integer,
3642
3912
  s: __embind_register_memory_view,
3643
3913
  x: __embind_register_optional,
3644
- I: __embind_register_smart_ptr,
3645
- P: __embind_register_std_string,
3914
+ J: __embind_register_smart_ptr,
3915
+ M: __embind_register_std_string,
3646
3916
  G: __embind_register_std_wstring,
3647
- Jc: __embind_register_user_type,
3917
+ dd: __embind_register_user_type,
3648
3918
  p: __embind_register_value_object,
3649
3919
  e: __embind_register_value_object_field,
3650
- ab: __embind_register_void,
3651
- kb: __emscripten_get_now_is_monotonic,
3652
- cb: __emscripten_throw_longjmp,
3920
+ cb: __embind_register_void,
3921
+ mb: __emscripten_get_now_is_monotonic,
3922
+ eb: __emscripten_throw_longjmp,
3653
3923
  E: __emval_as,
3654
- B: __emval_call,
3924
+ A: __emval_call,
3655
3925
  m: __emval_call_method,
3656
3926
  d: __emval_decref,
3657
- S: __emval_get_global,
3927
+ Q: __emval_get_global,
3658
3928
  j: __emval_get_method_caller,
3659
3929
  n: __emval_get_module_property,
3660
3930
  H: __emval_get_property,
3661
- q: __emval_incref,
3662
- Za: __emval_new_array,
3931
+ r: __emval_incref,
3932
+ $a: __emval_new_array,
3663
3933
  D: __emval_new_cstring,
3664
- h: __emval_run_destructors,
3665
- u: __emval_take_value,
3666
- fb: __gmtime_js,
3667
- eb: __tzset_js,
3668
- O: _emscripten_cancel_animation_frame,
3669
- U: _emscripten_date_now,
3670
- jb: _emscripten_get_now,
3934
+ i: __emval_run_destructors,
3935
+ t: __emval_take_value,
3936
+ hb: __gmtime_js,
3937
+ gb: __tzset_js,
3938
+ L: _emscripten_cancel_animation_frame,
3939
+ R: _emscripten_date_now,
3940
+ lb: _emscripten_get_now,
3941
+ ad: _emscripten_glActiveTexture,
3942
+ bd: _emscripten_glAttachShader,
3943
+ Gb: _emscripten_glBeginQuery,
3944
+ Ab: _emscripten_glBeginQueryEXT,
3945
+ cd: _emscripten_glBindAttribLocation,
3946
+ ed: _emscripten_glBindBuffer,
3947
+ cc: _emscripten_glBindFramebuffer,
3948
+ dc: _emscripten_glBindRenderbuffer,
3949
+ Mb: _emscripten_glBindSampler,
3950
+ fd: _emscripten_glBindTexture,
3951
+ yc: _emscripten_glBindVertexArray,
3952
+ Bc: _emscripten_glBindVertexArrayOES,
3953
+ gd: _emscripten_glBlendColor,
3954
+ hd: _emscripten_glBlendEquation,
3955
+ id: _emscripten_glBlendFunc,
3956
+ Yb: _emscripten_glBlitFramebuffer,
3957
+ jd: _emscripten_glBufferData,
3958
+ kd: _emscripten_glBufferSubData,
3959
+ ec: _emscripten_glCheckFramebufferStatus,
3960
+ ld: _emscripten_glClear,
3961
+ md: _emscripten_glClearColor,
3962
+ nd: _emscripten_glClearStencil,
3963
+ Vb: _emscripten_glClientWaitSync,
3964
+ T: _emscripten_glColorMask,
3965
+ U: _emscripten_glCompileShader,
3966
+ V: _emscripten_glCompressedTexImage2D,
3967
+ W: _emscripten_glCompressedTexSubImage2D,
3968
+ Xb: _emscripten_glCopyBufferSubData,
3969
+ X: _emscripten_glCopyTexSubImage2D,
3970
+ Y: _emscripten_glCreateProgram,
3971
+ Z: _emscripten_glCreateShader,
3972
+ _: _emscripten_glCullFace,
3973
+ $: _emscripten_glDeleteBuffers,
3974
+ fc: _emscripten_glDeleteFramebuffers,
3975
+ aa: _emscripten_glDeleteProgram,
3976
+ Hb: _emscripten_glDeleteQueries,
3977
+ Bb: _emscripten_glDeleteQueriesEXT,
3978
+ gc: _emscripten_glDeleteRenderbuffers,
3979
+ Nb: _emscripten_glDeleteSamplers,
3980
+ ca: _emscripten_glDeleteShader,
3981
+ Wb: _emscripten_glDeleteSync,
3982
+ da: _emscripten_glDeleteTextures,
3983
+ zc: _emscripten_glDeleteVertexArrays,
3984
+ Cc: _emscripten_glDeleteVertexArraysOES,
3985
+ ea: _emscripten_glDepthMask,
3986
+ fa: _emscripten_glDisable,
3987
+ ga: _emscripten_glDisableVertexAttribArray,
3988
+ ha: _emscripten_glDrawArrays,
3989
+ wc: _emscripten_glDrawArraysInstanced,
3990
+ tc: _emscripten_glDrawArraysInstancedBaseInstanceWEBGL,
3991
+ rc: _emscripten_glDrawBuffers,
3992
+ ia: _emscripten_glDrawElements,
3993
+ xc: _emscripten_glDrawElementsInstanced,
3994
+ uc: _emscripten_glDrawElementsInstancedBaseVertexBaseInstanceWEBGL,
3995
+ lc: _emscripten_glDrawRangeElements,
3996
+ ja: _emscripten_glEnable,
3997
+ ka: _emscripten_glEnableVertexAttribArray,
3998
+ Ib: _emscripten_glEndQuery,
3999
+ Cb: _emscripten_glEndQueryEXT,
4000
+ Sb: _emscripten_glFenceSync,
4001
+ la: _emscripten_glFinish,
4002
+ ma: _emscripten_glFlush,
4003
+ hc: _emscripten_glFramebufferRenderbuffer,
4004
+ ic: _emscripten_glFramebufferTexture2D,
4005
+ na: _emscripten_glFrontFace,
4006
+ oa: _emscripten_glGenBuffers,
4007
+ jc: _emscripten_glGenFramebuffers,
4008
+ Jb: _emscripten_glGenQueries,
4009
+ Db: _emscripten_glGenQueriesEXT,
4010
+ kc: _emscripten_glGenRenderbuffers,
4011
+ Ob: _emscripten_glGenSamplers,
4012
+ pa: _emscripten_glGenTextures,
4013
+ vc: _emscripten_glGenVertexArrays,
4014
+ Dc: _emscripten_glGenVertexArraysOES,
4015
+ _b: _emscripten_glGenerateMipmap,
4016
+ qa: _emscripten_glGetBufferParameteriv,
4017
+ ra: _emscripten_glGetError,
4018
+ sa: _emscripten_glGetFloatv,
4019
+ $b: _emscripten_glGetFramebufferAttachmentParameteriv,
4020
+ ta: _emscripten_glGetIntegerv,
4021
+ ua: _emscripten_glGetProgramInfoLog,
4022
+ va: _emscripten_glGetProgramiv,
4023
+ xb: _emscripten_glGetQueryObjecti64vEXT,
4024
+ yb: _emscripten_glGetQueryObjectui64vEXT,
4025
+ Kb: _emscripten_glGetQueryObjectuiv,
4026
+ Eb: _emscripten_glGetQueryObjectuivEXT,
4027
+ Lb: _emscripten_glGetQueryiv,
4028
+ Fb: _emscripten_glGetQueryivEXT,
4029
+ ac: _emscripten_glGetRenderbufferParameteriv,
4030
+ wa: _emscripten_glGetShaderInfoLog,
4031
+ ub: _emscripten_glGetShaderPrecisionFormat,
4032
+ xa: _emscripten_glGetShaderiv,
4033
+ ya: _emscripten_glGetString,
4034
+ Ac: _emscripten_glGetStringi,
4035
+ za: _emscripten_glGetUniformLocation,
4036
+ vb: _emscripten_glInvalidateFramebuffer,
4037
+ wb: _emscripten_glInvalidateSubFramebuffer,
4038
+ Tb: _emscripten_glIsSync,
4039
+ Aa: _emscripten_glIsTexture,
4040
+ Ba: _emscripten_glLineWidth,
4041
+ Ca: _emscripten_glLinkProgram,
4042
+ pc: _emscripten_glMultiDrawArraysInstancedBaseInstanceWEBGL,
4043
+ qc: _emscripten_glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL,
4044
+ Da: _emscripten_glPixelStorei,
4045
+ zb: _emscripten_glQueryCounterEXT,
4046
+ sc: _emscripten_glReadBuffer,
4047
+ Ea: _emscripten_glReadPixels,
4048
+ bc: _emscripten_glRenderbufferStorage,
4049
+ Zb: _emscripten_glRenderbufferStorageMultisample,
4050
+ Pb: _emscripten_glSamplerParameterf,
4051
+ Qb: _emscripten_glSamplerParameteri,
4052
+ Rb: _emscripten_glSamplerParameteriv,
4053
+ Fa: _emscripten_glScissor,
4054
+ Ga: _emscripten_glShaderSource,
4055
+ Ha: _emscripten_glStencilFunc,
4056
+ Ia: _emscripten_glStencilFuncSeparate,
4057
+ Ja: _emscripten_glStencilMask,
4058
+ Ka: _emscripten_glStencilMaskSeparate,
4059
+ La: _emscripten_glStencilOp,
4060
+ Ma: _emscripten_glStencilOpSeparate,
4061
+ Na: _emscripten_glTexImage2D,
4062
+ Oa: _emscripten_glTexParameterf,
4063
+ Pa: _emscripten_glTexParameterfv,
4064
+ Qa: _emscripten_glTexParameteri,
4065
+ Ra: _emscripten_glTexParameteriv,
4066
+ mc: _emscripten_glTexStorage2D,
4067
+ Sa: _emscripten_glTexSubImage2D,
4068
+ Ta: _emscripten_glUniform1f,
4069
+ Ua: _emscripten_glUniform1fv,
4070
+ Yc: _emscripten_glUniform1i,
4071
+ Zc: _emscripten_glUniform1iv,
4072
+ _c: _emscripten_glUniform2f,
4073
+ $c: _emscripten_glUniform2fv,
4074
+ Xc: _emscripten_glUniform2i,
4075
+ Wc: _emscripten_glUniform2iv,
4076
+ Vc: _emscripten_glUniform3f,
4077
+ Uc: _emscripten_glUniform3fv,
4078
+ Tc: _emscripten_glUniform3i,
4079
+ Sc: _emscripten_glUniform3iv,
4080
+ Rc: _emscripten_glUniform4f,
4081
+ Qc: _emscripten_glUniform4fv,
4082
+ Ec: _emscripten_glUniform4i,
4083
+ Fc: _emscripten_glUniform4iv,
4084
+ Gc: _emscripten_glUniformMatrix2fv,
4085
+ Hc: _emscripten_glUniformMatrix3fv,
4086
+ Ic: _emscripten_glUniformMatrix4fv,
4087
+ Jc: _emscripten_glUseProgram,
4088
+ Kc: _emscripten_glVertexAttrib1f,
4089
+ Lc: _emscripten_glVertexAttrib2fv,
4090
+ Mc: _emscripten_glVertexAttrib3fv,
4091
+ Nc: _emscripten_glVertexAttrib4fv,
4092
+ nc: _emscripten_glVertexAttribDivisor,
4093
+ oc: _emscripten_glVertexAttribIPointer,
4094
+ Oc: _emscripten_glVertexAttribPointer,
4095
+ Pc: _emscripten_glViewport,
4096
+ Ub: _emscripten_glWaitSync,
3671
4097
  C: _emscripten_request_animation_frame,
3672
- db: _emscripten_resize_heap,
3673
- Ya: _emscripten_webgl_make_context_current,
3674
- hb: _environ_get,
3675
- ib: _environ_sizes_get,
3676
- nb: _exit,
3677
- lb: _fd_close,
3678
- gb: _fd_seek,
3679
- T: _fd_write,
3680
- Mc: _glActiveTexture,
3681
- Nc: _glAttachShader,
3682
- Oc: _glBindAttribLocation,
3683
- Pc: _glBindBuffer,
3684
- N: _glBindFramebuffer,
3685
- Pb: _glBindRenderbuffer,
3686
- xb: _glBindSampler,
3687
- Qc: _glBindTexture,
3688
- ic: _glBindVertexArray,
3689
- kc: _glBindVertexArrayOES,
3690
- Rc: _glBlendColor,
3691
- Sc: _glBlendEquation,
3692
- Tc: _glBlendFunc,
3693
- Jb: _glBlitFramebuffer,
3694
- V: _glBufferData,
3695
- W: _glBufferSubData,
3696
- Qb: _glCheckFramebufferStatus,
3697
- K: _glClear,
3698
- M: _glClearColor,
3699
- L: _glClearStencil,
3700
- Hb: _glClientWaitSync,
3701
- X: _glColorMask,
3702
- Y: _glCompileShader,
3703
- Z: _glCompressedTexImage2D,
3704
- _: _glCompressedTexSubImage2D,
3705
- Gb: _glCopyBufferSubData,
3706
- $: _glCopyTexSubImage2D,
3707
- aa: _glCreateProgram,
3708
- ba: _glCreateShader,
3709
- ca: _glCullFace,
3710
- ea: _glDeleteBuffers,
3711
- Rb: _glDeleteFramebuffers,
3712
- fa: _glDeleteProgram,
3713
- Sb: _glDeleteRenderbuffers,
3714
- yb: _glDeleteSamplers,
3715
- ga: _glDeleteShader,
3716
- Ib: _glDeleteSync,
3717
- ha: _glDeleteTextures,
3718
- jc: _glDeleteVertexArrays,
3719
- lc: _glDeleteVertexArraysOES,
3720
- ia: _glDepthMask,
3721
- ja: _glDisable,
3722
- ka: _glDisableVertexAttribArray,
3723
- la: _glDrawArrays,
3724
- gc: _glDrawArraysInstanced,
3725
- dc: _glDrawArraysInstancedBaseInstanceWEBGL,
3726
- bc: _glDrawBuffers,
3727
- ma: _glDrawElements,
3728
- hc: _glDrawElementsInstanced,
3729
- ec: _glDrawElementsInstancedBaseVertexBaseInstanceWEBGL,
3730
- Xb: _glDrawRangeElements,
3731
- na: _glEnable,
3732
- oa: _glEnableVertexAttribArray,
3733
- Db: _glFenceSync,
3734
- pa: _glFinish,
3735
- qa: _glFlush,
3736
- Tb: _glFramebufferRenderbuffer,
3737
- Ub: _glFramebufferTexture2D,
3738
- ra: _glFrontFace,
3739
- sa: _glGenBuffers,
3740
- Vb: _glGenFramebuffers,
3741
- Wb: _glGenRenderbuffers,
3742
- zb: _glGenSamplers,
3743
- ta: _glGenTextures,
3744
- fc: _glGenVertexArrays,
3745
- mc: _glGenVertexArraysOES,
3746
- Lb: _glGenerateMipmap,
3747
- ua: _glGetBufferParameteriv,
3748
- va: _glGetError,
3749
- wa: _glGetFloatv,
3750
- Mb: _glGetFramebufferAttachmentParameteriv,
4098
+ fb: _emscripten_resize_heap,
4099
+ _a: _emscripten_webgl_make_context_current,
4100
+ jb: _environ_get,
4101
+ kb: _environ_sizes_get,
4102
+ pb: _exit,
4103
+ nb: _fd_close,
4104
+ ib: _fd_seek,
4105
+ P: _fd_write,
4106
+ Za: _glBindFramebuffer,
4107
+ Wa: _glClear,
4108
+ Ya: _glClearColor,
4109
+ Xa: _glClearStencil,
3751
4110
  F: _glGetIntegerv,
3752
- xa: _glGetProgramInfoLog,
3753
- ya: _glGetProgramiv,
3754
- Nb: _glGetRenderbufferParameteriv,
3755
- za: _glGetShaderInfoLog,
3756
- ub: _glGetShaderPrecisionFormat,
3757
- Aa: _glGetShaderiv,
3758
- J: _glGetString,
3759
- Xa: _glGetStringi,
3760
- Ba: _glGetUniformLocation,
3761
- vb: _glInvalidateFramebuffer,
3762
- wb: _glInvalidateSubFramebuffer,
3763
- Eb: _glIsSync,
3764
- Ca: _glIsTexture,
3765
- Da: _glLineWidth,
3766
- Ea: _glLinkProgram,
3767
- $b: _glMultiDrawArraysInstancedBaseInstanceWEBGL,
3768
- ac: _glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL,
3769
- Fa: _glPixelStorei,
3770
- cc: _glReadBuffer,
3771
- Ga: _glReadPixels,
3772
- Ob: _glRenderbufferStorage,
3773
- Kb: _glRenderbufferStorageMultisample,
3774
- Ab: _glSamplerParameterf,
3775
- Bb: _glSamplerParameteri,
3776
- Cb: _glSamplerParameteriv,
3777
- Ha: _glScissor,
3778
- Ia: _glShaderSource,
3779
- Ja: _glStencilFunc,
3780
- Ka: _glStencilFuncSeparate,
3781
- La: _glStencilMask,
3782
- Ma: _glStencilMaskSeparate,
3783
- Na: _glStencilOp,
3784
- Oa: _glStencilOpSeparate,
3785
- Pa: _glTexImage2D,
3786
- Qa: _glTexParameterf,
3787
- Ra: _glTexParameterfv,
3788
- Sa: _glTexParameteri,
3789
- Ta: _glTexParameteriv,
3790
- Yb: _glTexStorage2D,
3791
- Ua: _glTexSubImage2D,
3792
- Va: _glUniform1f,
3793
- Wa: _glUniform1fv,
3794
- Hc: _glUniform1i,
3795
- Ic: _glUniform1iv,
3796
- Kc: _glUniform2f,
3797
- Lc: _glUniform2fv,
3798
- Gc: _glUniform2i,
3799
- Fc: _glUniform2iv,
3800
- Ec: _glUniform3f,
3801
- Dc: _glUniform3fv,
3802
- Cc: _glUniform3i,
3803
- Bc: _glUniform3iv,
3804
- Ac: _glUniform4f,
3805
- zc: _glUniform4fv,
3806
- nc: _glUniform4i,
3807
- oc: _glUniform4iv,
3808
- pc: _glUniformMatrix2fv,
3809
- qc: _glUniformMatrix3fv,
3810
- rc: _glUniformMatrix4fv,
3811
- sc: _glUseProgram,
3812
- tc: _glVertexAttrib1f,
3813
- uc: _glVertexAttrib2fv,
3814
- vc: _glVertexAttrib3fv,
3815
- wc: _glVertexAttrib4fv,
3816
- Zb: _glVertexAttribDivisor,
3817
- _b: _glVertexAttribIPointer,
3818
- xc: _glVertexAttribPointer,
3819
- yc: _glViewport,
3820
- Fb: _glWaitSync,
3821
- g: invoke_ii,
3822
- t: invoke_iii,
3823
- i: invoke_iiii,
3824
- z: invoke_iiiii,
4111
+ K: _glGetString,
4112
+ Va: _glGetStringi,
4113
+ f: invoke_ii,
4114
+ q: invoke_iii,
4115
+ k: invoke_iiii,
4116
+ B: invoke_iiiii,
3825
4117
  qb: invoke_iiiiii,
3826
- pb: invoke_iiiiiii,
3827
- sb: invoke_v,
3828
- k: invoke_vi,
3829
- A: invoke_vii,
4118
+ tb: invoke_iiiiiii,
4119
+ S: invoke_iiiiiiii,
4120
+ I: invoke_v,
4121
+ h: invoke_vi,
4122
+ y: invoke_vii,
3830
4123
  v: invoke_viii,
3831
- r: invoke_viiii,
3832
- ob: invoke_viiiii,
4124
+ w: invoke_viiii,
3833
4125
  rb: invoke_viiiiii,
3834
- tb: invoke_viiiiiiiii,
3835
- bb: _strftime_l
4126
+ sb: invoke_viiiiiiiii,
4127
+ db: _strftime_l
3836
4128
  };
3837
4129
  var wasmExports = createWasm();
3838
- var ___getTypeName = a0 => (___getTypeName = wasmExports["Wc"])(a0);
3839
- var _malloc = Module["_malloc"] = a0 => (_malloc = Module["_malloc"] = wasmExports["Xc"])(a0);
3840
- var _free = Module["_free"] = a0 => (_free = Module["_free"] = wasmExports["Zc"])(a0);
3841
- var _setThrew = (a0, a1) => (_setThrew = wasmExports["_c"])(a0, a1);
3842
- var __emscripten_stack_restore = a0 => (__emscripten_stack_restore = wasmExports["$c"])(a0);
3843
- var _emscripten_stack_get_current = () => (_emscripten_stack_get_current = wasmExports["ad"])();
4130
+ var ___getTypeName = a0 => (___getTypeName = wasmExports["qd"])(a0);
4131
+ var _malloc = Module["_malloc"] = a0 => (_malloc = Module["_malloc"] = wasmExports["rd"])(a0);
4132
+ var _free = Module["_free"] = a0 => (_free = Module["_free"] = wasmExports["td"])(a0);
4133
+ var _setThrew = (a0, a1) => (_setThrew = wasmExports["ud"])(a0, a1);
4134
+ var __emscripten_stack_restore = a0 => (__emscripten_stack_restore = wasmExports["vd"])(a0);
4135
+ var _emscripten_stack_get_current = () => (_emscripten_stack_get_current = wasmExports["wd"])();
3844
4136
  function invoke_ii(index, a1) {
3845
4137
  var sp = stackSave();
3846
4138
  try {
@@ -3921,60 +4213,60 @@ var WebRendererWasmFactory = (() => {
3921
4213
  _setThrew(1, 0);
3922
4214
  }
3923
4215
  }
3924
- function invoke_viiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9) {
4216
+ function invoke_v(index) {
3925
4217
  var sp = stackSave();
3926
4218
  try {
3927
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9);
4219
+ getWasmTableEntry(index)();
3928
4220
  } catch (e) {
3929
4221
  stackRestore(sp);
3930
4222
  if (e !== e + 0) throw e;
3931
4223
  _setThrew(1, 0);
3932
4224
  }
3933
4225
  }
3934
- function invoke_v(index) {
4226
+ function invoke_iiiiiii(index, a1, a2, a3, a4, a5, a6) {
3935
4227
  var sp = stackSave();
3936
4228
  try {
3937
- getWasmTableEntry(index)();
4229
+ return getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
3938
4230
  } catch (e) {
3939
4231
  stackRestore(sp);
3940
4232
  if (e !== e + 0) throw e;
3941
4233
  _setThrew(1, 0);
3942
4234
  }
3943
4235
  }
3944
- function invoke_viiiiii(index, a1, a2, a3, a4, a5, a6) {
4236
+ function invoke_viiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9) {
3945
4237
  var sp = stackSave();
3946
4238
  try {
3947
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
4239
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9);
3948
4240
  } catch (e) {
3949
4241
  stackRestore(sp);
3950
4242
  if (e !== e + 0) throw e;
3951
4243
  _setThrew(1, 0);
3952
4244
  }
3953
4245
  }
3954
- function invoke_iiiiii(index, a1, a2, a3, a4, a5) {
4246
+ function invoke_viiiiii(index, a1, a2, a3, a4, a5, a6) {
3955
4247
  var sp = stackSave();
3956
4248
  try {
3957
- return getWasmTableEntry(index)(a1, a2, a3, a4, a5);
4249
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
3958
4250
  } catch (e) {
3959
4251
  stackRestore(sp);
3960
4252
  if (e !== e + 0) throw e;
3961
4253
  _setThrew(1, 0);
3962
4254
  }
3963
4255
  }
3964
- function invoke_iiiiiii(index, a1, a2, a3, a4, a5, a6) {
4256
+ function invoke_iiiiii(index, a1, a2, a3, a4, a5) {
3965
4257
  var sp = stackSave();
3966
4258
  try {
3967
- return getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
4259
+ return getWasmTableEntry(index)(a1, a2, a3, a4, a5);
3968
4260
  } catch (e) {
3969
4261
  stackRestore(sp);
3970
4262
  if (e !== e + 0) throw e;
3971
4263
  _setThrew(1, 0);
3972
4264
  }
3973
4265
  }
3974
- function invoke_viiiii(index, a1, a2, a3, a4, a5) {
4266
+ function invoke_iiiiiiii(index, a1, a2, a3, a4, a5, a6, a7) {
3975
4267
  var sp = stackSave();
3976
4268
  try {
3977
- getWasmTableEntry(index)(a1, a2, a3, a4, a5);
4269
+ return getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7);
3978
4270
  } catch (e) {
3979
4271
  stackRestore(sp);
3980
4272
  if (e !== e + 0) throw e;