@sjtdev/koishi-plugin-dota2tracker 1.2.9 → 1.2.10-pre
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/changelog.md
CHANGED
package/lib/index.js
CHANGED
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@@ -1222,7 +1222,7 @@ var Config = import_koishi.Schema.intersect([
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}).description("基础设置"),
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import_koishi.Schema.intersect([
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import_koishi.Schema.object({
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1225
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-
dailyReportSwitch: import_koishi.Schema.boolean().default(false).description("日报功能")
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1225
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+
dailyReportSwitch: import_koishi.Schema.boolean().default(false).description("日报功能")
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}).description("总结设置"),
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import_koishi.Schema.union([
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import_koishi.Schema.object({
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@@ -1232,7 +1232,7 @@ var Config = import_koishi.Schema.intersect([
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})
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]),
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import_koishi.Schema.object({
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1235
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-
weeklyReportSwitch: import_koishi.Schema.boolean().default(false).description("周报功能")
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1235
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weeklyReportSwitch: import_koishi.Schema.boolean().default(false).description("周报功能")
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}),
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import_koishi.Schema.union([
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import_koishi.Schema.object({
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@@ -1875,7 +1875,19 @@ function genImageHTML(data, template, type) {
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ImageFormat,
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d2a: dotaconstants_add_exports,
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dotaconstants: dotaconstants3,
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1878
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-
moment: import_moment.default
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1878
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moment: import_moment.default,
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1879
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escapeHTML: /* @__PURE__ */ __name(function escapeHTML(str) {
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1880
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return str.replace(/[&<>"']/g, function(match) {
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1881
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const escape = {
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1882
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"&": "&",
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1883
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"<": "<",
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1884
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">": ">",
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'"': """,
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"'": "'"
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};
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return escape[match];
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1889
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});
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}, "escapeHTML")
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};
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let result = "";
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ejs.renderFile(templatePath, templateData, { strict: false }, (err, html) => {
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package/package.json
CHANGED
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@@ -139,9 +139,9 @@
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<div class="info">
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<img class="avatar user" src="${user?.user?.avatar}" alt="" />
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<div class="name">
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142
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-
<span class="nick_name">${user.nickName}</span>
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<span class="user name">${user.nick || user.user?.name}</span>
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-
<span class="steam name">${user.steamAccount.name}</span>
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<span class="nick_name">${escapeHTML(user.nickName)}</span>
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<span class="user name">${escapeHTML(user.nick || user.user?.name)}</span>
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<span class="steam name">${escapeHTML(user.steamAccount.name)}</span>
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<span class="user id">${user.userId}</span>
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<span class="steam id">${user.steamId}</span>
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</div>
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@@ -728,7 +728,7 @@
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728
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<p class="level">${player.level}</p>
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</div>
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<div class="player_info">
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<summary class="player_name">${player.steamAccount.name}</summary>
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<summary class="player_name">${escapeHTML(player.steamAccount.name)}</summary>
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<summary class="player_performance">
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<span class="kda">${player.kills}/${player.deaths}/${player.assists}</span>
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<span class="kc" style="color:${kcndcStyle.kc(player.killContribution * 100)}">${Math.floor(player.killContribution * 100)}%</span>
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@@ -502,7 +502,7 @@
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<div class="titles">${player.titles.map((item) => `<span style="color: ${darkenHexColor(item.color, 25)};">${item.name}</span>`).join('')}</div>
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<div class="player_name row-1">
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<span class="rank">${`[${d2a.rank[player.rank.medal]}${player.rank.star||""}]`}</span>
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-
<span class="name">${player.steamAccount.name}</span>
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<span class="name">${escapeHTML(player.steamAccount.name)}</span>
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</div>
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<p class="pick">${player.isRandom?'随机':`第${player.order == null ? "?" : player.order + 1}手`} ${d2a.position[player.position?.slice(-1)]??''}</p>
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<p class="networth">
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@@ -409,7 +409,7 @@
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<%- `
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<div class="avatar"><img src="${player.steamAccount?.avatar}" alt="" /></div>
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<div class="info">
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-
<p class="name">${player.steamAccount.name}${player.guildMember ? ` <span class="guild ${guildLevel(player.guildMember.guild.currentPercentile)}">[${player.guildMember.guild.tag}]</span>${player.genHero?` >${player.genHero.names_cn[0]}<`:""}</p>` : ""}
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<p class="name">${escapeHTML(player.steamAccount.name)}${player.guildMember ? ` <span class="guild ${guildLevel(player.guildMember.guild.currentPercentile)}">[${escapeHTML(player.guildMember.guild.tag)}]</span>${player.genHero?` >${player.genHero.names_cn[0]}<`:""}</p>` : ""}
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<p class="matches"><span>场次:${player.matchCount}(<span class="win">${player.winCount}</span>/<span class="lose">${player.matchCount - player.winCount}</span>)</span>胜率:<span style="color:${utils.winRateColor(player.winCount / player.matchCount)};">${((player.winCount / player.matchCount) * 100).toFixed(2)}%</span></p>
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<p class="matches"><span>最近25场:<span class="win">${nearWinCount}</span>/<span class="lose">${nearMatchCount - nearWinCount}</span></span><span>胜率:<span style="color:${utils.winRateColor(nearWinCount / nearMatchCount)};">${(
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(nearWinCount / nearMatchCount) * 100).toFixed(2)}%</span></span><span>评分:${(player.performance.imp > 0 ? "+" : "") + player.performance.imp}</span></span></p>
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@@ -138,18 +138,18 @@
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<span>胜率<%= Math.round((player.winCount / player.matches.length) * 100) %>%</span>
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</span>
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<div class="performance">
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-
<% const imp = {sign : "", left : 0, right : 0} %>
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+
<% const imp = {sign : "", left : 0, right : 0, absValue : Math.abs(player.avgImp)} %>
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<% if (player.avgImp > 0) imp.sign = "+"; %>
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<% if (player.avgImp < 0) imp.sign = "-"; %>
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-
<% if (
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<% if (imp.absValue > 25) { %>
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<% imp.isOver = true; %>
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<% if (player.avgImp > 0) imp.right =
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<% if (player.avgImp < 0) imp.left =
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<% } else imp.left = imp.right =
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<div class="score_bar<%=
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<div class="left" style="width:
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<% if (player.avgImp > 0) imp.right = imp.absValue; %>
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<% if (player.avgImp < 0) imp.left = imp.absValue; %>
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<% } else imp.left = imp.right = imp.absValue; %>
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<div class="score_bar<%= player.avgImp > 0 ? " pos" : " neg" %><%= Math.abs(player.avgImp) > 25 ? " over" : "" %>">
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<div class="left" <%- `style="width: ${imp.left}px"` %>></div>
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<div class="pipe"></div>
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-
<div class="right" style="width:
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<div class="right" <%- `style="width: ${imp.right}px"` %>></div>
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</div>
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<span class="score_value"><%= `${player.avgImp > 0 ? imp.sign : ""}${player.avgImp}` %></span>
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</div>
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