@sjtdev/koishi-plugin-dota2tracker 1.2.4 → 1.2.5-fix2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/changelog.md CHANGED
@@ -1,3 +1,10 @@
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+ ### 1.2.5-fix
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+ **修复**:使用临时替代方案修复由koishi-4.17.9的bug引起的无法主动发送消息(播报战报等),待koishi更新修复后回滚此改动。
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+
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+ ### 1.2.5
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+ **改进**:优化`查询玩家`图片中近期战绩列表内未解析比赛的显示效果
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+ **修复**:修复`查询英雄`图片技能属性名多显示了一个冒号的问题
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+
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  ### 1.2.4
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  **修复**:修正调用help指令时本插件某些指令的说明错误
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  **修复**:修复`取消订阅`指令失效的问题
@@ -86,4 +93,4 @@
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  ### 1.1.0
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  **改进**:使用ejs重写模板相关代码使其模块化,使新增模板更方便
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- **新增**:为比赛信息添加了仿MAX+模板,效果可见[match_2](./wiki/match_2),可在插件配置中切换
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+ **新增**:为比赛信息添加了仿MAX+模板,效果可见[match_2](https://github.com/sjtdev/koishi-plugin-dota2tracker/wiki/match_2),可在插件配置中切换
package/lib/index.js CHANGED
@@ -302,6 +302,7 @@ function PLAYER_INFO_WITH_25_MATCHES(steamAccountId, heroId) {
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  lobbyType
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  gameMode
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  startDateTime
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+ parsedDateTime
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  durationSeconds
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  didRadiantWin
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  topLaneOutcome
@@ -1689,17 +1690,23 @@ async function apply(ctx, config) {
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  }
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  });
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  const combinations = Array.from(combinationsMap.values());
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- await ctx.broadcast(
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- [`${guild.platform}:${guild.guildId}`],
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- `昨日总结:
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- ${currentsubscribedPlayers.map(
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- (player) => `${player.name}: ${player.winCount}胜${player.loseCount}负 胜率${Math.round(player.winCount / player.matches.length * 100)}%,平均KDA: [${player.avgKills}/${player.avgDeaths}/${player.avgAssists}](${player.avgKDA}),平均表现: ${player.avgImp > 0 ? "+" : ""}${player.avgImp}`
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- ).join("\n")}
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- ${combinations.map((combi) => `组合[${combi.name}]: ${combi.winCount}胜${combi.matches.length - combi.winCount}负 胜率${Math.round(combi.winCount / combi.matches.length * 100)}%`).join("\n")}`.replace(
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- /\s*\n\s*/g,
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- "\n"
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- )
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- );
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+ try {
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+ await sendMessageToChannel(
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+ ctx,
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+ guild.guildId,
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+ // [`${guild.platform}:${guild.guildId}`],
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+ `昨日总结:
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+ ${currentsubscribedPlayers.map(
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+ (player) => `${player.name}: ${player.winCount}胜${player.loseCount}负 胜率${Math.round(player.winCount / player.matches.length * 100)}%,平均KDA: [${player.avgKills}/${player.avgDeaths}/${player.avgAssists}](${player.avgKDA}),平均表现: ${player.avgImp > 0 ? "+" : ""}${player.avgImp}`
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+ ).join("\n")}
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+ ${combinations.map((combi) => `组合[${combi.name}]: ${combi.winCount}胜${combi.matches.length - combi.winCount}负 胜率${Math.round(combi.winCount / combi.matches.length * 100)}%`).join("\n")}`.replace(
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+ /\s*\n\s*/g,
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+ "\n"
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+ )
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+ );
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+ } catch (error) {
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+ ctx.logger.error(error);
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+ }
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  }
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  }
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  });
@@ -1765,7 +1772,7 @@ async function apply(ctx, config) {
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  KDA:${((player.kills + player.assists) / (player.deaths || 1)).toFixed(2)} [${player.kills}/${player.deaths}/${player.assists}],GPM/XPM:${player.goldPerMinute}/${player.experiencePerMinute},补刀数:${player.numLastHits}/${player.numDenies},伤害/塔伤:${player.heroDamage}/${player.towerDamage},参战/参葬率:${(player.killContribution * 100).toFixed(2)}%/${(player.deathContribution * 100).toFixed(2)}%`;
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  broadMatchMessage += broadPlayerMessage + "\n";
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  }
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- await ctx.broadcast([`${commingGuild.platform}:${commingGuild.guildId}`], broadMatchMessage + img);
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+ await sendMessageToChannel(ctx, commingGuild, broadMatchMessage + img);
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  ctx.logger.info(`${match.id}${match.parsedDateTime ? "已解析," : "已结束超过1小时仍未被解析,放弃解析直接"}生成图片并发布于${commingGuild.platform}:${commingGuild.guildId}。`);
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  }
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  if (match.parsedDateTime)
@@ -1806,6 +1813,26 @@ function genImageHTML(data, template, type) {
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  return result;
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  }
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  __name(genImageHTML, "genImageHTML");
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+ async function sendMessageToChannel(ctx, commingGuild, broadMatchMessage) {
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+ try {
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+ const targetChannels = await ctx.database.get("channel", { id: commingGuild.guildId, platform: commingGuild.platform });
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+ if (targetChannels.length === 1) {
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+ const bot = ctx.bots.find((bot2) => bot2.userId === targetChannels[0].assignee);
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+ if (bot) {
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+ await bot.sendMessage(commingGuild.guildId, broadMatchMessage);
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+ } else {
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+ throw new Error("指定的bot未找到。");
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+ }
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+ } else if (targetChannels.length > 1) {
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+ throw new Error("有复数个bot存在于该群组/频道,请移除多余bot。");
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+ } else {
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+ throw new Error("未找到目标群组/频道。");
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+ }
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+ } catch (error) {
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+ throw error;
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+ }
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+ }
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+ __name(sendMessageToChannel, "sendMessageToChannel");
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  // Annotate the CommonJS export names for ESM import in node:
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  0 && (module.exports = {
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  Config,
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@sjtdev/koishi-plugin-dota2tracker",
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  "description": "koishi插件-追踪群友的DOTA2对局",
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- "version": "1.2.4",
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+ "version": "1.2.5-fix2",
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  "main": "lib/index.js",
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  "typings": "lib/index.d.ts",
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  "files": [
@@ -39,6 +39,7 @@
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  "zh": "追踪群友的DOTA2对局"
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  },
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  "required": [
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+ "http",
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  "database",
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  "puppeteer",
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  "cron"
@@ -462,10 +462,6 @@
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  color: #546780;
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  }
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- .skill .attributes .item::after {
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- content: ":";
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- }
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-
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  .skill .attributes .values {
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  color: #4b525d;
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  }
@@ -503,25 +503,27 @@
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  </tr>
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  </thead>
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  <tbody>
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- <%- player.matches.map((match) => `
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- <tr class="match ${match.didRadiantWin == match.players[0].isRadiant ? "win" : "lose"}">
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- <td>${match.id}</td>
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+ <%- player.matches.map((match) => {
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+ const innerPlayer = match.players[0];
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+ return `
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+ <tr class="match ${match.didRadiantWin == innerPlayer.isRadiant ? "win" : "lose"}">
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+ <td>${match.parsedDateTime ? match.id : `<p>${match.id}</p><p>(未解析)</p>`}</td>
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  <td>
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  <p>${d2a.lobbyTypes[match.lobbyType] || match.lobbyType}</p>
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  <p>${d2a.gameMode[match.gameMode] || match.gameMode}</p>
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  </td>
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- <td><img alt="" src="${utils.getImageUrl(match.players[0].hero.shortName, ImageType.HeroIcons)}" /></td>
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+ <td><img alt="" src="${utils.getImageUrl(innerPlayer.hero.shortName, ImageType.HeroIcons)}" /></td>
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  <td style="line-height: 20px">
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- <p>${((match.players[0].kills + match.players[0].assists) / Math.max(1, match.players[0].deaths)).toFixed(2)} (${(((match.players[0].kills + match.players[0].assists) /
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- (match.players[0].isRadiant ? match.radiantKills?.reduce((acc, cva) => acc + cva, 0) : match.direKills?.reduce((acc, cva) => acc + cva, 0))) * 100)?.toFixed(0)}%)</p>
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- <p>${match.players[0].kills}/${match.players[0].deaths}/${match.players[0].assists}</p>
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+ <p>${((innerPlayer.kills + innerPlayer.assists) / Math.max(1, innerPlayer.deaths)).toFixed(2)} (${match.parsedDateTime?((((innerPlayer.kills + innerPlayer.assists) /
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+ (match[(innerPlayer.isRadiant ? "radiant" : "dire")+"Kills"]?.reduce((acc, cva) => acc + cva, 0))) * 100)?.toFixed(0)):"?"}%)</p>
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+ <p>${innerPlayer.kills}/${innerPlayer.deaths}/${innerPlayer.assists}</p>
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  </td>
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  <td><div class="player_lane ${match.laneResult}">${laneSVG[match.laneResult]}</div></td>
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  <td style="line-height: 20px">${moment(new Date(match.startDateTime * 1000)).format("YYYY-MM-DD HH:mm:ss").slice(2)}</td>
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  <td>${utils.sec2time(match.durationSeconds)}</td>
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- <td>${(match.players[0].imp > 0 ? "+" : "") + match.players[0].imp}</td>
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+ <td>${innerPlayer.imp ? ((innerPlayer.imp > 0 ? "+" : "") + innerPlayer.imp) : "?"}</td>
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  <td><img class="medal" src="${utils.getImageUrl("medal_" + match.rank?.toString().split("")[0])}" style="width: 100%" /></td>
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- </tr>`).join("")%>
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+ </tr>`}).join("")%>
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  </tbody>
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  </table>
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  <div class="plus">