@simulatte/webgpu-doe 0.1.2 → 0.3.2

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package/CHANGELOG.md ADDED
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+ # Changelog
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+
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+ All notable changes to `@simulatte/webgpu-doe` are documented in this file.
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+
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+ ## [0.3.2] - 2026-03-15
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+
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+ ### Added
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+
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+ - Reintroduced `@simulatte/webgpu-doe` as a standalone helper-only package.
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+ - Exported `createDoeNamespace(...)`, `doe`, and the default Doe namespace.
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+ - Added standalone TypeScript types for the Doe helper contract.
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+ - Added a package-local smoke test and example showing how to bind Doe to
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+ `@simulatte/webgpu` or `@simulatte/webgpu/compute`.
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+
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+ ### Notes
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+
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+ - This package intentionally does not ship a runtime, addon, or Bun FFI layer.
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+ - The Doe helper surface remains compatible with the helper contract currently
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+ shipped inside `@simulatte/webgpu`.
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package/README.md CHANGED
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1
  # @simulatte/webgpu-doe
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2
 
3
- Headless WebGPU for Node.js on the Doe runtime.
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+ <table>
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+ <tr>
5
+ <td valign="middle">
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+ <strong>Run the Doe helper layer over real WebGPU devices from Fawn or any compatible raw runtime.</strong>
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+ </td>
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+ <td valign="middle">
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+ <img src="assets/fawn-icon-main.svg" alt="Fawn logo" width="88" />
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+ </td>
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+ </tr>
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+ </table>
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13
 
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- **[Fawn](https://github.com/clocksmith/fawn/tree/main/nursery/webgpu-doe)** · **[npm](https://www.npmjs.com/package/@simulatte/webgpu-doe)** · **[simulatte.world](https://simulatte.world)**
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+ `@simulatte/webgpu-doe` is the standalone Doe helper layer extracted from
15
+ Fawn's headless WebGPU package surface.
6
16
 
7
- ## Install
17
+ This package does **not** ship a runtime, native addon, Bun FFI layer, or raw
18
+ WebGPU implementation. It ships the Doe helper namespace only:
8
19
 
9
- ```sh
10
- npm install @simulatte/webgpu-doe
11
- ```
20
+ - `createDoeNamespace(...)`
21
+ - `doe`
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+ - `default`
12
23
 
13
- The published package currently targets `darwin-arm64`. The N-API addon builds
14
- from C source during install via `node-gyp`, so a local C toolchain is
15
- required (`xcode-select --install` on macOS).
24
+ Use it when you want the same helper surface that exists inside
25
+ `@simulatte/webgpu`, but as a separate package boundary.
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26
 
17
- ## Quick start
27
+ ## What this package includes
18
28
 
19
- ```js
20
- import { create, globals } from '@simulatte/webgpu-doe';
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+ - Doe buffer helpers: `gpu.buffer.create(...)`, `gpu.buffer.read(...)`
30
+ - Doe compute helpers: `gpu.kernel.run(...)`, `gpu.kernel.create(...)`,
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+ `gpu.compute(...)`
32
+ - Generic TypeScript types for the bound Doe namespace and helper options
21
33
 
22
- const gpu = create();
23
- const adapter = await gpu.requestAdapter();
24
- const device = await adapter.requestDevice();
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+ ## What this package does not include
25
35
 
26
- console.log(device.limits.maxComputeWorkgroupSizeX); // 1024
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- console.log(device.features.has('shader-f16')); // true
36
+ - no runtime or device discovery on its own
37
+ - no Node addon or Bun FFI transport
38
+ - no raw WebGPU wrapper classes
39
+ - no feature publication, limits, or globals
28
40
 
29
- // Standard WebGPU compute workflow
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- const buffer = device.createBuffer({
31
- size: 64,
32
- usage: globals.GPUBufferUsage.STORAGE | globals.GPUBufferUsage.COPY_SRC,
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- });
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+ You either:
34
42
 
35
- const shader = device.createShaderModule({
36
- code: `
37
- @group(0) @binding(0) var<storage, read_write> data: array<f32>;
38
- @compute @workgroup_size(64)
39
- fn main(@builtin(global_invocation_id) id: vec3u) {
40
- data[id.x] = data[id.x] * 2.0;
41
- }
42
- `,
43
- });
43
+ 1. inject a `requestDevice(...)` function from another package, or
44
+ 2. bind Doe to an already-created compatible device with `doe.bind(device)`
44
45
 
45
- // ... create pipeline, bind group, encode, dispatch, readback
46
- ```
46
+ ## Install
47
47
 
48
- The package loads `libdoe_webgpu` and exposes a WebGPU-shaped API for
49
- headless compute and basic render work. See [more examples](#more-examples)
50
- below for `navigator.gpu` setup and provider inspection.
48
+ Pair it with a compatible runtime package, usually `@simulatte/webgpu`:
51
49
 
52
- ## Why Doe
50
+ ```bash
51
+ npm install @simulatte/webgpu-doe @simulatte/webgpu
52
+ ```
53
53
 
54
- - Native path: JavaScript calls into an N-API addon, which loads
55
- `libdoe_webgpu` and submits work through Doe's Metal backend.
56
- - Runtime ownership: WGSL is compiled to MSL inside Doe's AST-based compiler
57
- instead of going through Dawn.
58
- - Small package payload: the shared library is about 2 MB on `darwin-arm64`.
59
- - WebGPU-shaped surface: `requestAdapter`, `requestDevice`, buffer mapping,
60
- bind groups, compute pipelines, command encoders, and basic render passes are
61
- exposed directly from the package.
54
+ ## How the packages fit together
62
55
 
63
- ## Status
56
+ - `@simulatte/webgpu`
57
+ - full headless WebGPU package
58
+ - includes the native runtime, raw WebGPU surface, and the same Doe helper contract
59
+ - `@simulatte/webgpu/compute`
60
+ - narrower compute-first facade over the same underlying runtime
61
+ - `@simulatte/webgpu-doe`
62
+ - helper-only package
63
+ - no runtime transport
64
+ - meant for reuse, custom binding, and independent versioning of the Doe helper contract
64
65
 
65
- Current package target:
66
- - macOS arm64: prebuilt library and tested package path
66
+ Normal users can keep using `@simulatte/webgpu` or `@simulatte/webgpu/compute`
67
+ directly. `@simulatte/webgpu-doe` is the explicit extraction for advanced
68
+ composition and for making the Doe helper layer independently publishable.
67
69
 
68
- Backend readiness:
70
+ ## Start here
69
71
 
70
- | Backend | Compute | Render | WGSL compiler | Status |
71
- |---------|---------|--------|---------------|--------|
72
- | **Metal** (macOS) | Production | Basic (no vertex/index) | WGSL -> MSL (AST-based) | Ready for package use |
73
- | **Vulkan** (Linux) | WIP | Not started | WGSL -> SPIR-V needed | Experimental |
74
- | **D3D12** (Windows) | WIP | Not started | WGSL -> HLSL/DXIL needed | Experimental |
72
+ The same simple compute pass, shown first as the helper-only package mounted on
73
+ the compute runtime and then as a direct bind over an already-created device.
75
74
 
76
- Metal currently covers the package's intended use: bind groups 0-3, buffer
77
- map/unmap, indirect dispatch, `shader-f16`, subgroups, override constants,
78
- workgroup shared memory, multiple entry points, textures, samplers, and basic
79
- render-pass execution.
75
+ ### 1. Bind Doe to `@simulatte/webgpu/compute`
80
76
 
81
- Vulkan and D3D12 already have native runtime paths for instance creation,
82
- compute dispatch, and buffer upload, but they still need shader translation,
83
- bind group management, buffer map/unmap, textures, and render pipelines.
77
+ ```js
78
+ import { requestDevice } from "@simulatte/webgpu/compute";
79
+ import { createDoeNamespace } from "@simulatte/webgpu-doe";
84
80
 
85
- Performance snapshot from the Fawn Dawn-vs-Doe harness on Apple Silicon with
86
- strict comparability checks:
81
+ const doe = createDoeNamespace({ requestDevice });
82
+ const gpu = await doe.requestDevice();
87
83
 
88
- - Compute e2e: 1.5x faster (0.23ms vs 0.35ms, 4096 threads)
89
- - Buffer upload: faster across 1 KB to 4 GB (8 sizes claimable)
90
- - Atomics: workgroup atomic and non-atomic both claimable
91
- - Matrix-vector multiply: 3 variants claimable
92
- - Concurrent execution: claimable
93
- - Zero-init workgroup memory: claimable
94
- - Draw throughput: 200k draws claimable
95
- - Binary size: about 2 MB vs Dawn's about 11 MB
84
+ const src = gpu.buffer.create({ data: Float32Array.of(1, 2, 3, 4) });
85
+ const dst = gpu.buffer.create({ size: src.size, usage: "storageReadWrite" });
96
86
 
97
- 19 of 30 workloads are currently claimable. The remaining 11 are limited by
98
- per-command Metal command buffer creation overhead (~350us vs Dawn's ~30us).
99
- See `fawn/bench/` and [`status.md`](../../status.md) for methodology and the
100
- broader backend matrix.
87
+ await gpu.kernel.run({
88
+ code: `
89
+ @group(0) @binding(0) var<storage, read> src: array<f32>;
90
+ @group(0) @binding(1) var<storage, read_write> dst: array<f32>;
101
91
 
102
- ## API surface
92
+ @compute @workgroup_size(4)
93
+ fn main(@builtin(global_invocation_id) gid: vec3u) {
94
+ let i = gid.x;
95
+ dst[i] = src[i] * 2.0;
96
+ }
97
+ `,
98
+ bindings: [src, dst],
99
+ workgroups: 1,
100
+ });
103
101
 
104
- Compute:
102
+ console.log(await gpu.buffer.read({ buffer: dst, type: Float32Array }));
103
+ ```
105
104
 
106
- - `create()` / `setupGlobals()` / `requestAdapter()` / `requestDevice()`
107
- - `device.createBuffer()` / `device.createShaderModule()` (WGSL)
108
- - `device.createComputePipeline()` / `device.createComputePipelineAsync()`
109
- - `device.createBindGroupLayout()` / `device.createBindGroup()`
110
- - `device.createPipelineLayout()` / `pipeline.getBindGroupLayout()`
111
- - `device.createCommandEncoder()` / `encoder.beginComputePass()`
112
- - `pass.setPipeline()` / `pass.setBindGroup()` / `pass.dispatchWorkgroups()`
113
- - `pass.dispatchWorkgroupsIndirect()`
114
- - `encoder.copyBufferToBuffer()` / `queue.submit()` / `queue.writeBuffer()`
115
- - `buffer.mapAsync()` / `buffer.getMappedRange()` / `buffer.unmap()`
116
- - `queue.onSubmittedWorkDone()`
105
+ ### 2. Bind Doe to an existing device
117
106
 
118
- Render:
107
+ ```js
108
+ import { requestDevice } from "@simulatte/webgpu";
109
+ import doe from "@simulatte/webgpu-doe";
119
110
 
120
- - `device.createTexture()` / `texture.createView()` / `device.createSampler()`
121
- - `device.createRenderPipeline()` / `encoder.beginRenderPass()`
122
- - `renderPass.setPipeline()` / `renderPass.draw()` / `renderPass.end()`
111
+ const device = await requestDevice();
112
+ const gpu = doe.bind(device);
113
+ ```
123
114
 
124
- Device capabilities:
115
+ ### 3. Inject your own request path
125
116
 
126
- - `device.limits` / `adapter.limits`
127
- - `device.features` / `adapter.features` with `shader-f16`
117
+ ```js
118
+ import { createDoeNamespace } from "@simulatte/webgpu-doe";
128
119
 
129
- Current gaps:
130
- - Canvas and surface presentation
131
- - Vertex and index buffer binding in render passes
132
- - Full render pipeline descriptor parsing
120
+ const doe = createDoeNamespace({
121
+ async requestDevice(options) {
122
+ return createMyCompatibleDevice(options);
123
+ },
124
+ });
133
125
 
134
- ## More examples
126
+ const gpu = await doe.requestDevice();
127
+ ```
135
128
 
136
- ```js
137
- import { setupGlobals } from '@simulatte/webgpu-doe';
129
+ The only requirement is that the bound device exposes the WebGPU methods Doe
130
+ uses internally:
138
131
 
139
- setupGlobals(globalThis);
140
- const adapter = await navigator.gpu.requestAdapter();
141
- ```
132
+ - `createBuffer`
133
+ - `createShaderModule`
134
+ - `createBindGroupLayout`
135
+ - `createPipelineLayout`
136
+ - `createComputePipeline`
137
+ - `createBindGroup`
138
+ - `createCommandEncoder`
139
+ - `queue.writeBuffer`
140
+ - `queue.submit`
141
+ - optionally `queue.onSubmittedWorkDone`
142
142
 
143
- ### Provider info
143
+ ## API surface
144
144
 
145
- ```js
146
- import { providerInfo } from '@simulatte/webgpu-doe';
147
- console.log(providerInfo());
148
- // { module: '@simulatte/webgpu-doe', loaded: true, doeNative: true, ... }
149
- ```
145
+ ### `createDoeNamespace({ requestDevice } = {})`
150
146
 
151
- ## Configuration
147
+ Creates a Doe namespace object with:
152
148
 
153
- The library search order:
149
+ - `requestDevice(options?)`
150
+ - `bind(device)`
154
151
 
155
- 1. `DOE_WEBGPU_LIB` environment variable (full path)
156
- 2. `<package>/prebuilds/<platform>-<arch>/libdoe_webgpu.{ext}`
157
- 3. `<workspace>/zig/zig-out/lib/libdoe_webgpu.{ext}` (monorepo layout)
158
- 4. `<cwd>/zig/zig-out/lib/libdoe_webgpu.{ext}`
152
+ If `requestDevice` is omitted, `doe.requestDevice()` throws an explicit error
153
+ and `doe.bind(device)` remains available.
159
154
 
160
- ## Building from source
155
+ ### `doe`
161
156
 
162
- Requires [Zig](https://ziglang.org/download/) (0.15+).
157
+ Default namespace created with no injected `requestDevice(...)`. This is
158
+ useful when you want only `doe.bind(device)`.
163
159
 
164
- ```sh
165
- git clone https://github.com/clocksmith/fawn
166
- cd fawn/zig
167
- zig build dropin
168
- # Output: zig-out/lib/libdoe_webgpu.{dylib,so}
169
- ```
160
+ ## Release contract
161
+
162
+ This package intentionally owns only the helper contract. It should stay
163
+ transport-free. Runtime loading and raw WebGPU surfaces belong in
164
+ `@simulatte/webgpu`.
170
165
 
171
166
  ## License
172
167
 
173
- ISC
168
+ Apache-2.0