@silkweaver/build 1.3.1 → 1.3.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/build.js +16 -6
- package/dist/object_format.d.ts +7 -6
- package/dist/object_format.js +18 -33
- package/dist/templates.js +1 -0
- package/package.json +1 -1
- package/templates/empty/.engine/engine.mjs +17557 -0
- package/templates/empty/.engine/version.json +4 -0
- package/templates/empty/project.json +2 -2
- package/templates/physics_ball/.engine/engine.mjs +17557 -0
- package/templates/physics_ball/.engine/version.json +4 -0
- package/templates/physics_ball/objects/obj_ball.ts +24 -0
- package/templates/physics_ball/objects/obj_paddle.ts +25 -0
- package/templates/physics_ball/objects/obj_tracker.ts +7 -0
- package/templates/physics_ball/objects/obj_wall.ts +8 -0
- package/templates/physics_ball/project.json +53 -0
- package/templates/physics_ball/rooms/room_main/room.json +77 -0
- package/templates/physics_ball/sprites/spr_ball/0.png +0 -0
- package/templates/physics_ball/sprites/spr_ball/meta.json +22 -0
- package/templates/physics_ball/sprites/spr_paddle/0.png +0 -0
- package/templates/physics_ball/sprites/spr_paddle/meta.json +17 -0
- package/templates/physics_ball/sprites/spr_tracker/0.png +0 -0
- package/templates/physics_ball/sprites/spr_tracker/meta.json +22 -0
- package/templates/physics_ball/sprites/spr_wall/0.png +0 -0
- package/templates/physics_ball/sprites/spr_wall/meta.json +22 -0
- package/templates/platformer/.engine/engine.mjs +17557 -0
- package/templates/platformer/.engine/version.json +4 -0
- package/templates/platformer/objects/obj_platform.ts +0 -2
- package/templates/platformer/objects/obj_player.ts +33 -23
- package/templates/platformer/project.json +2 -2
- package/templates/topdown/.engine/engine.mjs +17557 -0
- package/templates/topdown/.engine/version.json +4 -0
- package/templates/topdown/objects/obj_player.ts +35 -37
- package/templates/topdown/project.json +2 -2
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@@ -4,10 +4,10 @@ export class obj_player extends gm_object {
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weight = 1;
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on_create(): void {
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-
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-
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inst.grounded = false;
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inst.vertical_acc = 0.0;
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inst.vertical_vel = 0.0;
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inst.horizontal_vel = 0.0;
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}
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on_step(): void {
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@@ -31,9 +31,9 @@ export class obj_player extends gm_object {
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}
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// movenemt
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-
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if (!
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-
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inst.horizontal_vel = dir * inst.spd;
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if (!sw.place_meeting(sw.x + inst.horizontal_vel, sw.y, _col)) {
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sw.x += inst.horizontal_vel;
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}
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// ------------------------------
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@@ -41,33 +41,43 @@ export class obj_player extends gm_object {
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// ------------------------------
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// grounding
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if (
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if (sw.place_meeting(sw.x, sw.y + 1, _col)) {
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inst.grounded = true;
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inst.vertical_vel = 0;
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inst.vertical_acc = 0;
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} else {
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-
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inst.grounded = false;
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}
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//
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if (!
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// gravity
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if (!inst.grounded) {
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inst.vertical_acc = -inst.weight;
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}
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// jump
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if (key_jump &&
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if (key_jump && inst.grounded) {
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inst.vertical_acc = inst.jump_force;
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}
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// apply acceleration, then move — snapping flush against anything in the way
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-
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if (
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while (!
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inst.vertical_vel += inst.vertical_acc;
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if (sw.place_meeting(sw.x, sw.y - inst.vertical_vel, _col)) {
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while (!sw.place_meeting(sw.x, sw.y - sign(inst.vertical_vel), _col)) {
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sw.y -= sign(inst.vertical_vel);
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}
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-
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inst.vertical_vel = 0;
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}
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sw.y -= inst.vertical_vel;
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// ------------------------------
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// sprite flip
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// ------------------------------
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if (dir == 1) {
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sw.image_xscale = 1;
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} else if (dir == -1) {
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sw.image_xscale = -1;
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}
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-
this.y -= this.vertical_vel;
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}
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static sprite = 'spr_player'
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}
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