@silbaram/artifact-driven-agent 0.1.9 → 0.2.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +296 -25
- package/ai-dev-team/.ada-status.template.json +10 -10
- package/ai-dev-team/README.md +39 -44
- package/ai-dev-team/artifacts/api.md +2 -212
- package/ai-dev-team/artifacts/features/_template/api.md +19 -19
- package/ai-dev-team/artifacts/features/_template/review.md +14 -14
- package/ai-dev-team/artifacts/features/_template/spec.md +28 -28
- package/ai-dev-team/artifacts/features/_template/ui.md +14 -14
- package/ai-dev-team/artifacts/improvement-reports/IMP-0000-template.md +57 -57
- package/ai-dev-team/artifacts/project.md +2 -193
- package/ai-dev-team/artifacts/rfc/RFC-0000-template.md +49 -49
- package/core/artifacts/decision.md +72 -72
- package/core/artifacts/plan.md +187 -187
- package/core/artifacts/project.md +193 -193
- package/core/artifacts/sprints/_template/docs/release-notes.md +37 -37
- package/core/artifacts/sprints/_template/meta.md +54 -54
- package/core/artifacts/sprints/_template/retrospective.md +50 -50
- package/core/artifacts/sprints/_template/review-reports/review-template.md +49 -49
- package/core/artifacts/sprints/_template/tasks/task-template.md +43 -43
- package/core/docs-templates/mkdocs/docs/architecture/overview.md +29 -29
- package/core/docs-templates/mkdocs/docs/changelog.md +36 -36
- package/core/docs-templates/mkdocs/docs/contributing/contributing.md +60 -60
- package/core/docs-templates/mkdocs/docs/getting-started/configuration.md +51 -51
- package/core/docs-templates/mkdocs/docs/getting-started/installation.md +41 -41
- package/core/docs-templates/mkdocs/docs/getting-started/quick-start.md +56 -56
- package/core/docs-templates/mkdocs/docs/guides/api-reference.md +83 -83
- package/core/docs-templates/mkdocs/docs/index.md +32 -32
- package/core/docs-templates/mkdocs/mkdocs.yml +86 -86
- package/core/roles/analyzer.md +265 -265
- package/core/roles/developer.md +6 -1
- package/core/roles/documenter.md +226 -715
- package/core/roles/improver.md +461 -461
- package/core/roles/manager.md +574 -544
- package/core/roles/planner.md +398 -398
- package/core/roles/reviewer.md +294 -294
- package/core/rules/document-priority.md +198 -198
- package/core/rules/escalation.md +172 -172
- package/core/rules/iteration.md +236 -236
- package/core/rules/rfc.md +31 -31
- package/core/rules/rollback.md +218 -218
- package/core/skills/_template/SKILL.md +50 -0
- package/core/skills/clean-code/SKILL.md +177 -0
- package/core/skills/code-review-checklist/SKILL.md +125 -0
- package/core/skills/error-handling/SKILL.md +155 -0
- package/core/skills/talk-game-dot-design/SKILL.md +85 -0
- package/core/skills/talk-game-dot-design/references/asset-specs.md +57 -0
- package/core/skills/talk-game-dot-design/references/review-checklist.md +34 -0
- package/core/skills/task-writing/SKILL.md +166 -0
- package/core/skills/testing-patterns/SKILL.md +140 -0
- package/dist/bin/cli.d.ts +2 -0
- package/dist/bin/cli.js +121 -0
- package/dist/bin/cli.js.map +1 -0
- package/dist/src/commands/config.d.ts +4 -0
- package/dist/src/commands/config.js +427 -0
- package/dist/src/commands/config.js.map +1 -0
- package/dist/src/commands/docs.d.ts +12 -0
- package/dist/src/commands/docs.js +453 -0
- package/dist/src/commands/docs.js.map +1 -0
- package/dist/src/commands/interactive.d.ts +4 -0
- package/dist/src/commands/interactive.js +380 -0
- package/dist/src/commands/interactive.js.map +1 -0
- package/dist/src/commands/logs.d.ts +1 -0
- package/dist/src/commands/logs.js +76 -0
- package/dist/src/commands/logs.js.map +1 -0
- package/dist/src/commands/monitor.d.ts +6 -0
- package/dist/src/commands/monitor.js +216 -0
- package/dist/src/commands/monitor.js.map +1 -0
- package/dist/src/commands/reset.d.ts +4 -0
- package/dist/src/commands/reset.js +57 -0
- package/dist/src/commands/reset.js.map +1 -0
- package/dist/src/commands/run.d.ts +45 -0
- package/dist/src/commands/run.js +421 -0
- package/dist/src/commands/run.js.map +1 -0
- package/dist/src/commands/sessions.d.ts +5 -0
- package/dist/src/commands/sessions.js +563 -0
- package/dist/src/commands/sessions.js.map +1 -0
- package/dist/src/commands/setup.d.ts +1 -0
- package/dist/src/commands/setup.js +132 -0
- package/dist/src/commands/setup.js.map +1 -0
- package/dist/src/commands/skills.d.ts +4 -0
- package/dist/src/commands/skills.js +748 -0
- package/dist/src/commands/skills.js.map +1 -0
- package/dist/src/commands/sprint.d.ts +4 -0
- package/dist/src/commands/sprint.js +434 -0
- package/dist/src/commands/sprint.js.map +1 -0
- package/dist/src/commands/status.d.ts +1 -0
- package/dist/src/commands/status.js +97 -0
- package/dist/src/commands/status.js.map +1 -0
- package/dist/src/commands/upgrade.d.ts +6 -0
- package/dist/src/commands/upgrade.js +350 -0
- package/dist/src/commands/upgrade.js.map +1 -0
- package/dist/src/commands/validate.d.ts +8 -0
- package/dist/src/commands/validate.js +260 -0
- package/dist/src/commands/validate.js.map +1 -0
- package/dist/src/commands/validate.test.d.ts +1 -0
- package/dist/src/commands/validate.test.js +74 -0
- package/dist/src/commands/validate.test.js.map +1 -0
- package/{src/index.js → dist/src/index.d.ts} +1 -3
- package/dist/src/index.js +15 -0
- package/dist/src/index.js.map +1 -0
- package/dist/src/types/common.d.ts +31 -0
- package/dist/src/types/common.js +2 -0
- package/dist/src/types/common.js.map +1 -0
- package/dist/src/types/config.d.ts +46 -0
- package/dist/src/types/config.js +2 -0
- package/dist/src/types/config.js.map +1 -0
- package/dist/src/types/index.d.ts +53 -0
- package/dist/src/types/index.js +2 -0
- package/dist/src/types/index.js.map +1 -0
- package/dist/src/types/session.d.ts +87 -0
- package/dist/src/types/session.js +2 -0
- package/dist/src/types/session.js.map +1 -0
- package/dist/src/types/task.d.ts +32 -0
- package/dist/src/types/task.js +2 -0
- package/dist/src/types/task.js.map +1 -0
- package/dist/src/ui/dashboard.d.ts +9 -0
- package/dist/src/ui/dashboard.js +468 -0
- package/dist/src/ui/dashboard.js.map +1 -0
- package/dist/src/ui/keyHandler.d.ts +47 -0
- package/dist/src/ui/keyHandler.js +132 -0
- package/dist/src/ui/keyHandler.js.map +1 -0
- package/dist/src/ui/quickActions.d.ts +25 -0
- package/dist/src/ui/quickActions.js +106 -0
- package/dist/src/ui/quickActions.js.map +1 -0
- package/dist/src/utils/config.d.ts +33 -0
- package/dist/src/utils/config.js +135 -0
- package/dist/src/utils/config.js.map +1 -0
- package/dist/src/utils/files.d.ts +84 -0
- package/dist/src/utils/files.js +202 -0
- package/dist/src/utils/files.js.map +1 -0
- package/dist/src/utils/promptBuilder.d.ts +39 -0
- package/dist/src/utils/promptBuilder.js +726 -0
- package/dist/src/utils/promptBuilder.js.map +1 -0
- package/dist/src/utils/sessionState.d.ts +83 -0
- package/dist/src/utils/sessionState.js +466 -0
- package/dist/src/utils/sessionState.js.map +1 -0
- package/dist/src/utils/sessionState.process.test.d.ts +1 -0
- package/dist/src/utils/sessionState.process.test.js +93 -0
- package/dist/src/utils/sessionState.process.test.js.map +1 -0
- package/dist/src/utils/sessionState.test.d.ts +1 -0
- package/dist/src/utils/sessionState.test.js +150 -0
- package/dist/src/utils/sessionState.test.js.map +1 -0
- package/dist/src/utils/sprintUtils.d.ts +13 -0
- package/dist/src/utils/sprintUtils.js +129 -0
- package/dist/src/utils/sprintUtils.js.map +1 -0
- package/dist/src/utils/taskParser.d.ts +9 -0
- package/dist/src/utils/taskParser.js +122 -0
- package/dist/src/utils/taskParser.js.map +1 -0
- package/dist/src/utils/taskParser.test.d.ts +1 -0
- package/dist/src/utils/taskParser.test.js +69 -0
- package/dist/src/utils/taskParser.test.js.map +1 -0
- package/package.json +62 -47
- package/templates/cli/artifacts/commands.md +262 -262
- package/templates/cli/artifacts/output-format.md +298 -298
- package/templates/cli/rules/command-change.md +225 -225
- package/templates/game/artifacts/assets.md +148 -148
- package/templates/game/artifacts/game-systems.md +217 -217
- package/templates/game/artifacts/hud.md +199 -199
- package/templates/game/rules/system-change.md +184 -184
- package/templates/library/artifacts/changelog.md +84 -84
- package/templates/library/artifacts/examples.md +157 -157
- package/templates/library/artifacts/public-api.md +197 -197
- package/templates/library/rules/versioning.md +186 -186
- package/templates/web-dev/artifacts/api.md +212 -212
- package/templates/web-dev/artifacts/ui.md +104 -104
- package/templates/web-dev/rules/api-change.md +198 -198
- package/ai-dev-team/.ada-status.json +0 -10
- package/ai-dev-team/.ada-version +0 -6
- package/ai-dev-team/.current-template +0 -1
- package/ai-dev-team/.gitkeep +0 -0
- package/ai-dev-team/.sessions/logs/20260124-014551-00f04724.log +0 -5
- package/ai-dev-team/.sessions/logs/20260124-014623-cb2b1d44.log +0 -5
- package/ai-dev-team/artifacts/.gitkeep +0 -0
- package/ai-dev-team/artifacts/decision.md +0 -72
- package/ai-dev-team/artifacts/plan.md +0 -187
- package/ai-dev-team/artifacts/sprints/_template/docs/release-notes.md +0 -37
- package/ai-dev-team/artifacts/sprints/_template/meta.md +0 -54
- package/ai-dev-team/artifacts/sprints/_template/retrospective.md +0 -50
- package/ai-dev-team/artifacts/sprints/_template/review-reports/review-template.md +0 -49
- package/ai-dev-team/artifacts/sprints/_template/tasks/task-template.md +0 -43
- package/ai-dev-team/artifacts/ui.md +0 -104
- package/ai-dev-team/roles/.gitkeep +0 -0
- package/ai-dev-team/roles/analyzer.md +0 -265
- package/ai-dev-team/roles/developer.md +0 -222
- package/ai-dev-team/roles/documenter.md +0 -715
- package/ai-dev-team/roles/improver.md +0 -461
- package/ai-dev-team/roles/manager.md +0 -544
- package/ai-dev-team/roles/planner.md +0 -398
- package/ai-dev-team/roles/reviewer.md +0 -294
- package/ai-dev-team/rules/.gitkeep +0 -0
- package/ai-dev-team/rules/api-change.md +0 -198
- package/ai-dev-team/rules/document-priority.md +0 -199
- package/ai-dev-team/rules/escalation.md +0 -172
- package/ai-dev-team/rules/iteration.md +0 -236
- package/ai-dev-team/rules/rfc.md +0 -31
- package/ai-dev-team/rules/rollback.md +0 -218
- package/bin/cli.js +0 -127
- package/src/commands/config.js +0 -371
- package/src/commands/docs.js +0 -502
- package/src/commands/interactive.js +0 -392
- package/src/commands/logs.js +0 -81
- package/src/commands/monitor.js +0 -236
- package/src/commands/reset.js +0 -66
- package/src/commands/run.js +0 -739
- package/src/commands/sessions.js +0 -646
- package/src/commands/setup.js +0 -149
- package/src/commands/sprint.js +0 -503
- package/src/commands/status.js +0 -109
- package/src/commands/upgrade.js +0 -416
- package/src/commands/validate.js +0 -289
- package/src/commands/validate.test.js +0 -84
- package/src/ui/dashboard.js +0 -518
- package/src/ui/keyHandler.js +0 -147
- package/src/ui/quickActions.js +0 -111
- package/src/utils/config.js +0 -74
- package/src/utils/files.js +0 -201
- package/src/utils/sessionState.js +0 -513
- package/src/utils/sessionState.process.test.js +0 -101
- package/src/utils/sessionState.test.js +0 -183
- package/src/utils/sprintUtils.js +0 -134
- package/src/utils/taskParser.js +0 -134
- package/src/utils/taskParser.test.js +0 -76
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# Game Systems Specification
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> 게임 시스템 설계 문서
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> 모든 게임 로직의 단일 진실
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---
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## 0. 문서 메타
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| 항목 | 값 |
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|------|-----|
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| 게임명 | [게임명] |
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| 버전 | v1.0 |
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| 최종 수정 | YYYY-MM-DD |
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---
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## 1. 시스템 개요
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| 시스템 | 설명 | 상태 | Task |
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|--------|------|:----:|------|
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| Core | 게임 루프, 상태 관리 | ✅ | TASK-001 |
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| Combat | 전투 시스템 | ⏳ | TASK-002 |
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| Inventory | 아이템 관리 | 📋 | TASK-003 |
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| Progression | 레벨/스킬 성장 | 📋 | TASK-004 |
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---
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## 2. Core System
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### 2.1 게임 상태
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| 상태 | 설명 | 전환 조건 |
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|------|------|----------|
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| INIT | 초기화 중 | 로딩 완료 → READY |
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| READY | 준비 완료 | 시작 → PLAYING |
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| PLAYING | 게임 진행 중 | 일시정지 → PAUSED |
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| PAUSED | 일시 정지 | 재개 → PLAYING |
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| GAME_OVER | 게임 종료 | 재시작 → INIT |
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### 2.2 게임 루프
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```
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while (state === PLAYING) {
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processInput()
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updateSystems()
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render()
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}
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```
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### 2.3 이벤트 버스
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| 이벤트 | 발생 조건 | 데이터 |
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|--------|----------|--------|
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| GAME_START | 게임 시작 | - |
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| GAME_PAUSE | 일시정지 | - |
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| GAME_OVER | 게임 종료 | score, reason |
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## 3. Combat System
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### 3.2 엔티티 속성
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|------|------|------|--------|
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| health | number | 현재 체력 | 100 |
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| maxHealth | number | 최대 체력 | 100 |
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| attack | number | 공격력 | 10 |
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### 3.3 전투 공식
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```
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Item {
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}
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```
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| CONSUMABLE | 소비 아이템 | ✅ |
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| MATERIAL | 재료 | ✅ |
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### 4.4 인벤토리 이벤트
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|
-
| 이벤트 | 발생 조건 | 데이터 |
|
|
136
|
-
|--------|----------|--------|
|
|
137
|
-
| ITEM_ADD | 아이템 획득 | item, quantity |
|
|
138
|
-
| ITEM_REMOVE | 아이템 제거 | item, quantity |
|
|
139
|
-
| ITEM_USE | 아이템 사용 | item |
|
|
140
|
-
|
|
141
|
-
---
|
|
142
|
-
|
|
143
|
-
## 5. Progression System
|
|
144
|
-
|
|
145
|
-
### 5.1 레벨 시스템
|
|
146
|
-
|
|
147
|
-
```
|
|
148
|
-
# 필요 경험치
|
|
149
|
-
requiredExp = baseExp * (level ^ expMultiplier)
|
|
150
|
-
|
|
151
|
-
# 예시 (baseExp=100, expMultiplier=1.5)
|
|
152
|
-
Level 1 → 2: 100 exp
|
|
153
|
-
Level 2 → 3: 283 exp
|
|
154
|
-
Level 3 → 4: 520 exp
|
|
155
|
-
```
|
|
156
|
-
|
|
157
|
-
### 5.2 스탯 성장
|
|
158
|
-
|
|
159
|
-
| 레벨업 시 | 증가량 |
|
|
160
|
-
|----------|--------|
|
|
161
|
-
| maxHealth | +10 |
|
|
162
|
-
| attack | +2 |
|
|
163
|
-
| defense | +1 |
|
|
164
|
-
|
|
165
|
-
### 5.3 진행 이벤트
|
|
166
|
-
|
|
167
|
-
| 이벤트 | 발생 조건 | 데이터 |
|
|
168
|
-
|--------|----------|--------|
|
|
169
|
-
| EXP_GAIN | 경험치 획득 | amount |
|
|
170
|
-
| LEVEL_UP | 레벨 상승 | newLevel, statGains |
|
|
171
|
-
|
|
172
|
-
---
|
|
173
|
-
|
|
174
|
-
## 6. 시스템 간 상호작용
|
|
175
|
-
|
|
176
|
-
```
|
|
177
|
-
┌─────────────────────────────────────────────────────────────────┐
|
|
178
|
-
│ │
|
|
179
|
-
│ Combat System │
|
|
180
|
-
│ │ │
|
|
181
|
-
│ ├── DEATH 이벤트 ──→ Progression: EXP_GAIN │
|
|
182
|
-
│ │ │
|
|
183
|
-
│ └── DAMAGE 이벤트 ──→ Rendering: 데미지 이펙트 │
|
|
184
|
-
│ │
|
|
185
|
-
│ Inventory System │
|
|
186
|
-
│ │ │
|
|
187
|
-
│ └── ITEM_USE ──→ Combat: 회복/버프 │
|
|
188
|
-
│ │
|
|
189
|
-
│ Progression System │
|
|
190
|
-
│ │ │
|
|
191
|
-
│ └── LEVEL_UP ──→ Rendering: 레벨업 이펙트 │
|
|
192
|
-
│ │
|
|
193
|
-
└─────────────────────────────────────────────────────────────────┘
|
|
194
|
-
```
|
|
195
|
-
|
|
196
|
-
---
|
|
197
|
-
|
|
198
|
-
## 7. 밸런스 파라미터
|
|
199
|
-
|
|
200
|
-
> 별도 설정 파일로 관리되는 값들
|
|
201
|
-
|
|
202
|
-
| 파라미터 | 값 | 설명 |
|
|
203
|
-
|----------|-----|------|
|
|
204
|
-
| BASE_HEALTH | 100 | 기본 체력 |
|
|
205
|
-
| BASE_ATTACK | 10 | 기본 공격력 |
|
|
206
|
-
| EXP_MULTIPLIER | 1.5 | 경험치 증가율 |
|
|
207
|
-
| CRIT_RATE | 0.1 | 크리티컬 확률 |
|
|
208
|
-
| CRIT_MULTIPLIER | 2.0 | 크리티컬 배율 |
|
|
209
|
-
|
|
210
|
-
---
|
|
211
|
-
|
|
212
|
-
## 8. 변경 이력
|
|
213
|
-
|
|
214
|
-
| Task | 날짜 | 변경 내용 |
|
|
215
|
-
|------|------|----------|
|
|
216
|
-
| [TASK-001] | YYYY-MM-DD | Core System 초기 설계 |
|
|
217
|
-
| [TASK-002] | YYYY-MM-DD | Combat System 추가 |
|
|
1
|
+
# Game Systems Specification
|
|
2
|
+
|
|
3
|
+
> 게임 시스템 설계 문서
|
|
4
|
+
> 모든 게임 로직의 단일 진실
|
|
5
|
+
|
|
6
|
+
---
|
|
7
|
+
|
|
8
|
+
## 0. 문서 메타
|
|
9
|
+
|
|
10
|
+
| 항목 | 값 |
|
|
11
|
+
|------|-----|
|
|
12
|
+
| 게임명 | [게임명] |
|
|
13
|
+
| 버전 | v1.0 |
|
|
14
|
+
| 최종 수정 | YYYY-MM-DD |
|
|
15
|
+
|
|
16
|
+
---
|
|
17
|
+
|
|
18
|
+
## 1. 시스템 개요
|
|
19
|
+
|
|
20
|
+
| 시스템 | 설명 | 상태 | Task |
|
|
21
|
+
|--------|------|:----:|------|
|
|
22
|
+
| Core | 게임 루프, 상태 관리 | ✅ | TASK-001 |
|
|
23
|
+
| Combat | 전투 시스템 | ⏳ | TASK-002 |
|
|
24
|
+
| Inventory | 아이템 관리 | 📋 | TASK-003 |
|
|
25
|
+
| Progression | 레벨/스킬 성장 | 📋 | TASK-004 |
|
|
26
|
+
|
|
27
|
+
---
|
|
28
|
+
|
|
29
|
+
## 2. Core System
|
|
30
|
+
|
|
31
|
+
### 2.1 게임 상태
|
|
32
|
+
|
|
33
|
+
| 상태 | 설명 | 전환 조건 |
|
|
34
|
+
|------|------|----------|
|
|
35
|
+
| INIT | 초기화 중 | 로딩 완료 → READY |
|
|
36
|
+
| READY | 준비 완료 | 시작 → PLAYING |
|
|
37
|
+
| PLAYING | 게임 진행 중 | 일시정지 → PAUSED |
|
|
38
|
+
| PAUSED | 일시 정지 | 재개 → PLAYING |
|
|
39
|
+
| GAME_OVER | 게임 종료 | 재시작 → INIT |
|
|
40
|
+
|
|
41
|
+
### 2.2 게임 루프
|
|
42
|
+
|
|
43
|
+
```
|
|
44
|
+
while (state === PLAYING) {
|
|
45
|
+
processInput()
|
|
46
|
+
updateSystems()
|
|
47
|
+
render()
|
|
48
|
+
}
|
|
49
|
+
```
|
|
50
|
+
|
|
51
|
+
### 2.3 이벤트 버스
|
|
52
|
+
|
|
53
|
+
| 이벤트 | 발생 조건 | 데이터 |
|
|
54
|
+
|--------|----------|--------|
|
|
55
|
+
| GAME_START | 게임 시작 | - |
|
|
56
|
+
| GAME_PAUSE | 일시정지 | - |
|
|
57
|
+
| GAME_OVER | 게임 종료 | score, reason |
|
|
58
|
+
|
|
59
|
+
---
|
|
60
|
+
|
|
61
|
+
## 3. Combat System
|
|
62
|
+
|
|
63
|
+
### 3.1 개요
|
|
64
|
+
|
|
65
|
+
[전투 시스템 설명]
|
|
66
|
+
|
|
67
|
+
### 3.2 엔티티 속성
|
|
68
|
+
|
|
69
|
+
| 속성 | 타입 | 설명 | 기본값 |
|
|
70
|
+
|------|------|------|--------|
|
|
71
|
+
| health | number | 현재 체력 | 100 |
|
|
72
|
+
| maxHealth | number | 최대 체력 | 100 |
|
|
73
|
+
| attack | number | 공격력 | 10 |
|
|
74
|
+
| defense | number | 방어력 | 5 |
|
|
75
|
+
|
|
76
|
+
### 3.3 전투 공식
|
|
77
|
+
|
|
78
|
+
```
|
|
79
|
+
# 데미지 계산
|
|
80
|
+
damage = max(1, attacker.attack - defender.defense)
|
|
81
|
+
|
|
82
|
+
# 크리티컬 데미지
|
|
83
|
+
if (random() < critRate):
|
|
84
|
+
damage = damage * critMultiplier
|
|
85
|
+
```
|
|
86
|
+
|
|
87
|
+
### 3.4 전투 이벤트
|
|
88
|
+
|
|
89
|
+
| 이벤트 | 발생 조건 | 데이터 |
|
|
90
|
+
|--------|----------|--------|
|
|
91
|
+
| ATTACK | 공격 시 | attacker, target, damage |
|
|
92
|
+
| DAMAGE | 피격 시 | target, damage, isCritical |
|
|
93
|
+
| DEATH | 체력 0 | entity |
|
|
94
|
+
| HEAL | 회복 시 | target, amount |
|
|
95
|
+
|
|
96
|
+
### 3.5 상태 이상
|
|
97
|
+
|
|
98
|
+
| 상태 | 효과 | 지속 시간 |
|
|
99
|
+
|------|------|----------|
|
|
100
|
+
| POISON | 틱당 5 데미지 | 5초 |
|
|
101
|
+
| STUN | 행동 불가 | 2초 |
|
|
102
|
+
| BUFF_ATK | 공격력 +20% | 10초 |
|
|
103
|
+
|
|
104
|
+
---
|
|
105
|
+
|
|
106
|
+
## 4. Inventory System
|
|
107
|
+
|
|
108
|
+
### 4.1 개요
|
|
109
|
+
|
|
110
|
+
[인벤토리 시스템 설명]
|
|
111
|
+
|
|
112
|
+
### 4.2 아이템 구조
|
|
113
|
+
|
|
114
|
+
```
|
|
115
|
+
Item {
|
|
116
|
+
id: string
|
|
117
|
+
name: string
|
|
118
|
+
type: ItemType
|
|
119
|
+
stackable: boolean
|
|
120
|
+
maxStack: number
|
|
121
|
+
}
|
|
122
|
+
```
|
|
123
|
+
|
|
124
|
+
### 4.3 아이템 타입
|
|
125
|
+
|
|
126
|
+
| 타입 | 설명 | 스택 가능 |
|
|
127
|
+
|------|------|:--------:|
|
|
128
|
+
| CONSUMABLE | 소비 아이템 | ✅ |
|
|
129
|
+
| EQUIPMENT | 장비 | ❌ |
|
|
130
|
+
| MATERIAL | 재료 | ✅ |
|
|
131
|
+
| KEY | 키 아이템 | ❌ |
|
|
132
|
+
|
|
133
|
+
### 4.4 인벤토리 이벤트
|
|
134
|
+
|
|
135
|
+
| 이벤트 | 발생 조건 | 데이터 |
|
|
136
|
+
|--------|----------|--------|
|
|
137
|
+
| ITEM_ADD | 아이템 획득 | item, quantity |
|
|
138
|
+
| ITEM_REMOVE | 아이템 제거 | item, quantity |
|
|
139
|
+
| ITEM_USE | 아이템 사용 | item |
|
|
140
|
+
|
|
141
|
+
---
|
|
142
|
+
|
|
143
|
+
## 5. Progression System
|
|
144
|
+
|
|
145
|
+
### 5.1 레벨 시스템
|
|
146
|
+
|
|
147
|
+
```
|
|
148
|
+
# 필요 경험치
|
|
149
|
+
requiredExp = baseExp * (level ^ expMultiplier)
|
|
150
|
+
|
|
151
|
+
# 예시 (baseExp=100, expMultiplier=1.5)
|
|
152
|
+
Level 1 → 2: 100 exp
|
|
153
|
+
Level 2 → 3: 283 exp
|
|
154
|
+
Level 3 → 4: 520 exp
|
|
155
|
+
```
|
|
156
|
+
|
|
157
|
+
### 5.2 스탯 성장
|
|
158
|
+
|
|
159
|
+
| 레벨업 시 | 증가량 |
|
|
160
|
+
|----------|--------|
|
|
161
|
+
| maxHealth | +10 |
|
|
162
|
+
| attack | +2 |
|
|
163
|
+
| defense | +1 |
|
|
164
|
+
|
|
165
|
+
### 5.3 진행 이벤트
|
|
166
|
+
|
|
167
|
+
| 이벤트 | 발생 조건 | 데이터 |
|
|
168
|
+
|--------|----------|--------|
|
|
169
|
+
| EXP_GAIN | 경험치 획득 | amount |
|
|
170
|
+
| LEVEL_UP | 레벨 상승 | newLevel, statGains |
|
|
171
|
+
|
|
172
|
+
---
|
|
173
|
+
|
|
174
|
+
## 6. 시스템 간 상호작용
|
|
175
|
+
|
|
176
|
+
```
|
|
177
|
+
┌─────────────────────────────────────────────────────────────────┐
|
|
178
|
+
│ │
|
|
179
|
+
│ Combat System │
|
|
180
|
+
│ │ │
|
|
181
|
+
│ ├── DEATH 이벤트 ──→ Progression: EXP_GAIN │
|
|
182
|
+
│ │ │
|
|
183
|
+
│ └── DAMAGE 이벤트 ──→ Rendering: 데미지 이펙트 │
|
|
184
|
+
│ │
|
|
185
|
+
│ Inventory System │
|
|
186
|
+
│ │ │
|
|
187
|
+
│ └── ITEM_USE ──→ Combat: 회복/버프 │
|
|
188
|
+
│ │
|
|
189
|
+
│ Progression System │
|
|
190
|
+
│ │ │
|
|
191
|
+
│ └── LEVEL_UP ──→ Rendering: 레벨업 이펙트 │
|
|
192
|
+
│ │
|
|
193
|
+
└─────────────────────────────────────────────────────────────────┘
|
|
194
|
+
```
|
|
195
|
+
|
|
196
|
+
---
|
|
197
|
+
|
|
198
|
+
## 7. 밸런스 파라미터
|
|
199
|
+
|
|
200
|
+
> 별도 설정 파일로 관리되는 값들
|
|
201
|
+
|
|
202
|
+
| 파라미터 | 값 | 설명 |
|
|
203
|
+
|----------|-----|------|
|
|
204
|
+
| BASE_HEALTH | 100 | 기본 체력 |
|
|
205
|
+
| BASE_ATTACK | 10 | 기본 공격력 |
|
|
206
|
+
| EXP_MULTIPLIER | 1.5 | 경험치 증가율 |
|
|
207
|
+
| CRIT_RATE | 0.1 | 크리티컬 확률 |
|
|
208
|
+
| CRIT_MULTIPLIER | 2.0 | 크리티컬 배율 |
|
|
209
|
+
|
|
210
|
+
---
|
|
211
|
+
|
|
212
|
+
## 8. 변경 이력
|
|
213
|
+
|
|
214
|
+
| Task | 날짜 | 변경 내용 |
|
|
215
|
+
|------|------|----------|
|
|
216
|
+
| [TASK-001] | YYYY-MM-DD | Core System 초기 설계 |
|
|
217
|
+
| [TASK-002] | YYYY-MM-DD | Combat System 추가 |
|